Initialize engine version: 5.4.1f1 (649f48bbbf0f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   NVIDIA
    VRAM:     4058 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Development\hyper-room-client\build\master\hyper-room_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Development\hyper-room-client\build\master\hyper-room_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Development\hyper-room-client\build\master\hyper-room_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Development\hyper-room-client\build\master\hyper-room_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Development\hyper-room-client\build\master\hyper-room_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Development\hyper-room-client\build\master\hyper-room_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Development\hyper-room-client\build\master\hyper-room_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Development\hyper-room-client\build\master\hyper-room_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Development\hyper-room-client\build\master\hyper-room_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Development\hyper-room-client\build\master\hyper-room_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Development\hyper-room-client\build\master\hyper-room_Data\Managed\FlatBuffers.dll (this message is harmless)
Loading D:\Development\hyper-room-client\build\master\hyper-room_Data\Managed\FlatBuffers.dll into Unity Child Domain
Platform assembly: D:\Development\hyper-room-client\build\master\hyper-room_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading D:\Development\hyper-room-client\build\master\hyper-room_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
Platform assembly: D:\Development\hyper-room-client\build\master\hyper-room_Data\Managed\NSpeex.dll (this message is harmless)
Loading D:\Development\hyper-room-client\build\master\hyper-room_Data\Managed\NSpeex.dll into Unity Child Domain
- Completed reload, in  0.183 seconds
Platform assembly: D:\Development\hyper-room-client\build\master\hyper-room_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Development\hyper-room-client\build\master\hyper-room_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on PhotonHandler
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

ovr_Create(&m_session, &luid) failed: The given HMD doesn't exist.
Failed to create Oculus Session.Compositor failed to initialize.ovr_Create(&m_session, &luid) failed: The given HMD doesn't exist.
Failed to create Oculus Session.Compositor failed to initialize.OpenVR initialized!
 
(Filename:  Line: 347)

[VRDevice] Successfully created device OpenVR.
UnloadTime: 2.035698 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Setting up 2 worker threads for Enlighten.
  Thread -> id: 2528 -> priority: 1 
  Thread -> id: 1c64 -> priority: 1 
UnloadTime: 0.258338 ms

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 760.
Total: 0.377707 ms (FindLiveObjects: 0.064950 ms CreateObjectMapping: 0.020772 ms MarkObjects: 0.265067 ms  DeleteObjects: 0.016091 ms)

The referenced script on this Behaviour (Game Object 'BoardPrefab') is missing!
 
(Filename:  Line: 1656)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.518435 ms
Connected to lighthouse:LHR-6BA8D08A
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 925.
Total: 0.665302 ms (FindLiveObjects: 0.039496 ms CreateObjectMapping: 0.018139 ms MarkObjects: 0.433587 ms  DeleteObjects: 0.173493 ms)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 32b4 -> priority: 1 
  Thread -> id: 3f30 -> priority: 1 
  Thread -> id: 3da4 -> priority: 1 
  Thread -> id: 3c60 -> priority: 1 
{"rooms":[{"id":"7c86a670-8c04-4851-aeea-3c7ba6bb6db4","name":"My awesome room!"},{"id":"8796e739-6f52-4a15-bea4-b3ff0eb8fdd3","name":"Test with Fletcher"},{"id":"bb55aa34-2177-4e11-8c47-579a838697fb","name":"something"},{"id":"f6a6da67-a042-461b-a93f-4039c954f1ce","name":"test with evan and greg"},{"id":"de9af8c0-3553-4733-a358-de539d667414","name":"A new room!"}]}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OpenVR Shutdown
 
(Filename:  Line: 701)

