/src/assimp/code/AssetLib/X3D/X3DImporter_Texturing.cpp
Line | Count | Source (jump to first uncovered line) |
1 | | /* |
2 | | Open Asset Import Library (assimp) |
3 | | ---------------------------------------------------------------------- |
4 | | |
5 | | Copyright (c) 2006-2019, assimp team |
6 | | |
7 | | All rights reserved. |
8 | | |
9 | | Redistribution and use of this software in source and binary forms, |
10 | | with or without modification, are permitted provided that the |
11 | | following conditions are met: |
12 | | |
13 | | * Redistributions of source code must retain the above |
14 | | copyright notice, this list of conditions and the |
15 | | following disclaimer. |
16 | | |
17 | | * Redistributions in binary form must reproduce the above |
18 | | copyright notice, this list of conditions and the |
19 | | following disclaimer in the documentation and/or other |
20 | | materials provided with the distribution. |
21 | | |
22 | | * Neither the name of the assimp team, nor the names of its |
23 | | contributors may be used to endorse or promote products |
24 | | derived from this software without specific prior |
25 | | written permission of the assimp team. |
26 | | |
27 | | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
28 | | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
29 | | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
30 | | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
31 | | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
32 | | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
33 | | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
34 | | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
35 | | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
36 | | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
37 | | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
38 | | |
39 | | ---------------------------------------------------------------------- |
40 | | */ |
41 | | /// \file X3DImporter_Texturing.cpp |
42 | | /// \brief Parsing data from nodes of "Texturing" set of X3D. |
43 | | /// \date 2015-2016 |
44 | | /// \author smal.root@gmail.com |
45 | | |
46 | | #ifndef ASSIMP_BUILD_NO_X3D_IMPORTER |
47 | | |
48 | | #include "X3DImporter.hpp" |
49 | | #include "X3DImporter_Macro.hpp" |
50 | | #include "X3DXmlHelper.h" |
51 | | |
52 | | namespace Assimp { |
53 | | |
54 | | // <ImageTexture |
55 | | // DEF="" ID |
56 | | // USE="" IDREF |
57 | | // repeatS="true" SFBool |
58 | | // repeatT="true" SFBool |
59 | | // url="" MFString |
60 | | // /> |
61 | | // When the url field contains no values ([]), texturing is disabled. |
62 | 0 | void X3DImporter::readImageTexture(XmlNode &node) { |
63 | 0 | std::string use, def; |
64 | 0 | bool repeatS = true; |
65 | 0 | bool repeatT = true; |
66 | 0 | std::list<std::string> url; |
67 | 0 | X3DNodeElementBase *ne(nullptr); |
68 | |
|
69 | 0 | MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); |
70 | 0 | XmlParser::getBoolAttribute(node, "repeatS", repeatS); |
71 | 0 | XmlParser::getBoolAttribute(node, "repeatT", repeatT); |
72 | 0 | X3DXmlHelper::getStringListAttribute(node, "url", url); |
73 | | |
74 | | // if "USE" defined then find already defined element. |
75 | 0 | if (!use.empty()) { |
76 | 0 | ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_ImageTexture, ne); |
77 | 0 | } else { |
78 | | // create and if needed - define new geometry object. |
79 | 0 | ne = new X3DNodeElementImageTexture(mNodeElementCur); |
80 | 0 | if (!def.empty()) ne->ID = def; |
81 | |
|
82 | 0 | ((X3DNodeElementImageTexture *)ne)->RepeatS = repeatS; |
83 | 0 | ((X3DNodeElementImageTexture *)ne)->RepeatT = repeatT; |
84 | | // Attribute "url" can contain list of strings. But we need only one - first. |
85 | 0 | if (!url.empty()) |
86 | 0 | ((X3DNodeElementImageTexture *)ne)->URL = url.front(); |
87 | 0 | else |
88 | 0 | ((X3DNodeElementImageTexture *)ne)->URL = ""; |
89 | | |
90 | | // check for X3DMetadataObject childs. |
91 | 0 | if (!isNodeEmpty(node)) |
92 | 0 | childrenReadMetadata(node, ne, "ImageTexture"); |
93 | 0 | else |
94 | 0 | mNodeElementCur->Children.push_back(ne); // add made object as child to current element |
95 | |
|
96 | 0 | NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph |
97 | 0 | } // if(!use.empty()) else |
98 | 0 | } |
99 | | |
100 | | // <TextureCoordinate |
101 | | // DEF="" ID |
102 | | // USE="" IDREF |
103 | | // point="" MFVec3f [inputOutput] |
104 | | // /> |
105 | 0 | void X3DImporter::readTextureCoordinate(XmlNode &node) { |
106 | 0 | std::string use, def; |
107 | 0 | std::list<aiVector2D> point; |
108 | 0 | X3DNodeElementBase *ne(nullptr); |
109 | |
|
110 | 0 | MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); |
111 | 0 | X3DXmlHelper::getVector2DListAttribute(node, "point", point); |
112 | | |
113 | | // if "USE" defined then find already defined element. |
114 | 0 | if (!use.empty()) { |
115 | 0 | ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_TextureCoordinate, ne); |
116 | 0 | } else { |
117 | | // create and if needed - define new geometry object. |
118 | 0 | ne = new X3DNodeElementTextureCoordinate(mNodeElementCur); |
119 | 0 | if (!def.empty()) ne->ID = def; |
120 | |
|
121 | 0 | ((X3DNodeElementTextureCoordinate *)ne)->Value = point; |
122 | | // check for X3DMetadataObject childs. |
123 | 0 | if (!isNodeEmpty(node)) |
124 | 0 | childrenReadMetadata(node, ne, "TextureCoordinate"); |
125 | 0 | else |
126 | 0 | mNodeElementCur->Children.push_back(ne); // add made object as child to current element |
127 | |
|
128 | 0 | NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph |
129 | 0 | } // if(!use.empty()) else |
130 | 0 | } |
131 | | |
132 | | // <TextureTransform |
133 | | // DEF="" ID |
134 | | // USE="" IDREF |
135 | | // center="0 0" SFVec2f [inputOutput] |
136 | | // rotation="0" SFFloat [inputOutput] |
137 | | // scale="1 1" SFVec2f [inputOutput] |
138 | | // translation="0 0" SFVec2f [inputOutput] |
139 | | // /> |
140 | 0 | void X3DImporter::readTextureTransform(XmlNode &node) { |
141 | 0 | std::string use, def; |
142 | 0 | aiVector2D center(0, 0); |
143 | 0 | float rotation = 0; |
144 | 0 | aiVector2D scale(1, 1); |
145 | 0 | aiVector2D translation(0, 0); |
146 | 0 | X3DNodeElementBase *ne(nullptr); |
147 | |
|
148 | 0 | MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); |
149 | 0 | X3DXmlHelper::getVector2DAttribute(node, "center", center); |
150 | 0 | XmlParser::getFloatAttribute(node, "rotation", rotation); |
151 | 0 | X3DXmlHelper::getVector2DAttribute(node, "scale", scale); |
152 | 0 | X3DXmlHelper::getVector2DAttribute(node, "translation", translation); |
153 | | |
154 | | // if "USE" defined then find already defined element. |
155 | 0 | if (!use.empty()) { |
156 | 0 | ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_TextureTransform, ne); |
157 | 0 | } else { |
158 | | // create and if needed - define new geometry object. |
159 | 0 | ne = new X3DNodeElementTextureTransform(mNodeElementCur); |
160 | 0 | if (!def.empty()) ne->ID = def; |
161 | |
|
162 | 0 | ((X3DNodeElementTextureTransform *)ne)->Center = center; |
163 | 0 | ((X3DNodeElementTextureTransform *)ne)->Rotation = rotation; |
164 | 0 | ((X3DNodeElementTextureTransform *)ne)->Scale = scale; |
165 | 0 | ((X3DNodeElementTextureTransform *)ne)->Translation = translation; |
166 | | // check for X3DMetadataObject childs. |
167 | 0 | if (!isNodeEmpty(node)) |
168 | 0 | childrenReadMetadata(node, ne, "TextureTransform"); |
169 | 0 | else |
170 | 0 | mNodeElementCur->Children.push_back(ne); // add made object as child to current element |
171 | |
|
172 | 0 | NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph |
173 | 0 | } // if(!use.empty()) else |
174 | 0 | } |
175 | | |
176 | | } // namespace Assimp |
177 | | |
178 | | #endif // !ASSIMP_BUILD_NO_X3D_IMPORTER |