Understanding how to define vector product of two vectors is essential for anyone working in physics, engineering, or advanced mathematics, as it provides a way to combine two vectors into a third vector that is perpendicular to the original pair.

This operation, often called the cross product, calculates a new vector whose magnitude represents the area of the parallelogram spanned by the inputs, while its direction follows the right-hand rule to encode orientation in three dimensional space.

Foundations of the Vector Product
To properly define vector product of two vectors, we must first recognize that this operation is specific to three dimensional and seven dimensional spaces, unlike the dot product which works in any dimension.

The resulting vector is orthogonal to both original vectors, meaning it stands at a perfect ninety degree angle to the plane containing them, which makes it invaluable for calculating torque and rotational forces.
Geometric Interpretation

The magnitude of the vector product equals the product of the magnitudes of the two vectors multiplied by the sine of the angle between them, providing a direct link to their spatial arrangement.
If the two vectors point in the same direction or exactly opposite directions, the sine of the angle is zero, causing the cross product to vanish, which intuitively makes sense as no unique perpendicular direction exists.
Right Hand Rule Application

Engineers and physicists use the right hand rule to determine the direction of the resulting vector when they define vector product of two vectors in practical problems.
Point your index finger along the first vector and your middle finger along the second vector; your thumb then naturally indicates the direction of the cross product vector, ensuring consistency across calculations.
Algebraic Calculation Method

The algebraic approach to define vector product of two vectors relies on representing each vector by its components along the standard Cartesian axes, typically written as ordered triples.
By setting up a symbolic matrix with the unit vectors i, j, k in the first row, the components of the first vector in the second row, and the components of the second vector in the third row, we can compute the result systematically using cofactor expansion.




















Step by Step Determinant Expansion
Expanding this determinant involves calculating the determinants of two smaller two by two matrices, one for the i component, one for the j component, and one for the k component, while carefully alternating signs.
This process transforms the abstract definition into a concrete sequence of multiplications and subtractions, making it straightforward to evaluate on paper or in a computer program.
Example Calculation with Concrete Numbers
Consider two vectors, u equals 1, 2, 3 and v equals 4, 5, 6, and we want to find their vector product to see the method in action.
Setting up the determinant with i, j, k in the first row, 1, 2, 3 in the second row, and 4, 5, 6 in the third row, we calculate the i component as 2 times 6 minus 3 times 5, which is negative 3.
Completing the Components
For the j component, we compute 3 times 4 minus 1 times 6, resulting in 6, but because of the cofactor sign pattern, this term carries a negative sign in the expansion, effectively subtracting 6.
Finally, the k component is 1 times 5 minus 2 times 4, which equals negative 3, giving us the full resulting vector of negative 3, negative 6, negative 3.
Physical and Engineering Relevance
When we define vector product of two vectors in the context of torque, the position vector from the pivot to the point of force is crossed with the force vector itself.
This calculation directly yields the rotational effect, or moment, which explains why applying force farther from the hinge makes it easier to open a door, a principle rooted in the cross product's mathematical structure.
Electromagnetism Applications
In electromagnetism, the force on a moving charge within a magnetic field is defined by the vector product of the charge's velocity vector and the magnetic field vector.
This relationship dictates that the resulting magnetic force is always perpendicular to both the motion of the charge and the field lines, which is why charged particles often move in curved paths rather than straight lines.
Computer Graphics and Surface Normals
Graphics programmers use the vector product to compute surface normals, which are perpendicular vectors essential for realistic lighting and shading calculations.
By taking the cross product of two edge vectors on a triangular polygon, the engine can quickly generate a normal vector that defines how light should interact with that specific face.
Grasping this operation allows professionals to model realistic physical interactions and solve complex spatial problems with precision, encouraging continued exploration of its properties in higher level applications.