/src/assimp/code/AssetLib/MD5/MD5Loader.h
Line | Count | Source |
1 | | /* |
2 | | Open Asset Import Library (assimp) |
3 | | ---------------------------------------------------------------------- |
4 | | |
5 | | Copyright (c) 2006-2025, assimp team |
6 | | |
7 | | All rights reserved. |
8 | | |
9 | | Redistribution and use of this software in source and binary forms, |
10 | | with or without modification, are permitted provided that the |
11 | | following conditions are met: |
12 | | |
13 | | * Redistributions of source code must retain the above |
14 | | copyright notice, this list of conditions and the |
15 | | following disclaimer. |
16 | | |
17 | | * Redistributions in binary form must reproduce the above |
18 | | copyright notice, this list of conditions and the |
19 | | following disclaimer in the documentation and/or other |
20 | | materials provided with the distribution. |
21 | | |
22 | | * Neither the name of the assimp team, nor the names of its |
23 | | contributors may be used to endorse or promote products |
24 | | derived from this software without specific prior |
25 | | written permission of the assimp team. |
26 | | |
27 | | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
28 | | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
29 | | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
30 | | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
31 | | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
32 | | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
33 | | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
34 | | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
35 | | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
36 | | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
37 | | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
38 | | |
39 | | ---------------------------------------------------------------------- |
40 | | */ |
41 | | |
42 | | /** @file MD5Loader.h |
43 | | * @brief Definition of the .MD5 importer class. |
44 | | * http://www.modwiki.net/wiki/MD5_(file_format) |
45 | | */ |
46 | | #pragma once |
47 | | #ifndef AI_MD5LOADER_H_INCLUDED |
48 | | #define AI_MD5LOADER_H_INCLUDED |
49 | | |
50 | | #include "MD5Parser.h" |
51 | | #include <assimp/BaseImporter.h> |
52 | | #include <assimp/types.h> |
53 | | |
54 | | struct aiNode; |
55 | | struct aiNodeAnim; |
56 | | |
57 | | namespace Assimp { |
58 | | |
59 | | class IOStream; |
60 | | using namespace Assimp::MD5; |
61 | | |
62 | | // --------------------------------------------------------------------------- |
63 | | /** Importer class for the MD5 file format |
64 | | */ |
65 | | class MD5Importer : public BaseImporter { |
66 | | public: |
67 | | MD5Importer(); |
68 | 1.50k | ~MD5Importer() override = default; |
69 | | |
70 | | // ------------------------------------------------------------------- |
71 | | /** Returns whether the class can handle the format of the given file. |
72 | | * See BaseImporter::CanRead() for details. |
73 | | */ |
74 | | bool CanRead(const std::string &pFile, IOSystem *pIOHandler, |
75 | | bool checkSig) const override; |
76 | | |
77 | | protected: |
78 | | // ------------------------------------------------------------------- |
79 | | /** Return importer meta information. |
80 | | * See #BaseImporter::GetInfo for the details |
81 | | */ |
82 | | const aiImporterDesc *GetInfo() const override; |
83 | | |
84 | | // ------------------------------------------------------------------- |
85 | | /** Called prior to ReadFile(). |
86 | | * The function is a request to the importer to update its configuration |
87 | | * basing on the Importer's configuration property list. |
88 | | */ |
89 | | void SetupProperties(const Importer *pImp) override; |
90 | | |
91 | | // ------------------------------------------------------------------- |
92 | | /** Imports the given file into the given scene structure. |
93 | | * See BaseImporter::InternReadFile() for details |
94 | | */ |
95 | | void InternReadFile(const std::string &pFile, aiScene *pScene, |
96 | | IOSystem *pIOHandler) override; |
97 | | |
98 | | // ------------------------------------------------------------------- |
99 | | /** Load a *.MD5MESH file. |
100 | | */ |
101 | | void LoadMD5MeshFile(); |
102 | | |
103 | | // ------------------------------------------------------------------- |
104 | | /** Load a *.MD5ANIM file. |
105 | | */ |
106 | | void LoadMD5AnimFile(); |
107 | | |
108 | | // ------------------------------------------------------------------- |
109 | | /** Load a *.MD5CAMERA file. |
110 | | */ |
111 | | void LoadMD5CameraFile(); |
112 | | |
113 | | // ------------------------------------------------------------------- |
114 | | /** Construct node hierarchy from a given MD5ANIM |
115 | | * @param iParentID Current parent ID |
116 | | * @param piParent Parent node to attach to |
117 | | * @param bones Input bones |
118 | | * @param node_anims Generated node animations |
119 | | */ |
120 | | void AttachChilds_Anim(int iParentID, aiNode *piParent, |
121 | | AnimBoneArray &bones, const aiNodeAnim **node_anims); |
122 | | |
123 | | // ------------------------------------------------------------------- |
124 | | /** Construct node hierarchy from a given MD5MESH |
125 | | * @param iParentID Current parent ID |
126 | | * @param piParent Parent node to attach to |
127 | | * @param bones Input bones |
128 | | */ |
129 | | void AttachChilds_Mesh(int iParentID, aiNode *piParent, BoneArray &bones); |
130 | | |
131 | | // ------------------------------------------------------------------- |
132 | | /** Build unique vertex buffers from a given MD5ANIM |
133 | | * @param meshSrc Input data |
134 | | */ |
135 | | void MakeDataUnique(MD5::MeshDesc &meshSrc); |
136 | | |
137 | | // ------------------------------------------------------------------- |
138 | | /** Load the contents of a specific file into memory and |
139 | | * allocates a buffer to keep it. |
140 | | * |
141 | | * mBuffer is modified to point to this buffer. |
142 | | * @param pFile File stream to be read |
143 | | */ |
144 | | void LoadFileIntoMemory(IOStream *pFile); |
145 | | void UnloadFileFromMemory(); |
146 | | |
147 | | /** IOSystem to be used to access files */ |
148 | | IOSystem *mIOHandler; |
149 | | |
150 | | /** Path to the file, excluding the file extension but |
151 | | with the dot */ |
152 | | std::string mFile; |
153 | | |
154 | | /** Buffer to hold the loaded file */ |
155 | | char *mBuffer; |
156 | | |
157 | | /** Size of the file */ |
158 | | unsigned int mFileSize; |
159 | | |
160 | | /** Current line number. For debugging purposes */ |
161 | | unsigned int mLineNumber; |
162 | | |
163 | | /** Scene to be filled */ |
164 | | aiScene *mScene; |
165 | | |
166 | | /** true if a MD5MESH file has already been parsed */ |
167 | | bool mHadMD5Mesh; |
168 | | |
169 | | /** true if a MD5ANIM file has already been parsed */ |
170 | | bool mHadMD5Anim; |
171 | | |
172 | | /** true if a MD5CAMERA file has already been parsed */ |
173 | | bool mHadMD5Camera; |
174 | | |
175 | | /** configuration option: prevent anim autoload */ |
176 | | bool mCconfigNoAutoLoad; |
177 | | }; |
178 | | |
179 | | } // end of namespace Assimp |
180 | | |
181 | | #endif // AI_3DSIMPORTER_H_INC |