Coverage Report

Created: 2025-06-22 07:30

/src/assimp/code/Common/VertexTriangleAdjacency.cpp
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2025, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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  copyright notice, this list of conditions and the
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  following disclaimer.
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* Redistributions in binary form must reproduce the above
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  copyright notice, this list of conditions and the
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  following disclaimer in the documentation and/or other
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  materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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  contributors may be used to endorse or promote products
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  derived from this software without specific prior
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  written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Implementation of the VertexTriangleAdjacency helper class
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 */
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// internal headers
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#include "VertexTriangleAdjacency.h"
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#include <assimp/mesh.h>
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using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces,
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        unsigned int iNumFaces,
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        unsigned int iNumVertices /*= 0*/,
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        bool bComputeNumTriangles /*= false*/) {
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    // compute the number of referenced vertices if it wasn't specified by the caller
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    const aiFace *const pcFaceEnd = pcFaces + iNumFaces;
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    if (0 == iNumVertices) {
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        for (aiFace *pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) {
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            ai_assert(nullptr != pcFace);
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            ai_assert(3 == pcFace->mNumIndices);
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            iNumVertices = std::max(iNumVertices, pcFace->mIndices[0]);
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            iNumVertices = std::max(iNumVertices, pcFace->mIndices[1]);
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            iNumVertices = std::max(iNumVertices, pcFace->mIndices[2]);
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        }
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    }
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    mNumVertices = iNumVertices + 1;
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    unsigned int *pi;
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    // allocate storage
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    if (bComputeNumTriangles) {
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        pi = mLiveTriangles = new unsigned int[iNumVertices + 1];
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        ::memset(mLiveTriangles, 0, sizeof(unsigned int) * (iNumVertices + 1));
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        mOffsetTable = new unsigned int[iNumVertices + 2] + 1;
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    } else {
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        pi = mOffsetTable = new unsigned int[iNumVertices + 2] + 1;
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        ::memset(mOffsetTable, 0, sizeof(unsigned int) * (iNumVertices + 1));
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        mLiveTriangles = nullptr; // important, otherwise the d'tor would crash
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    }
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    // get a pointer to the end of the buffer
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    unsigned int *piEnd = pi + iNumVertices;
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    *piEnd++ = 0u;
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    // first pass: compute the number of faces referencing each vertex
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    for (aiFace *pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) {
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        unsigned nind = pcFace->mNumIndices;
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        unsigned *ind = pcFace->mIndices;
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        if (nind > 0) pi[ind[0]]++;
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        if (nind > 1) pi[ind[1]]++;
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        if (nind > 2) pi[ind[2]]++;
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    }
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    // second pass: compute the final offset table
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    unsigned int iSum = 0;
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    unsigned int *piCurOut = this->mOffsetTable;
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    for (unsigned int *piCur = pi; piCur != piEnd; ++piCur, ++piCurOut) {
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        unsigned int iLastSum = iSum;
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        iSum += *piCur;
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        *piCurOut = iLastSum;
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    }
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    pi = this->mOffsetTable;
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    // third pass: compute the final table
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    this->mAdjacencyTable = new unsigned int[iSum];
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    iSum = 0;
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    for (aiFace *pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace, ++iSum) {
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        unsigned nind = pcFace->mNumIndices;
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        unsigned *ind = pcFace->mIndices;
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        if (nind > 0) mAdjacencyTable[pi[ind[0]]++] = iSum;
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        if (nind > 1) mAdjacencyTable[pi[ind[1]]++] = iSum;
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        if (nind > 2) mAdjacencyTable[pi[ind[2]]++] = iSum;
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    }
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    // fourth pass: undo the offset computations made during the third pass
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    // We could do this in a separate buffer, but this would be TIMES slower.
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    --mOffsetTable;
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    *mOffsetTable = 0u;
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}
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// ------------------------------------------------------------------------------------------------
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VertexTriangleAdjacency::~VertexTriangleAdjacency() {
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    // delete allocated storage
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    delete[] mOffsetTable;
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    delete[] mAdjacencyTable;
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    delete[] mLiveTriangles;
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}