/src/assimp/code/AssetLib/Raw/RawLoader.cpp
Line | Count | Source (jump to first uncovered line) |
1 | | /* |
2 | | --------------------------------------------------------------------------- |
3 | | Open Asset Import Library (assimp) |
4 | | --------------------------------------------------------------------------- |
5 | | |
6 | | Copyright (c) 2006-2025, assimp team |
7 | | |
8 | | All rights reserved. |
9 | | |
10 | | Redistribution and use of this software in source and binary forms, |
11 | | with or without modification, are permitted provided that the following |
12 | | conditions are met: |
13 | | |
14 | | * Redistributions of source code must retain the above |
15 | | copyright notice, this list of conditions and the |
16 | | following disclaimer. |
17 | | |
18 | | * Redistributions in binary form must reproduce the above |
19 | | copyright notice, this list of conditions and the |
20 | | following disclaimer in the documentation and/or other |
21 | | materials provided with the distribution. |
22 | | |
23 | | * Neither the name of the assimp team, nor the names of its |
24 | | contributors may be used to endorse or promote products |
25 | | derived from this software without specific prior |
26 | | written permission of the assimp team. |
27 | | |
28 | | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
29 | | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
30 | | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
31 | | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
32 | | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
33 | | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
34 | | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
35 | | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
36 | | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
37 | | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
38 | | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
39 | | --------------------------------------------------------------------------- |
40 | | */ |
41 | | |
42 | | /** @file RawLoader.cpp |
43 | | * @brief Implementation of the RAW importer class |
44 | | */ |
45 | | |
46 | | #ifndef ASSIMP_BUILD_NO_RAW_IMPORTER |
47 | | |
48 | | // internal headers |
49 | | #include "RawLoader.h" |
50 | | #include <assimp/ParsingUtils.h> |
51 | | #include <assimp/fast_atof.h> |
52 | | #include <assimp/importerdesc.h> |
53 | | #include <assimp/scene.h> |
54 | | #include <assimp/DefaultLogger.hpp> |
55 | | #include <assimp/IOSystem.hpp> |
56 | | #include <memory> |
57 | | |
58 | | namespace Assimp { |
59 | | |
60 | | static constexpr aiImporterDesc desc = { |
61 | | "Raw Importer", |
62 | | "", |
63 | | "", |
64 | | "", |
65 | | aiImporterFlags_SupportTextFlavour, |
66 | | 0, |
67 | | 0, |
68 | | 0, |
69 | | 0, |
70 | | "raw" |
71 | | }; |
72 | | |
73 | | // ------------------------------------------------------------------------------------------------ |
74 | | // Returns whether the class can handle the format of the given file. |
75 | 785 | bool RAWImporter::CanRead(const std::string &filename, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const { |
76 | 785 | return SimpleExtensionCheck(filename, "raw"); |
77 | 785 | } |
78 | | |
79 | | // ------------------------------------------------------------------------------------------------ |
80 | 2.35k | const aiImporterDesc *RAWImporter::GetInfo() const { |
81 | 2.35k | return &desc; |
82 | 2.35k | } |
83 | | |
84 | | // ------------------------------------------------------------------------------------------------ |
85 | | // Imports the given file into the given scene structure. |
86 | | void RAWImporter::InternReadFile(const std::string &pFile, |
87 | 0 | aiScene *pScene, IOSystem *pIOHandler) { |
88 | 0 | std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb")); |
89 | | |
90 | | // Check whether we can read from the file |
91 | 0 | if (file == nullptr) { |
92 | 0 | throw DeadlyImportError("Failed to open RAW file ", pFile, "."); |
93 | 0 | } |
94 | | |
95 | | // allocate storage and copy the contents of the file to a memory buffer |
96 | | // (terminate it with zero) |
97 | 0 | std::vector<char> mBuffer2; |
98 | 0 | TextFileToBuffer(file.get(), mBuffer2); |
99 | 0 | const char *buffer = &mBuffer2[0]; |
100 | | |
101 | | // list of groups loaded from the file |
102 | 0 | std::vector<GroupInformation> outGroups(1, GroupInformation("<default>")); |
103 | 0 | std::vector<GroupInformation>::iterator curGroup = outGroups.begin(); |
104 | | |
105 | | // now read all lines |
106 | 0 | char line[4096]; |
107 | 0 | const char *end = &line[4096]; |
108 | 0 | while (GetNextLine(buffer, line)) { |
109 | | // if the line starts with a non-numeric identifier, it marks |
110 | | // the beginning of a new group |
111 | 0 | const char *sz = line; |
112 | 0 | SkipSpaces(&sz, end); |
113 | 0 | if (IsLineEnd(*sz)) continue; |
114 | 0 | if (!IsNumeric(*sz)) { |
115 | 0 | const char *sz2 = sz; |
116 | 0 | while (!IsSpaceOrNewLine(*sz2)) |
117 | 0 | ++sz2; |
118 | 0 | const unsigned int length = (unsigned int)(sz2 - sz); |
119 | | |
120 | | // find an existing group with this name |
121 | 0 | for (std::vector<GroupInformation>::iterator it = outGroups.begin(), endIt = outGroups.end(); |
122 | 0 | it != endIt; ++it) { |
123 | 0 | if (length == (*it).name.length() && !::strcmp(sz, (*it).name.c_str())) { |
124 | 0 | curGroup = it; |
125 | 0 | sz2 = nullptr; |
126 | 0 | break; |
127 | 0 | } |
128 | 0 | } |
129 | 0 | if (sz2) { |
130 | 0 | outGroups.emplace_back(std::string(sz, length)); |
131 | 0 | curGroup = outGroups.end() - 1; |
132 | 0 | } |
133 | 0 | } else { |
134 | | // there can be maximally 12 floats plus an extra texture file name |
135 | 0 | float data[12]; |
136 | 0 | unsigned int num; |
137 | 0 | for (num = 0; num < 12; ++num) { |
138 | 0 | if (!SkipSpaces(&sz, end) || !IsNumeric(*sz)) break; |
139 | 0 | sz = fast_atoreal_move<float>(sz, data[num]); |
140 | 0 | } |
141 | 0 | if (num != 12 && num != 9) { |
142 | 0 | ASSIMP_LOG_ERROR("A line may have either 9 or 12 floats and an optional texture"); |
143 | 0 | continue; |
144 | 0 | } |
145 | | |
146 | 0 | MeshInformation *output = nullptr; |
147 | |
|
148 | 0 | const char *sz2 = sz; |
149 | 0 | unsigned int length; |
150 | 0 | if (!IsLineEnd(*sz)) { |
151 | 0 | while (!IsSpaceOrNewLine(*sz2)) |
152 | 0 | ++sz2; |
153 | 0 | length = (unsigned int)(sz2 - sz); |
154 | 0 | } else if (9 == num) { |
155 | 0 | sz = "%default%"; |
156 | 0 | length = 9; |
157 | 0 | } else { |
158 | 0 | sz = ""; |
159 | 0 | length = 0; |
160 | 0 | } |
161 | | |
162 | | // search in the list of meshes whether we have one with this texture |
163 | 0 | for (auto &mesh : (*curGroup).meshes) { |
164 | 0 | if (length == mesh.name.length() && (length ? !::strcmp(sz, mesh.name.c_str()) : true)) { |
165 | 0 | output = &mesh; |
166 | 0 | break; |
167 | 0 | } |
168 | 0 | } |
169 | | // if we don't have the mesh, create it |
170 | 0 | if (!output) { |
171 | 0 | (*curGroup).meshes.emplace_back(std::string(sz, length)); |
172 | 0 | output = &((*curGroup).meshes.back()); |
173 | 0 | } |
174 | 0 | if (12 == num) { |
175 | 0 | aiColor4D v(data[0], data[1], data[2], 1.0f); |
176 | 0 | output->colors.push_back(v); |
177 | 0 | output->colors.push_back(v); |
178 | 0 | output->colors.push_back(v); |
179 | |
|
180 | 0 | output->vertices.emplace_back(data[3], data[4], data[5]); |
181 | 0 | output->vertices.emplace_back(data[6], data[7], data[8]); |
182 | 0 | output->vertices.emplace_back(data[9], data[10], data[11]); |
183 | 0 | } else { |
184 | 0 | output->vertices.emplace_back(data[0], data[1], data[2]); |
185 | 0 | output->vertices.emplace_back(data[3], data[4], data[5]); |
186 | 0 | output->vertices.emplace_back(data[6], data[7], data[8]); |
187 | 0 | } |
188 | 0 | } |
189 | 0 | } |
190 | |
|
191 | 0 | pScene->mRootNode = new aiNode(); |
192 | 0 | pScene->mRootNode->mName.Set("<RawRoot>"); |
193 | | |
194 | | // count the number of valid groups |
195 | | // (meshes can't be empty) |
196 | 0 | for (auto &outGroup : outGroups) { |
197 | 0 | if (!outGroup.meshes.empty()) { |
198 | 0 | ++pScene->mRootNode->mNumChildren; |
199 | 0 | pScene->mNumMeshes += (unsigned int)outGroup.meshes.size(); |
200 | 0 | } |
201 | 0 | } |
202 | |
|
203 | 0 | if (!pScene->mNumMeshes) { |
204 | 0 | throw DeadlyImportError("RAW: No meshes loaded. The file seems to be corrupt or empty."); |
205 | 0 | } |
206 | | |
207 | 0 | pScene->mMeshes = new aiMesh *[pScene->mNumMeshes]; |
208 | 0 | aiNode **cc; |
209 | 0 | if (1 == pScene->mRootNode->mNumChildren) { |
210 | 0 | cc = &pScene->mRootNode; |
211 | 0 | pScene->mRootNode->mNumChildren = 0; |
212 | 0 | } else { |
213 | 0 | cc = new aiNode *[pScene->mRootNode->mNumChildren]; |
214 | 0 | memset(cc, 0, sizeof(aiNode *) * pScene->mRootNode->mNumChildren); |
215 | 0 | pScene->mRootNode->mChildren = cc; |
216 | 0 | } |
217 | |
|
218 | 0 | pScene->mNumMaterials = pScene->mNumMeshes; |
219 | 0 | aiMaterial **mats = pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials]; |
220 | |
|
221 | 0 | unsigned int meshIdx = 0; |
222 | 0 | for (auto &outGroup : outGroups) { |
223 | 0 | if (outGroup.meshes.empty()) continue; |
224 | | |
225 | 0 | aiNode *node; |
226 | 0 | if (pScene->mRootNode->mNumChildren) { |
227 | 0 | node = *cc = new aiNode(); |
228 | 0 | node->mParent = pScene->mRootNode; |
229 | 0 | } else |
230 | 0 | node = *cc; |
231 | 0 | node->mName.Set(outGroup.name); |
232 | | |
233 | | // add all meshes |
234 | 0 | node->mNumMeshes = (unsigned int)outGroup.meshes.size(); |
235 | 0 | unsigned int *pi = node->mMeshes = new unsigned int[node->mNumMeshes]; |
236 | 0 | for (std::vector<MeshInformation>::iterator it2 = outGroup.meshes.begin(), |
237 | 0 | end2 = outGroup.meshes.end(); |
238 | 0 | it2 != end2; ++it2) { |
239 | 0 | ai_assert(!(*it2).vertices.empty()); |
240 | | |
241 | | // allocate the mesh |
242 | 0 | *pi++ = meshIdx; |
243 | 0 | aiMesh *mesh = pScene->mMeshes[meshIdx] = new aiMesh(); |
244 | 0 | mesh->mMaterialIndex = meshIdx++; |
245 | |
|
246 | 0 | mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; |
247 | | |
248 | | // allocate storage for the vertex components and copy them |
249 | 0 | mesh->mNumVertices = (unsigned int)(*it2).vertices.size(); |
250 | 0 | mesh->mVertices = new aiVector3D[mesh->mNumVertices]; |
251 | 0 | ::memcpy(mesh->mVertices, &(*it2).vertices[0], sizeof(aiVector3D) * mesh->mNumVertices); |
252 | |
|
253 | 0 | if ((*it2).colors.size()) { |
254 | 0 | ai_assert((*it2).colors.size() == mesh->mNumVertices); |
255 | |
|
256 | 0 | mesh->mColors[0] = new aiColor4D[mesh->mNumVertices]; |
257 | 0 | ::memcpy(mesh->mColors[0], &(*it2).colors[0], sizeof(aiColor4D) * mesh->mNumVertices); |
258 | 0 | } |
259 | | |
260 | | // generate triangles |
261 | 0 | ai_assert(0 == mesh->mNumVertices % 3); |
262 | 0 | aiFace *fc = mesh->mFaces = new aiFace[mesh->mNumFaces = mesh->mNumVertices / 3]; |
263 | 0 | aiFace *const fcEnd = fc + mesh->mNumFaces; |
264 | 0 | unsigned int n = 0; |
265 | 0 | while (fc != fcEnd) { |
266 | 0 | aiFace &f = *fc++; |
267 | 0 | f.mIndices = new unsigned int[f.mNumIndices = 3]; |
268 | 0 | for (unsigned int m = 0; m < 3; ++m) |
269 | 0 | f.mIndices[m] = n++; |
270 | 0 | } |
271 | | |
272 | | // generate a material for the mesh |
273 | 0 | aiMaterial *mat = new aiMaterial(); |
274 | |
|
275 | 0 | aiColor4D clr(1.0f, 1.0f, 1.0f, 1.0f); |
276 | 0 | if ("%default%" == (*it2).name) // a gray default material |
277 | 0 | { |
278 | 0 | clr.r = clr.g = clr.b = 0.6f; |
279 | 0 | } else if ((*it2).name.length() > 0) // a texture |
280 | 0 | { |
281 | 0 | aiString s; |
282 | 0 | s.Set((*it2).name); |
283 | 0 | mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0)); |
284 | 0 | } |
285 | 0 | mat->AddProperty<aiColor4D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE); |
286 | 0 | *mats++ = mat; |
287 | 0 | } |
288 | 0 | } |
289 | 0 | } |
290 | | |
291 | | } // namespace Assimp |
292 | | |
293 | | #endif // !! ASSIMP_BUILD_NO_RAW_IMPORTER |