/src/assimp/code/AssetLib/Irr/IRRMeshLoader.cpp
Line | Count | Source |
1 | | /* |
2 | | --------------------------------------------------------------------------- |
3 | | Open Asset Import Library (assimp) |
4 | | --------------------------------------------------------------------------- |
5 | | |
6 | | Copyright (c) 2006-2025, assimp team |
7 | | |
8 | | All rights reserved. |
9 | | |
10 | | Redistribution and use of this software in source and binary forms, |
11 | | with or without modification, are permitted provided that the following |
12 | | conditions are met: |
13 | | |
14 | | * Redistributions of source code must retain the above |
15 | | copyright notice, this list of conditions and the |
16 | | following disclaimer. |
17 | | |
18 | | * Redistributions in binary form must reproduce the above |
19 | | copyright notice, this list of conditions and the |
20 | | following disclaimer in the documentation and/or other |
21 | | materials provided with the distribution. |
22 | | |
23 | | * Neither the name of the assimp team, nor the names of its |
24 | | contributors may be used to endorse or promote products |
25 | | derived from this software without specific prior |
26 | | written permission of the assimp team. |
27 | | |
28 | | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
29 | | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
30 | | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
31 | | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
32 | | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
33 | | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
34 | | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
35 | | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
36 | | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
37 | | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
38 | | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
39 | | --------------------------------------------------------------------------- |
40 | | */ |
41 | | |
42 | | /** @file Implementation of the IrrMesh importer class */ |
43 | | |
44 | | #ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER |
45 | | |
46 | | #include "IRRMeshLoader.h" |
47 | | #include <assimp/ParsingUtils.h> |
48 | | #include <assimp/fast_atof.h> |
49 | | #include <assimp/importerdesc.h> |
50 | | #include <assimp/material.h> |
51 | | #include <assimp/mesh.h> |
52 | | #include <assimp/scene.h> |
53 | | #include <assimp/DefaultLogger.hpp> |
54 | | #include <assimp/IOSystem.hpp> |
55 | | #include <memory> |
56 | | |
57 | | using namespace Assimp; |
58 | | |
59 | | static constexpr aiImporterDesc desc = { |
60 | | "Irrlicht Mesh Reader", |
61 | | "", |
62 | | "", |
63 | | "http://irrlicht.sourceforge.net/", |
64 | | aiImporterFlags_SupportTextFlavour, |
65 | | 0, |
66 | | 0, |
67 | | 0, |
68 | | 0, |
69 | | "xml irrmesh" |
70 | | }; |
71 | | |
72 | | // ------------------------------------------------------------------------------------------------ |
73 | | // Returns whether the class can handle the format of the given file. |
74 | 487 | bool IRRMeshImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const { |
75 | | /* NOTE: A simple check for the file extension is not enough |
76 | | * here. Irrmesh and irr are easy, but xml is too generic |
77 | | * and could be collada, too. So we need to open the file and |
78 | | * search for typical tokens. |
79 | | */ |
80 | 487 | static const char *tokens[] = { "irrmesh" }; |
81 | 487 | return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens)); |
82 | 487 | } |
83 | | |
84 | | // ------------------------------------------------------------------------------------------------ |
85 | | // Get a list of all file extensions which are handled by this class |
86 | 1.19k | const aiImporterDesc *IRRMeshImporter::GetInfo() const { |
87 | 1.19k | return &desc; |
88 | 1.19k | } |
89 | | |
90 | 0 | static void releaseMaterial(aiMaterial **mat) { |
91 | 0 | if (*mat != nullptr) { |
92 | 0 | delete *mat; |
93 | 0 | *mat = nullptr; |
94 | 0 | } |
95 | 0 | } |
96 | | |
97 | 0 | static void releaseMesh(aiMesh **mesh) { |
98 | 0 | if (*mesh != nullptr) { |
99 | 0 | delete *mesh; |
100 | 0 | *mesh = nullptr; |
101 | 0 | } |
102 | 0 | } |
103 | | |
104 | | // ------------------------------------------------------------------------------------------------ |
105 | | // Imports the given file into the given scene structure. |
106 | | void IRRMeshImporter::InternReadFile(const std::string &pFile, |
107 | 0 | aiScene *pScene, IOSystem *pIOHandler) { |
108 | 0 | std::unique_ptr<IOStream> file(pIOHandler->Open(pFile)); |
109 | | |
110 | | // Check whether we can read from the file |
111 | 0 | if (file == nullptr) { |
112 | 0 | throw DeadlyImportError("Failed to open IRRMESH file ", pFile); |
113 | 0 | } |
114 | | |
115 | | // Construct the irrXML parser |
116 | 0 | XmlParser parser; |
117 | 0 | if (!parser.parse(file.get())) { |
118 | 0 | throw DeadlyImportError("XML parse error while loading IRRMESH file ", pFile); |
119 | 0 | } |
120 | 0 | XmlNode root = parser.getRootNode(); |
121 | | |
122 | | // final data |
123 | 0 | std::vector<aiMaterial *> materials; |
124 | 0 | std::vector<aiMesh *> meshes; |
125 | 0 | materials.reserve(5); |
126 | 0 | meshes.reserve(5); |
127 | | |
128 | | // temporary data - current mesh buffer |
129 | | // TODO move all these to inside loop |
130 | 0 | aiMaterial *curMat = nullptr; |
131 | 0 | aiMesh *curMesh = nullptr; |
132 | 0 | unsigned int curMatFlags = 0; |
133 | |
|
134 | 0 | std::vector<aiVector3D> curVertices, curNormals, curTangents, curBitangents; |
135 | 0 | std::vector<aiColor4D> curColors; |
136 | 0 | std::vector<aiVector3D> curUVs, curUV2s; |
137 | | |
138 | | // some temporary variables |
139 | | // textMeaning is a 15 year old variable, that could've been an enum |
140 | | // int textMeaning = 0; // 0=none? 1=vertices 2=indices |
141 | | // int vertexFormat = 0; // 0 = normal; 1 = 2 tcoords, 2 = tangents |
142 | 0 | bool useColors = false; |
143 | | |
144 | | // irrmesh files have a top level <mesh> owning multiple <buffer> nodes. |
145 | | // Each <buffer> contains <material>, <vertices>, and <indices> |
146 | | // <material> tags here directly owns the material data specs |
147 | | // <vertices> are a vertex per line, contains position, UV1 coords, maybe UV2, normal, tangent, bitangent |
148 | | // <boundingbox> is ignored, I think assimp recalculates those? |
149 | | |
150 | | // Parse the XML file |
151 | 0 | pugi::xml_node const &meshNode = root.child("mesh"); |
152 | 0 | for (pugi::xml_node bufferNode : meshNode.children()) { |
153 | 0 | if (ASSIMP_stricmp(bufferNode.name(), "buffer")) { |
154 | | // Might be a useless warning |
155 | 0 | ASSIMP_LOG_WARN("IRRMESH: Ignoring non buffer node <", bufferNode.name(), "> in mesh declaration"); |
156 | 0 | continue; |
157 | 0 | } |
158 | | |
159 | 0 | curMat = nullptr; |
160 | 0 | curMesh = nullptr; |
161 | |
|
162 | 0 | curVertices.clear(); |
163 | 0 | curColors.clear(); |
164 | 0 | curNormals.clear(); |
165 | 0 | curUV2s.clear(); |
166 | 0 | curUVs.clear(); |
167 | 0 | curTangents.clear(); |
168 | 0 | curBitangents.clear(); |
169 | | |
170 | | // TODO ensure all three nodes are present and populated |
171 | | // before allocating everything |
172 | | |
173 | | // Get first material node |
174 | 0 | pugi::xml_node materialNode = bufferNode.child("material"); |
175 | 0 | if (materialNode) { |
176 | 0 | curMat = ParseMaterial(materialNode, curMatFlags); |
177 | | // Warn if there's more materials |
178 | 0 | if (materialNode.next_sibling("material")) { |
179 | 0 | ASSIMP_LOG_WARN("IRRMESH: Only one material description per buffer, please"); |
180 | 0 | } |
181 | 0 | } else { |
182 | 0 | ASSIMP_LOG_ERROR("IRRMESH: Buffer must contain one material"); |
183 | 0 | continue; |
184 | 0 | } |
185 | | |
186 | | // Get first vertices node |
187 | 0 | pugi::xml_node verticesNode = bufferNode.child("vertices"); |
188 | 0 | if (verticesNode) { |
189 | 0 | pugi::xml_attribute vertexCountAttrib = verticesNode.attribute("vertexCount"); |
190 | 0 | int vertexCount = vertexCountAttrib.as_int(); |
191 | 0 | if (vertexCount == 0) { |
192 | | // This is possible ... remove the mesh from the list and skip further reading |
193 | 0 | ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero vertices"); |
194 | 0 | releaseMaterial(&curMat); |
195 | 0 | continue; // Bail out early |
196 | 0 | }; |
197 | |
|
198 | 0 | curVertices.reserve(vertexCount); |
199 | 0 | curNormals.reserve(vertexCount); |
200 | 0 | curColors.reserve(vertexCount); |
201 | 0 | curUVs.reserve(vertexCount); |
202 | |
|
203 | 0 | VertexFormat vertexFormat; |
204 | | // Determine the file format |
205 | 0 | pugi::xml_attribute typeAttrib = verticesNode.attribute("type"); |
206 | 0 | if (!ASSIMP_stricmp("2tcoords", typeAttrib.value())) { |
207 | 0 | curUV2s.reserve(vertexCount); |
208 | 0 | vertexFormat = VertexFormat::t2coord; |
209 | 0 | if (curMatFlags & AI_IRRMESH_EXTRA_2ND_TEXTURE) { |
210 | | // ********************************************************* |
211 | | // We have a second texture! So use this UV channel |
212 | | // for it. The 2nd texture can be either a normal |
213 | | // texture (solid_2layer or lightmap_xxx) or a normal |
214 | | // map (normal_..., parallax_...) |
215 | | // ********************************************************* |
216 | 0 | int idx = 1; |
217 | 0 | aiMaterial *mat = (aiMaterial *)curMat; |
218 | |
|
219 | 0 | if (curMatFlags & AI_IRRMESH_MAT_lightmap) { |
220 | 0 | mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_LIGHTMAP(0)); |
221 | 0 | } else if (curMatFlags & AI_IRRMESH_MAT_normalmap_solid) { |
222 | 0 | mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_NORMALS(0)); |
223 | 0 | } else if (curMatFlags & AI_IRRMESH_MAT_solid_2layer) { |
224 | 0 | mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_DIFFUSE(1)); |
225 | 0 | } |
226 | 0 | } |
227 | 0 | } else if (!ASSIMP_stricmp("tangents", typeAttrib.value())) { |
228 | 0 | curTangents.reserve(vertexCount); |
229 | 0 | curBitangents.reserve(vertexCount); |
230 | 0 | vertexFormat = VertexFormat::tangent; |
231 | 0 | } else if (!ASSIMP_stricmp("standard", typeAttrib.value())) { |
232 | 0 | vertexFormat = VertexFormat::standard; |
233 | 0 | } else { |
234 | | // Unsupported format, discard whole buffer/mesh |
235 | | // Assuming we have a correct material, then release it |
236 | | // We don't have a correct mesh for sure here |
237 | 0 | releaseMaterial(&curMat); |
238 | 0 | ASSIMP_LOG_ERROR("IRRMESH: Unknown vertex format"); |
239 | 0 | continue; // Skip rest of buffer |
240 | 0 | }; |
241 | | |
242 | | // We know what format buffer is, collect numbers |
243 | 0 | std::string v = verticesNode.text().get(); |
244 | 0 | const char *end = v.c_str() + v.size(); |
245 | 0 | ParseBufferVertices(v.c_str(), end, vertexFormat, |
246 | 0 | curVertices, curNormals, |
247 | 0 | curTangents, curBitangents, |
248 | 0 | curUVs, curUV2s, curColors, useColors); |
249 | 0 | } |
250 | | |
251 | | // Get indices |
252 | | // At this point we have some vertices and a valid material |
253 | | // Collect indices and create aiMesh at the same time |
254 | 0 | pugi::xml_node indicesNode = bufferNode.child("indices"); |
255 | 0 | if (indicesNode) { |
256 | | // start a new mesh |
257 | 0 | curMesh = new aiMesh(); |
258 | | |
259 | | // allocate storage for all faces |
260 | 0 | pugi::xml_attribute attr = indicesNode.attribute("indexCount"); |
261 | 0 | curMesh->mNumVertices = attr.as_int(); |
262 | 0 | if (!curMesh->mNumVertices) { |
263 | | // This is possible ... remove the mesh from the list and skip further reading |
264 | 0 | ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero indices"); |
265 | | |
266 | | // mesh - away |
267 | 0 | releaseMesh(&curMesh); |
268 | | |
269 | | // material - away |
270 | 0 | releaseMaterial(&curMat); |
271 | 0 | continue; // Go to next buffer |
272 | 0 | } |
273 | | |
274 | 0 | if (curMesh->mNumVertices % 3) { |
275 | 0 | ASSIMP_LOG_WARN("IRRMESH: Number if indices isn't divisible by 3"); |
276 | 0 | } |
277 | |
|
278 | 0 | curMesh->mNumFaces = curMesh->mNumVertices / 3; |
279 | 0 | curMesh->mFaces = new aiFace[curMesh->mNumFaces]; |
280 | | |
281 | | // setup some members |
282 | 0 | curMesh->mMaterialIndex = (unsigned int)materials.size(); |
283 | 0 | curMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; |
284 | | |
285 | | // allocate storage for all vertices |
286 | 0 | curMesh->mVertices = new aiVector3D[curMesh->mNumVertices]; |
287 | |
|
288 | 0 | if (curNormals.size() == curVertices.size()) { |
289 | 0 | curMesh->mNormals = new aiVector3D[curMesh->mNumVertices]; |
290 | 0 | } |
291 | 0 | if (curTangents.size() == curVertices.size()) { |
292 | 0 | curMesh->mTangents = new aiVector3D[curMesh->mNumVertices]; |
293 | 0 | } |
294 | 0 | if (curBitangents.size() == curVertices.size()) { |
295 | 0 | curMesh->mBitangents = new aiVector3D[curMesh->mNumVertices]; |
296 | 0 | } |
297 | 0 | if (curColors.size() == curVertices.size() && useColors) { |
298 | 0 | curMesh->mColors[0] = new aiColor4D[curMesh->mNumVertices]; |
299 | 0 | } |
300 | 0 | if (curUVs.size() == curVertices.size()) { |
301 | 0 | curMesh->mTextureCoords[0] = new aiVector3D[curMesh->mNumVertices]; |
302 | 0 | } |
303 | 0 | if (curUV2s.size() == curVertices.size()) { |
304 | 0 | curMesh->mTextureCoords[1] = new aiVector3D[curMesh->mNumVertices]; |
305 | 0 | } |
306 | | |
307 | | // read indices |
308 | 0 | aiFace *curFace = curMesh->mFaces; |
309 | 0 | aiFace *const faceEnd = curMesh->mFaces + curMesh->mNumFaces; |
310 | |
|
311 | 0 | aiVector3D *pcV = curMesh->mVertices; |
312 | 0 | aiVector3D *pcN = curMesh->mNormals; |
313 | 0 | aiVector3D *pcT = curMesh->mTangents; |
314 | 0 | aiVector3D *pcB = curMesh->mBitangents; |
315 | 0 | aiColor4D *pcC0 = curMesh->mColors[0]; |
316 | 0 | aiVector3D *pcT0 = curMesh->mTextureCoords[0]; |
317 | 0 | aiVector3D *pcT1 = curMesh->mTextureCoords[1]; |
318 | |
|
319 | 0 | unsigned int curIdx = 0; |
320 | 0 | unsigned int total = 0; |
321 | | |
322 | | // NOTE this might explode for UTF-16 and wchars |
323 | 0 | const char *sz = indicesNode.text().get(); |
324 | 0 | const char *end = sz + std::strlen(sz); |
325 | | |
326 | | // For each index loop over aiMesh faces |
327 | 0 | while (SkipSpacesAndLineEnd(&sz, end)) { |
328 | 0 | if (curFace >= faceEnd) { |
329 | 0 | ASSIMP_LOG_ERROR("IRRMESH: Too many indices"); |
330 | 0 | break; |
331 | 0 | } |
332 | | // if new face |
333 | 0 | if (!curIdx) { |
334 | 0 | curFace->mNumIndices = 3; |
335 | 0 | curFace->mIndices = new unsigned int[3]; |
336 | 0 | } |
337 | | |
338 | | // Read index base 10 |
339 | | // function advances the pointer |
340 | 0 | unsigned int idx = strtoul10(sz, &sz); |
341 | 0 | if (idx >= curVertices.size()) { |
342 | 0 | ASSIMP_LOG_ERROR("IRRMESH: Index out of range"); |
343 | 0 | idx = 0; |
344 | 0 | } |
345 | | |
346 | | // make up our own indices? |
347 | 0 | curFace->mIndices[curIdx] = total++; |
348 | | |
349 | | // Copy over data to aiMesh |
350 | 0 | *pcV++ = curVertices[idx]; |
351 | 0 | if (pcN) |
352 | 0 | *pcN++ = curNormals[idx]; |
353 | 0 | if (pcT) |
354 | 0 | *pcT++ = curTangents[idx]; |
355 | 0 | if (pcB) |
356 | 0 | *pcB++ = curBitangents[idx]; |
357 | 0 | if (pcC0) |
358 | 0 | *pcC0++ = curColors[idx]; |
359 | 0 | if (pcT0) |
360 | 0 | *pcT0++ = curUVs[idx]; |
361 | 0 | if (pcT1) |
362 | 0 | *pcT1++ = curUV2s[idx]; |
363 | | |
364 | | // start new face |
365 | 0 | if (++curIdx == 3) { |
366 | 0 | ++curFace; |
367 | 0 | curIdx = 0; |
368 | 0 | } |
369 | 0 | } |
370 | | // We should be at the end of mFaces |
371 | 0 | if (curFace != faceEnd) { |
372 | 0 | ASSIMP_LOG_ERROR("IRRMESH: Not enough indices"); |
373 | 0 | } |
374 | 0 | } |
375 | | |
376 | | // Finish processing the mesh - do some small material workarounds |
377 | 0 | if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors) { |
378 | | // Take the opacity value of the current material |
379 | | // from the common vertex color alpha |
380 | 0 | aiMaterial *mat = (aiMaterial *)curMat; |
381 | 0 | mat->AddProperty(&curColors[0].a, 1, AI_MATKEY_OPACITY); |
382 | 0 | } |
383 | | |
384 | | // end of previous buffer. A material and a mesh should be there |
385 | 0 | if (!curMat || !curMesh) { |
386 | 0 | ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material"); |
387 | 0 | releaseMaterial(&curMat); |
388 | 0 | releaseMesh(&curMesh); |
389 | 0 | } else { |
390 | 0 | materials.push_back(curMat); |
391 | 0 | meshes.push_back(curMesh); |
392 | 0 | } |
393 | 0 | } |
394 | | |
395 | | // If one is empty then so is the other |
396 | 0 | if (materials.empty() || meshes.empty()) { |
397 | 0 | throw DeadlyImportError("IRRMESH: Unable to read a mesh from this file"); |
398 | 0 | } |
399 | | |
400 | | // now generate the output scene |
401 | 0 | pScene->mNumMeshes = (unsigned int)meshes.size(); |
402 | 0 | pScene->mMeshes = new aiMesh *[pScene->mNumMeshes]; |
403 | 0 | for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) { |
404 | 0 | pScene->mMeshes[i] = meshes[i]; |
405 | | |
406 | | // clean this value ... |
407 | 0 | pScene->mMeshes[i]->mNumUVComponents[3] = 0; |
408 | 0 | } |
409 | |
|
410 | 0 | pScene->mNumMaterials = (unsigned int)materials.size(); |
411 | 0 | pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials]; |
412 | 0 | ::memcpy(pScene->mMaterials, &materials[0], sizeof(void *) * pScene->mNumMaterials); |
413 | |
|
414 | 0 | pScene->mRootNode = new aiNode(); |
415 | 0 | pScene->mRootNode->mName.Set("<IRRMesh>"); |
416 | 0 | pScene->mRootNode->mNumMeshes = pScene->mNumMeshes; |
417 | 0 | pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes]; |
418 | |
|
419 | 0 | for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) { |
420 | 0 | pScene->mRootNode->mMeshes[i] = i; |
421 | 0 | }; |
422 | 0 | } |
423 | | |
424 | | void IRRMeshImporter::ParseBufferVertices(const char *sz, const char *end, VertexFormat vertexFormat, |
425 | | std::vector<aiVector3D> &vertices, std::vector<aiVector3D> &normals, |
426 | | std::vector<aiVector3D> &tangents, std::vector<aiVector3D> &bitangents, |
427 | | std::vector<aiVector3D> &UVs, std::vector<aiVector3D> &UV2s, |
428 | 0 | std::vector<aiColor4D> &colors, bool &useColors) { |
429 | | // read vertices |
430 | 0 | do { |
431 | 0 | SkipSpacesAndLineEnd(&sz, end); |
432 | 0 | aiVector3D temp; |
433 | 0 | aiColor4D c; |
434 | | |
435 | | // Read the vertex position |
436 | 0 | sz = fast_atoreal_move(sz, temp.x); |
437 | 0 | SkipSpaces(&sz, end); |
438 | |
|
439 | 0 | sz = fast_atoreal_move(sz, temp.y); |
440 | 0 | SkipSpaces(&sz, end); |
441 | |
|
442 | 0 | sz = fast_atoreal_move(sz, temp.z); |
443 | 0 | SkipSpaces(&sz, end); |
444 | 0 | vertices.push_back(temp); |
445 | | |
446 | | // Read the vertex normals |
447 | 0 | sz = fast_atoreal_move(sz, temp.x); |
448 | 0 | SkipSpaces(&sz, end); |
449 | |
|
450 | 0 | sz = fast_atoreal_move(sz, temp.y); |
451 | 0 | SkipSpaces(&sz, end); |
452 | |
|
453 | 0 | sz = fast_atoreal_move(sz, temp.z); |
454 | 0 | SkipSpaces(&sz, end); |
455 | 0 | normals.push_back(temp); |
456 | | |
457 | | // read the vertex colors |
458 | 0 | uint32_t clr = strtoul16(sz, &sz); |
459 | 0 | ColorFromARGBPacked(clr, c); |
460 | | |
461 | | // If we're pushing more than one distinct color |
462 | 0 | if (!colors.empty() && c != *(colors.end() - 1)) |
463 | 0 | useColors = true; |
464 | |
|
465 | 0 | colors.push_back(c); |
466 | 0 | SkipSpaces(&sz, end); |
467 | | |
468 | | // read the first UV coordinate set |
469 | 0 | sz = fast_atoreal_move(sz, temp.x); |
470 | 0 | SkipSpaces(&sz, end); |
471 | |
|
472 | 0 | sz = fast_atoreal_move(sz, temp.y); |
473 | 0 | SkipSpaces(&sz, end); |
474 | 0 | temp.z = 0.f; |
475 | 0 | temp.y = 1.f - temp.y; // DX to OGL |
476 | 0 | UVs.push_back(temp); |
477 | | |
478 | | // NOTE these correspond to specific S3DVertex* structs in irr sourcecode |
479 | | // So by definition, all buffers have either UV2 or tangents or neither |
480 | | // read the (optional) second UV coordinate set |
481 | 0 | if (vertexFormat == VertexFormat::t2coord) { |
482 | 0 | sz = fast_atoreal_move(sz, temp.x); |
483 | 0 | SkipSpaces(&sz, end); |
484 | |
|
485 | 0 | sz = fast_atoreal_move(sz, temp.y); |
486 | 0 | temp.y = 1.f - temp.y; // DX to OGL |
487 | 0 | UV2s.push_back(temp); |
488 | 0 | } |
489 | | // read optional tangent and bitangent vectors |
490 | 0 | else if (vertexFormat == VertexFormat::tangent) { |
491 | | // tangents |
492 | 0 | sz = fast_atoreal_move(sz, temp.x); |
493 | 0 | SkipSpaces(&sz, end); |
494 | |
|
495 | 0 | sz = fast_atoreal_move(sz, temp.z); |
496 | 0 | SkipSpaces(&sz, end); |
497 | |
|
498 | 0 | sz = fast_atoreal_move(sz, temp.y); |
499 | 0 | SkipSpaces(&sz, end); |
500 | 0 | temp.y *= -1.0f; |
501 | 0 | tangents.push_back(temp); |
502 | | |
503 | | // bitangents |
504 | 0 | sz = fast_atoreal_move(sz, temp.x); |
505 | 0 | SkipSpaces(&sz, end); |
506 | |
|
507 | 0 | sz = fast_atoreal_move(sz, temp.z); |
508 | 0 | SkipSpaces(&sz, end); |
509 | |
|
510 | 0 | sz = fast_atoreal_move(sz, temp.y); |
511 | 0 | SkipSpaces(&sz, end); |
512 | 0 | temp.y *= -1.0f; |
513 | 0 | bitangents.push_back(temp); |
514 | 0 | } |
515 | 0 | } while (SkipLine(&sz, end)); |
516 | | // IMPORTANT: We assume that each vertex is specified in one |
517 | | // line. So we can skip the rest of the line - unknown vertex |
518 | | // elements are ignored. |
519 | 0 | } |
520 | | |
521 | | #endif // !! ASSIMP_BUILD_NO_IRRMESH_IMPORTER |