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/src/assimp/code/AssetLib/X3D/X3DImporter_Geometry2D.cpp
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2026, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/// \file   X3DImporter_Geometry2D.cpp
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/// \brief  Parsing data from nodes of "Geometry2D" set of X3D.
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/// date   2015-2016
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/// author smal.root@gmail.com
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#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
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#include "X3DImporter.hpp"
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#include "X3DImporter_Macro.hpp"
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#include "X3DXmlHelper.h"
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#include "X3DGeoHelper.h"
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namespace Assimp {
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// <Arc2D
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// DEF=""              ID
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// USE=""              IDREF
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// endAngle="1.570796" SFFloat [initializeOnly]
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// radius="1"          SFFloat [initializeOnly]
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// startAngle="0"      SFFloat [initializeOnly]
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// />
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// The Arc2D node specifies a linear circular arc whose center is at (0,0) and whose angles are measured starting at the positive x-axis and sweeping
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// towards the positive y-axis. The radius field specifies the radius of the circle of which the arc is a portion. The arc extends from the startAngle
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// counterclockwise to the endAngle. The values of startAngle and endAngle shall be in the range [-2pi, 2pi] radians (or the equivalent if a different
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// angle base unit has been specified). If startAngle and endAngle have the same value, a circle is specified.
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0
void X3DImporter::readArc2D(XmlNode &node) {
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0
    std::string def, use;
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    float endAngle = AI_MATH_HALF_PI_F;
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    float radius = 1;
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    float startAngle = 0;
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    X3DNodeElementBase *ne(nullptr);
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    MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
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    XmlParser::getFloatAttribute(node, "endAngle", endAngle);
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    XmlParser::getFloatAttribute(node, "radius", radius);
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    XmlParser::getFloatAttribute(node, "startAngle", startAngle);
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    // if "USE" defined then find already defined element.
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    if (!use.empty()) {
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        ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Arc2D, ne);
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    } else {
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        // create and if needed - define new geometry object.
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        ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Arc2D, mNodeElementCur);
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        if (!def.empty()) ne->ID = def;
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        // create point list of geometry object and convert it to line set.
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        std::list<aiVector3D> tlist;
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        X3DGeoHelper::make_arc2D(startAngle, endAngle, radius, 10, tlist); ///TODO: IME - AI_CONFIG for NumSeg
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        X3DGeoHelper::extend_point_to_line(tlist, ((X3DNodeElementGeometry2D *)ne)->Vertices);
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        ((X3DNodeElementGeometry2D *)ne)->NumIndices = 2;
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        // check for X3DMetadataObject childs.
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        if (!isNodeEmpty(node))
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            childrenReadMetadata(node, ne, "Arc2D");
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        else
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            mNodeElementCur->Children.push_back(ne); // add made object as child to current element
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        NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
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    } // if(!use.empty()) else
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}
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// <ArcClose2D
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// DEF=""              ID
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// USE=""              IDREF
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// closureType="PIE"   SFString [initializeOnly], {"PIE", "CHORD"}
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// endAngle="1.570796" SFFloat  [initializeOnly]
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// radius="1"          SFFloat  [initializeOnly]
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// solid="false"       SFBool   [initializeOnly]
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// startAngle="0"      SFFloat  [initializeOnly]
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// />
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// The ArcClose node specifies a portion of a circle whose center is at (0,0) and whose angles are measured starting at the positive x-axis and sweeping
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// towards the positive y-axis. The end points of the arc specified are connected as defined by the closureType field. The radius field specifies the radius
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// of the circle of which the arc is a portion. The arc extends from the startAngle counterclockwise to the endAngle. The value of radius shall be greater
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// than zero. The values of startAngle and endAngle shall be in the range [-2pi, 2pi] radians (or the equivalent if a different default angle base unit has
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// been specified). If startAngle and endAngle have the same value, a circle is specified and closureType is ignored. If the absolute difference between
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// startAngle and endAngle is greater than or equal to 2pi, a complete circle is produced with no chord or radial line(s) drawn from the center.
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// A closureType of "PIE" connects the end point to the start point by defining two straight line segments first from the end point to the center and then
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// the center to the start point. A closureType of "CHORD" connects the end point to the start point by defining a straight line segment from the end point
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// to the start point. Textures are applied individually to each face of the ArcClose2D. On the front (+Z) and back (-Z) faces of the ArcClose2D, when
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// viewed from the +Z-axis, the texture is mapped onto each face with the same orientation as if the image were displayed normally in 2D.
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0
void X3DImporter::readArcClose2D(XmlNode &node) {
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    std::string def, use;
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    std::string closureType("PIE");
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    float endAngle = AI_MATH_HALF_PI_F;
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    float radius = 1;
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    bool solid = false;
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    float startAngle = 0;
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    X3DNodeElementBase *ne(nullptr);
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    MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
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    XmlParser::getStdStrAttribute(node, "closureType", closureType);
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    XmlParser::getFloatAttribute(node, "endAngle", endAngle);
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    XmlParser::getFloatAttribute(node, "endAngle", endAngle);
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    XmlParser::getFloatAttribute(node, "radius", radius);
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    XmlParser::getBoolAttribute(node, "solid", solid);
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    XmlParser::getFloatAttribute(node, "startAngle", startAngle);
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    // if "USE" defined then find already defined element.
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    if (!use.empty()) {
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        ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_ArcClose2D, ne);
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    } else {
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        // create and if needed - define new geometry object.
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        ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_ArcClose2D, mNodeElementCur);
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        if (!def.empty()) ne->ID = def;
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        ((X3DNodeElementGeometry2D *)ne)->Solid = solid;
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        // create point list of geometry object.
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        X3DGeoHelper::make_arc2D(startAngle, endAngle, radius, 10, ((X3DNodeElementGeometry2D *)ne)->Vertices); ///TODO: IME - AI_CONFIG for NumSeg
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        // add chord or two radiuses only if not a circle was defined
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        if (!((std::fabs(endAngle - startAngle) >= AI_MATH_TWO_PI_F) || (endAngle == startAngle))) {
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            std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry2D *)ne)->Vertices; // just short alias.
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            if ((closureType == "PIE") || (closureType == "\"PIE\""))
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                vlist.emplace_back(static_cast<ai_real>(0), static_cast<ai_real>(0), static_cast<ai_real>(0)); // center point - first radial line
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            else if ((closureType != "CHORD") && (closureType != "\"CHORD\""))
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                Throw_IncorrectAttrValue("ArcClose2D", "closureType");
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            vlist.push_back(*vlist.begin()); // arc first point - chord from first to last point of arc(if CHORD) or second radial line(if PIE).
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        }
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        ((X3DNodeElementGeometry2D *)ne)->NumIndices = ((X3DNodeElementGeometry2D *)ne)->Vertices.size();
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        // check for X3DMetadataObject childs.
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        if (!isNodeEmpty(node))
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            childrenReadMetadata(node, ne, "ArcClose2D");
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        else
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            mNodeElementCur->Children.push_back(ne); // add made object as child to current element
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        NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
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0
    } // if(!use.empty()) else
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0
}
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// <Circle2D
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// DEF=""     ID
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// USE=""     IDREF
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// radius="1" SFFloat  [initializeOnly]
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// />
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0
void X3DImporter::readCircle2D(XmlNode &node) {
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    std::string def, use;
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0
    float radius = 1;
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    X3DNodeElementBase *ne(nullptr);
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    MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
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    XmlParser::getFloatAttribute(node, "radius", radius);
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    // if "USE" defined then find already defined element.
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    if (!use.empty()) {
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        ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Circle2D, ne);
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    } else {
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        // create and if needed - define new geometry object.
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        ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Circle2D, mNodeElementCur);
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        if (!def.empty()) ne->ID = def;
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        // create point list of geometry object and convert it to line set.
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        std::list<aiVector3D> tlist;
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        X3DGeoHelper::make_arc2D(0, 0, radius, 10, tlist); ///TODO: IME - AI_CONFIG for NumSeg
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        X3DGeoHelper::extend_point_to_line(tlist, ((X3DNodeElementGeometry2D *)ne)->Vertices);
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        ((X3DNodeElementGeometry2D *)ne)->NumIndices = 2;
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        // check for X3DMetadataObject childs.
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        if (!isNodeEmpty(node))
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            childrenReadMetadata(node, ne, "Circle2D");
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        else
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            mNodeElementCur->Children.push_back(ne); // add made object as child to current element
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        NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
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0
    } // if(!use.empty()) else
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0
}
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// <Disk2D
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// DEF=""          ID
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// USE=""          IDREF
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// innerRadius="0" SFFloat  [initializeOnly]
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// outerRadius="1" SFFloat  [initializeOnly]
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// solid="false"   SFBool   [initializeOnly]
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// />
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// The Disk2D node specifies a circular disk which is centred at (0, 0) in the local coordinate system. The outerRadius field specifies the radius of the
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// outer dimension of the Disk2D. The innerRadius field specifies the inner dimension of the Disk2D. The value of outerRadius shall be greater than zero.
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// The value of innerRadius shall be greater than or equal to zero and less than or equal to outerRadius. If innerRadius is zero, the Disk2D is completely
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// filled. Otherwise, the area within the innerRadius forms a hole in the Disk2D. If innerRadius is equal to outerRadius, a solid circular line shall
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// be drawn using the current line properties. Textures are applied individually to each face of the Disk2D. On the front (+Z) and back (-Z) faces of
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// the Disk2D, when viewed from the +Z-axis, the texture is mapped onto each face with the same orientation as if the image were displayed normally in 2D.
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0
void X3DImporter::readDisk2D(XmlNode &node) {
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0
    std::string def, use;
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0
    float innerRadius = 0;
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0
    float outerRadius = 1;
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0
    bool solid = false;
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    X3DNodeElementBase *ne(nullptr);
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    MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
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    XmlParser::getFloatAttribute(node, "innerRadius", innerRadius);
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    XmlParser::getFloatAttribute(node, "outerRadius", outerRadius);
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    XmlParser::getBoolAttribute(node, "solid", solid);
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    // if "USE" defined then find already defined element.
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    if (!use.empty()) {
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        ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Disk2D, ne);
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0
    } else {
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0
        std::list<aiVector3D> tlist_o, tlist_i;
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0
        if (innerRadius > outerRadius) Throw_IncorrectAttrValue("Disk2D", "innerRadius");
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        // create and if needed - define new geometry object.
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        ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Disk2D, mNodeElementCur);
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        if (!def.empty()) ne->ID = def;
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        // create point list of geometry object.
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        ///TODO: IME - AI_CONFIG for NumSeg
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        X3DGeoHelper::make_arc2D(0, 0, outerRadius, 10, tlist_o); // outer circle
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        if (innerRadius == 0.0f) { // make filled disk
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            // in tlist_o we already have points of circle. just copy it and sign as polygon.
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            ((X3DNodeElementGeometry2D *)ne)->Vertices = tlist_o;
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            ((X3DNodeElementGeometry2D *)ne)->NumIndices = tlist_o.size();
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0
        } else if (innerRadius == outerRadius) { // make circle
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            // in tlist_o we already have points of circle. convert it to line set.
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            X3DGeoHelper::extend_point_to_line(tlist_o, ((X3DNodeElementGeometry2D *)ne)->Vertices);
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            ((X3DNodeElementGeometry2D *)ne)->NumIndices = 2;
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0
        } else { // make disk
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            std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry2D *)ne)->Vertices; // just short alias.
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            X3DGeoHelper::make_arc2D(0, 0, innerRadius, 10, tlist_i); // inner circle
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            //
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            // create quad list from two point lists
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            //
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            if (tlist_i.size() < 2) {
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                // tlist_i and tlist_o has equal size.
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                throw DeadlyImportError("Disk2D. Not enough points for creating quad list.");
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            }
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            // add all quads except last
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            for (std::list<aiVector3D>::iterator it_i = tlist_i.begin(), it_o = tlist_o.begin(); it_i != tlist_i.end();) {
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                // do not forget - CCW direction
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                vlist.emplace_back(*it_i++); // 1st point
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                vlist.emplace_back(*it_o++); // 2nd point
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                vlist.emplace_back(*it_o); // 3rd point
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                vlist.emplace_back(*it_i); // 4th point
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0
            }
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            // add last quad
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            vlist.emplace_back(tlist_i.back()); // 1st point
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            vlist.emplace_back(tlist_o.back()); // 2nd point
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            vlist.emplace_back(tlist_o.front()); // 3rd point
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            vlist.emplace_back(tlist_i.front()); // 4th point
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            ((X3DNodeElementGeometry2D *)ne)->NumIndices = 4;
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0
        }
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287
0
        ((X3DNodeElementGeometry2D *)ne)->Solid = solid;
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        // check for X3DMetadataObject childs.
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0
        if (!isNodeEmpty(node))
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0
            childrenReadMetadata(node, ne, "Disk2D");
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0
        else
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0
            mNodeElementCur->Children.push_back(ne); // add made object as child to current element
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0
        NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
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0
    } // if(!use.empty()) else
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0
}
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// <Polyline2D
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// DEF=""          ID
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// USE=""          IDREF
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// lineSegments="" MFVec2F [intializeOnly]
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// />
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0
void X3DImporter::readPolyline2D(XmlNode &node) {
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0
    std::string def, use;
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0
    std::list<aiVector2D> lineSegments;
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0
    X3DNodeElementBase *ne(nullptr);
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    MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
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0
    X3DXmlHelper::getVector2DListAttribute(node, "lineSegments", lineSegments);
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    // if "USE" defined then find already defined element.
312
0
    if (!use.empty()) {
313
0
        ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Polyline2D, ne);
314
0
    } else {
315
        // create and if needed - define new geometry object.
316
0
        ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Polyline2D, mNodeElementCur);
317
0
        if (!def.empty()) ne->ID = def;
318
319
        //
320
        // convert read point list of geometry object to line set.
321
        //
322
0
        std::list<aiVector3D> tlist;
323
324
        // convert vec2 to vec3
325
0
        for (std::list<aiVector2D>::iterator it2 = lineSegments.begin(); it2 != lineSegments.end(); ++it2)
326
0
            tlist.emplace_back(it2->x, it2->y, static_cast<ai_real>(0));
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        // convert point set to line set
329
0
        X3DGeoHelper::extend_point_to_line(tlist, ((X3DNodeElementGeometry2D *)ne)->Vertices);
330
0
        ((X3DNodeElementGeometry2D *)ne)->NumIndices = 2;
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        // check for X3DMetadataObject childs.
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0
        if (!isNodeEmpty(node))
333
0
            childrenReadMetadata(node, ne, "Polyline2D");
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0
        else
335
0
            mNodeElementCur->Children.push_back(ne); // add made object as child to current element
336
337
0
        NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
338
0
    } // if(!use.empty()) else
339
0
}
340
341
// <Polypoint2D
342
// DEF=""   ID
343
// USE=""   IDREF
344
// point="" MFVec2F [inputOutput]
345
// />
346
0
void X3DImporter::readPolypoint2D(XmlNode &node) {
347
0
    std::string def, use;
348
0
    std::list<aiVector2D> point;
349
0
    X3DNodeElementBase *ne(nullptr);
350
351
0
    MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
352
0
    X3DXmlHelper::getVector2DListAttribute(node, "point", point);
353
354
    // if "USE" defined then find already defined element.
355
0
    if (!use.empty()) {
356
0
        ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Polypoint2D, ne);
357
0
    } else {
358
        // create and if needed - define new geometry object.
359
0
        ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Polypoint2D, mNodeElementCur);
360
0
        if (!def.empty()) ne->ID = def;
361
362
        // convert vec2 to vec3
363
0
        for (std::list<aiVector2D>::iterator it2 = point.begin(); it2 != point.end(); ++it2) {
364
0
            ((X3DNodeElementGeometry2D *)ne)->Vertices.emplace_back(it2->x, it2->y, static_cast<ai_real>(0));
365
0
        }
366
367
0
        ((X3DNodeElementGeometry2D *)ne)->NumIndices = 1;
368
        // check for X3DMetadataObject childs.
369
0
        if (!isNodeEmpty(node))
370
0
            childrenReadMetadata(node, ne, "Polypoint2D");
371
0
        else
372
0
            mNodeElementCur->Children.push_back(ne); // add made object as child to current element
373
374
0
        NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
375
0
    } // if(!use.empty()) else
376
0
}
377
378
// <Rectangle2D
379
// DEF=""        ID
380
// USE=""        IDREF
381
// size="2 2"    SFVec2f [initializeOnly]
382
// solid="false" SFBool  [initializeOnly]
383
// />
384
0
void X3DImporter::readRectangle2D(XmlNode &node) {
385
0
    std::string def, use;
386
0
    aiVector2D size(2, 2);
387
0
    bool solid = false;
388
0
    X3DNodeElementBase *ne(nullptr);
389
390
0
    MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
391
0
    X3DXmlHelper::getVector2DAttribute(node, "size", size);
392
0
    XmlParser::getBoolAttribute(node, "solid", solid);
393
394
    // if "USE" defined then find already defined element.
395
0
    if (!use.empty()) {
396
0
        ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Rectangle2D, ne);
397
0
    } else {
398
        // create and if needed - define new geometry object.
399
0
        ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Rectangle2D, mNodeElementCur);
400
0
        if (!def.empty()) ne->ID = def;
401
402
0
        float x1 = -size.x / 2.0f;
403
0
        float x2 = size.x / 2.0f;
404
0
        float y1 = -size.y / 2.0f;
405
0
        float y2 = size.y / 2.0f;
406
0
        std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry2D *)ne)->Vertices; // just short alias.
407
408
0
        vlist.emplace_back(x2, y1, static_cast<ai_real>(0)); // 1st point
409
0
        vlist.emplace_back(x2, y2, static_cast<ai_real>(0)); // 2nd point
410
0
        vlist.emplace_back(x1, y2, static_cast<ai_real>(0)); // 3rd point
411
0
        vlist.emplace_back(x1, y1, static_cast<ai_real>(0)); // 4th point
412
0
        ((X3DNodeElementGeometry2D *)ne)->Solid = solid;
413
0
        ((X3DNodeElementGeometry2D *)ne)->NumIndices = 4;
414
        // check for X3DMetadataObject childs.
415
0
        if (!isNodeEmpty(node))
416
0
            childrenReadMetadata(node, ne, "Rectangle2D");
417
0
        else
418
0
            mNodeElementCur->Children.push_back(ne); // add made object as child to current element
419
420
0
        NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
421
0
    } // if(!use.empty()) else
422
0
}
423
424
// <TriangleSet2D
425
// DEF=""        ID
426
// USE=""        IDREF
427
// solid="false" SFBool  [initializeOnly]
428
// vertices=""   MFVec2F [inputOutput]
429
// />
430
0
void X3DImporter::readTriangleSet2D(XmlNode &node) {
431
0
    std::string def, use;
432
0
    bool solid = false;
433
0
    std::list<aiVector2D> vertices;
434
0
    X3DNodeElementBase *ne(nullptr);
435
436
0
    MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
437
0
    X3DXmlHelper::getVector2DListAttribute(node, "vertices", vertices);
438
0
    XmlParser::getBoolAttribute(node, "solid", solid);
439
440
    // if "USE" defined then find already defined element.
441
0
    if (!use.empty()) {
442
0
        ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_TriangleSet2D, ne);
443
0
    } else {
444
0
        if (vertices.size() % 3) throw DeadlyImportError("TriangleSet2D. Not enough points for defining triangle.");
445
446
        // create and if needed - define new geometry object.
447
0
        ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_TriangleSet2D, mNodeElementCur);
448
0
        if (!def.empty()) ne->ID = def;
449
450
        // convert vec2 to vec3
451
0
        for (std::list<aiVector2D>::iterator it2 = vertices.begin(); it2 != vertices.end(); ++it2) {
452
0
            ((X3DNodeElementGeometry2D *)ne)->Vertices.emplace_back(it2->x, it2->y, static_cast<ai_real>(0));
453
0
        }
454
455
0
        ((X3DNodeElementGeometry2D *)ne)->Solid = solid;
456
0
        ((X3DNodeElementGeometry2D *)ne)->NumIndices = 3;
457
        // check for X3DMetadataObject childs.
458
0
        if (!isNodeEmpty(node))
459
0
            childrenReadMetadata(node, ne, "TriangleSet2D");
460
0
        else
461
0
            mNodeElementCur->Children.push_back(ne); // add made object as child to current element
462
463
0
        NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
464
0
    } // if(!use.empty()) else
465
0
}
466
467
} // namespace Assimp
468
469
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER