Coverage Report

Created: 2026-02-05 07:01

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/assimp/contrib/Open3DGC/o3dgcTriangleListDecoder.inl
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Source
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/*
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Copyright (c) 2013 Khaled Mammou - Advanced Micro Devices, Inc.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#pragma once
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#ifndef O3DGC_TRIANGLE_LIST_DECODER_INL
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#define O3DGC_TRIANGLE_LIST_DECODER_INL
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namespace o3dgc
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{
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    template<class T>
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    O3DGCErrorCode TriangleListDecoder<T>::Init(T * const  triangles,
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                                                const long numTriangles,
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                                                const long numVertices,
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                                                const long maxSizeV2T)
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0
    {
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0
        assert(numVertices  > 0);
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0
        assert(numTriangles > 0);
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0
        m_numTriangles      = numTriangles;
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0
        m_numVertices       = numVertices;
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0
        m_triangles         = triangles;
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0
        m_vertexCount       = 0;
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0
        m_triangleCount     = 0;
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0
        m_itNumTFans        = 0;
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0
        m_itDegree          = 0;
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0
        m_itConfig          = 0;
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0
        m_itOperation       = 0;
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0
        m_itIndex           = 0;        
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0
        if  (m_numVertices > m_maxNumVertices)
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0
        {
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0
            m_maxNumVertices         = m_numVertices;
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0
            delete [] m_visitedVerticesValence;
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0
            delete [] m_visitedVertices;
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0
            m_visitedVerticesValence = new long [m_numVertices];
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0
            m_visitedVertices        = new long [m_numVertices];
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0
        }
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0
        if (m_decodeTrianglesOrder && m_tempTrianglesSize < m_numTriangles)
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0
        {
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0
            delete [] m_tempTriangles;
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0
            m_tempTrianglesSize      = m_numTriangles;
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0
            m_tempTriangles          = new T [3*m_tempTrianglesSize];
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0
        }
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63
0
        m_ctfans.SetStreamType(m_streamType);
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0
        m_ctfans.Allocate(m_numVertices, m_numTriangles);
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0
        m_tfans.Allocate(2 * m_numVertices, 8 * m_numVertices);
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         // compute vertex-to-triangle adjacency information
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0
        m_vertexToTriangle.AllocateNumNeighborsArray(numVertices);
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0
        long * numNeighbors = m_vertexToTriangle.GetNumNeighborsBuffer();
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0
        for(long i = 0; i < numVertices; ++i)
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0
        {
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0
            numNeighbors[i] = maxSizeV2T;
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0
        }
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0
        m_vertexToTriangle.AllocateNeighborsArray();
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0
        m_vertexToTriangle.ClearNeighborsArray();
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0
        return O3DGC_OK;
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0
    }
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    template<class T>
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    O3DGCErrorCode TriangleListDecoder<T>::Decompress()
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0
    {
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0
        for(long focusVertex = 0; focusVertex < m_numVertices; ++focusVertex)
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0
        {
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0
            if (focusVertex == m_vertexCount)
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0
            {
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0
                m_vertexCount++; // insert focusVertex
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0
            }
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0
            CompueLocalConnectivityInfo(focusVertex);
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0
            DecompressTFAN(focusVertex);
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0
        }
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0
        return O3DGC_OK;
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0
    }
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    template<class T>
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    O3DGCErrorCode TriangleListDecoder<T>::Reorder()
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0
    {
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0
        if (m_decodeTrianglesOrder)
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0
        {
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0
            unsigned long itTriangleIndex = 0;
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0
            long prevTriangleIndex = 0;
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0
            long t;
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0
            memcpy(m_tempTriangles, m_triangles, m_numTriangles * 3 * sizeof(T));
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0
            for(long i = 0; i < m_numTriangles; ++i)
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0
            {
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0
                t  = m_ctfans.ReadTriangleIndex(itTriangleIndex) + prevTriangleIndex;
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0
                assert( t >= 0 && t < m_numTriangles);
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                memcpy(m_triangles + 3 * t, m_tempTriangles + 3 * i, sizeof(T) * 3);
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0
                prevTriangleIndex = t + 1;
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0
            }
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0
        }
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0
        return O3DGC_OK;
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0
    }
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    template<class T>
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    O3DGCErrorCode TriangleListDecoder<T>::CompueLocalConnectivityInfo(const long focusVertex)
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0
    {
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0
        long t = 0;
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0
        long p, v;
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0
        m_numConqueredTriangles    = 0;
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0
        m_numVisitedVertices       = 0;
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0
        for(long i = m_vertexToTriangle.Begin(focusVertex); (t >= 0) && (i < m_vertexToTriangle.End(focusVertex)); ++i)
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0
        {
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0
            t = m_vertexToTriangle.GetNeighbor(i);
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0
            if ( t >= 0)
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0
            {
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0
                ++m_numConqueredTriangles;
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0
                p = 3*t;
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                // extract visited vertices
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0
                for(long k = 0; k < 3; ++k)
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0
                {
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0
                    v = m_triangles[p+k];
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0
                    if (v > focusVertex) // vertices are insertices by increasing traversal order
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0
                    {
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                        bool foundOrInserted = false;
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0
                        for (long j = 0; j < m_numVisitedVertices; ++j)
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0
                        {
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0
                            if (v == m_visitedVertices[j])
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0
                            {
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                                m_visitedVerticesValence[j]++;
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                                foundOrInserted = true;
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0
                                break;
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0
                            }
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0
                            else if (v < m_visitedVertices[j])
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0
                            {
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0
                                ++m_numVisitedVertices;
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0
                                for (long h = m_numVisitedVertices-1; h > j; --h)
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0
                                {
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                                    m_visitedVertices[h]        = m_visitedVertices[h-1];
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0
                                    m_visitedVerticesValence[h] = m_visitedVerticesValence[h-1];
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0
                                }
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0
                                m_visitedVertices[j]        = v;
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                                m_visitedVerticesValence[j] = 1;
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                                foundOrInserted = true;
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0
                                break;
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0
                            }
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0
                        }
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0
                        if (!foundOrInserted)
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0
                        {
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0
                            m_visitedVertices[m_numVisitedVertices]        = v;
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0
                            m_visitedVerticesValence[m_numVisitedVertices] = 1;
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0
                            m_numVisitedVertices++;
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0
                        }
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0
                    }
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0
                }
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0
            }
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0
        }
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        // re-order visited vertices by taking into account their valence (i.e., # of conquered triangles incident to each vertex)
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        // in order to avoid config. 9
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0
        if (m_numVisitedVertices > 2)
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0
        {
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0
            long y;
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0
            for(long x = 1; x < m_numVisitedVertices; ++x)
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0
            {
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0
                if (m_visitedVerticesValence[x] == 1)
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0
                {
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0
                    y = x;
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0
                    while( (y > 0) && (m_visitedVerticesValence[y] < m_visitedVerticesValence[y-1]) )
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0
                    {
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0
                        swap(m_visitedVerticesValence[y], m_visitedVerticesValence[y-1]);
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0
                        swap(m_visitedVertices[y], m_visitedVertices[y-1]);
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                        --y;
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0
                    }
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0
                }
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0
            }
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0
        }
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0
        return O3DGC_OK;
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0
    }
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    template<class T>
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    O3DGCErrorCode TriangleListDecoder<T>::DecompressTFAN(const long focusVertex)
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0
    {
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0
        long ntfans; 
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0
        long degree, config;
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0
        long op;
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0
        long index;
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0
        long k0, k1;
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0
        long b, c, t;
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0
        ntfans = m_ctfans.ReadNumTFans(m_itNumTFans);
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0
        if (ntfans > 0) 
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0
        {
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0
            for(long f = 0; f != ntfans; f++) 
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0
            {
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                m_tfans.AddTFAN();
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0
                degree     = m_ctfans.ReadDegree(m_itDegree) +2 - m_numConqueredTriangles;
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0
                config     = m_ctfans.ReadConfig(m_itConfig);
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0
                k0         = m_tfans.GetNumVertices();
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0
                m_tfans.AddVertex(focusVertex);
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0
                switch(config)
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0
                {
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0
                    case 0:// ops: 1000001 vertices: -1 -2
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0
                        m_tfans.AddVertex(m_visitedVertices[0]);
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0
                        for(long u = 1; u < degree-1; u++)
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0
                        {
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                            m_visitedVertices[m_numVisitedVertices++] = m_vertexCount;
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0
                            m_tfans.AddVertex(m_vertexCount++);
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0
                        }
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                        m_tfans.AddVertex(m_visitedVertices[1]);
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0
                        break;
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0
                    case 1: // ops: 1xxxxxx1 vertices: -1 x x x x x -2
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0
                        m_tfans.AddVertex(m_visitedVertices[0]);
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0
                        for(long u = 1; u < degree-1; u++)
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0
                        {
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0
                            op = m_ctfans.ReadOperation(m_itOperation);
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0
                            if (op == 1) 
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0
                            {
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0
                                index = m_ctfans.ReadIndex(m_itIndex);
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0
                                if ( index < 0) 
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0
                                {
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0
                                    m_tfans.AddVertex(m_visitedVertices[-index-1]);
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0
                                }
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0
                                else 
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0
                                {
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                                    m_tfans.AddVertex(index + focusVertex);
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0
                                }
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0
                            }
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0
                            else 
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0
                            {
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0
                                m_visitedVertices[m_numVisitedVertices++] = m_vertexCount;
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0
                                m_tfans.AddVertex(m_vertexCount++);
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0
                            }
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0
                        }
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0
                        m_tfans.AddVertex(m_visitedVertices[1]);
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0
                        break;
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0
                    case 2: // ops: 00000001 vertices: -1
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0
                        for(long u = 0; u < degree-1; u++)
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0
                        {
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0
                            m_visitedVertices[m_numVisitedVertices++] = m_vertexCount;
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0
                            m_tfans.AddVertex(m_vertexCount++);
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0
                        }
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0
                        m_tfans.AddVertex(m_visitedVertices[0]);
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0
                        break;
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0
                    case 3: // ops: 00000001 vertices: -2
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0
                        for(long u=0; u < degree-1; u++)
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0
                        {
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0
                            m_visitedVertices[m_numVisitedVertices++] = m_vertexCount;
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0
                            m_tfans.AddVertex(m_vertexCount++);
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0
                        }
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0
                        m_tfans.AddVertex(m_visitedVertices[1]);
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0
                        break;
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0
                    case 4: // ops: 10000000 vertices: -1
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0
                        m_tfans.AddVertex(m_visitedVertices[0]);
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0
                        for(long u = 1; u < degree; u++)
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0
                        {
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0
                            m_visitedVertices[m_numVisitedVertices++] = m_vertexCount;
263
0
                            m_tfans.AddVertex(m_vertexCount++);
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0
                        }
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0
                        break;
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0
                    case 5: // ops: 10000000 vertices: -2
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0
                        m_tfans.AddVertex(m_visitedVertices[1]);
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0
                        for(long u = 1; u < degree; u++)
269
0
                        {
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0
                            m_visitedVertices[m_numVisitedVertices++] = m_vertexCount;
271
0
                            m_tfans.AddVertex(m_vertexCount++);
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0
                        }
273
0
                        break;
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0
                    case 6:// ops: 00000000 vertices:
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0
                        for(long u = 0; u < degree; u++)
276
0
                        {
277
0
                            m_visitedVertices[m_numVisitedVertices++] = m_vertexCount;
278
0
                            m_tfans.AddVertex(m_vertexCount++);
279
0
                        }
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0
                        break;
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0
                    case 7: // ops: 1000001 vertices: -2 -1
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0
                        m_tfans.AddVertex(m_visitedVertices[1]);
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0
                        for(long u = 1; u < degree-1; u++)
284
0
                        {
285
0
                            m_visitedVertices[m_numVisitedVertices++] = m_vertexCount;
286
0
                            m_tfans.AddVertex(m_vertexCount++);
287
0
                        }
288
0
                        m_tfans.AddVertex(m_visitedVertices[0]);
289
0
                        break;
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0
                    case 8: // ops: 1xxxxxx1 vertices: -2 x x x x x -1
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0
                        m_tfans.AddVertex(m_visitedVertices[1]);
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0
                        for(long u = 1; u < degree-1; u++)
293
0
                        {
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0
                            op = m_ctfans.ReadOperation(m_itOperation);
295
0
                            if (op == 1) 
296
0
                            {
297
0
                                index = m_ctfans.ReadIndex(m_itIndex);
298
0
                                if ( index < 0) 
299
0
                                {
300
0
                                    m_tfans.AddVertex(m_visitedVertices[-index-1]);
301
0
                                }
302
0
                                else 
303
0
                                {
304
0
                                    m_tfans.AddVertex(index + focusVertex);
305
0
                                }
306
0
                            }
307
0
                            else 
308
0
                            {
309
0
                                m_visitedVertices[m_numVisitedVertices++] = m_vertexCount;
310
0
                                m_tfans.AddVertex(m_vertexCount++);
311
0
                            }
312
0
                        }
313
0
                        m_tfans.AddVertex(m_visitedVertices[0]);
314
0
                        break;
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0
                    case 9: // general case
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0
                        for(long u = 0; u < degree; u++)
317
0
                        {
318
0
                            op = m_ctfans.ReadOperation(m_itOperation);
319
0
                            if (op == 1) 
320
0
                            {
321
0
                                index = m_ctfans.ReadIndex(m_itIndex);
322
0
                                if ( index < 0) 
323
0
                                {
324
0
                                    m_tfans.AddVertex(m_visitedVertices[-index-1]);
325
0
                                }
326
0
                                else 
327
0
                                {
328
0
                                    m_tfans.AddVertex(index + focusVertex);
329
0
                                }
330
0
                            }
331
0
                            else 
332
0
                            {
333
0
                                m_visitedVertices[m_numVisitedVertices++] = m_vertexCount;
334
0
                                m_tfans.AddVertex(m_vertexCount++);
335
0
                            }
336
0
                        }
337
0
                        break;
338
339
0
                }
340
                //logger.write_2_log("\t degree=%i \t cas = %i\n", degree, cas);
341
0
                k1 = m_tfans.GetNumVertices();
342
0
                b  = m_tfans.GetVertex(k0+1);
343
0
                for (long k = k0+2; k < k1; k++)
344
0
                {
345
0
                    c = m_tfans.GetVertex(k);
346
0
                    t = m_triangleCount*3;
347
                 
348
0
                    m_triangles[t++] = (T) focusVertex;
349
0
                    m_triangles[t++] = (T) b;
350
0
                    m_triangles[t  ] = (T) c;
351
352
0
                    m_vertexToTriangle.AddNeighbor(focusVertex, m_triangleCount);
353
0
                    m_vertexToTriangle.AddNeighbor(b          , m_triangleCount);
354
0
                    m_vertexToTriangle.AddNeighbor(c          , m_triangleCount);
355
0
                    b=c;
356
0
                    m_triangleCount++;
357
0
                }
358
0
            }
359
0
        }
360
0
        return O3DGC_OK;
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0
    }
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}
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#endif //O3DGC_TRIANGLE_LIST_DECODER_INL
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