/src/assimp/code/AssetLib/Blender/BlenderModifier.h
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1 | | /* |
2 | | Open Asset Import Library (assimp) |
3 | | ---------------------------------------------------------------------- |
4 | | |
5 | | Copyright (c) 2006-2025, assimp team |
6 | | |
7 | | All rights reserved. |
8 | | |
9 | | Redistribution and use of this software in source and binary forms, |
10 | | with or without modification, are permitted provided that the |
11 | | following conditions are met: |
12 | | |
13 | | * Redistributions of source code must retain the above |
14 | | copyright notice, this list of conditions and the |
15 | | following disclaimer. |
16 | | |
17 | | * Redistributions in binary form must reproduce the above |
18 | | copyright notice, this list of conditions and the |
19 | | following disclaimer in the documentation and/or other |
20 | | materials provided with the distribution. |
21 | | |
22 | | * Neither the name of the assimp team, nor the names of its |
23 | | contributors may be used to endorse or promote products |
24 | | derived from this software without specific prior |
25 | | written permission of the assimp team. |
26 | | |
27 | | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
28 | | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
29 | | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
30 | | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
31 | | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
32 | | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
33 | | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
34 | | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
35 | | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
36 | | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
37 | | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
38 | | |
39 | | ---------------------------------------------------------------------- |
40 | | */ |
41 | | |
42 | | /** @file BlenderModifier.h |
43 | | * @brief Declare dedicated helper classes to simulate some blender modifiers (i.e. mirror) |
44 | | */ |
45 | | #ifndef INCLUDED_AI_BLEND_MODIFIER_H |
46 | | #define INCLUDED_AI_BLEND_MODIFIER_H |
47 | | |
48 | | #include "BlenderIntermediate.h" |
49 | | |
50 | | namespace Assimp { |
51 | | namespace Blender { |
52 | | |
53 | | // ------------------------------------------------------------------------------------------- |
54 | | /** |
55 | | * Dummy base class for all blender modifiers. Modifiers are reused between imports, so |
56 | | * they should be stateless and not try to cache model data. |
57 | | */ |
58 | | // ------------------------------------------------------------------------------------------- |
59 | | class BlenderModifier { |
60 | | public: |
61 | | /** |
62 | | * The class destructor, virtual. |
63 | | */ |
64 | 0 | virtual ~BlenderModifier() = default; |
65 | | |
66 | | // -------------------- |
67 | | /** |
68 | | * Check if *this* modifier is active, given a ModifierData& block. |
69 | | */ |
70 | 0 | virtual bool IsActive( const ModifierData& /*modin*/) { |
71 | 0 | return false; |
72 | 0 | } |
73 | | |
74 | | // -------------------- |
75 | | /** |
76 | | * Apply the modifier to a given output node. The original data used |
77 | | * to construct the node is given as well. Not called unless IsActive() |
78 | | * was called and gave positive response. |
79 | | */ |
80 | | virtual void DoIt(aiNode& /*out*/, |
81 | | ConversionData& /*conv_data*/, |
82 | | const ElemBase& orig_modifier, |
83 | | const Scene& /*in*/, |
84 | | const Object& /*orig_object*/ |
85 | 0 | ) { |
86 | 0 | ASSIMP_LOG_INFO("This modifier is not supported, skipping: ",orig_modifier.dna_type ); |
87 | 0 | return; |
88 | 0 | } |
89 | | }; |
90 | | |
91 | | // ------------------------------------------------------------------------------------------- |
92 | | /** |
93 | | * Manage all known modifiers and instance and apply them if necessary |
94 | | */ |
95 | | // ------------------------------------------------------------------------------------------- |
96 | | class BlenderModifierShowcase { |
97 | | public: |
98 | | // -------------------- |
99 | | /** Apply all requested modifiers provided we support them. */ |
100 | | void ApplyModifiers(aiNode& out, |
101 | | ConversionData& conv_data, |
102 | | const Scene& in, |
103 | | const Object& orig_object |
104 | | ); |
105 | | |
106 | | private: |
107 | | TempArray< std::vector,BlenderModifier > cached_modifiers; |
108 | | }; |
109 | | |
110 | | // MODIFIERS ///////////////////////////////////////////////////////////////////////////////// |
111 | | |
112 | | // ------------------------------------------------------------------------------------------- |
113 | | /** |
114 | | * Mirror modifier. Status: implemented. |
115 | | */ |
116 | | // ------------------------------------------------------------------------------------------- |
117 | | class BlenderModifier_Mirror : public BlenderModifier { |
118 | | public: |
119 | | // -------------------- |
120 | | virtual bool IsActive( const ModifierData& modin); |
121 | | |
122 | | // -------------------- |
123 | | virtual void DoIt(aiNode& out, |
124 | | ConversionData& conv_data, |
125 | | const ElemBase& orig_modifier, |
126 | | const Scene& in, |
127 | | const Object& orig_object |
128 | | ) ; |
129 | | }; |
130 | | |
131 | | // ------------------------------------------------------------------------------------------- |
132 | | /** Subdivision modifier. Status: dummy. */ |
133 | | // ------------------------------------------------------------------------------------------- |
134 | | class BlenderModifier_Subdivision : public BlenderModifier { |
135 | | public: |
136 | | |
137 | | // -------------------- |
138 | | virtual bool IsActive( const ModifierData& modin); |
139 | | |
140 | | // -------------------- |
141 | | virtual void DoIt(aiNode& out, |
142 | | ConversionData& conv_data, |
143 | | const ElemBase& orig_modifier, |
144 | | const Scene& in, |
145 | | const Object& orig_object |
146 | | ) ; |
147 | | }; |
148 | | |
149 | | } |
150 | | } |
151 | | |
152 | | #endif // !INCLUDED_AI_BLEND_MODIFIER_H |