/src/assimp/code/AssetLib/FBX/FBXNodeAttribute.cpp
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1 | | /* |
2 | | Open Asset Import Library (assimp) |
3 | | ---------------------------------------------------------------------- |
4 | | |
5 | | Copyright (c) 2006-2025, assimp team |
6 | | |
7 | | All rights reserved. |
8 | | |
9 | | Redistribution and use of this software in source and binary forms, |
10 | | with or without modification, are permitted provided that the |
11 | | following conditions are met: |
12 | | |
13 | | * Redistributions of source code must retain the above |
14 | | copyright notice, this list of conditions and the |
15 | | following disclaimer. |
16 | | |
17 | | * Redistributions in binary form must reproduce the above |
18 | | copyright notice, this list of conditions and the |
19 | | following disclaimer in the documentation and/or other |
20 | | materials provided with the distribution. |
21 | | |
22 | | * Neither the name of the assimp team, nor the names of its |
23 | | contributors may be used to endorse or promote products |
24 | | derived from this software without specific prior |
25 | | written permission of the assimp team. |
26 | | |
27 | | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
28 | | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
29 | | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
30 | | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
31 | | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
32 | | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
33 | | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
34 | | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
35 | | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
36 | | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
37 | | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
38 | | |
39 | | ---------------------------------------------------------------------- |
40 | | */ |
41 | | |
42 | | /** @file FBXNoteAttribute.cpp |
43 | | * @brief Assimp::FBX::NodeAttribute (and subclasses) implementation |
44 | | */ |
45 | | |
46 | | #ifndef ASSIMP_BUILD_NO_FBX_IMPORTER |
47 | | |
48 | | #include "FBXParser.h" |
49 | | #include "FBXDocument.h" |
50 | | #include "FBXImporter.h" |
51 | | #include "FBXDocumentUtil.h" |
52 | | |
53 | | namespace Assimp { |
54 | | namespace FBX { |
55 | | |
56 | | using namespace Util; |
57 | | |
58 | | // ------------------------------------------------------------------------------------------------ |
59 | | NodeAttribute::NodeAttribute(uint64_t id, const Element &element, const Document &doc, const std::string &name) : |
60 | 0 | Object(id, element, name), props() { |
61 | 0 | const Scope &sc = GetRequiredScope(element); |
62 | |
|
63 | 0 | const std::string &classname = ParseTokenAsString(GetRequiredToken(element, 2)); |
64 | | |
65 | | // hack on the deriving type but Null/LimbNode attributes are the only case in which |
66 | | // the property table is by design absent and no warning should be generated |
67 | | // for it. |
68 | 0 | const bool is_null_or_limb = !strcmp(classname.c_str(), "Null") || !strcmp(classname.c_str(), "LimbNode"); |
69 | 0 | props = GetPropertyTable(doc, "NodeAttribute.Fbx" + classname, element, sc, is_null_or_limb); |
70 | 0 | } |
71 | | |
72 | | // ------------------------------------------------------------------------------------------------ |
73 | | CameraSwitcher::CameraSwitcher(uint64_t id, const Element &element, const Document &doc, const std::string &name) : |
74 | 0 | NodeAttribute(id, element, doc, name) { |
75 | 0 | const Scope &sc = GetRequiredScope(element); |
76 | 0 | const Element *const CameraId = sc["CameraId"]; |
77 | 0 | const Element *const CameraName = sc["CameraName"]; |
78 | 0 | const Element *const CameraIndexName = sc["CameraIndexName"]; |
79 | |
|
80 | 0 | if (CameraId) { |
81 | 0 | cameraId = ParseTokenAsInt(GetRequiredToken(*CameraId, 0)); |
82 | 0 | } |
83 | |
|
84 | 0 | if (CameraName) { |
85 | 0 | cameraName = GetRequiredToken(*CameraName, 0).StringContents(); |
86 | 0 | } |
87 | |
|
88 | 0 | if (CameraIndexName && CameraIndexName->Tokens().size()) { |
89 | 0 | cameraIndexName = GetRequiredToken(*CameraIndexName, 0).StringContents(); |
90 | 0 | } |
91 | 0 | } |
92 | | |
93 | | // ------------------------------------------------------------------------------------------------ |
94 | | Camera::Camera(uint64_t id, const Element &element, const Document &doc, const std::string &name) : |
95 | 0 | NodeAttribute(id, element, doc, name) { |
96 | | // empty |
97 | 0 | } |
98 | | |
99 | | // ------------------------------------------------------------------------------------------------ |
100 | | Light::Light(uint64_t id, const Element &element, const Document &doc, const std::string &name) : |
101 | 0 | NodeAttribute(id, element, doc, name) { |
102 | | // empty |
103 | 0 | } |
104 | | |
105 | | // ------------------------------------------------------------------------------------------------ |
106 | | Null::Null(uint64_t id, const Element &element, const Document &doc, const std::string &name) : |
107 | 0 | NodeAttribute(id, element, doc, name) { |
108 | | // empty |
109 | 0 | } |
110 | | |
111 | | // ------------------------------------------------------------------------------------------------ |
112 | | LimbNode::LimbNode(uint64_t id, const Element &element, const Document &doc, const std::string &name) : |
113 | 0 | NodeAttribute(id, element, doc, name) { |
114 | | // empty |
115 | 0 | } |
116 | | |
117 | | } // namespace FBX |
118 | | } // namespace Assimp |
119 | | |
120 | | #endif // ASSIMP_BUILD_NO_FBX_IMPORTER |