/src/assimp/code/PostProcessing/TriangulateProcess.h
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1 | | /* |
2 | | Open Asset Import Library (assimp) |
3 | | ---------------------------------------------------------------------- |
4 | | |
5 | | Copyright (c) 2006-2024, assimp team |
6 | | |
7 | | |
8 | | All rights reserved. |
9 | | |
10 | | Redistribution and use of this software in source and binary forms, |
11 | | with or without modification, are permitted provided that the |
12 | | following conditions are met: |
13 | | |
14 | | * Redistributions of source code must retain the above |
15 | | copyright notice, this list of conditions and the |
16 | | following disclaimer. |
17 | | |
18 | | * Redistributions in binary form must reproduce the above |
19 | | copyright notice, this list of conditions and the |
20 | | following disclaimer in the documentation and/or other |
21 | | materials provided with the distribution. |
22 | | |
23 | | * Neither the name of the assimp team, nor the names of its |
24 | | contributors may be used to endorse or promote products |
25 | | derived from this software without specific prior |
26 | | written permission of the assimp team. |
27 | | |
28 | | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
29 | | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
30 | | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
31 | | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
32 | | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
33 | | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
34 | | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
35 | | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
36 | | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
37 | | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
38 | | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
39 | | |
40 | | ---------------------------------------------------------------------- |
41 | | */ |
42 | | |
43 | | /** @file Defines a post processing step to triangulate all faces |
44 | | with more than three vertices. |
45 | | */ |
46 | | #ifndef AI_TRIANGULATEPROCESS_H_INC |
47 | | #define AI_TRIANGULATEPROCESS_H_INC |
48 | | |
49 | | #include "Common/BaseProcess.h" |
50 | | |
51 | | struct aiMesh; |
52 | | |
53 | | class TriangulateProcessTest; |
54 | | |
55 | | namespace Assimp { |
56 | | |
57 | | // --------------------------------------------------------------------------- |
58 | | /** The TriangulateProcess splits up all faces with more than three indices |
59 | | * into triangles. You usually want this to happen because the graphics cards |
60 | | * need their data as triangles. |
61 | | */ |
62 | | class ASSIMP_API TriangulateProcess : public BaseProcess { |
63 | | public: |
64 | | // ------------------------------------------------------------------- |
65 | | /// The default class constructor / destructor. |
66 | 33 | TriangulateProcess() = default; |
67 | | ~TriangulateProcess() override = default; |
68 | | |
69 | | // ------------------------------------------------------------------- |
70 | | /** Returns whether the processing step is present in the given flag field. |
71 | | * @param pFlags The processing flags the importer was called with. A bitwise |
72 | | * combination of #aiPostProcessSteps. |
73 | | * @return true if the process is present in this flag fields, false if not. |
74 | | */ |
75 | | bool IsActive( unsigned int pFlags) const override; |
76 | | |
77 | | // ------------------------------------------------------------------- |
78 | | /** Executes the post processing step on the given imported data. |
79 | | * At the moment a process is not supposed to fail. |
80 | | * @param pScene The imported data to work at. |
81 | | */ |
82 | | void Execute( aiScene* pScene) override; |
83 | | |
84 | | // ------------------------------------------------------------------- |
85 | | /** Triangulates the given mesh. |
86 | | * @param pMesh The mesh to triangulate. |
87 | | */ |
88 | | bool TriangulateMesh( aiMesh* pMesh); |
89 | | }; |
90 | | |
91 | | } // end of namespace Assimp |
92 | | |
93 | | #endif // AI_TRIANGULATEPROCESS_H_INC |