Mirror Networking
Mirror.NetworkClient Member List

This is the complete list of members for Mirror.NetworkClient, including all inherited members.

activeMirror.NetworkClientstatic
AddPlayer()Mirror.NetworkClientstatic
aoi (defined in Mirror.NetworkClient)Mirror.NetworkClientstatic
ClearSpawners()Mirror.NetworkClientstatic
Connect(string address)Mirror.NetworkClientstatic
Connect(Uri uri)Mirror.NetworkClientstatic
ConnectHost() (defined in Mirror.NetworkClient)Mirror.NetworkClientstatic
connectionMirror.NetworkClientstatic
ConnectLocalServer()Mirror.NetworkClientstatic
DestroyAllClientObjects()Mirror.NetworkClientstatic
Disconnect()Mirror.NetworkClientstatic
GetPrefab(Guid assetId, out GameObject prefab)Mirror.NetworkClientstatic
isConnectedMirror.NetworkClientstatic
isConnectingMirror.NetworkClientstatic
isHostClientMirror.NetworkClientstatic
isLoadingScene (defined in Mirror.NetworkClient)Mirror.NetworkClientstatic
localPlayerMirror.NetworkClientstatic
OnConnectedEvent (defined in Mirror.NetworkClient)Mirror.NetworkClientstatic
OnDisconnectedEvent (defined in Mirror.NetworkClient)Mirror.NetworkClientstatic
OnErrorEvent (defined in Mirror.NetworkClient)Mirror.NetworkClientstatic
prefabsMirror.NetworkClientstatic
PrepareToSpawnSceneObjects()Mirror.NetworkClientstatic
Ready()Mirror.NetworkClientstatic
readyMirror.NetworkClientstatic
RegisterHandler< T >(Action< T > handler, bool requireAuthentication=true)Mirror.NetworkClientstatic
RegisterPrefab(GameObject prefab, Guid newAssetId)Mirror.NetworkClientstatic
RegisterPrefab(GameObject prefab)Mirror.NetworkClientstatic
RegisterPrefab(GameObject prefab, Guid newAssetId, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler)Mirror.NetworkClientstatic
RegisterPrefab(GameObject prefab, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler)Mirror.NetworkClientstatic
RegisterPrefab(GameObject prefab, Guid newAssetId, SpawnHandlerDelegate spawnHandler, UnSpawnDelegate unspawnHandler)Mirror.NetworkClientstatic
RegisterPrefab(GameObject prefab, SpawnHandlerDelegate spawnHandler, UnSpawnDelegate unspawnHandler)Mirror.NetworkClientstatic
RegisterSpawnHandler(Guid assetId, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler)Mirror.NetworkClientstatic
RegisterSpawnHandler(Guid assetId, SpawnHandlerDelegate spawnHandler, UnSpawnDelegate unspawnHandler)Mirror.NetworkClientstatic
ReplaceHandler< T >(Action< NetworkConnection, T > handler, bool requireAuthentication=true)Mirror.NetworkClientstatic
ReplaceHandler< T >(Action< T > handler, bool requireAuthentication=true)Mirror.NetworkClientstatic
Send< T >(T message, int channelId=Channels.Reliable)Mirror.NetworkClientstatic
serverIpMirror.NetworkClientstatic
Shutdown()Mirror.NetworkClientstatic
spawnedMirror.NetworkClientstatic
UnregisterHandler< T >()Mirror.NetworkClientstatic
UnregisterPrefab(GameObject prefab)Mirror.NetworkClientstatic
UnregisterSpawnHandler(Guid assetId)Mirror.NetworkClientstatic