/src/assimp/code/AssetLib/Q3BSP/Q3BSPFileData.h
Line | Count | Source |
1 | | /* |
2 | | Open Asset Import Library (assimp) |
3 | | ---------------------------------------------------------------------- |
4 | | |
5 | | Copyright (c) 2006-2026, assimp team |
6 | | |
7 | | All rights reserved. |
8 | | |
9 | | Redistribution and use of this software in source and binary forms, |
10 | | with or without modification, are permitted provided that the |
11 | | following conditions are met: |
12 | | |
13 | | * Redistributions of source code must retain the above |
14 | | copyright notice, this list of conditions and the |
15 | | following disclaimer. |
16 | | |
17 | | * Redistributions in binary form must reproduce the above |
18 | | copyright notice, this list of conditions and the |
19 | | following disclaimer in the documentation and/or other |
20 | | materials provided with the distribution. |
21 | | |
22 | | * Neither the name of the assimp team, nor the names of its |
23 | | contributors may be used to endorse or promote products |
24 | | derived from this software without specific prior |
25 | | written permission of the assimp team. |
26 | | |
27 | | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
28 | | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
29 | | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
30 | | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
31 | | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
32 | | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
33 | | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
34 | | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
35 | | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
36 | | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
37 | | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
38 | | |
39 | | ---------------------------------------------------------------------- |
40 | | */ |
41 | | #ifndef ASSIMP_Q3BSPFILEDATA_H_INC |
42 | | #define ASSIMP_Q3BSPFILEDATA_H_INC |
43 | | |
44 | | #include <vector> |
45 | | #include <string.h> |
46 | | #include <string> |
47 | | |
48 | | namespace Assimp { |
49 | | namespace Q3BSP { |
50 | | |
51 | | static const unsigned int CE_BSP_LIGHTMAPWIDTH = 128; |
52 | | static const unsigned int CE_BSP_LIGHTMAPHEIGHT = 128; |
53 | | |
54 | | static const unsigned int CE_BSP_LIGHTMAPSIZE = 128*128*3; ///< = 128( width ) * 128 ( height ) * 3 ( channels / RGB ). |
55 | | static const int VERION_Q3LEVEL = 46; ///< Supported version. |
56 | | |
57 | | /// Geometric type enumeration |
58 | | enum Q3BSPGeoType { |
59 | | Polygon = 1, |
60 | | Patch, |
61 | | TriangleMesh, |
62 | | Billboard |
63 | | }; |
64 | | |
65 | | /// Integer vector. |
66 | | struct ceVec3i { |
67 | | int x, y, z; |
68 | 0 | ceVec3i(): x( 0 ), y( 0 ), z( 0 ) { /* empty */ } |
69 | 0 | ceVec3i( int iX, int iY=0, int iZ=0) : x( iX ), y( iY ), z( iZ ) { /* empty */ } |
70 | | }; |
71 | | |
72 | | /// the file header |
73 | | struct sQ3BSPHeader { |
74 | | char strID[ 4 ]; ///< Should be "IBSP" |
75 | | int iVersion; ///< 46 for standard levels |
76 | | }; |
77 | | |
78 | | /// Describes an entry. |
79 | | struct sQ3BSPLump { |
80 | | int iOffset; ///< Offset from start pointer of file |
81 | | int iSize; ///< Size of part |
82 | | }; |
83 | | |
84 | | struct vec2f { |
85 | | float x,y; |
86 | | }; |
87 | | |
88 | | struct vec3f { |
89 | | float x, y, z; |
90 | | }; |
91 | | |
92 | | /// Vertex of a Q3 level |
93 | | struct sQ3BSPVertex { |
94 | | vec3f vPosition; ///< Position of vertex |
95 | | vec2f vTexCoord; ///< (u,v) Texturecoordinate of detailtexture |
96 | | vec2f vLightmap; ///< (u,v) Texturecoordinate of lightmap |
97 | | vec3f vNormal; ///< vertex normal |
98 | | unsigned char bColor[ 4 ]; ///< Color in RGBA |
99 | | }; |
100 | | |
101 | | /// A face in bsp format info |
102 | | struct sQ3BSPFace { |
103 | | int iTextureID; ///< Index in texture array |
104 | | int iEffect; ///< Index in effect array (-1 = no effect) |
105 | | int iType; ///< 1=Polygon, 2=Patch, 3=Mesh, 4=Billboard |
106 | | int iVertexIndex; ///< Start index of polygon |
107 | | int iNumOfVerts; ///< Number of vertices |
108 | | int iFaceVertexIndex; ///< Index of first mesh vertex |
109 | | int iNumOfFaceVerts; ///< number of mesh vertices |
110 | | int iLightmapID; ///< Index to the light-map array |
111 | | int iLMapCorner[ 2 ]; ///< edge of the light-map in texture |
112 | | int iLMapSize[ 2 ]; ///< Size of the light-map stored on the texture |
113 | | vec3f vLMapPos; ///< 3D origin of the light-map |
114 | | vec3f vLMapVecs[ 2 ]; ///< 3D-s-t-vectors |
115 | | vec3f vNormal; ///< Polygon normals |
116 | | int patchWidth, patchHeight; ///< bezier patch |
117 | | }; |
118 | | |
119 | | /// A quake3 texture name. |
120 | | struct sQ3BSPTexture { |
121 | | char strName[ 64 ]; ///< Name of the texture without extension |
122 | | int iFlags; ///< Not used |
123 | | int iContents; ///< Not used |
124 | | }; |
125 | | |
126 | | /// A light-map of the level, size 128 x 128, RGB components. |
127 | | struct sQ3BSPLightmap { |
128 | | unsigned char bLMapData[ CE_BSP_LIGHTMAPSIZE ]; |
129 | 0 | sQ3BSPLightmap() { |
130 | 0 | ::memset(bLMapData, 0, CE_BSP_LIGHTMAPSIZE ); |
131 | 0 | } |
132 | | }; |
133 | | |
134 | | struct SubPatch { |
135 | | std::vector<size_t> indices; |
136 | | int lightmapID; |
137 | | }; |
138 | | |
139 | | enum eLumps { |
140 | | kEntities = 0, |
141 | | kTextures, |
142 | | kPlanes, |
143 | | kNodes, |
144 | | kLeafs, |
145 | | kLeafFaces, |
146 | | kLeafBrushes, |
147 | | kModels, |
148 | | kBrushes, |
149 | | kBrushSides, |
150 | | kVertices, |
151 | | kMeshVerts, |
152 | | kShaders, |
153 | | kFaces, |
154 | | kLightmaps, |
155 | | kLightVolumes, |
156 | | kVisData, |
157 | | kMaxLumps |
158 | | }; |
159 | | |
160 | | struct Q3BSPModel { |
161 | | std::vector<unsigned char> m_Data; |
162 | | std::vector<sQ3BSPLump*> m_Lumps; |
163 | | std::vector<sQ3BSPVertex*> m_Vertices; |
164 | | std::vector<sQ3BSPFace*> m_Faces; |
165 | | std::vector<int> m_Indices; |
166 | | std::vector<sQ3BSPTexture*> m_Textures; |
167 | | std::vector<sQ3BSPLightmap*> m_Lightmaps; |
168 | | std::vector<char> m_EntityData; |
169 | | std::string m_ModelName; |
170 | | |
171 | 0 | Q3BSPModel() = default; |
172 | | |
173 | 0 | ~Q3BSPModel() { |
174 | 0 | for ( unsigned int i=0; i<m_Lumps.size(); i++ ) { |
175 | 0 | delete m_Lumps[ i ]; |
176 | 0 | } |
177 | 0 | for ( unsigned int i=0; i<m_Vertices.size(); i++ ) { |
178 | 0 | delete m_Vertices[ i ]; |
179 | 0 | } |
180 | 0 | for ( unsigned int i=0; i<m_Faces.size(); i++ ) { |
181 | 0 | delete m_Faces[ i ]; |
182 | 0 | } |
183 | 0 | for ( unsigned int i=0; i<m_Textures.size(); i++ ) { |
184 | 0 | delete m_Textures[ i ]; |
185 | 0 | } |
186 | 0 | for ( unsigned int i=0; i<m_Lightmaps.size(); i++ ) { |
187 | 0 | delete m_Lightmaps[ i ]; |
188 | 0 | } |
189 | |
|
190 | 0 | m_Lumps.clear(); |
191 | 0 | m_Vertices.clear(); |
192 | 0 | m_Faces.clear(); |
193 | 0 | m_Textures.clear(); |
194 | 0 | m_Lightmaps.clear(); |
195 | 0 | } |
196 | | }; |
197 | | |
198 | | } // Namespace Q3BSP |
199 | | } // Namespace Assimp |
200 | | |
201 | | #endif // ASSIMP_Q3BSPFILEDATA_H_INC |