/src/assimp/code/Common/ScenePrivate.h
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1 | | /* |
2 | | Open Asset Import Library (assimp) |
3 | | ---------------------------------------------------------------------- |
4 | | |
5 | | Copyright (c) 2006-2025, assimp team |
6 | | |
7 | | All rights reserved. |
8 | | |
9 | | Redistribution and use of this software in source and binary forms, |
10 | | with or without modification, are permitted provided that the |
11 | | following conditions are met: |
12 | | |
13 | | * Redistributions of source code must retain the above |
14 | | copyright notice, this list of conditions and the |
15 | | following disclaimer. |
16 | | |
17 | | * Redistributions in binary form must reproduce the above |
18 | | copyright notice, this list of conditions and the |
19 | | following disclaimer in the documentation and/or other |
20 | | materials provided with the distribution. |
21 | | |
22 | | * Neither the name of the assimp team, nor the names of its |
23 | | contributors may be used to endorse or promote products |
24 | | derived from this software without specific prior |
25 | | written permission of the assimp team. |
26 | | |
27 | | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
28 | | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
29 | | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
30 | | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
31 | | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
32 | | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
33 | | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
34 | | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
35 | | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
36 | | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
37 | | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
38 | | |
39 | | ---------------------------------------------------------------------- |
40 | | */ |
41 | | |
42 | | /** @file Stuff to deal with aiScene::mPrivate |
43 | | */ |
44 | | #pragma once |
45 | | #ifndef AI_SCENEPRIVATE_H_INCLUDED |
46 | | #define AI_SCENEPRIVATE_H_INCLUDED |
47 | | |
48 | | #include <assimp/ai_assert.h> |
49 | | #include <assimp/scene.h> |
50 | | |
51 | | namespace Assimp { |
52 | | |
53 | | // Forward declarations |
54 | | class Importer; |
55 | | |
56 | | struct ScenePrivateData { |
57 | | // The struct constructor. |
58 | | ScenePrivateData() AI_NO_EXCEPT; |
59 | | |
60 | | // Importer that originally loaded the scene though the C-API |
61 | | // If set, this object is owned by this private data instance. |
62 | | Assimp::Importer* mOrigImporter; |
63 | | |
64 | | // List of post-processing steps already applied to the scene. |
65 | | unsigned int mPPStepsApplied; |
66 | | |
67 | | // true if the scene is a copy made with aiCopyScene() |
68 | | // or the corresponding C++ API. This means that user code |
69 | | // may have made modifications to it, so mPPStepsApplied |
70 | | // and mOrigImporter are no longer safe to rely on and only |
71 | | // serve informative purposes. |
72 | | bool mIsCopy; |
73 | | }; |
74 | | |
75 | | inline |
76 | | ScenePrivateData::ScenePrivateData() AI_NO_EXCEPT |
77 | 2.76k | : mOrigImporter( nullptr ) |
78 | 2.76k | , mPPStepsApplied( 0 ) |
79 | 2.76k | , mIsCopy( false ) { |
80 | | // empty |
81 | 2.76k | } |
82 | | |
83 | | // Access private data stored in the scene |
84 | | inline |
85 | 658 | ScenePrivateData* ScenePriv(aiScene* in) { |
86 | 658 | ai_assert( nullptr != in ); |
87 | 658 | if ( nullptr == in ) { |
88 | 0 | return nullptr; |
89 | 0 | } |
90 | 658 | return static_cast<ScenePrivateData*>(in->mPrivate); |
91 | 658 | } |
92 | | |
93 | | inline |
94 | 1.04k | const ScenePrivateData* ScenePriv(const aiScene* in) { |
95 | 1.04k | ai_assert( nullptr != in ); |
96 | 1.04k | if ( nullptr == in ) { |
97 | 0 | return nullptr; |
98 | 0 | } |
99 | 1.04k | return static_cast<const ScenePrivateData*>(in->mPrivate); |
100 | 1.04k | } |
101 | | |
102 | | } // Namespace Assimp |
103 | | |
104 | | #endif // AI_SCENEPRIVATE_H_INCLUDED |