/src/assimp/code/Common/ScenePreprocessor.h
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1 | | /* |
2 | | Open Asset Import Library (assimp) |
3 | | ---------------------------------------------------------------------- |
4 | | |
5 | | Copyright (c) 2006-2025, assimp team |
6 | | |
7 | | All rights reserved. |
8 | | |
9 | | Redistribution and use of this software in source and binary forms, |
10 | | with or without modification, are permitted provided that the |
11 | | following conditions are met: |
12 | | |
13 | | * Redistributions of source code must retain the above |
14 | | copyright notice, this list of conditions and the |
15 | | following disclaimer. |
16 | | |
17 | | * Redistributions in binary form must reproduce the above |
18 | | copyright notice, this list of conditions and the |
19 | | following disclaimer in the documentation and/or other |
20 | | materials provided with the distribution. |
21 | | |
22 | | * Neither the name of the assimp team, nor the names of its |
23 | | contributors may be used to endorse or promote products |
24 | | derived from this software without specific prior |
25 | | written permission of the assimp team. |
26 | | |
27 | | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
28 | | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
29 | | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
30 | | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
31 | | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
32 | | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
33 | | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
34 | | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
35 | | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
36 | | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
37 | | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
38 | | |
39 | | ---------------------------------------------------------------------- |
40 | | */ |
41 | | |
42 | | /** @file Defines a post processing step to search all meshes for |
43 | | degenerated faces */ |
44 | | #ifndef AI_SCENE_PREPROCESSOR_H_INC |
45 | | #define AI_SCENE_PREPROCESSOR_H_INC |
46 | | |
47 | | #include <assimp/defs.h> |
48 | | #include <stddef.h> |
49 | | |
50 | | struct aiScene; |
51 | | struct aiAnimation; |
52 | | struct aiMesh; |
53 | | |
54 | | class ScenePreprocessorTest; |
55 | | namespace Assimp { |
56 | | |
57 | | // ---------------------------------------------------------------------------------- |
58 | | /** ScenePreprocessor: Pre-process a scene before any post-processing |
59 | | * steps are executed. |
60 | | * |
61 | | * The step computes data that needn't necessarily be provided by the |
62 | | * importer, such as aiMesh::mPrimitiveTypes. |
63 | | */ |
64 | | // ---------------------------------------------------------------------------------- |
65 | | class ASSIMP_API ScenePreprocessor { |
66 | | // Make ourselves a friend of the corresponding test unit. |
67 | | friend class ::ScenePreprocessorTest; |
68 | | |
69 | | public: |
70 | | // ---------------------------------------------------------------- |
71 | | /** Default c'tpr. Use SetScene() to assign a scene to the object. |
72 | | */ |
73 | | ScenePreprocessor() : |
74 | 0 | scene(nullptr) {} |
75 | | |
76 | | /** Constructs the object and assigns a specific scene to it |
77 | | */ |
78 | | ScenePreprocessor(aiScene *_scene) : |
79 | 113 | scene(_scene) {} |
80 | | |
81 | | /// @brief The class destructor. |
82 | | ~ScenePreprocessor() = default; |
83 | | |
84 | | // ---------------------------------------------------------------- |
85 | | /** Assign a (new) scene to the object. |
86 | | * |
87 | | * One 'SceneProcessor' can be used for multiple scenes. |
88 | | * Call ProcessScene to have the scene preprocessed. |
89 | | * @param sc Scene to be processed. |
90 | | */ |
91 | 0 | void SetScene(aiScene *sc) { |
92 | 0 | scene = sc; |
93 | 0 | } |
94 | | |
95 | | // ---------------------------------------------------------------- |
96 | | /** Preprocess the current scene |
97 | | */ |
98 | | void ProcessScene(); |
99 | | |
100 | | protected: |
101 | | // ---------------------------------------------------------------- |
102 | | /** Preprocess an animation in the scene |
103 | | * @param anim Anim to be preprocessed. |
104 | | */ |
105 | | void ProcessAnimation(aiAnimation *anim); |
106 | | |
107 | | // ---------------------------------------------------------------- |
108 | | /** Preprocess a mesh in the scene |
109 | | * @param mesh Mesh to be preprocessed. |
110 | | */ |
111 | | void ProcessMesh(aiMesh *mesh); |
112 | | |
113 | | protected: |
114 | | //! Scene we're currently working on |
115 | | aiScene *scene; |
116 | | }; |
117 | | |
118 | | } // namespace Assimp |
119 | | |
120 | | #endif // include guard |