Coverage Report

Created: 2026-06-15 06:20

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/assimp/code/AssetLib/Obj/ObjExporter.h
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2026, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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  copyright notice, this list of conditions and the
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  following disclaimer.
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* Redistributions in binary form must reproduce the above
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  copyright notice, this list of conditions and the
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  following disclaimer in the documentation and/or other
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  materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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  contributors may be used to endorse or promote products
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  derived from this software without specific prior
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  written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file ObjExporter.h
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 * Declares the exporter class to write a scene to a Collada file
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 */
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#ifndef AI_OBJEXPORTER_H_INC
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#define AI_OBJEXPORTER_H_INC
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#include <assimp/types.h>
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#include <sstream>
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#include <vector>
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#include <map>
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#include <assimp/Exporter.hpp>
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struct aiScene;
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struct aiNode;
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struct aiMesh;
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namespace Assimp {
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// ------------------------------------------------------------------------------------------------
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/** Helper class to export a given scene to an OBJ file. */
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// ------------------------------------------------------------------------------------------------
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class ObjExporter final {
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public:
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    /// Constructor for a specific scene to export
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    ObjExporter(const char* filename, const aiScene* pScene, bool noMtl=false, const ExportProperties* props = nullptr);
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    ~ObjExporter();
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    std::string GetMaterialLibName();
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    std::string GetMaterialLibFileName();
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    /// public string-streams to write all output into
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    std::ostringstream mOutput, mOutputMat;
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private:
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    // intermediate data structures
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    struct FaceVertex {
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        FaceVertex()
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        : vp()
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        , vn()
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0
        , vt() {
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            // empty
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0
        }
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        // one-based, 0 means: 'does not exist'
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        unsigned int vp, vn, vt;
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    };
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    struct Face {
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        char kind;
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        std::vector<FaceVertex> indices;
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    };
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    struct MeshInstance {
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        std::string name, matname;
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        std::vector<Face> faces;
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    };
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    void WriteHeader(std::ostringstream& out);
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    void WriteMaterialFile();
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    void WriteGeometryFile(bool noMtl=false, bool merge_identical_vertices = false);
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    std::string GetMaterialName(unsigned int index);
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    void AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4x4& mat, bool merge_identical_vertices);
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    void AddNode(const aiNode* nd, const aiMatrix4x4& mParent, bool merge_identical_vertices);
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private:
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    std::string filename;
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    const aiScene* const pScene;
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    struct vertexData {
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        aiVector3D vp;
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        aiColor3D vc; // OBJ does not support 4D color
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        uint32_t index = 0;
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    };
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    std::vector<aiVector3D> vn, vt;
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    std::vector<aiColor4D> vc;
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    std::vector<vertexData> vp;
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    bool useVc;
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    struct vertexDataCompare {
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0
        bool operator() ( const vertexData& a, const vertexData& b ) const {
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            // position
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            if (a.vp.x < b.vp.x) return true;
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            if (a.vp.x > b.vp.x) return false;
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            if (a.vp.y < b.vp.y) return true;
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            if (a.vp.y > b.vp.y) return false;
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            if (a.vp.z < b.vp.z) return true;
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            if (a.vp.z > b.vp.z) return false;
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            // color
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            if (a.vc.r < b.vc.r) return true;
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            if (a.vc.r > b.vc.r) return false;
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            if (a.vc.g < b.vc.g) return true;
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            if (a.vc.g > b.vc.g) return false;
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            if (a.vc.b < b.vc.b) return true;
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            if (a.vc.b > b.vc.b) return false;
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            return a.index < b.index;
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        }
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    };
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    struct aiVectorCompare {
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        bool operator() (const aiVector3D& a, const aiVector3D& b) const {
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            if(a.x < b.x) return true;
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            if(a.x > b.x) return false;
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            if(a.y < b.y) return true;
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            if(a.y > b.y) return false;
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            if(a.z < b.z) return true;
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            return false;
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        }
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    };
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    template <class T, class Compare = std::less<T>>
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    class indexMap {
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        int mNextIndex;
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        typedef std::map<T, int, Compare> dataType;
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        dataType vecMap;
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    public:
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        indexMap()
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        : mNextIndex(1) {
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            // empty
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        }
Unexecuted instantiation: Assimp::ObjExporter::indexMap<aiVector3t<float>, Assimp::ObjExporter::aiVectorCompare>::indexMap()
Unexecuted instantiation: Assimp::ObjExporter::indexMap<Assimp::ObjExporter::vertexData, Assimp::ObjExporter::vertexDataCompare>::indexMap()
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        int getIndex(const T& key) {
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            typename dataType::iterator vertIt = vecMap.find(key);
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            // vertex already exists, so reference it
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            if(vertIt != vecMap.end()){
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                return vertIt->second;
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            }
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            return vecMap[key] = mNextIndex++;
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        };
Unexecuted instantiation: Assimp::ObjExporter::indexMap<Assimp::ObjExporter::vertexData, Assimp::ObjExporter::vertexDataCompare>::getIndex(Assimp::ObjExporter::vertexData const&)
Unexecuted instantiation: Assimp::ObjExporter::indexMap<aiVector3t<float>, Assimp::ObjExporter::aiVectorCompare>::getIndex(aiVector3t<float> const&)
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        void getKeys( std::vector<T>& keys ) {
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            keys.resize(vecMap.size());
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            for(typename dataType::iterator it = vecMap.begin(); it != vecMap.end(); ++it){
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                keys[it->second-1] = it->first;
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            }
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        };
Unexecuted instantiation: Assimp::ObjExporter::indexMap<Assimp::ObjExporter::vertexData, Assimp::ObjExporter::vertexDataCompare>::getKeys(std::__1::vector<Assimp::ObjExporter::vertexData, std::__1::allocator<Assimp::ObjExporter::vertexData> >&)
Unexecuted instantiation: Assimp::ObjExporter::indexMap<aiVector3t<float>, Assimp::ObjExporter::aiVectorCompare>::getKeys(std::__1::vector<aiVector3t<float>, std::__1::allocator<aiVector3t<float> > >&)
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    };
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    indexMap<aiVector3D, aiVectorCompare> mVnMap, mVtMap;
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    indexMap<vertexData, vertexDataCompare> mVpMap;
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    std::vector<MeshInstance> mMeshes;
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    // this endl() doesn't flush() the stream
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    const std::string endl;
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};
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}
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#endif