Mirror Networking
Mirror.NetworkBehaviour Member List

This is the complete list of members for Mirror.NetworkBehaviour, including all inherited members.

ClearAllDirtyBits()Mirror.NetworkBehaviour
ComponentIndexMirror.NetworkBehaviour
connectionToClientMirror.NetworkBehaviour
connectionToServerMirror.NetworkBehaviour
DeserializeSyncVars(NetworkReader reader, bool initialState) (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviourprotectedvirtual
GeneratedSyncVarDeserialize< T >(ref T field, Action< T, T > OnChanged, T value) (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviour
GeneratedSyncVarDeserialize_GameObject(ref GameObject field, Action< GameObject, GameObject > OnChanged, NetworkReader reader, ref uint netIdField) (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviour
GeneratedSyncVarDeserialize_NetworkBehaviour< T >(ref T field, Action< T, T > OnChanged, NetworkReader reader, ref NetworkBehaviourSyncVar netIdField) (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviour
GeneratedSyncVarDeserialize_NetworkIdentity(ref NetworkIdentity field, Action< NetworkIdentity, NetworkIdentity > OnChanged, NetworkReader reader, ref uint netIdField) (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviour
GeneratedSyncVarSetter< T >(T value, ref T field, ulong dirtyBit, Action< T, T > OnChanged) (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviour
GeneratedSyncVarSetter_GameObject(GameObject value, ref GameObject field, ulong dirtyBit, Action< GameObject, GameObject > OnChanged, ref uint netIdField) (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviour
GeneratedSyncVarSetter_NetworkBehaviour< T >(T value, ref T field, ulong dirtyBit, Action< T, T > OnChanged, ref NetworkBehaviourSyncVar netIdField) (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviour
GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, ref NetworkIdentity field, ulong dirtyBit, Action< NetworkIdentity, NetworkIdentity > OnChanged, ref uint netIdField) (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviour
GetSyncVarGameObject(uint netId, ref GameObject gameObjectField) (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviourprotected
GetSyncVarHookGuard(ulong dirtyBit) (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviourprotected
GetSyncVarNetworkBehaviour< T >(NetworkBehaviourSyncVar syncNetBehaviour, ref T behaviourField) (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviourprotected
GetSyncVarNetworkIdentity(uint netId, ref NetworkIdentity identityField) (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviourprotected
hasAuthorityMirror.NetworkBehaviour
InitSyncObject(SyncObject syncObject) (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviourprotected
isClientMirror.NetworkBehaviour
isClientOnlyMirror.NetworkBehaviour
IsDirty() (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviour
isLocalPlayerMirror.NetworkBehaviour
isServerMirror.NetworkBehaviour
isServerOnlyMirror.NetworkBehaviour
netIdMirror.NetworkBehaviour
netIdentityMirror.NetworkBehaviour
OnDeserialize(NetworkReader reader, bool initialState)Mirror.NetworkBehaviourvirtual
OnSerialize(NetworkWriter writer, bool initialState)Mirror.NetworkBehaviourvirtual
OnStartAuthority()Mirror.NetworkBehaviourvirtual
OnStartClient()Mirror.NetworkBehaviourvirtual
OnStartLocalPlayer()Mirror.NetworkBehaviourvirtual
OnStartServer()Mirror.NetworkBehaviourvirtual
OnStopAuthority()Mirror.NetworkBehaviourvirtual
OnStopClient()Mirror.NetworkBehaviourvirtual
OnStopLocalPlayer()Mirror.NetworkBehaviourvirtual
OnStopServer()Mirror.NetworkBehaviourvirtual
SendCommandInternal(string functionFullName, NetworkWriter writer, int channelId, bool requiresAuthority=true) (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviourprotected
SendRPCInternal(string functionFullName, NetworkWriter writer, int channelId, bool includeOwner) (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviourprotected
SendTargetRPCInternal(NetworkConnection conn, string functionFullName, NetworkWriter writer, int channelId) (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviourprotected
SerializeObjectsAll(NetworkWriter writer) (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviour
SerializeObjectsDelta(NetworkWriter writer) (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviour
SerializeSyncVars(NetworkWriter writer, bool initialState) (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviourprotectedvirtual
SetSyncVar< T >(T value, ref T fieldValue, ulong dirtyBit) (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviourprotected
SetSyncVarDirtyBit(ulong dirtyBit)Mirror.NetworkBehaviour
SetSyncVarGameObject(GameObject newGameObject, ref GameObject gameObjectField, ulong dirtyBit, ref uint netIdField) (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviourprotected
SetSyncVarHookGuard(ulong dirtyBit, bool value) (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviourprotected
SetSyncVarNetworkBehaviour< T >(T newBehaviour, ref T behaviourField, ulong dirtyBit, ref NetworkBehaviourSyncVar syncField) (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviourprotected
SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, ref NetworkIdentity identityField, ulong dirtyBit, ref uint netIdField) (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviourprotected
syncIntervalMirror.NetworkBehaviour
syncModeMirror.NetworkBehaviour
syncObjects (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviourprotected
syncVarDirtyBits (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviourprotected
SyncVarEqual< T >(T value, ref T fieldValue) (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviourprotectedstatic
SyncVarGameObjectEqual(GameObject newGameObject, uint netIdField) (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviourstatic
SyncVarNetworkBehaviourEqual< T >(T newBehaviour, NetworkBehaviourSyncVar syncField) (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviourprotectedstatic
SyncVarNetworkIdentityEqual(NetworkIdentity newIdentity, uint netIdField) (defined in Mirror.NetworkBehaviour)Mirror.NetworkBehaviourstatic