/src/assimp/code/AssetLib/Assbin/AssbinLoader.cpp
Line | Count | Source |
1 | | /* |
2 | | --------------------------------------------------------------------------- |
3 | | Open Asset Import Library (assimp) |
4 | | --------------------------------------------------------------------------- |
5 | | |
6 | | Copyright (c) 2006-2026, assimp team |
7 | | |
8 | | All rights reserved. |
9 | | |
10 | | Redistribution and use of this software in source and binary forms, |
11 | | with or without modification, are permitted provided that the following |
12 | | conditions are met: |
13 | | |
14 | | * Redistributions of source code must retain the above |
15 | | copyright notice, this list of conditions and the |
16 | | following disclaimer. |
17 | | |
18 | | * Redistributions in binary form must reproduce the above |
19 | | copyright notice, this list of conditions and the |
20 | | following disclaimer in the documentation and/or other |
21 | | materials provided with the distribution. |
22 | | |
23 | | * Neither the name of the assimp team, nor the names of its |
24 | | contributors may be used to endorse or promote products |
25 | | derived from this software without specific prior |
26 | | written permission of the assimp team. |
27 | | |
28 | | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
29 | | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
30 | | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
31 | | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
32 | | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
33 | | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
34 | | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
35 | | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
36 | | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
37 | | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
38 | | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
39 | | --------------------------------------------------------------------------- |
40 | | */ |
41 | | |
42 | | /** @file AssbinLoader.cpp |
43 | | * @brief Implementation of the .assbin importer class |
44 | | * |
45 | | * see assbin_chunks.h |
46 | | */ |
47 | | |
48 | | #ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER |
49 | | |
50 | | // internal headers |
51 | | #include "AssbinLoader.h" |
52 | | #include "Common/assbin_chunks.h" |
53 | | #include <assimp/MemoryIOWrapper.h> |
54 | | #include <assimp/anim.h> |
55 | | #include <assimp/importerdesc.h> |
56 | | #include <assimp/mesh.h> |
57 | | #include <assimp/scene.h> |
58 | | #include <memory> |
59 | | |
60 | | #ifdef ASSIMP_BUILD_NO_OWN_ZLIB |
61 | | #include <zlib.h> |
62 | | #else |
63 | | #include <contrib/zlib/zlib.h> |
64 | | #endif |
65 | | |
66 | | using namespace Assimp; |
67 | | |
68 | | static constexpr aiImporterDesc desc = { |
69 | | "Assimp Binary Importer", |
70 | | "Gargaj / Conspiracy", |
71 | | "", |
72 | | "", |
73 | | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportCompressedFlavour, |
74 | | 0, |
75 | | 0, |
76 | | 0, |
77 | | 0, |
78 | | "assbin" |
79 | | }; |
80 | | |
81 | | // ----------------------------------------------------------------------------------- |
82 | 38.9k | const aiImporterDesc *AssbinImporter::GetInfo() const { |
83 | 38.9k | return &desc; |
84 | 38.9k | } |
85 | | |
86 | | // ----------------------------------------------------------------------------------- |
87 | 0 | bool AssbinImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const { |
88 | 0 | IOStream *in = pIOHandler->Open(pFile); |
89 | 0 | if (nullptr == in) { |
90 | 0 | return false; |
91 | 0 | } |
92 | | |
93 | 0 | char s[32]; |
94 | 0 | const size_t read = in->Read(s, sizeof(char), 32); |
95 | |
|
96 | 0 | pIOHandler->Close(in); |
97 | |
|
98 | 0 | if (read < 19) { |
99 | 0 | return false; |
100 | 0 | } |
101 | | |
102 | 0 | return strncmp(s, "ASSIMP.binary-dump.", 19) == 0; |
103 | 0 | } |
104 | | |
105 | | // ----------------------------------------------------------------------------------- |
106 | | template <typename T> |
107 | 0 | T Read(IOStream *stream) { |
108 | 0 | T t; |
109 | 0 | size_t res = stream->Read(&t, sizeof(T), 1); |
110 | 0 | if (res != 1) { |
111 | 0 | throw DeadlyImportError("Unexpected EOF"); |
112 | 0 | } |
113 | 0 | return t; |
114 | 0 | } Unexecuted instantiation: float Read<float>(Assimp::IOStream*) Unexecuted instantiation: unsigned int Read<unsigned int>(Assimp::IOStream*) Unexecuted instantiation: double Read<double>(Assimp::IOStream*) Unexecuted instantiation: unsigned short Read<unsigned short>(Assimp::IOStream*) Unexecuted instantiation: bool Read<bool>(Assimp::IOStream*) Unexecuted instantiation: int Read<int>(Assimp::IOStream*) Unexecuted instantiation: unsigned long Read<unsigned long>(Assimp::IOStream*) Unexecuted instantiation: aiColor3D Read<aiColor3D>(Assimp::IOStream*) |
115 | | |
116 | | // ----------------------------------------------------------------------------------- |
117 | | template <> |
118 | 0 | aiVector3D Read<aiVector3D>(IOStream *stream) { |
119 | 0 | aiVector3D v; |
120 | 0 | v.x = Read<ai_real>(stream); |
121 | 0 | v.y = Read<ai_real>(stream); |
122 | 0 | v.z = Read<ai_real>(stream); |
123 | 0 | return v; |
124 | 0 | } |
125 | | |
126 | | // ----------------------------------------------------------------------------------- |
127 | | template <> |
128 | 0 | aiColor4D Read<aiColor4D>(IOStream *stream) { |
129 | 0 | aiColor4D c; |
130 | 0 | c.r = Read<ai_real>(stream); |
131 | 0 | c.g = Read<ai_real>(stream); |
132 | 0 | c.b = Read<ai_real>(stream); |
133 | 0 | c.a = Read<ai_real>(stream); |
134 | 0 | return c; |
135 | 0 | } |
136 | | |
137 | | // ----------------------------------------------------------------------------------- |
138 | | template <> |
139 | 0 | aiQuaternion Read<aiQuaternion>(IOStream *stream) { |
140 | 0 | aiQuaternion v; |
141 | 0 | v.w = Read<ai_real>(stream); |
142 | 0 | v.x = Read<ai_real>(stream); |
143 | 0 | v.y = Read<ai_real>(stream); |
144 | 0 | v.z = Read<ai_real>(stream); |
145 | 0 | return v; |
146 | 0 | } |
147 | | |
148 | | // ----------------------------------------------------------------------------------- |
149 | | template <> |
150 | 0 | aiString Read<aiString>(IOStream *stream) { |
151 | 0 | aiString s; |
152 | 0 | uint32_t len; |
153 | 0 | if (stream->Read(&len, 4, 1) != 1) { |
154 | 0 | throw DeadlyImportError("ASSBIN: Unexpected EOF reading string length"); |
155 | 0 | } |
156 | 0 | if (len >= AI_MAXLEN) { |
157 | 0 | throw DeadlyImportError("ASSBIN: String length too large, potential buffer overflow attempt"); |
158 | 0 | } |
159 | 0 | s.length = len; |
160 | 0 | if ((s.length > 0) && (stream->Read(s.data, s.length, 1) != 1)) { |
161 | 0 | throw DeadlyImportError("ASSBIN: Unexpected EOF reading string data"); |
162 | 0 | } |
163 | 0 | s.data[s.length] = '\0'; |
164 | |
|
165 | 0 | return s; |
166 | 0 | } |
167 | | |
168 | | // ----------------------------------------------------------------------------------- |
169 | | template <> |
170 | 0 | aiVertexWeight Read<aiVertexWeight>(IOStream *stream) { |
171 | 0 | aiVertexWeight w; |
172 | 0 | w.mVertexId = Read<unsigned int>(stream); |
173 | 0 | w.mWeight = Read<ai_real>(stream); |
174 | 0 | return w; |
175 | 0 | } |
176 | | |
177 | | // ----------------------------------------------------------------------------------- |
178 | | template <> |
179 | 0 | aiMatrix4x4 Read<aiMatrix4x4>(IOStream *stream) { |
180 | 0 | aiMatrix4x4 m; |
181 | 0 | for (unsigned int i = 0; i < 4; ++i) { |
182 | 0 | for (unsigned int i2 = 0; i2 < 4; ++i2) { |
183 | 0 | m[i][i2] = Read<ai_real>(stream); |
184 | 0 | } |
185 | 0 | } |
186 | 0 | return m; |
187 | 0 | } |
188 | | |
189 | | // ----------------------------------------------------------------------------------- |
190 | | template <> |
191 | 0 | aiVectorKey Read<aiVectorKey>(IOStream *stream) { |
192 | 0 | aiVectorKey v; |
193 | 0 | v.mTime = Read<double>(stream); |
194 | 0 | v.mValue = Read<aiVector3D>(stream); |
195 | 0 | return v; |
196 | 0 | } |
197 | | |
198 | | // ----------------------------------------------------------------------------------- |
199 | | template <> |
200 | 0 | aiQuatKey Read<aiQuatKey>(IOStream *stream) { |
201 | 0 | aiQuatKey v; |
202 | 0 | v.mTime = Read<double>(stream); |
203 | 0 | v.mValue = Read<aiQuaternion>(stream); |
204 | 0 | return v; |
205 | 0 | } |
206 | | |
207 | | // ----------------------------------------------------------------------------------- |
208 | | template <typename T> |
209 | 0 | void ReadArray(IOStream *stream, T *out, unsigned int size) { |
210 | 0 | ai_assert(nullptr != stream); |
211 | 0 | ai_assert(nullptr != out); |
212 | |
|
213 | 0 | for (unsigned int i = 0; i < size; i++) { |
214 | 0 | out[i] = Read<T>(stream); |
215 | 0 | } |
216 | 0 | } Unexecuted instantiation: void ReadArray<aiVertexWeight>(Assimp::IOStream*, aiVertexWeight*, unsigned int) Unexecuted instantiation: void ReadArray<aiVector3t<float> >(Assimp::IOStream*, aiVector3t<float>*, unsigned int) Unexecuted instantiation: void ReadArray<aiColor4t<float> >(Assimp::IOStream*, aiColor4t<float>*, unsigned int) Unexecuted instantiation: void ReadArray<aiVectorKey>(Assimp::IOStream*, aiVectorKey*, unsigned int) Unexecuted instantiation: void ReadArray<aiQuatKey>(Assimp::IOStream*, aiQuatKey*, unsigned int) |
217 | | |
218 | | // ----------------------------------------------------------------------------------- |
219 | | template <typename T> |
220 | 0 | void ReadBounds(IOStream *stream, T * /*p*/, unsigned int n) { |
221 | | // not sure what to do here, the data isn't really useful. |
222 | 0 | stream->Seek(sizeof(T) * n, aiOrigin_CUR); |
223 | 0 | } Unexecuted instantiation: void ReadBounds<aiVertexWeight>(Assimp::IOStream*, aiVertexWeight*, unsigned int) Unexecuted instantiation: void ReadBounds<aiVector3t<float> >(Assimp::IOStream*, aiVector3t<float>*, unsigned int) Unexecuted instantiation: void ReadBounds<aiColor4t<float> >(Assimp::IOStream*, aiColor4t<float>*, unsigned int) Unexecuted instantiation: void ReadBounds<aiVectorKey>(Assimp::IOStream*, aiVectorKey*, unsigned int) Unexecuted instantiation: void ReadBounds<aiQuatKey>(Assimp::IOStream*, aiQuatKey*, unsigned int) |
224 | | |
225 | | // ----------------------------------------------------------------------------------- |
226 | 0 | void AssbinImporter::ReadBinaryNode(IOStream *stream, aiNode **onode, aiNode *parent) { |
227 | 0 | if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODE) |
228 | 0 | throw DeadlyImportError("Magic chunk identifiers are wrong!"); |
229 | 0 | /*uint32_t size =*/Read<uint32_t>(stream); |
230 | |
|
231 | 0 | std::unique_ptr<aiNode> node(new aiNode()); |
232 | |
|
233 | 0 | node->mName = Read<aiString>(stream); |
234 | 0 | node->mTransformation = Read<aiMatrix4x4>(stream); |
235 | 0 | unsigned numChildren = Read<unsigned int>(stream); |
236 | 0 | unsigned numMeshes = Read<unsigned int>(stream); |
237 | 0 | unsigned int nb_metadata = Read<unsigned int>(stream); |
238 | |
|
239 | 0 | if (parent) { |
240 | 0 | node->mParent = parent; |
241 | 0 | } |
242 | |
|
243 | 0 | if (numMeshes) { |
244 | 0 | node->mMeshes = new unsigned int[numMeshes]; |
245 | 0 | for (unsigned int i = 0; i < numMeshes; ++i) { |
246 | 0 | node->mMeshes[i] = Read<unsigned int>(stream); |
247 | 0 | node->mNumMeshes++; |
248 | 0 | } |
249 | 0 | } |
250 | |
|
251 | 0 | if (numChildren) { |
252 | 0 | node->mChildren = new aiNode *[numChildren]; |
253 | 0 | for (unsigned int i = 0; i < numChildren; ++i) { |
254 | 0 | ReadBinaryNode(stream, &node->mChildren[i], node.get()); |
255 | 0 | node->mNumChildren++; |
256 | 0 | } |
257 | 0 | } |
258 | |
|
259 | 0 | if (nb_metadata > 0) { |
260 | 0 | node->mMetaData = aiMetadata::Alloc(nb_metadata); |
261 | 0 | for (unsigned int i = 0; i < nb_metadata; ++i) { |
262 | 0 | node->mMetaData->mKeys[i] = Read<aiString>(stream); |
263 | 0 | node->mMetaData->mValues[i].mType = (aiMetadataType)Read<uint16_t>(stream); |
264 | 0 | void *data = nullptr; |
265 | |
|
266 | 0 | switch (node->mMetaData->mValues[i].mType) { |
267 | 0 | case AI_BOOL: |
268 | 0 | data = new bool(Read<bool>(stream)); |
269 | 0 | break; |
270 | 0 | case AI_INT32: |
271 | 0 | data = new int32_t(Read<int32_t>(stream)); |
272 | 0 | break; |
273 | 0 | case AI_UINT64: |
274 | 0 | data = new uint64_t(Read<uint64_t>(stream)); |
275 | 0 | break; |
276 | 0 | case AI_FLOAT: |
277 | 0 | data = new ai_real(Read<ai_real>(stream)); |
278 | 0 | break; |
279 | 0 | case AI_DOUBLE: |
280 | 0 | data = new double(Read<double>(stream)); |
281 | 0 | break; |
282 | 0 | case AI_AISTRING: |
283 | 0 | data = new aiString(Read<aiString>(stream)); |
284 | 0 | break; |
285 | 0 | case AI_AIVECTOR3D: |
286 | 0 | data = new aiVector3D(Read<aiVector3D>(stream)); |
287 | 0 | break; |
288 | 0 | #ifndef SWIG |
289 | 0 | case FORCE_32BIT: |
290 | 0 | #endif // SWIG |
291 | 0 | default: |
292 | 0 | break; |
293 | 0 | } |
294 | | |
295 | 0 | node->mMetaData->mValues[i].mData = data; |
296 | 0 | } |
297 | 0 | } |
298 | 0 | *onode = node.release(); |
299 | 0 | } |
300 | | |
301 | | // ----------------------------------------------------------------------------------- |
302 | 0 | void AssbinImporter::ReadBinaryBone(IOStream *stream, aiBone *b) { |
303 | 0 | if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIBONE) |
304 | 0 | throw DeadlyImportError("Magic chunk identifiers are wrong!"); |
305 | 0 | /*uint32_t size =*/Read<uint32_t>(stream); |
306 | |
|
307 | 0 | b->mName = Read<aiString>(stream); |
308 | 0 | b->mNumWeights = Read<unsigned int>(stream); |
309 | 0 | b->mOffsetMatrix = Read<aiMatrix4x4>(stream); |
310 | | |
311 | | // for the moment we write dumb min/max values for the bones, too. |
312 | | // maybe I'll add a better, hash-like solution later |
313 | 0 | if (shortened) { |
314 | 0 | ReadBounds(stream, b->mWeights, b->mNumWeights); |
315 | 0 | } else { |
316 | | // else write as usual |
317 | 0 | b->mWeights = new aiVertexWeight[b->mNumWeights]; |
318 | 0 | ReadArray<aiVertexWeight>(stream, b->mWeights, b->mNumWeights); |
319 | 0 | } |
320 | 0 | } |
321 | | |
322 | | // ----------------------------------------------------------------------------------- |
323 | 0 | static bool fitsIntoUI16(unsigned int mNumVertices) { |
324 | 0 | return (mNumVertices < (1u << 16)); |
325 | 0 | } |
326 | | |
327 | | // ----------------------------------------------------------------------------------- |
328 | 0 | void AssbinImporter::ReadBinaryMesh(IOStream *stream, aiMesh *mesh) { |
329 | 0 | if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMESH) |
330 | 0 | throw DeadlyImportError("Magic chunk identifiers are wrong!"); |
331 | 0 | /*uint32_t size =*/Read<uint32_t>(stream); |
332 | |
|
333 | 0 | mesh->mPrimitiveTypes = Read<unsigned int>(stream); |
334 | 0 | mesh->mNumVertices = Read<unsigned int>(stream); |
335 | 0 | mesh->mNumFaces = Read<unsigned int>(stream); |
336 | 0 | mesh->mNumBones = Read<unsigned int>(stream); |
337 | 0 | mesh->mMaterialIndex = Read<unsigned int>(stream); |
338 | | |
339 | | // first of all, write bits for all existent vertex components |
340 | 0 | unsigned int c = Read<unsigned int>(stream); |
341 | |
|
342 | 0 | if (c & ASSBIN_MESH_HAS_POSITIONS) { |
343 | 0 | if (shortened) { |
344 | 0 | ReadBounds(stream, mesh->mVertices, mesh->mNumVertices); |
345 | 0 | } else { |
346 | | // else write as usual |
347 | 0 | mesh->mVertices = new aiVector3D[mesh->mNumVertices]; |
348 | 0 | ReadArray<aiVector3D>(stream, mesh->mVertices, mesh->mNumVertices); |
349 | 0 | } |
350 | 0 | } |
351 | 0 | if (c & ASSBIN_MESH_HAS_NORMALS) { |
352 | 0 | if (shortened) { |
353 | 0 | ReadBounds(stream, mesh->mNormals, mesh->mNumVertices); |
354 | 0 | } else { |
355 | | // else write as usual |
356 | 0 | mesh->mNormals = new aiVector3D[mesh->mNumVertices]; |
357 | 0 | ReadArray<aiVector3D>(stream, mesh->mNormals, mesh->mNumVertices); |
358 | 0 | } |
359 | 0 | } |
360 | 0 | if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) { |
361 | 0 | if (shortened) { |
362 | 0 | ReadBounds(stream, mesh->mTangents, mesh->mNumVertices); |
363 | 0 | ReadBounds(stream, mesh->mBitangents, mesh->mNumVertices); |
364 | 0 | } else { |
365 | | // else write as usual |
366 | 0 | mesh->mTangents = new aiVector3D[mesh->mNumVertices]; |
367 | 0 | ReadArray<aiVector3D>(stream, mesh->mTangents, mesh->mNumVertices); |
368 | 0 | mesh->mBitangents = new aiVector3D[mesh->mNumVertices]; |
369 | 0 | ReadArray<aiVector3D>(stream, mesh->mBitangents, mesh->mNumVertices); |
370 | 0 | } |
371 | 0 | } |
372 | 0 | for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS; ++n) { |
373 | 0 | if (!(c & ASSBIN_MESH_HAS_COLOR(n))) { |
374 | 0 | break; |
375 | 0 | } |
376 | | |
377 | 0 | if (shortened) { |
378 | 0 | ReadBounds(stream, mesh->mColors[n], mesh->mNumVertices); |
379 | 0 | } else { |
380 | | // else write as usual |
381 | 0 | mesh->mColors[n] = new aiColor4D[mesh->mNumVertices]; |
382 | 0 | ReadArray<aiColor4D>(stream, mesh->mColors[n], mesh->mNumVertices); |
383 | 0 | } |
384 | 0 | } |
385 | 0 | for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++n) { |
386 | 0 | if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n))) { |
387 | 0 | break; |
388 | 0 | } |
389 | | |
390 | | // write number of UV components |
391 | 0 | mesh->mNumUVComponents[n] = Read<unsigned int>(stream); |
392 | |
|
393 | 0 | if (shortened) { |
394 | 0 | ReadBounds(stream, mesh->mTextureCoords[n], mesh->mNumVertices); |
395 | 0 | } else { |
396 | | // else write as usual |
397 | 0 | mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices]; |
398 | 0 | ReadArray<aiVector3D>(stream, mesh->mTextureCoords[n], mesh->mNumVertices); |
399 | 0 | } |
400 | 0 | } |
401 | | |
402 | | // write faces. There are no floating-point calculations involved |
403 | | // in these, so we can write a simple hash over the face data |
404 | | // to the dump file. We generate a single 32 Bit hash for 512 faces |
405 | | // using Assimp's standard hashing function. |
406 | 0 | if (shortened) { |
407 | 0 | Read<unsigned int>(stream); |
408 | 0 | } else { |
409 | | // else write as usual |
410 | | // if there are less than 2^16 vertices, we can simply use 16 bit integers ... |
411 | 0 | mesh->mFaces = new aiFace[mesh->mNumFaces]; |
412 | 0 | for (unsigned int i = 0; i < mesh->mNumFaces; ++i) { |
413 | 0 | aiFace &f = mesh->mFaces[i]; |
414 | |
|
415 | 0 | static_assert(AI_MAX_FACE_INDICES <= 0xffff, "AI_MAX_FACE_INDICES <= 0xffff"); |
416 | 0 | f.mNumIndices = Read<uint16_t>(stream); |
417 | 0 | f.mIndices = new unsigned int[f.mNumIndices]; |
418 | |
|
419 | 0 | for (unsigned int a = 0; a < f.mNumIndices; ++a) { |
420 | | // Check if unsigned short ( 16 bit ) are big enough for the indices |
421 | 0 | if (fitsIntoUI16(mesh->mNumVertices)) { |
422 | 0 | f.mIndices[a] = Read<uint16_t>(stream); |
423 | 0 | } else { |
424 | 0 | f.mIndices[a] = Read<unsigned int>(stream); |
425 | 0 | } |
426 | 0 | } |
427 | 0 | } |
428 | 0 | } |
429 | | |
430 | | // write bones |
431 | 0 | if (mesh->mNumBones) { |
432 | 0 | mesh->mBones = new C_STRUCT aiBone *[mesh->mNumBones]; |
433 | 0 | for (unsigned int a = 0; a < mesh->mNumBones; ++a) { |
434 | 0 | mesh->mBones[a] = new aiBone(); |
435 | 0 | ReadBinaryBone(stream, mesh->mBones[a]); |
436 | 0 | } |
437 | 0 | } |
438 | 0 | } |
439 | | |
440 | | // ----------------------------------------------------------------------------------- |
441 | 0 | void AssbinImporter::ReadBinaryMaterialProperty(IOStream *stream, aiMaterialProperty *prop) { |
442 | 0 | if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIALPROPERTY) |
443 | 0 | throw DeadlyImportError("Magic chunk identifiers are wrong!"); |
444 | 0 | /*uint32_t size =*/Read<uint32_t>(stream); |
445 | |
|
446 | 0 | prop->mKey = Read<aiString>(stream); |
447 | 0 | prop->mSemantic = Read<unsigned int>(stream); |
448 | 0 | prop->mIndex = Read<unsigned int>(stream); |
449 | |
|
450 | 0 | prop->mDataLength = Read<unsigned int>(stream); |
451 | 0 | prop->mType = (aiPropertyTypeInfo)Read<unsigned int>(stream); |
452 | 0 | prop->mData = new char[prop->mDataLength]; |
453 | 0 | stream->Read(prop->mData, 1, prop->mDataLength); |
454 | 0 | } |
455 | | |
456 | | // ----------------------------------------------------------------------------------- |
457 | 0 | void AssbinImporter::ReadBinaryMaterial(IOStream *stream, aiMaterial *mat) { |
458 | 0 | if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIAL) |
459 | 0 | throw DeadlyImportError("Magic chunk identifiers are wrong!"); |
460 | 0 | /*uint32_t size =*/Read<uint32_t>(stream); |
461 | |
|
462 | 0 | mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream); |
463 | 0 | if (mat->mNumProperties) { |
464 | 0 | if (mat->mProperties) { |
465 | 0 | delete[] mat->mProperties; |
466 | 0 | } |
467 | 0 | mat->mProperties = new aiMaterialProperty *[mat->mNumProperties]; |
468 | 0 | for (unsigned int i = 0; i < mat->mNumProperties; ++i) { |
469 | 0 | mat->mProperties[i] = new aiMaterialProperty(); |
470 | 0 | ReadBinaryMaterialProperty(stream, mat->mProperties[i]); |
471 | 0 | } |
472 | 0 | } |
473 | 0 | } |
474 | | |
475 | | // ----------------------------------------------------------------------------------- |
476 | 0 | void AssbinImporter::ReadBinaryNodeAnim(IOStream *stream, aiNodeAnim *nd) { |
477 | 0 | if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODEANIM) |
478 | 0 | throw DeadlyImportError("Magic chunk identifiers are wrong!"); |
479 | 0 | /*uint32_t size =*/Read<uint32_t>(stream); |
480 | |
|
481 | 0 | nd->mNodeName = Read<aiString>(stream); |
482 | 0 | nd->mNumPositionKeys = Read<unsigned int>(stream); |
483 | 0 | nd->mNumRotationKeys = Read<unsigned int>(stream); |
484 | 0 | nd->mNumScalingKeys = Read<unsigned int>(stream); |
485 | 0 | nd->mPreState = (aiAnimBehaviour)Read<unsigned int>(stream); |
486 | 0 | nd->mPostState = (aiAnimBehaviour)Read<unsigned int>(stream); |
487 | |
|
488 | 0 | if (nd->mNumPositionKeys) { |
489 | 0 | if (shortened) { |
490 | 0 | ReadBounds(stream, nd->mPositionKeys, nd->mNumPositionKeys); |
491 | |
|
492 | 0 | } // else write as usual |
493 | 0 | else { |
494 | 0 | nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys]; |
495 | 0 | ReadArray<aiVectorKey>(stream, nd->mPositionKeys, nd->mNumPositionKeys); |
496 | 0 | } |
497 | 0 | } |
498 | 0 | if (nd->mNumRotationKeys) { |
499 | 0 | if (shortened) { |
500 | 0 | ReadBounds(stream, nd->mRotationKeys, nd->mNumRotationKeys); |
501 | |
|
502 | 0 | } else { |
503 | | // else write as usual |
504 | 0 | nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys]; |
505 | 0 | ReadArray<aiQuatKey>(stream, nd->mRotationKeys, nd->mNumRotationKeys); |
506 | 0 | } |
507 | 0 | } |
508 | 0 | if (nd->mNumScalingKeys) { |
509 | 0 | if (shortened) { |
510 | 0 | ReadBounds(stream, nd->mScalingKeys, nd->mNumScalingKeys); |
511 | |
|
512 | 0 | } else { |
513 | | // else write as usual |
514 | 0 | nd->mScalingKeys = new aiVectorKey[nd->mNumScalingKeys]; |
515 | 0 | ReadArray<aiVectorKey>(stream, nd->mScalingKeys, nd->mNumScalingKeys); |
516 | 0 | } |
517 | 0 | } |
518 | 0 | } |
519 | | |
520 | | // ----------------------------------------------------------------------------------- |
521 | 0 | void AssbinImporter::ReadBinaryAnim(IOStream *stream, aiAnimation *anim) { |
522 | 0 | if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIANIMATION) |
523 | 0 | throw DeadlyImportError("Magic chunk identifiers are wrong!"); |
524 | 0 | /*uint32_t size =*/Read<uint32_t>(stream); |
525 | |
|
526 | 0 | anim->mName = Read<aiString>(stream); |
527 | 0 | anim->mDuration = Read<double>(stream); |
528 | 0 | anim->mTicksPerSecond = Read<double>(stream); |
529 | 0 | anim->mNumChannels = Read<unsigned int>(stream); |
530 | |
|
531 | 0 | if (anim->mNumChannels) { |
532 | 0 | anim->mChannels = new aiNodeAnim *[anim->mNumChannels]; |
533 | 0 | for (unsigned int a = 0; a < anim->mNumChannels; ++a) { |
534 | 0 | anim->mChannels[a] = new aiNodeAnim(); |
535 | 0 | ReadBinaryNodeAnim(stream, anim->mChannels[a]); |
536 | 0 | } |
537 | 0 | } |
538 | 0 | } |
539 | | |
540 | | // ----------------------------------------------------------------------------------- |
541 | 0 | void AssbinImporter::ReadBinaryTexture(IOStream *stream, aiTexture *tex) { |
542 | 0 | if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AITEXTURE) |
543 | 0 | throw DeadlyImportError("Magic chunk identifiers are wrong!"); |
544 | 0 | /*uint32_t size =*/Read<uint32_t>(stream); |
545 | |
|
546 | 0 | tex->mWidth = Read<unsigned int>(stream); |
547 | 0 | tex->mHeight = Read<unsigned int>(stream); |
548 | 0 | stream->Read(tex->achFormatHint, sizeof(char), HINTMAXTEXTURELEN - 1); |
549 | |
|
550 | 0 | if (!shortened) { |
551 | 0 | if (!tex->mHeight) { |
552 | 0 | tex->pcData = new aiTexel[tex->mWidth]; |
553 | 0 | stream->Read(tex->pcData, 1, tex->mWidth); |
554 | 0 | } else { |
555 | 0 | tex->pcData = new aiTexel[tex->mWidth * tex->mHeight]; |
556 | 0 | stream->Read(tex->pcData, 1, tex->mWidth * tex->mHeight * 4); |
557 | 0 | } |
558 | 0 | } |
559 | 0 | } |
560 | | |
561 | | // ----------------------------------------------------------------------------------- |
562 | 0 | void AssbinImporter::ReadBinaryLight(IOStream *stream, aiLight *l) { |
563 | 0 | if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AILIGHT) |
564 | 0 | throw DeadlyImportError("Magic chunk identifiers are wrong!"); |
565 | 0 | /*uint32_t size =*/Read<uint32_t>(stream); |
566 | |
|
567 | 0 | l->mName = Read<aiString>(stream); |
568 | 0 | l->mType = (aiLightSourceType)Read<unsigned int>(stream); |
569 | |
|
570 | 0 | l->mPosition = Read<aiVector3D>(stream); |
571 | 0 | l->mDirection = Read<aiVector3D>(stream); |
572 | 0 | l->mUp = Read<aiVector3D>(stream); |
573 | |
|
574 | 0 | if (l->mType != aiLightSource_DIRECTIONAL) { |
575 | 0 | l->mAttenuationConstant = Read<float>(stream); |
576 | 0 | l->mAttenuationLinear = Read<float>(stream); |
577 | 0 | l->mAttenuationQuadratic = Read<float>(stream); |
578 | 0 | } |
579 | |
|
580 | 0 | l->mColorDiffuse = Read<aiColor3D>(stream); |
581 | 0 | l->mColorSpecular = Read<aiColor3D>(stream); |
582 | 0 | l->mColorAmbient = Read<aiColor3D>(stream); |
583 | |
|
584 | 0 | if (l->mType == aiLightSource_SPOT) { |
585 | 0 | l->mAngleInnerCone = Read<float>(stream); |
586 | 0 | l->mAngleOuterCone = Read<float>(stream); |
587 | 0 | } |
588 | 0 | } |
589 | | |
590 | | // ----------------------------------------------------------------------------------- |
591 | 0 | void AssbinImporter::ReadBinaryCamera(IOStream *stream, aiCamera *cam) { |
592 | 0 | if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AICAMERA) |
593 | 0 | throw DeadlyImportError("Magic chunk identifiers are wrong!"); |
594 | 0 | /*uint32_t size =*/Read<uint32_t>(stream); |
595 | |
|
596 | 0 | cam->mName = Read<aiString>(stream); |
597 | 0 | cam->mPosition = Read<aiVector3D>(stream); |
598 | 0 | cam->mLookAt = Read<aiVector3D>(stream); |
599 | 0 | cam->mUp = Read<aiVector3D>(stream); |
600 | 0 | cam->mHorizontalFOV = Read<float>(stream); |
601 | 0 | cam->mClipPlaneNear = Read<float>(stream); |
602 | 0 | cam->mClipPlaneFar = Read<float>(stream); |
603 | 0 | cam->mAspect = Read<float>(stream); |
604 | 0 | } |
605 | | |
606 | | // ----------------------------------------------------------------------------------- |
607 | 0 | void AssbinImporter::ReadBinaryScene(IOStream *stream, aiScene *scene) { |
608 | 0 | if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AISCENE) |
609 | 0 | throw DeadlyImportError("Magic chunk identifiers are wrong!"); |
610 | 0 | /*uint32_t size =*/Read<uint32_t>(stream); |
611 | |
|
612 | 0 | scene->mFlags = Read<unsigned int>(stream); |
613 | 0 | scene->mNumMeshes = Read<unsigned int>(stream); |
614 | 0 | scene->mNumMaterials = Read<unsigned int>(stream); |
615 | 0 | scene->mNumAnimations = Read<unsigned int>(stream); |
616 | 0 | scene->mNumTextures = Read<unsigned int>(stream); |
617 | 0 | scene->mNumLights = Read<unsigned int>(stream); |
618 | 0 | scene->mNumCameras = Read<unsigned int>(stream); |
619 | | |
620 | | // Read node graph |
621 | | //scene->mRootNode = new aiNode[1]; |
622 | 0 | ReadBinaryNode(stream, &scene->mRootNode, (aiNode *)nullptr); |
623 | | |
624 | | // Read all meshes |
625 | 0 | if (scene->mNumMeshes) { |
626 | 0 | scene->mMeshes = new aiMesh *[scene->mNumMeshes]; |
627 | 0 | memset(scene->mMeshes, 0, scene->mNumMeshes * sizeof(aiMesh *)); |
628 | 0 | for (unsigned int i = 0; i < scene->mNumMeshes; ++i) { |
629 | 0 | scene->mMeshes[i] = new aiMesh(); |
630 | 0 | ReadBinaryMesh(stream, scene->mMeshes[i]); |
631 | 0 | } |
632 | 0 | } |
633 | | |
634 | | // Read materials |
635 | 0 | if (scene->mNumMaterials) { |
636 | 0 | scene->mMaterials = new aiMaterial *[scene->mNumMaterials]; |
637 | 0 | memset(scene->mMaterials, 0, scene->mNumMaterials * sizeof(aiMaterial *)); |
638 | 0 | for (unsigned int i = 0; i < scene->mNumMaterials; ++i) { |
639 | 0 | scene->mMaterials[i] = new aiMaterial(); |
640 | 0 | ReadBinaryMaterial(stream, scene->mMaterials[i]); |
641 | 0 | } |
642 | 0 | } |
643 | | |
644 | | // Read all animations |
645 | 0 | if (scene->mNumAnimations) { |
646 | 0 | scene->mAnimations = new aiAnimation *[scene->mNumAnimations]; |
647 | 0 | memset(scene->mAnimations, 0, scene->mNumAnimations * sizeof(aiAnimation *)); |
648 | 0 | for (unsigned int i = 0; i < scene->mNumAnimations; ++i) { |
649 | 0 | scene->mAnimations[i] = new aiAnimation(); |
650 | 0 | ReadBinaryAnim(stream, scene->mAnimations[i]); |
651 | 0 | } |
652 | 0 | } |
653 | | |
654 | | // Read all textures |
655 | 0 | if (scene->mNumTextures) { |
656 | 0 | scene->mTextures = new aiTexture *[scene->mNumTextures]; |
657 | 0 | memset(scene->mTextures, 0, scene->mNumTextures * sizeof(aiTexture *)); |
658 | 0 | for (unsigned int i = 0; i < scene->mNumTextures; ++i) { |
659 | 0 | scene->mTextures[i] = new aiTexture(); |
660 | 0 | ReadBinaryTexture(stream, scene->mTextures[i]); |
661 | 0 | } |
662 | 0 | } |
663 | | |
664 | | // Read lights |
665 | 0 | if (scene->mNumLights) { |
666 | 0 | scene->mLights = new aiLight *[scene->mNumLights]; |
667 | 0 | memset(scene->mLights, 0, scene->mNumLights * sizeof(aiLight *)); |
668 | 0 | for (unsigned int i = 0; i < scene->mNumLights; ++i) { |
669 | 0 | scene->mLights[i] = new aiLight(); |
670 | 0 | ReadBinaryLight(stream, scene->mLights[i]); |
671 | 0 | } |
672 | 0 | } |
673 | | |
674 | | // Read cameras |
675 | 0 | if (scene->mNumCameras) { |
676 | 0 | scene->mCameras = new aiCamera *[scene->mNumCameras]; |
677 | 0 | memset(scene->mCameras, 0, scene->mNumCameras * sizeof(aiCamera *)); |
678 | 0 | for (unsigned int i = 0; i < scene->mNumCameras; ++i) { |
679 | 0 | scene->mCameras[i] = new aiCamera(); |
680 | 0 | ReadBinaryCamera(stream, scene->mCameras[i]); |
681 | 0 | } |
682 | 0 | } |
683 | 0 | } |
684 | | |
685 | | // ----------------------------------------------------------------------------------- |
686 | 0 | void AssbinImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) { |
687 | 0 | IOStream *stream = pIOHandler->Open(pFile, "rb"); |
688 | 0 | if (nullptr == stream) { |
689 | 0 | throw DeadlyImportError("ASSBIN: Could not open ", pFile); |
690 | 0 | } |
691 | | |
692 | | // signature |
693 | 0 | stream->Seek(44, aiOrigin_CUR); |
694 | |
|
695 | 0 | unsigned int versionMajor = Read<unsigned int>(stream); |
696 | 0 | unsigned int versionMinor = Read<unsigned int>(stream); |
697 | 0 | if (versionMinor != ASSBIN_VERSION_MINOR || versionMajor != ASSBIN_VERSION_MAJOR) { |
698 | 0 | pIOHandler->Close(stream); |
699 | 0 | throw DeadlyImportError("Invalid version, data format not compatible!"); |
700 | 0 | } |
701 | | |
702 | 0 | /*unsigned int versionRevision =*/Read<unsigned int>(stream); |
703 | 0 | /*unsigned int compileFlags =*/Read<unsigned int>(stream); |
704 | |
|
705 | 0 | shortened = Read<uint16_t>(stream) > 0; |
706 | 0 | compressed = Read<uint16_t>(stream) > 0; |
707 | |
|
708 | 0 | if (shortened) { |
709 | 0 | pIOHandler->Close(stream); |
710 | 0 | throw DeadlyImportError("Shortened binaries are not supported!"); |
711 | 0 | } |
712 | | |
713 | 0 | stream->Seek(256, aiOrigin_CUR); // original filename |
714 | 0 | stream->Seek(128, aiOrigin_CUR); // options |
715 | 0 | stream->Seek(64, aiOrigin_CUR); // padding |
716 | |
|
717 | 0 | if (compressed) { |
718 | 0 | uLongf uncompressedSize = Read<uint32_t>(stream); |
719 | 0 | uLongf compressedSize = static_cast<uLongf>(stream->FileSize() - stream->Tell()); |
720 | |
|
721 | 0 | unsigned char *compressedData = new unsigned char[compressedSize]; |
722 | 0 | size_t len = stream->Read(compressedData, 1, compressedSize); |
723 | 0 | ai_assert(len == compressedSize); |
724 | |
|
725 | 0 | unsigned char *uncompressedData = new unsigned char[uncompressedSize]; |
726 | |
|
727 | 0 | int res = uncompress(uncompressedData, &uncompressedSize, compressedData, (uLong)len); |
728 | 0 | if (res != Z_OK) { |
729 | 0 | delete[] uncompressedData; |
730 | 0 | delete[] compressedData; |
731 | 0 | pIOHandler->Close(stream); |
732 | 0 | throw DeadlyImportError("Zlib decompression failed."); |
733 | 0 | } |
734 | | |
735 | 0 | MemoryIOStream io(uncompressedData, uncompressedSize); |
736 | |
|
737 | 0 | ReadBinaryScene(&io, pScene); |
738 | |
|
739 | 0 | delete[] uncompressedData; |
740 | 0 | delete[] compressedData; |
741 | 0 | } else { |
742 | 0 | ReadBinaryScene(stream, pScene); |
743 | 0 | } |
744 | | |
745 | 0 | pIOHandler->Close(stream); |
746 | 0 | } |
747 | | |
748 | | #endif // !! ASSIMP_BUILD_NO_ASSBIN_IMPORTER |