Mirror Networking
Mirror.SyncVarGameObject Member List
This is the complete list of members for
Mirror.SyncVarGameObject
, including all inherited members.
Callback
(defined in
Mirror.SyncVarGameObject
)
Mirror.SyncVarGameObject
ClearChanges
()
Mirror.SyncVar< uint >
Equals
(object obj) (defined in
Mirror.SyncVarGameObject
)
Mirror.SyncVarGameObject
GetHashCode
() (defined in
Mirror.SyncVarGameObject
)
Mirror.SyncVarGameObject
InvokeCallback
(uint oldValue, uint newValue) (defined in
Mirror.SyncVarGameObject
)
Mirror.SyncVarGameObject
protected
OnDeserializeAll
(NetworkReader reader)
Mirror.SyncVar< uint >
OnDeserializeDelta
(NetworkReader reader)
Mirror.SyncVar< uint >
OnSerializeAll
(NetworkWriter writer)
Mirror.SyncVar< uint >
OnSerializeDelta
(NetworkWriter writer)
Mirror.SyncVar< uint >
operator GameObject
(SyncVarGameObject field) (defined in
Mirror.SyncVarGameObject
)
Mirror.SyncVarGameObject
static
operator SyncVarGameObject
(GameObject value) (defined in
Mirror.SyncVarGameObject
)
Mirror.SyncVarGameObject
static
operator!=
(SyncVarGameObject a, SyncVarGameObject b) (defined in
Mirror.SyncVarGameObject
)
Mirror.SyncVarGameObject
static
operator!=
(SyncVarGameObject a, GameObject b) (defined in
Mirror.SyncVarGameObject
)
Mirror.SyncVarGameObject
static
operator!=
(GameObject a, SyncVarGameObject b) (defined in
Mirror.SyncVarGameObject
)
Mirror.SyncVarGameObject
static
operator==
(SyncVarGameObject a, SyncVarGameObject b) (defined in
Mirror.SyncVarGameObject
)
Mirror.SyncVarGameObject
static
operator==
(SyncVarGameObject a, GameObject b) (defined in
Mirror.SyncVarGameObject
)
Mirror.SyncVarGameObject
static
operator==
(GameObject a, SyncVarGameObject b) (defined in
Mirror.SyncVarGameObject
)
Mirror.SyncVarGameObject
static
Reset
()
Mirror.SyncVar< uint >
SyncVarGameObject
(GameObject value=null) (defined in
Mirror.SyncVarGameObject
)
Mirror.SyncVarGameObject
Value
(defined in
Mirror.SyncVarGameObject
)
Mirror.SyncVarGameObject
Generated by
1.9.4