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Mirror Networking
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This is the complete list of members for Mirror.NetworkBehaviour, including all inherited members.
| ClearAllDirtyBits() | Mirror.NetworkBehaviour | |
| ComponentIndex | Mirror.NetworkBehaviour | |
| connectionToClient | Mirror.NetworkBehaviour | |
| connectionToServer | Mirror.NetworkBehaviour | |
| DeserializeSyncVars(NetworkReader reader, bool initialState) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protectedvirtual |
| GeneratedSyncVarDeserialize< T >(ref T field, Action< T, T > OnChanged, T value) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | |
| GeneratedSyncVarDeserialize_GameObject(ref GameObject field, Action< GameObject, GameObject > OnChanged, NetworkReader reader, ref uint netIdField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | |
| GeneratedSyncVarDeserialize_NetworkBehaviour< T >(ref T field, Action< T, T > OnChanged, NetworkReader reader, ref NetworkBehaviourSyncVar netIdField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | |
| GeneratedSyncVarDeserialize_NetworkIdentity(ref NetworkIdentity field, Action< NetworkIdentity, NetworkIdentity > OnChanged, NetworkReader reader, ref uint netIdField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | |
| GeneratedSyncVarSetter< T >(T value, ref T field, ulong dirtyBit, Action< T, T > OnChanged) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | |
| GeneratedSyncVarSetter_GameObject(GameObject value, ref GameObject field, ulong dirtyBit, Action< GameObject, GameObject > OnChanged, ref uint netIdField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | |
| GeneratedSyncVarSetter_NetworkBehaviour< T >(T value, ref T field, ulong dirtyBit, Action< T, T > OnChanged, ref NetworkBehaviourSyncVar netIdField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | |
| GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, ref NetworkIdentity field, ulong dirtyBit, Action< NetworkIdentity, NetworkIdentity > OnChanged, ref uint netIdField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | |
| GetSyncVarGameObject(uint netId, ref GameObject gameObjectField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
| GetSyncVarHookGuard(ulong dirtyBit) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
| GetSyncVarNetworkBehaviour< T >(NetworkBehaviourSyncVar syncNetBehaviour, ref T behaviourField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
| GetSyncVarNetworkIdentity(uint netId, ref NetworkIdentity identityField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
| hasAuthority | Mirror.NetworkBehaviour | |
| InitSyncObject(SyncObject syncObject) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
| isClient | Mirror.NetworkBehaviour | |
| isClientOnly | Mirror.NetworkBehaviour | |
| IsDirty() (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | |
| isLocalPlayer | Mirror.NetworkBehaviour | |
| isServer | Mirror.NetworkBehaviour | |
| isServerOnly | Mirror.NetworkBehaviour | |
| netId | Mirror.NetworkBehaviour | |
| netIdentity | Mirror.NetworkBehaviour | |
| OnDeserialize(NetworkReader reader, bool initialState) | Mirror.NetworkBehaviour | virtual |
| OnSerialize(NetworkWriter writer, bool initialState) | Mirror.NetworkBehaviour | virtual |
| OnStartAuthority() | Mirror.NetworkBehaviour | virtual |
| OnStartClient() | Mirror.NetworkBehaviour | virtual |
| OnStartLocalPlayer() | Mirror.NetworkBehaviour | virtual |
| OnStartServer() | Mirror.NetworkBehaviour | virtual |
| OnStopAuthority() | Mirror.NetworkBehaviour | virtual |
| OnStopClient() | Mirror.NetworkBehaviour | virtual |
| OnStopLocalPlayer() | Mirror.NetworkBehaviour | virtual |
| OnStopServer() | Mirror.NetworkBehaviour | virtual |
| SendCommandInternal(string functionFullName, NetworkWriter writer, int channelId, bool requiresAuthority=true) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
| SendRPCInternal(string functionFullName, NetworkWriter writer, int channelId, bool includeOwner) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
| SendTargetRPCInternal(NetworkConnection conn, string functionFullName, NetworkWriter writer, int channelId) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
| SerializeObjectsAll(NetworkWriter writer) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | |
| SerializeObjectsDelta(NetworkWriter writer) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | |
| SerializeSyncVars(NetworkWriter writer, bool initialState) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protectedvirtual |
| SetSyncVar< T >(T value, ref T fieldValue, ulong dirtyBit) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
| SetSyncVarDirtyBit(ulong dirtyBit) | Mirror.NetworkBehaviour | |
| SetSyncVarGameObject(GameObject newGameObject, ref GameObject gameObjectField, ulong dirtyBit, ref uint netIdField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
| SetSyncVarHookGuard(ulong dirtyBit, bool value) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
| SetSyncVarNetworkBehaviour< T >(T newBehaviour, ref T behaviourField, ulong dirtyBit, ref NetworkBehaviourSyncVar syncField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
| SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, ref NetworkIdentity identityField, ulong dirtyBit, ref uint netIdField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
| syncInterval | Mirror.NetworkBehaviour | |
| syncMode | Mirror.NetworkBehaviour | |
| syncObjects (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
| syncVarDirtyBits (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protected |
| SyncVarEqual< T >(T value, ref T fieldValue) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protectedstatic |
| SyncVarGameObjectEqual(GameObject newGameObject, uint netIdField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | static |
| SyncVarNetworkBehaviourEqual< T >(T newBehaviour, NetworkBehaviourSyncVar syncField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | protectedstatic |
| SyncVarNetworkIdentityEqual(NetworkIdentity newIdentity, uint netIdField) (defined in Mirror.NetworkBehaviour) | Mirror.NetworkBehaviour | static |