Ghost Trick Phantom Detective Walkthrough: A Step-by-step, Spoiler. In the troubled Justice Minister's office, a guard comes in and is asked by the Minister to leave. Sissel travels to the Junkyard, where two detectives are talking and a doctor is examining his body.
After meeting again with Ray, he learns Lynne has been taken into custody under suspicion of his murder. For Ghost Trick: Phantom Detective on the DS, a GameFAQs message board topic titled "Inbetween dialogue/scenes *spoilers*". Sissel can only jump between cores in 'ghost' mode, and he can only 'trick' in real time.
After the first chapter, I'll assume you remember that and only tell you when to ghost/unghost if the jump/trick is time sensitive. Ghost Trick: Phantom Detective - Chapter 5 Walkthrough Super's Office Upon taking control of Sissel, players should go right, possess the Step Ladder, and move it. Did you know that toppling file cabinets are a leading cause of office injuries?
The justice minister is alive but looks deeply troubled. The cause of this would be Lynne, apparently. She's trying to get him to call off the execution but he isn't willing to listen to her, even when she says she might be able to gather new evidence in the case.
He notifies her that Jowd just escaped and the execution will be carried out when he's caught. 11:55pm Swing the sword to get Lynne. There's a lot to panic about in the tenth chapter of Ghost Trick: Phantom Detective.
With only seconds to prevent the Justice Minister from suffering a fatal heart attack, you don't have time to do anything that might change his fate. This chapter is a classic example of a scenario filled with red herrings but a solution that's blindingly simple in hindsight. Of course, if it's your first time.
For Ghost Trick: Phantom Detective on the DS, a GameFAQs message board topic titled "Are there any secrets or optional scenes? NO SPOILERS". Use quick thinking to reunite with Lynne and stop the Murder Machine in Chapter Five of Ghost Trick: Phantom Detective!