Coverage Report

Created: 2025-06-22 07:30

/src/assimp/code/PostProcessing/OptimizeMeshes.h
Line
Count
Source (jump to first uncovered line)
1
/*
2
Open Asset Import Library (assimp)
3
----------------------------------------------------------------------
4
5
Copyright (c) 2006-2025, assimp team
6
7
All rights reserved.
8
9
Redistribution and use of this software in source and binary forms,
10
with or without modification, are permitted provided that the
11
following conditions are met:
12
13
* Redistributions of source code must retain the above
14
  copyright notice, this list of conditions and the
15
  following disclaimer.
16
17
* Redistributions in binary form must reproduce the above
18
  copyright notice, this list of conditions and the
19
  following disclaimer in the documentation and/or other
20
  materials provided with the distribution.
21
22
* Neither the name of the assimp team, nor the names of its
23
  contributors may be used to endorse or promote products
24
  derived from this software without specific prior
25
  written permission of the assimp team.
26
27
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
28
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
29
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
30
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
31
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
32
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
33
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
34
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
35
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
36
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
37
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
38
39
----------------------------------------------------------------------
40
*/
41
42
/** @file  OptimizeMeshes.h
43
 *  @brief Declares a post processing step to join meshes, if possible
44
 */
45
#ifndef AI_OPTIMIZEMESHESPROCESS_H_INC
46
#define AI_OPTIMIZEMESHESPROCESS_H_INC
47
48
#include "Common/BaseProcess.h"
49
50
#include <assimp/types.h>
51
52
#include <vector>
53
54
struct aiMesh;
55
struct aiNode;
56
class OptimizeMeshesProcessTest;
57
58
namespace Assimp {
59
60
// ---------------------------------------------------------------------------
61
/** @brief Postprocessing step to optimize mesh usage
62
 *
63
 *  The implementation looks for meshes that could be joined and joins them.
64
 *  Usually this will reduce the number of drawcalls.
65
 *
66
 *  @note Instanced meshes are currently not processed.
67
 */
68
class OptimizeMeshesProcess : public BaseProcess {
69
public:
70
    // -------------------------------------------------------------------
71
    /// The default class constructor / destructor.
72
    OptimizeMeshesProcess();
73
1.77k
    ~OptimizeMeshesProcess() override = default;
74
75
    /** @brief Internal utility to store additional mesh info
76
     */
77
    struct MeshInfo {
78
        MeshInfo() AI_NO_EXCEPT
79
0
        : instance_cnt(0)
80
0
        , vertex_format(0)
81
0
        , output_id(0xffffffff) {
82
            // empty
83
0
        }
84
85
        //! Number of times this mesh is referenced
86
        unsigned int instance_cnt;
87
88
        //! Vertex format id
89
        unsigned int vertex_format;
90
91
        //! Output ID
92
        unsigned int output_id;
93
    };
94
95
    // -------------------------------------------------------------------
96
    bool IsActive( unsigned int pFlags) const override;
97
98
    // -------------------------------------------------------------------
99
    void Execute( aiScene* pScene) override;
100
101
    // -------------------------------------------------------------------
102
    void SetupProperties(const Importer* pImp) override;
103
104
    // -------------------------------------------------------------------
105
    /** @brief Specify whether you want meshes with different
106
     *   primitive types to be merged as well.
107
     *
108
     *  IsActive() sets this property automatically to true if the
109
     *  aiProcess_SortByPType flag is found.
110
     */
111
0
    void EnablePrimitiveTypeSorting(bool enable) {
112
0
        pts = enable;
113
0
    }
114
115
    // Getter
116
0
    bool IsPrimitiveTypeSortingEnabled () const {
117
0
        return pts;
118
0
    }
119
120
121
    // -------------------------------------------------------------------
122
    /** @brief Specify a maximum size of a single output mesh.
123
     *
124
     *  If a single input mesh already exceeds this limit, it won't
125
     *  be split.
126
     *  @param verts Maximum number of vertices per mesh
127
     *  @param faces Maximum number of faces per mesh
128
     */
129
    void SetPreferredMeshSizeLimit (unsigned int verts, unsigned int faces)
130
0
    {
131
0
        max_verts = verts;
132
0
        max_faces = faces;
133
0
    }
134
135
136
protected:
137
138
    // -------------------------------------------------------------------
139
    /** @brief Do the actual optimization on all meshes of this node
140
     *  @param pNode Node we're working with
141
     */
142
    void ProcessNode( aiNode* pNode);
143
144
    // -------------------------------------------------------------------
145
    /** @brief Returns true if b can be joined with a
146
     *
147
     *  @param verts Number of output verts up to now
148
     *  @param faces Number of output faces up to now
149
     */
150
    bool CanJoin ( unsigned int a, unsigned int b,
151
        unsigned int verts, unsigned int faces );
152
153
    // -------------------------------------------------------------------
154
    /** @brief Find instanced meshes, for the moment we're excluding
155
     *   them from all optimizations
156
     */
157
    void FindInstancedMeshes (aiNode* pNode);
158
159
private:
160
161
    //! Scene we're working with
162
    aiScene* mScene;
163
164
    //! Per mesh info
165
    std::vector<MeshInfo> meshes;
166
167
    //! Output meshes
168
    std::vector<aiMesh*> output;
169
170
    //! @see EnablePrimitiveTypeSorting
171
    mutable bool pts;
172
173
    //! @see SetPreferredMeshSizeLimit
174
    mutable unsigned int max_verts,max_faces;
175
176
    //! Temporary storage
177
    std::vector<aiMesh*> merge_list;
178
};
179
180
} // end of namespace Assimp
181
182
#endif // AI_CALCTANGENTSPROCESS_H_INC