/src/assimp/code/AssetLib/Collada/ColladaParser.h
Line | Count | Source (jump to first uncovered line) |
1 | | /* |
2 | | Open Asset Import Library (assimp) |
3 | | ---------------------------------------------------------------------- |
4 | | |
5 | | Copyright (c) 2006-2025, assimp team |
6 | | |
7 | | All rights reserved. |
8 | | |
9 | | Redistribution and use of this software in source and binary forms, |
10 | | with or without modification, are permitted provided that the |
11 | | following conditions are met: |
12 | | |
13 | | * Redistributions of source code must retain the above |
14 | | copyright notice, this list of conditions and the |
15 | | following disclaimer. |
16 | | |
17 | | * Redistributions in binary form must reproduce the above |
18 | | copyright notice, this list of conditions and the |
19 | | following disclaimer in the documentation and/or other |
20 | | materials provided with the distribution. |
21 | | |
22 | | * Neither the name of the assimp team, nor the names of its |
23 | | contributors may be used to endorse or promote products |
24 | | derived from this software without specific prior |
25 | | written permission of the assimp team. |
26 | | |
27 | | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
28 | | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
29 | | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
30 | | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
31 | | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
32 | | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
33 | | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
34 | | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
35 | | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
36 | | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
37 | | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
38 | | |
39 | | ---------------------------------------------------------------------- |
40 | | */ |
41 | | |
42 | | /** @file ColladaParser.h |
43 | | * @brief Defines the parser helper class for the collada loader |
44 | | */ |
45 | | |
46 | | #pragma once |
47 | | #ifndef AI_COLLADAPARSER_H_INC |
48 | | #define AI_COLLADAPARSER_H_INC |
49 | | |
50 | | #include "ColladaHelper.h" |
51 | | #include <assimp/ai_assert.h> |
52 | | #include <assimp/XmlParser.h> |
53 | | |
54 | | #include <map> |
55 | | |
56 | | namespace Assimp { |
57 | | |
58 | | class ZipArchiveIOSystem; |
59 | | |
60 | | // ------------------------------------------------------------------------------------------ |
61 | | /** Parser helper class for the Collada loader. |
62 | | * |
63 | | * Does all the XML reading and builds internal data structures from it, |
64 | | * but leaves the resolving of all the references to the loader. |
65 | | */ |
66 | | class ColladaParser { |
67 | | friend class ColladaLoader; |
68 | | |
69 | | public: |
70 | | /// Map for generic metadata as aiString. |
71 | | using StringMetaData = std::map<std::string, aiString>; |
72 | | |
73 | | /// Constructor from XML file. |
74 | | ColladaParser(IOSystem *pIOHandler, const std::string &pFile); |
75 | | |
76 | | /// Destructor |
77 | | ~ColladaParser(); |
78 | | |
79 | | /// Attempts to read the ZAE manifest and returns the DAE to open |
80 | | static std::string ReadZaeManifest(ZipArchiveIOSystem &zip_archive); |
81 | | |
82 | | /// Reads the contents of the file |
83 | | void ReadContents(XmlNode &node); |
84 | | |
85 | | /// Reads the structure of the file |
86 | | void ReadStructure(XmlNode &node); |
87 | | |
88 | | /// Reads asset information such as coordinate system information and legal blah |
89 | | void ReadAssetInfo(XmlNode &node); |
90 | | |
91 | | /// Reads contributor information such as author and legal blah |
92 | | void ReadContributorInfo(XmlNode &node); |
93 | | |
94 | | /// Reads the animation library |
95 | | void ReadAnimationLibrary(XmlNode &node); |
96 | | |
97 | | /// Reads the animation clip library |
98 | | void ReadAnimationClipLibrary(XmlNode &node); |
99 | | |
100 | | /// Unwrap controllers dependency hierarchy |
101 | | void PostProcessControllers(); |
102 | | |
103 | | /// Re-build animations from animation clip library, if present, otherwise combine single-channel animations |
104 | | void PostProcessRootAnimations(); |
105 | | |
106 | | /// Reads an animation into the given parent structure |
107 | | void ReadAnimation(XmlNode &node, Collada::Animation *pParent); |
108 | | |
109 | | /// Reads the skeleton controller library |
110 | | void ReadControllerLibrary(XmlNode &node); |
111 | | |
112 | | /// Reads a controller into the given mesh structure |
113 | | void ReadController(XmlNode &node, Collada::Controller &pController); |
114 | | |
115 | | /// Reads the image library contents |
116 | | void ReadImageLibrary(const XmlNode &node); |
117 | | |
118 | | /// Reads an image entry into the given image |
119 | | void ReadImage(const XmlNode &node, Collada::Image &pImage) const; |
120 | | |
121 | | /// Reads the material library |
122 | | void ReadMaterialLibrary(XmlNode &node); |
123 | | |
124 | | /// Reads the camera library |
125 | | void ReadCameraLibrary(XmlNode &node); |
126 | | |
127 | | /// Reads the light library |
128 | | void ReadLightLibrary(XmlNode &node); |
129 | | |
130 | | /// Reads the effect library |
131 | | void ReadEffectLibrary(XmlNode &node); |
132 | | |
133 | | /// Reads an effect entry into the given effect |
134 | | void ReadEffect(XmlNode &node, Collada::Effect &pEffect); |
135 | | |
136 | | /// Reads an COMMON effect profile |
137 | | void ReadEffectProfileCommon(XmlNode &node, Collada::Effect &pEffect); |
138 | | |
139 | | /// Read sampler properties |
140 | | void ReadSamplerProperties(XmlNode &node, Collada::Sampler &pSampler); |
141 | | |
142 | | /// Reads an effect entry containing a color or a texture defining that color |
143 | | void ReadEffectColor(XmlNode &node, aiColor4D &pColor, Collada::Sampler &pSampler); |
144 | | |
145 | | /// Reads an effect entry containing a float |
146 | | void ReadEffectFloat(XmlNode &node, ai_real &pFloat); |
147 | | |
148 | | /// Reads an effect parameter specification of any kind |
149 | | void ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam); |
150 | | |
151 | | /// Reads the geometry library contents |
152 | | void ReadGeometryLibrary(XmlNode &node); |
153 | | |
154 | | /// Reads a geometry from the geometry library. |
155 | | void ReadGeometry(XmlNode &node, Collada::Mesh &pMesh); |
156 | | |
157 | | /// Reads a mesh from the geometry library |
158 | | void ReadMesh(XmlNode &node, Collada::Mesh &pMesh); |
159 | | |
160 | | /// Reads a source element - a combination of raw data and an accessor defining |
161 | | ///things that should not be definable. Yes, that's another rant. |
162 | | void ReadSource(XmlNode &node); |
163 | | |
164 | | /// Reads a data array holding a number of elements, and stores it in the global library. |
165 | | /// Currently supported are array of floats and arrays of strings. |
166 | | void ReadDataArray(XmlNode &node); |
167 | | |
168 | | /// Reads an accessor and stores it in the global library under the given ID - |
169 | | /// accessors use the ID of the parent <source> element |
170 | | void ReadAccessor(XmlNode &node, const std::string &pID); |
171 | | |
172 | | /// Reads input declarations of per-vertex mesh data into the given mesh |
173 | | void ReadVertexData(XmlNode &node, Collada::Mesh &pMesh); |
174 | | |
175 | | /// Reads input declarations of per-index mesh data into the given mesh |
176 | | void ReadIndexData(XmlNode &node, Collada::Mesh &pMesh); |
177 | | |
178 | | /// Reads a single input channel element and stores it in the given array, if valid |
179 | | void ReadInputChannel(XmlNode &node, std::vector<Collada::InputChannel> &poChannels); |
180 | | |
181 | | /// Reads a <p> primitive index list and assembles the mesh data into the given mesh |
182 | | size_t ReadPrimitives(XmlNode &node, Collada::Mesh &pMesh, std::vector<Collada::InputChannel> &pPerIndexChannels, |
183 | | size_t pNumPrimitives, const std::vector<size_t> &pVCount, Collada::PrimitiveType pPrimType); |
184 | | |
185 | | /// Copies the data for a single primitive into the mesh, based on the InputChannels |
186 | | void CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, |
187 | | Collada::Mesh &pMesh, std::vector<Collada::InputChannel> &pPerIndexChannels, |
188 | | size_t currentPrimitive, const std::vector<size_t> &indices); |
189 | | |
190 | | /// Reads one triangle of a tristrip into the mesh |
191 | | void ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset, Collada::Mesh &pMesh, |
192 | | std::vector<Collada::InputChannel> &pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t> &indices); |
193 | | |
194 | | /// Extracts a single object from an input channel and stores it in the appropriate mesh data array |
195 | | void ExtractDataObjectFromChannel(const Collada::InputChannel &pInput, size_t pLocalIndex, Collada::Mesh &pMesh); |
196 | | |
197 | | /// Reads the library of node hierarchies and scene parts |
198 | | void ReadSceneLibrary(XmlNode &node); |
199 | | |
200 | | /// Reads a scene node's contents including children and stores it in the given node |
201 | | void ReadSceneNode(XmlNode &node, Collada::Node *pNode); |
202 | | |
203 | | /// Reads a mesh reference in a node and adds it to the node's mesh list |
204 | | void ReadNodeGeometry(XmlNode &node, Collada::Node *pNode); |
205 | | |
206 | | /// Reads the collada scene |
207 | | void ReadScene(XmlNode &node); |
208 | | |
209 | | /// Processes bind_vertex_input and bind elements |
210 | | void ReadMaterialVertexInputBinding(XmlNode &node, Collada::SemanticMappingTable &tbl); |
211 | | |
212 | | /// Reads embedded textures from a ZAE archive |
213 | | void ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive); |
214 | | |
215 | | protected: |
216 | | /// Converts a path read from a collada file to the usual representation |
217 | | static void UriDecodePath(aiString &ss); |
218 | | |
219 | | /// Calculates the resulting transformation from all the given transform steps |
220 | | aiMatrix4x4 CalculateResultTransform(const std::vector<Collada::Transform> &pTransforms) const; |
221 | | |
222 | | /// Determines the input data type for the given semantic string |
223 | | Collada::InputType GetTypeForSemantic(const std::string &pSemantic); |
224 | | |
225 | | /// Finds the item in the given library by its reference, throws if not found |
226 | | template <typename Type> |
227 | | const Type &ResolveLibraryReference(const std::map<std::string, Type> &pLibrary, const std::string &pURL) const; |
228 | | |
229 | | private: |
230 | | /// Filename, for a verbose error message |
231 | | std::string mFileName; |
232 | | |
233 | | /// XML reader, member for everyday use |
234 | | XmlParser mXmlParser; |
235 | | |
236 | | /// All data arrays found in the file by ID. Might be referred to by actually |
237 | | /// everyone. Collada, you are a steaming pile of indirection. |
238 | | using DataLibrary = std::map<std::string, Collada::Data> ; |
239 | | DataLibrary mDataLibrary; |
240 | | |
241 | | /// Same for accessors which define how the data in a data array is accessed. |
242 | | using AccessorLibrary = std::map<std::string, Collada::Accessor> ; |
243 | | AccessorLibrary mAccessorLibrary; |
244 | | |
245 | | /// Mesh library: mesh by ID |
246 | | using MeshLibrary = std::map<std::string, Collada::Mesh *>; |
247 | | MeshLibrary mMeshLibrary; |
248 | | |
249 | | /// node library: root node of the hierarchy part by ID |
250 | | using NodeLibrary = std::map<std::string, Collada::Node *>; |
251 | | NodeLibrary mNodeLibrary; |
252 | | |
253 | | /// Image library: stores texture properties by ID |
254 | | using ImageLibrary = std::map<std::string, Collada::Image> ; |
255 | | ImageLibrary mImageLibrary; |
256 | | |
257 | | /// Effect library: surface attributes by ID |
258 | | using EffectLibrary = std::map<std::string, Collada::Effect> ; |
259 | | EffectLibrary mEffectLibrary; |
260 | | |
261 | | /// Material library: surface material by ID |
262 | | using MaterialLibrary = std::map<std::string, Collada::Material> ; |
263 | | MaterialLibrary mMaterialLibrary; |
264 | | |
265 | | /// Light library: surface light by ID |
266 | | using LightLibrary = std::map<std::string, Collada::Light> ; |
267 | | LightLibrary mLightLibrary; |
268 | | |
269 | | /// Camera library: surface material by ID |
270 | | using CameraLibrary = std::map<std::string, Collada::Camera> ; |
271 | | CameraLibrary mCameraLibrary; |
272 | | |
273 | | /// Controller library: joint controllers by ID |
274 | | using ControllerLibrary = std::map<std::string, Collada::Controller> ; |
275 | | ControllerLibrary mControllerLibrary; |
276 | | |
277 | | /// Animation library: animation references by ID |
278 | | using AnimationLibrary = std::map<std::string, Collada::Animation *> ; |
279 | | AnimationLibrary mAnimationLibrary; |
280 | | |
281 | | /// Animation clip library: clip animation references by ID |
282 | | using AnimationClipLibrary = std::vector<std::pair<std::string, std::vector<std::string>>> ; |
283 | | AnimationClipLibrary mAnimationClipLibrary; |
284 | | |
285 | | /// Pointer to the root node. Don't delete, it just points to one of the nodes in the node library. |
286 | | Collada::Node *mRootNode; |
287 | | |
288 | | /// Root animation container |
289 | | Collada::Animation mAnims; |
290 | | |
291 | | /// Size unit: how large compared to a meter |
292 | | ai_real mUnitSize; |
293 | | |
294 | | /// Which is the up vector |
295 | | enum { UP_X, |
296 | | UP_Y, |
297 | | UP_Z } mUpDirection; |
298 | | |
299 | | /// Asset metadata (global for scene) |
300 | | StringMetaData mAssetMetaData; |
301 | | |
302 | | /// Collada file format version |
303 | | Collada::FormatVersion mFormat; |
304 | | }; |
305 | | |
306 | | // ------------------------------------------------------------------------------------------------ |
307 | | // Finds the item in the given library by its reference, throws if not found |
308 | | template <typename Type> |
309 | 0 | const Type &ColladaParser::ResolveLibraryReference(const std::map<std::string, Type> &pLibrary, const std::string &pURL) const { |
310 | 0 | typename std::map<std::string, Type>::const_iterator it = pLibrary.find(pURL); |
311 | 0 | if (it == pLibrary.end()) { |
312 | 0 | throw DeadlyImportError("Unable to resolve library reference \"", pURL, "\"."); |
313 | 0 | } |
314 | 0 | return it->second; |
315 | 0 | } Unexecuted instantiation: Assimp::Collada::Mesh* const& Assimp::ColladaParser::ResolveLibraryReference<Assimp::Collada::Mesh*>(std::__1::map<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, Assimp::Collada::Mesh*, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::allocator<std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const, Assimp::Collada::Mesh*> > > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) const Unexecuted instantiation: Assimp::Collada::Accessor const& Assimp::ColladaParser::ResolveLibraryReference<Assimp::Collada::Accessor>(std::__1::map<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, Assimp::Collada::Accessor, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::allocator<std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const, Assimp::Collada::Accessor> > > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) const Unexecuted instantiation: Assimp::Collada::Data const& Assimp::ColladaParser::ResolveLibraryReference<Assimp::Collada::Data>(std::__1::map<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, Assimp::Collada::Data, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::allocator<std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const, Assimp::Collada::Data> > > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) const |
316 | | |
317 | | } // end of namespace Assimp |
318 | | |
319 | | #endif // AI_COLLADAPARSER_H_INC |