| orthogonalRotationMatrixToQuaternion(double, double, double, double, double, double, double, double, double) |  | 0% |  | 0% | 5 | 5 | 30 | 30 | 1 | 1 |
| toMatrix() |  | 0% | | n/a | 1 | 1 | 26 | 26 | 1 | 1 |
| createBasisRotation(Vector3D, Vector3D, Vector3D, Vector3D) |  | 0% | | n/a | 1 | 1 | 16 | 16 | 1 | 1 |
| apply(Vector3D) |  | 0% | | n/a | 1 | 1 | 12 | 12 | 1 | 1 |
| getRelativeTaitBryanAngles(Vector3D, Vector3D, Vector3D) |  | 0% |  | 0% | 4 | 4 | 21 | 21 | 1 | 1 |
| getRelativeEulerAngles(Vector3D, Vector3D) |  | 0% |  | 0% | 4 | 4 | 19 | 19 | 1 | 1 |
| createVectorRotation(Vector3D, Vector3D) |  | 0% |  | 0% | 2 | 2 | 15 | 15 | 1 | 1 |
| getAngles(AxisReferenceFrame, AxisSequence) |  | 0% |  | 0% | 7 | 7 | 15 | 15 | 1 | 1 |
| fromAxisAngle(Vector3D, double) |  | 0% |  | 0% | 2 | 2 | 10 | 10 | 1 | 1 |
| fromAxisAngleSequence(AxisAngleSequence) |  | 0% |  | 0% | 2 | 2 | 7 | 7 | 1 | 1 |
| toAxisAngleSequence(AxisReferenceFrame, AxisSequence) |  | 0% |  | 0% | 3 | 3 | 6 | 6 | 1 | 1 |
| reverseArray(double[]) |  | 0% |  | 0% | 2 | 2 | 6 | 6 | 1 | 1 |
| equals(Object) |  | 0% |  | 0% | 3 | 3 | 6 | 6 | 1 | 1 |
| getAxis() |  | 0% |  | 0% | 2 | 2 | 5 | 5 | 1 | 1 |
| multiply(QuaternionRotation) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| slerp(QuaternionRotation) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| QuaternionRotation(Quaternion) |  | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
| getAngle() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| inverse() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getAbsoluteTaitBryanAngles(Vector3D, Vector3D, Vector3D) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| of(double, double, double, double) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getAbsoluteEulerAngles(Vector3D, Vector3D) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| toRelativeAxisAngleSequence(AxisSequence) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| toAbsoluteAxisAngleSequence(AxisSequence) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| of(Quaternion) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| lambda$slerp$0(Slerp, double) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| applyVector(Vector3D) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| premultiply(QuaternionRotation) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| hashCode() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| toString() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| static {...} |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getQuaternion() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| preservesOrientation() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| identity() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |