BoundarySourceLinecaster3DTest.java
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* https://www.apache.org/licenses/LICENSE-2.0
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package org.apache.commons.geometry.euclidean.threed;
import java.util.Arrays;
import org.apache.commons.geometry.euclidean.threed.line.Lines3D;
import org.apache.commons.geometry.euclidean.threed.shape.Parallelepiped;
import org.apache.commons.numbers.core.Precision;
import org.junit.jupiter.api.Test;
class BoundarySourceLinecaster3DTest {
private static final double TEST_EPS = 1e-10;
private static final Precision.DoubleEquivalence TEST_PRECISION =
Precision.doubleEquivalenceOfEpsilon(TEST_EPS);
private static final BoundarySource3D UNIT_CUBE = Parallelepiped.builder(TEST_PRECISION)
.setPosition(Vector3D.of(0.5, 0.5, 0.5))
.build();
@Test
void testLinecast_line_simple() {
// arrange
final BoundarySourceLinecaster3D linecaster = new BoundarySourceLinecaster3D(UNIT_CUBE);
// act/assert
// no intersections
LinecastChecker3D.with(linecaster)
.expectNothing()
.whenGiven(Lines3D.fromPointAndDirection(Vector3D.of(0, 4, 4), Vector3D.Unit.MINUS_X, TEST_PRECISION));
// through center; two directions
LinecastChecker3D.with(linecaster)
.expect(Vector3D.of(0, 0.5, 0.5), Vector3D.Unit.MINUS_X)
.and(Vector3D.of(1, 0.5, 0.5), Vector3D.Unit.PLUS_X)
.whenGiven(Lines3D.fromPointAndDirection(Vector3D.of(0.5, 0.5, 0.5), Vector3D.Unit.PLUS_X, TEST_PRECISION));
LinecastChecker3D.with(linecaster)
.expect(Vector3D.of(1, 0.5, 0.5), Vector3D.Unit.PLUS_X)
.and(Vector3D.of(0, 0.5, 0.5), Vector3D.Unit.MINUS_X)
.whenGiven(Lines3D.fromPointAndDirection(Vector3D.of(0.5, 0.5, 0.5), Vector3D.Unit.MINUS_X, TEST_PRECISION));
}
@Test
void testLinecast_line_alongFace() {
// arrange
final BoundarySourceLinecaster3D linecaster = new BoundarySourceLinecaster3D(UNIT_CUBE);
// act/assert
LinecastChecker3D.with(linecaster)
.expect(Vector3D.ZERO, Vector3D.Unit.MINUS_Y)
.and(Vector3D.ZERO, Vector3D.Unit.MINUS_Z)
.and(Vector3D.of(0, 1, 1), Vector3D.Unit.PLUS_Z)
.and(Vector3D.of(0, 1, 1), Vector3D.Unit.PLUS_Y)
.whenGiven(Lines3D.fromPointAndDirection(Vector3D.ZERO, Vector3D.of(0, 1, 1), TEST_PRECISION));
}
@Test
void testLinecast_line_corners() {
// arrange
final BoundarySourceLinecaster3D linecaster = new BoundarySourceLinecaster3D(UNIT_CUBE);
// act/assert
// through single corner vertex
LinecastChecker3D.with(linecaster)
.expect(Vector3D.of(1, 1, 1), Vector3D.Unit.PLUS_Z)
.and(Vector3D.of(1, 1, 1), Vector3D.Unit.PLUS_Y)
.and(Vector3D.of(1, 1, 1), Vector3D.Unit.PLUS_X)
.whenGiven(Lines3D.fromPointAndDirection(Vector3D.of(1, 1, 1), Vector3D.of(1, -1, -1), TEST_PRECISION));
// through two corner vertices
LinecastChecker3D.with(linecaster)
.expect(Vector3D.ZERO, Vector3D.Unit.MINUS_X)
.and(Vector3D.ZERO, Vector3D.Unit.MINUS_Y)
.and(Vector3D.ZERO, Vector3D.Unit.MINUS_Z)
.and(Vector3D.of(1, 1, 1), Vector3D.Unit.PLUS_Z)
.and(Vector3D.of(1, 1, 1), Vector3D.Unit.PLUS_Y)
.and(Vector3D.of(1, 1, 1), Vector3D.Unit.PLUS_X)
.whenGiven(Lines3D.fromPointAndDirection(Vector3D.ZERO, Vector3D.of(1, 1, 1), TEST_PRECISION));
}
@Test
void testLinecast_line_removesDuplicatePoints() {
// arrange
final BoundarySource3D src = BoundarySource3D.of(
Planes.convexPolygonFromVertices(Arrays.asList(Vector3D.ZERO, Vector3D.Unit.PLUS_X, Vector3D.Unit.PLUS_Y), TEST_PRECISION),
Planes.convexPolygonFromVertices(Arrays.asList(Vector3D.ZERO, Vector3D.Unit.PLUS_Y, Vector3D.Unit.MINUS_X), TEST_PRECISION)
);
final BoundarySourceLinecaster3D linecaster = new BoundarySourceLinecaster3D(src);
// act/assert
LinecastChecker3D.with(linecaster)
.expect(Vector3D.of(0, 0.5, 0), Vector3D.Unit.PLUS_Z)
.whenGiven(Lines3D.fromPointAndDirection(Vector3D.of(-1, 0.5, 1), Vector3D.of(1, 0, -1), TEST_PRECISION));
}
@Test
void testLinecast_segment_simple() {
// arrange
final BoundarySourceLinecaster3D linecaster = new BoundarySourceLinecaster3D(UNIT_CUBE);
// act/assert
// no intersections; underlying line does not intersect
LinecastChecker3D.with(linecaster)
.expectNothing()
.whenGiven(Lines3D.fromPointAndDirection(Vector3D.of(0, 4, 4), Vector3D.Unit.MINUS_X, TEST_PRECISION)
.segment(-10, 10));
// no intersections; underlying line does intersect
LinecastChecker3D.with(linecaster)
.expectNothing()
.whenGiven(Lines3D.fromPointAndDirection(Vector3D.of(0.5, 0.5, 0.5), Vector3D.Unit.PLUS_X, TEST_PRECISION)
.segment(2, 10));
// no boundaries excluded; two directions
LinecastChecker3D.with(linecaster)
.expect(Vector3D.of(0, 0.5, 0.5), Vector3D.Unit.MINUS_X)
.and(Vector3D.of(1, 0.5, 0.5), Vector3D.Unit.PLUS_X)
.whenGiven(Lines3D.fromPointAndDirection(Vector3D.of(0.5, 0.5, 0.5), Vector3D.Unit.PLUS_X, TEST_PRECISION)
.segment(-10, 10));
LinecastChecker3D.with(linecaster)
.expect(Vector3D.of(1, 0.5, 0.5), Vector3D.Unit.PLUS_X)
.and(Vector3D.of(0, 0.5, 0.5), Vector3D.Unit.MINUS_X)
.whenGiven(Lines3D.fromPointAndDirection(Vector3D.of(0.5, 0.5, 0.5), Vector3D.Unit.MINUS_X, TEST_PRECISION)
.segment(-10, 10));
}
@Test
void testLinecast_segment_boundaryExcluded() {
// arrange
final BoundarySourceLinecaster3D linecaster = new BoundarySourceLinecaster3D(UNIT_CUBE);
// act/assert
final Vector3D center = Vector3D.of(0.5, 0.5, 0.5);
LinecastChecker3D.with(linecaster)
.expect(Vector3D.of(1, 0.5, 0.5), Vector3D.Unit.PLUS_X)
.whenGiven(Lines3D.fromPointAndDirection(center, Vector3D.Unit.PLUS_X, TEST_PRECISION)
.rayFrom(center));
LinecastChecker3D.with(linecaster)
.expect(Vector3D.of(1, 0.5, 0.5), Vector3D.Unit.PLUS_X)
.whenGiven(Lines3D.fromPointAndDirection(center, Vector3D.Unit.MINUS_X, TEST_PRECISION)
.reverseRayTo(center));
}
@Test
void testLinecast_segment_startEndPointsOnBoundaries() {
// arrange
final BoundarySourceLinecaster3D linecaster = new BoundarySourceLinecaster3D(UNIT_CUBE);
// act/assert
LinecastChecker3D.with(linecaster)
.expect(Vector3D.of(1, 0.5, 0.5), Vector3D.Unit.PLUS_X)
.and(Vector3D.of(0, 0.5, 0.5), Vector3D.Unit.MINUS_X)
.whenGiven(Lines3D.segmentFromPoints(Vector3D.of(1, 0.5, 0.5), Vector3D.of(0, 0.5, 0.5), TEST_PRECISION));
}
@Test
void testLinecast_segment_alongFace() {
// arrange
final BoundarySourceLinecaster3D linecaster = new BoundarySourceLinecaster3D(UNIT_CUBE);
// act/assert
// includes two intersecting boundaries
LinecastChecker3D.with(linecaster)
.expect(Vector3D.of(0, 1, 0), Vector3D.Unit.MINUS_X)
.and(Vector3D.of(1, 1, 0), Vector3D.Unit.PLUS_X)
.whenGiven(Lines3D.segmentFromPoints(Vector3D.of(-1, 1, 0), Vector3D.of(2, 1, 0), TEST_PRECISION));
// one intersecting boundary
LinecastChecker3D.with(linecaster)
.expect(Vector3D.of(1, 1, 0), Vector3D.Unit.PLUS_X)
.whenGiven(Lines3D.segmentFromPoints(Vector3D.of(0.25, 1, 0), Vector3D.of(2, 1, 0), TEST_PRECISION));
// no intersecting boundary
LinecastChecker3D.with(linecaster)
.expectNothing()
.whenGiven(Lines3D.segmentFromPoints(Vector3D.of(0.25, 1, 0), Vector3D.of(0.75, 1, 0), TEST_PRECISION));
}
@Test
void testLinecast_segment_corners() {
// arrange
final BoundarySourceLinecaster3D linecaster = new BoundarySourceLinecaster3D(UNIT_CUBE);
final Vector3D corner = Vector3D.of(1, 1, 1);
// act/assert
// through corner
LinecastChecker3D.with(linecaster)
.expect(corner, Vector3D.Unit.PLUS_Z)
.and(corner, Vector3D.Unit.PLUS_Y)
.and(corner, Vector3D.Unit.PLUS_X)
.whenGiven(Lines3D.segmentFromPoints(Vector3D.of(0.5, 0.5, 0.5), Vector3D.of(2, 2, 2), TEST_PRECISION));
// starts on corner
LinecastChecker3D.with(linecaster)
.expect(corner, Vector3D.Unit.PLUS_Z)
.and(corner, Vector3D.Unit.PLUS_Y)
.and(corner, Vector3D.Unit.PLUS_X)
.whenGiven(Lines3D.segmentFromPoints(corner, Vector3D.of(2, 0, 2), TEST_PRECISION));
// ends on corner
LinecastChecker3D.with(linecaster)
.expect(corner, Vector3D.Unit.PLUS_Z)
.and(corner, Vector3D.Unit.PLUS_Y)
.and(corner, Vector3D.Unit.PLUS_X)
.whenGiven(Lines3D.segmentFromPoints(Vector3D.of(0, 2, 2), corner, TEST_PRECISION));
}
@Test
void testLinecast_segment_removesDuplicatePoints() {
// arrange
final BoundarySource3D src = BoundarySource3D.of(
Planes.convexPolygonFromVertices(Arrays.asList(Vector3D.ZERO, Vector3D.Unit.PLUS_X, Vector3D.Unit.PLUS_Y), TEST_PRECISION),
Planes.convexPolygonFromVertices(Arrays.asList(Vector3D.ZERO, Vector3D.Unit.PLUS_Y, Vector3D.Unit.MINUS_X), TEST_PRECISION)
);
final BoundarySourceLinecaster3D linecaster = new BoundarySourceLinecaster3D(src);
// act/assert
LinecastChecker3D.with(linecaster)
.expect(Vector3D.of(0, 0.5, 0), Vector3D.Unit.PLUS_Z)
.whenGiven(Lines3D.segmentFromPoints(Vector3D.of(-1, 0.5, 1), Vector3D.of(1, 0.5, -1), TEST_PRECISION));
}
}