Mirror Networking
Mirror.SyncVarGameObject Member List

This is the complete list of members for Mirror.SyncVarGameObject, including all inherited members.

Callback (defined in Mirror.SyncVarGameObject)Mirror.SyncVarGameObject
ClearChanges()Mirror.SyncVar< uint >
Equals(object obj) (defined in Mirror.SyncVarGameObject)Mirror.SyncVarGameObject
GetHashCode() (defined in Mirror.SyncVarGameObject)Mirror.SyncVarGameObject
InvokeCallback(uint oldValue, uint newValue) (defined in Mirror.SyncVarGameObject)Mirror.SyncVarGameObjectprotected
OnDeserializeAll(NetworkReader reader)Mirror.SyncVar< uint >
OnDeserializeDelta(NetworkReader reader)Mirror.SyncVar< uint >
OnSerializeAll(NetworkWriter writer)Mirror.SyncVar< uint >
OnSerializeDelta(NetworkWriter writer)Mirror.SyncVar< uint >
operator GameObject(SyncVarGameObject field) (defined in Mirror.SyncVarGameObject)Mirror.SyncVarGameObjectstatic
operator SyncVarGameObject(GameObject value) (defined in Mirror.SyncVarGameObject)Mirror.SyncVarGameObjectstatic
operator!=(SyncVarGameObject a, SyncVarGameObject b) (defined in Mirror.SyncVarGameObject)Mirror.SyncVarGameObjectstatic
operator!=(SyncVarGameObject a, GameObject b) (defined in Mirror.SyncVarGameObject)Mirror.SyncVarGameObjectstatic
operator!=(GameObject a, SyncVarGameObject b) (defined in Mirror.SyncVarGameObject)Mirror.SyncVarGameObjectstatic
operator==(SyncVarGameObject a, SyncVarGameObject b) (defined in Mirror.SyncVarGameObject)Mirror.SyncVarGameObjectstatic
operator==(SyncVarGameObject a, GameObject b) (defined in Mirror.SyncVarGameObject)Mirror.SyncVarGameObjectstatic
operator==(GameObject a, SyncVarGameObject b) (defined in Mirror.SyncVarGameObject)Mirror.SyncVarGameObjectstatic
Reset()Mirror.SyncVar< uint >
SyncVarGameObject(GameObject value=null) (defined in Mirror.SyncVarGameObject)Mirror.SyncVarGameObject
Value (defined in Mirror.SyncVarGameObject)Mirror.SyncVarGameObject