Coverage Report

Created: 2025-11-11 06:59

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/src/assimp/code/PostProcessing/GenVertexNormalsProcess.h
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2025, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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  copyright notice, this list of conditions and the
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  following disclaimer.
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* Redistributions in binary form must reproduce the above
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  copyright notice, this list of conditions and the
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  following disclaimer in the documentation and/or other
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  materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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  contributors may be used to endorse or promote products
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  derived from this software without specific prior
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  written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Defines a post processing step to compute vertex normals
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    for all loaded vertizes */
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#ifndef AI_GENVERTEXNORMALPROCESS_H_INC
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#define AI_GENVERTEXNORMALPROCESS_H_INC
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#include "Common/assbin_chunks.h"
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#include "Common/BaseProcess.h"
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#include <assimp/mesh.h>
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// Forward declarations
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class GenNormalsTest;
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namespace Assimp {
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// ---------------------------------------------------------------------------
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/** The GenFaceNormalsProcess computes vertex normals for all vertices
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*/
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class ASSIMP_API GenVertexNormalsProcess : public BaseProcess {
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public:
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    // -------------------------------------------------------------------
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    /// The default class constructor / destructor.
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    GenVertexNormalsProcess();
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    ~GenVertexNormalsProcess() override = default;
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    // -------------------------------------------------------------------
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    /** Returns whether the processing step is present in the given flag.
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    * @param pFlags The processing flags the importer was called with.
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    *   A bitwise combination of #aiPostProcessSteps.
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    * @return true if the process is present in this flag fields,
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    *   false if not.
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    */
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    bool IsActive( unsigned int pFlags) const override;
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    // -------------------------------------------------------------------
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    /** Called prior to ExecuteOnScene().
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    * The function is a request to the process to update its configuration
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    * basing on the Importer's configuration property list.
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    */
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    void SetupProperties(const Importer* pImp) override;
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    // -------------------------------------------------------------------
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    /** Executes the post processing step on the given imported data.
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    * At the moment a process is not supposed to fail.
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    * @param pScene The imported data to work at.
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    */
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    void Execute( aiScene* pScene) override;
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    // setter for configMaxAngle
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    inline void SetMaxSmoothAngle(ai_real f) {
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        configMaxAngle =f;
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    }
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    // -------------------------------------------------------------------
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    /** Computes normals for a specific mesh
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    *  @param pcMesh Mesh
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    *  @param meshIndex Index of the mesh
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    *  @return true if vertex normals have been computed
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    */
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    bool GenMeshVertexNormals (aiMesh* pcMesh, unsigned int meshIndex);
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private:
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    /** Configuration option: maximum smoothing angle, in radians*/
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    ai_real configMaxAngle;
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    mutable bool force_ = false;
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    mutable bool flippedWindingOrder_ = false;
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    mutable bool leftHanded_ = false;
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};
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} // end of namespace Assimp
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#endif // !!AI_GENVERTEXNORMALPROCESS_H_INC