| active | Mirror.NetworkClient | static |
| AddPlayer() | Mirror.NetworkClient | static |
| aoi (defined in Mirror.NetworkClient) | Mirror.NetworkClient | static |
| ClearSpawners() | Mirror.NetworkClient | static |
| Connect(string address) | Mirror.NetworkClient | static |
| Connect(Uri uri) | Mirror.NetworkClient | static |
| ConnectHost() (defined in Mirror.NetworkClient) | Mirror.NetworkClient | static |
| connection | Mirror.NetworkClient | static |
| ConnectLocalServer() | Mirror.NetworkClient | static |
| DestroyAllClientObjects() | Mirror.NetworkClient | static |
| Disconnect() | Mirror.NetworkClient | static |
| GetPrefab(Guid assetId, out GameObject prefab) | Mirror.NetworkClient | static |
| isConnected | Mirror.NetworkClient | static |
| isConnecting | Mirror.NetworkClient | static |
| isHostClient | Mirror.NetworkClient | static |
| isLoadingScene (defined in Mirror.NetworkClient) | Mirror.NetworkClient | static |
| localPlayer | Mirror.NetworkClient | static |
| OnConnectedEvent (defined in Mirror.NetworkClient) | Mirror.NetworkClient | static |
| OnDisconnectedEvent (defined in Mirror.NetworkClient) | Mirror.NetworkClient | static |
| OnErrorEvent (defined in Mirror.NetworkClient) | Mirror.NetworkClient | static |
| prefabs | Mirror.NetworkClient | static |
| PrepareToSpawnSceneObjects() | Mirror.NetworkClient | static |
| Ready() | Mirror.NetworkClient | static |
| ready | Mirror.NetworkClient | static |
| RegisterHandler< T >(Action< T > handler, bool requireAuthentication=true) | Mirror.NetworkClient | static |
| RegisterPrefab(GameObject prefab, Guid newAssetId) | Mirror.NetworkClient | static |
| RegisterPrefab(GameObject prefab) | Mirror.NetworkClient | static |
| RegisterPrefab(GameObject prefab, Guid newAssetId, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler) | Mirror.NetworkClient | static |
| RegisterPrefab(GameObject prefab, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler) | Mirror.NetworkClient | static |
| RegisterPrefab(GameObject prefab, Guid newAssetId, SpawnHandlerDelegate spawnHandler, UnSpawnDelegate unspawnHandler) | Mirror.NetworkClient | static |
| RegisterPrefab(GameObject prefab, SpawnHandlerDelegate spawnHandler, UnSpawnDelegate unspawnHandler) | Mirror.NetworkClient | static |
| RegisterSpawnHandler(Guid assetId, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler) | Mirror.NetworkClient | static |
| RegisterSpawnHandler(Guid assetId, SpawnHandlerDelegate spawnHandler, UnSpawnDelegate unspawnHandler) | Mirror.NetworkClient | static |
| ReplaceHandler< T >(Action< NetworkConnection, T > handler, bool requireAuthentication=true) | Mirror.NetworkClient | static |
| ReplaceHandler< T >(Action< T > handler, bool requireAuthentication=true) | Mirror.NetworkClient | static |
| Send< T >(T message, int channelId=Channels.Reliable) | Mirror.NetworkClient | static |
| serverIp | Mirror.NetworkClient | static |
| Shutdown() | Mirror.NetworkClient | static |
| spawned | Mirror.NetworkClient | static |
| UnregisterHandler< T >() | Mirror.NetworkClient | static |
| UnregisterPrefab(GameObject prefab) | Mirror.NetworkClient | static |
| UnregisterSpawnHandler(Guid assetId) | Mirror.NetworkClient | static |