/src/assimp/code/AssetLib/Ogre/OgreStructs.cpp
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1 | | /* |
2 | | Open Asset Import Library (assimp) |
3 | | ---------------------------------------------------------------------- |
4 | | |
5 | | Copyright (c) 2006-2025, assimp team |
6 | | |
7 | | All rights reserved. |
8 | | |
9 | | Redistribution and use of this software in source and binary forms, |
10 | | with or without modification, are permitted provided that the |
11 | | following conditions are met: |
12 | | |
13 | | * Redistributions of source code must retain the above |
14 | | copyright notice, this list of conditions and the |
15 | | following disclaimer. |
16 | | |
17 | | * Redistributions in binary form must reproduce the above |
18 | | copyright notice, this list of conditions and the |
19 | | following disclaimer in the documentation and/or other |
20 | | materials provided with the distribution. |
21 | | |
22 | | * Neither the name of the assimp team, nor the names of its |
23 | | contributors may be used to endorse or promote products |
24 | | derived from this software without specific prior |
25 | | written permission of the assimp team. |
26 | | |
27 | | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
28 | | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
29 | | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
30 | | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
31 | | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
32 | | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
33 | | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
34 | | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
35 | | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
36 | | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
37 | | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
38 | | |
39 | | ---------------------------------------------------------------------- |
40 | | */ |
41 | | |
42 | | #ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER |
43 | | |
44 | | #include "OgreStructs.h" |
45 | | #include <assimp/Exceptional.h> |
46 | | #include <assimp/TinyFormatter.h> |
47 | | #include <assimp/scene.h> |
48 | | #include <assimp/DefaultLogger.hpp> |
49 | | |
50 | | namespace Assimp { |
51 | | namespace Ogre { |
52 | | |
53 | | // VertexElement |
54 | | |
55 | | VertexElement::VertexElement() : |
56 | 0 | index(0), |
57 | 0 | source(0), |
58 | 0 | offset(0), |
59 | 0 | type(VET_FLOAT1), |
60 | 0 | semantic(VES_POSITION) { |
61 | 0 | } |
62 | | |
63 | 0 | size_t VertexElement::Size() const { |
64 | 0 | return TypeSize(type); |
65 | 0 | } |
66 | | |
67 | 0 | size_t VertexElement::ComponentCount() const { |
68 | 0 | return ComponentCount(type); |
69 | 0 | } |
70 | | |
71 | 0 | size_t VertexElement::ComponentCount(Type type) { |
72 | 0 | switch (type) { |
73 | 0 | case VET_COLOUR: |
74 | 0 | case VET_COLOUR_ABGR: |
75 | 0 | case VET_COLOUR_ARGB: |
76 | 0 | case VET_FLOAT1: |
77 | 0 | case VET_DOUBLE1: |
78 | 0 | case VET_SHORT1: |
79 | 0 | case VET_USHORT1: |
80 | 0 | case VET_INT1: |
81 | 0 | case VET_UINT1: |
82 | 0 | return 1; |
83 | 0 | case VET_FLOAT2: |
84 | 0 | case VET_DOUBLE2: |
85 | 0 | case VET_SHORT2: |
86 | 0 | case VET_USHORT2: |
87 | 0 | case VET_INT2: |
88 | 0 | case VET_UINT2: |
89 | 0 | return 2; |
90 | 0 | case VET_FLOAT3: |
91 | 0 | case VET_DOUBLE3: |
92 | 0 | case VET_SHORT3: |
93 | 0 | case VET_USHORT3: |
94 | 0 | case VET_INT3: |
95 | 0 | case VET_UINT3: |
96 | 0 | return 3; |
97 | 0 | case VET_FLOAT4: |
98 | 0 | case VET_DOUBLE4: |
99 | 0 | case VET_SHORT4: |
100 | 0 | case VET_USHORT4: |
101 | 0 | case VET_INT4: |
102 | 0 | case VET_UINT4: |
103 | 0 | case VET_UBYTE4: |
104 | 0 | return 4; |
105 | 0 | } |
106 | 0 | return 0; |
107 | 0 | } |
108 | | |
109 | 0 | size_t VertexElement::TypeSize(Type type) { |
110 | 0 | switch (type) { |
111 | 0 | case VET_COLOUR: |
112 | 0 | case VET_COLOUR_ABGR: |
113 | 0 | case VET_COLOUR_ARGB: |
114 | 0 | return sizeof(unsigned int); |
115 | 0 | case VET_FLOAT1: |
116 | 0 | return sizeof(float); |
117 | 0 | case VET_FLOAT2: |
118 | 0 | return sizeof(float) * 2; |
119 | 0 | case VET_FLOAT3: |
120 | 0 | return sizeof(float) * 3; |
121 | 0 | case VET_FLOAT4: |
122 | 0 | return sizeof(float) * 4; |
123 | 0 | case VET_DOUBLE1: |
124 | 0 | return sizeof(double); |
125 | 0 | case VET_DOUBLE2: |
126 | 0 | return sizeof(double) * 2; |
127 | 0 | case VET_DOUBLE3: |
128 | 0 | return sizeof(double) * 3; |
129 | 0 | case VET_DOUBLE4: |
130 | 0 | return sizeof(double) * 4; |
131 | 0 | case VET_SHORT1: |
132 | 0 | return sizeof(short); |
133 | 0 | case VET_SHORT2: |
134 | 0 | return sizeof(short) * 2; |
135 | 0 | case VET_SHORT3: |
136 | 0 | return sizeof(short) * 3; |
137 | 0 | case VET_SHORT4: |
138 | 0 | return sizeof(short) * 4; |
139 | 0 | case VET_USHORT1: |
140 | 0 | return sizeof(unsigned short); |
141 | 0 | case VET_USHORT2: |
142 | 0 | return sizeof(unsigned short) * 2; |
143 | 0 | case VET_USHORT3: |
144 | 0 | return sizeof(unsigned short) * 3; |
145 | 0 | case VET_USHORT4: |
146 | 0 | return sizeof(unsigned short) * 4; |
147 | 0 | case VET_INT1: |
148 | 0 | return sizeof(int); |
149 | 0 | case VET_INT2: |
150 | 0 | return sizeof(int) * 2; |
151 | 0 | case VET_INT3: |
152 | 0 | return sizeof(int) * 3; |
153 | 0 | case VET_INT4: |
154 | 0 | return sizeof(int) * 4; |
155 | 0 | case VET_UINT1: |
156 | 0 | return sizeof(unsigned int); |
157 | 0 | case VET_UINT2: |
158 | 0 | return sizeof(unsigned int) * 2; |
159 | 0 | case VET_UINT3: |
160 | 0 | return sizeof(unsigned int) * 3; |
161 | 0 | case VET_UINT4: |
162 | 0 | return sizeof(unsigned int) * 4; |
163 | 0 | case VET_UBYTE4: |
164 | 0 | return sizeof(unsigned char) * 4; |
165 | 0 | } |
166 | 0 | return 0; |
167 | 0 | } |
168 | | |
169 | 0 | std::string VertexElement::TypeToString() { |
170 | 0 | return TypeToString(type); |
171 | 0 | } |
172 | | |
173 | 0 | std::string VertexElement::TypeToString(Type type) { |
174 | 0 | switch (type) { |
175 | 0 | case VET_COLOUR: return "COLOUR"; |
176 | 0 | case VET_COLOUR_ABGR: return "COLOUR_ABGR"; |
177 | 0 | case VET_COLOUR_ARGB: return "COLOUR_ARGB"; |
178 | 0 | case VET_FLOAT1: return "FLOAT1"; |
179 | 0 | case VET_FLOAT2: return "FLOAT2"; |
180 | 0 | case VET_FLOAT3: return "FLOAT3"; |
181 | 0 | case VET_FLOAT4: return "FLOAT4"; |
182 | 0 | case VET_DOUBLE1: return "DOUBLE1"; |
183 | 0 | case VET_DOUBLE2: return "DOUBLE2"; |
184 | 0 | case VET_DOUBLE3: return "DOUBLE3"; |
185 | 0 | case VET_DOUBLE4: return "DOUBLE4"; |
186 | 0 | case VET_SHORT1: return "SHORT1"; |
187 | 0 | case VET_SHORT2: return "SHORT2"; |
188 | 0 | case VET_SHORT3: return "SHORT3"; |
189 | 0 | case VET_SHORT4: return "SHORT4"; |
190 | 0 | case VET_USHORT1: return "USHORT1"; |
191 | 0 | case VET_USHORT2: return "USHORT2"; |
192 | 0 | case VET_USHORT3: return "USHORT3"; |
193 | 0 | case VET_USHORT4: return "USHORT4"; |
194 | 0 | case VET_INT1: return "INT1"; |
195 | 0 | case VET_INT2: return "INT2"; |
196 | 0 | case VET_INT3: return "INT3"; |
197 | 0 | case VET_INT4: return "INT4"; |
198 | 0 | case VET_UINT1: return "UINT1"; |
199 | 0 | case VET_UINT2: return "UINT2"; |
200 | 0 | case VET_UINT3: return "UINT3"; |
201 | 0 | case VET_UINT4: return "UINT4"; |
202 | 0 | case VET_UBYTE4: return "UBYTE4"; |
203 | 0 | } |
204 | 0 | return "Uknown_VertexElement::Type"; |
205 | 0 | } |
206 | | |
207 | 0 | std::string VertexElement::SemanticToString() { |
208 | 0 | return SemanticToString(semantic); |
209 | 0 | } |
210 | | |
211 | 0 | std::string VertexElement::SemanticToString(Semantic semantic) { |
212 | 0 | switch (semantic) { |
213 | 0 | case VES_POSITION: return "POSITION"; |
214 | 0 | case VES_BLEND_WEIGHTS: return "BLEND_WEIGHTS"; |
215 | 0 | case VES_BLEND_INDICES: return "BLEND_INDICES"; |
216 | 0 | case VES_NORMAL: return "NORMAL"; |
217 | 0 | case VES_DIFFUSE: return "DIFFUSE"; |
218 | 0 | case VES_SPECULAR: return "SPECULAR"; |
219 | 0 | case VES_TEXTURE_COORDINATES: return "TEXTURE_COORDINATES"; |
220 | 0 | case VES_BINORMAL: return "BINORMAL"; |
221 | 0 | case VES_TANGENT: return "TANGENT"; |
222 | 0 | } |
223 | 0 | return "Uknown_VertexElement::Semantic"; |
224 | 0 | } |
225 | | |
226 | | // IVertexData |
227 | | |
228 | | IVertexData::IVertexData() : |
229 | 0 | count(0) { |
230 | 0 | } |
231 | | |
232 | 0 | bool IVertexData::HasBoneAssignments() const { |
233 | 0 | return !boneAssignments.empty(); |
234 | 0 | } |
235 | | |
236 | 0 | void IVertexData::AddVertexMapping(uint32_t oldIndex, uint32_t newIndex) { |
237 | 0 | BoneAssignmentsForVertex(oldIndex, newIndex, boneAssignmentsMap[newIndex]); |
238 | 0 | vertexIndexMapping[oldIndex].push_back(newIndex); |
239 | 0 | } |
240 | | |
241 | 0 | void IVertexData::BoneAssignmentsForVertex(uint32_t currentIndex, uint32_t newIndex, VertexBoneAssignmentList &dest) const { |
242 | 0 | for (const auto &boneAssign : boneAssignments) { |
243 | 0 | if (boneAssign.vertexIndex == currentIndex) { |
244 | 0 | VertexBoneAssignment a = boneAssign; |
245 | 0 | a.vertexIndex = newIndex; |
246 | 0 | dest.push_back(a); |
247 | 0 | } |
248 | 0 | } |
249 | 0 | } |
250 | | |
251 | 0 | AssimpVertexBoneWeightList IVertexData::AssimpBoneWeights(size_t vertices) { |
252 | 0 | AssimpVertexBoneWeightList weights; |
253 | 0 | for (size_t vi = 0; vi < vertices; ++vi) { |
254 | 0 | VertexBoneAssignmentList &vertexWeights = boneAssignmentsMap[static_cast<unsigned int>(vi)]; |
255 | 0 | for (VertexBoneAssignmentList::const_iterator iter = vertexWeights.begin(), end = vertexWeights.end(); |
256 | 0 | iter != end; ++iter) { |
257 | 0 | std::vector<aiVertexWeight> &boneWeights = weights[iter->boneIndex]; |
258 | 0 | boneWeights.emplace_back(static_cast<unsigned int>(vi), iter->weight); |
259 | 0 | } |
260 | 0 | } |
261 | 0 | return weights; |
262 | 0 | } |
263 | | |
264 | 0 | std::set<uint16_t> IVertexData::ReferencedBonesByWeights() const { |
265 | 0 | std::set<uint16_t> referenced; |
266 | 0 | for (const auto &boneAssign : boneAssignments) { |
267 | 0 | referenced.insert(boneAssign.boneIndex); |
268 | 0 | } |
269 | 0 | return referenced; |
270 | 0 | } |
271 | | |
272 | | // VertexData |
273 | | |
274 | 0 | VertexData::VertexData() = default; |
275 | | |
276 | 0 | VertexData::~VertexData() { |
277 | 0 | Reset(); |
278 | 0 | } |
279 | | |
280 | 0 | void VertexData::Reset() { |
281 | | // Releases shared ptr memory streams. |
282 | 0 | vertexBindings.clear(); |
283 | 0 | vertexElements.clear(); |
284 | 0 | } |
285 | | |
286 | 0 | uint32_t VertexData::VertexSize(uint16_t source) const { |
287 | 0 | uint32_t size = 0; |
288 | 0 | for (const auto &element : vertexElements) { |
289 | 0 | if (element.source == source) |
290 | 0 | size += static_cast<uint32_t>(element.Size()); |
291 | 0 | } |
292 | 0 | return size; |
293 | 0 | } |
294 | | |
295 | 0 | MemoryStream *VertexData::VertexBuffer(uint16_t source) { |
296 | 0 | if (vertexBindings.find(source) != vertexBindings.end()) |
297 | 0 | return vertexBindings[source].get(); |
298 | 0 | return nullptr; |
299 | 0 | } |
300 | | |
301 | 0 | VertexElement *VertexData::GetVertexElement(VertexElement::Semantic semantic, uint16_t index) { |
302 | 0 | for (auto &element : vertexElements) { |
303 | 0 | if (element.semantic == semantic && element.index == index) |
304 | 0 | return &element; |
305 | 0 | } |
306 | 0 | return nullptr; |
307 | 0 | } |
308 | | |
309 | | // VertexDataXml |
310 | | |
311 | 0 | VertexDataXml::VertexDataXml() = default; |
312 | | |
313 | 0 | bool VertexDataXml::HasPositions() const { |
314 | 0 | return !positions.empty(); |
315 | 0 | } |
316 | | |
317 | 0 | bool VertexDataXml::HasNormals() const { |
318 | 0 | return !normals.empty(); |
319 | 0 | } |
320 | | |
321 | 0 | bool VertexDataXml::HasTangents() const { |
322 | 0 | return !tangents.empty(); |
323 | 0 | } |
324 | | |
325 | 0 | bool VertexDataXml::HasUvs() const { |
326 | 0 | return !uvs.empty(); |
327 | 0 | } |
328 | | |
329 | 0 | size_t VertexDataXml::NumUvs() const { |
330 | 0 | return uvs.size(); |
331 | 0 | } |
332 | | |
333 | | // IndexData |
334 | | |
335 | | IndexData::IndexData() : |
336 | 0 | count(0), |
337 | 0 | faceCount(0), |
338 | 0 | is32bit(false) { |
339 | 0 | } |
340 | | |
341 | 0 | IndexData::~IndexData() { |
342 | 0 | Reset(); |
343 | 0 | } |
344 | | |
345 | 0 | void IndexData::Reset() { |
346 | | // Release shared ptr memory stream. |
347 | 0 | buffer.reset(); |
348 | 0 | } |
349 | | |
350 | 0 | size_t IndexData::IndexSize() const { |
351 | 0 | return (is32bit ? sizeof(uint32_t) : sizeof(uint16_t)); |
352 | 0 | } |
353 | | |
354 | 0 | size_t IndexData::FaceSize() const { |
355 | 0 | return IndexSize() * 3; |
356 | 0 | } |
357 | | |
358 | | // Mesh |
359 | | |
360 | | Mesh::Mesh() : |
361 | 0 | hasSkeletalAnimations(false), |
362 | 0 | skeleton(nullptr), |
363 | 0 | sharedVertexData(nullptr), |
364 | 0 | subMeshes(), |
365 | 0 | animations(), |
366 | 0 | poses() { |
367 | 0 | } |
368 | | |
369 | 0 | Mesh::~Mesh() { |
370 | 0 | Reset(); |
371 | 0 | } |
372 | | |
373 | 0 | void Mesh::Reset() { |
374 | 0 | OGRE_SAFE_DELETE(skeleton) |
375 | 0 | OGRE_SAFE_DELETE(sharedVertexData) |
376 | |
|
377 | 0 | for (auto &mesh : subMeshes) { |
378 | 0 | OGRE_SAFE_DELETE(mesh) |
379 | 0 | } |
380 | 0 | subMeshes.clear(); |
381 | 0 | for (auto &anim : animations) { |
382 | 0 | OGRE_SAFE_DELETE(anim) |
383 | 0 | } |
384 | 0 | animations.clear(); |
385 | 0 | for (auto &pose : poses) { |
386 | 0 | OGRE_SAFE_DELETE(pose) |
387 | 0 | } |
388 | 0 | poses.clear(); |
389 | 0 | } |
390 | | |
391 | 0 | size_t Mesh::NumSubMeshes() const { |
392 | 0 | return subMeshes.size(); |
393 | 0 | } |
394 | | |
395 | 0 | SubMesh *Mesh::GetSubMesh(size_t index) const { |
396 | 0 | for (size_t i = 0; i < subMeshes.size(); ++i) { |
397 | 0 | if (subMeshes[i]->index == index) { |
398 | 0 | return subMeshes[i]; |
399 | 0 | } |
400 | 0 | } |
401 | 0 | return nullptr; |
402 | 0 | } |
403 | | |
404 | 0 | void Mesh::ConvertToAssimpScene(aiScene *dest) { |
405 | 0 | if (nullptr == dest) { |
406 | 0 | return; |
407 | 0 | } |
408 | | |
409 | | // Setup |
410 | 0 | dest->mNumMeshes = static_cast<unsigned int>(NumSubMeshes()); |
411 | 0 | dest->mMeshes = new aiMesh *[dest->mNumMeshes]; |
412 | | |
413 | | // Create root node |
414 | 0 | dest->mRootNode = new aiNode(); |
415 | 0 | dest->mRootNode->mNumMeshes = dest->mNumMeshes; |
416 | 0 | dest->mRootNode->mMeshes = new unsigned int[dest->mRootNode->mNumMeshes]; |
417 | | |
418 | | // Export meshes |
419 | 0 | for (size_t i = 0; i < dest->mNumMeshes; ++i) { |
420 | 0 | dest->mMeshes[i] = subMeshes[i]->ConvertToAssimpMesh(this); |
421 | 0 | dest->mRootNode->mMeshes[i] = static_cast<unsigned int>(i); |
422 | 0 | } |
423 | | |
424 | | // Export skeleton |
425 | 0 | if (skeleton) { |
426 | | // Bones |
427 | 0 | if (!skeleton->bones.empty()) { |
428 | 0 | BoneList rootBones = skeleton->RootBones(); |
429 | 0 | dest->mRootNode->mNumChildren = static_cast<unsigned int>(rootBones.size()); |
430 | 0 | dest->mRootNode->mChildren = new aiNode *[dest->mRootNode->mNumChildren]; |
431 | |
|
432 | 0 | for (size_t i = 0, len = rootBones.size(); i < len; ++i) { |
433 | 0 | dest->mRootNode->mChildren[i] = rootBones[i]->ConvertToAssimpNode(skeleton, dest->mRootNode); |
434 | 0 | } |
435 | 0 | } |
436 | | |
437 | | // Animations |
438 | 0 | if (!skeleton->animations.empty()) { |
439 | 0 | dest->mNumAnimations = static_cast<unsigned int>(skeleton->animations.size()); |
440 | 0 | dest->mAnimations = new aiAnimation *[dest->mNumAnimations]; |
441 | |
|
442 | 0 | for (size_t i = 0, len = skeleton->animations.size(); i < len; ++i) { |
443 | 0 | dest->mAnimations[i] = skeleton->animations[i]->ConvertToAssimpAnimation(); |
444 | 0 | } |
445 | 0 | } |
446 | 0 | } |
447 | 0 | } |
448 | | |
449 | | // ISubMesh |
450 | | |
451 | | ISubMesh::ISubMesh() : |
452 | 0 | index(0), |
453 | 0 | materialIndex(-1), |
454 | 0 | usesSharedVertexData(false), |
455 | 0 | operationType(OT_POINT_LIST) { |
456 | 0 | } |
457 | | |
458 | | // SubMesh |
459 | | |
460 | | SubMesh::SubMesh() : |
461 | 0 | vertexData(nullptr), |
462 | 0 | indexData(new IndexData()) { |
463 | 0 | } |
464 | | |
465 | 0 | SubMesh::~SubMesh() { |
466 | 0 | Reset(); |
467 | 0 | } |
468 | | |
469 | 0 | void SubMesh::Reset(){ |
470 | 0 | OGRE_SAFE_DELETE(vertexData) |
471 | 0 | OGRE_SAFE_DELETE(indexData) |
472 | 0 | } |
473 | | |
474 | 0 | aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent) { |
475 | 0 | if (operationType != OT_TRIANGLE_LIST) { |
476 | 0 | throw DeadlyImportError("Only mesh operation type OT_TRIANGLE_LIST is supported. Found ", operationType); |
477 | 0 | } |
478 | | |
479 | 0 | aiMesh *dest = new aiMesh(); |
480 | 0 | dest->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; |
481 | |
|
482 | 0 | if (!name.empty()) |
483 | 0 | dest->mName = name; |
484 | | |
485 | | // Material index |
486 | 0 | if (materialIndex != -1) |
487 | 0 | dest->mMaterialIndex = materialIndex; |
488 | | |
489 | | // Pick source vertex data from shader geometry or from internal geometry. |
490 | 0 | VertexData *src = (!usesSharedVertexData ? vertexData : parent->sharedVertexData); |
491 | |
|
492 | 0 | VertexElement *positionsElement = src->GetVertexElement(VertexElement::VES_POSITION); |
493 | 0 | VertexElement *normalsElement = src->GetVertexElement(VertexElement::VES_NORMAL); |
494 | 0 | VertexElement *uv1Element = src->GetVertexElement(VertexElement::VES_TEXTURE_COORDINATES, 0); |
495 | 0 | VertexElement *uv2Element = src->GetVertexElement(VertexElement::VES_TEXTURE_COORDINATES, 1); |
496 | | |
497 | | // Sanity checks |
498 | 0 | if (!positionsElement) { |
499 | 0 | throw DeadlyImportError("Failed to import Ogre VertexElement::VES_POSITION. Mesh does not have vertex positions!"); |
500 | 0 | } else if (positionsElement->type != VertexElement::VET_FLOAT3) { |
501 | 0 | throw DeadlyImportError("Ogre Mesh position vertex element type != VertexElement::VET_FLOAT3. This is not supported."); |
502 | 0 | } else if (normalsElement && normalsElement->type != VertexElement::VET_FLOAT3) { |
503 | 0 | throw DeadlyImportError("Ogre Mesh normal vertex element type != VertexElement::VET_FLOAT3. This is not supported."); |
504 | 0 | } |
505 | | |
506 | | // Faces |
507 | 0 | dest->mNumFaces = indexData->faceCount; |
508 | 0 | dest->mFaces = new aiFace[dest->mNumFaces]; |
509 | | |
510 | | // Assimp required unique vertices, we need to convert from Ogres shared indexing. |
511 | 0 | size_t uniqueVertexCount = dest->mNumFaces * 3; |
512 | 0 | dest->mNumVertices = static_cast<unsigned int>(uniqueVertexCount); |
513 | 0 | dest->mVertices = new aiVector3D[dest->mNumVertices]; |
514 | | |
515 | | // Source streams |
516 | 0 | MemoryStream *positions = src->VertexBuffer(positionsElement->source); |
517 | 0 | MemoryStream *normals = (normalsElement ? src->VertexBuffer(normalsElement->source) : nullptr); |
518 | 0 | MemoryStream *uv1 = (uv1Element ? src->VertexBuffer(uv1Element->source) : nullptr); |
519 | 0 | MemoryStream *uv2 = (uv2Element ? src->VertexBuffer(uv2Element->source) : nullptr); |
520 | | |
521 | | // Element size |
522 | 0 | const size_t sizePosition = positionsElement->Size(); |
523 | 0 | const size_t sizeNormal = (normalsElement ? normalsElement->Size() : 0); |
524 | 0 | const size_t sizeUv1 = (uv1Element ? uv1Element->Size() : 0); |
525 | 0 | const size_t sizeUv2 = (uv2Element ? uv2Element->Size() : 0); |
526 | | |
527 | | // Vertex width |
528 | 0 | const size_t vWidthPosition = src->VertexSize(positionsElement->source); |
529 | 0 | const size_t vWidthNormal = (normalsElement ? src->VertexSize(normalsElement->source) : 0); |
530 | 0 | const size_t vWidthUv1 = (uv1Element ? src->VertexSize(uv1Element->source) : 0); |
531 | 0 | const size_t vWidthUv2 = (uv2Element ? src->VertexSize(uv2Element->source) : 0); |
532 | |
|
533 | 0 | bool boneAssignments = src->HasBoneAssignments(); |
534 | | |
535 | | // Prepare normals |
536 | 0 | if (normals) |
537 | 0 | dest->mNormals = new aiVector3D[dest->mNumVertices]; |
538 | | |
539 | | // Prepare UVs, ignoring incompatible UVs. |
540 | 0 | if (uv1) { |
541 | 0 | if (uv1Element->type == VertexElement::VET_FLOAT2 || uv1Element->type == VertexElement::VET_FLOAT3) { |
542 | 0 | dest->mNumUVComponents[0] = static_cast<unsigned int>(uv1Element->ComponentCount()); |
543 | 0 | dest->mTextureCoords[0] = new aiVector3D[dest->mNumVertices]; |
544 | 0 | } else { |
545 | 0 | ASSIMP_LOG_WARN("Ogre imported UV0 type ", uv1Element->TypeToString(), " is not compatible with Assimp. Ignoring UV."); |
546 | 0 | uv1 = nullptr; |
547 | 0 | } |
548 | 0 | } |
549 | 0 | if (uv2) { |
550 | 0 | if (uv2Element->type == VertexElement::VET_FLOAT2 || uv2Element->type == VertexElement::VET_FLOAT3) { |
551 | 0 | dest->mNumUVComponents[1] = static_cast<unsigned int>(uv2Element->ComponentCount()); |
552 | 0 | dest->mTextureCoords[1] = new aiVector3D[dest->mNumVertices]; |
553 | 0 | } else { |
554 | 0 | ASSIMP_LOG_WARN("Ogre imported UV0 type ", uv2Element->TypeToString(), " is not compatible with Assimp. Ignoring UV."); |
555 | 0 | uv2 = nullptr; |
556 | 0 | } |
557 | 0 | } |
558 | |
|
559 | 0 | aiVector3D *uv1Dest = (uv1 ? dest->mTextureCoords[0] : nullptr); |
560 | 0 | aiVector3D *uv2Dest = (uv2 ? dest->mTextureCoords[1] : nullptr); |
561 | |
|
562 | 0 | MemoryStream *faces = indexData->buffer.get(); |
563 | 0 | for (size_t fi = 0, isize = indexData->IndexSize(), fsize = indexData->FaceSize(); |
564 | 0 | fi < dest->mNumFaces; ++fi) { |
565 | | // Source Ogre face |
566 | 0 | aiFace ogreFace; |
567 | 0 | ogreFace.mNumIndices = 3; |
568 | 0 | ogreFace.mIndices = new unsigned int[3]; |
569 | |
|
570 | 0 | faces->Seek(fi * fsize, aiOrigin_SET); |
571 | 0 | if (indexData->is32bit) { |
572 | 0 | faces->Read(&ogreFace.mIndices[0], isize, 3); |
573 | 0 | } else { |
574 | 0 | uint16_t iout = 0; |
575 | 0 | for (size_t ii = 0; ii < 3; ++ii) { |
576 | 0 | faces->Read(&iout, isize, 1); |
577 | 0 | ogreFace.mIndices[ii] = static_cast<unsigned int>(iout); |
578 | 0 | } |
579 | 0 | } |
580 | | |
581 | | // Destination Assimp face |
582 | 0 | aiFace &face = dest->mFaces[fi]; |
583 | 0 | face.mNumIndices = 3; |
584 | 0 | face.mIndices = new unsigned int[3]; |
585 | |
|
586 | 0 | const size_t pos = fi * 3; |
587 | 0 | for (size_t v = 0; v < 3; ++v) { |
588 | 0 | const size_t newIndex = pos + v; |
589 | | |
590 | | // Write face index |
591 | 0 | face.mIndices[v] = static_cast<unsigned int>(newIndex); |
592 | | |
593 | | // Ogres vertex index to ref into the source buffers. |
594 | 0 | const size_t ogreVertexIndex = ogreFace.mIndices[v]; |
595 | 0 | src->AddVertexMapping(static_cast<uint32_t>(ogreVertexIndex), static_cast<uint32_t>(newIndex)); |
596 | | |
597 | | // Position |
598 | 0 | positions->Seek((vWidthPosition * ogreVertexIndex) + positionsElement->offset, aiOrigin_SET); |
599 | 0 | positions->Read(&dest->mVertices[newIndex], sizePosition, 1); |
600 | | |
601 | | // Normal |
602 | 0 | if (normals) { |
603 | 0 | normals->Seek((vWidthNormal * ogreVertexIndex) + normalsElement->offset, aiOrigin_SET); |
604 | 0 | normals->Read(&dest->mNormals[newIndex], sizeNormal, 1); |
605 | 0 | } |
606 | | // UV0 |
607 | 0 | if (uv1 && uv1Dest) { |
608 | 0 | uv1->Seek((vWidthUv1 * ogreVertexIndex) + uv1Element->offset, aiOrigin_SET); |
609 | 0 | uv1->Read(&uv1Dest[newIndex], sizeUv1, 1); |
610 | 0 | uv1Dest[newIndex].y = (uv1Dest[newIndex].y * -1) + 1; // Flip UV from Ogre to Assimp form |
611 | 0 | } |
612 | | // UV1 |
613 | 0 | if (uv2 && uv2Dest) { |
614 | 0 | uv2->Seek((vWidthUv2 * ogreVertexIndex) + uv2Element->offset, aiOrigin_SET); |
615 | 0 | uv2->Read(&uv2Dest[newIndex], sizeUv2, 1); |
616 | 0 | uv2Dest[newIndex].y = (uv2Dest[newIndex].y * -1) + 1; // Flip UV from Ogre to Assimp form |
617 | 0 | } |
618 | 0 | } |
619 | 0 | } |
620 | | |
621 | | // Bones and bone weights |
622 | 0 | if (parent->skeleton && boneAssignments) { |
623 | 0 | AssimpVertexBoneWeightList weights = src->AssimpBoneWeights(dest->mNumVertices); |
624 | 0 | std::set<uint16_t> referencedBones = src->ReferencedBonesByWeights(); |
625 | |
|
626 | 0 | dest->mNumBones = static_cast<unsigned int>(referencedBones.size()); |
627 | 0 | dest->mBones = new aiBone *[dest->mNumBones]; |
628 | |
|
629 | 0 | size_t assimpBoneIndex = 0; |
630 | 0 | for (std::set<uint16_t>::const_iterator rbIter = referencedBones.begin(), rbEnd = referencedBones.end(); rbIter != rbEnd; ++rbIter, ++assimpBoneIndex) { |
631 | 0 | Bone *bone = parent->skeleton->BoneById((*rbIter)); |
632 | 0 | dest->mBones[assimpBoneIndex] = bone->ConvertToAssimpBone(parent->skeleton, weights[bone->id]); |
633 | 0 | } |
634 | 0 | } |
635 | |
|
636 | 0 | return dest; |
637 | 0 | } |
638 | | |
639 | | // MeshXml |
640 | | |
641 | | MeshXml::MeshXml() : |
642 | 0 | skeleton(nullptr), |
643 | 0 | sharedVertexData(nullptr) { |
644 | 0 | } |
645 | | |
646 | 0 | MeshXml::~MeshXml() { |
647 | 0 | Reset(); |
648 | 0 | } |
649 | | |
650 | 0 | void MeshXml::Reset() { |
651 | 0 | OGRE_SAFE_DELETE(skeleton) |
652 | 0 | OGRE_SAFE_DELETE(sharedVertexData) |
653 | |
|
654 | 0 | for (auto &mesh : subMeshes) { |
655 | 0 | OGRE_SAFE_DELETE(mesh) |
656 | 0 | } |
657 | 0 | subMeshes.clear(); |
658 | 0 | } |
659 | | |
660 | 0 | size_t MeshXml::NumSubMeshes() const { |
661 | 0 | return subMeshes.size(); |
662 | 0 | } |
663 | | |
664 | 0 | SubMeshXml *MeshXml::GetSubMesh(uint16_t index) const { |
665 | 0 | for (size_t i = 0; i < subMeshes.size(); ++i) |
666 | 0 | if (subMeshes[i]->index == index) |
667 | 0 | return subMeshes[i]; |
668 | 0 | return nullptr; |
669 | 0 | } |
670 | | |
671 | 0 | void MeshXml::ConvertToAssimpScene(aiScene *dest) { |
672 | | // Setup |
673 | 0 | dest->mNumMeshes = static_cast<unsigned int>(NumSubMeshes()); |
674 | 0 | dest->mMeshes = new aiMesh *[dest->mNumMeshes]; |
675 | | |
676 | | // Create root node |
677 | 0 | dest->mRootNode = new aiNode(); |
678 | 0 | dest->mRootNode->mNumMeshes = dest->mNumMeshes; |
679 | 0 | dest->mRootNode->mMeshes = new unsigned int[dest->mRootNode->mNumMeshes]; |
680 | | |
681 | | // Export meshes |
682 | 0 | for (size_t i = 0; i < dest->mNumMeshes; ++i) { |
683 | 0 | dest->mMeshes[i] = subMeshes[i]->ConvertToAssimpMesh(this); |
684 | 0 | dest->mRootNode->mMeshes[i] = static_cast<unsigned int>(i); |
685 | 0 | } |
686 | | |
687 | | // Export skeleton |
688 | 0 | if (skeleton) { |
689 | | // Bones |
690 | 0 | if (!skeleton->bones.empty()) { |
691 | 0 | BoneList rootBones = skeleton->RootBones(); |
692 | 0 | dest->mRootNode->mNumChildren = static_cast<unsigned int>(rootBones.size()); |
693 | 0 | dest->mRootNode->mChildren = new aiNode *[dest->mRootNode->mNumChildren]; |
694 | |
|
695 | 0 | for (size_t i = 0, len = rootBones.size(); i < len; ++i) { |
696 | 0 | dest->mRootNode->mChildren[i] = rootBones[i]->ConvertToAssimpNode(skeleton, dest->mRootNode); |
697 | 0 | } |
698 | 0 | } |
699 | | |
700 | | // Animations |
701 | 0 | if (!skeleton->animations.empty()) { |
702 | 0 | dest->mNumAnimations = static_cast<unsigned int>(skeleton->animations.size()); |
703 | 0 | dest->mAnimations = new aiAnimation *[dest->mNumAnimations]; |
704 | |
|
705 | 0 | for (size_t i = 0, len = skeleton->animations.size(); i < len; ++i) { |
706 | 0 | dest->mAnimations[i] = skeleton->animations[i]->ConvertToAssimpAnimation(); |
707 | 0 | } |
708 | 0 | } |
709 | 0 | } |
710 | 0 | } |
711 | | |
712 | | // SubMeshXml |
713 | | |
714 | | SubMeshXml::SubMeshXml() : |
715 | 0 | indexData(new IndexDataXml()), |
716 | 0 | vertexData(nullptr) { |
717 | 0 | } |
718 | | |
719 | 0 | SubMeshXml::~SubMeshXml() { |
720 | 0 | Reset(); |
721 | 0 | } |
722 | | |
723 | 0 | void SubMeshXml::Reset(){ |
724 | 0 | OGRE_SAFE_DELETE(indexData) |
725 | 0 | OGRE_SAFE_DELETE(vertexData) |
726 | 0 | } |
727 | | |
728 | 0 | aiMesh *SubMeshXml::ConvertToAssimpMesh(MeshXml *parent) { |
729 | 0 | aiMesh *dest = new aiMesh(); |
730 | 0 | dest->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; |
731 | |
|
732 | 0 | if (!name.empty()) |
733 | 0 | dest->mName = name; |
734 | | |
735 | | // Material index |
736 | 0 | if (materialIndex != -1) |
737 | 0 | dest->mMaterialIndex = materialIndex; |
738 | | |
739 | | // Faces |
740 | 0 | dest->mNumFaces = indexData->faceCount; |
741 | 0 | dest->mFaces = new aiFace[dest->mNumFaces]; |
742 | | |
743 | | // Assimp required unique vertices, we need to convert from Ogres shared indexing. |
744 | 0 | size_t uniqueVertexCount = dest->mNumFaces * 3; |
745 | 0 | dest->mNumVertices = static_cast<unsigned int>(uniqueVertexCount); |
746 | 0 | dest->mVertices = new aiVector3D[dest->mNumVertices]; |
747 | |
|
748 | 0 | VertexDataXml *src = (!usesSharedVertexData ? vertexData : parent->sharedVertexData); |
749 | 0 | bool boneAssignments = src->HasBoneAssignments(); |
750 | 0 | bool normals = src->HasNormals(); |
751 | 0 | size_t uvs = src->NumUvs(); |
752 | | |
753 | | // Prepare normals |
754 | 0 | if (normals) |
755 | 0 | dest->mNormals = new aiVector3D[dest->mNumVertices]; |
756 | | |
757 | | // Prepare UVs |
758 | 0 | for (size_t uvi = 0; uvi < uvs; ++uvi) { |
759 | 0 | dest->mNumUVComponents[uvi] = 2; |
760 | 0 | dest->mTextureCoords[uvi] = new aiVector3D[dest->mNumVertices]; |
761 | 0 | } |
762 | |
|
763 | 0 | for (size_t fi = 0; fi < dest->mNumFaces; ++fi) { |
764 | | // Source Ogre face |
765 | 0 | aiFace &ogreFace = indexData->faces[fi]; |
766 | | |
767 | | // Destination Assimp face |
768 | 0 | aiFace &face = dest->mFaces[fi]; |
769 | 0 | face.mNumIndices = 3; |
770 | 0 | face.mIndices = new unsigned int[3]; |
771 | |
|
772 | 0 | const size_t pos = fi * 3; |
773 | 0 | for (size_t v = 0; v < 3; ++v) { |
774 | 0 | const size_t newIndex = pos + v; |
775 | | |
776 | | // Write face index |
777 | 0 | face.mIndices[v] = static_cast<unsigned int>(newIndex); |
778 | | |
779 | | // Ogres vertex index to ref into the source buffers. |
780 | 0 | const size_t ogreVertexIndex = ogreFace.mIndices[v]; |
781 | 0 | src->AddVertexMapping(static_cast<uint32_t>(ogreVertexIndex), static_cast<uint32_t>(newIndex)); |
782 | | |
783 | | // Position |
784 | 0 | dest->mVertices[newIndex] = src->positions[ogreVertexIndex]; |
785 | | |
786 | | // Normal |
787 | 0 | if (normals) |
788 | 0 | dest->mNormals[newIndex] = src->normals[ogreVertexIndex]; |
789 | | |
790 | | // UVs |
791 | 0 | for (size_t uvi = 0; uvi < uvs; ++uvi) { |
792 | 0 | aiVector3D *uvDest = dest->mTextureCoords[uvi]; |
793 | 0 | std::vector<aiVector3D> &uvSrc = src->uvs[uvi]; |
794 | 0 | uvDest[newIndex] = uvSrc[ogreVertexIndex]; |
795 | 0 | } |
796 | 0 | } |
797 | 0 | } |
798 | | |
799 | | // Bones and bone weights |
800 | 0 | if (parent->skeleton && boneAssignments) { |
801 | 0 | AssimpVertexBoneWeightList weights = src->AssimpBoneWeights(dest->mNumVertices); |
802 | 0 | std::set<uint16_t> referencedBones = src->ReferencedBonesByWeights(); |
803 | |
|
804 | 0 | dest->mNumBones = static_cast<unsigned int>(referencedBones.size()); |
805 | 0 | dest->mBones = new aiBone *[dest->mNumBones]; |
806 | |
|
807 | 0 | size_t assimpBoneIndex = 0; |
808 | 0 | for (std::set<uint16_t>::const_iterator rbIter = referencedBones.begin(), rbEnd = referencedBones.end(); rbIter != rbEnd; ++rbIter, ++assimpBoneIndex) { |
809 | 0 | Bone *bone = parent->skeleton->BoneById((*rbIter)); |
810 | 0 | dest->mBones[assimpBoneIndex] = bone->ConvertToAssimpBone(parent->skeleton, weights[bone->id]); |
811 | 0 | } |
812 | 0 | } |
813 | |
|
814 | 0 | return dest; |
815 | 0 | } |
816 | | |
817 | | // Animation |
818 | | |
819 | | Animation::Animation(Skeleton *parent) : |
820 | 0 | parentMesh(nullptr), |
821 | 0 | parentSkeleton(parent), |
822 | 0 | length(0.0f), |
823 | 0 | baseTime(-1.0f) { |
824 | | // empty |
825 | 0 | } |
826 | | |
827 | | Animation::Animation(Mesh *parent) : |
828 | 0 | parentMesh(parent), |
829 | 0 | parentSkeleton(nullptr), |
830 | 0 | length(0.0f), |
831 | 0 | baseTime(-1.0f) { |
832 | | // empty |
833 | 0 | } |
834 | | |
835 | 0 | VertexData *Animation::AssociatedVertexData(VertexAnimationTrack *track) const { |
836 | 0 | if (nullptr == parentMesh) { |
837 | 0 | return nullptr; |
838 | 0 | } |
839 | | |
840 | 0 | bool sharedGeom = (track->target == 0); |
841 | 0 | if (sharedGeom) { |
842 | 0 | return parentMesh->sharedVertexData; |
843 | 0 | } |
844 | | |
845 | 0 | return parentMesh->GetSubMesh(track->target - 1)->vertexData; |
846 | 0 | } |
847 | | |
848 | 0 | aiAnimation *Animation::ConvertToAssimpAnimation() { |
849 | 0 | aiAnimation *anim = new aiAnimation(); |
850 | 0 | anim->mName = name; |
851 | 0 | anim->mDuration = static_cast<double>(length); |
852 | 0 | anim->mTicksPerSecond = 1.0; |
853 | | |
854 | | // Tracks |
855 | 0 | if (!tracks.empty()) { |
856 | 0 | anim->mNumChannels = static_cast<unsigned int>(tracks.size()); |
857 | 0 | anim->mChannels = new aiNodeAnim *[anim->mNumChannels]; |
858 | |
|
859 | 0 | for (size_t i = 0, len = tracks.size(); i < len; ++i) { |
860 | 0 | anim->mChannels[i] = tracks[i].ConvertToAssimpAnimationNode(parentSkeleton); |
861 | 0 | } |
862 | 0 | } |
863 | 0 | return anim; |
864 | 0 | } |
865 | | |
866 | | // Skeleton |
867 | | |
868 | | Skeleton::Skeleton() : |
869 | 0 | bones(), |
870 | 0 | animations(), |
871 | 0 | blendMode(ANIMBLEND_AVERAGE) { |
872 | 0 | } |
873 | | |
874 | 0 | Skeleton::~Skeleton() { |
875 | 0 | Reset(); |
876 | 0 | } |
877 | | |
878 | 0 | void Skeleton::Reset() { |
879 | 0 | for (auto &bone : bones) { |
880 | 0 | OGRE_SAFE_DELETE(bone) |
881 | 0 | } |
882 | 0 | bones.clear(); |
883 | 0 | for (auto &anim : animations) { |
884 | 0 | OGRE_SAFE_DELETE(anim) |
885 | 0 | } |
886 | 0 | animations.clear(); |
887 | 0 | } |
888 | | |
889 | 0 | BoneList Skeleton::RootBones() const { |
890 | 0 | BoneList rootBones; |
891 | 0 | for (BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter) { |
892 | 0 | if (!(*iter)->IsParented()) |
893 | 0 | rootBones.push_back((*iter)); |
894 | 0 | } |
895 | 0 | return rootBones; |
896 | 0 | } |
897 | | |
898 | 0 | size_t Skeleton::NumRootBones() const { |
899 | 0 | size_t num = 0; |
900 | 0 | for (BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter) { |
901 | 0 | if (!(*iter)->IsParented()) |
902 | 0 | num++; |
903 | 0 | } |
904 | 0 | return num; |
905 | 0 | } |
906 | | |
907 | 0 | Bone *Skeleton::BoneByName(const std::string &name) const { |
908 | 0 | for (BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter) { |
909 | 0 | if ((*iter)->name == name) |
910 | 0 | return (*iter); |
911 | 0 | } |
912 | 0 | return nullptr; |
913 | 0 | } |
914 | | |
915 | 0 | Bone *Skeleton::BoneById(uint16_t id) const { |
916 | 0 | for (BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter) { |
917 | 0 | if ((*iter)->id == id) |
918 | 0 | return (*iter); |
919 | 0 | } |
920 | 0 | return nullptr; |
921 | 0 | } |
922 | | |
923 | | // Bone |
924 | | |
925 | | Bone::Bone() : |
926 | 0 | id(0), |
927 | 0 | parent(nullptr), |
928 | 0 | parentId(-1), |
929 | 0 | scale(1.0f, 1.0f, 1.0f) { |
930 | 0 | } |
931 | | |
932 | 0 | bool Bone::IsParented() const { |
933 | 0 | return (parentId != -1 && parent != nullptr); |
934 | 0 | } |
935 | | |
936 | 0 | uint16_t Bone::ParentId() const { |
937 | 0 | return static_cast<uint16_t>(parentId); |
938 | 0 | } |
939 | | |
940 | 0 | void Bone::AddChild(Bone *bone) { |
941 | 0 | if (!bone) |
942 | 0 | return; |
943 | 0 | if (bone->IsParented()) |
944 | 0 | throw DeadlyImportError("Attaching child Bone that is already parented: ", bone->name); |
945 | | |
946 | 0 | bone->parent = this; |
947 | 0 | bone->parentId = id; |
948 | 0 | children.push_back(bone->id); |
949 | 0 | } |
950 | | |
951 | 0 | void Bone::CalculateWorldMatrixAndDefaultPose(Skeleton *skeleton) { |
952 | 0 | if (!IsParented()) |
953 | 0 | worldMatrix = aiMatrix4x4(scale, rotation, position).Inverse(); |
954 | 0 | else |
955 | 0 | worldMatrix = aiMatrix4x4(scale, rotation, position).Inverse() * parent->worldMatrix; |
956 | |
|
957 | 0 | defaultPose = aiMatrix4x4(scale, rotation, position); |
958 | | |
959 | | // Recursively for all children now that the parent matrix has been calculated. |
960 | 0 | for (auto boneId : children) { |
961 | 0 | Bone *child = skeleton->BoneById(boneId); |
962 | 0 | if (!child) { |
963 | 0 | throw DeadlyImportError("CalculateWorldMatrixAndDefaultPose: Failed to find child bone ", boneId, " for parent ", id, " ", name); |
964 | 0 | } |
965 | 0 | child->CalculateWorldMatrixAndDefaultPose(skeleton); |
966 | 0 | } |
967 | 0 | } |
968 | | |
969 | 0 | aiNode *Bone::ConvertToAssimpNode(Skeleton *skeleton, aiNode *parentNode) { |
970 | | // Bone node |
971 | 0 | aiNode *node = new aiNode(name); |
972 | 0 | node->mParent = parentNode; |
973 | 0 | node->mTransformation = defaultPose; |
974 | | |
975 | | // Children |
976 | 0 | if (!children.empty()) { |
977 | 0 | node->mNumChildren = static_cast<unsigned int>(children.size()); |
978 | 0 | node->mChildren = new aiNode *[node->mNumChildren]; |
979 | |
|
980 | 0 | for (size_t i = 0, len = children.size(); i < len; ++i) { |
981 | 0 | Bone *child = skeleton->BoneById(children[i]); |
982 | 0 | if (!child) { |
983 | 0 | throw DeadlyImportError("ConvertToAssimpNode: Failed to find child bone ", children[i], " for parent ", id, " ", name); |
984 | 0 | } |
985 | 0 | node->mChildren[i] = child->ConvertToAssimpNode(skeleton, node); |
986 | 0 | } |
987 | 0 | } |
988 | 0 | return node; |
989 | 0 | } |
990 | | |
991 | 0 | aiBone *Bone::ConvertToAssimpBone(Skeleton * /*parent*/, const std::vector<aiVertexWeight> &boneWeights) { |
992 | 0 | aiBone *bone = new aiBone(); |
993 | 0 | bone->mName = name; |
994 | 0 | bone->mOffsetMatrix = worldMatrix; |
995 | |
|
996 | 0 | if (!boneWeights.empty()) { |
997 | 0 | bone->mNumWeights = static_cast<unsigned int>(boneWeights.size()); |
998 | 0 | bone->mWeights = new aiVertexWeight[boneWeights.size()]; |
999 | 0 | memcpy(bone->mWeights, &boneWeights[0], boneWeights.size() * sizeof(aiVertexWeight)); |
1000 | 0 | } |
1001 | |
|
1002 | 0 | return bone; |
1003 | 0 | } |
1004 | | |
1005 | | // VertexAnimationTrack |
1006 | | |
1007 | | VertexAnimationTrack::VertexAnimationTrack() : |
1008 | 0 | type(VAT_NONE), |
1009 | 0 | target(0) { |
1010 | 0 | } |
1011 | | |
1012 | 0 | aiNodeAnim *VertexAnimationTrack::ConvertToAssimpAnimationNode(Skeleton *skeleton) { |
1013 | 0 | if (boneName.empty() || type != VAT_TRANSFORM) { |
1014 | 0 | throw DeadlyImportError("VertexAnimationTrack::ConvertToAssimpAnimationNode: Cannot convert track that has no target bone name or is not type of VAT_TRANSFORM"); |
1015 | 0 | } |
1016 | | |
1017 | 0 | aiNodeAnim *nodeAnim = new aiNodeAnim(); |
1018 | 0 | nodeAnim->mNodeName = boneName; |
1019 | |
|
1020 | 0 | Bone *bone = skeleton->BoneByName(boneName); |
1021 | 0 | if (!bone) { |
1022 | 0 | throw DeadlyImportError("VertexAnimationTrack::ConvertToAssimpAnimationNode: Failed to find bone ", boneName, " from parent Skeleton"); |
1023 | 0 | } |
1024 | | |
1025 | | // Keyframes |
1026 | 0 | size_t numKeyframes = transformKeyFrames.size(); |
1027 | |
|
1028 | 0 | nodeAnim->mPositionKeys = new aiVectorKey[numKeyframes]; |
1029 | 0 | nodeAnim->mRotationKeys = new aiQuatKey[numKeyframes]; |
1030 | 0 | nodeAnim->mScalingKeys = new aiVectorKey[numKeyframes]; |
1031 | 0 | nodeAnim->mNumPositionKeys = static_cast<unsigned int>(numKeyframes); |
1032 | 0 | nodeAnim->mNumRotationKeys = static_cast<unsigned int>(numKeyframes); |
1033 | 0 | nodeAnim->mNumScalingKeys = static_cast<unsigned int>(numKeyframes); |
1034 | |
|
1035 | 0 | for (size_t kfi = 0; kfi < numKeyframes; ++kfi) { |
1036 | 0 | TransformKeyFrame &kfSource = transformKeyFrames[kfi]; |
1037 | | |
1038 | | // Calculate the complete transformation from world space to bone space |
1039 | 0 | aiVector3D pos; |
1040 | 0 | aiQuaternion rot; |
1041 | 0 | aiVector3D scale; |
1042 | |
|
1043 | 0 | aiMatrix4x4 finalTransform = bone->defaultPose * kfSource.Transform(); |
1044 | 0 | finalTransform.Decompose(scale, rot, pos); |
1045 | |
|
1046 | 0 | double t = static_cast<double>(kfSource.timePos); |
1047 | 0 | nodeAnim->mPositionKeys[kfi].mTime = t; |
1048 | 0 | nodeAnim->mRotationKeys[kfi].mTime = t; |
1049 | 0 | nodeAnim->mScalingKeys[kfi].mTime = t; |
1050 | |
|
1051 | 0 | nodeAnim->mPositionKeys[kfi].mValue = pos; |
1052 | 0 | nodeAnim->mRotationKeys[kfi].mValue = rot; |
1053 | 0 | nodeAnim->mScalingKeys[kfi].mValue = scale; |
1054 | 0 | } |
1055 | |
|
1056 | 0 | return nodeAnim; |
1057 | 0 | } |
1058 | | |
1059 | | // TransformKeyFrame |
1060 | | |
1061 | | TransformKeyFrame::TransformKeyFrame() : |
1062 | 0 | timePos(0.0f), |
1063 | 0 | scale(1.0f, 1.0f, 1.0f) { |
1064 | 0 | } |
1065 | | |
1066 | 0 | aiMatrix4x4 TransformKeyFrame::Transform() { |
1067 | 0 | return aiMatrix4x4(scale, rotation, position); |
1068 | 0 | } |
1069 | | |
1070 | | } // namespace Ogre |
1071 | | } // namespace Assimp |
1072 | | |
1073 | | #endif // ASSIMP_BUILD_NO_OGRE_IMPORTER |