Coverage Report

Created: 2025-12-05 06:25

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/src/assimp/code/PostProcessing/MakeVerboseFormat.h
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2025, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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  copyright notice, this list of conditions and the
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  following disclaimer.
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* Redistributions in binary form must reproduce the above
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  copyright notice, this list of conditions and the
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  following disclaimer in the documentation and/or other
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  materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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  contributors may be used to endorse or promote products
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  derived from this software without specific prior
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  written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Defines a post processing step to bring a given scene
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 into the verbose format that is expected by most postprocess steps.
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 This is the inverse of the "JoinIdenticalVertices" step. */
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#ifndef AI_MAKEVERBOSEFORMAT_H_INC
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#define AI_MAKEVERBOSEFORMAT_H_INC
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#include "Common/BaseProcess.h"
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struct aiMesh;
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namespace Assimp {
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// ---------------------------------------------------------------------------
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/** MakeVerboseFormatProcess: Class to convert an asset to the verbose
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 *  format which is expected by most postprocess steps.
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 *
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 * This is the inverse of what the "JoinIdenticalVertices" step is doing.
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 * This step has no official flag (since it wouldn't make sense to run it
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 * during import). It is intended for applications intending to modify the
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 * returned aiScene. After this step has been executed, they can execute
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 * other postprocess steps on the data. The code might also be useful to
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 * quickly adapt code that doesn't result in a verbose representation of
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 * the scene data.
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 * The step has been added because it was required by the viewer, however
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 * it has been moved to the main library since others might find it
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 * useful, too. */
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class ASSIMP_API_WINONLY MakeVerboseFormatProcess : public BaseProcess {
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public:
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    // -------------------------------------------------------------------
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    /// The default class constructor / destructor.
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    MakeVerboseFormatProcess() = default;
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    ~MakeVerboseFormatProcess() override = default;
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    // -------------------------------------------------------------------
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    /** Returns whether the processing step is present in the given flag field.
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    * @param pFlags The processing flags the importer was called with. A bitwise
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    *   combination of #aiPostProcessSteps.
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    * @return true if the process is present in this flag fields, false if not */
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    bool IsActive( unsigned int /*pFlags*/ ) const  override
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    {
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        // NOTE: There is no direct flag that corresponds to
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        // this postprocess step.
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        return false;
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    }
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    // -------------------------------------------------------------------
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    /** Executes the post processing step on the given imported data.
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    * At the moment a process is not supposed to fail.
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    * @param pScene The imported data to work at. */
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    void Execute( aiScene* pScene) override;
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public:
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    // -------------------------------------------------------------------
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    /** Checks whether the scene is already in verbose format.
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    * @param pScene The data to check.
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    * @return true if the scene is already in verbose format. */
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    static bool IsVerboseFormat(const aiScene* pScene);
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private:
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    //! Apply the postprocess step to a given submesh
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    bool MakeVerboseFormat (aiMesh* pcMesh);
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};
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} // end of namespace Assimp
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#endif // !!AI_KILLNORMALPROCESS_H_INC