/src/assimp/code/PostProcessing/DeboneProcess.h
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1 | | /* |
2 | | Open Asset Import Library (assimp) |
3 | | ---------------------------------------------------------------------- |
4 | | |
5 | | Copyright (c) 2006-2025, assimp team |
6 | | |
7 | | All rights reserved. |
8 | | |
9 | | Redistribution and use of this software in source and binary forms, |
10 | | with or without modification, are permitted provided that the |
11 | | following conditions are met: |
12 | | |
13 | | * Redistributions of source code must retain the above |
14 | | copyright notice, this list of conditions and the |
15 | | following disclaimer. |
16 | | |
17 | | * Redistributions in binary form must reproduce the above |
18 | | copyright notice, this list of conditions and the |
19 | | following disclaimer in the documentation and/or other |
20 | | materials provided with the distribution. |
21 | | |
22 | | * Neither the name of the assimp team, nor the names of its |
23 | | contributors may be used to endorse or promote products |
24 | | derived from this software without specific prior |
25 | | written permission of the assimp team. |
26 | | |
27 | | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
28 | | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
29 | | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
30 | | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
31 | | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
32 | | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
33 | | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
34 | | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
35 | | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
36 | | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
37 | | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
38 | | |
39 | | ---------------------------------------------------------------------- |
40 | | */ |
41 | | |
42 | | /** Defines a post processing step to limit the number of bones affecting a single vertex. */ |
43 | | #ifndef AI_DEBONEPROCESS_H_INC |
44 | | #define AI_DEBONEPROCESS_H_INC |
45 | | |
46 | | #include "Common/BaseProcess.h" |
47 | | |
48 | | #include <assimp/mesh.h> |
49 | | #include <assimp/scene.h> |
50 | | |
51 | | #include <vector> |
52 | | #include <utility> |
53 | | |
54 | | #// Forward declarations |
55 | | class DeboneTest; |
56 | | |
57 | | namespace Assimp { |
58 | | |
59 | | #if (!defined AI_DEBONE_THRESHOLD) |
60 | | # define AI_DEBONE_THRESHOLD 1.0f |
61 | | #endif // !! AI_DEBONE_THRESHOLD |
62 | | |
63 | | // --------------------------------------------------------------------------- |
64 | | /** This post processing step removes bones nearly losslessly or according to |
65 | | * a configured threshold. In order to remove the bone, the primitives affected by |
66 | | * the bone are split from the mesh. The split off (new) mesh is boneless. At any |
67 | | * point in time, bones without affect upon a given mesh are to be removed. |
68 | | */ |
69 | | class DeboneProcess final : public BaseProcess { |
70 | | public: |
71 | | DeboneProcess(); |
72 | 1.12k | ~DeboneProcess() override = default; |
73 | | |
74 | | // ------------------------------------------------------------------- |
75 | | /** Returns whether the processing step is present in the given flag. |
76 | | * @param pFlags The processing flags the importer was called with. |
77 | | * A bitwise combination of #aiPostProcessSteps. |
78 | | * @return true if the process is present in this flag fields, |
79 | | * false if not. |
80 | | */ |
81 | | bool IsActive( unsigned int pFlags) const override; |
82 | | |
83 | | // ------------------------------------------------------------------- |
84 | | /** Called prior to ExecuteOnScene(). |
85 | | * The function is a request to the process to update its configuration |
86 | | * basing on the Importer's configuration property list. |
87 | | */ |
88 | | void SetupProperties(const Importer* pImp) override; |
89 | | |
90 | | protected: |
91 | | // ------------------------------------------------------------------- |
92 | | /** Executes the post processing step on the given imported data. |
93 | | * At the moment a process is not supposed to fail. |
94 | | * @param pScene The imported data to work at. |
95 | | */ |
96 | | void Execute( aiScene* pScene) override; |
97 | | |
98 | | // ------------------------------------------------------------------- |
99 | | /** Counts bones total/removable in a given mesh. |
100 | | * @param pMesh The mesh to process. |
101 | | */ |
102 | | bool ConsiderMesh( const aiMesh* pMesh); |
103 | | |
104 | | /// Splits the given mesh by bone count. |
105 | | /// @param pMesh the Mesh to split. Is not changed at all, but might be superfluous in case it was split. |
106 | | /// @param poNewMeshes Array of submeshes created in the process. Empty if splitting was not necessary. |
107 | | void SplitMesh(const aiMesh* pMesh, std::vector< std::pair< aiMesh*,const aiBone* > >& poNewMeshes) const; |
108 | | |
109 | | /// Recursively updates the node's mesh list to account for the changed mesh list |
110 | | void UpdateNode(aiNode* pNode) const; |
111 | | |
112 | | // ------------------------------------------------------------------- |
113 | | // Apply transformation to a mesh |
114 | | void ApplyTransform(aiMesh* mesh, const aiMatrix4x4& mat)const; |
115 | | |
116 | | public: |
117 | | /** Number of bones present in the scene. */ |
118 | | unsigned int mNumBones; |
119 | | unsigned int mNumBonesCanDoWithout; |
120 | | |
121 | | float mThreshold; |
122 | | bool mAllOrNone; |
123 | | |
124 | | /// Per mesh index: Array of indices of the new submeshes. |
125 | | std::vector< std::vector< std::pair< unsigned int,aiNode* > > > mSubMeshIndices; |
126 | | }; |
127 | | |
128 | | } // end of namespace Assimp |
129 | | |
130 | | #endif // AI_DEBONEPROCESS_H_INC |