/src/assimp/code/AssetLib/X/XFileExporter.cpp
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1 | | /* |
2 | | Open Asset Import Library (assimp) |
3 | | ---------------------------------------------------------------------- |
4 | | |
5 | | Copyright (c) 2006-2024, assimp team |
6 | | |
7 | | |
8 | | All rights reserved. |
9 | | |
10 | | Redistribution and use of this software in source and binary forms, |
11 | | with or without modification, are permitted provided that the |
12 | | following conditions are met: |
13 | | |
14 | | * Redistributions of source code must retain the above |
15 | | copyright notice, this list of conditions and the |
16 | | following disclaimer. |
17 | | |
18 | | * Redistributions in binary form must reproduce the above |
19 | | copyright notice, this list of conditions and the |
20 | | following disclaimer in the documentation and/or other |
21 | | materials provided with the distribution. |
22 | | |
23 | | * Neither the name of the assimp team, nor the names of its |
24 | | contributors may be used to endorse or promote products |
25 | | derived from this software without specific prior |
26 | | written permission of the assimp team. |
27 | | |
28 | | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
29 | | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
30 | | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
31 | | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
32 | | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
33 | | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
34 | | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
35 | | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
36 | | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
37 | | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
38 | | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
39 | | |
40 | | @author: Richard Steffen, 2014 |
41 | | ---------------------------------------------------------------------- |
42 | | */ |
43 | | |
44 | | |
45 | | #ifndef ASSIMP_BUILD_NO_EXPORT |
46 | | #ifndef ASSIMP_BUILD_NO_X_EXPORTER |
47 | | |
48 | | #include "AssetLib/X/XFileExporter.h" |
49 | | #include "PostProcessing/ConvertToLHProcess.h" |
50 | | |
51 | | #include <assimp/Bitmap.h> |
52 | | #include <assimp/BaseImporter.h> |
53 | | #include <assimp/fast_atof.h> |
54 | | #include <assimp/SceneCombiner.h> |
55 | | #include <assimp/DefaultIOSystem.h> |
56 | | #include <assimp/Exceptional.h> |
57 | | #include <assimp/IOSystem.hpp> |
58 | | #include <assimp/scene.h> |
59 | | #include <assimp/light.h> |
60 | | |
61 | | #include <ctime> |
62 | | #include <set> |
63 | | #include <memory> |
64 | | |
65 | | using namespace Assimp; |
66 | | |
67 | | namespace Assimp |
68 | | { |
69 | | |
70 | | // ------------------------------------------------------------------------------------------------ |
71 | | // Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp |
72 | | void ExportSceneXFile(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties) |
73 | 0 | { |
74 | 0 | std::string path = DefaultIOSystem::absolutePath(std::string(pFile)); |
75 | 0 | std::string file = DefaultIOSystem::completeBaseName(std::string(pFile)); |
76 | | |
77 | | // create/copy Properties |
78 | 0 | ExportProperties props(*pProperties); |
79 | | |
80 | | // set standard properties if not set |
81 | 0 | if (!props.HasPropertyBool(AI_CONFIG_EXPORT_XFILE_64BIT)) props.SetPropertyBool(AI_CONFIG_EXPORT_XFILE_64BIT, false); |
82 | | |
83 | | // invoke the exporter |
84 | 0 | XFileExporter iDoTheExportThing( pScene, pIOSystem, path, file, &props); |
85 | |
|
86 | 0 | if (iDoTheExportThing.mOutput.fail()) { |
87 | 0 | throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile)); |
88 | 0 | } |
89 | | |
90 | | // we're still here - export successfully completed. Write result to the given IOSYstem |
91 | 0 | std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt")); |
92 | 0 | if (outfile == nullptr) { |
93 | 0 | throw DeadlyExportError("could not open output .x file: " + std::string(pFile)); |
94 | 0 | } |
95 | | |
96 | | // XXX maybe use a small wrapper around IOStream that behaves like std::stringstream in order to avoid the extra copy. |
97 | 0 | outfile->Write( iDoTheExportThing.mOutput.str().c_str(), static_cast<size_t>(iDoTheExportThing.mOutput.tellp()),1); |
98 | 0 | } |
99 | | |
100 | | } // end of namespace Assimp |
101 | | |
102 | | |
103 | | // ------------------------------------------------------------------------------------------------ |
104 | | // Constructor for a specific scene to export |
105 | | XFileExporter::XFileExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file, const ExportProperties* pProperties) |
106 | | : mProperties(pProperties), |
107 | | mIOSystem(pIOSystem), |
108 | | mPath(path), |
109 | | mFile(file), |
110 | | mScene(pScene), |
111 | | mSceneOwned(false), |
112 | | endstr("\n") |
113 | 0 | { |
114 | | // make sure that all formatting happens using the standard, C locale and not the user's current locale |
115 | 0 | mOutput.imbue( std::locale("C") ); |
116 | 0 | mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION); |
117 | | |
118 | | // start writing |
119 | 0 | WriteFile(); |
120 | 0 | } |
121 | | |
122 | | // ------------------------------------------------------------------------------------------------ |
123 | | // Destructor |
124 | | XFileExporter::~XFileExporter() |
125 | 0 | { |
126 | 0 | if(mSceneOwned) { |
127 | 0 | delete mScene; |
128 | 0 | } |
129 | 0 | } |
130 | | |
131 | | // ------------------------------------------------------------------------------------------------ |
132 | | // Starts writing the contents |
133 | | void XFileExporter::WriteFile() |
134 | 0 | { |
135 | | // note, that all realnumber values must be comma separated in x files |
136 | 0 | mOutput.setf(std::ios::fixed); |
137 | 0 | mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION); // precision for ai_real |
138 | | |
139 | | // entry of writing the file |
140 | 0 | WriteHeader(); |
141 | |
|
142 | 0 | mOutput << startstr << "Frame DXCC_ROOT {" << endstr; |
143 | 0 | PushTag(); |
144 | |
|
145 | 0 | aiMatrix4x4 I; // identity |
146 | 0 | WriteFrameTransform(I); |
147 | |
|
148 | 0 | WriteNode(mScene->mRootNode); |
149 | 0 | PopTag(); |
150 | |
|
151 | 0 | mOutput << startstr << "}" << endstr; |
152 | |
|
153 | 0 | } |
154 | | |
155 | | // ------------------------------------------------------------------------------------------------ |
156 | | // Writes the asset header |
157 | | void XFileExporter::WriteHeader() |
158 | 0 | { |
159 | 0 | if (mProperties->GetPropertyBool(AI_CONFIG_EXPORT_XFILE_64BIT) == true) |
160 | 0 | mOutput << startstr << "xof 0303txt 0064" << endstr; |
161 | 0 | else |
162 | 0 | mOutput << startstr << "xof 0303txt 0032" << endstr; |
163 | 0 | mOutput << endstr; |
164 | 0 | mOutput << startstr << "template Frame {" << endstr; |
165 | 0 | PushTag(); |
166 | 0 | mOutput << startstr << "<3d82ab46-62da-11cf-ab39-0020af71e433>" << endstr; |
167 | 0 | mOutput << startstr << "[...]" << endstr; |
168 | 0 | PopTag(); |
169 | 0 | mOutput << startstr << "}" << endstr; |
170 | 0 | mOutput << endstr; |
171 | 0 | mOutput << startstr << "template Matrix4x4 {" << endstr; |
172 | 0 | PushTag(); |
173 | 0 | mOutput << startstr << "<f6f23f45-7686-11cf-8f52-0040333594a3>" << endstr; |
174 | 0 | mOutput << startstr << "array FLOAT matrix[16];" << endstr; |
175 | 0 | PopTag(); |
176 | 0 | mOutput << startstr << "}" << endstr; |
177 | 0 | mOutput << endstr; |
178 | 0 | mOutput << startstr << "template FrameTransformMatrix {" << endstr; |
179 | 0 | PushTag(); |
180 | 0 | mOutput << startstr << "<f6f23f41-7686-11cf-8f52-0040333594a3>" << endstr; |
181 | 0 | mOutput << startstr << "Matrix4x4 frameMatrix;" << endstr; |
182 | 0 | PopTag(); |
183 | 0 | mOutput << startstr << "}" << endstr; |
184 | 0 | mOutput << endstr; |
185 | 0 | mOutput << startstr << "template Vector {" << endstr; |
186 | 0 | PushTag(); |
187 | 0 | mOutput << startstr << "<3d82ab5e-62da-11cf-ab39-0020af71e433>" << endstr; |
188 | 0 | mOutput << startstr << "FLOAT x;" << endstr; |
189 | 0 | mOutput << startstr << "FLOAT y;" << endstr; |
190 | 0 | mOutput << startstr << "FLOAT z;" << endstr; |
191 | 0 | PopTag(); |
192 | 0 | mOutput << startstr << "}" << endstr; |
193 | 0 | mOutput << endstr; |
194 | 0 | mOutput << startstr << "template MeshFace {" << endstr; |
195 | 0 | PushTag(); |
196 | 0 | mOutput << startstr << "<3d82ab5f-62da-11cf-ab39-0020af71e433>" << endstr; |
197 | 0 | mOutput << startstr << "DWORD nFaceVertexIndices;" << endstr; |
198 | 0 | mOutput << startstr << "array DWORD faceVertexIndices[nFaceVertexIndices];" << endstr; |
199 | 0 | PopTag(); |
200 | 0 | mOutput << startstr << "}" << endstr; |
201 | 0 | mOutput << endstr; |
202 | 0 | mOutput << startstr << "template Mesh {" << endstr; |
203 | 0 | PushTag(); |
204 | 0 | mOutput << startstr << "<3d82ab44-62da-11cf-ab39-0020af71e433>" << endstr; |
205 | 0 | mOutput << startstr << "DWORD nVertices;" << endstr; |
206 | 0 | mOutput << startstr << "array Vector vertices[nVertices];" << endstr; |
207 | 0 | mOutput << startstr << "DWORD nFaces;" << endstr; |
208 | 0 | mOutput << startstr << "array MeshFace faces[nFaces];" << endstr; |
209 | 0 | mOutput << startstr << "[...]" << endstr; |
210 | 0 | PopTag(); |
211 | 0 | mOutput << startstr << "}" << endstr; |
212 | 0 | mOutput << endstr; |
213 | 0 | mOutput << startstr << "template MeshNormals {" << endstr; |
214 | 0 | PushTag(); |
215 | 0 | mOutput << startstr << "<f6f23f43-7686-11cf-8f52-0040333594a3>" << endstr; |
216 | 0 | mOutput << startstr << "DWORD nNormals;" << endstr; |
217 | 0 | mOutput << startstr << "array Vector normals[nNormals];" << endstr; |
218 | 0 | mOutput << startstr << "DWORD nFaceNormals;" << endstr; |
219 | 0 | mOutput << startstr << "array MeshFace faceNormals[nFaceNormals];" << endstr; |
220 | 0 | PopTag(); |
221 | 0 | mOutput << startstr << "}" << endstr; |
222 | 0 | mOutput << endstr; |
223 | 0 | mOutput << startstr << "template Coords2d {" << endstr; |
224 | 0 | PushTag(); |
225 | 0 | mOutput << startstr << "<f6f23f44-7686-11cf-8f52-0040333594a3>" << endstr; |
226 | 0 | mOutput << startstr << "FLOAT u;" << endstr; |
227 | 0 | mOutput << startstr << "FLOAT v;" << endstr; |
228 | 0 | PopTag(); |
229 | 0 | mOutput << startstr << "}" << endstr; |
230 | 0 | mOutput << endstr; |
231 | 0 | mOutput << startstr << "template MeshTextureCoords {" << endstr; |
232 | 0 | PushTag(); |
233 | 0 | mOutput << startstr << "<f6f23f40-7686-11cf-8f52-0040333594a3>" << endstr; |
234 | 0 | mOutput << startstr << "DWORD nTextureCoords;" << endstr; |
235 | 0 | mOutput << startstr << "array Coords2d textureCoords[nTextureCoords];" << endstr; |
236 | 0 | PopTag(); |
237 | 0 | mOutput << startstr << "}" << endstr; |
238 | 0 | mOutput << endstr; |
239 | 0 | mOutput << startstr << "template ColorRGBA {" << endstr; |
240 | 0 | PushTag(); |
241 | 0 | mOutput << startstr << "<35ff44e0-6c7c-11cf-8f52-0040333594a3>" << endstr; |
242 | 0 | mOutput << startstr << "FLOAT red;" << endstr; |
243 | 0 | mOutput << startstr << "FLOAT green;" << endstr; |
244 | 0 | mOutput << startstr << "FLOAT blue;" << endstr; |
245 | 0 | mOutput << startstr << "FLOAT alpha;" << endstr; |
246 | 0 | PopTag(); |
247 | 0 | mOutput << startstr << "}" << endstr; |
248 | 0 | mOutput << endstr; |
249 | 0 | mOutput << startstr << "template IndexedColor {" << endstr; |
250 | 0 | PushTag(); |
251 | 0 | mOutput << startstr << "<1630b820-7842-11cf-8f52-0040333594a3>" << endstr; |
252 | 0 | mOutput << startstr << "DWORD index;" << endstr; |
253 | 0 | mOutput << startstr << "ColorRGBA indexColor;" << endstr; |
254 | 0 | PopTag(); |
255 | 0 | mOutput << startstr << "}" << endstr; |
256 | 0 | mOutput << endstr; |
257 | 0 | mOutput << startstr << "template MeshVertexColors {" << endstr; |
258 | 0 | PushTag(); |
259 | 0 | mOutput << startstr << "<1630b821-7842-11cf-8f52-0040333594a3>" << endstr; |
260 | 0 | mOutput << startstr << "DWORD nVertexColors;" << endstr; |
261 | 0 | mOutput << startstr << "array IndexedColor vertexColors[nVertexColors];" << endstr; |
262 | 0 | PopTag(); |
263 | 0 | mOutput << startstr << "}" << endstr; |
264 | 0 | mOutput << endstr; |
265 | 0 | mOutput << startstr << "template VertexElement {" << endstr; |
266 | 0 | PushTag(); |
267 | 0 | mOutput << startstr << "<f752461c-1e23-48f6-b9f8-8350850f336f>" << endstr; |
268 | 0 | mOutput << startstr << "DWORD Type;" << endstr; |
269 | 0 | mOutput << startstr << "DWORD Method;" << endstr; |
270 | 0 | mOutput << startstr << "DWORD Usage;" << endstr; |
271 | 0 | mOutput << startstr << "DWORD UsageIndex;" << endstr; |
272 | 0 | PopTag(); |
273 | 0 | mOutput << startstr << "}" << endstr; |
274 | 0 | mOutput << endstr; |
275 | 0 | mOutput << startstr << "template DeclData {" << endstr; |
276 | 0 | PushTag(); |
277 | 0 | mOutput << startstr << "<bf22e553-292c-4781-9fea-62bd554bdd93>" << endstr; |
278 | 0 | mOutput << startstr << "DWORD nElements;" << endstr; |
279 | 0 | mOutput << startstr << "array VertexElement Elements[nElements];" << endstr; |
280 | 0 | mOutput << startstr << "DWORD nDWords;" << endstr; |
281 | 0 | mOutput << startstr << "array DWORD data[nDWords];" << endstr; |
282 | 0 | PopTag(); |
283 | 0 | mOutput << startstr << "}" << endstr; |
284 | 0 | mOutput << endstr; |
285 | 0 | } |
286 | | |
287 | | |
288 | | // Writes the material setup |
289 | | void XFileExporter::WriteFrameTransform(aiMatrix4x4& m) |
290 | 0 | { |
291 | 0 | mOutput << startstr << "FrameTransformMatrix {" << endstr << " "; |
292 | 0 | PushTag(); |
293 | 0 | mOutput << startstr << m.a1 << ", " << m.b1 << ", " << m.c1 << ", " << m.d1 << "," << endstr; |
294 | 0 | mOutput << startstr << m.a2 << ", " << m.b2 << ", " << m.c2 << ", " << m.d2 << "," << endstr; |
295 | 0 | mOutput << startstr << m.a3 << ", " << m.b3 << ", " << m.c3 << ", " << m.d3 << "," << endstr; |
296 | 0 | mOutput << startstr << m.a4 << ", " << m.b4 << ", " << m.c4 << ", " << m.d4 << ";;" << endstr; |
297 | 0 | PopTag(); |
298 | 0 | mOutput << startstr << "}" << endstr << endstr; |
299 | 0 | } |
300 | | |
301 | | |
302 | | // ------------------------------------------------------------------------------------------------ |
303 | | // Recursively writes the given node |
304 | | void XFileExporter::WriteNode( aiNode* pNode) |
305 | 0 | { |
306 | 0 | if (pNode->mName.length==0) |
307 | 0 | { |
308 | 0 | std::stringstream ss; |
309 | 0 | ss << "Node_" << pNode; |
310 | 0 | pNode->mName.Set(ss.str()); |
311 | 0 | } |
312 | 0 | mOutput << startstr << "Frame " << toXFileString(pNode->mName) << " {" << endstr; |
313 | |
|
314 | 0 | PushTag(); |
315 | |
|
316 | 0 | aiMatrix4x4 m = pNode->mTransformation; |
317 | |
|
318 | 0 | WriteFrameTransform(m); |
319 | |
|
320 | 0 | for (size_t i = 0; i < pNode->mNumMeshes; ++i) |
321 | 0 | WriteMesh(mScene->mMeshes[pNode->mMeshes[i]]); |
322 | | |
323 | | // recursive call the Nodes |
324 | 0 | for (size_t i = 0; i < pNode->mNumChildren; ++i) |
325 | 0 | WriteNode(pNode->mChildren[i]); |
326 | |
|
327 | 0 | PopTag(); |
328 | |
|
329 | 0 | mOutput << startstr << "}" << endstr << endstr; |
330 | 0 | } |
331 | | |
332 | | void XFileExporter::WriteMesh(aiMesh* mesh) |
333 | 0 | { |
334 | 0 | mOutput << startstr << "Mesh " << toXFileString(mesh->mName) << "_mShape" << " {" << endstr; |
335 | |
|
336 | 0 | PushTag(); |
337 | | |
338 | | // write all the vertices |
339 | 0 | mOutput << startstr << mesh->mNumVertices << ";" << endstr; |
340 | 0 | for (size_t a = 0; a < mesh->mNumVertices; a++) |
341 | 0 | { |
342 | 0 | aiVector3D &v = mesh->mVertices[a]; |
343 | 0 | mOutput << startstr << v[0] << ";"<< v[1] << ";" << v[2] << ";"; |
344 | 0 | if (a < mesh->mNumVertices - 1) |
345 | 0 | mOutput << "," << endstr; |
346 | 0 | else |
347 | 0 | mOutput << ";" << endstr; |
348 | 0 | } |
349 | | |
350 | | // write all the faces |
351 | 0 | mOutput << startstr << mesh->mNumFaces << ";" << endstr; |
352 | 0 | for( size_t a = 0; a < mesh->mNumFaces; ++a ) |
353 | 0 | { |
354 | 0 | const aiFace& face = mesh->mFaces[a]; |
355 | 0 | mOutput << startstr << face.mNumIndices << ";"; |
356 | | // must be counter clockwise triangle |
357 | | //for(int b = face.mNumIndices - 1; b >= 0 ; --b) |
358 | 0 | for(size_t b = 0; b < face.mNumIndices ; ++b) |
359 | 0 | { |
360 | 0 | mOutput << face.mIndices[b]; |
361 | | //if (b > 0) |
362 | 0 | if (b<face.mNumIndices-1) |
363 | 0 | mOutput << ","; |
364 | 0 | else |
365 | 0 | mOutput << ";"; |
366 | 0 | } |
367 | |
|
368 | 0 | if (a < mesh->mNumFaces - 1) |
369 | 0 | mOutput << "," << endstr; |
370 | 0 | else |
371 | 0 | mOutput << ";" << endstr; |
372 | 0 | } |
373 | |
|
374 | 0 | mOutput << endstr; |
375 | |
|
376 | 0 | if (mesh->HasTextureCoords(0)) |
377 | 0 | { |
378 | 0 | const aiMaterial* mat = mScene->mMaterials[mesh->mMaterialIndex]; |
379 | 0 | aiString relpath; |
380 | 0 | mat->Get(_AI_MATKEY_TEXTURE_BASE, aiTextureType_DIFFUSE, 0, relpath); |
381 | |
|
382 | 0 | mOutput << startstr << "MeshMaterialList {" << endstr; |
383 | 0 | PushTag(); |
384 | 0 | mOutput << startstr << "1;" << endstr; // number of materials |
385 | 0 | mOutput << startstr << mesh->mNumFaces << ";" << endstr; // number of faces |
386 | 0 | mOutput << startstr; |
387 | 0 | for( size_t a = 0; a < mesh->mNumFaces; ++a ) |
388 | 0 | { |
389 | 0 | mOutput << "0"; // the material index |
390 | 0 | if (a < mesh->mNumFaces - 1) |
391 | 0 | mOutput << ", "; |
392 | 0 | else |
393 | 0 | mOutput << ";" << endstr; |
394 | 0 | } |
395 | 0 | mOutput << startstr << "Material {" << endstr; |
396 | 0 | PushTag(); |
397 | 0 | mOutput << startstr << "1.0; 1.0; 1.0; 1.000000;;" << endstr; |
398 | 0 | mOutput << startstr << "1.000000;" << endstr; // power |
399 | 0 | mOutput << startstr << "0.000000; 0.000000; 0.000000;;" << endstr; // specularity |
400 | 0 | mOutput << startstr << "0.000000; 0.000000; 0.000000;;" << endstr; // emission |
401 | 0 | mOutput << startstr << "TextureFilename { \""; |
402 | |
|
403 | 0 | writePath(relpath); |
404 | |
|
405 | 0 | mOutput << "\"; }" << endstr; |
406 | 0 | PopTag(); |
407 | 0 | mOutput << startstr << "}" << endstr; |
408 | 0 | PopTag(); |
409 | 0 | mOutput << startstr << "}" << endstr; |
410 | 0 | } |
411 | | |
412 | | // write normals (every vertex has one) |
413 | 0 | if (mesh->HasNormals()) |
414 | 0 | { |
415 | 0 | mOutput << endstr << startstr << "MeshNormals {" << endstr; |
416 | 0 | mOutput << startstr << mesh->mNumVertices << ";" << endstr; |
417 | 0 | for (size_t a = 0; a < mesh->mNumVertices; a++) |
418 | 0 | { |
419 | 0 | aiVector3D &v = mesh->mNormals[a]; |
420 | | // because we have a LHS and also changed wth winding, we need to invert the normals again |
421 | 0 | mOutput << startstr << -v[0] << ";"<< -v[1] << ";" << -v[2] << ";"; |
422 | 0 | if (a < mesh->mNumVertices - 1) |
423 | 0 | mOutput << "," << endstr; |
424 | 0 | else |
425 | 0 | mOutput << ";" << endstr; |
426 | 0 | } |
427 | |
|
428 | 0 | mOutput << startstr << mesh->mNumFaces << ";" << endstr; |
429 | 0 | for (size_t a = 0; a < mesh->mNumFaces; a++) |
430 | 0 | { |
431 | 0 | const aiFace& face = mesh->mFaces[a]; |
432 | 0 | mOutput << startstr << face.mNumIndices << ";"; |
433 | | |
434 | | //for(int b = face.mNumIndices-1; b >= 0 ; --b) |
435 | 0 | for(size_t b = 0; b < face.mNumIndices ; ++b) |
436 | 0 | { |
437 | 0 | mOutput << face.mIndices[b]; |
438 | | //if (b > 0) |
439 | 0 | if (b<face.mNumIndices-1) |
440 | 0 | mOutput << ","; |
441 | 0 | else |
442 | 0 | mOutput << ";"; |
443 | 0 | } |
444 | |
|
445 | 0 | if (a < mesh->mNumFaces-1) |
446 | 0 | mOutput << "," << endstr; |
447 | 0 | else |
448 | 0 | mOutput << ";" << endstr; |
449 | 0 | } |
450 | 0 | mOutput << startstr << "}" << endstr; |
451 | 0 | } |
452 | | |
453 | | // write texture UVs if available |
454 | 0 | if (mesh->HasTextureCoords(0)) |
455 | 0 | { |
456 | 0 | mOutput << endstr << startstr << "MeshTextureCoords {" << endstr; |
457 | 0 | mOutput << startstr << mesh->mNumVertices << ";" << endstr; |
458 | 0 | for (size_t a = 0; a < mesh->mNumVertices; a++) |
459 | | //for (int a = (int)mesh->mNumVertices-1; a >=0 ; a--) |
460 | 0 | { |
461 | 0 | aiVector3D& uv = mesh->mTextureCoords[0][a]; // uv of first uv layer for the vertex |
462 | 0 | mOutput << startstr << uv.x << ";" << uv.y; |
463 | 0 | if (a < mesh->mNumVertices-1) |
464 | | //if (a >0 ) |
465 | 0 | mOutput << ";," << endstr; |
466 | 0 | else |
467 | 0 | mOutput << ";;" << endstr; |
468 | 0 | } |
469 | 0 | mOutput << startstr << "}" << endstr; |
470 | 0 | } |
471 | | |
472 | | // write color channel if available |
473 | 0 | if (mesh->HasVertexColors(0)) |
474 | 0 | { |
475 | 0 | mOutput << endstr << startstr << "MeshVertexColors {" << endstr; |
476 | 0 | mOutput << startstr << mesh->mNumVertices << ";" << endstr; |
477 | 0 | for (size_t a = 0; a < mesh->mNumVertices; a++) |
478 | 0 | { |
479 | 0 | aiColor4D& mColors = mesh->mColors[0][a]; // color of first vertex color set for the vertex |
480 | 0 | mOutput << startstr << a << ";" << mColors.r << ";" << mColors.g << ";" << mColors.b << ";" << mColors.a << ";;"; |
481 | 0 | if (a < mesh->mNumVertices-1) |
482 | 0 | mOutput << "," << endstr; |
483 | 0 | else |
484 | 0 | mOutput << ";" << endstr; |
485 | 0 | } |
486 | 0 | mOutput << startstr << "}" << endstr; |
487 | 0 | } |
488 | | /* |
489 | | else |
490 | | { |
491 | | mOutput << endstr << startstr << "MeshVertexColors {" << endstr; |
492 | | mOutput << startstr << mesh->mNumVertices << ";" << endstr; |
493 | | for (size_t a = 0; a < mesh->mNumVertices; a++) |
494 | | { |
495 | | aiColor4D* mColors = mesh->mColors[a]; |
496 | | mOutput << startstr << a << ";0.500000;0.000000;0.000000;0.500000;;"; |
497 | | if (a < mesh->mNumVertices-1) |
498 | | mOutput << "," << endstr; |
499 | | else |
500 | | mOutput << ";" << endstr; |
501 | | } |
502 | | mOutput << startstr << "}" << endstr; |
503 | | } |
504 | | */ |
505 | 0 | PopTag(); |
506 | 0 | mOutput << startstr << "}" << endstr << endstr; |
507 | |
|
508 | 0 | } |
509 | | |
510 | | std::string XFileExporter::toXFileString(aiString &name) |
511 | 0 | { |
512 | 0 | std::string pref = ""; // node name prefix to prevent unexpected start of string |
513 | 0 | std::string str = pref + std::string(name.C_Str()); |
514 | 0 | for (int i=0; i < (int) str.length(); ++i) |
515 | 0 | { |
516 | 0 | if ((str[i] >= '0' && str[i] <= '9') || // 0-9 |
517 | 0 | (str[i] >= 'A' && str[i] <= 'Z') || // A-Z |
518 | 0 | (str[i] >= 'a' && str[i] <= 'z')) // a-z |
519 | 0 | continue; |
520 | 0 | str[i] = '_'; |
521 | 0 | } |
522 | 0 | return str; |
523 | 0 | } |
524 | | |
525 | | void XFileExporter::writePath(const aiString &path) |
526 | 0 | { |
527 | 0 | std::string str = std::string(path.C_Str()); |
528 | 0 | BaseImporter::ConvertUTF8toISO8859_1(str); |
529 | |
|
530 | 0 | while( str.find( "\\\\") != std::string::npos) |
531 | 0 | str.replace( str.find( "\\\\"), 2, "\\"); |
532 | |
|
533 | 0 | while (str.find('\\') != std::string::npos) |
534 | 0 | str.replace(str.find('\\'), 1, "/"); |
535 | |
|
536 | 0 | mOutput << str; |
537 | |
|
538 | 0 | } |
539 | | |
540 | | #endif |
541 | | #endif |