The Superman Returns tie in game had some decent ideas, like giving the city a health meter instead of the character. I would definitely want a sandbox style game where you have to seek out individual missions and fulfill some overall story. But why? The common argument is that Superman is too powerful, making it difficult to craft a game that feels challenging.
However, with modern advancements in gaming technology, AI, and open-world design, a well-executed Superman game is not only possible-it's necessary. Let's explore why Superman deserves his own game, the challenges in making it work, and how developers could craft. Today I talk the history of Superman games, gameplay and story ideas, how to do the Flight, and the most important part of any Superman experience: flying through rings.
Design Ideas Spark Discussion Players suggest possible design decisions to address Superman's immense power. One user noted that "the sense of fluid and rapid movement has never been properly depicted in games." Some gamers recall the success of traversal mechanics in titles like the Spider-Man games, which could inform a flight mechanic for. This thread is therefore devoted to you guys putting down your ideas for a Superman game if Rocksteady were going to turn the Man of Steel's fortunes around.
Give your thoughts on Gameplay Plot. Though rumors of a Superman game have been shot down, we have a few ideas about how to make a great one. The Superman Returns video game that was based on the movie of the same name was a pretty flawed product, but it did have some good ideas.
It's just that they fell down thanks to sloppy execution. Open world Superman game would be dope. Imagine being able to fly around and travel to different cities like Gotham and others.
Game mechanics could revolve around controlling his landing. Harder you land, more destruction it brings to the area and you get ratings accordingly. Like any licensed game, a Superman game needs to be made by companies enthralled and interested in the subject matter.
If a developer truly loves the license, they'll make the game accordingly. Friday, October 3, 2014 Superman: The Video Game, My Ideas on How to Make it Work! Superman: The Video Game I understand fully that Developers listen to Gamers, it's how games have evolved, We suggest things or ask for new ideas and Developers do listen to the masses. I'm not delusional enough to believe this will change anything.