/src/assimp/code/AssetLib/glTF2/glTF2Importer.h
Line | Count | Source |
1 | | /* |
2 | | Open Asset Import Library (assimp) |
3 | | ---------------------------------------------------------------------- |
4 | | |
5 | | Copyright (c) 2006-2025, assimp team |
6 | | |
7 | | All rights reserved. |
8 | | |
9 | | Redistribution and use of this software in source and binary forms, |
10 | | with or without modification, are permitted provided that the |
11 | | following conditions are met: |
12 | | |
13 | | * Redistributions of source code must retain the above |
14 | | copyright notice, this list of conditions and the |
15 | | following disclaimer. |
16 | | |
17 | | * Redistributions in binary form must reproduce the above |
18 | | copyright notice, this list of conditions and the |
19 | | following disclaimer in the documentation and/or other |
20 | | materials provided with the distribution. |
21 | | |
22 | | * Neither the name of the assimp team, nor the names of its |
23 | | contributors may be used to endorse or promote products |
24 | | derived from this software without specific prior |
25 | | written permission of the assimp team. |
26 | | |
27 | | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
28 | | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
29 | | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
30 | | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
31 | | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
32 | | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
33 | | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
34 | | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
35 | | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
36 | | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
37 | | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
38 | | |
39 | | ---------------------------------------------------------------------- |
40 | | */ |
41 | | #ifndef AI_GLTF2IMPORTER_H_INC |
42 | | #define AI_GLTF2IMPORTER_H_INC |
43 | | |
44 | | #include <assimp/BaseImporter.h> |
45 | | #include "glTF2Asset.h" |
46 | | |
47 | | struct aiNode; |
48 | | |
49 | | namespace glTF2 { |
50 | | class Asset; |
51 | | } |
52 | | |
53 | | namespace Assimp { |
54 | | |
55 | | /** |
56 | | * Load the glTF2 format. |
57 | | * https://github.com/KhronosGroup/glTF/tree/master/specification |
58 | | */ |
59 | | class glTF2Importer : public BaseImporter { |
60 | | public: |
61 | | glTF2Importer(); |
62 | 220 | ~glTF2Importer() override = default; |
63 | | bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override; |
64 | | |
65 | | protected: |
66 | | const aiImporterDesc *GetInfo() const override; |
67 | | void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override; |
68 | | void SetupProperties(const Importer *pImp) override; |
69 | | |
70 | | private: |
71 | | void ImportEmbeddedTextures(glTF2::Asset &a); |
72 | | void ImportMaterials(glTF2::Asset &a); |
73 | | void ImportMeshes(glTF2::Asset &a); |
74 | | void ImportCameras(glTF2::Asset &a); |
75 | | void ImportLights(glTF2::Asset &a); |
76 | | void ImportNodes(glTF2::Asset &a); |
77 | | void ImportAnimations(glTF2::Asset &a); |
78 | | void ImportCommonMetadata(glTF2::Asset &a); |
79 | | aiNode *ImportNode(glTF2::Asset &r, glTF2::Ref<glTF2::Node> &ptr); |
80 | | |
81 | | private: |
82 | | std::vector<unsigned int> meshOffsets; |
83 | | std::vector<int> mEmbeddedTexIdxs; |
84 | | std::vector<std::vector<unsigned int>> mVertexRemappingTables; // for each converted aiMesh in the scene, it stores a list of vertices that are actually used |
85 | | aiScene *mScene; |
86 | | |
87 | | /// An instance of rapidjson::IRemoteSchemaDocumentProvider |
88 | | void *mSchemaDocumentProvider = nullptr; |
89 | | }; |
90 | | |
91 | | } // namespace Assimp |
92 | | |
93 | | #endif // AI_GLTF2IMPORTER_H_INC |