active | Mirror.NetworkClient | static |
AddPlayer() | Mirror.NetworkClient | static |
aoi (defined in Mirror.NetworkClient) | Mirror.NetworkClient | static |
ClearSpawners() | Mirror.NetworkClient | static |
Connect(string address) | Mirror.NetworkClient | static |
Connect(Uri uri) | Mirror.NetworkClient | static |
ConnectHost() (defined in Mirror.NetworkClient) | Mirror.NetworkClient | static |
connection | Mirror.NetworkClient | static |
ConnectLocalServer() | Mirror.NetworkClient | static |
DestroyAllClientObjects() | Mirror.NetworkClient | static |
Disconnect() | Mirror.NetworkClient | static |
GetPrefab(Guid assetId, out GameObject prefab) | Mirror.NetworkClient | static |
isConnected | Mirror.NetworkClient | static |
isConnecting | Mirror.NetworkClient | static |
isHostClient | Mirror.NetworkClient | static |
isLoadingScene (defined in Mirror.NetworkClient) | Mirror.NetworkClient | static |
localPlayer | Mirror.NetworkClient | static |
OnConnectedEvent (defined in Mirror.NetworkClient) | Mirror.NetworkClient | static |
OnDisconnectedEvent (defined in Mirror.NetworkClient) | Mirror.NetworkClient | static |
OnErrorEvent (defined in Mirror.NetworkClient) | Mirror.NetworkClient | static |
prefabs | Mirror.NetworkClient | static |
PrepareToSpawnSceneObjects() | Mirror.NetworkClient | static |
Ready() | Mirror.NetworkClient | static |
ready | Mirror.NetworkClient | static |
RegisterHandler< T >(Action< T > handler, bool requireAuthentication=true) | Mirror.NetworkClient | static |
RegisterPrefab(GameObject prefab, Guid newAssetId) | Mirror.NetworkClient | static |
RegisterPrefab(GameObject prefab) | Mirror.NetworkClient | static |
RegisterPrefab(GameObject prefab, Guid newAssetId, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler) | Mirror.NetworkClient | static |
RegisterPrefab(GameObject prefab, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler) | Mirror.NetworkClient | static |
RegisterPrefab(GameObject prefab, Guid newAssetId, SpawnHandlerDelegate spawnHandler, UnSpawnDelegate unspawnHandler) | Mirror.NetworkClient | static |
RegisterPrefab(GameObject prefab, SpawnHandlerDelegate spawnHandler, UnSpawnDelegate unspawnHandler) | Mirror.NetworkClient | static |
RegisterSpawnHandler(Guid assetId, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler) | Mirror.NetworkClient | static |
RegisterSpawnHandler(Guid assetId, SpawnHandlerDelegate spawnHandler, UnSpawnDelegate unspawnHandler) | Mirror.NetworkClient | static |
ReplaceHandler< T >(Action< NetworkConnection, T > handler, bool requireAuthentication=true) | Mirror.NetworkClient | static |
ReplaceHandler< T >(Action< T > handler, bool requireAuthentication=true) | Mirror.NetworkClient | static |
Send< T >(T message, int channelId=Channels.Reliable) | Mirror.NetworkClient | static |
serverIp | Mirror.NetworkClient | static |
Shutdown() | Mirror.NetworkClient | static |
spawned | Mirror.NetworkClient | static |
UnregisterHandler< T >() | Mirror.NetworkClient | static |
UnregisterPrefab(GameObject prefab) | Mirror.NetworkClient | static |
UnregisterSpawnHandler(Guid assetId) | Mirror.NetworkClient | static |