/src/assimp/code/AssetLib/glTF/glTFAsset.h
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1 | | /* |
2 | | Open Asset Import Library (assimp) |
3 | | ---------------------------------------------------------------------- |
4 | | |
5 | | Copyright (c) 2006-2025, assimp team |
6 | | |
7 | | All rights reserved. |
8 | | |
9 | | Redistribution and use of this software in source and binary forms, |
10 | | with or without modification, are permitted provided that the |
11 | | following conditions are met: |
12 | | |
13 | | * Redistributions of source code must retain the above |
14 | | copyright notice, this list of conditions and the |
15 | | following disclaimer. |
16 | | |
17 | | * Redistributions in binary form must reproduce the above |
18 | | copyright notice, this list of conditions and the |
19 | | following disclaimer in the documentation and/or other |
20 | | materials provided with the distribution. |
21 | | |
22 | | * Neither the name of the assimp team, nor the names of its |
23 | | contributors may be used to endorse or promote products |
24 | | derived from this software without specific prior |
25 | | written permission of the assimp team. |
26 | | |
27 | | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
28 | | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
29 | | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
30 | | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
31 | | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
32 | | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
33 | | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
34 | | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
35 | | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
36 | | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
37 | | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
38 | | |
39 | | ---------------------------------------------------------------------- |
40 | | */ |
41 | | |
42 | | /** @file glTFAsset.h |
43 | | * Declares a glTF class to handle gltf/glb files |
44 | | * |
45 | | * glTF Extensions Support: |
46 | | * KHR_binary_glTF: full |
47 | | * KHR_materials_common: full |
48 | | */ |
49 | | #ifndef GLTFASSET_H_INC |
50 | | #define GLTFASSET_H_INC |
51 | | |
52 | | #if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER) |
53 | | |
54 | | #include "AssetLib/glTFCommon/glTFCommon.h" |
55 | | #include <assimp/Exceptional.h> |
56 | | #include <list> |
57 | | #include <string> |
58 | | #include <vector> |
59 | | |
60 | | // clang-format off |
61 | | |
62 | | #if (__GNUC__ == 8 && __GNUC_MINOR__ >= 0) |
63 | | #pragma GCC diagnostic push |
64 | | #pragma GCC diagnostic ignored "-Wclass-memaccess" |
65 | | #endif |
66 | | |
67 | | #include <rapidjson/rapidjson.h> |
68 | | #include <rapidjson/document.h> |
69 | | #include <rapidjson/error/en.h> |
70 | | |
71 | | #if (__GNUC__ == 8 && __GNUC_MINOR__ >= 0) |
72 | | #pragma GCC diagnostic pop |
73 | | #endif |
74 | | |
75 | | #ifdef ASSIMP_API |
76 | | # include <memory> |
77 | | # include <assimp/DefaultIOSystem.h> |
78 | | # include <assimp/ByteSwapper.h> |
79 | | #else |
80 | | # include <memory> |
81 | | # define AI_SWAP4(p) |
82 | | # define ai_assert |
83 | | #endif |
84 | | |
85 | | |
86 | | #if _MSC_VER > 1500 || (defined __GNUC___) |
87 | | # define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP |
88 | | # else |
89 | | # define gltf_unordered_map map |
90 | | #endif |
91 | | |
92 | | #ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP |
93 | | # include <unordered_map> |
94 | | # if defined(_MSC_VER) && _MSC_VER <= 1600 |
95 | | # define gltf_unordered_map tr1::unordered_map |
96 | | # else |
97 | | # define gltf_unordered_map unordered_map |
98 | | # endif |
99 | | #endif |
100 | | |
101 | | // clang-format on |
102 | | |
103 | | #include "AssetLib/glTFCommon/glTFCommon.h" |
104 | | |
105 | | namespace glTF { |
106 | | |
107 | | using glTFCommon::IOStream; |
108 | | using glTFCommon::IOSystem; |
109 | | using glTFCommon::Nullable; |
110 | | using glTFCommon::Ref; |
111 | | using glTFCommon::shared_ptr; |
112 | | |
113 | | using rapidjson::Document; |
114 | | using rapidjson::Value; |
115 | | |
116 | | class Asset; |
117 | | class AssetWriter; |
118 | | |
119 | | struct BufferView; // here due to cross-reference |
120 | | struct Texture; |
121 | | struct Light; |
122 | | struct Skin; |
123 | | |
124 | | using glTFCommon::mat4; |
125 | | using glTFCommon::vec3; |
126 | | using glTFCommon::vec4; |
127 | | |
128 | | //! Magic number for GLB files |
129 | 74 | #define AI_GLB_MAGIC_NUMBER "glTF" |
130 | | |
131 | | // clang-format off |
132 | | #ifdef ASSIMP_API |
133 | | # include <assimp/Compiler/pushpack1.h> |
134 | | #endif |
135 | | // clang-format on |
136 | | |
137 | | //! For the KHR_binary_glTF extension (binary .glb file) |
138 | | //! 20-byte header (+ the JSON + a "body" data section) |
139 | | struct GLB_Header { |
140 | | uint8_t magic[4]; //!< Magic number: "glTF" |
141 | | uint32_t version; //!< Version number (always 1 as of the last update) |
142 | | uint32_t length; //!< Total length of the Binary glTF, including header, scene, and body, in bytes |
143 | | uint32_t sceneLength; //!< Length, in bytes, of the glTF scene |
144 | | uint32_t sceneFormat; //!< Specifies the format of the glTF scene (see the SceneFormat enum) |
145 | | } PACK_STRUCT; |
146 | | |
147 | | // clang-format off |
148 | | #ifdef ASSIMP_API |
149 | | # include <assimp/Compiler/poppack1.h> |
150 | | #endif |
151 | | // clang-format on |
152 | | |
153 | | //! Values for the GLB_Header::sceneFormat field |
154 | | enum SceneFormat { |
155 | | SceneFormat_JSON = 0 |
156 | | }; |
157 | | |
158 | | //! Values for the mesh primitive modes |
159 | | enum PrimitiveMode { |
160 | | PrimitiveMode_POINTS = 0, |
161 | | PrimitiveMode_LINES = 1, |
162 | | PrimitiveMode_LINE_LOOP = 2, |
163 | | PrimitiveMode_LINE_STRIP = 3, |
164 | | PrimitiveMode_TRIANGLES = 4, |
165 | | PrimitiveMode_TRIANGLE_STRIP = 5, |
166 | | PrimitiveMode_TRIANGLE_FAN = 6 |
167 | | }; |
168 | | |
169 | | //! Values for the Accessor::componentType field |
170 | | enum ComponentType { |
171 | | ComponentType_BYTE = 5120, |
172 | | ComponentType_UNSIGNED_BYTE = 5121, |
173 | | ComponentType_SHORT = 5122, |
174 | | ComponentType_UNSIGNED_SHORT = 5123, |
175 | | ComponentType_UNSIGNED_INT = 5125, |
176 | | ComponentType_FLOAT = 5126 |
177 | | }; |
178 | | |
179 | 0 | inline unsigned int ComponentTypeSize(ComponentType t) { |
180 | 0 | switch (t) { |
181 | 0 | case ComponentType_SHORT: |
182 | 0 | case ComponentType_UNSIGNED_SHORT: |
183 | 0 | return 2; |
184 | | |
185 | 0 | case ComponentType_UNSIGNED_INT: |
186 | 0 | case ComponentType_FLOAT: |
187 | 0 | return 4; |
188 | | |
189 | 0 | case ComponentType_BYTE: |
190 | 0 | case ComponentType_UNSIGNED_BYTE: |
191 | 0 | return 1; |
192 | 0 | default: |
193 | 0 | std::string err = "GLTF: Unsupported Component Type "; |
194 | 0 | err += std::to_string(t); |
195 | 0 | throw DeadlyImportError(err); |
196 | 0 | } |
197 | 0 | } |
198 | | |
199 | | //! Values for the BufferView::target field |
200 | | enum BufferViewTarget { |
201 | | BufferViewTarget_NONE = 0, |
202 | | BufferViewTarget_ARRAY_BUFFER = 34962, |
203 | | BufferViewTarget_ELEMENT_ARRAY_BUFFER = 34963 |
204 | | }; |
205 | | |
206 | | //! Values for the Sampler::magFilter field |
207 | | enum SamplerMagFilter { |
208 | | SamplerMagFilter_Nearest = 9728, |
209 | | SamplerMagFilter_Linear = 9729 |
210 | | }; |
211 | | |
212 | | //! Values for the Sampler::minFilter field |
213 | | enum SamplerMinFilter { |
214 | | SamplerMinFilter_Nearest = 9728, |
215 | | SamplerMinFilter_Linear = 9729, |
216 | | SamplerMinFilter_Nearest_Mipmap_Nearest = 9984, |
217 | | SamplerMinFilter_Linear_Mipmap_Nearest = 9985, |
218 | | SamplerMinFilter_Nearest_Mipmap_Linear = 9986, |
219 | | SamplerMinFilter_Linear_Mipmap_Linear = 9987 |
220 | | }; |
221 | | |
222 | | //! Values for the Sampler::wrapS and Sampler::wrapT field |
223 | | enum SamplerWrap { |
224 | | SamplerWrap_Clamp_To_Edge = 33071, |
225 | | SamplerWrap_Mirrored_Repeat = 33648, |
226 | | SamplerWrap_Repeat = 10497 |
227 | | }; |
228 | | |
229 | | //! Values for the Texture::format and Texture::internalFormat fields |
230 | | enum TextureFormat { |
231 | | TextureFormat_ALPHA = 6406, |
232 | | TextureFormat_RGB = 6407, |
233 | | TextureFormat_RGBA = 6408, |
234 | | TextureFormat_LUMINANCE = 6409, |
235 | | TextureFormat_LUMINANCE_ALPHA = 6410 |
236 | | }; |
237 | | |
238 | | //! Values for the Texture::target field |
239 | | enum TextureTarget { |
240 | | TextureTarget_TEXTURE_2D = 3553 |
241 | | }; |
242 | | |
243 | | //! Values for the Texture::type field |
244 | | enum TextureType { |
245 | | TextureType_UNSIGNED_BYTE = 5121, |
246 | | TextureType_UNSIGNED_SHORT_5_6_5 = 33635, |
247 | | TextureType_UNSIGNED_SHORT_4_4_4_4 = 32819, |
248 | | TextureType_UNSIGNED_SHORT_5_5_5_1 = 32820 |
249 | | }; |
250 | | |
251 | | //! Values for the Accessor::type field (helper class) |
252 | | class AttribType { |
253 | | public: |
254 | | enum Value { SCALAR, |
255 | | VEC2, |
256 | | VEC3, |
257 | | VEC4, |
258 | | MAT2, |
259 | | MAT3, |
260 | | MAT4 |
261 | | }; |
262 | | |
263 | 0 | inline static Value FromString(const char *str) { |
264 | 0 | for (size_t i = 0; i < NUM_VALUES; ++i) { |
265 | 0 | if (strcmp(data<0>::infos[i].name, str) == 0) { |
266 | 0 | return static_cast<Value>(i); |
267 | 0 | } |
268 | 0 | } |
269 | 0 | return SCALAR; |
270 | 0 | } |
271 | | |
272 | 0 | inline static const char *ToString(Value type) { |
273 | 0 | return data<0>::infos[static_cast<size_t>(type)].name; |
274 | 0 | } |
275 | | |
276 | 0 | inline static unsigned int GetNumComponents(Value type) { |
277 | 0 | return data<0>::infos[static_cast<size_t>(type)].numComponents; |
278 | 0 | } |
279 | | |
280 | | private: |
281 | | static const size_t NUM_VALUES = static_cast<size_t>(MAT4) + 1; |
282 | | struct Info { |
283 | | const char *name; |
284 | | unsigned int numComponents; |
285 | | }; |
286 | | |
287 | | template <int N> |
288 | | struct data { |
289 | | static const Info infos[NUM_VALUES]; |
290 | | }; |
291 | | }; |
292 | | |
293 | | // must match the order of the AttribTypeTraits::Value enum! |
294 | | template <int N> |
295 | | const AttribType::Info AttribType::data<N>::infos[AttribType::NUM_VALUES] = { |
296 | | { "SCALAR", 1 }, |
297 | | { "VEC2", 2 }, |
298 | | { "VEC3", 3 }, |
299 | | { "VEC4", 4 }, |
300 | | { "MAT2", 4 }, |
301 | | { "MAT3", 9 }, |
302 | | { "MAT4", 16 } |
303 | | }; |
304 | | |
305 | | //! Base class for all glTF top-level objects |
306 | | struct Object { |
307 | | std::string id; //!< The globally unique ID used to reference this object |
308 | | std::string name; //!< The user-defined name of this object |
309 | | |
310 | | //! Objects marked as special are not exported (used to emulate the binary body buffer) |
311 | 0 | virtual bool IsSpecial() const { return false; } |
312 | | |
313 | 0 | Object() = default; |
314 | 0 | virtual ~Object() = default; |
315 | | |
316 | | //! Maps special IDs to another ID, where needed. Subclasses may override it (statically) |
317 | 0 | static const char *TranslateId(Asset & /*r*/, const char *id) { return id; } |
318 | | }; |
319 | | |
320 | | // |
321 | | // Classes for each glTF top-level object type |
322 | | // |
323 | | |
324 | | //! A typed view into a BufferView. A BufferView contains raw binary data. |
325 | | //! An accessor provides a typed view into a BufferView or a subset of a BufferView |
326 | | //! similar to how WebGL's vertexAttribPointer() defines an attribute in a buffer. |
327 | | struct Accessor : public Object { |
328 | | Ref<BufferView> bufferView; //!< The ID of the bufferView. (required) |
329 | | unsigned int byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required) |
330 | | unsigned int byteStride; //!< The stride, in bytes, between attributes referenced by this accessor. (default: 0) |
331 | | ComponentType componentType; //!< The datatype of components in the attribute. (required) |
332 | | unsigned int count; //!< The number of attributes referenced by this accessor. (required) |
333 | | AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required) |
334 | | std::vector<double> max; //!< Maximum value of each component in this attribute. |
335 | | std::vector<double> min; //!< Minimum value of each component in this attribute. |
336 | | |
337 | | unsigned int GetNumComponents(); |
338 | | unsigned int GetBytesPerComponent(); |
339 | | unsigned int GetElementSize(); |
340 | | |
341 | | inline uint8_t *GetPointer(); |
342 | | |
343 | | template <class T> |
344 | | bool ExtractData(T *&outData); |
345 | | |
346 | | void WriteData(size_t count, const void *src_buffer, size_t src_stride); |
347 | | |
348 | | //! Helper class to iterate the data |
349 | | class Indexer { |
350 | | friend struct Accessor; |
351 | | |
352 | | // This field is reported as not used, making it protectd is the easiest way to work around it without going to the bottom of what the problem is: |
353 | | // ../code/glTF2/glTF2Asset.h:392:19: error: private field 'accessor' is not used [-Werror,-Wunused-private-field] |
354 | | protected: |
355 | | Accessor &accessor; |
356 | | |
357 | | private: |
358 | | uint8_t *data; |
359 | | size_t elemSize, stride; |
360 | | |
361 | | Indexer(Accessor &acc); |
362 | | |
363 | | public: |
364 | | //! Accesses the i-th value as defined by the accessor |
365 | | template <class T> |
366 | | T GetValue(int i); |
367 | | |
368 | | //! Accesses the i-th value as defined by the accessor |
369 | 0 | inline unsigned int GetUInt(int i) { |
370 | 0 | return GetValue<unsigned int>(i); |
371 | 0 | } |
372 | | |
373 | 0 | inline bool IsValid() const { |
374 | 0 | return data != nullptr; |
375 | 0 | } |
376 | | }; |
377 | | |
378 | 0 | inline Indexer GetIndexer() { |
379 | 0 | return Indexer(*this); |
380 | 0 | } |
381 | | |
382 | 0 | Accessor() = default; |
383 | | void Read(Value &obj, Asset &r); |
384 | | }; |
385 | | |
386 | | //! A buffer points to binary geometry, animation, or skins. |
387 | | struct Buffer : public Object { |
388 | | /********************* Types *********************/ |
389 | | enum Type { |
390 | | Type_arraybuffer, |
391 | | Type_text |
392 | | }; |
393 | | |
394 | | /// @brief Descriptor of encoded region in "bufferView". |
395 | | struct SEncodedRegion { |
396 | | const size_t Offset; ///< Offset from begin of "bufferView" to encoded region, in bytes. |
397 | | const size_t EncodedData_Length; ///< Size of encoded region, in bytes. |
398 | | uint8_t *const DecodedData; ///< Cached encoded data. |
399 | | const size_t DecodedData_Length; ///< Size of decoded region, in bytes. |
400 | | const std::string ID; ///< ID of the region. |
401 | | |
402 | | /// @brief Constructor. |
403 | | /// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes. |
404 | | /// \param [in] pEncodedData_Length - size of encoded region, in bytes. |
405 | | /// \param [in] pDecodedData - pointer to decoded data array. |
406 | | /// \param [in] pDecodedData_Length - size of encoded region, in bytes. |
407 | | /// \param [in] pID - ID of the region. |
408 | | SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t *pDecodedData, const size_t pDecodedData_Length, const std::string &pID) : |
409 | 0 | Offset(pOffset), EncodedData_Length(pEncodedData_Length), DecodedData(pDecodedData), DecodedData_Length(pDecodedData_Length), ID(pID) {} |
410 | | |
411 | | /// Destructor. |
412 | 0 | ~SEncodedRegion() { delete[] DecodedData; } |
413 | | }; |
414 | | |
415 | | /******************* Variables *******************/ |
416 | | |
417 | | size_t byteLength; //!< The length of the buffer in bytes. (default: 0) |
418 | | |
419 | | Type type; |
420 | | |
421 | | /// \var EncodedRegion_Current |
422 | | /// Pointer to currently active encoded region. |
423 | | /// Why not decoding all regions at once and not to set one buffer with decoded data? |
424 | | /// Yes, why not? Even "accessor" point to decoded data. I mean that fields "byteOffset", "byteStride" and "count" has values which describes decoded |
425 | | /// data array. But only in range of mesh while is active parameters from "compressedData". For another mesh accessors point to decoded data too. But |
426 | | /// offset is counted for another regions is encoded. |
427 | | /// Example. You have two meshes. For every of it you have 4 bytes of data. That data compressed to 2 bytes. So, you have buffer with encoded data: |
428 | | /// M1_E0, M1_E1, M2_E0, M2_E1. |
429 | | /// After decoding you'll get: |
430 | | /// M1_D0, M1_D1, M1_D2, M1_D3, M2_D0, M2_D1, M2_D2, M2_D3. |
431 | | /// "accessors" must to use values that point to decoded data - obviously. So, you'll expect "accessors" like |
432 | | /// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 4, byteLength: 4} |
433 | | /// but in real life you'll get: |
434 | | /// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 2, byteLength: 4} |
435 | | /// Yes, accessor of next mesh has offset and length which mean: current mesh data is decoded, all other data is encoded. |
436 | | /// And when before you start to read data of current mesh (with encoded data ofcourse) you must decode region of "bufferView", after read finished |
437 | | /// delete encoding mark. And after that you can repeat process: decode data of mesh, read, delete decoded data. |
438 | | /// |
439 | | /// Remark. Encoding all data at once is good in world with computers which do not has RAM limitation. So, you must use step by step encoding in |
440 | | /// exporter and importer. And, thanks to such way, there is no need to load whole file into memory. |
441 | | SEncodedRegion *EncodedRegion_Current; |
442 | | |
443 | | private: |
444 | | shared_ptr<uint8_t> mData; //!< Pointer to the data |
445 | | bool mIsSpecial; //!< Set to true for special cases (e.g. the body buffer) |
446 | | size_t capacity = 0; //!< The capacity of the buffer in bytes. (default: 0) |
447 | | /// \var EncodedRegion_List |
448 | | /// List of encoded regions. |
449 | | std::list<SEncodedRegion *> EncodedRegion_List; |
450 | | |
451 | | /******************* Functions *******************/ |
452 | | |
453 | | public: |
454 | | Buffer(); |
455 | | ~Buffer(); |
456 | | |
457 | | void Read(Value &obj, Asset &r); |
458 | | |
459 | | bool LoadFromStream(IOStream &stream, size_t length = 0, size_t baseOffset = 0); |
460 | | |
461 | | /// Mark region of "bufferView" as encoded. When data is request from such region then "bufferView" use decoded data. |
462 | | /// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes. |
463 | | /// \param [in] pEncodedData_Length - size of encoded region, in bytes. |
464 | | /// \param [in] pDecodedData - pointer to decoded data array. |
465 | | /// \param [in] pDecodedData_Length - size of encoded region, in bytes. |
466 | | /// \param [in] pID - ID of the region. |
467 | | void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t *pDecodedData, const size_t pDecodedData_Length, const std::string &pID); |
468 | | |
469 | | /// Select current encoded region by ID. \sa EncodedRegion_Current. |
470 | | /// \param [in] pID - ID of the region. |
471 | | void EncodedRegion_SetCurrent(const std::string &pID); |
472 | | |
473 | | /// Replace part of buffer data. Pay attention that function work with original array of data (\ref mData) not with encoded regions. |
474 | | /// \param [in] pBufferData_Offset - index of first element in buffer from which new data will be placed. |
475 | | /// \param [in] pBufferData_Count - count of bytes in buffer which will be replaced. |
476 | | /// \param [in] pReplace_Data - pointer to array with new data for buffer. |
477 | | /// \param [in] pReplace_Count - count of bytes in new data. |
478 | | /// \return true - if successfully replaced, false if input arguments is out of range. |
479 | | bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t *pReplace_Data, const size_t pReplace_Count); |
480 | | |
481 | | size_t AppendData(uint8_t *data, size_t length); |
482 | | void Grow(size_t amount); |
483 | | |
484 | 0 | uint8_t *GetPointer() { return mData.get(); } |
485 | | |
486 | 0 | void MarkAsSpecial() { mIsSpecial = true; } |
487 | | |
488 | 0 | bool IsSpecial() const { return mIsSpecial; } |
489 | | |
490 | 0 | std::string GetURI() { return std::string(this->id) + ".bin"; } |
491 | | |
492 | | static const char *TranslateId(Asset &r, const char *id); |
493 | | }; |
494 | | |
495 | | //! A view into a buffer generally representing a subset of the buffer. |
496 | | struct BufferView : public Object { |
497 | | Ref<Buffer> buffer; //! The ID of the buffer. (required) |
498 | | size_t byteOffset; //! The offset into the buffer in bytes. (required) |
499 | | size_t byteLength; //! The length of the bufferView in bytes. (default: 0) |
500 | | |
501 | | BufferViewTarget target; //! The target that the WebGL buffer should be bound to. |
502 | | |
503 | | void Read(Value &obj, Asset &r); |
504 | | }; |
505 | | |
506 | | struct Camera : public Object { |
507 | | enum Type { |
508 | | Perspective, |
509 | | Orthographic |
510 | | }; |
511 | | |
512 | | Type type; |
513 | | struct Perspective { |
514 | | float aspectRatio; //!<The floating - point aspect ratio of the field of view. (0 = undefined = use the canvas one) |
515 | | float yfov; //!<The floating - point vertical field of view in radians. (required) |
516 | | float zfar; //!<The floating - point distance to the far clipping plane. (required) |
517 | | float znear; //!< The floating - point distance to the near clipping plane. (required) |
518 | | }; |
519 | | |
520 | | struct Ortographic { |
521 | | float xmag; //! The floating-point horizontal magnification of the view. (required) |
522 | | float ymag; //! The floating-point vertical magnification of the view. (required) |
523 | | float zfar; //! The floating-point distance to the far clipping plane. (required) |
524 | | float znear; //! The floating-point distance to the near clipping plane. (required) |
525 | | }; |
526 | | union { |
527 | | struct Perspective perspective; |
528 | | struct Ortographic ortographic; |
529 | | }; |
530 | | |
531 | 0 | Camera() = default; |
532 | | void Read(Value &obj, Asset &r); |
533 | | }; |
534 | | |
535 | | //! Image data used to create a texture. |
536 | | struct Image : public Object { |
537 | | std::string uri; //! The uri of the image, that can be a file path, a data URI, etc.. (required) |
538 | | Ref<BufferView> bufferView; |
539 | | std::string mimeType; |
540 | | int width, height; |
541 | | |
542 | | public: |
543 | | Image(); |
544 | | void Read(Value &obj, Asset &r); |
545 | 0 | inline bool HasData() const { return mDataLength > 0; } |
546 | 0 | inline size_t GetDataLength() const { return mDataLength; } |
547 | 0 | inline const uint8_t *GetData() const { return mData.get(); } |
548 | | inline uint8_t *StealData(); |
549 | | inline void SetData(uint8_t *data, size_t length, Asset &r); |
550 | | |
551 | | private: |
552 | | std::unique_ptr<uint8_t[]> mData; |
553 | | size_t mDataLength; |
554 | | }; |
555 | | |
556 | | //! Holds a material property that can be a texture or a color |
557 | | struct TexProperty { |
558 | | Ref<Texture> texture; |
559 | | vec4 color; |
560 | | }; |
561 | | |
562 | | //! The material appearance of a primitive. |
563 | | struct Material : public Object { |
564 | | //Ref<Sampler> source; //!< The ID of the technique. |
565 | | //std::gltf_unordered_map<std::string, std::string> values; //!< A dictionary object of parameter values. |
566 | | |
567 | | //! Techniques defined by KHR_materials_common |
568 | | enum Technique { |
569 | | Technique_undefined = 0, |
570 | | Technique_BLINN, |
571 | | Technique_PHONG, |
572 | | Technique_LAMBERT, |
573 | | Technique_CONSTANT |
574 | | }; |
575 | | |
576 | | TexProperty ambient; |
577 | | TexProperty diffuse; |
578 | | TexProperty specular; |
579 | | TexProperty emission; |
580 | | |
581 | | bool doubleSided; |
582 | | bool transparent; |
583 | | float transparency; |
584 | | float shininess; |
585 | | |
586 | | Technique technique; |
587 | | |
588 | 0 | Material() { SetDefaults(); } |
589 | | void Read(Value &obj, Asset &r); |
590 | | void SetDefaults(); |
591 | | }; |
592 | | |
593 | | //! A set of primitives to be rendered. A node can contain one or more meshes. A node's transform places the mesh in the scene. |
594 | | struct Mesh : public Object { |
595 | | typedef std::vector<Ref<Accessor>> AccessorList; |
596 | | |
597 | | struct Primitive { |
598 | | PrimitiveMode mode; |
599 | | |
600 | | struct Attributes { |
601 | | AccessorList position, normal, texcoord, color, joint, jointmatrix, weight; |
602 | | } attributes; |
603 | | |
604 | | Ref<Accessor> indices; |
605 | | |
606 | | Ref<Material> material; |
607 | | }; |
608 | | |
609 | | /// \struct SExtension |
610 | | /// Extension used for mesh. |
611 | | struct SExtension { |
612 | | /// \enum EType |
613 | | /// Type of extension. |
614 | | enum EType { |
615 | | #ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC |
616 | | Compression_Open3DGC, ///< Compression of mesh data using Open3DGC algorithm. |
617 | | #endif |
618 | | |
619 | | Unknown |
620 | | }; |
621 | | |
622 | | EType Type; ///< Type of extension. |
623 | | |
624 | | /// \fn SExtension |
625 | | /// Constructor. |
626 | | /// \param [in] pType - type of extension. |
627 | | SExtension(const EType pType) : |
628 | 0 | Type(pType) {} |
629 | | |
630 | 0 | virtual ~SExtension() = default; |
631 | | }; |
632 | | |
633 | | #ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC |
634 | | |
635 | | /// \struct SCompression_Open3DGC |
636 | | /// Compression of mesh data using Open3DGC algorithm. |
637 | | struct SCompression_Open3DGC : public SExtension { |
638 | | using SExtension::Type; |
639 | | |
640 | | std::string Buffer; ///< ID of "buffer" used for storing compressed data. |
641 | | size_t Offset; ///< Offset in "bufferView" where compressed data are stored. |
642 | | size_t Count; ///< Count of elements in compressed data. Is always equivalent to size in bytes: look comments for "Type" and "Component_Type". |
643 | | bool Binary; ///< If true then "binary" mode is used for coding, if false - "ascii" mode. |
644 | | size_t IndicesCount; ///< Count of indices in mesh. |
645 | | size_t VerticesCount; ///< Count of vertices in mesh. |
646 | | // AttribType::Value Type;///< Is always "SCALAR". |
647 | | // ComponentType Component_Type;///< Is always "ComponentType_UNSIGNED_BYTE" (5121). |
648 | | |
649 | | /// \fn SCompression_Open3DGC |
650 | | /// Constructor. |
651 | | SCompression_Open3DGC() : |
652 | 0 | SExtension(Compression_Open3DGC) { |
653 | | // empty |
654 | 0 | } |
655 | | |
656 | 0 | virtual ~SCompression_Open3DGC() = default; |
657 | | }; |
658 | | #endif |
659 | | |
660 | | std::vector<Primitive> primitives; |
661 | | std::list<SExtension *> Extension; ///< List of extensions used in mesh. |
662 | | |
663 | 0 | Mesh() = default; |
664 | | |
665 | | /// Destructor. |
666 | 0 | ~Mesh() { |
667 | 0 | for (std::list<SExtension *>::iterator it = Extension.begin(), it_end = Extension.end(); it != it_end; it++) { |
668 | 0 | delete *it; |
669 | 0 | }; |
670 | 0 | } |
671 | | |
672 | | /// @brief Get mesh data from JSON-object and place them to root asset. |
673 | | /// \param [in] pJSON_Object - reference to pJSON-object from which data are read. |
674 | | /// \param [out] pAsset_Root - reference to root asset where data will be stored. |
675 | | void Read(Value &pJSON_Object, Asset &pAsset_Root); |
676 | | |
677 | | #ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC |
678 | | /// @brief Decode part of "buffer" which encoded with Open3DGC algorithm. |
679 | | /// \param [in] pCompression_Open3DGC - reference to structure which describe encoded region. |
680 | | /// \param [out] pAsset_Root - reference to root assed where data will be stored. |
681 | | void Decode_O3DGC(const SCompression_Open3DGC &pCompression_Open3DGC, Asset &pAsset_Root); |
682 | | #endif |
683 | | }; |
684 | | |
685 | | struct Node : public Object { |
686 | | std::vector<Ref<Node>> children; |
687 | | std::vector<Ref<Mesh>> meshes; |
688 | | |
689 | | Nullable<mat4> matrix; |
690 | | Nullable<vec3> translation; |
691 | | Nullable<vec4> rotation; |
692 | | Nullable<vec3> scale; |
693 | | |
694 | | Ref<Camera> camera; |
695 | | Ref<Light> light; |
696 | | |
697 | | std::vector<Ref<Node>> skeletons; //!< The ID of skeleton nodes. Each of which is the root of a node hierarchy. |
698 | | Ref<Skin> skin; //!< The ID of the skin referenced by this node. |
699 | | std::string jointName; //!< Name used when this node is a joint in a skin. |
700 | | |
701 | | Ref<Node> parent; //!< This is not part of the glTF specification. Used as a helper. |
702 | | |
703 | 0 | Node() = default; |
704 | | void Read(Value &obj, Asset &r); |
705 | | }; |
706 | | |
707 | | struct Program : public Object { |
708 | | Program() = default; |
709 | | void Read(Value &obj, Asset &r); |
710 | | }; |
711 | | |
712 | | struct Sampler : public Object { |
713 | | SamplerMagFilter magFilter; //!< The texture magnification filter. (required) |
714 | | SamplerMinFilter minFilter; //!< The texture minification filter. (required) |
715 | | SamplerWrap wrapS; //!< The texture wrapping in the S direction. (required) |
716 | | SamplerWrap wrapT; //!< The texture wrapping in the T direction. (required) |
717 | | |
718 | 0 | Sampler() = default; |
719 | | void Read(Value &obj, Asset &r); |
720 | | void SetDefaults(); |
721 | | }; |
722 | | |
723 | | struct Scene : public Object { |
724 | | std::vector<Ref<Node>> nodes; |
725 | | |
726 | 0 | Scene() = default; |
727 | | void Read(Value &obj, Asset &r); |
728 | | }; |
729 | | |
730 | | struct Shader : public Object { |
731 | | Shader() = default; |
732 | | void Read(Value &obj, Asset &r); |
733 | | }; |
734 | | |
735 | | struct Skin : public Object { |
736 | | Nullable<mat4> bindShapeMatrix; //!< Floating-point 4x4 transformation matrix stored in column-major order. |
737 | | Ref<Accessor> inverseBindMatrices; //!< The ID of the accessor containing the floating-point 4x4 inverse-bind matrices. |
738 | | std::vector<Ref<Node>> jointNames; //!< Joint names of the joints (nodes with a jointName property) in this skin. |
739 | | std::string name; //!< The user-defined name of this object. |
740 | | |
741 | 0 | Skin() = default; |
742 | | void Read(Value &obj, Asset &r); |
743 | | }; |
744 | | |
745 | | struct Technique : public Object { |
746 | | struct Parameters { |
747 | | }; |
748 | | |
749 | | struct States { |
750 | | }; |
751 | | |
752 | | struct Functions { |
753 | | }; |
754 | | |
755 | | Technique() = default; |
756 | | void Read(Value &obj, Asset &r); |
757 | | }; |
758 | | |
759 | | //! A texture and its sampler. |
760 | | struct Texture : public Object { |
761 | | Ref<Sampler> sampler; //!< The ID of the sampler used by this texture. (required) |
762 | | Ref<Image> source; //!< The ID of the image used by this texture. (required) |
763 | | |
764 | 0 | Texture() = default; |
765 | | void Read(Value &obj, Asset &r); |
766 | | }; |
767 | | |
768 | | //! A light (from KHR_materials_common extension) |
769 | | struct Light : public Object { |
770 | | enum Type { |
771 | | Type_undefined, |
772 | | Type_ambient, |
773 | | Type_directional, |
774 | | Type_point, |
775 | | Type_spot |
776 | | }; |
777 | | |
778 | | Type type; |
779 | | vec4 color; |
780 | | float distance; |
781 | | float constantAttenuation; |
782 | | float linearAttenuation; |
783 | | float quadraticAttenuation; |
784 | | float falloffAngle; |
785 | | float falloffExponent; |
786 | | |
787 | 0 | Light() = default; |
788 | | void Read(Value &obj, Asset &r); |
789 | | void SetDefaults(); |
790 | | }; |
791 | | |
792 | | struct Animation : public Object { |
793 | | struct AnimSampler { |
794 | | std::string id; //!< The ID of this sampler. |
795 | | std::string input; //!< The ID of a parameter in this animation to use as key-frame input. |
796 | | std::string interpolation; //!< Type of interpolation algorithm to use between key-frames. |
797 | | std::string output; //!< The ID of a parameter in this animation to use as key-frame output. |
798 | | }; |
799 | | |
800 | | struct AnimChannel { |
801 | | std::string sampler; //!< The ID of one sampler present in the containing animation's samplers property. |
802 | | |
803 | | struct AnimTarget { |
804 | | Ref<Node> id; //!< The ID of the node to animate. |
805 | | std::string path; //!< The name of property of the node to animate ("translation", "rotation", or "scale"). |
806 | | } target; |
807 | | }; |
808 | | |
809 | | struct AnimParameters { |
810 | | Ref<Accessor> TIME; //!< Accessor reference to a buffer storing a array of floating point scalar values. |
811 | | Ref<Accessor> rotation; //!< Accessor reference to a buffer storing a array of four-component floating-point vectors. |
812 | | Ref<Accessor> scale; //!< Accessor reference to a buffer storing a array of three-component floating-point vectors. |
813 | | Ref<Accessor> translation; //!< Accessor reference to a buffer storing a array of three-component floating-point vectors. |
814 | | }; |
815 | | |
816 | | std::vector<AnimChannel> Channels; //!< Connect the output values of the key-frame animation to a specific node in the hierarchy. |
817 | | AnimParameters Parameters; //!< The samplers that interpolate between the key-frames. |
818 | | std::vector<AnimSampler> Samplers; //!< The parameterized inputs representing the key-frame data. |
819 | | |
820 | 0 | Animation() = default; |
821 | | void Read(Value &obj, Asset &r); |
822 | | }; |
823 | | |
824 | | //! Base class for LazyDict that acts as an interface |
825 | | class LazyDictBase { |
826 | | public: |
827 | 518 | virtual ~LazyDictBase() = default; |
828 | | |
829 | | virtual void AttachToDocument(Document &doc) = 0; |
830 | | virtual void DetachFromDocument() = 0; |
831 | | |
832 | | #if !defined(ASSIMP_BUILD_NO_EXPORT) |
833 | | virtual void WriteObjects(AssetWriter &writer) = 0; |
834 | | #endif |
835 | | }; |
836 | | |
837 | | template <class T> |
838 | | class LazyDict; |
839 | | |
840 | | //! (Implemented in glTFAssetWriter.h) |
841 | | template <class T> |
842 | | void WriteLazyDict(LazyDict<T> &d, AssetWriter &w); |
843 | | |
844 | | //! Manages lazy loading of the glTF top-level objects, and keeps a reference to them by ID |
845 | | //! It is the owner the loaded objects, so when it is destroyed it also deletes them |
846 | | template <class T> |
847 | | class LazyDict : public LazyDictBase { |
848 | | friend class Asset; |
849 | | friend class AssetWriter; |
850 | | |
851 | | typedef typename std::gltf_unordered_map<std::string, unsigned int> Dict; |
852 | | |
853 | | std::vector<T *> mObjs; //! The read objects |
854 | | Dict mObjsById; //! The read objects accessible by id |
855 | | const char *mDictId; //! ID of the dictionary object |
856 | | const char *mExtId; //! ID of the extension defining the dictionary |
857 | | Value *mDict; //! JSON dictionary object |
858 | | Asset &mAsset; //! The asset instance |
859 | | |
860 | | void AttachToDocument(Document &doc); |
861 | | void DetachFromDocument(); |
862 | | |
863 | | #if !defined(ASSIMP_BUILD_NO_EXPORT) |
864 | 0 | void WriteObjects(AssetWriter &writer) { WriteLazyDict<T>(*this, writer); } Unexecuted instantiation: glTF::LazyDict<glTF::Accessor>::WriteObjects(glTF::AssetWriter&) Unexecuted instantiation: glTF::LazyDict<glTF::Animation>::WriteObjects(glTF::AssetWriter&) Unexecuted instantiation: glTF::LazyDict<glTF::Buffer>::WriteObjects(glTF::AssetWriter&) Unexecuted instantiation: glTF::LazyDict<glTF::BufferView>::WriteObjects(glTF::AssetWriter&) Unexecuted instantiation: glTF::LazyDict<glTF::Camera>::WriteObjects(glTF::AssetWriter&) Unexecuted instantiation: glTF::LazyDict<glTF::Image>::WriteObjects(glTF::AssetWriter&) Unexecuted instantiation: glTF::LazyDict<glTF::Material>::WriteObjects(glTF::AssetWriter&) Unexecuted instantiation: glTF::LazyDict<glTF::Mesh>::WriteObjects(glTF::AssetWriter&) Unexecuted instantiation: glTF::LazyDict<glTF::Node>::WriteObjects(glTF::AssetWriter&) Unexecuted instantiation: glTF::LazyDict<glTF::Sampler>::WriteObjects(glTF::AssetWriter&) Unexecuted instantiation: glTF::LazyDict<glTF::Scene>::WriteObjects(glTF::AssetWriter&) Unexecuted instantiation: glTF::LazyDict<glTF::Skin>::WriteObjects(glTF::AssetWriter&) Unexecuted instantiation: glTF::LazyDict<glTF::Texture>::WriteObjects(glTF::AssetWriter&) Unexecuted instantiation: glTF::LazyDict<glTF::Light>::WriteObjects(glTF::AssetWriter&) |
865 | | #endif |
866 | | |
867 | | Ref<T> Add(T *obj); |
868 | | |
869 | | public: |
870 | | LazyDict(Asset &asset, const char *dictId, const char *extId = nullptr); |
871 | | ~LazyDict(); |
872 | | |
873 | | Ref<T> Get(const char *id); |
874 | | Ref<T> Get(unsigned int i); |
875 | 0 | Ref<T> Get(const std::string &pID) { return Get(pID.c_str()); } |
876 | | |
877 | | Ref<T> Create(const char *id); |
878 | 0 | Ref<T> Create(const std::string &id) { return Create(id.c_str()); } Unexecuted instantiation: glTF::LazyDict<glTF::BufferView>::Create(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) Unexecuted instantiation: glTF::LazyDict<glTF::Accessor>::Create(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) Unexecuted instantiation: glTF::LazyDict<glTF::Sampler>::Create(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) Unexecuted instantiation: glTF::LazyDict<glTF::Texture>::Create(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) Unexecuted instantiation: glTF::LazyDict<glTF::Image>::Create(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) Unexecuted instantiation: glTF::LazyDict<glTF::Material>::Create(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) Unexecuted instantiation: glTF::LazyDict<glTF::Buffer>::Create(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) Unexecuted instantiation: glTF::LazyDict<glTF::Skin>::Create(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) Unexecuted instantiation: glTF::LazyDict<glTF::Mesh>::Create(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) Unexecuted instantiation: glTF::LazyDict<glTF::Node>::Create(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) Unexecuted instantiation: glTF::LazyDict<glTF::Animation>::Create(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) |
879 | | |
880 | 0 | inline unsigned int Size() const { return unsigned(mObjs.size()); } Unexecuted instantiation: glTF::LazyDict<glTF::Buffer>::Size() const Unexecuted instantiation: glTF::LazyDict<glTF::Node>::Size() const Unexecuted instantiation: glTF::LazyDict<glTF::Material>::Size() const Unexecuted instantiation: glTF::LazyDict<glTF::Mesh>::Size() const Unexecuted instantiation: glTF::LazyDict<glTF::Camera>::Size() const Unexecuted instantiation: glTF::LazyDict<glTF::Light>::Size() const Unexecuted instantiation: glTF::LazyDict<glTF::Image>::Size() const |
881 | | |
882 | 0 | inline T &operator[](size_t i) { return *mObjs[i]; } Unexecuted instantiation: glTF::LazyDict<glTF::Material>::operator[](unsigned long) Unexecuted instantiation: glTF::LazyDict<glTF::Mesh>::operator[](unsigned long) Unexecuted instantiation: glTF::LazyDict<glTF::Camera>::operator[](unsigned long) Unexecuted instantiation: glTF::LazyDict<glTF::Light>::operator[](unsigned long) Unexecuted instantiation: glTF::LazyDict<glTF::Image>::operator[](unsigned long) |
883 | | }; |
884 | | |
885 | | struct AssetMetadata { |
886 | | std::string copyright; //!< A copyright message suitable for display to credit the content creator. |
887 | | std::string generator; //!< Tool that generated this glTF model.Useful for debugging. |
888 | | bool premultipliedAlpha; //!< Specifies if the shaders were generated with premultiplied alpha. (default: false) |
889 | | |
890 | | struct { |
891 | | std::string api; //!< Specifies the target rendering API (default: "WebGL") |
892 | | std::string version; //!< Specifies the target rendering API (default: "1.0.3") |
893 | | } profile; //!< Specifies the target rendering API and version, e.g., WebGL 1.0.3. (default: {}) |
894 | | |
895 | | std::string version; //!< The glTF format version (should be 1.0) |
896 | | |
897 | | void Read(Document &doc); |
898 | | |
899 | | AssetMetadata() : |
900 | 37 | premultipliedAlpha(false) { |
901 | 37 | } |
902 | | |
903 | 0 | operator bool() const { return version.size() && version[0] == '1'; } |
904 | | }; |
905 | | |
906 | | // |
907 | | // glTF Asset class |
908 | | // |
909 | | |
910 | | //! Root object for a glTF asset |
911 | | class Asset { |
912 | | using IdMap = std::gltf_unordered_map<std::string, int>; |
913 | | |
914 | | template <class T> |
915 | | friend class LazyDict; |
916 | | friend struct Buffer; // To access OpenFile |
917 | | friend class AssetWriter; |
918 | | |
919 | | private: |
920 | | IOSystem *mIOSystem; |
921 | | |
922 | | std::string mCurrentAssetDir; |
923 | | |
924 | | size_t mSceneLength; |
925 | | size_t mBodyOffset, mBodyLength; |
926 | | |
927 | | std::vector<LazyDictBase *> mDicts; |
928 | | |
929 | | IdMap mUsedIds; |
930 | | |
931 | | Ref<Buffer> mBodyBuffer; |
932 | | |
933 | | Asset(Asset &); |
934 | | Asset &operator=(const Asset &); |
935 | | |
936 | | public: |
937 | | //! Keeps info about the enabled extensions |
938 | | struct Extensions { |
939 | | bool KHR_binary_glTF; |
940 | | bool KHR_materials_common; |
941 | | |
942 | | } extensionsUsed; |
943 | | |
944 | | AssetMetadata asset; |
945 | | |
946 | | // Dictionaries for each type of object |
947 | | |
948 | | LazyDict<Accessor> accessors; |
949 | | LazyDict<Animation> animations; |
950 | | LazyDict<Buffer> buffers; |
951 | | LazyDict<BufferView> bufferViews; |
952 | | LazyDict<Camera> cameras; |
953 | | LazyDict<Image> images; |
954 | | LazyDict<Material> materials; |
955 | | LazyDict<Mesh> meshes; |
956 | | LazyDict<Node> nodes; |
957 | | LazyDict<Sampler> samplers; |
958 | | LazyDict<Scene> scenes; |
959 | | LazyDict<Skin> skins; |
960 | | LazyDict<Texture> textures; |
961 | | |
962 | | LazyDict<Light> lights; // KHR_materials_common ext |
963 | | |
964 | | Ref<Scene> scene; |
965 | | |
966 | | public: |
967 | | Asset(IOSystem *io = nullptr) : |
968 | 37 | mIOSystem(io), |
969 | 37 | asset(), |
970 | 37 | accessors(*this, "accessors"), |
971 | 37 | animations(*this, "animations"), |
972 | 37 | buffers(*this, "buffers"), |
973 | 37 | bufferViews(*this, "bufferViews"), |
974 | 37 | cameras(*this, "cameras"), |
975 | 37 | images(*this, "images"), |
976 | 37 | materials(*this, "materials"), |
977 | 37 | meshes(*this, "meshes"), |
978 | 37 | nodes(*this, "nodes"), |
979 | 37 | samplers(*this, "samplers"), |
980 | 37 | scenes(*this, "scenes"), |
981 | 37 | skins(*this, "skins"), |
982 | 37 | textures(*this, "textures"), |
983 | 37 | lights(*this, "lights", "KHR_materials_common") { |
984 | 37 | memset(&extensionsUsed, 0, sizeof(extensionsUsed)); |
985 | 37 | } |
986 | | |
987 | | //! Main function |
988 | | void Load(const std::string &file, bool isBinary = false); |
989 | | |
990 | | //! Enables the "KHR_binary_glTF" extension on the asset |
991 | | void SetAsBinary(); |
992 | | |
993 | | //! Search for an available name, starting from the given strings |
994 | | std::string FindUniqueID(const std::string &str, const char *suffix); |
995 | | |
996 | 0 | Ref<Buffer> GetBodyBuffer() { return mBodyBuffer; } |
997 | | |
998 | | private: |
999 | | void ReadBinaryHeader(IOStream &stream); |
1000 | | |
1001 | | void ReadExtensionsUsed(Document &doc); |
1002 | | |
1003 | | IOStream *OpenFile(const std::string &path, const char *mode, bool absolute = false); |
1004 | | }; |
1005 | | |
1006 | | } // namespace glTF |
1007 | | |
1008 | | // Include the implementation of the methods |
1009 | | #include "glTFAsset.inl" |
1010 | | |
1011 | | #endif // ASSIMP_BUILD_NO_GLTF_IMPORTER |
1012 | | |
1013 | | #endif // GLTFASSET_H_INC |