/src/assimp/code/AssetLib/Collada/ColladaExporter.cpp
Line | Count | Source |
1 | | /* |
2 | | Open Asset Import Library (assimp) |
3 | | ---------------------------------------------------------------------- |
4 | | |
5 | | Copyright (c) 2006-2026, assimp team |
6 | | |
7 | | All rights reserved. |
8 | | |
9 | | Redistribution and use of this software in source and binary forms, |
10 | | with or without modification, are permitted provided that the |
11 | | following conditions are met: |
12 | | |
13 | | * Redistributions of source code must retain the above |
14 | | copyright notice, this list of conditions and the |
15 | | following disclaimer. |
16 | | |
17 | | * Redistributions in binary form must reproduce the above |
18 | | copyright notice, this list of conditions and the |
19 | | following disclaimer in the documentation and/or other |
20 | | materials provided with the distribution. |
21 | | |
22 | | * Neither the name of the assimp team, nor the names of its |
23 | | contributors may be used to endorse or promote products |
24 | | derived from this software without specific prior |
25 | | written permission of the assimp team. |
26 | | |
27 | | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
28 | | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
29 | | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
30 | | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
31 | | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
32 | | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
33 | | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
34 | | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
35 | | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
36 | | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
37 | | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
38 | | ---------------------------------------------------------------------- |
39 | | */ |
40 | | |
41 | | #ifndef ASSIMP_BUILD_NO_EXPORT |
42 | | #ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER |
43 | | |
44 | | #include "ColladaExporter.h" |
45 | | |
46 | | #include <assimp/Bitmap.h> |
47 | | #include <assimp/ColladaMetaData.h> |
48 | | #include <assimp/DefaultIOSystem.h> |
49 | | #include <assimp/Exceptional.h> |
50 | | #include <assimp/MathFunctions.h> |
51 | | #include <assimp/SceneCombiner.h> |
52 | | #include <assimp/StringUtils.h> |
53 | | #include <assimp/XMLTools.h> |
54 | | #include <assimp/commonMetaData.h> |
55 | | #include <assimp/fast_atof.h> |
56 | | #include <assimp/scene.h> |
57 | | #include <assimp/Exporter.hpp> |
58 | | #include <assimp/IOSystem.hpp> |
59 | | |
60 | | #include <ctime> |
61 | | #include <memory> |
62 | | |
63 | | namespace Assimp { |
64 | | |
65 | 0 | static const aiNode *findSkeletonRootNode(const aiScene *scene, const aiMesh *mesh) { |
66 | 0 | std::set<const aiNode *> topParentBoneNodes; |
67 | 0 | if (mesh && mesh->mNumBones > 0) { |
68 | 0 | for (unsigned int i = 0; i < mesh->mNumBones; ++i) { |
69 | 0 | aiBone *bone = mesh->mBones[i]; |
70 | |
|
71 | 0 | const aiNode *node = scene->mRootNode->findBoneNode(bone); |
72 | 0 | if (node) { |
73 | 0 | while (node->mParent && scene->findBone(node->mParent->mName) != nullptr) { |
74 | 0 | node = node->mParent; |
75 | 0 | } |
76 | 0 | topParentBoneNodes.insert(node); |
77 | 0 | } |
78 | 0 | } |
79 | 0 | } |
80 | |
|
81 | 0 | if (!topParentBoneNodes.empty()) { |
82 | 0 | const aiNode *parentBoneNode = *topParentBoneNodes.begin(); |
83 | 0 | if (topParentBoneNodes.size() == 1) { |
84 | 0 | return parentBoneNode; |
85 | 0 | } else { |
86 | 0 | for (auto it : topParentBoneNodes) { |
87 | 0 | if (it->mParent) return it->mParent; |
88 | 0 | } |
89 | 0 | return parentBoneNode; |
90 | 0 | } |
91 | 0 | } |
92 | | |
93 | 0 | return nullptr; |
94 | 0 | } |
95 | | |
96 | | // ------------------------------------------------------------------------------------------------ |
97 | | // Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp |
98 | 0 | void ExportSceneCollada(const char *pFile, IOSystem *pIOSystem, const aiScene *pScene, const ExportProperties * /*pProperties*/) { |
99 | 0 | std::string path = DefaultIOSystem::absolutePath(std::string(pFile)); |
100 | 0 | std::string file = DefaultIOSystem::completeBaseName(std::string(pFile)); |
101 | | |
102 | | // invoke the exporter |
103 | 0 | ColladaExporter iDoTheExportThing(pScene, pIOSystem, path, file); |
104 | |
|
105 | 0 | if (iDoTheExportThing.mOutput.fail()) { |
106 | 0 | throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile)); |
107 | 0 | } |
108 | | |
109 | | // we're still here - export successfully completed. Write result to the given IOSYstem |
110 | 0 | std::unique_ptr<IOStream> outfile(pIOSystem->Open(pFile, "wt")); |
111 | 0 | if (outfile == nullptr) { |
112 | 0 | throw DeadlyExportError("could not open output .dae file: " + std::string(pFile)); |
113 | 0 | } |
114 | | |
115 | | // XXX maybe use a small wrapper around IOStream that behaves like std::stringstream in order to avoid the extra copy. |
116 | 0 | outfile->Write(iDoTheExportThing.mOutput.str().c_str(), static_cast<size_t>(iDoTheExportThing.mOutput.tellp()), 1); |
117 | 0 | } |
118 | | |
119 | | // ------------------------------------------------------------------------------------------------ |
120 | | // Encodes a string into a valid XML ID using the xsd:ID schema qualifications. |
121 | 0 | static const std::string XMLIDEncode(const std::string &name) { |
122 | 0 | const char XML_ID_CHARS[] = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz_-."; |
123 | 0 | const unsigned int XML_ID_CHARS_COUNT = sizeof(XML_ID_CHARS) / sizeof(char) - 1; |
124 | |
|
125 | 0 | if (name.length() == 0) { |
126 | 0 | return name; |
127 | 0 | } |
128 | | |
129 | 0 | std::stringstream idEncoded; |
130 | | |
131 | | // xsd:ID must start with letter or underscore |
132 | 0 | if (!((name[0] >= 'A' && name[0] <= 'z') || name[0] == '_')) { |
133 | 0 | idEncoded << '_'; |
134 | 0 | } |
135 | |
|
136 | 0 | for (std::string::const_iterator it = name.begin(); it != name.end(); ++it) { |
137 | | // xsd:ID can only contain letters, digits, underscores, hyphens and periods |
138 | 0 | if (strchr(XML_ID_CHARS, *it) != nullptr) { |
139 | 0 | idEncoded << *it; |
140 | 0 | } else { |
141 | | // Select placeholder character based on invalid character to reduce ID collisions |
142 | 0 | idEncoded << XML_ID_CHARS[(*it) % XML_ID_CHARS_COUNT]; |
143 | 0 | } |
144 | 0 | } |
145 | |
|
146 | 0 | return idEncoded.str(); |
147 | 0 | } |
148 | | |
149 | | // ------------------------------------------------------------------------------------------------ |
150 | | // Helper functions to create unique ids |
151 | 0 | inline bool IsUniqueId(const std::unordered_set<std::string> &idSet, const std::string &idStr) { |
152 | 0 | return (idSet.find(idStr) == idSet.end()); |
153 | 0 | } |
154 | | |
155 | 0 | inline std::string MakeUniqueId(const std::unordered_set<std::string> &idSet, const std::string &idPrefix, const std::string &postfix) { |
156 | 0 | std::string result(idPrefix + postfix); |
157 | 0 | if (!IsUniqueId(idSet, result)) { |
158 | | // Select a number to append |
159 | 0 | size_t idnum = 1; |
160 | 0 | do { |
161 | 0 | result = idPrefix + '_' + ai_to_string(idnum) + postfix; |
162 | 0 | ++idnum; |
163 | 0 | } while (!IsUniqueId(idSet, result)); |
164 | 0 | } |
165 | 0 | return result; |
166 | 0 | } |
167 | | |
168 | | // ------------------------------------------------------------------------------------------------ |
169 | | // Constructor for a specific scene to export |
170 | | ColladaExporter::ColladaExporter(const aiScene *pScene, IOSystem *pIOSystem, const std::string &path, const std::string &file) : |
171 | 0 | mIOSystem(pIOSystem), |
172 | 0 | mPath(path), |
173 | 0 | mFile(file), |
174 | 0 | mScene(pScene), |
175 | 0 | endstr("\n") { |
176 | | // make sure that all formatting happens using the standard, C locale and not the user's current locale |
177 | 0 | mOutput.imbue(std::locale("C")); |
178 | 0 | mOutput.precision(ASSIMP_AI_REAL_TEXT_PRECISION); |
179 | | |
180 | | // start writing the file |
181 | 0 | WriteFile(); |
182 | 0 | } |
183 | | |
184 | | // ------------------------------------------------------------------------------------------------ |
185 | | // Starts writing the contents |
186 | 0 | void ColladaExporter::WriteFile() { |
187 | | // write the DTD |
188 | 0 | mOutput << "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\" ?>" << endstr; |
189 | | // COLLADA element start |
190 | 0 | mOutput << "<COLLADA xmlns=\"http://www.collada.org/2005/11/COLLADASchema\" version=\"1.4.1\">" << endstr; |
191 | 0 | PushTag(); |
192 | |
|
193 | 0 | WriteTextures(); |
194 | 0 | WriteHeader(); |
195 | | |
196 | | // Add node names to the unique id database first so they are most likely to use their names as unique ids |
197 | 0 | CreateNodeIds(mScene->mRootNode); |
198 | |
|
199 | 0 | WriteCamerasLibrary(); |
200 | 0 | WriteLightsLibrary(); |
201 | 0 | WriteMaterials(); |
202 | 0 | WriteGeometryLibrary(); |
203 | 0 | WriteControllerLibrary(); |
204 | |
|
205 | 0 | WriteSceneLibrary(); |
206 | | |
207 | | // customized, Writes the animation library |
208 | 0 | WriteAnimationsLibrary(); |
209 | | |
210 | | // instantiate the scene(s) |
211 | | // For Assimp there will only ever be one |
212 | 0 | mOutput << startstr << "<scene>" << endstr; |
213 | 0 | PushTag(); |
214 | 0 | mOutput << startstr << "<instance_visual_scene url=\"#" + mSceneId + "\" />" << endstr; |
215 | 0 | PopTag(); |
216 | 0 | mOutput << startstr << "</scene>" << endstr; |
217 | 0 | PopTag(); |
218 | 0 | mOutput << "</COLLADA>" << endstr; |
219 | 0 | } |
220 | | |
221 | | // ------------------------------------------------------------------------------------------------ |
222 | | // Writes the asset header |
223 | 0 | void ColladaExporter::WriteHeader() { |
224 | 0 | static const ai_real epsilon = Math::getEpsilon<ai_real>(); |
225 | 0 | static const aiQuaternion x_rot(aiMatrix3x3( |
226 | 0 | 0, -1, 0, |
227 | 0 | 1, 0, 0, |
228 | 0 | 0, 0, 1)); |
229 | 0 | static const aiQuaternion y_rot(aiMatrix3x3( |
230 | 0 | 1, 0, 0, |
231 | 0 | 0, 1, 0, |
232 | 0 | 0, 0, 1)); |
233 | 0 | static const aiQuaternion z_rot(aiMatrix3x3( |
234 | 0 | 1, 0, 0, |
235 | 0 | 0, 0, 1, |
236 | 0 | 0, -1, 0)); |
237 | |
|
238 | 0 | static const unsigned int date_nb_chars = 20; |
239 | 0 | char date_str[date_nb_chars]; |
240 | 0 | std::time_t date = std::time(nullptr); |
241 | 0 | std::strftime(date_str, date_nb_chars, "%Y-%m-%dT%H:%M:%S", std::localtime(&date)); |
242 | |
|
243 | 0 | aiVector3D scaling; |
244 | 0 | aiQuaternion rotation; |
245 | 0 | aiVector3D position; |
246 | 0 | mScene->mRootNode->mTransformation.Decompose(scaling, rotation, position); |
247 | 0 | rotation.Normalize(); |
248 | |
|
249 | 0 | mAdd_root_node = false; |
250 | |
|
251 | 0 | ai_real scale = 1.0; |
252 | 0 | if (std::abs(scaling.x - scaling.y) <= epsilon && std::abs(scaling.x - scaling.z) <= epsilon && std::abs(scaling.y - scaling.z) <= epsilon) { |
253 | 0 | scale = (ai_real)((((double)scaling.x) + ((double)scaling.y) + ((double)scaling.z)) / 3.0); |
254 | 0 | } else { |
255 | 0 | mAdd_root_node = true; |
256 | 0 | } |
257 | |
|
258 | 0 | std::string up_axis = "Y_UP"; |
259 | 0 | if (rotation.Equal(x_rot, epsilon)) { |
260 | 0 | up_axis = "X_UP"; |
261 | 0 | } else if (rotation.Equal(y_rot, epsilon)) { |
262 | 0 | up_axis = "Y_UP"; |
263 | 0 | } else if (rotation.Equal(z_rot, epsilon)) { |
264 | 0 | up_axis = "Z_UP"; |
265 | 0 | } else { |
266 | 0 | mAdd_root_node = true; |
267 | 0 | } |
268 | |
|
269 | 0 | if (!position.Equal(aiVector3D(0, 0, 0))) { |
270 | 0 | mAdd_root_node = true; |
271 | 0 | } |
272 | | |
273 | | // Assimp root nodes can have meshes, Collada Scenes cannot |
274 | 0 | if (mScene->mRootNode->mNumChildren == 0 || mScene->mRootNode->mMeshes != nullptr) { |
275 | 0 | mAdd_root_node = true; |
276 | 0 | } |
277 | |
|
278 | 0 | if (mAdd_root_node) { |
279 | 0 | up_axis = "Y_UP"; |
280 | 0 | scale = 1.0; |
281 | 0 | } |
282 | |
|
283 | 0 | mOutput << startstr << "<asset>" << endstr; |
284 | 0 | PushTag(); |
285 | 0 | mOutput << startstr << "<contributor>" << endstr; |
286 | 0 | PushTag(); |
287 | | |
288 | | // If no Scene metadata, use root node metadata |
289 | 0 | aiMetadata *meta = mScene->mMetaData; |
290 | 0 | if (nullptr == meta) { |
291 | 0 | meta = mScene->mRootNode->mMetaData; |
292 | 0 | } |
293 | |
|
294 | 0 | aiString value; |
295 | 0 | if (!meta || !meta->Get("Author", value)) { |
296 | 0 | mOutput << startstr << "<author>" |
297 | 0 | << "Assimp" |
298 | 0 | << "</author>" << endstr; |
299 | 0 | } else { |
300 | 0 | mOutput << startstr << "<author>" << XMLEscape(value.C_Str()) << "</author>" << endstr; |
301 | 0 | } |
302 | |
|
303 | 0 | if (nullptr == meta || !meta->Get(AI_METADATA_SOURCE_GENERATOR, value)) { |
304 | 0 | mOutput << startstr << "<authoring_tool>" |
305 | 0 | << "Assimp Exporter" |
306 | 0 | << "</authoring_tool>" << endstr; |
307 | 0 | } else { |
308 | 0 | mOutput << startstr << "<authoring_tool>" << XMLEscape(value.C_Str()) << "</authoring_tool>" << endstr; |
309 | 0 | } |
310 | |
|
311 | 0 | if (meta) { |
312 | 0 | if (meta->Get("Comments", value)) { |
313 | 0 | mOutput << startstr << "<comments>" << XMLEscape(value.C_Str()) << "</comments>" << endstr; |
314 | 0 | } |
315 | 0 | if (meta->Get(AI_METADATA_SOURCE_COPYRIGHT, value)) { |
316 | 0 | mOutput << startstr << "<copyright>" << XMLEscape(value.C_Str()) << "</copyright>" << endstr; |
317 | 0 | } |
318 | 0 | if (meta->Get("SourceData", value)) { |
319 | 0 | mOutput << startstr << "<source_data>" << XMLEscape(value.C_Str()) << "</source_data>" << endstr; |
320 | 0 | } |
321 | 0 | } |
322 | |
|
323 | 0 | PopTag(); |
324 | 0 | mOutput << startstr << "</contributor>" << endstr; |
325 | |
|
326 | 0 | if (nullptr == meta || !meta->Get("Created", value)) { |
327 | 0 | mOutput << startstr << "<created>" << date_str << "</created>" << endstr; |
328 | 0 | } else { |
329 | 0 | mOutput << startstr << "<created>" << XMLEscape(value.C_Str()) << "</created>" << endstr; |
330 | 0 | } |
331 | | |
332 | | // Modified date is always the date saved |
333 | 0 | mOutput << startstr << "<modified>" << date_str << "</modified>" << endstr; |
334 | |
|
335 | 0 | if (meta) { |
336 | 0 | if (meta->Get("Keywords", value)) { |
337 | 0 | mOutput << startstr << "<keywords>" << XMLEscape(value.C_Str()) << "</keywords>" << endstr; |
338 | 0 | } |
339 | 0 | if (meta->Get("Revision", value)) { |
340 | 0 | mOutput << startstr << "<revision>" << XMLEscape(value.C_Str()) << "</revision>" << endstr; |
341 | 0 | } |
342 | 0 | if (meta->Get("Subject", value)) { |
343 | 0 | mOutput << startstr << "<subject>" << XMLEscape(value.C_Str()) << "</subject>" << endstr; |
344 | 0 | } |
345 | 0 | if (meta->Get("Title", value)) { |
346 | 0 | mOutput << startstr << "<title>" << XMLEscape(value.C_Str()) << "</title>" << endstr; |
347 | 0 | } |
348 | 0 | } |
349 | |
|
350 | 0 | mOutput << startstr << "<unit name=\"meter\" meter=\"" << scale << "\" />" << endstr; |
351 | 0 | mOutput << startstr << "<up_axis>" << up_axis << "</up_axis>" << endstr; |
352 | 0 | PopTag(); |
353 | 0 | mOutput << startstr << "</asset>" << endstr; |
354 | 0 | } |
355 | | |
356 | | // ------------------------------------------------------------------------------------------------ |
357 | | // Write the embedded textures |
358 | 0 | void ColladaExporter::WriteTextures() { |
359 | 0 | static constexpr unsigned int buffer_size = 1024; |
360 | 0 | char str[buffer_size] = {'\0'}; |
361 | |
|
362 | 0 | if (!mScene->HasTextures()) { |
363 | 0 | return; |
364 | 0 | } |
365 | | |
366 | 0 | for (unsigned int i = 0; i < mScene->mNumTextures; i++) { |
367 | | // It would be great to be able to create a directory in portable standard C++, but it's not the case, |
368 | | // so we just write the textures in the current directory. |
369 | |
|
370 | 0 | aiTexture *texture = mScene->mTextures[i]; |
371 | 0 | if (nullptr == texture) { |
372 | 0 | continue; |
373 | 0 | } |
374 | | |
375 | 0 | ASSIMP_itoa10(str, buffer_size, i + 1); |
376 | |
|
377 | 0 | std::string name = mFile + "_texture_" + (i < 1000 ? "0" : "") + (i < 100 ? "0" : "") + (i < 10 ? "0" : "") + str + "." + ((const char *)texture->achFormatHint); |
378 | |
|
379 | 0 | std::unique_ptr<IOStream> outfile(mIOSystem->Open(mPath + mIOSystem->getOsSeparator() + name, "wb")); |
380 | 0 | if (outfile == nullptr) { |
381 | 0 | throw DeadlyExportError("could not open output texture file: " + mPath + name); |
382 | 0 | } |
383 | | |
384 | 0 | if (texture->mHeight == 0) { |
385 | 0 | outfile->Write((void *)texture->pcData, texture->mWidth, 1); |
386 | 0 | } else { |
387 | 0 | Bitmap::Save(texture, outfile.get()); |
388 | 0 | } |
389 | |
|
390 | 0 | outfile->Flush(); |
391 | |
|
392 | 0 | textures.insert(std::make_pair(i, name)); |
393 | 0 | } |
394 | 0 | } |
395 | | |
396 | | // ------------------------------------------------------------------------------------------------ |
397 | | // Write the embedded textures |
398 | 0 | void ColladaExporter::WriteCamerasLibrary() { |
399 | 0 | if (!mScene->HasCameras()) { |
400 | 0 | return; |
401 | 0 | } |
402 | | |
403 | 0 | mOutput << startstr << "<library_cameras>" << endstr; |
404 | 0 | PushTag(); |
405 | |
|
406 | 0 | for (size_t a = 0; a < mScene->mNumCameras; ++a) { |
407 | 0 | WriteCamera(a); |
408 | 0 | } |
409 | |
|
410 | 0 | PopTag(); |
411 | 0 | mOutput << startstr << "</library_cameras>" << endstr; |
412 | 0 | } |
413 | | |
414 | 0 | void ColladaExporter::WriteCamera(size_t pIndex) { |
415 | |
|
416 | 0 | const aiCamera *cam = mScene->mCameras[pIndex]; |
417 | 0 | if (cam == nullptr) { |
418 | 0 | return; |
419 | 0 | } |
420 | | |
421 | 0 | const std::string cameraId = GetObjectUniqueId(AiObjectType::Camera, pIndex); |
422 | 0 | const std::string cameraName = GetObjectName(AiObjectType::Camera, pIndex); |
423 | |
|
424 | 0 | mOutput << startstr << "<camera id=\"" << cameraId << "\" name=\"" << cameraName << "\" >" << endstr; |
425 | 0 | PushTag(); |
426 | 0 | mOutput << startstr << "<optics>" << endstr; |
427 | 0 | PushTag(); |
428 | 0 | mOutput << startstr << "<technique_common>" << endstr; |
429 | 0 | PushTag(); |
430 | | //assimp doesn't support the import of orthographic cameras! se we write |
431 | | //always perspective |
432 | 0 | mOutput << startstr << "<perspective>" << endstr; |
433 | 0 | PushTag(); |
434 | 0 | mOutput << startstr << "<xfov sid=\"xfov\">" << AI_RAD_TO_DEG(cam->mHorizontalFOV) |
435 | 0 | << "</xfov>" << endstr; |
436 | 0 | mOutput << startstr << "<aspect_ratio>" |
437 | 0 | << cam->mAspect |
438 | 0 | << "</aspect_ratio>" << endstr; |
439 | 0 | mOutput << startstr << "<znear sid=\"znear\">" |
440 | 0 | << cam->mClipPlaneNear |
441 | 0 | << "</znear>" << endstr; |
442 | 0 | mOutput << startstr << "<zfar sid=\"zfar\">" |
443 | 0 | << cam->mClipPlaneFar |
444 | 0 | << "</zfar>" << endstr; |
445 | 0 | PopTag(); |
446 | 0 | mOutput << startstr << "</perspective>" << endstr; |
447 | 0 | PopTag(); |
448 | 0 | mOutput << startstr << "</technique_common>" << endstr; |
449 | 0 | PopTag(); |
450 | 0 | mOutput << startstr << "</optics>" << endstr; |
451 | 0 | PopTag(); |
452 | 0 | mOutput << startstr << "</camera>" << endstr; |
453 | 0 | } |
454 | | |
455 | | // ------------------------------------------------------------------------------------------------ |
456 | | // Write the embedded textures |
457 | 0 | void ColladaExporter::WriteLightsLibrary() { |
458 | 0 | if (!mScene->HasLights()) { |
459 | 0 | return; |
460 | 0 | } |
461 | | |
462 | 0 | mOutput << startstr << "<library_lights>" << endstr; |
463 | 0 | PushTag(); |
464 | |
|
465 | 0 | for (size_t a = 0; a < mScene->mNumLights; ++a) { |
466 | 0 | WriteLight(a); |
467 | 0 | } |
468 | |
|
469 | 0 | PopTag(); |
470 | 0 | mOutput << startstr << "</library_lights>" << endstr; |
471 | 0 | } |
472 | | |
473 | 0 | void ColladaExporter::WriteLight(size_t pIndex) { |
474 | |
|
475 | 0 | const aiLight *light = mScene->mLights[pIndex]; |
476 | 0 | if (light == nullptr) { |
477 | 0 | return; |
478 | 0 | } |
479 | 0 | const std::string lightId = GetObjectUniqueId(AiObjectType::Light, pIndex); |
480 | 0 | const std::string lightName = GetObjectName(AiObjectType::Light, pIndex); |
481 | |
|
482 | 0 | mOutput << startstr << "<light id=\"" << lightId << "\" name=\"" |
483 | 0 | << lightName << "\" >" << endstr; |
484 | 0 | PushTag(); |
485 | 0 | mOutput << startstr << "<technique_common>" << endstr; |
486 | 0 | PushTag(); |
487 | 0 | switch (light->mType) { |
488 | 0 | case aiLightSource_AMBIENT: |
489 | 0 | WriteAmbientLight(light); |
490 | 0 | break; |
491 | 0 | case aiLightSource_DIRECTIONAL: |
492 | 0 | WriteDirectionalLight(light); |
493 | 0 | break; |
494 | 0 | case aiLightSource_POINT: |
495 | 0 | WritePointLight(light); |
496 | 0 | break; |
497 | 0 | case aiLightSource_SPOT: |
498 | 0 | WriteSpotLight(light); |
499 | 0 | break; |
500 | 0 | case aiLightSource_AREA: |
501 | 0 | case aiLightSource_UNDEFINED: |
502 | 0 | case _aiLightSource_Force32Bit: |
503 | 0 | default: |
504 | 0 | break; |
505 | 0 | } |
506 | 0 | PopTag(); |
507 | 0 | mOutput << startstr << "</technique_common>" << endstr; |
508 | |
|
509 | 0 | PopTag(); |
510 | 0 | mOutput << startstr << "</light>" << endstr; |
511 | 0 | } |
512 | | |
513 | 0 | void ColladaExporter::WritePointLight(const aiLight *const light) { |
514 | 0 | const aiColor3D &color = light->mColorDiffuse; |
515 | 0 | mOutput << startstr << "<point>" << endstr; |
516 | 0 | PushTag(); |
517 | 0 | mOutput << startstr << "<color sid=\"color\">" |
518 | 0 | << color.r << " " << color.g << " " << color.b |
519 | 0 | << "</color>" << endstr; |
520 | 0 | mOutput << startstr << "<constant_attenuation>" |
521 | 0 | << light->mAttenuationConstant |
522 | 0 | << "</constant_attenuation>" << endstr; |
523 | 0 | mOutput << startstr << "<linear_attenuation>" |
524 | 0 | << light->mAttenuationLinear |
525 | 0 | << "</linear_attenuation>" << endstr; |
526 | 0 | mOutput << startstr << "<quadratic_attenuation>" |
527 | 0 | << light->mAttenuationQuadratic |
528 | 0 | << "</quadratic_attenuation>" << endstr; |
529 | |
|
530 | 0 | PopTag(); |
531 | 0 | mOutput << startstr << "</point>" << endstr; |
532 | 0 | } |
533 | | |
534 | 0 | void ColladaExporter::WriteDirectionalLight(const aiLight *const light) { |
535 | 0 | const aiColor3D &color = light->mColorDiffuse; |
536 | 0 | mOutput << startstr << "<directional>" << endstr; |
537 | 0 | PushTag(); |
538 | 0 | mOutput << startstr << "<color sid=\"color\">" |
539 | 0 | << color.r << " " << color.g << " " << color.b |
540 | 0 | << "</color>" << endstr; |
541 | |
|
542 | 0 | PopTag(); |
543 | 0 | mOutput << startstr << "</directional>" << endstr; |
544 | 0 | } |
545 | | |
546 | 0 | void ColladaExporter::WriteSpotLight(const aiLight *const light) { |
547 | |
|
548 | 0 | const aiColor3D &color = light->mColorDiffuse; |
549 | 0 | mOutput << startstr << "<spot>" << endstr; |
550 | 0 | PushTag(); |
551 | 0 | mOutput << startstr << "<color sid=\"color\">" |
552 | 0 | << color.r << " " << color.g << " " << color.b |
553 | 0 | << "</color>" << endstr; |
554 | 0 | mOutput << startstr << "<constant_attenuation>" |
555 | 0 | << light->mAttenuationConstant |
556 | 0 | << "</constant_attenuation>" << endstr; |
557 | 0 | mOutput << startstr << "<linear_attenuation>" |
558 | 0 | << light->mAttenuationLinear |
559 | 0 | << "</linear_attenuation>" << endstr; |
560 | 0 | mOutput << startstr << "<quadratic_attenuation>" |
561 | 0 | << light->mAttenuationQuadratic |
562 | 0 | << "</quadratic_attenuation>" << endstr; |
563 | |
|
564 | 0 | const ai_real fallOffAngle = AI_RAD_TO_DEG(light->mAngleInnerCone); |
565 | 0 | mOutput << startstr << "<falloff_angle sid=\"fall_off_angle\">" |
566 | 0 | << fallOffAngle |
567 | 0 | << "</falloff_angle>" << endstr; |
568 | 0 | double temp = light->mAngleOuterCone - light->mAngleInnerCone; |
569 | |
|
570 | 0 | temp = std::cos(temp); |
571 | 0 | temp = std::log(temp) / std::log(0.1); |
572 | 0 | temp = 1 / temp; |
573 | 0 | mOutput << startstr << "<falloff_exponent sid=\"fall_off_exponent\">" |
574 | 0 | << temp |
575 | 0 | << "</falloff_exponent>" << endstr; |
576 | |
|
577 | 0 | PopTag(); |
578 | 0 | mOutput << startstr << "</spot>" << endstr; |
579 | 0 | } |
580 | | |
581 | 0 | void ColladaExporter::WriteAmbientLight(const aiLight *const light) { |
582 | |
|
583 | 0 | const aiColor3D &color = light->mColorAmbient; |
584 | 0 | mOutput << startstr << "<ambient>" << endstr; |
585 | 0 | PushTag(); |
586 | 0 | mOutput << startstr << "<color sid=\"color\">" |
587 | 0 | << color.r << " " << color.g << " " << color.b |
588 | 0 | << "</color>" << endstr; |
589 | |
|
590 | 0 | PopTag(); |
591 | 0 | mOutput << startstr << "</ambient>" << endstr; |
592 | 0 | } |
593 | | |
594 | | // ------------------------------------------------------------------------------------------------ |
595 | | // Reads a single surface entry from the given material keys |
596 | 0 | bool ColladaExporter::ReadMaterialSurface(Surface &poSurface, const aiMaterial &pSrcMat, aiTextureType pTexture, const char *pKey, size_t pType, size_t pIndex) { |
597 | 0 | if (pSrcMat.GetTextureCount(pTexture) == 0) { |
598 | 0 | if (pKey) |
599 | 0 | poSurface.exist = pSrcMat.Get(pKey, static_cast<unsigned int>(pType), static_cast<unsigned int>(pIndex), poSurface.color) == aiReturn_SUCCESS; |
600 | 0 | return poSurface.exist; |
601 | 0 | } |
602 | | |
603 | 0 | aiString texfile; |
604 | 0 | unsigned int uvChannel = 0; |
605 | 0 | pSrcMat.GetTexture(pTexture, 0, &texfile, nullptr, &uvChannel); |
606 | |
|
607 | 0 | std::string index_str(texfile.C_Str()); |
608 | |
|
609 | 0 | if (index_str.size() != 0 && index_str[0] == '*') { |
610 | 0 | unsigned int index; |
611 | |
|
612 | 0 | index_str = index_str.substr(1, std::string::npos); |
613 | |
|
614 | 0 | try { |
615 | 0 | index = (unsigned int)strtoul10_64<DeadlyExportError>(index_str.c_str()); |
616 | 0 | } catch (std::exception &error) { |
617 | 0 | throw DeadlyExportError(error.what()); |
618 | 0 | } |
619 | | |
620 | 0 | std::map<unsigned int, std::string>::const_iterator name = textures.find(index); |
621 | |
|
622 | 0 | if (name != textures.end()) { |
623 | 0 | poSurface.texture = name->second; |
624 | 0 | } else { |
625 | 0 | throw DeadlyExportError("could not find embedded texture at index " + index_str); |
626 | 0 | } |
627 | 0 | } else { |
628 | 0 | poSurface.texture = texfile.C_Str(); |
629 | 0 | } |
630 | | |
631 | 0 | poSurface.channel = uvChannel; |
632 | 0 | poSurface.exist = true; |
633 | |
|
634 | 0 | return poSurface.exist; |
635 | 0 | } |
636 | | |
637 | | // ------------------------------------------------------------------------------------------------ |
638 | | // Reimplementation of isalnum(,C locale), because AppVeyor does not see standard version. |
639 | 0 | static bool isalnum_C(char c) { |
640 | 0 | return (nullptr != strchr("0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz", c)); |
641 | 0 | } |
642 | | |
643 | | // ------------------------------------------------------------------------------------------------ |
644 | | // Writes an image entry for the given surface |
645 | 0 | void ColladaExporter::WriteImageEntry(const Surface &pSurface, const std::string &imageId) { |
646 | 0 | if (pSurface.texture.empty()) { |
647 | 0 | return; |
648 | 0 | } |
649 | | |
650 | 0 | mOutput << startstr << "<image id=\"" << imageId << "\">" << endstr; |
651 | 0 | PushTag(); |
652 | 0 | mOutput << startstr << "<init_from>"; |
653 | | |
654 | | // URL encode image file name first, then XML encode on top |
655 | 0 | std::stringstream imageUrlEncoded; |
656 | 0 | for (std::string::const_iterator it = pSurface.texture.begin(); it != pSurface.texture.end(); ++it) { |
657 | 0 | if (isalnum_C((unsigned char)*it) || *it == ':' || *it == '_' || *it == '-' || *it == '.' || *it == '/' || *it == '\\') |
658 | 0 | imageUrlEncoded << *it; |
659 | 0 | else |
660 | 0 | imageUrlEncoded << '%' << std::hex << size_t((unsigned char)*it) << std::dec; |
661 | 0 | } |
662 | 0 | mOutput << XMLEscape(imageUrlEncoded.str()); |
663 | 0 | mOutput << "</init_from>" << endstr; |
664 | 0 | PopTag(); |
665 | 0 | mOutput << startstr << "</image>" << endstr; |
666 | 0 | } |
667 | | |
668 | | // ------------------------------------------------------------------------------------------------ |
669 | | // Writes a color-or-texture entry into an effect definition |
670 | 0 | void ColladaExporter::WriteTextureColorEntry(const Surface &pSurface, const std::string &pTypeName, const std::string &imageId) { |
671 | 0 | if (!pSurface.exist) { |
672 | 0 | return; |
673 | 0 | } |
674 | | |
675 | 0 | mOutput << startstr << "<" << pTypeName << ">" << endstr; |
676 | 0 | PushTag(); |
677 | 0 | if (pSurface.texture.empty()) { |
678 | 0 | mOutput << startstr << "<color sid=\"" << pTypeName << "\">" << pSurface.color.r << " " << pSurface.color.g << " " << pSurface.color.b << " " << pSurface.color.a << "</color>" << endstr; |
679 | 0 | } else { |
680 | 0 | mOutput << startstr << "<texture texture=\"" << imageId << "\" texcoord=\"CHANNEL" << pSurface.channel << "\" />" << endstr; |
681 | 0 | } |
682 | 0 | PopTag(); |
683 | 0 | mOutput << startstr << "</" << pTypeName << ">" << endstr; |
684 | 0 | } |
685 | | |
686 | | // ------------------------------------------------------------------------------------------------ |
687 | | // Writes the two parameters necessary for referencing a texture in an effect entry |
688 | 0 | void ColladaExporter::WriteTextureParamEntry(const Surface &pSurface, const std::string &pTypeName, const std::string &materialId) { |
689 | | // if surface is a texture, write out the sampler and the surface parameters necessary to reference the texture |
690 | 0 | if (pSurface.texture.empty()) { |
691 | 0 | return; |
692 | 0 | } |
693 | | |
694 | 0 | mOutput << startstr << "<newparam sid=\"" << materialId << "-" << pTypeName << "-surface\">" << endstr; |
695 | 0 | PushTag(); |
696 | 0 | mOutput << startstr << "<surface type=\"2D\">" << endstr; |
697 | 0 | PushTag(); |
698 | 0 | mOutput << startstr << "<init_from>" << materialId << "-" << pTypeName << "-image</init_from>" << endstr; |
699 | 0 | PopTag(); |
700 | 0 | mOutput << startstr << "</surface>" << endstr; |
701 | 0 | PopTag(); |
702 | 0 | mOutput << startstr << "</newparam>" << endstr; |
703 | |
|
704 | 0 | mOutput << startstr << "<newparam sid=\"" << materialId << "-" << pTypeName << "-sampler\">" << endstr; |
705 | 0 | PushTag(); |
706 | 0 | mOutput << startstr << "<sampler2D>" << endstr; |
707 | 0 | PushTag(); |
708 | 0 | mOutput << startstr << "<source>" << materialId << "-" << pTypeName << "-surface</source>" << endstr; |
709 | 0 | PopTag(); |
710 | 0 | mOutput << startstr << "</sampler2D>" << endstr; |
711 | 0 | PopTag(); |
712 | 0 | mOutput << startstr << "</newparam>" << endstr; |
713 | 0 | } |
714 | | |
715 | | // ------------------------------------------------------------------------------------------------ |
716 | | // Writes a scalar property |
717 | 0 | void ColladaExporter::WriteFloatEntry(const Property &pProperty, const std::string &pTypeName) { |
718 | 0 | if (!pProperty.exist) { |
719 | 0 | return; |
720 | 0 | } |
721 | | |
722 | 0 | mOutput << startstr << "<" << pTypeName << ">" << endstr; |
723 | 0 | PushTag(); |
724 | 0 | mOutput << startstr << "<float sid=\"" << pTypeName << "\">" << pProperty.value << "</float>" << endstr; |
725 | 0 | PopTag(); |
726 | 0 | mOutput << startstr << "</" << pTypeName << ">" << endstr; |
727 | 0 | } |
728 | | |
729 | | // ------------------------------------------------------------------------------------------------ |
730 | | // Writes the material setup |
731 | 0 | void ColladaExporter::WriteMaterials() { |
732 | 0 | std::vector<Material> materials; |
733 | 0 | materials.resize(mScene->mNumMaterials); |
734 | | |
735 | | /// collect all materials from the scene |
736 | 0 | size_t numTextures = 0; |
737 | 0 | for (size_t a = 0; a < mScene->mNumMaterials; ++a) { |
738 | 0 | Material &material = materials[a]; |
739 | 0 | material.id = GetObjectUniqueId(AiObjectType::Material, a); |
740 | 0 | material.name = GetObjectName(AiObjectType::Material, a); |
741 | |
|
742 | 0 | const aiMaterial &mat = *(mScene->mMaterials[a]); |
743 | 0 | aiShadingMode shading = aiShadingMode_Flat; |
744 | 0 | material.shading_model = "phong"; |
745 | 0 | if (mat.Get(AI_MATKEY_SHADING_MODEL, shading) == aiReturn_SUCCESS) { |
746 | 0 | if (shading == aiShadingMode_Phong) { |
747 | 0 | material.shading_model = "phong"; |
748 | 0 | } else if (shading == aiShadingMode_Blinn) { |
749 | 0 | material.shading_model = "blinn"; |
750 | 0 | } else if (shading == aiShadingMode_NoShading) { |
751 | 0 | material.shading_model = "constant"; |
752 | 0 | } else if (shading == aiShadingMode_Gouraud) { |
753 | 0 | material.shading_model = "lambert"; |
754 | 0 | } |
755 | 0 | } |
756 | |
|
757 | 0 | if (ReadMaterialSurface(material.ambient, mat, aiTextureType_AMBIENT, AI_MATKEY_COLOR_AMBIENT)) |
758 | 0 | ++numTextures; |
759 | 0 | if (ReadMaterialSurface(material.diffuse, mat, aiTextureType_DIFFUSE, AI_MATKEY_COLOR_DIFFUSE)) |
760 | 0 | ++numTextures; |
761 | 0 | if (ReadMaterialSurface(material.specular, mat, aiTextureType_SPECULAR, AI_MATKEY_COLOR_SPECULAR)) |
762 | 0 | ++numTextures; |
763 | 0 | if (ReadMaterialSurface(material.emissive, mat, aiTextureType_EMISSIVE, AI_MATKEY_COLOR_EMISSIVE)) |
764 | 0 | ++numTextures; |
765 | 0 | if (ReadMaterialSurface(material.reflective, mat, aiTextureType_REFLECTION, AI_MATKEY_COLOR_REFLECTIVE)) |
766 | 0 | ++numTextures; |
767 | 0 | if (ReadMaterialSurface(material.transparent, mat, aiTextureType_OPACITY, AI_MATKEY_COLOR_TRANSPARENT)) |
768 | 0 | ++numTextures; |
769 | 0 | if (ReadMaterialSurface(material.normal, mat, aiTextureType_NORMALS, nullptr, 0, 0)) |
770 | 0 | ++numTextures; |
771 | |
|
772 | 0 | material.shininess.exist = mat.Get(AI_MATKEY_SHININESS, material.shininess.value) == aiReturn_SUCCESS; |
773 | 0 | material.transparency.exist = mat.Get(AI_MATKEY_OPACITY, material.transparency.value) == aiReturn_SUCCESS; |
774 | 0 | material.index_refraction.exist = mat.Get(AI_MATKEY_REFRACTI, material.index_refraction.value) == aiReturn_SUCCESS; |
775 | 0 | } |
776 | | |
777 | | // output textures if present |
778 | 0 | if (numTextures > 0) { |
779 | 0 | mOutput << startstr << "<library_images>" << endstr; |
780 | 0 | PushTag(); |
781 | 0 | for (const Material &mat : materials) { |
782 | 0 | WriteImageEntry(mat.ambient, mat.id + "-ambient-image"); |
783 | 0 | WriteImageEntry(mat.diffuse, mat.id + "-diffuse-image"); |
784 | 0 | WriteImageEntry(mat.specular, mat.id + "-specular-image"); |
785 | 0 | WriteImageEntry(mat.emissive, mat.id + "-emission-image"); |
786 | 0 | WriteImageEntry(mat.reflective, mat.id + "-reflective-image"); |
787 | 0 | WriteImageEntry(mat.transparent, mat.id + "-transparent-image"); |
788 | 0 | WriteImageEntry(mat.normal, mat.id + "-normal-image"); |
789 | 0 | } |
790 | 0 | PopTag(); |
791 | 0 | mOutput << startstr << "</library_images>" << endstr; |
792 | 0 | } |
793 | | |
794 | | // output effects - those are the actual carriers of information |
795 | 0 | if (!materials.empty()) { |
796 | 0 | mOutput << startstr << "<library_effects>" << endstr; |
797 | 0 | PushTag(); |
798 | 0 | for (const Material &mat : materials) { |
799 | | // this is so ridiculous it must be right |
800 | 0 | mOutput << startstr << "<effect id=\"" << mat.id << "-fx\" name=\"" << mat.name << "\">" << endstr; |
801 | 0 | PushTag(); |
802 | 0 | mOutput << startstr << "<profile_COMMON>" << endstr; |
803 | 0 | PushTag(); |
804 | | |
805 | | // write sampler- and surface params for the texture entries |
806 | 0 | WriteTextureParamEntry(mat.emissive, "emission", mat.id); |
807 | 0 | WriteTextureParamEntry(mat.ambient, "ambient", mat.id); |
808 | 0 | WriteTextureParamEntry(mat.diffuse, "diffuse", mat.id); |
809 | 0 | WriteTextureParamEntry(mat.specular, "specular", mat.id); |
810 | 0 | WriteTextureParamEntry(mat.reflective, "reflective", mat.id); |
811 | 0 | WriteTextureParamEntry(mat.transparent, "transparent", mat.id); |
812 | 0 | WriteTextureParamEntry(mat.normal, "normal", mat.id); |
813 | |
|
814 | 0 | mOutput << startstr << "<technique sid=\"standard\">" << endstr; |
815 | 0 | PushTag(); |
816 | 0 | mOutput << startstr << "<" << mat.shading_model << ">" << endstr; |
817 | 0 | PushTag(); |
818 | |
|
819 | 0 | WriteTextureColorEntry(mat.emissive, "emission", mat.id + "-emission-sampler"); |
820 | 0 | WriteTextureColorEntry(mat.ambient, "ambient", mat.id + "-ambient-sampler"); |
821 | 0 | WriteTextureColorEntry(mat.diffuse, "diffuse", mat.id + "-diffuse-sampler"); |
822 | 0 | WriteTextureColorEntry(mat.specular, "specular", mat.id + "-specular-sampler"); |
823 | 0 | WriteFloatEntry(mat.shininess, "shininess"); |
824 | 0 | WriteTextureColorEntry(mat.reflective, "reflective", mat.id + "-reflective-sampler"); |
825 | 0 | WriteTextureColorEntry(mat.transparent, "transparent", mat.id + "-transparent-sampler"); |
826 | 0 | WriteFloatEntry(mat.transparency, "transparency"); |
827 | 0 | WriteFloatEntry(mat.index_refraction, "index_of_refraction"); |
828 | |
|
829 | 0 | if (!mat.normal.texture.empty()) { |
830 | 0 | WriteTextureColorEntry(mat.normal, "bump", mat.id + "-normal-sampler"); |
831 | 0 | } |
832 | |
|
833 | 0 | PopTag(); |
834 | 0 | mOutput << startstr << "</" << mat.shading_model << ">" << endstr; |
835 | 0 | PopTag(); |
836 | 0 | mOutput << startstr << "</technique>" << endstr; |
837 | 0 | PopTag(); |
838 | 0 | mOutput << startstr << "</profile_COMMON>" << endstr; |
839 | 0 | PopTag(); |
840 | 0 | mOutput << startstr << "</effect>" << endstr; |
841 | 0 | } |
842 | 0 | PopTag(); |
843 | 0 | mOutput << startstr << "</library_effects>" << endstr; |
844 | | |
845 | | // write materials - they're just effect references |
846 | 0 | mOutput << startstr << "<library_materials>" << endstr; |
847 | 0 | PushTag(); |
848 | 0 | for (std::vector<Material>::const_iterator it = materials.begin(); it != materials.end(); ++it) { |
849 | 0 | const Material &mat = *it; |
850 | 0 | mOutput << startstr << "<material id=\"" << mat.id << "\" name=\"" << mat.name << "\">" << endstr; |
851 | 0 | PushTag(); |
852 | 0 | mOutput << startstr << "<instance_effect url=\"#" << mat.id << "-fx\"/>" << endstr; |
853 | 0 | PopTag(); |
854 | 0 | mOutput << startstr << "</material>" << endstr; |
855 | 0 | } |
856 | 0 | PopTag(); |
857 | 0 | mOutput << startstr << "</library_materials>" << endstr; |
858 | 0 | } |
859 | 0 | } |
860 | | |
861 | | // ------------------------------------------------------------------------------------------------ |
862 | | // Writes the controller library |
863 | 0 | void ColladaExporter::WriteControllerLibrary() { |
864 | 0 | mOutput << startstr << "<library_controllers>" << endstr; |
865 | 0 | PushTag(); |
866 | |
|
867 | 0 | for (size_t a = 0; a < mScene->mNumMeshes; ++a) { |
868 | 0 | WriteController(a); |
869 | 0 | } |
870 | |
|
871 | 0 | PopTag(); |
872 | 0 | mOutput << startstr << "</library_controllers>" << endstr; |
873 | 0 | } |
874 | | |
875 | | // ------------------------------------------------------------------------------------------------ |
876 | | // Writes a skin controller of the given mesh |
877 | 0 | void ColladaExporter::WriteController(size_t pIndex) { |
878 | 0 | const aiMesh *mesh = mScene->mMeshes[pIndex]; |
879 | | // Is there a skin controller? |
880 | 0 | if (mesh->mNumBones == 0 || mesh->mNumFaces == 0 || mesh->mNumVertices == 0) { |
881 | 0 | return; |
882 | 0 | } |
883 | | |
884 | 0 | const std::string idstr = GetObjectUniqueId(AiObjectType::Mesh, pIndex); |
885 | 0 | const std::string namestr = GetObjectName(AiObjectType::Mesh, pIndex); |
886 | |
|
887 | 0 | mOutput << startstr << "<controller id=\"" << idstr << "-skin\" "; |
888 | 0 | mOutput << "name=\"skinCluster" << pIndex << "\">" << endstr; |
889 | 0 | PushTag(); |
890 | |
|
891 | 0 | mOutput << startstr << "<skin source=\"#" << idstr << "\">" << endstr; |
892 | 0 | PushTag(); |
893 | | |
894 | | // bind pose matrix |
895 | 0 | mOutput << startstr << "<bind_shape_matrix>" << endstr; |
896 | 0 | PushTag(); |
897 | | |
898 | | // I think it is identity in general cases. |
899 | 0 | aiMatrix4x4 mat; |
900 | 0 | mOutput << startstr << mat.a1 << " " << mat.a2 << " " << mat.a3 << " " << mat.a4 << endstr; |
901 | 0 | mOutput << startstr << mat.b1 << " " << mat.b2 << " " << mat.b3 << " " << mat.b4 << endstr; |
902 | 0 | mOutput << startstr << mat.c1 << " " << mat.c2 << " " << mat.c3 << " " << mat.c4 << endstr; |
903 | 0 | mOutput << startstr << mat.d1 << " " << mat.d2 << " " << mat.d3 << " " << mat.d4 << endstr; |
904 | |
|
905 | 0 | PopTag(); |
906 | 0 | mOutput << startstr << "</bind_shape_matrix>" << endstr; |
907 | |
|
908 | 0 | mOutput << startstr << "<source id=\"" << idstr << "-skin-joints\" name=\"" << namestr << "-skin-joints\">" << endstr; |
909 | 0 | PushTag(); |
910 | |
|
911 | 0 | mOutput << startstr << "<Name_array id=\"" << idstr << "-skin-joints-array\" count=\"" << mesh->mNumBones << "\">"; |
912 | |
|
913 | 0 | for (size_t i = 0; i < mesh->mNumBones; ++i) { |
914 | 0 | mOutput << GetBoneUniqueId(mesh->mBones[i]) << ' '; |
915 | 0 | } |
916 | |
|
917 | 0 | mOutput << "</Name_array>" << endstr; |
918 | |
|
919 | 0 | mOutput << startstr << "<technique_common>" << endstr; |
920 | 0 | PushTag(); |
921 | |
|
922 | 0 | mOutput << startstr << "<accessor source=\"#" << idstr << "-skin-joints-array\" count=\"" << mesh->mNumBones << "\" stride=\"" << 1 << "\">" << endstr; |
923 | 0 | PushTag(); |
924 | |
|
925 | 0 | mOutput << startstr << "<param name=\"JOINT\" type=\"Name\"></param>" << endstr; |
926 | |
|
927 | 0 | PopTag(); |
928 | 0 | mOutput << startstr << "</accessor>" << endstr; |
929 | |
|
930 | 0 | PopTag(); |
931 | 0 | mOutput << startstr << "</technique_common>" << endstr; |
932 | |
|
933 | 0 | PopTag(); |
934 | 0 | mOutput << startstr << "</source>" << endstr; |
935 | |
|
936 | 0 | std::vector<ai_real> bind_poses; |
937 | 0 | bind_poses.reserve(mesh->mNumBones * 16); |
938 | 0 | for (unsigned int i = 0; i < mesh->mNumBones; ++i) { |
939 | 0 | for (unsigned int j = 0; j < 4; ++j) { |
940 | 0 | bind_poses.insert(bind_poses.end(), mesh->mBones[i]->mOffsetMatrix[j], mesh->mBones[i]->mOffsetMatrix[j] + 4); |
941 | 0 | } |
942 | 0 | } |
943 | |
|
944 | 0 | WriteFloatArray(idstr + "-skin-bind_poses", FloatType_Mat4x4, (const ai_real *)bind_poses.data(), bind_poses.size() / 16); |
945 | |
|
946 | 0 | bind_poses.clear(); |
947 | |
|
948 | 0 | std::vector<ai_real> skin_weights; |
949 | 0 | skin_weights.reserve(mesh->mNumVertices * mesh->mNumBones); |
950 | 0 | for (size_t i = 0; i < mesh->mNumBones; ++i) { |
951 | 0 | for (size_t j = 0; j < mesh->mBones[i]->mNumWeights; ++j) { |
952 | 0 | skin_weights.push_back(mesh->mBones[i]->mWeights[j].mWeight); |
953 | 0 | } |
954 | 0 | } |
955 | |
|
956 | 0 | WriteFloatArray(idstr + "-skin-weights", FloatType_Weight, (const ai_real *)skin_weights.data(), skin_weights.size()); |
957 | |
|
958 | 0 | skin_weights.clear(); |
959 | |
|
960 | 0 | mOutput << startstr << "<joints>" << endstr; |
961 | 0 | PushTag(); |
962 | |
|
963 | 0 | mOutput << startstr << "<input semantic=\"JOINT\" source=\"#" << idstr << "-skin-joints\"></input>" << endstr; |
964 | 0 | mOutput << startstr << "<input semantic=\"INV_BIND_MATRIX\" source=\"#" << idstr << "-skin-bind_poses\"></input>" << endstr; |
965 | |
|
966 | 0 | PopTag(); |
967 | 0 | mOutput << startstr << "</joints>" << endstr; |
968 | |
|
969 | 0 | mOutput << startstr << "<vertex_weights count=\"" << mesh->mNumVertices << "\">" << endstr; |
970 | 0 | PushTag(); |
971 | |
|
972 | 0 | mOutput << startstr << "<input semantic=\"JOINT\" source=\"#" << idstr << "-skin-joints\" offset=\"0\"></input>" << endstr; |
973 | 0 | mOutput << startstr << "<input semantic=\"WEIGHT\" source=\"#" << idstr << "-skin-weights\" offset=\"1\"></input>" << endstr; |
974 | |
|
975 | 0 | mOutput << startstr << "<vcount>"; |
976 | |
|
977 | 0 | std::vector<ai_uint> num_influences(mesh->mNumVertices, (ai_uint)0); |
978 | 0 | for (size_t i = 0; i < mesh->mNumBones; ++i) { |
979 | 0 | for (size_t j = 0; j < mesh->mBones[i]->mNumWeights; ++j) { |
980 | 0 | ++num_influences[mesh->mBones[i]->mWeights[j].mVertexId]; |
981 | 0 | } |
982 | 0 | } |
983 | |
|
984 | 0 | for (size_t i = 0; i < mesh->mNumVertices; ++i) { |
985 | 0 | mOutput << num_influences[i] << " "; |
986 | 0 | } |
987 | |
|
988 | 0 | mOutput << "</vcount>" << endstr; |
989 | |
|
990 | 0 | mOutput << startstr << "<v>"; |
991 | |
|
992 | 0 | ai_uint joint_weight_indices_length = 0; |
993 | 0 | std::vector<ai_uint> accum_influences; |
994 | 0 | accum_influences.reserve(num_influences.size()); |
995 | 0 | for (size_t i = 0; i < num_influences.size(); ++i) { |
996 | 0 | accum_influences.push_back(joint_weight_indices_length); |
997 | 0 | joint_weight_indices_length += num_influences[i]; |
998 | 0 | } |
999 | |
|
1000 | 0 | ai_uint weight_index = 0; |
1001 | 0 | std::vector<ai_int> joint_weight_indices(2 * joint_weight_indices_length, (ai_int)-1); |
1002 | 0 | for (unsigned int i = 0; i < mesh->mNumBones; ++i) { |
1003 | 0 | for (unsigned j = 0; j < mesh->mBones[i]->mNumWeights; ++j) { |
1004 | 0 | unsigned int vId = mesh->mBones[i]->mWeights[j].mVertexId; |
1005 | 0 | for (ai_uint k = 0; k < num_influences[vId]; ++k) { |
1006 | 0 | if (joint_weight_indices[2 * (accum_influences[vId] + k)] == -1) { |
1007 | 0 | joint_weight_indices[2 * (accum_influences[vId] + k)] = i; |
1008 | 0 | joint_weight_indices[2 * (accum_influences[vId] + k) + 1] = weight_index; |
1009 | 0 | break; |
1010 | 0 | } |
1011 | 0 | } |
1012 | 0 | ++weight_index; |
1013 | 0 | } |
1014 | 0 | } |
1015 | |
|
1016 | 0 | for (size_t i = 0; i < joint_weight_indices.size(); ++i) { |
1017 | 0 | mOutput << joint_weight_indices[i] << " "; |
1018 | 0 | } |
1019 | |
|
1020 | 0 | num_influences.clear(); |
1021 | 0 | accum_influences.clear(); |
1022 | 0 | joint_weight_indices.clear(); |
1023 | |
|
1024 | 0 | mOutput << "</v>" << endstr; |
1025 | |
|
1026 | 0 | PopTag(); |
1027 | 0 | mOutput << startstr << "</vertex_weights>" << endstr; |
1028 | |
|
1029 | 0 | PopTag(); |
1030 | 0 | mOutput << startstr << "</skin>" << endstr; |
1031 | |
|
1032 | 0 | PopTag(); |
1033 | 0 | mOutput << startstr << "</controller>" << endstr; |
1034 | 0 | } |
1035 | | |
1036 | | // ------------------------------------------------------------------------------------------------ |
1037 | | // Writes the geometry library |
1038 | 0 | void ColladaExporter::WriteGeometryLibrary() { |
1039 | 0 | mOutput << startstr << "<library_geometries>" << endstr; |
1040 | 0 | PushTag(); |
1041 | |
|
1042 | 0 | for (size_t a = 0; a < mScene->mNumMeshes; ++a) { |
1043 | 0 | WriteGeometry(a); |
1044 | 0 | } |
1045 | |
|
1046 | 0 | PopTag(); |
1047 | 0 | mOutput << startstr << "</library_geometries>" << endstr; |
1048 | 0 | } |
1049 | | |
1050 | | // ------------------------------------------------------------------------------------------------ |
1051 | | // Writes the given mesh |
1052 | 0 | void ColladaExporter::WriteGeometry(size_t pIndex) { |
1053 | 0 | const aiMesh *mesh = mScene->mMeshes[pIndex]; |
1054 | 0 | const std::string geometryId = GetObjectUniqueId(AiObjectType::Mesh, pIndex); |
1055 | 0 | const std::string geometryName = GetObjectName(AiObjectType::Mesh, pIndex); |
1056 | |
|
1057 | 0 | if (mesh->mNumFaces == 0 || mesh->mNumVertices == 0) { |
1058 | 0 | return; |
1059 | 0 | } |
1060 | | |
1061 | | // opening tag |
1062 | 0 | mOutput << startstr << "<geometry id=\"" << geometryId << "\" name=\"" << geometryName << "\" >" << endstr; |
1063 | 0 | PushTag(); |
1064 | |
|
1065 | 0 | mOutput << startstr << "<mesh>" << endstr; |
1066 | 0 | PushTag(); |
1067 | | |
1068 | | // Positions |
1069 | 0 | WriteFloatArray(geometryId + "-positions", FloatType_Vector, (ai_real *)mesh->mVertices, mesh->mNumVertices); |
1070 | | // Normals, if any |
1071 | 0 | if (mesh->HasNormals()) { |
1072 | 0 | WriteFloatArray(geometryId + "-normals", FloatType_Vector, (ai_real *)mesh->mNormals, mesh->mNumVertices); |
1073 | 0 | } |
1074 | | |
1075 | | // texture coords |
1076 | 0 | for (size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) { |
1077 | 0 | if (mesh->HasTextureCoords(static_cast<unsigned int>(a))) { |
1078 | 0 | WriteFloatArray(geometryId + "-tex" + ai_to_string(a), mesh->mNumUVComponents[a] == 3 ? FloatType_TexCoord3 : FloatType_TexCoord2, |
1079 | 0 | (ai_real *)mesh->mTextureCoords[a], mesh->mNumVertices); |
1080 | 0 | } |
1081 | 0 | } |
1082 | | |
1083 | | // vertex colors |
1084 | 0 | for (size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) { |
1085 | 0 | if (mesh->HasVertexColors(static_cast<unsigned int>(a))) |
1086 | 0 | WriteFloatArray(geometryId + "-color" + ai_to_string(a), FloatType_Color, (ai_real *)mesh->mColors[a], mesh->mNumVertices); |
1087 | 0 | } |
1088 | | |
1089 | | // assemble vertex structure |
1090 | | // Only write input for POSITION since we will write other as shared inputs in polygon definition |
1091 | 0 | mOutput << startstr << "<vertices id=\"" << geometryId << "-vertices" |
1092 | 0 | << "\">" << endstr; |
1093 | 0 | PushTag(); |
1094 | 0 | mOutput << startstr << "<input semantic=\"POSITION\" source=\"#" << geometryId << "-positions\" />" << endstr; |
1095 | 0 | PopTag(); |
1096 | 0 | mOutput << startstr << "</vertices>" << endstr; |
1097 | | |
1098 | | // count the number of lines, triangles and polygon meshes |
1099 | 0 | int countLines = 0; |
1100 | 0 | int countPoly = 0; |
1101 | 0 | for (size_t a = 0; a < mesh->mNumFaces; ++a) { |
1102 | 0 | if (mesh->mFaces[a].mNumIndices == 2) { |
1103 | 0 | countLines++; |
1104 | 0 | } else if (mesh->mFaces[a].mNumIndices >= 3) { |
1105 | 0 | countPoly++; |
1106 | 0 | } |
1107 | 0 | } |
1108 | | |
1109 | | // lines |
1110 | 0 | if (countLines) { |
1111 | 0 | mOutput << startstr << "<lines count=\"" << countLines << "\" material=\"defaultMaterial\">" << endstr; |
1112 | 0 | PushTag(); |
1113 | 0 | mOutput << startstr << "<input offset=\"0\" semantic=\"VERTEX\" source=\"#" << geometryId << "-vertices\" />" << endstr; |
1114 | 0 | if (mesh->HasNormals()) { |
1115 | 0 | mOutput << startstr << "<input semantic=\"NORMAL\" source=\"#" << geometryId << "-normals\" />" << endstr; |
1116 | 0 | } |
1117 | 0 | for (size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) { |
1118 | 0 | if (mesh->HasTextureCoords(static_cast<unsigned int>(a))) { |
1119 | 0 | mOutput << startstr |
1120 | 0 | << "<input semantic=\"TEXCOORD\" source=\"#" |
1121 | 0 | << geometryId |
1122 | 0 | << "-tex" << a << "\" " |
1123 | 0 | << "set=\"" << a << "\"" |
1124 | 0 | << " />" << endstr; |
1125 | 0 | } |
1126 | 0 | } |
1127 | 0 | for (size_t a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a) { |
1128 | 0 | if (mesh->HasVertexColors(static_cast<unsigned int>(a))) |
1129 | 0 | mOutput << startstr << "<input semantic=\"COLOR\" source=\"#" << geometryId << "-color" << a << "\" " |
1130 | 0 | << "set=\"" << a << "\"" |
1131 | 0 | << " />" << endstr; |
1132 | 0 | } |
1133 | |
|
1134 | 0 | mOutput << startstr << "<p>"; |
1135 | 0 | for (size_t a = 0; a < mesh->mNumFaces; ++a) { |
1136 | 0 | const aiFace &face = mesh->mFaces[a]; |
1137 | 0 | if (face.mNumIndices != 2) continue; |
1138 | 0 | for (size_t b = 0; b < face.mNumIndices; ++b) { |
1139 | 0 | mOutput << face.mIndices[b] << " "; |
1140 | 0 | } |
1141 | 0 | } |
1142 | 0 | mOutput << "</p>" << endstr; |
1143 | 0 | PopTag(); |
1144 | 0 | mOutput << startstr << "</lines>" << endstr; |
1145 | 0 | } |
1146 | | |
1147 | | // triangle - don't use it, because compatibility problems |
1148 | | |
1149 | | // polygons |
1150 | 0 | if (countPoly) { |
1151 | 0 | mOutput << startstr << "<polylist count=\"" << countPoly << "\" material=\"defaultMaterial\">" << endstr; |
1152 | 0 | PushTag(); |
1153 | 0 | mOutput << startstr << "<input offset=\"0\" semantic=\"VERTEX\" source=\"#" << geometryId << "-vertices\" />" << endstr; |
1154 | 0 | if (mesh->HasNormals()) { |
1155 | 0 | mOutput << startstr << "<input offset=\"0\" semantic=\"NORMAL\" source=\"#" << geometryId << "-normals\" />" << endstr; |
1156 | 0 | } |
1157 | 0 | for (size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) { |
1158 | 0 | if (mesh->HasTextureCoords(static_cast<unsigned int>(a))) |
1159 | 0 | mOutput << startstr << "<input offset=\"0\" semantic=\"TEXCOORD\" source=\"#" << geometryId << "-tex" << a << "\" " |
1160 | 0 | << "set=\"" << a << "\"" |
1161 | 0 | << " />" << endstr; |
1162 | 0 | } |
1163 | 0 | for (size_t a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a) { |
1164 | 0 | if (mesh->HasVertexColors(static_cast<unsigned int>(a))) |
1165 | 0 | mOutput << startstr << "<input offset=\"0\" semantic=\"COLOR\" source=\"#" << geometryId << "-color" << a << "\" " |
1166 | 0 | << "set=\"" << a << "\"" |
1167 | 0 | << " />" << endstr; |
1168 | 0 | } |
1169 | |
|
1170 | 0 | mOutput << startstr << "<vcount>"; |
1171 | 0 | for (size_t a = 0; a < mesh->mNumFaces; ++a) { |
1172 | 0 | if (mesh->mFaces[a].mNumIndices < 3) continue; |
1173 | 0 | mOutput << mesh->mFaces[a].mNumIndices << " "; |
1174 | 0 | } |
1175 | 0 | mOutput << "</vcount>" << endstr; |
1176 | |
|
1177 | 0 | mOutput << startstr << "<p>"; |
1178 | 0 | for (size_t a = 0; a < mesh->mNumFaces; ++a) { |
1179 | 0 | const aiFace &face = mesh->mFaces[a]; |
1180 | 0 | if (face.mNumIndices < 3) continue; |
1181 | 0 | for (size_t b = 0; b < face.mNumIndices; ++b) { |
1182 | 0 | mOutput << face.mIndices[b] << " "; |
1183 | 0 | } |
1184 | 0 | } |
1185 | 0 | mOutput << "</p>" << endstr; |
1186 | 0 | PopTag(); |
1187 | 0 | mOutput << startstr << "</polylist>" << endstr; |
1188 | 0 | } |
1189 | | |
1190 | | // closing tags |
1191 | 0 | PopTag(); |
1192 | 0 | mOutput << startstr << "</mesh>" << endstr; |
1193 | 0 | PopTag(); |
1194 | 0 | mOutput << startstr << "</geometry>" << endstr; |
1195 | 0 | } |
1196 | | |
1197 | | // ------------------------------------------------------------------------------------------------ |
1198 | | // Writes a float array of the given type |
1199 | 0 | void ColladaExporter::WriteFloatArray(const std::string &pIdString, FloatDataType pType, const ai_real *pData, size_t pElementCount) { |
1200 | 0 | size_t floatsPerElement = 0; |
1201 | 0 | switch (pType) { |
1202 | 0 | case FloatType_Vector: |
1203 | 0 | floatsPerElement = 3; |
1204 | 0 | break; |
1205 | 0 | case FloatType_TexCoord2: |
1206 | 0 | floatsPerElement = 2; |
1207 | 0 | break; |
1208 | 0 | case FloatType_TexCoord3: |
1209 | 0 | floatsPerElement = 3; |
1210 | 0 | break; |
1211 | 0 | case FloatType_Color: |
1212 | 0 | floatsPerElement = 3; |
1213 | 0 | break; |
1214 | 0 | case FloatType_Mat4x4: |
1215 | 0 | floatsPerElement = 16; |
1216 | 0 | break; |
1217 | 0 | case FloatType_Weight: |
1218 | 0 | floatsPerElement = 1; |
1219 | 0 | break; |
1220 | 0 | case FloatType_Time: |
1221 | 0 | floatsPerElement = 1; |
1222 | 0 | break; |
1223 | 0 | default: |
1224 | 0 | return; |
1225 | 0 | } |
1226 | | |
1227 | 0 | std::string arrayId = XMLIDEncode(pIdString) + "-array"; |
1228 | |
|
1229 | 0 | mOutput << startstr << "<source id=\"" << XMLIDEncode(pIdString) << "\" name=\"" << XMLEscape(pIdString) << "\">" << endstr; |
1230 | 0 | PushTag(); |
1231 | | |
1232 | | // source array |
1233 | 0 | mOutput << startstr << "<float_array id=\"" << arrayId << "\" count=\"" << pElementCount * floatsPerElement << "\"> "; |
1234 | 0 | PushTag(); |
1235 | |
|
1236 | 0 | if (pType == FloatType_TexCoord2) { |
1237 | 0 | for (size_t a = 0; a < pElementCount; ++a) { |
1238 | 0 | mOutput << pData[a * 3 + 0] << " "; |
1239 | 0 | mOutput << pData[a * 3 + 1] << " "; |
1240 | 0 | } |
1241 | 0 | } else if (pType == FloatType_Color) { |
1242 | 0 | for (size_t a = 0; a < pElementCount; ++a) { |
1243 | 0 | mOutput << pData[a * 4 + 0] << " "; |
1244 | 0 | mOutput << pData[a * 4 + 1] << " "; |
1245 | 0 | mOutput << pData[a * 4 + 2] << " "; |
1246 | 0 | } |
1247 | 0 | } else { |
1248 | 0 | for (size_t a = 0; a < pElementCount * floatsPerElement; ++a) { |
1249 | 0 | mOutput << pData[a] << " "; |
1250 | 0 | } |
1251 | 0 | } |
1252 | 0 | mOutput << "</float_array>" << endstr; |
1253 | 0 | PopTag(); |
1254 | | |
1255 | | // the usual Collada fun. Let's bloat it even more! |
1256 | 0 | mOutput << startstr << "<technique_common>" << endstr; |
1257 | 0 | PushTag(); |
1258 | 0 | mOutput << startstr << "<accessor count=\"" << pElementCount << "\" offset=\"0\" source=\"#" << arrayId << "\" stride=\"" << floatsPerElement << "\">" << endstr; |
1259 | 0 | PushTag(); |
1260 | |
|
1261 | 0 | switch (pType) { |
1262 | 0 | case FloatType_Vector: |
1263 | 0 | mOutput << startstr << "<param name=\"X\" type=\"float\" />" << endstr; |
1264 | 0 | mOutput << startstr << "<param name=\"Y\" type=\"float\" />" << endstr; |
1265 | 0 | mOutput << startstr << "<param name=\"Z\" type=\"float\" />" << endstr; |
1266 | 0 | break; |
1267 | | |
1268 | 0 | case FloatType_TexCoord2: |
1269 | 0 | mOutput << startstr << "<param name=\"S\" type=\"float\" />" << endstr; |
1270 | 0 | mOutput << startstr << "<param name=\"T\" type=\"float\" />" << endstr; |
1271 | 0 | break; |
1272 | | |
1273 | 0 | case FloatType_TexCoord3: |
1274 | 0 | mOutput << startstr << "<param name=\"S\" type=\"float\" />" << endstr; |
1275 | 0 | mOutput << startstr << "<param name=\"T\" type=\"float\" />" << endstr; |
1276 | 0 | mOutput << startstr << "<param name=\"P\" type=\"float\" />" << endstr; |
1277 | 0 | break; |
1278 | | |
1279 | 0 | case FloatType_Color: |
1280 | 0 | mOutput << startstr << "<param name=\"R\" type=\"float\" />" << endstr; |
1281 | 0 | mOutput << startstr << "<param name=\"G\" type=\"float\" />" << endstr; |
1282 | 0 | mOutput << startstr << "<param name=\"B\" type=\"float\" />" << endstr; |
1283 | 0 | break; |
1284 | | |
1285 | 0 | case FloatType_Mat4x4: |
1286 | 0 | mOutput << startstr << "<param name=\"TRANSFORM\" type=\"float4x4\" />" << endstr; |
1287 | 0 | break; |
1288 | | |
1289 | 0 | case FloatType_Weight: |
1290 | 0 | mOutput << startstr << "<param name=\"WEIGHT\" type=\"float\" />" << endstr; |
1291 | 0 | break; |
1292 | | |
1293 | | // customized, add animation related |
1294 | 0 | case FloatType_Time: |
1295 | 0 | mOutput << startstr << "<param name=\"TIME\" type=\"float\" />" << endstr; |
1296 | 0 | break; |
1297 | 0 | } |
1298 | | |
1299 | 0 | PopTag(); |
1300 | 0 | mOutput << startstr << "</accessor>" << endstr; |
1301 | 0 | PopTag(); |
1302 | 0 | mOutput << startstr << "</technique_common>" << endstr; |
1303 | 0 | PopTag(); |
1304 | 0 | mOutput << startstr << "</source>" << endstr; |
1305 | 0 | } |
1306 | | |
1307 | | // ------------------------------------------------------------------------------------------------ |
1308 | | // Writes the scene library |
1309 | 0 | void ColladaExporter::WriteSceneLibrary() { |
1310 | | // Determine if we are using the aiScene root or our own |
1311 | 0 | std::string sceneName("Scene"); |
1312 | 0 | if (mAdd_root_node) { |
1313 | 0 | mSceneId = MakeUniqueId(mUniqueIds, sceneName, std::string()); |
1314 | 0 | mUniqueIds.insert(mSceneId); |
1315 | 0 | } else { |
1316 | 0 | mSceneId = GetNodeUniqueId(mScene->mRootNode); |
1317 | 0 | sceneName = GetNodeName(mScene->mRootNode); |
1318 | 0 | } |
1319 | |
|
1320 | 0 | mOutput << startstr << "<library_visual_scenes>" << endstr; |
1321 | 0 | PushTag(); |
1322 | 0 | mOutput << startstr << "<visual_scene id=\"" + mSceneId + "\" name=\"" + sceneName + "\">" << endstr; |
1323 | 0 | PushTag(); |
1324 | |
|
1325 | 0 | if (mAdd_root_node) { |
1326 | | // Export the root node |
1327 | 0 | WriteNode(mScene->mRootNode); |
1328 | 0 | } else { |
1329 | | // Have already exported the root node |
1330 | 0 | for (size_t a = 0; a < mScene->mRootNode->mNumChildren; ++a) |
1331 | 0 | WriteNode(mScene->mRootNode->mChildren[a]); |
1332 | 0 | } |
1333 | |
|
1334 | 0 | PopTag(); |
1335 | 0 | mOutput << startstr << "</visual_scene>" << endstr; |
1336 | 0 | PopTag(); |
1337 | 0 | mOutput << startstr << "</library_visual_scenes>" << endstr; |
1338 | 0 | } |
1339 | | // ------------------------------------------------------------------------------------------------ |
1340 | 0 | void ColladaExporter::WriteAnimationLibrary(size_t pIndex) { |
1341 | 0 | const aiAnimation *anim = mScene->mAnimations[pIndex]; |
1342 | 0 | if (anim == nullptr) { |
1343 | 0 | return; |
1344 | 0 | } |
1345 | | |
1346 | 0 | if (anim->mNumChannels == 0 && anim->mNumMeshChannels == 0 && anim->mNumMorphMeshChannels == 0) { |
1347 | 0 | return; |
1348 | 0 | } |
1349 | | |
1350 | 0 | const std::string animationNameEscaped = GetObjectName(AiObjectType::Animation, pIndex); |
1351 | 0 | const std::string idstrEscaped = GetObjectUniqueId(AiObjectType::Animation, pIndex); |
1352 | |
|
1353 | 0 | mOutput << startstr << "<animation id=\"" + idstrEscaped + "\" name=\"" + animationNameEscaped + "\">" << endstr; |
1354 | 0 | PushTag(); |
1355 | |
|
1356 | 0 | std::string cur_node_idstr; |
1357 | 0 | for (size_t a = 0; a < anim->mNumChannels; ++a) { |
1358 | 0 | const aiNodeAnim *nodeAnim = anim->mChannels[a]; |
1359 | 0 | if (nodeAnim == nullptr) { |
1360 | 0 | continue; |
1361 | 0 | } |
1362 | | |
1363 | | // sanity checks |
1364 | 0 | if (nodeAnim->mNumPositionKeys != nodeAnim->mNumScalingKeys || nodeAnim->mNumPositionKeys != nodeAnim->mNumRotationKeys) { |
1365 | 0 | continue; |
1366 | 0 | } |
1367 | | |
1368 | 0 | { |
1369 | 0 | cur_node_idstr.clear(); |
1370 | 0 | cur_node_idstr += nodeAnim->mNodeName.data; |
1371 | 0 | cur_node_idstr += std::string("_matrix-input"); |
1372 | |
|
1373 | 0 | std::vector<ai_real> frames; |
1374 | 0 | for (size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) { |
1375 | 0 | frames.push_back(static_cast<ai_real>(nodeAnim->mPositionKeys[i].mTime)); |
1376 | 0 | } |
1377 | |
|
1378 | 0 | WriteFloatArray(cur_node_idstr, FloatType_Time, (const ai_real *)frames.data(), frames.size()); |
1379 | 0 | frames.clear(); |
1380 | 0 | } |
1381 | |
|
1382 | 0 | { |
1383 | 0 | cur_node_idstr.clear(); |
1384 | |
|
1385 | 0 | cur_node_idstr += nodeAnim->mNodeName.data; |
1386 | 0 | cur_node_idstr += std::string("_matrix-output"); |
1387 | |
|
1388 | 0 | std::vector<ai_real> keyframes; |
1389 | 0 | keyframes.reserve(nodeAnim->mNumPositionKeys * 16); |
1390 | 0 | for (size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) { |
1391 | 0 | aiVector3D Scaling = nodeAnim->mScalingKeys[i].mValue; |
1392 | 0 | aiMatrix4x4 ScalingM; // identity |
1393 | 0 | ScalingM[0][0] = Scaling.x; |
1394 | 0 | ScalingM[1][1] = Scaling.y; |
1395 | 0 | ScalingM[2][2] = Scaling.z; |
1396 | |
|
1397 | 0 | aiQuaternion RotationQ = nodeAnim->mRotationKeys[i].mValue; |
1398 | 0 | aiMatrix4x4 s = aiMatrix4x4(RotationQ.GetMatrix()); |
1399 | 0 | aiMatrix4x4 RotationM(s.a1, s.a2, s.a3, 0, s.b1, s.b2, s.b3, 0, s.c1, s.c2, s.c3, 0, 0, 0, 0, 1); |
1400 | |
|
1401 | 0 | aiVector3D Translation = nodeAnim->mPositionKeys[i].mValue; |
1402 | 0 | aiMatrix4x4 TranslationM; // identity |
1403 | 0 | TranslationM[0][3] = Translation.x; |
1404 | 0 | TranslationM[1][3] = Translation.y; |
1405 | 0 | TranslationM[2][3] = Translation.z; |
1406 | | |
1407 | | // Combine the above transformations |
1408 | 0 | aiMatrix4x4 mat = TranslationM * RotationM * ScalingM; |
1409 | |
|
1410 | 0 | for (unsigned int j = 0; j < 4; ++j) { |
1411 | 0 | keyframes.insert(keyframes.end(), mat[j], mat[j] + 4); |
1412 | 0 | } |
1413 | 0 | } |
1414 | |
|
1415 | 0 | WriteFloatArray(cur_node_idstr, FloatType_Mat4x4, (const ai_real *)keyframes.data(), keyframes.size() / 16); |
1416 | 0 | } |
1417 | |
|
1418 | 0 | { |
1419 | 0 | std::vector<std::string> names; |
1420 | 0 | for (size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) { |
1421 | 0 | if (nodeAnim->mPreState == aiAnimBehaviour_DEFAULT || nodeAnim->mPreState == aiAnimBehaviour_LINEAR || nodeAnim->mPreState == aiAnimBehaviour_REPEAT) { |
1422 | 0 | names.emplace_back("LINEAR"); |
1423 | 0 | } else if (nodeAnim->mPostState == aiAnimBehaviour_CONSTANT) { |
1424 | 0 | names.emplace_back("STEP"); |
1425 | 0 | } |
1426 | 0 | } |
1427 | |
|
1428 | 0 | const std::string cur_node_idstr2 = nodeAnim->mNodeName.data + std::string("_matrix-interpolation"); |
1429 | 0 | std::string arrayId = XMLIDEncode(cur_node_idstr2) + "-array"; |
1430 | |
|
1431 | 0 | mOutput << startstr << "<source id=\"" << XMLIDEncode(cur_node_idstr2) << "\">" << endstr; |
1432 | 0 | PushTag(); |
1433 | | |
1434 | | // source array |
1435 | 0 | mOutput << startstr << "<Name_array id=\"" << arrayId << "\" count=\"" << names.size() << "\"> "; |
1436 | 0 | for (size_t aa = 0; aa < names.size(); ++aa) { |
1437 | 0 | mOutput << names[aa] << " "; |
1438 | 0 | } |
1439 | 0 | mOutput << "</Name_array>" << endstr; |
1440 | |
|
1441 | 0 | mOutput << startstr << "<technique_common>" << endstr; |
1442 | 0 | PushTag(); |
1443 | |
|
1444 | 0 | mOutput << startstr << "<accessor source=\"#" << arrayId << "\" count=\"" << names.size() << "\" stride=\"" << 1 << "\">" << endstr; |
1445 | 0 | PushTag(); |
1446 | |
|
1447 | 0 | mOutput << startstr << "<param name=\"INTERPOLATION\" type=\"name\"></param>" << endstr; |
1448 | |
|
1449 | 0 | PopTag(); |
1450 | 0 | mOutput << startstr << "</accessor>" << endstr; |
1451 | |
|
1452 | 0 | PopTag(); |
1453 | 0 | mOutput << startstr << "</technique_common>" << endstr; |
1454 | |
|
1455 | 0 | PopTag(); |
1456 | 0 | mOutput << startstr << "</source>" << endstr; |
1457 | 0 | } |
1458 | 0 | } |
1459 | |
|
1460 | 0 | for (size_t a = 0; a < anim->mNumChannels; ++a) { |
1461 | 0 | const aiNodeAnim *nodeAnim = anim->mChannels[a]; |
1462 | 0 | if (nodeAnim == nullptr) { |
1463 | 0 | continue; |
1464 | 0 | } |
1465 | | |
1466 | 0 | { |
1467 | | // samplers |
1468 | 0 | const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-sampler"); |
1469 | 0 | mOutput << startstr << "<sampler id=\"" << XMLIDEncode(node_idstr) << "\">" << endstr; |
1470 | 0 | PushTag(); |
1471 | |
|
1472 | 0 | mOutput << startstr << "<input semantic=\"INPUT\" source=\"#" << XMLIDEncode(nodeAnim->mNodeName.data + std::string("_matrix-input")) << "\"/>" << endstr; |
1473 | 0 | mOutput << startstr << "<input semantic=\"OUTPUT\" source=\"#" << XMLIDEncode(nodeAnim->mNodeName.data + std::string("_matrix-output")) << "\"/>" << endstr; |
1474 | 0 | mOutput << startstr << "<input semantic=\"INTERPOLATION\" source=\"#" << XMLIDEncode(nodeAnim->mNodeName.data + std::string("_matrix-interpolation")) << "\"/>" << endstr; |
1475 | |
|
1476 | 0 | PopTag(); |
1477 | 0 | mOutput << startstr << "</sampler>" << endstr; |
1478 | 0 | } |
1479 | 0 | } |
1480 | |
|
1481 | 0 | for (size_t a = 0; a < anim->mNumChannels; ++a) { |
1482 | 0 | const aiNodeAnim *nodeAnim = anim->mChannels[a]; |
1483 | 0 | if (nodeAnim == nullptr) { |
1484 | 0 | continue; |
1485 | 0 | } |
1486 | | |
1487 | 0 | { |
1488 | | // channels |
1489 | 0 | mOutput << startstr |
1490 | 0 | << "<channel source=\"#" |
1491 | 0 | << XMLIDEncode(nodeAnim->mNodeName.data + std::string("_matrix-sampler")) |
1492 | 0 | << "\" target=\"" |
1493 | 0 | << XMLIDEncode(nodeAnim->mNodeName.data) |
1494 | 0 | << "/matrix\"/>" |
1495 | 0 | << endstr; |
1496 | 0 | } |
1497 | 0 | } |
1498 | |
|
1499 | 0 | PopTag(); |
1500 | 0 | mOutput << startstr << "</animation>" << endstr; |
1501 | 0 | } |
1502 | | |
1503 | | // ------------------------------------------------------------------------------------------------ |
1504 | 0 | void ColladaExporter::WriteAnimationsLibrary() { |
1505 | 0 | if (mScene->mNumAnimations == 0) { |
1506 | 0 | return; |
1507 | 0 | } |
1508 | | |
1509 | 0 | mOutput << startstr << "<library_animations>" << endstr; |
1510 | 0 | PushTag(); |
1511 | | |
1512 | | // start recursive write at the root node |
1513 | 0 | for (size_t a = 0; a < mScene->mNumAnimations; ++a) { |
1514 | 0 | WriteAnimationLibrary(a); |
1515 | 0 | } |
1516 | |
|
1517 | 0 | PopTag(); |
1518 | 0 | mOutput << startstr << "</library_animations>" << endstr; |
1519 | 0 | } |
1520 | | |
1521 | | // ------------------------------------------------------------------------------------------------ |
1522 | | // Recursively writes the given node |
1523 | 0 | void ColladaExporter::WriteNode(const aiNode *pNode) { |
1524 | | // If the node is associated with a bone, it is a joint node (JOINT) |
1525 | | // otherwise it is a normal node (NODE) |
1526 | | // Assimp-specific: nodes with no name cannot be associated with bones |
1527 | 0 | const char *node_type; |
1528 | 0 | bool is_joint, is_skeleton_root = false; |
1529 | 0 | if (pNode->mName.length == 0 || nullptr == mScene->findBone(pNode->mName)) { |
1530 | 0 | node_type = "NODE"; |
1531 | 0 | is_joint = false; |
1532 | 0 | } else { |
1533 | 0 | node_type = "JOINT"; |
1534 | 0 | is_joint = true; |
1535 | 0 | if (!pNode->mParent || nullptr == mScene->findBone(pNode->mParent->mName)) { |
1536 | 0 | is_skeleton_root = true; |
1537 | 0 | } |
1538 | 0 | } |
1539 | |
|
1540 | 0 | const std::string node_id = GetNodeUniqueId(pNode); |
1541 | 0 | const std::string node_name = GetNodeName(pNode); |
1542 | 0 | mOutput << startstr << "<node "; |
1543 | 0 | if (is_skeleton_root) { |
1544 | 0 | mFoundSkeletonRootNodeID = node_id; // For now, only support one skeleton in a scene. |
1545 | 0 | } |
1546 | 0 | mOutput << "id=\"" << node_id << "\" " << (is_joint ? "sid=\"" + node_id + "\" " : ""); |
1547 | 0 | mOutput << "name=\"" << node_name |
1548 | 0 | << "\" type=\"" << node_type |
1549 | 0 | << "\">" << endstr; |
1550 | 0 | PushTag(); |
1551 | | |
1552 | | // write transformation - we can directly put the matrix there |
1553 | | // TODO: (thom) decompose into scale - rot - quad to allow addressing it by animations afterwards |
1554 | 0 | aiMatrix4x4 mat = pNode->mTransformation; |
1555 | | |
1556 | | // If this node is a Camera node, the camera coordinate system needs to be multiplied in. |
1557 | | // When importing from Collada, the mLookAt is set to 0, 0, -1, and the node transform is unchanged. |
1558 | | // When importing from a different format, mLookAt is set to 0, 0, 1. Therefore, the local camera |
1559 | | // coordinate system must be changed to matche the Collada specification. |
1560 | 0 | for (size_t i = 0; i < mScene->mNumCameras; i++) { |
1561 | 0 | if (mScene->mCameras[i]->mName == pNode->mName) { |
1562 | 0 | aiMatrix4x4 sourceView; |
1563 | 0 | mScene->mCameras[i]->GetCameraMatrix(sourceView); |
1564 | |
|
1565 | 0 | aiMatrix4x4 colladaView; |
1566 | 0 | colladaView.a1 = colladaView.c3 = -1; // move into -z space. |
1567 | 0 | mat *= (sourceView * colladaView); |
1568 | 0 | break; |
1569 | 0 | } |
1570 | 0 | } |
1571 | | |
1572 | | // customized, sid should be 'matrix' to match with loader code. |
1573 | 0 | mOutput << startstr << "<matrix sid=\"matrix\">"; |
1574 | |
|
1575 | 0 | mOutput << mat.a1 << " " << mat.a2 << " " << mat.a3 << " " << mat.a4 << " "; |
1576 | 0 | mOutput << mat.b1 << " " << mat.b2 << " " << mat.b3 << " " << mat.b4 << " "; |
1577 | 0 | mOutput << mat.c1 << " " << mat.c2 << " " << mat.c3 << " " << mat.c4 << " "; |
1578 | 0 | mOutput << mat.d1 << " " << mat.d2 << " " << mat.d3 << " " << mat.d4; |
1579 | 0 | mOutput << "</matrix>" << endstr; |
1580 | |
|
1581 | 0 | if (pNode->mNumMeshes == 0) { |
1582 | | //check if it is a camera node |
1583 | 0 | for (size_t i = 0; i < mScene->mNumCameras; i++) { |
1584 | 0 | if (mScene->mCameras[i]->mName == pNode->mName) { |
1585 | 0 | mOutput << startstr << "<instance_camera url=\"#" << GetObjectUniqueId(AiObjectType::Camera, i) << "\"/>" << endstr; |
1586 | 0 | break; |
1587 | 0 | } |
1588 | 0 | } |
1589 | | //check if it is a light node |
1590 | 0 | for (size_t i = 0; i < mScene->mNumLights; i++) { |
1591 | 0 | if (mScene->mLights[i]->mName == pNode->mName) { |
1592 | 0 | mOutput << startstr << "<instance_light url=\"#" << GetObjectUniqueId(AiObjectType::Light, i) << "\"/>" << endstr; |
1593 | 0 | break; |
1594 | 0 | } |
1595 | 0 | } |
1596 | 0 | } else |
1597 | | // instance every geometry |
1598 | 0 | for (size_t a = 0; a < pNode->mNumMeshes; ++a) { |
1599 | 0 | const aiMesh *mesh = mScene->mMeshes[pNode->mMeshes[a]]; |
1600 | | // do not instantiate mesh if empty. I wonder how this could happen |
1601 | 0 | if (mesh->mNumFaces == 0 || mesh->mNumVertices == 0) |
1602 | 0 | continue; |
1603 | | |
1604 | 0 | const std::string meshId = GetObjectUniqueId(AiObjectType::Mesh, pNode->mMeshes[a]); |
1605 | |
|
1606 | 0 | if (mesh->mNumBones == 0) { |
1607 | 0 | mOutput << startstr << "<instance_geometry url=\"#" << meshId << "\">" << endstr; |
1608 | 0 | PushTag(); |
1609 | 0 | } else { |
1610 | 0 | mOutput << startstr |
1611 | 0 | << "<instance_controller url=\"#" << meshId << "-skin\">" |
1612 | 0 | << endstr; |
1613 | 0 | PushTag(); |
1614 | | |
1615 | | // note! this mFoundSkeletonRootNodeID some how affects animation, it makes the mesh attaches to armature skeleton root node. |
1616 | | // use the first bone to find skeleton root |
1617 | 0 | const aiNode *skeletonRootBoneNode = findSkeletonRootNode(mScene, mesh); |
1618 | 0 | if (skeletonRootBoneNode) { |
1619 | 0 | mFoundSkeletonRootNodeID = GetNodeUniqueId(skeletonRootBoneNode); |
1620 | 0 | } |
1621 | 0 | mOutput << startstr << "<skeleton>#" << mFoundSkeletonRootNodeID << "</skeleton>" << endstr; |
1622 | 0 | } |
1623 | 0 | mOutput << startstr << "<bind_material>" << endstr; |
1624 | 0 | PushTag(); |
1625 | 0 | mOutput << startstr << "<technique_common>" << endstr; |
1626 | 0 | PushTag(); |
1627 | 0 | mOutput << startstr << "<instance_material symbol=\"defaultMaterial\" target=\"#" << GetObjectUniqueId(AiObjectType::Material, mesh->mMaterialIndex) << "\">" << endstr; |
1628 | 0 | PushTag(); |
1629 | 0 | for (size_t aa = 0; aa < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++aa) { |
1630 | 0 | if (mesh->HasTextureCoords(static_cast<unsigned int>(aa))) |
1631 | | // semantic as in <texture texcoord=...> |
1632 | | // input_semantic as in <input semantic=...> |
1633 | | // input_set as in <input set=...> |
1634 | 0 | mOutput << startstr << "<bind_vertex_input semantic=\"CHANNEL" << aa << "\" input_semantic=\"TEXCOORD\" input_set=\"" << aa << "\"/>" << endstr; |
1635 | 0 | } |
1636 | 0 | PopTag(); |
1637 | 0 | mOutput << startstr << "</instance_material>" << endstr; |
1638 | 0 | PopTag(); |
1639 | 0 | mOutput << startstr << "</technique_common>" << endstr; |
1640 | 0 | PopTag(); |
1641 | 0 | mOutput << startstr << "</bind_material>" << endstr; |
1642 | |
|
1643 | 0 | PopTag(); |
1644 | 0 | if (mesh->mNumBones == 0) |
1645 | 0 | mOutput << startstr << "</instance_geometry>" << endstr; |
1646 | 0 | else |
1647 | 0 | mOutput << startstr << "</instance_controller>" << endstr; |
1648 | 0 | } |
1649 | | |
1650 | | // recurse into subnodes |
1651 | 0 | for (size_t a = 0; a < pNode->mNumChildren; ++a) { |
1652 | 0 | WriteNode(pNode->mChildren[a]); |
1653 | 0 | } |
1654 | |
|
1655 | 0 | PopTag(); |
1656 | 0 | mOutput << startstr << "</node>" << endstr; |
1657 | 0 | } |
1658 | | |
1659 | 0 | void ColladaExporter::CreateNodeIds(const aiNode *node) { |
1660 | 0 | GetNodeUniqueId(node); |
1661 | 0 | for (size_t a = 0; a < node->mNumChildren; ++a) |
1662 | 0 | CreateNodeIds(node->mChildren[a]); |
1663 | 0 | } |
1664 | | |
1665 | 0 | std::string ColladaExporter::GetNodeUniqueId(const aiNode *node) { |
1666 | | // Use the pointer as the key. This is safe because the scene is immutable. |
1667 | 0 | auto idIt = mNodeIdMap.find(node); |
1668 | 0 | if (idIt != mNodeIdMap.cend()) { |
1669 | 0 | return idIt->second; |
1670 | 0 | } |
1671 | | |
1672 | | // Prefer the requested Collada Id if extant |
1673 | 0 | std::string idStr; |
1674 | 0 | aiString origId; |
1675 | 0 | if (node->mMetaData && node->mMetaData->Get(AI_METADATA_COLLADA_ID, origId)) { |
1676 | 0 | idStr = origId.C_Str(); |
1677 | 0 | } else { |
1678 | 0 | idStr = node->mName.C_Str(); |
1679 | 0 | } |
1680 | | // Make sure the requested id is valid |
1681 | 0 | if (idStr.empty()) { |
1682 | 0 | idStr = "node"; |
1683 | 0 | } else { |
1684 | 0 | idStr = XMLIDEncode(idStr); |
1685 | 0 | } |
1686 | | |
1687 | | // Ensure it's unique |
1688 | 0 | idStr = MakeUniqueId(mUniqueIds, idStr, std::string()); |
1689 | 0 | mUniqueIds.insert(idStr); |
1690 | 0 | mNodeIdMap.insert(std::make_pair(node, idStr)); |
1691 | |
|
1692 | 0 | return idStr; |
1693 | 0 | } |
1694 | | |
1695 | 0 | std::string ColladaExporter::GetNodeName(const aiNode *node) { |
1696 | 0 | if (node == nullptr) { |
1697 | 0 | return std::string(); |
1698 | 0 | } |
1699 | 0 | return XMLEscape(node->mName.C_Str()); |
1700 | 0 | } |
1701 | | |
1702 | 0 | std::string ColladaExporter::GetBoneUniqueId(const aiBone *bone) { |
1703 | | // Find the Node that is this Bone |
1704 | 0 | const aiNode *boneNode = mScene->mRootNode->findBoneNode(bone); |
1705 | 0 | if (boneNode == nullptr) { |
1706 | 0 | return std::string(); |
1707 | 0 | } |
1708 | | |
1709 | 0 | return GetNodeUniqueId(boneNode); |
1710 | 0 | } |
1711 | | |
1712 | 0 | std::string ColladaExporter::GetObjectUniqueId(AiObjectType type, size_t pIndex) { |
1713 | 0 | auto idIt = GetObjectIdMap(type).find(pIndex); |
1714 | 0 | if (idIt != GetObjectIdMap(type).cend()) { |
1715 | 0 | return idIt->second; |
1716 | 0 | } |
1717 | | |
1718 | | // Not seen this object before, create and add |
1719 | 0 | NameIdPair result = AddObjectIndexToMaps(type, pIndex); |
1720 | 0 | return result.second; |
1721 | 0 | } |
1722 | | |
1723 | 0 | std::string ColladaExporter::GetObjectName(AiObjectType type, size_t pIndex) { |
1724 | 0 | auto objectName = GetObjectNameMap(type).find(pIndex); |
1725 | 0 | if (objectName != GetObjectNameMap(type).cend()) { |
1726 | 0 | return objectName->second; |
1727 | 0 | } |
1728 | | |
1729 | | // Not seen this object before, create and add |
1730 | 0 | NameIdPair result = AddObjectIndexToMaps(type, pIndex); |
1731 | 0 | return result.first; |
1732 | 0 | } |
1733 | | |
1734 | | // Determine unique id and add the name and id to the maps |
1735 | | // @param type object type |
1736 | | // @param index object index |
1737 | | // @param name in/out. Caller to set the original name if known. |
1738 | | // @param idStr in/out. Caller to set the preferred id if known. |
1739 | 0 | ColladaExporter::NameIdPair ColladaExporter::AddObjectIndexToMaps(AiObjectType type, size_t index) { |
1740 | |
|
1741 | 0 | std::string name; |
1742 | 0 | std::string idStr; |
1743 | 0 | std::string idPostfix; |
1744 | | |
1745 | | // Get the name and id postfix |
1746 | 0 | switch (type) { |
1747 | 0 | case AiObjectType::Mesh: |
1748 | 0 | name = mScene->mMeshes[index]->mName.C_Str(); |
1749 | 0 | break; |
1750 | 0 | case AiObjectType::Material: |
1751 | 0 | name = mScene->mMaterials[index]->GetName().C_Str(); |
1752 | 0 | break; |
1753 | 0 | case AiObjectType::Animation: |
1754 | 0 | name = mScene->mAnimations[index]->mName.C_Str(); |
1755 | 0 | break; |
1756 | 0 | case AiObjectType::Light: |
1757 | 0 | name = mScene->mLights[index]->mName.C_Str(); |
1758 | 0 | idPostfix = "-light"; |
1759 | 0 | break; |
1760 | 0 | case AiObjectType::Camera: |
1761 | 0 | name = mScene->mCameras[index]->mName.C_Str(); |
1762 | 0 | idPostfix = "-camera"; |
1763 | 0 | break; |
1764 | 0 | case AiObjectType::Count: |
1765 | 0 | throw std::logic_error("ColladaExporter::AiObjectType::Count is not an object type"); |
1766 | 0 | } |
1767 | | |
1768 | 0 | if (name.empty()) { |
1769 | | // Default ids if empty name |
1770 | 0 | switch (type) { |
1771 | 0 | case AiObjectType::Mesh: idStr = std::string("mesh_"); break; |
1772 | 0 | case AiObjectType::Material: idStr = std::string("material_"); break; // This one should never happen |
1773 | 0 | case AiObjectType::Animation: idStr = std::string("animation_"); break; |
1774 | 0 | case AiObjectType::Light: idStr = std::string("light_"); break; |
1775 | 0 | case AiObjectType::Camera: idStr = std::string("camera_"); break; |
1776 | 0 | case AiObjectType::Count: throw std::logic_error("ColladaExporter::AiObjectType::Count is not an object type"); |
1777 | 0 | } |
1778 | 0 | idStr.append(ai_to_string(index)); |
1779 | 0 | } else { |
1780 | 0 | idStr = XMLIDEncode(name); |
1781 | 0 | } |
1782 | | |
1783 | 0 | if (!name.empty()) { |
1784 | 0 | name = XMLEscape(name); |
1785 | 0 | } |
1786 | |
|
1787 | 0 | idStr = MakeUniqueId(mUniqueIds, idStr, idPostfix); |
1788 | | |
1789 | | // Add to maps |
1790 | 0 | mUniqueIds.insert(idStr); |
1791 | 0 | GetObjectIdMap(type).insert(std::make_pair(index, idStr)); |
1792 | 0 | GetObjectNameMap(type).insert(std::make_pair(index, name)); |
1793 | |
|
1794 | 0 | return std::make_pair(name, idStr); |
1795 | 0 | } |
1796 | | |
1797 | | } // end of namespace Assimp |
1798 | | |
1799 | | #endif // ASSIMP_BUILD_NO_COLLADA_EXPORTER |
1800 | | #endif // ASSIMP_BUILD_NO_EXPORT |