Optimal bedroom size? Early colony made 3x3 bedrooms with a wooden hay bed & a brazier. Rooms are uninspiring and cramped (walls are closing in debuff). Now that the colony is stable, its time to upgrade and put the luxury items in.
Swap out the wooden hay for a quality bed only to find it made the room change to awful due to its larger footprint. Four walls, at least one door and a roof (or ceiling) creates a 'spare' room. Fill that room with furniture and decorations to create other types of room.
The room overlay shows all recognized rooms and their types (in different colors) and displays a room legend in the top left corner when turned on. Room Tip - When looking why something is wrong with your room first note: is it a spare room. Like others said, size seems a big factor.
But so does material. The same furniture in a wooden or raw clay room did not have as good of a room score as a wall/floor combo built with clay bricks or limestone bricks. Anyone figure out a formula for the various qualities of bed chambers.
I can get a Superior room with a 4x6, 4 rugs, 4 silver chests, 2 paintings, iron sconce, Royal bed, door, window, small quality table, quality chair, statue and silver mirror. That's a 3100+ value room. Going from 3 to 4 chests up'd it from good to superior.
This gives me +6 mood for slept in own quarters (superior). As the wiki says, you need a combination of wealth, aesthetics, and size to make an impressive room. Note, though, there are no 'break points' where the value jumps up, to follow their formula you need to interpolate between the given points.
Impressiveness is a mechanic that gives mood boosts or penalties to settlers based on the combination of room's total wealth, average beauty and free tiles within it. A room can have the following Impressiveness levels: The underlying impressiveness value is a product of multipliers based on the raw values of room's wealth, average aesthetic value and spaciousness (rounded down). These.
You can play Going Medieval for quite awhile without ever noticing that there is a "Rooms" feature, as the beginning tutorials don't mention it. However, creating specific rooms for the various tasks your settlers have can dramatically increase efficiency, whether it be sleeping, writing, or cooking. If you're looking to create a specific room, you can head to the "How to Make Other.
Going Medieval lets you build the fortress of your dreams, and here are a few pro tips to get you comfortable with the game's systems. Today I'm going to explain the different room types for the game Going Medieval. We're going to look at what is required for each room type and what is the bonus you get for having that room type.
Official Reddit for the alternative 3d colony sim game, Going Medieval. Build a multi-story fortress out of clay, wood, and stone. Your villagers will have needs, feelings and agendas shaped by the world and its history, and it's up to you to keep them content and sane.
Help your villagers claim and defend their own piece of land.