Mirror Networking
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This is the complete list of members for Mirror.NetworkBehaviour, including all inherited members.
ClearAllDirtyBits() | Mirror.NetworkBehaviour | |
ComponentIndex | Mirror.NetworkBehaviour | |
connectionToClient | Mirror.NetworkBehaviour | |
connectionToServer | Mirror.NetworkBehaviour | |
DeserializeSyncVars(NetworkReader reader, bool initialState) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protectedvirtual |
GeneratedSyncVarDeserialize< T >(ref T field, Action< T, T > OnChanged, T value) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | |
GeneratedSyncVarDeserialize_GameObject(ref GameObject field, Action< GameObject, GameObject > OnChanged, NetworkReader reader, ref uint netIdField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | |
GeneratedSyncVarDeserialize_NetworkBehaviour< T >(ref T field, Action< T, T > OnChanged, NetworkReader reader, ref NetworkBehaviourSyncVar netIdField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | |
GeneratedSyncVarDeserialize_NetworkIdentity(ref NetworkIdentity field, Action< NetworkIdentity, NetworkIdentity > OnChanged, NetworkReader reader, ref uint netIdField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | |
GeneratedSyncVarSetter< T >(T value, ref T field, ulong dirtyBit, Action< T, T > OnChanged) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | |
GeneratedSyncVarSetter_GameObject(GameObject value, ref GameObject field, ulong dirtyBit, Action< GameObject, GameObject > OnChanged, ref uint netIdField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | |
GeneratedSyncVarSetter_NetworkBehaviour< T >(T value, ref T field, ulong dirtyBit, Action< T, T > OnChanged, ref NetworkBehaviourSyncVar netIdField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | |
GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, ref NetworkIdentity field, ulong dirtyBit, Action< NetworkIdentity, NetworkIdentity > OnChanged, ref uint netIdField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | |
GetSyncVarGameObject(uint netId, ref GameObject gameObjectField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
GetSyncVarHookGuard(ulong dirtyBit) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
GetSyncVarNetworkBehaviour< T >(NetworkBehaviourSyncVar syncNetBehaviour, ref T behaviourField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
GetSyncVarNetworkIdentity(uint netId, ref NetworkIdentity identityField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
hasAuthority | Mirror.NetworkBehaviour | |
InitSyncObject(SyncObject syncObject) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
isClient | Mirror.NetworkBehaviour | |
isClientOnly | Mirror.NetworkBehaviour | |
IsDirty() (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | |
isLocalPlayer | Mirror.NetworkBehaviour | |
isServer | Mirror.NetworkBehaviour | |
isServerOnly | Mirror.NetworkBehaviour | |
netId | Mirror.NetworkBehaviour | |
netIdentity | Mirror.NetworkBehaviour | |
OnDeserialize(NetworkReader reader, bool initialState) | Mirror.NetworkBehaviour | virtual |
OnSerialize(NetworkWriter writer, bool initialState) | Mirror.NetworkBehaviour | virtual |
OnStartAuthority() | Mirror.NetworkBehaviour | virtual |
OnStartClient() | Mirror.NetworkBehaviour | virtual |
OnStartLocalPlayer() | Mirror.NetworkBehaviour | virtual |
OnStartServer() | Mirror.NetworkBehaviour | virtual |
OnStopAuthority() | Mirror.NetworkBehaviour | virtual |
OnStopClient() | Mirror.NetworkBehaviour | virtual |
OnStopLocalPlayer() | Mirror.NetworkBehaviour | virtual |
OnStopServer() | Mirror.NetworkBehaviour | virtual |
SendCommandInternal(string functionFullName, NetworkWriter writer, int channelId, bool requiresAuthority=true) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
SendRPCInternal(string functionFullName, NetworkWriter writer, int channelId, bool includeOwner) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
SendTargetRPCInternal(NetworkConnection conn, string functionFullName, NetworkWriter writer, int channelId) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
SerializeObjectsAll(NetworkWriter writer) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | |
SerializeObjectsDelta(NetworkWriter writer) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | |
SerializeSyncVars(NetworkWriter writer, bool initialState) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protectedvirtual |
SetSyncVar< T >(T value, ref T fieldValue, ulong dirtyBit) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
SetSyncVarDirtyBit(ulong dirtyBit) | Mirror.NetworkBehaviour | |
SetSyncVarGameObject(GameObject newGameObject, ref GameObject gameObjectField, ulong dirtyBit, ref uint netIdField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
SetSyncVarHookGuard(ulong dirtyBit, bool value) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
SetSyncVarNetworkBehaviour< T >(T newBehaviour, ref T behaviourField, ulong dirtyBit, ref NetworkBehaviourSyncVar syncField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, ref NetworkIdentity identityField, ulong dirtyBit, ref uint netIdField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
syncInterval | Mirror.NetworkBehaviour | |
syncMode | Mirror.NetworkBehaviour | |
syncObjects (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
syncVarDirtyBits (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
SyncVarEqual< T >(T value, ref T fieldValue) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protectedstatic |
SyncVarGameObjectEqual(GameObject newGameObject, uint netIdField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | static |
SyncVarNetworkBehaviourEqual< T >(T newBehaviour, NetworkBehaviourSyncVar syncField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protectedstatic |
SyncVarNetworkIdentityEqual(NetworkIdentity newIdentity, uint netIdField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | static |