/src/assimp/code/AssetLib/3MF/XmlSerializer.cpp
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1 | | /* |
2 | | Open Asset Import Library (assimp) |
3 | | ---------------------------------------------------------------------- |
4 | | |
5 | | Copyright (c) 2006-2025, assimp team |
6 | | |
7 | | All rights reserved. |
8 | | |
9 | | Redistribution and use of this software in source and binary forms, |
10 | | with or without modification, are permitted provided that the |
11 | | following conditions are met: |
12 | | |
13 | | * Redistributions of source code must retain the above |
14 | | copyright notice, this list of conditions and the |
15 | | following disclaimer. |
16 | | |
17 | | * Redistributions in binary form must reproduce the above |
18 | | copyright notice, this list of conditions and the |
19 | | following disclaimer in the documentation and/or other |
20 | | materials provided with the distribution. |
21 | | |
22 | | * Neither the name of the assimp team, nor the names of its |
23 | | contributors may be used to endorse or promote products |
24 | | derived from this software without specific prior |
25 | | written permission of the assimp team. |
26 | | |
27 | | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
28 | | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
29 | | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
30 | | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
31 | | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
32 | | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
33 | | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
34 | | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
35 | | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
36 | | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
37 | | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
38 | | |
39 | | ---------------------------------------------------------------------- |
40 | | */ |
41 | | #include "XmlSerializer.h" |
42 | | #include "D3MFOpcPackage.h" |
43 | | #include "3MFXmlTags.h" |
44 | | #include "3MFTypes.h" |
45 | | #include <assimp/scene.h> |
46 | | |
47 | | #include <utility> |
48 | | |
49 | | namespace Assimp { |
50 | | namespace D3MF { |
51 | | |
52 | | static constexpr int IdNotSet = -1; |
53 | | |
54 | | namespace { |
55 | | |
56 | | static constexpr size_t ColRGBA_Len = 9; |
57 | | static constexpr size_t ColRGB_Len = 7; |
58 | | |
59 | | // format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1) |
60 | 0 | bool validateColorString(const std::string color) { |
61 | 0 | const size_t len = color.size(); |
62 | 0 | if (ColRGBA_Len != len && ColRGB_Len != len) { |
63 | 0 | return false; |
64 | 0 | } |
65 | | |
66 | 0 | return true; |
67 | 0 | } |
68 | | |
69 | 0 | aiFace ReadTriangle(XmlNode &node, int &texId0, int &texId1, int &texId2) { |
70 | 0 | aiFace face; |
71 | |
|
72 | 0 | face.mNumIndices = 3; |
73 | 0 | face.mIndices = new unsigned int[face.mNumIndices]; |
74 | 0 | face.mIndices[0] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v1).as_string())); |
75 | 0 | face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string())); |
76 | 0 | face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string())); |
77 | |
|
78 | 0 | texId0 = texId1 = texId2 = IdNotSet; |
79 | 0 | XmlParser::getIntAttribute(node, XmlTag::p1, texId0); |
80 | 0 | XmlParser::getIntAttribute(node, XmlTag::p2, texId1); |
81 | 0 | XmlParser::getIntAttribute(node, XmlTag::p3, texId2); |
82 | |
|
83 | 0 | return face; |
84 | 0 | } |
85 | | |
86 | 0 | aiVector3D ReadVertex(XmlNode &node) { |
87 | 0 | aiVector3D vertex; |
88 | 0 | vertex.x = ai_strtof(node.attribute(XmlTag::x).as_string(), nullptr); |
89 | 0 | vertex.y = ai_strtof(node.attribute(XmlTag::y).as_string(), nullptr); |
90 | 0 | vertex.z = ai_strtof(node.attribute(XmlTag::z).as_string(), nullptr); |
91 | |
|
92 | 0 | return vertex; |
93 | 0 | } |
94 | | |
95 | 0 | bool getNodeAttribute(const XmlNode &node, const std::string &attribute, std::string &value) { |
96 | 0 | pugi::xml_attribute objectAttribute = node.attribute(attribute.c_str()); |
97 | 0 | if (!objectAttribute.empty()) { |
98 | 0 | value = objectAttribute.as_string(); |
99 | 0 | return true; |
100 | 0 | } |
101 | | |
102 | 0 | return false; |
103 | 0 | } |
104 | | |
105 | 0 | bool getNodeAttribute(const XmlNode &node, const std::string &attribute, int &value) { |
106 | 0 | std::string strValue; |
107 | 0 | const bool ret = getNodeAttribute(node, attribute, strValue); |
108 | 0 | if (ret) { |
109 | 0 | value = std::atoi(strValue.c_str()); |
110 | 0 | return true; |
111 | 0 | } |
112 | | |
113 | 0 | return false; |
114 | 0 | } |
115 | | |
116 | 0 | aiMatrix4x4 parseTransformMatrix(const std::string& matrixStr) { |
117 | | // split the string |
118 | 0 | std::vector<float> numbers; |
119 | 0 | std::string currentNumber; |
120 | 0 | for (char c : matrixStr) { |
121 | 0 | if (c == ' ') { |
122 | 0 | if (!currentNumber.empty()) { |
123 | 0 | float f = std::stof(currentNumber); |
124 | 0 | numbers.push_back(f); |
125 | 0 | currentNumber.clear(); |
126 | 0 | } |
127 | 0 | } else { |
128 | 0 | currentNumber.push_back(c); |
129 | 0 | } |
130 | 0 | } |
131 | 0 | if (!currentNumber.empty()) { |
132 | 0 | const float f = std::stof(currentNumber); |
133 | 0 | numbers.push_back(f); |
134 | 0 | } |
135 | |
|
136 | 0 | aiMatrix4x4 transformMatrix; |
137 | 0 | transformMatrix.a1 = numbers[0]; |
138 | 0 | transformMatrix.b1 = numbers[1]; |
139 | 0 | transformMatrix.c1 = numbers[2]; |
140 | 0 | transformMatrix.d1 = 0; |
141 | |
|
142 | 0 | transformMatrix.a2 = numbers[3]; |
143 | 0 | transformMatrix.b2 = numbers[4]; |
144 | 0 | transformMatrix.c2 = numbers[5]; |
145 | 0 | transformMatrix.d2 = 0; |
146 | |
|
147 | 0 | transformMatrix.a3 = numbers[6]; |
148 | 0 | transformMatrix.b3 = numbers[7]; |
149 | 0 | transformMatrix.c3 = numbers[8]; |
150 | 0 | transformMatrix.d3 = 0; |
151 | |
|
152 | 0 | transformMatrix.a4 = numbers[9]; |
153 | 0 | transformMatrix.b4 = numbers[10]; |
154 | 0 | transformMatrix.c4 = numbers[11]; |
155 | 0 | transformMatrix.d4 = 1; |
156 | |
|
157 | 0 | return transformMatrix; |
158 | 0 | } |
159 | | |
160 | 0 | bool parseColor(const std::string &color, aiColor4D &diffuse) { |
161 | 0 | if (color.empty()) { |
162 | 0 | return false; |
163 | 0 | } |
164 | | |
165 | 0 | if (!validateColorString(color)) { |
166 | 0 | return false; |
167 | 0 | } |
168 | | |
169 | 0 | if ('#' != color[0]) { |
170 | 0 | return false; |
171 | 0 | } |
172 | | |
173 | 0 | char r[3] = { color[1], color[2], '\0' }; |
174 | 0 | diffuse.r = static_cast<ai_real>(strtol(r, nullptr, 16)) / ai_real(255.0); |
175 | |
|
176 | 0 | char g[3] = { color[3], color[4], '\0' }; |
177 | 0 | diffuse.g = static_cast<ai_real>(strtol(g, nullptr, 16)) / ai_real(255.0); |
178 | |
|
179 | 0 | char b[3] = { color[5], color[6], '\0' }; |
180 | 0 | diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0); |
181 | 0 | const size_t len = color.size(); |
182 | 0 | if (ColRGB_Len == len) { |
183 | 0 | return true; |
184 | 0 | } |
185 | | |
186 | 0 | char a[3] = { color[7], color[8], '\0' }; |
187 | 0 | diffuse.a = static_cast<ai_real>(strtol(a, nullptr, 16)) / ai_real(255.0); |
188 | |
|
189 | 0 | return true; |
190 | 0 | } |
191 | | |
192 | 0 | void assignDiffuseColor(XmlNode &node, aiMaterial *mat) { |
193 | 0 | const char *color = node.attribute(XmlTag::basematerials_displaycolor).as_string(); |
194 | 0 | aiColor4D diffuse; |
195 | 0 | if (parseColor(color, diffuse)) { |
196 | 0 | mat->AddProperty<aiColor4D>(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE); |
197 | 0 | } |
198 | 0 | } |
199 | | |
200 | | } // namespace |
201 | | |
202 | | XmlSerializer::XmlSerializer(XmlParser &xmlParser) : |
203 | 0 | mResourcesDictionnary(), |
204 | 0 | mMeshCount(0), |
205 | 0 | mXmlParser(xmlParser) { |
206 | | // empty |
207 | 0 | } |
208 | | |
209 | 0 | XmlSerializer::~XmlSerializer() { |
210 | 0 | for (auto &it : mResourcesDictionnary) { |
211 | 0 | delete it.second; |
212 | 0 | } |
213 | 0 | } |
214 | | |
215 | 0 | void XmlSerializer::ImportXml(aiScene *scene) { |
216 | 0 | if (nullptr == scene) { |
217 | 0 | return; |
218 | 0 | } |
219 | | |
220 | 0 | scene->mRootNode = new aiNode(XmlTag::RootTag); |
221 | 0 | XmlNode node = mXmlParser.getRootNode().child(XmlTag::model); |
222 | 0 | if (node.empty()) { |
223 | 0 | return; |
224 | 0 | } |
225 | | |
226 | 0 | XmlNode resNode = node.child(XmlTag::resources); |
227 | 0 | for (auto ¤tNode : resNode.children()) { |
228 | 0 | const std::string currentNodeName = currentNode.name(); |
229 | 0 | if (currentNodeName == XmlTag::texture_2d) { |
230 | 0 | ReadEmbeddecTexture(currentNode); |
231 | 0 | } else if (currentNodeName == XmlTag::texture_group) { |
232 | 0 | ReadTextureGroup(currentNode); |
233 | 0 | } else if (currentNodeName == XmlTag::object) { |
234 | 0 | ReadObject(currentNode); |
235 | 0 | } else if (currentNodeName == XmlTag::basematerials) { |
236 | 0 | ReadBaseMaterials(currentNode); |
237 | 0 | } else if (currentNodeName == XmlTag::meta) { |
238 | 0 | ReadMetadata(currentNode); |
239 | 0 | } else if (currentNodeName == XmlTag::colorgroup) { |
240 | 0 | ReadColorGroup(currentNode); |
241 | 0 | } |
242 | 0 | } |
243 | 0 | StoreMaterialsInScene(scene); |
244 | 0 | XmlNode buildNode = node.child(XmlTag::build); |
245 | 0 | if (buildNode.empty()) { |
246 | 0 | return; |
247 | 0 | } |
248 | | |
249 | 0 | for (auto ¤tNode : buildNode.children()) { |
250 | 0 | const std::string currentNodeName = currentNode.name(); |
251 | 0 | if (currentNodeName == XmlTag::item) { |
252 | 0 | int objectId = IdNotSet; |
253 | 0 | std::string transformationMatrixStr; |
254 | 0 | aiMatrix4x4 transformationMatrix; |
255 | 0 | getNodeAttribute(currentNode, D3MF::XmlTag::objectid, objectId); |
256 | 0 | bool hasTransform = getNodeAttribute(currentNode, D3MF::XmlTag::transform, transformationMatrixStr); |
257 | |
|
258 | 0 | auto it = mResourcesDictionnary.find(objectId); |
259 | 0 | if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) { |
260 | 0 | Object *obj = static_cast<Object *>(it->second); |
261 | 0 | if (hasTransform) { |
262 | 0 | transformationMatrix = parseTransformMatrix(transformationMatrixStr); |
263 | 0 | } |
264 | |
|
265 | 0 | addObjectToNode(scene->mRootNode, obj, transformationMatrix); |
266 | 0 | } |
267 | 0 | } |
268 | 0 | } |
269 | | |
270 | | // import the metadata |
271 | 0 | if (!mMetaData.empty()) { |
272 | 0 | const size_t numMeta = mMetaData.size(); |
273 | 0 | scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta)); |
274 | 0 | for (size_t i = 0; i < numMeta; ++i) { |
275 | 0 | aiString val(mMetaData[i].value); |
276 | 0 | scene->mMetaData->Set(static_cast<unsigned int>(i), mMetaData[i].name, val); |
277 | 0 | } |
278 | 0 | } |
279 | | |
280 | | // import the meshes, materials are already stored |
281 | 0 | scene->mNumMeshes = static_cast<unsigned int>(mMeshCount); |
282 | 0 | if (scene->mNumMeshes != 0) { |
283 | 0 | scene->mMeshes = new aiMesh *[scene->mNumMeshes](); |
284 | 0 | for (auto &it : mResourcesDictionnary) { |
285 | 0 | if (it.second->getType() == ResourceType::RT_Object) { |
286 | 0 | Object *obj = static_cast<Object *>(it.second); |
287 | 0 | ai_assert(nullptr != obj); |
288 | 0 | for (unsigned int i = 0; i < obj->mMeshes.size(); ++i) { |
289 | 0 | scene->mMeshes[obj->mMeshIndex[i]] = obj->mMeshes[i]; |
290 | 0 | } |
291 | 0 | } |
292 | 0 | } |
293 | 0 | } |
294 | 0 | } |
295 | | |
296 | 0 | void XmlSerializer::addObjectToNode(aiNode *parent, Object *obj, aiMatrix4x4 nodeTransform) { |
297 | 0 | ai_assert(nullptr != obj); |
298 | |
|
299 | 0 | aiNode *sceneNode = new aiNode(obj->mName); |
300 | 0 | sceneNode->mNumMeshes = static_cast<unsigned int>(obj->mMeshes.size()); |
301 | 0 | sceneNode->mMeshes = new unsigned int[sceneNode->mNumMeshes]; |
302 | 0 | std::copy(obj->mMeshIndex.begin(), obj->mMeshIndex.end(), sceneNode->mMeshes); |
303 | |
|
304 | 0 | sceneNode->mTransformation = nodeTransform; |
305 | 0 | if (nullptr != parent) { |
306 | 0 | parent->addChildren(1, &sceneNode); |
307 | 0 | } |
308 | |
|
309 | 0 | for (Assimp::D3MF::Component c : obj->mComponents) { |
310 | 0 | auto it = mResourcesDictionnary.find(c.mObjectId); |
311 | 0 | if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) { |
312 | 0 | addObjectToNode(sceneNode, static_cast<Object *>(it->second), c.mTransformation); |
313 | 0 | } |
314 | 0 | } |
315 | 0 | } |
316 | | |
317 | 0 | void XmlSerializer::ReadObject(XmlNode &node) { |
318 | 0 | int id = IdNotSet, pid = IdNotSet, pindex = IdNotSet; |
319 | 0 | bool hasId = getNodeAttribute(node, XmlTag::id, id); |
320 | 0 | if (!hasId) { |
321 | 0 | return; |
322 | 0 | } |
323 | | |
324 | 0 | bool hasPid = getNodeAttribute(node, XmlTag::pid, pid); |
325 | 0 | bool hasPindex = getNodeAttribute(node, XmlTag::pindex, pindex); |
326 | |
|
327 | 0 | Object *obj = new Object(id); |
328 | 0 | for (XmlNode ¤tNode : node.children()) { |
329 | 0 | const std::string currentName = currentNode.name(); |
330 | 0 | if (currentName == D3MF::XmlTag::mesh) { |
331 | 0 | auto mesh = ReadMesh(currentNode); |
332 | 0 | mesh->mName.Set(ai_to_string(id)); |
333 | |
|
334 | 0 | if (hasPid) { |
335 | 0 | auto it = mResourcesDictionnary.find(pid); |
336 | 0 | if (hasPindex && it != mResourcesDictionnary.end()) { |
337 | 0 | if (it->second->getType() == ResourceType::RT_BaseMaterials) { |
338 | 0 | BaseMaterials *materials = static_cast<BaseMaterials *>(it->second); |
339 | 0 | mesh->mMaterialIndex = materials->mMaterialIndex[pindex]; |
340 | 0 | } else if (it->second->getType() == ResourceType::RT_Texture2DGroup) { |
341 | 0 | Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second); |
342 | 0 | if (mesh->mTextureCoords[0] == nullptr) { |
343 | 0 | mesh->mNumUVComponents[0] = 2; |
344 | 0 | for (unsigned int i = 1; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) { |
345 | 0 | mesh->mNumUVComponents[i] = 0; |
346 | 0 | } |
347 | |
|
348 | 0 | const std::string name = ai_to_string(group->mTexId); |
349 | 0 | for (size_t i = 0; i < mMaterials.size(); ++i) { |
350 | 0 | if (name == mMaterials[i]->GetName().C_Str()) { |
351 | 0 | mesh->mMaterialIndex = static_cast<unsigned int>(i); |
352 | 0 | } |
353 | 0 | } |
354 | |
|
355 | 0 | mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices]; |
356 | 0 | for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) { |
357 | 0 | mesh->mTextureCoords[0][vertex_idx] = |
358 | 0 | aiVector3D(group->mTex2dCoords[pindex].x, group->mTex2dCoords[pindex].y, 0.0f); |
359 | 0 | } |
360 | 0 | } else { |
361 | 0 | for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) { |
362 | 0 | if (mesh->mTextureCoords[0][vertex_idx].z < 0) { |
363 | | // use default |
364 | 0 | mesh->mTextureCoords[0][vertex_idx] = |
365 | 0 | aiVector3D(group->mTex2dCoords[pindex].x, group->mTex2dCoords[pindex].y, 0.0f); |
366 | 0 | } |
367 | 0 | } |
368 | 0 | } |
369 | 0 | }else if (it->second->getType() == ResourceType::RT_ColorGroup) { |
370 | 0 | if (mesh->mColors[0] == nullptr) { |
371 | 0 | mesh->mColors[0] = new aiColor4D[mesh->mNumVertices]; |
372 | |
|
373 | 0 | ColorGroup *group = static_cast<ColorGroup *>(it->second); |
374 | 0 | for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) { |
375 | 0 | mesh->mColors[0][vertex_idx] = group->mColors[pindex]; |
376 | 0 | } |
377 | 0 | } |
378 | 0 | } |
379 | 0 | } |
380 | 0 | } |
381 | |
|
382 | 0 | obj->mMeshes.push_back(mesh); |
383 | 0 | obj->mMeshIndex.push_back(mMeshCount); |
384 | 0 | mMeshCount++; |
385 | 0 | } else if (currentName == D3MF::XmlTag::components) { |
386 | 0 | for (XmlNode ¤tSubNode : currentNode.children()) { |
387 | 0 | const std::string subNodeName = currentSubNode.name(); |
388 | 0 | if (subNodeName == D3MF::XmlTag::component) { |
389 | 0 | int objectId = IdNotSet; |
390 | 0 | std::string componentTransformStr; |
391 | 0 | aiMatrix4x4 componentTransform; |
392 | 0 | if (getNodeAttribute(currentSubNode, D3MF::XmlTag::transform, componentTransformStr)) { |
393 | 0 | componentTransform = parseTransformMatrix(componentTransformStr); |
394 | 0 | } |
395 | |
|
396 | 0 | if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId)) { |
397 | 0 | obj->mComponents.push_back({ objectId, componentTransform }); |
398 | 0 | } |
399 | 0 | } |
400 | 0 | } |
401 | 0 | } |
402 | 0 | } |
403 | |
|
404 | 0 | mResourcesDictionnary.insert(std::make_pair(id, obj)); |
405 | 0 | } |
406 | | |
407 | 0 | aiMesh *XmlSerializer::ReadMesh(XmlNode &node) { |
408 | 0 | if (node.empty()) { |
409 | 0 | return nullptr; |
410 | 0 | } |
411 | | |
412 | 0 | aiMesh *mesh = new aiMesh(); |
413 | 0 | for (XmlNode ¤tNode : node.children()) { |
414 | 0 | const std::string currentName = currentNode.name(); |
415 | 0 | if (currentName == XmlTag::vertices) { |
416 | 0 | ImportVertices(currentNode, mesh); |
417 | 0 | } else if (currentName == XmlTag::triangles) { |
418 | 0 | ImportTriangles(currentNode, mesh); |
419 | 0 | } |
420 | 0 | } |
421 | |
|
422 | 0 | return mesh; |
423 | 0 | } |
424 | | |
425 | 0 | void XmlSerializer::ReadMetadata(XmlNode &node) { |
426 | 0 | pugi::xml_attribute attribute = node.attribute(D3MF::XmlTag::meta_name); |
427 | 0 | const std::string name = attribute.as_string(); |
428 | 0 | const std::string value = node.value(); |
429 | 0 | if (name.empty()) { |
430 | 0 | return; |
431 | 0 | } |
432 | | |
433 | 0 | MetaEntry entry; |
434 | 0 | entry.name = name; |
435 | 0 | entry.value = value; |
436 | 0 | mMetaData.push_back(entry); |
437 | 0 | } |
438 | | |
439 | 0 | void XmlSerializer::ImportVertices(XmlNode &node, aiMesh *mesh) { |
440 | 0 | ai_assert(nullptr != mesh); |
441 | |
|
442 | 0 | std::vector<aiVector3D> vertices; |
443 | 0 | for (XmlNode ¤tNode : node.children()) { |
444 | 0 | const std::string currentName = currentNode.name(); |
445 | 0 | if (currentName == XmlTag::vertex) { |
446 | 0 | vertices.push_back(ReadVertex(currentNode)); |
447 | 0 | } |
448 | 0 | } |
449 | |
|
450 | 0 | mesh->mNumVertices = static_cast<unsigned int>(vertices.size()); |
451 | 0 | mesh->mVertices = new aiVector3D[mesh->mNumVertices]; |
452 | 0 | std::copy(vertices.begin(), vertices.end(), mesh->mVertices); |
453 | 0 | } |
454 | | |
455 | 0 | void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) { |
456 | 0 | std::vector<aiFace> faces; |
457 | 0 | for (XmlNode ¤tNode : node.children()) { |
458 | 0 | const std::string currentName = currentNode.name(); |
459 | 0 | if (currentName == XmlTag::triangle) { |
460 | 0 | int pid = IdNotSet; |
461 | 0 | bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid); |
462 | |
|
463 | 0 | int pindex[3]; |
464 | 0 | aiFace face = ReadTriangle(currentNode, pindex[0], pindex[1], pindex[2]); |
465 | 0 | if (hasPid && (pindex[0] != IdNotSet || pindex[1] != IdNotSet || pindex[2] != IdNotSet)) { |
466 | 0 | auto it = mResourcesDictionnary.find(pid); |
467 | 0 | if (it != mResourcesDictionnary.end()) { |
468 | 0 | if (it->second->getType() == ResourceType::RT_BaseMaterials) { |
469 | 0 | BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second); |
470 | |
|
471 | 0 | auto update_material = [&](int idx) { |
472 | 0 | if (pindex[idx] != IdNotSet) { |
473 | 0 | mesh->mMaterialIndex = baseMaterials->mMaterialIndex[pindex[idx]]; |
474 | 0 | } |
475 | 0 | }; |
476 | |
|
477 | 0 | update_material(0); |
478 | 0 | update_material(1); |
479 | 0 | update_material(2); |
480 | |
|
481 | 0 | } else if (it->second->getType() == ResourceType::RT_Texture2DGroup) { |
482 | | // Load texture coordinates into mesh, when any |
483 | 0 | Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second); // fix bug |
484 | 0 | if (mesh->mTextureCoords[0] == nullptr) { |
485 | 0 | mesh->mNumUVComponents[0] = 2; |
486 | 0 | for (unsigned int i = 1; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) { |
487 | 0 | mesh->mNumUVComponents[i] = 0; |
488 | 0 | } |
489 | |
|
490 | 0 | const std::string name = ai_to_string(group->mTexId); |
491 | 0 | for (size_t i = 0; i < mMaterials.size(); ++i) { |
492 | 0 | if (name == mMaterials[i]->GetName().C_Str()) { |
493 | 0 | mesh->mMaterialIndex = static_cast<unsigned int>(i); |
494 | 0 | } |
495 | 0 | } |
496 | 0 | mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices]; |
497 | 0 | for (unsigned int vertex_index = 0; vertex_index < mesh->mNumVertices; vertex_index++) { |
498 | 0 | mesh->mTextureCoords[0][vertex_index].z = IdNotSet;//mark not set |
499 | 0 | } |
500 | 0 | } |
501 | |
|
502 | 0 | auto update_texture = [&](int idx) { |
503 | 0 | if (pindex[idx] != IdNotSet) { |
504 | 0 | size_t vertex_index = face.mIndices[idx]; |
505 | 0 | mesh->mTextureCoords[0][vertex_index] = |
506 | 0 | aiVector3D(group->mTex2dCoords[pindex[idx]].x, group->mTex2dCoords[pindex[idx]].y, 0.0f); |
507 | 0 | } |
508 | 0 | }; |
509 | |
|
510 | 0 | update_texture(0); |
511 | 0 | update_texture(1); |
512 | 0 | update_texture(2); |
513 | |
|
514 | 0 | } else if (it->second->getType() == ResourceType::RT_ColorGroup) { |
515 | | // Load vertex color into mesh, when any |
516 | 0 | ColorGroup *group = static_cast<ColorGroup *>(it->second); |
517 | 0 | if (mesh->mColors[0] == nullptr) { |
518 | 0 | mesh->mColors[0] = new aiColor4D[mesh->mNumVertices]; |
519 | 0 | } |
520 | |
|
521 | 0 | auto update_color = [&](int idx) { |
522 | 0 | if (pindex[idx] != IdNotSet) { |
523 | 0 | size_t vertex_index = face.mIndices[idx]; |
524 | 0 | mesh->mColors[0][vertex_index] = group->mColors[pindex[idx]]; |
525 | 0 | } |
526 | 0 | }; |
527 | |
|
528 | 0 | update_color(0); |
529 | 0 | update_color(1); |
530 | 0 | update_color(2); |
531 | 0 | } |
532 | 0 | } |
533 | 0 | } |
534 | |
|
535 | 0 | faces.push_back(face); |
536 | 0 | } |
537 | 0 | } |
538 | |
|
539 | 0 | mesh->mNumFaces = static_cast<unsigned int>(faces.size()); |
540 | 0 | mesh->mFaces = new aiFace[mesh->mNumFaces]; |
541 | 0 | mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; |
542 | |
|
543 | 0 | std::copy(faces.begin(), faces.end(), mesh->mFaces); |
544 | 0 | } |
545 | | |
546 | 0 | void XmlSerializer::ReadBaseMaterials(XmlNode &node) { |
547 | 0 | int id = IdNotSet; |
548 | 0 | if (getNodeAttribute(node, D3MF::XmlTag::id, id)) { |
549 | 0 | BaseMaterials *baseMaterials = new BaseMaterials(id); |
550 | |
|
551 | 0 | for (XmlNode ¤tNode : node.children()) { |
552 | 0 | const std::string currentName = currentNode.name(); |
553 | 0 | if (currentName == XmlTag::basematerials_base) { |
554 | 0 | baseMaterials->mMaterialIndex.push_back(static_cast<unsigned int>(mMaterials.size())); |
555 | 0 | mMaterials.push_back(readMaterialDef(currentNode, id)); |
556 | 0 | } |
557 | 0 | } |
558 | |
|
559 | 0 | mResourcesDictionnary.insert(std::make_pair(id, baseMaterials)); |
560 | 0 | } |
561 | 0 | } |
562 | | |
563 | 0 | void XmlSerializer::ReadEmbeddecTexture(XmlNode &node) { |
564 | 0 | if (node.empty()) { |
565 | 0 | return; |
566 | 0 | } |
567 | | |
568 | 0 | std::string value; |
569 | 0 | EmbeddedTexture *tex2D = nullptr; |
570 | 0 | if (XmlParser::getStdStrAttribute(node, XmlTag::id, value)) { |
571 | 0 | tex2D = new EmbeddedTexture(atoi(value.c_str())); |
572 | 0 | } |
573 | 0 | if (nullptr == tex2D) { |
574 | 0 | return; |
575 | 0 | } |
576 | | |
577 | 0 | if (XmlParser::getStdStrAttribute(node, XmlTag::path, value)) { |
578 | 0 | tex2D->mPath = value; |
579 | 0 | } |
580 | 0 | if (XmlParser::getStdStrAttribute(node, XmlTag::texture_content_type, value)) { |
581 | 0 | tex2D->mContentType = value; |
582 | 0 | } |
583 | 0 | if (XmlParser::getStdStrAttribute(node, XmlTag::texture_tilestyleu, value)) { |
584 | 0 | tex2D->mTilestyleU = value; |
585 | 0 | } |
586 | 0 | if (XmlParser::getStdStrAttribute(node, XmlTag::texture_tilestylev, value)) { |
587 | 0 | tex2D->mTilestyleV = value; |
588 | 0 | } |
589 | 0 | mEmbeddedTextures.emplace_back(tex2D); |
590 | 0 | StoreEmbeddedTexture(tex2D); |
591 | 0 | } |
592 | | |
593 | 0 | void XmlSerializer::StoreEmbeddedTexture(EmbeddedTexture *tex) { |
594 | 0 | aiMaterial *mat = new aiMaterial; |
595 | 0 | aiString s; |
596 | 0 | s.Set(ai_to_string(tex->mId).c_str()); |
597 | 0 | mat->AddProperty(&s, AI_MATKEY_NAME); |
598 | 0 | const std::string name = "*" + tex->mPath; |
599 | 0 | s.Set(name); |
600 | 0 | mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0)); |
601 | |
|
602 | 0 | aiColor3D col; |
603 | 0 | mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_DIFFUSE); |
604 | 0 | mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_AMBIENT); |
605 | 0 | mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_EMISSIVE); |
606 | 0 | mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_SPECULAR); |
607 | 0 | mMaterials.emplace_back(mat); |
608 | 0 | } |
609 | | |
610 | 0 | void XmlSerializer::ReadTextureCoords2D(XmlNode &node, Texture2DGroup *tex2DGroup) { |
611 | 0 | if (node.empty() || nullptr == tex2DGroup) { |
612 | 0 | return; |
613 | 0 | } |
614 | | |
615 | 0 | int id = IdNotSet; |
616 | 0 | if (XmlParser::getIntAttribute(node, "texid", id)) { |
617 | 0 | tex2DGroup->mTexId = id; |
618 | 0 | } |
619 | |
|
620 | 0 | double value = 0.0; |
621 | 0 | for (XmlNode currentNode : node.children()) { |
622 | 0 | const std::string currentName = currentNode.name(); |
623 | 0 | aiVector2D texCoord; |
624 | 0 | if (currentName == XmlTag::texture_2d_coord) { |
625 | 0 | XmlParser::getDoubleAttribute(currentNode, XmlTag::texture_cuurd_u, value); |
626 | 0 | texCoord.x = (ai_real)value; |
627 | 0 | XmlParser::getDoubleAttribute(currentNode, XmlTag::texture_cuurd_v, value); |
628 | 0 | texCoord.y = (ai_real)value; |
629 | 0 | tex2DGroup->mTex2dCoords.push_back(texCoord); |
630 | 0 | } |
631 | 0 | } |
632 | 0 | } |
633 | | |
634 | 0 | void XmlSerializer::ReadTextureGroup(XmlNode &node) { |
635 | 0 | if (node.empty()) { |
636 | 0 | return; |
637 | 0 | } |
638 | | |
639 | 0 | int id = IdNotSet; |
640 | 0 | if (!XmlParser::getIntAttribute(node, XmlTag::id, id)) { |
641 | 0 | return; |
642 | 0 | } |
643 | | |
644 | 0 | Texture2DGroup *group = new Texture2DGroup(id); |
645 | 0 | ReadTextureCoords2D(node, group); |
646 | 0 | mResourcesDictionnary.insert(std::make_pair(id, group)); |
647 | 0 | } |
648 | | |
649 | 0 | aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basematerialsId) { |
650 | 0 | aiMaterial *material = new aiMaterial(); |
651 | 0 | material->mNumProperties = 0; |
652 | 0 | std::string name; |
653 | 0 | bool hasName = getNodeAttribute(node, D3MF::XmlTag::basematerials_name, name); |
654 | |
|
655 | 0 | std::string stdMaterialName; |
656 | 0 | const std::string strId(ai_to_string(basematerialsId)); |
657 | 0 | stdMaterialName += "id"; |
658 | 0 | stdMaterialName += strId; |
659 | 0 | stdMaterialName += "_"; |
660 | 0 | if (hasName) { |
661 | 0 | stdMaterialName += name; |
662 | 0 | } else { |
663 | 0 | stdMaterialName += "basemat_"; |
664 | 0 | stdMaterialName += ai_to_string(mMaterials.size()); |
665 | 0 | } |
666 | |
|
667 | 0 | aiString assimpMaterialName(stdMaterialName); |
668 | 0 | material->AddProperty(&assimpMaterialName, AI_MATKEY_NAME); |
669 | |
|
670 | 0 | assignDiffuseColor(node, material); |
671 | |
|
672 | 0 | return material; |
673 | 0 | } |
674 | | |
675 | 0 | void XmlSerializer::ReadColor(XmlNode &node, ColorGroup *colorGroup) { |
676 | 0 | if (node.empty() || nullptr == colorGroup) { |
677 | 0 | return; |
678 | 0 | } |
679 | | |
680 | 0 | for (XmlNode currentNode : node.children()) { |
681 | 0 | const std::string currentName = currentNode.name(); |
682 | 0 | if (currentName == XmlTag::color_item) { |
683 | 0 | const char *color = currentNode.attribute(XmlTag::color_vaule).as_string(); |
684 | 0 | aiColor4D color_value; |
685 | 0 | if (parseColor(color, color_value)) { |
686 | 0 | colorGroup->mColors.push_back(color_value); |
687 | 0 | } |
688 | 0 | } |
689 | 0 | } |
690 | 0 | } |
691 | | |
692 | 0 | void XmlSerializer::ReadColorGroup(XmlNode &node) { |
693 | 0 | if (node.empty()) { |
694 | 0 | return; |
695 | 0 | } |
696 | | |
697 | 0 | int id = IdNotSet; |
698 | 0 | if (!XmlParser::getIntAttribute(node, XmlTag::id, id)) { |
699 | 0 | return; |
700 | 0 | } |
701 | | |
702 | 0 | ColorGroup *group = new ColorGroup(id); |
703 | 0 | ReadColor(node, group); |
704 | 0 | mResourcesDictionnary.insert(std::make_pair(id, group)); |
705 | 0 | } |
706 | | |
707 | 0 | void XmlSerializer::StoreMaterialsInScene(aiScene *scene) { |
708 | 0 | if (nullptr == scene) { |
709 | 0 | return; |
710 | 0 | } |
711 | | |
712 | 0 | scene->mNumMaterials = static_cast<unsigned int>(mMaterials.size()); |
713 | 0 | if (scene->mNumMaterials == 0) { |
714 | 0 | return; |
715 | 0 | } |
716 | | |
717 | 0 | scene->mMaterials = new aiMaterial *[scene->mNumMaterials]; |
718 | 0 | for (size_t i = 0; i < mMaterials.size(); ++i) { |
719 | 0 | scene->mMaterials[i] = mMaterials[i]; |
720 | 0 | } |
721 | 0 | } |
722 | | |
723 | | } // namespace D3MF |
724 | | } // namespace Assimp |