Coverage Report

Created: 2026-10-28 07:01

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/avm/av2/common/warped_motion.c
Line
Count
Source
1
/*
2
 * Copyright (c) 2021, Alliance for Open Media. All rights reserved
3
 *
4
 * This source code is subject to the terms of the BSD 3-Clause Clear License
5
 * and the Alliance for Open Media Patent License 1.0. If the BSD 3-Clause Clear
6
 * License was not distributed with this source code in the LICENSE file, you
7
 * can obtain it at aomedia.org/license/software-license/bsd-3-c-c/.  If the
8
 * Alliance for Open Media Patent License 1.0 was not distributed with this
9
 * source code in the PATENTS file, you can obtain it at
10
 * aomedia.org/license/patent-license/.
11
 */
12
13
#include <stdio.h>
14
#include <stdlib.h>
15
#include <memory.h>
16
#include <math.h>
17
#include <assert.h>
18
#include <stdbool.h>
19
20
#include "config/av2_rtcd.h"
21
22
#include "av2/common/warped_motion.h"
23
#include "av2/common/scale.h"
24
#include "av2/common/mvref_common.h"
25
26
// For warping, we use 8/6/4/2-tap filters, but we do blocks of 8 pixels
27
// at a time. The zoom/rotation/shear in the model are applied to the
28
// "fractional" position of each pixel, which therefore varies within
29
// [-3, 4) * WARPEDPIXEL_PREC_SHIFTS.
30
// We need an extra 2-6 taps to fit this in, for a total of 8 taps.
31
/* clang-format off */
32
const int16_t av2_warped_filter[WARPEDPIXEL_PREC_SHIFTS * 7 + 1][8] = {
33
#if WARPEDPIXEL_PREC_BITS == 6
34
  // [-3, -2)
35
  { 127,   1, 0, 0, 0, 0, 0, 0 }, { 126,   2, 0, 0, 0, 0, 0, 0 },
36
  { 124,   4, 0, 0, 0, 0, 0, 0 }, { 122,   6, 0, 0, 0, 0, 0, 0 },
37
  { 120,   8, 0, 0, 0, 0, 0, 0 }, { 118,  10, 0, 0, 0, 0, 0, 0 },
38
  { 116,  12, 0, 0, 0, 0, 0, 0 }, { 114,  14, 0, 0, 0, 0, 0, 0 },
39
  { 112,  16, 0, 0, 0, 0, 0, 0 }, { 110,  18, 0, 0, 0, 0, 0, 0 },
40
  { 108,  20, 0, 0, 0, 0, 0, 0 }, { 106,  22, 0, 0, 0, 0, 0, 0 },
41
  { 104,  24, 0, 0, 0, 0, 0, 0 }, { 102,  26, 0, 0, 0, 0, 0, 0 },
42
  { 100,  28, 0, 0, 0, 0, 0, 0 }, {  98,  30, 0, 0, 0, 0, 0, 0 },
43
  {  96,  32, 0, 0, 0, 0, 0, 0 }, {  94,  34, 0, 0, 0, 0, 0, 0 },
44
  {  92,  36, 0, 0, 0, 0, 0, 0 }, {  90,  38, 0, 0, 0, 0, 0, 0 },
45
  {  88,  40, 0, 0, 0, 0, 0, 0 }, {  86,  42, 0, 0, 0, 0, 0, 0 },
46
  {  84,  44, 0, 0, 0, 0, 0, 0 }, {  82,  46, 0, 0, 0, 0, 0, 0 },
47
  {  80,  48, 0, 0, 0, 0, 0, 0 }, {  78,  50, 0, 0, 0, 0, 0, 0 },
48
  {  76,  52, 0, 0, 0, 0, 0, 0 }, {  74,  54, 0, 0, 0, 0, 0, 0 },
49
  {  72,  56, 0, 0, 0, 0, 0, 0 }, {  70,  58, 0, 0, 0, 0, 0, 0 },
50
  {  68,  60, 0, 0, 0, 0, 0, 0 }, {  66,  62, 0, 0, 0, 0, 0, 0 },
51
  {  64,  64, 0, 0, 0, 0, 0, 0 }, {  62,  66, 0, 0, 0, 0, 0, 0 },
52
  {  60,  68, 0, 0, 0, 0, 0, 0 }, {  58,  70, 0, 0, 0, 0, 0, 0 },
53
  {  56,  72, 0, 0, 0, 0, 0, 0 }, {  54,  74, 0, 0, 0, 0, 0, 0 },
54
  {  52,  76, 0, 0, 0, 0, 0, 0 }, {  50,  78, 0, 0, 0, 0, 0, 0 },
55
  {  48,  80, 0, 0, 0, 0, 0, 0 }, {  46,  82, 0, 0, 0, 0, 0, 0 },
56
  {  44,  84, 0, 0, 0, 0, 0, 0 }, {  42,  86, 0, 0, 0, 0, 0, 0 },
57
  {  40,  88, 0, 0, 0, 0, 0, 0 }, {  38,  90, 0, 0, 0, 0, 0, 0 },
58
  {  36,  92, 0, 0, 0, 0, 0, 0 }, {  34,  94, 0, 0, 0, 0, 0, 0 },
59
  {  32,  96, 0, 0, 0, 0, 0, 0 }, {  30,  98, 0, 0, 0, 0, 0, 0 },
60
  {  28, 100, 0, 0, 0, 0, 0, 0 }, {  26, 102, 0, 0, 0, 0, 0, 0 },
61
  {  24, 104, 0, 0, 0, 0, 0, 0 }, {  22, 106, 0, 0, 0, 0, 0, 0 },
62
  {  20, 108, 0, 0, 0, 0, 0, 0 }, {  18, 110, 0, 0, 0, 0, 0, 0 },
63
  {  16, 112, 0, 0, 0, 0, 0, 0 }, {  14, 114, 0, 0, 0, 0, 0, 0 },
64
  {  12, 116, 0, 0, 0, 0, 0, 0 }, {  10, 118, 0, 0, 0, 0, 0, 0 },
65
  {   8, 120, 0, 0, 0, 0, 0, 0 }, {   6, 122, 0, 0, 0, 0, 0, 0 },
66
  {   4, 124, 0, 0, 0, 0, 0, 0 }, {   2, 126, 0, 0, 0, 0, 0, 0 },
67
68
  // [-2, -1)
69
  {   0, 127,   1,   0, 0, 0, 0, 0 }, { - 1, 127,   2,   0, 0, 0, 0, 0 },
70
  { - 2, 127,   4,  -1, 0, 0, 0, 0 }, { - 3, 126,   6, - 1, 0, 0, 0, 0 },
71
  { - 3, 125,   8,  -2, 0, 0, 0, 0 }, { - 4, 124,  11, - 3, 0, 0, 0, 0 },
72
  { - 5, 123,  13,  -3, 0, 0, 0, 0 }, { - 5, 121,  15, - 3, 0, 0, 0, 0 },
73
  { - 6, 120,  18,  -4, 0, 0, 0, 0 }, { - 7, 119,  20, - 4, 0, 0, 0, 0 },
74
  { - 7, 118,  22,  -5, 0, 0, 0, 0 }, { - 8, 116,  25, - 5, 0, 0, 0, 0 },
75
  { - 8, 115,  27,  -6, 0, 0, 0, 0 }, { - 9, 113,  30, - 6, 0, 0, 0, 0 },
76
  { - 9, 112,  32,  -7, 0, 0, 0, 0 }, { - 9, 110,  34, - 7, 0, 0, 0, 0 },
77
  { -10, 108,  37,  -7, 0, 0, 0, 0 }, { -10, 107,  39, - 8, 0, 0, 0, 0 },
78
  { -10, 105,  41,  -8, 0, 0, 0, 0 }, { -11, 103,  44, - 8, 0, 0, 0, 0 },
79
  { -11, 101,  47,  -9, 0, 0, 0, 0 }, { -11,  99,  49, - 9, 0, 0, 0, 0 },
80
  { -11,  97,  51,  -9, 0, 0, 0, 0 }, { -11,  95,  54, -10, 0, 0, 0, 0 },
81
  { -11,  93,  56, -10, 0, 0, 0, 0 }, { -12,  91,  59, -10, 0, 0, 0, 0 },
82
  { -12,  89,  61, -10, 0, 0, 0, 0 }, { -12,  87,  64, -11, 0, 0, 0, 0 },
83
  { -12,  85,  66, -11, 0, 0, 0, 0 }, { -12,  82,  69, -11, 0, 0, 0, 0 },
84
  { -12,  80,  71, -11, 0, 0, 0, 0 }, { -12,  78,  73, -11, 0, 0, 0, 0 },
85
  { -11,  75,  75, -11, 0, 0, 0, 0 }, { -11,  73,  78, -12, 0, 0, 0, 0 },
86
  { -11,  71,  80, -12, 0, 0, 0, 0 }, { -11,  69,  82, -12, 0, 0, 0, 0 },
87
  { -11,  66,  85, -12, 0, 0, 0, 0 }, { -11,  64,  87, -12, 0, 0, 0, 0 },
88
  { -10,  61,  89, -12, 0, 0, 0, 0 }, { -10,  59,  91, -12, 0, 0, 0, 0 },
89
  { -10,  56,  93, -11, 0, 0, 0, 0 }, { -10,  54,  95, -11, 0, 0, 0, 0 },
90
  { - 9,  51,  97, -11, 0, 0, 0, 0 }, { - 9,  49,  99, -11, 0, 0, 0, 0 },
91
  { - 9,  47, 101, -11, 0, 0, 0, 0 }, { - 8,  44, 103, -11, 0, 0, 0, 0 },
92
  { - 8,  41, 105, -10, 0, 0, 0, 0 }, { - 8,  39, 107, -10, 0, 0, 0, 0 },
93
  { - 7,  37, 108, -10, 0, 0, 0, 0 }, { - 7,  34, 110, - 9, 0, 0, 0, 0 },
94
  { - 7,  32, 112, - 9, 0, 0, 0, 0 }, { - 6,  30, 113, - 9, 0, 0, 0, 0 },
95
  { - 6,  27, 115, - 8, 0, 0, 0, 0 }, { - 5,  25, 116, - 8, 0, 0, 0, 0 },
96
  { - 5,  22, 118, - 7, 0, 0, 0, 0 }, { - 4,  20, 119, - 7, 0, 0, 0, 0 },
97
  { - 4,  18, 120, - 6, 0, 0, 0, 0 }, { - 3,  15, 121, - 5, 0, 0, 0, 0 },
98
  { - 3,  13, 123, - 5, 0, 0, 0, 0 }, { - 3,  11, 124, - 4, 0, 0, 0, 0 },
99
  { - 2,   8, 125, - 3, 0, 0, 0, 0 }, { - 1,   6, 126, - 3, 0, 0, 0, 0 },
100
  { - 1,   4, 127, - 2, 0, 0, 0, 0 }, {   0,   2, 127, - 1, 0, 0, 0, 0 },
101
  // [-1, 0)
102
  { 0,   0, 127,   1,   0, 0, 0, 0 }, { 0, - 1, 127,   2,   0, 0, 0, 0 },
103
  { 1, - 3, 127,   4, - 1, 0, 0, 0 }, { 1, - 4, 126,   6, - 2, 1, 0, 0 },
104
  { 1, - 5, 126,   8, - 3, 1, 0, 0 }, { 1, - 6, 125,  11, - 4, 1, 0, 0 },
105
  { 1, - 7, 124,  13, - 4, 1, 0, 0 }, { 2, - 8, 123,  15, - 5, 1, 0, 0 },
106
  { 2, - 9, 122,  18, - 6, 1, 0, 0 }, { 2, -10, 121,  20, - 6, 1, 0, 0 },
107
  { 2, -11, 120,  22, - 7, 2, 0, 0 }, { 2, -12, 119,  25, - 8, 2, 0, 0 },
108
  { 3, -13, 117,  27, - 8, 2, 0, 0 }, { 3, -13, 116,  29, - 9, 2, 0, 0 },
109
  { 3, -14, 114,  32, -10, 3, 0, 0 }, { 3, -15, 113,  35, -10, 2, 0, 0 },
110
  { 3, -15, 111,  37, -11, 3, 0, 0 }, { 3, -16, 109,  40, -11, 3, 0, 0 },
111
  { 3, -16, 108,  42, -12, 3, 0, 0 }, { 4, -17, 106,  45, -13, 3, 0, 0 },
112
  { 4, -17, 104,  47, -13, 3, 0, 0 }, { 4, -17, 102,  50, -14, 3, 0, 0 },
113
  { 4, -17, 100,  52, -14, 3, 0, 0 }, { 4, -18,  98,  55, -15, 4, 0, 0 },
114
  { 4, -18,  96,  58, -15, 3, 0, 0 }, { 4, -18,  94,  60, -16, 4, 0, 0 },
115
  { 4, -18,  91,  63, -16, 4, 0, 0 }, { 4, -18,  89,  65, -16, 4, 0, 0 },
116
  { 4, -18,  87,  68, -17, 4, 0, 0 }, { 4, -18,  85,  70, -17, 4, 0, 0 },
117
  { 4, -18,  82,  73, -17, 4, 0, 0 }, { 4, -18,  80,  75, -17, 4, 0, 0 },
118
  { 4, -18,  78,  78, -18, 4, 0, 0 }, { 4, -17,  75,  80, -18, 4, 0, 0 },
119
  { 4, -17,  73,  82, -18, 4, 0, 0 }, { 4, -17,  70,  85, -18, 4, 0, 0 },
120
  { 4, -17,  68,  87, -18, 4, 0, 0 }, { 4, -16,  65,  89, -18, 4, 0, 0 },
121
  { 4, -16,  63,  91, -18, 4, 0, 0 }, { 4, -16,  60,  94, -18, 4, 0, 0 },
122
  { 3, -15,  58,  96, -18, 4, 0, 0 }, { 4, -15,  55,  98, -18, 4, 0, 0 },
123
  { 3, -14,  52, 100, -17, 4, 0, 0 }, { 3, -14,  50, 102, -17, 4, 0, 0 },
124
  { 3, -13,  47, 104, -17, 4, 0, 0 }, { 3, -13,  45, 106, -17, 4, 0, 0 },
125
  { 3, -12,  42, 108, -16, 3, 0, 0 }, { 3, -11,  40, 109, -16, 3, 0, 0 },
126
  { 3, -11,  37, 111, -15, 3, 0, 0 }, { 2, -10,  35, 113, -15, 3, 0, 0 },
127
  { 3, -10,  32, 114, -14, 3, 0, 0 }, { 2, - 9,  29, 116, -13, 3, 0, 0 },
128
  { 2, - 8,  27, 117, -13, 3, 0, 0 }, { 2, - 8,  25, 119, -12, 2, 0, 0 },
129
  { 2, - 7,  22, 120, -11, 2, 0, 0 }, { 1, - 6,  20, 121, -10, 2, 0, 0 },
130
  { 1, - 6,  18, 122, - 9, 2, 0, 0 }, { 1, - 5,  15, 123, - 8, 2, 0, 0 },
131
  { 1, - 4,  13, 124, - 7, 1, 0, 0 }, { 1, - 4,  11, 125, - 6, 1, 0, 0 },
132
  { 1, - 3,   8, 126, - 5, 1, 0, 0 }, { 1, - 2,   6, 126, - 4, 1, 0, 0 },
133
  { 0, - 1,   4, 127, - 3, 1, 0, 0 }, { 0,   0,   2, 127, - 1, 0, 0, 0 },
134
135
  // [0, 1)
136
  { 0,  0,   0, 127,   1,   0,  0,  0}, { 0,  0,  -1, 127,   2,   0,  0,  0},
137
  { 0,  1,  -3, 127,   4,  -2,  1,  0}, { 0,  1,  -5, 127,   6,  -2,  1,  0},
138
  { 0,  2,  -6, 126,   8,  -3,  1,  0}, {-1,  2,  -7, 126,  11,  -4,  2, -1},
139
  {-1,  3,  -8, 125,  13,  -5,  2, -1}, {-1,  3, -10, 124,  16,  -6,  3, -1},
140
  {-1,  4, -11, 123,  18,  -7,  3, -1}, {-1,  4, -12, 122,  20,  -7,  3, -1},
141
  {-1,  4, -13, 121,  23,  -8,  3, -1}, {-2,  5, -14, 120,  25,  -9,  4, -1},
142
  {-1,  5, -15, 119,  27, -10,  4, -1}, {-1,  5, -16, 118,  30, -11,  4, -1},
143
  {-2,  6, -17, 116,  33, -12,  5, -1}, {-2,  6, -17, 114,  35, -12,  5, -1},
144
  {-2,  6, -18, 113,  38, -13,  5, -1}, {-2,  7, -19, 111,  41, -14,  6, -2},
145
  {-2,  7, -19, 110,  43, -15,  6, -2}, {-2,  7, -20, 108,  46, -15,  6, -2},
146
  {-2,  7, -20, 106,  49, -16,  6, -2}, {-2,  7, -21, 104,  51, -16,  7, -2},
147
  {-2,  7, -21, 102,  54, -17,  7, -2}, {-2,  8, -21, 100,  56, -18,  7, -2},
148
  {-2,  8, -22,  98,  59, -18,  7, -2}, {-2,  8, -22,  96,  62, -19,  7, -2},
149
  {-2,  8, -22,  94,  64, -19,  7, -2}, {-2,  8, -22,  91,  67, -20,  8, -2},
150
  {-2,  8, -22,  89,  69, -20,  8, -2}, {-2,  8, -22,  87,  72, -21,  8, -2},
151
  {-2,  8, -21,  84,  74, -21,  8, -2}, {-2,  8, -22,  82,  77, -21,  8, -2},
152
  {-2,  8, -21,  79,  79, -21,  8, -2}, {-2,  8, -21,  77,  82, -22,  8, -2},
153
  {-2,  8, -21,  74,  84, -21,  8, -2}, {-2,  8, -21,  72,  87, -22,  8, -2},
154
  {-2,  8, -20,  69,  89, -22,  8, -2}, {-2,  8, -20,  67,  91, -22,  8, -2},
155
  {-2,  7, -19,  64,  94, -22,  8, -2}, {-2,  7, -19,  62,  96, -22,  8, -2},
156
  {-2,  7, -18,  59,  98, -22,  8, -2}, {-2,  7, -18,  56, 100, -21,  8, -2},
157
  {-2,  7, -17,  54, 102, -21,  7, -2}, {-2,  7, -16,  51, 104, -21,  7, -2},
158
  {-2,  6, -16,  49, 106, -20,  7, -2}, {-2,  6, -15,  46, 108, -20,  7, -2},
159
  {-2,  6, -15,  43, 110, -19,  7, -2}, {-2,  6, -14,  41, 111, -19,  7, -2},
160
  {-1,  5, -13,  38, 113, -18,  6, -2}, {-1,  5, -12,  35, 114, -17,  6, -2},
161
  {-1,  5, -12,  33, 116, -17,  6, -2}, {-1,  4, -11,  30, 118, -16,  5, -1},
162
  {-1,  4, -10,  27, 119, -15,  5, -1}, {-1,  4,  -9,  25, 120, -14,  5, -2},
163
  {-1,  3,  -8,  23, 121, -13,  4, -1}, {-1,  3,  -7,  20, 122, -12,  4, -1},
164
  {-1,  3,  -7,  18, 123, -11,  4, -1}, {-1,  3,  -6,  16, 124, -10,  3, -1},
165
  {-1,  2,  -5,  13, 125,  -8,  3, -1}, {-1,  2,  -4,  11, 126,  -7,  2, -1},
166
  { 0,  1,  -3,   8, 126,  -6,  2,  0}, { 0,  1,  -2,   6, 127,  -5,  1,  0},
167
  { 0,  1,  -2,   4, 127,  -3,  1,  0}, { 0,  0,   0,   2, 127,  -1,  0,  0},
168
169
  // [1, 2)
170
  { 0, 0, 0,   1, 127,   0,   0, 0 }, { 0, 0, 0, - 1, 127,   2,   0, 0 },
171
  { 0, 0, 1, - 3, 127,   4, - 1, 0 }, { 0, 0, 1, - 4, 126,   6, - 2, 1 },
172
  { 0, 0, 1, - 5, 126,   8, - 3, 1 }, { 0, 0, 1, - 6, 125,  11, - 4, 1 },
173
  { 0, 0, 1, - 7, 124,  13, - 4, 1 }, { 0, 0, 2, - 8, 123,  15, - 5, 1 },
174
  { 0, 0, 2, - 9, 122,  18, - 6, 1 }, { 0, 0, 2, -10, 121,  20, - 6, 1 },
175
  { 0, 0, 2, -11, 120,  22, - 7, 2 }, { 0, 0, 2, -12, 119,  25, - 8, 2 },
176
  { 0, 0, 3, -13, 117,  27, - 8, 2 }, { 0, 0, 3, -13, 116,  29, - 9, 2 },
177
  { 0, 0, 3, -14, 114,  32, -10, 3 }, { 0, 0, 3, -15, 113,  35, -10, 2 },
178
  { 0, 0, 3, -15, 111,  37, -11, 3 }, { 0, 0, 3, -16, 109,  40, -11, 3 },
179
  { 0, 0, 3, -16, 108,  42, -12, 3 }, { 0, 0, 4, -17, 106,  45, -13, 3 },
180
  { 0, 0, 4, -17, 104,  47, -13, 3 }, { 0, 0, 4, -17, 102,  50, -14, 3 },
181
  { 0, 0, 4, -17, 100,  52, -14, 3 }, { 0, 0, 4, -18,  98,  55, -15, 4 },
182
  { 0, 0, 4, -18,  96,  58, -15, 3 }, { 0, 0, 4, -18,  94,  60, -16, 4 },
183
  { 0, 0, 4, -18,  91,  63, -16, 4 }, { 0, 0, 4, -18,  89,  65, -16, 4 },
184
  { 0, 0, 4, -18,  87,  68, -17, 4 }, { 0, 0, 4, -18,  85,  70, -17, 4 },
185
  { 0, 0, 4, -18,  82,  73, -17, 4 }, { 0, 0, 4, -18,  80,  75, -17, 4 },
186
  { 0, 0, 4, -18,  78,  78, -18, 4 }, { 0, 0, 4, -17,  75,  80, -18, 4 },
187
  { 0, 0, 4, -17,  73,  82, -18, 4 }, { 0, 0, 4, -17,  70,  85, -18, 4 },
188
  { 0, 0, 4, -17,  68,  87, -18, 4 }, { 0, 0, 4, -16,  65,  89, -18, 4 },
189
  { 0, 0, 4, -16,  63,  91, -18, 4 }, { 0, 0, 4, -16,  60,  94, -18, 4 },
190
  { 0, 0, 3, -15,  58,  96, -18, 4 }, { 0, 0, 4, -15,  55,  98, -18, 4 },
191
  { 0, 0, 3, -14,  52, 100, -17, 4 }, { 0, 0, 3, -14,  50, 102, -17, 4 },
192
  { 0, 0, 3, -13,  47, 104, -17, 4 }, { 0, 0, 3, -13,  45, 106, -17, 4 },
193
  { 0, 0, 3, -12,  42, 108, -16, 3 }, { 0, 0, 3, -11,  40, 109, -16, 3 },
194
  { 0, 0, 3, -11,  37, 111, -15, 3 }, { 0, 0, 2, -10,  35, 113, -15, 3 },
195
  { 0, 0, 3, -10,  32, 114, -14, 3 }, { 0, 0, 2, - 9,  29, 116, -13, 3 },
196
  { 0, 0, 2, - 8,  27, 117, -13, 3 }, { 0, 0, 2, - 8,  25, 119, -12, 2 },
197
  { 0, 0, 2, - 7,  22, 120, -11, 2 }, { 0, 0, 1, - 6,  20, 121, -10, 2 },
198
  { 0, 0, 1, - 6,  18, 122, - 9, 2 }, { 0, 0, 1, - 5,  15, 123, - 8, 2 },
199
  { 0, 0, 1, - 4,  13, 124, - 7, 1 }, { 0, 0, 1, - 4,  11, 125, - 6, 1 },
200
  { 0, 0, 1, - 3,   8, 126, - 5, 1 }, { 0, 0, 1, - 2,   6, 126, - 4, 1 },
201
  { 0, 0, 0, - 1,   4, 127, - 3, 1 }, { 0, 0, 0,   0,   2, 127, - 1, 0 },
202
203
  // [2, 3)
204
  { 0, 0, 0, 0,   0, 127,   1,   0 }, { 0, 0, 0, 0, - 1, 127,   2,   0 },
205
  { 0, 0, 0, 0, - 2, 127,   4, - 1 }, { 0, 0, 0, 0, - 3, 126,   6, - 1 },
206
  { 0, 0, 0, 0, - 3, 125,   8, - 2 }, { 0, 0, 0, 0, - 4, 124,  11, - 3 },
207
  { 0, 0, 0, 0, - 5, 123,  13, - 3 }, { 0, 0, 0, 0, - 5, 121,  15, - 3 },
208
  { 0, 0, 0, 0, - 6, 120,  18, - 4 }, { 0, 0, 0, 0, - 7, 119,  20, - 4 },
209
  { 0, 0, 0, 0, - 7, 118,  22, - 5 }, { 0, 0, 0, 0, - 8, 116,  25, - 5 },
210
  { 0, 0, 0, 0, - 8, 115,  27, - 6 }, { 0, 0, 0, 0, - 9, 113,  30, - 6 },
211
  { 0, 0, 0, 0, - 9, 112,  32, - 7 }, { 0, 0, 0, 0, - 9, 110,  34, - 7 },
212
  { 0, 0, 0, 0, -10, 108,  37, - 7 }, { 0, 0, 0, 0, -10, 107,  39, - 8 },
213
  { 0, 0, 0, 0, -10, 105,  41, - 8 }, { 0, 0, 0, 0, -11, 103,  44, - 8 },
214
  { 0, 0, 0, 0, -11, 101,  47, - 9 }, { 0, 0, 0, 0, -11,  99,  49, - 9 },
215
  { 0, 0, 0, 0, -11,  97,  51, - 9 }, { 0, 0, 0, 0, -11,  95,  54, -10 },
216
  { 0, 0, 0, 0, -11,  93,  56, -10 }, { 0, 0, 0, 0, -12,  91,  59, -10 },
217
  { 0, 0, 0, 0, -12,  89,  61, -10 }, { 0, 0, 0, 0, -12,  87,  64, -11 },
218
  { 0, 0, 0, 0, -12,  85,  66, -11 }, { 0, 0, 0, 0, -12,  82,  69, -11 },
219
  { 0, 0, 0, 0, -12,  80,  71, -11 }, { 0, 0, 0, 0, -12,  78,  73, -11 },
220
  { 0, 0, 0, 0, -11,  75,  75, -11 }, { 0, 0, 0, 0, -11,  73,  78, -12 },
221
  { 0, 0, 0, 0, -11,  71,  80, -12 }, { 0, 0, 0, 0, -11,  69,  82, -12 },
222
  { 0, 0, 0, 0, -11,  66,  85, -12 }, { 0, 0, 0, 0, -11,  64,  87, -12 },
223
  { 0, 0, 0, 0, -10,  61,  89, -12 }, { 0, 0, 0, 0, -10,  59,  91, -12 },
224
  { 0, 0, 0, 0, -10,  56,  93, -11 }, { 0, 0, 0, 0, -10,  54,  95, -11 },
225
  { 0, 0, 0, 0, - 9,  51,  97, -11 }, { 0, 0, 0, 0, - 9,  49,  99, -11 },
226
  { 0, 0, 0, 0, - 9,  47, 101, -11 }, { 0, 0, 0, 0, - 8,  44, 103, -11 },
227
  { 0, 0, 0, 0, - 8,  41, 105, -10 }, { 0, 0, 0, 0, - 8,  39, 107, -10 },
228
  { 0, 0, 0, 0, - 7,  37, 108, -10 }, { 0, 0, 0, 0, - 7,  34, 110, - 9 },
229
  { 0, 0, 0, 0, - 7,  32, 112, - 9 }, { 0, 0, 0, 0, - 6,  30, 113, - 9 },
230
  { 0, 0, 0, 0, - 6,  27, 115, - 8 }, { 0, 0, 0, 0, - 5,  25, 116, - 8 },
231
  { 0, 0, 0, 0, - 5,  22, 118, - 7 }, { 0, 0, 0, 0, - 4,  20, 119, - 7 },
232
  { 0, 0, 0, 0, - 4,  18, 120, - 6 }, { 0, 0, 0, 0, - 3,  15, 121, - 5 },
233
  { 0, 0, 0, 0, - 3,  13, 123, - 5 }, { 0, 0, 0, 0, - 3,  11, 124, - 4 },
234
  { 0, 0, 0, 0, - 2,   8, 125, - 3 }, { 0, 0, 0, 0, - 1,   6, 126, - 3 },
235
  { 0, 0, 0, 0, - 1,   4, 127, - 2 }, { 0, 0, 0, 0,   0,   2, 127, - 1 },
236
237
  // [3, 4)
238
  {0, 0, 0, 0, 0, 0, 127,   1 }, {0, 0, 0, 0, 0, 0, 126,   2 },
239
  {0, 0, 0, 0, 0, 0, 124,   4 }, {0, 0, 0, 0, 0, 0, 122,   6 },
240
  {0, 0, 0, 0, 0, 0, 120,   8 }, {0, 0, 0, 0, 0, 0, 118,  10 },
241
  {0, 0, 0, 0, 0, 0, 116,  12 }, {0, 0, 0, 0, 0, 0, 114,  14 },
242
  {0, 0, 0, 0, 0, 0, 112,  16 }, {0, 0, 0, 0, 0, 0, 110,  18 },
243
  {0, 0, 0, 0, 0, 0, 108,  20 }, {0, 0, 0, 0, 0, 0, 106,  22 },
244
  {0, 0, 0, 0, 0, 0, 104,  24 }, {0, 0, 0, 0, 0, 0, 102,  26 },
245
  {0, 0, 0, 0, 0, 0, 100,  28 }, {0, 0, 0, 0, 0, 0,  98,  30 },
246
  {0, 0, 0, 0, 0, 0,  96,  32 }, {0, 0, 0, 0, 0, 0,  94,  34 },
247
  {0, 0, 0, 0, 0, 0,  92,  36 }, {0, 0, 0, 0, 0, 0,  90,  38 },
248
  {0, 0, 0, 0, 0, 0,  88,  40 }, {0, 0, 0, 0, 0, 0,  86,  42 },
249
  {0, 0, 0, 0, 0, 0,  84,  44 }, {0, 0, 0, 0, 0, 0,  82,  46 },
250
  {0, 0, 0, 0, 0, 0,  80,  48 }, {0, 0, 0, 0, 0, 0,  78,  50 },
251
  {0, 0, 0, 0, 0, 0,  76,  52 }, {0, 0, 0, 0, 0, 0,  74,  54 },
252
  {0, 0, 0, 0, 0, 0,  72,  56 }, {0, 0, 0, 0, 0, 0,  70,  58 },
253
  {0, 0, 0, 0, 0, 0,  68,  60 }, {0, 0, 0, 0, 0, 0,  66,  62 },
254
  {0, 0, 0, 0, 0, 0,  64,  64 }, {0, 0, 0, 0, 0, 0,  62,  66 },
255
  {0, 0, 0, 0, 0, 0,  60,  68 }, {0, 0, 0, 0, 0, 0,  58,  70 },
256
  {0, 0, 0, 0, 0, 0,  56,  72 }, {0, 0, 0, 0, 0, 0,  54,  74 },
257
  {0, 0, 0, 0, 0, 0,  52,  76 }, {0, 0, 0, 0, 0, 0,  50,  78 },
258
  {0, 0, 0, 0, 0, 0,  48,  80 }, {0, 0, 0, 0, 0, 0,  46,  82 },
259
  {0, 0, 0, 0, 0, 0,  44,  84 }, {0, 0, 0, 0, 0, 0,  42,  86 },
260
  {0, 0, 0, 0, 0, 0,  40,  88 }, {0, 0, 0, 0, 0, 0,  38,  90 },
261
  {0, 0, 0, 0, 0, 0,  36,  92 }, {0, 0, 0, 0, 0, 0,  34,  94 },
262
  {0, 0, 0, 0, 0, 0,  32,  96 }, {0, 0, 0, 0, 0, 0,  30,  98 },
263
  {0, 0, 0, 0, 0, 0,  28, 100 }, {0, 0, 0, 0, 0, 0,  26, 102 },
264
  {0, 0, 0, 0, 0, 0,  24, 104 }, {0, 0, 0, 0, 0, 0,  22, 106 },
265
  {0, 0, 0, 0, 0, 0,  20, 108 }, {0, 0, 0, 0, 0, 0,  18, 110 },
266
  {0, 0, 0, 0, 0, 0,  16, 112 }, {0, 0, 0, 0, 0, 0,  14, 114 },
267
  {0, 0, 0, 0, 0, 0,  12, 116 }, {0, 0, 0, 0, 0, 0,  10, 118 },
268
  {0, 0, 0, 0, 0, 0,   8, 120 }, {0, 0, 0, 0, 0, 0,   6, 122 },
269
  {0, 0, 0, 0, 0, 0,   4, 124 }, {0, 0, 0, 0, 0, 0,   2, 126 },
270
271
  // dummy (replicate row index 447)
272
  { 0, 0, 0, 0, 0, 0,  2, 126 },
273
#elif WARPEDPIXEL_PREC_BITS == 5
274
  // The filters added below are taken from WARPEDPIXEL_PREC_BITS=6 case by
275
  // skipping alternate filters and the codec is not validated for this case.
276
  // [-3, -2)
277
  { 127,   1, 0, 0, 0, 0, 0, 0 }, { 124,   4, 0, 0, 0, 0, 0, 0 },
278
  { 120,   8, 0, 0, 0, 0, 0, 0 }, { 116,  12, 0, 0, 0, 0, 0, 0 },
279
  { 112,  16, 0, 0, 0, 0, 0, 0 }, { 108,  20, 0, 0, 0, 0, 0, 0 },
280
  { 104,  24, 0, 0, 0, 0, 0, 0 }, { 100,  28, 0, 0, 0, 0, 0, 0 },
281
  {  96,  32, 0, 0, 0, 0, 0, 0 }, {  92,  36, 0, 0, 0, 0, 0, 0 },
282
  {  88,  40, 0, 0, 0, 0, 0, 0 }, {  84,  44, 0, 0, 0, 0, 0, 0 },
283
  {  80,  48, 0, 0, 0, 0, 0, 0 }, {  76,  52, 0, 0, 0, 0, 0, 0 },
284
  {  72,  56, 0, 0, 0, 0, 0, 0 }, {  68,  60, 0, 0, 0, 0, 0, 0 },
285
  {  64,  64, 0, 0, 0, 0, 0, 0 }, {  60,  68, 0, 0, 0, 0, 0, 0 },
286
  {  56,  72, 0, 0, 0, 0, 0, 0 }, {  52,  76, 0, 0, 0, 0, 0, 0 },
287
  {  48,  80, 0, 0, 0, 0, 0, 0 }, {  44,  84, 0, 0, 0, 0, 0, 0 },
288
  {  40,  88, 0, 0, 0, 0, 0, 0 }, {  36,  92, 0, 0, 0, 0, 0, 0 },
289
  {  32,  96, 0, 0, 0, 0, 0, 0 }, {  28, 100, 0, 0, 0, 0, 0, 0 },
290
  {  24, 104, 0, 0, 0, 0, 0, 0 }, {  20, 108, 0, 0, 0, 0, 0, 0 },
291
  {  16, 112, 0, 0, 0, 0, 0, 0 }, {  12, 116, 0, 0, 0, 0, 0, 0 },
292
  {   8, 120, 0, 0, 0, 0, 0, 0 }, {   4, 124, 0, 0, 0, 0, 0, 0 },
293
  // [-2, -1)
294
  {   0, 127,   1,   0, 0, 0, 0, 0 }, { - 2, 127,   4,  -1, 0, 0, 0, 0 },
295
  { - 3, 125,   8,  -2, 0, 0, 0, 0 }, { - 5, 123,  13,  -3, 0, 0, 0, 0 },
296
  { - 6, 120,  18,  -4, 0, 0, 0, 0 }, { - 7, 118,  22,  -5, 0, 0, 0, 0 },
297
  { - 8, 115,  27,  -6, 0, 0, 0, 0 }, { - 9, 112,  32,  -7, 0, 0, 0, 0 },
298
  { -10, 108,  37,  -7, 0, 0, 0, 0 }, { -10, 105,  41,  -8, 0, 0, 0, 0 },
299
  { -11, 101,  47,  -9, 0, 0, 0, 0 }, { -11,  97,  51,  -9, 0, 0, 0, 0 },
300
  { -11,  93,  56, -10, 0, 0, 0, 0 }, { -12,  89,  61, -10, 0, 0, 0, 0 },
301
  { -12,  85,  66, -11, 0, 0, 0, 0 }, { -12,  80,  71, -11, 0, 0, 0, 0 },
302
  { -11,  75,  75, -11, 0, 0, 0, 0 }, { -11,  71,  80, -12, 0, 0, 0, 0 },
303
  { -11,  66,  85, -12, 0, 0, 0, 0 }, { -10,  61,  89, -12, 0, 0, 0, 0 },
304
  { -10,  56,  93, -11, 0, 0, 0, 0 }, { - 9,  51,  97, -11, 0, 0, 0, 0 },
305
  { - 9,  47, 101, -11, 0, 0, 0, 0 }, { - 8,  41, 105, -10, 0, 0, 0, 0 },
306
  { - 7,  37, 108, -10, 0, 0, 0, 0 }, { - 7,  32, 112, - 9, 0, 0, 0, 0 },
307
  { - 6,  27, 115, - 8, 0, 0, 0, 0 }, { - 5,  22, 118, - 7, 0, 0, 0, 0 },
308
  { - 4,  18, 120, - 6, 0, 0, 0, 0 }, { - 3,  13, 123, - 5, 0, 0, 0, 0 },
309
  { - 2,   8, 125, - 3, 0, 0, 0, 0 }, { - 1,   4, 127, - 2, 0, 0, 0, 0 },
310
  // [-1, 0)
311
  {0,   0, 127,   1,   0, 0, 0, 0}, {1,  -3, 127,   4,  -1, 0, 0, 0},
312
  {1,  -5, 126,   8,  -3, 1, 0, 0}, {1,  -7, 124,  13,  -4, 1, 0, 0},
313
  {2,  -9, 122,  18,  -6, 1, 0, 0}, {2, -11, 120,  22,  -7, 2, 0, 0},
314
  {3, -13, 117,  27,  -8, 2, 0, 0}, {3, -14, 114,  32, -10, 3, 0, 0},
315
  {3, -15, 111,  37, -11, 3, 0, 0}, {3, -16, 108,  42, -12, 3, 0, 0},
316
  {4, -17, 104,  47, -13, 3, 0, 0}, {4, -17, 100,  52, -14, 3, 0, 0},
317
  {4, -18,  96,  58, -15, 3, 0, 0}, {4, -18,  91,  63, -16, 4, 0, 0},
318
  {4, -18,  87,  68, -17, 4, 0, 0}, {4, -18,  82,  73, -17, 4, 0, 0},
319
  {4, -18,  78,  78, -18, 4, 0, 0}, {4, -17,  73,  82, -18, 4, 0, 0},
320
  {4, -17,  68,  87, -18, 4, 0, 0}, {4, -16,  63,  91, -18, 4, 0, 0},
321
  {3, -15,  58,  96, -18, 4, 0, 0}, {3, -14,  52, 100, -17, 4, 0, 0},
322
  {3, -13,  47, 104, -17, 4, 0, 0}, {3, -12,  42, 108, -16, 3, 0, 0},
323
  {3, -11,  37, 111, -15, 3, 0, 0}, {3, -10,  32, 114, -14, 3, 0, 0},
324
  {2,  -8,  27, 117, -13, 3, 0, 0}, {2,  -7,  22, 120, -11, 2, 0, 0},
325
  {1,  -6,  18, 122,  -9, 2, 0, 0}, {1,  -4,  13, 124,  -7, 1, 0, 0},
326
  {1,  -3,   8, 126,  -5, 1, 0, 0}, {0,  -1,   4, 127,  -3, 1, 0, 0},
327
  // [0, 1)
328
  { 0,  0,   0, 127,   1,   0,   0,  0}, { 0,  1,  -3, 127,   4,  -2,   1,  0},
329
  { 0,  2,  -6, 126,   8,  -3,   1,  0}, {-1,  3,  -8, 125,  13,  -5,   2, -1},
330
  {-1,  4, -11, 123,  18,  -7,   3, -1}, {-1,  4, -13, 121,  23,  -8,   3, -1},
331
  {-1,  5, -15, 119,  27, -10,   4, -1}, {-2,  6, -17, 116,  33, -12,   5, -1},
332
  {-2,  6, -18, 113,  38, -13,   5, -1}, {-2,  7, -19, 110,  43, -15,   6, -2},
333
  {-2,  7, -20, 106,  49, -16,   6, -2}, {-2,  7, -21, 102,  54, -17,   7, -2},
334
  {-2,  8, -22,  98,  59, -18,   7, -2}, {-2,  8, -22,  94,  64, -19,   7, -2},
335
  {-2,  8, -22,  89,  69, -20,   8, -2}, {-2,  8, -21,  84,  74, -21,   8, -2},
336
  {-2,  8, -21,  79,  79, -21,   8, -2}, {-2,  8, -21,  74,  84, -21,   8, -2},
337
  {-2,  8, -20,  69,  89, -22,   8, -2}, {-2,  7, -19,  64,  94, -22,   8, -2},
338
  {-2,  7, -18,  59,  98, -22,   8, -2}, {-2,  7, -17,  54, 102, -21,   7, -2},
339
  {-2,  6, -16,  49, 106, -20,   7, -2}, {-2,  6, -15,  43, 110, -19,   7, -2},
340
  {-1,  5, -13,  38, 113, -18,   6, -2}, {-1,  5, -12,  33, 116, -17,   6, -2},
341
  {-1,  4, -10,  27, 119, -15,   5, -1}, {-1,  3,  -8,  23, 121, -13,   4, -1},
342
  {-1,  3,  -7,  18, 123, -11,   4, -1}, {-1,  2,  -5,  13, 125,  -8,   3, -1},
343
  { 0,  1,  -3,   8, 126,  -6,   2,  0}, { 0,  1,  -2,   4, 127,  -3,   1,  0},
344
  // [1, 2)
345
  {0, 0, 0,   1, 127,   0,   0, 0}, {0, 0, 1,  -3, 127,   4,  -1, 0},
346
  {0, 0, 1,  -5, 126,   8,  -3, 1}, {0, 0, 1,  -7, 124,  13,  -4, 1},
347
  {0, 0, 2,  -9, 122,  18,  -6, 1}, {0, 0, 2, -11, 120,  22,  -7, 2},
348
  {0, 0, 3, -13, 117,  27,  -8, 2}, {0, 0, 3, -14, 114,  32, -10, 3},
349
  {0, 0, 3, -15, 111,  37, -11, 3}, {0, 0, 3, -16, 108,  42, -12, 3},
350
  {0, 0, 4, -17, 104,  47, -13, 3}, {0, 0, 4, -17, 100,  52, -14, 3},
351
  {0, 0, 4, -18,  96,  58, -15, 3}, {0, 0, 4, -18,  91,  63, -16, 4},
352
  {0, 0, 4, -18,  87,  68, -17, 4}, {0, 0, 4, -18,  82,  73, -17, 4},
353
  {0, 0, 4, -18,  78,  78, -18, 4}, {0, 0, 4, -17,  73,  82, -18, 4},
354
  {0, 0, 4, -17,  68,  87, -18, 4}, {0, 0, 4, -16,  63,  91, -18, 4},
355
  {0, 0, 3, -15,  58,  96, -18, 4}, {0, 0, 3, -14,  52, 100, -17, 4},
356
  {0, 0, 3, -13,  47, 104, -17, 4}, {0, 0, 3, -12,  42, 108, -16, 3},
357
  {0, 0, 3, -11,  37, 111, -15, 3}, {0, 0, 3, -10,  32, 114, -14, 3},
358
  {0, 0, 2,  -8,  27, 117, -13, 3}, {0, 0, 2,  -7,  22, 120, -11, 2},
359
  {0, 0, 1,  -6,  18, 122,  -9, 2}, {0, 0, 1,  -4,  13, 124,  -7, 1},
360
  {0, 0, 1,  -3,   8, 126,  -5, 1}, {0, 0, 0,  -1,   4, 127,  -3, 1},
361
  // [2, 3)
362
  { 0, 0, 0, 0,   0, 127,   1,   0 }, { 0, 0, 0, 0, - 2, 127,   4, - 1 },
363
  { 0, 0, 0, 0, - 3, 125,   8, - 2 }, { 0, 0, 0, 0, - 5, 123,  13, - 3 },
364
  { 0, 0, 0, 0, - 6, 120,  18, - 4 }, { 0, 0, 0, 0, - 7, 118,  22, - 5 },
365
  { 0, 0, 0, 0, - 8, 115,  27, - 6 }, { 0, 0, 0, 0, - 9, 112,  32, - 7 },
366
  { 0, 0, 0, 0, -10, 108,  37, - 7 }, { 0, 0, 0, 0, -10, 105,  41, - 8 },
367
  { 0, 0, 0, 0, -11, 101,  47, - 9 }, { 0, 0, 0, 0, -11,  97,  51, - 9 },
368
  { 0, 0, 0, 0, -11,  93,  56, -10 }, { 0, 0, 0, 0, -12,  89,  61, -10 },
369
  { 0, 0, 0, 0, -12,  85,  66, -11 }, { 0, 0, 0, 0, -12,  80,  71, -11 },
370
  { 0, 0, 0, 0, -11,  75,  75, -11 }, { 0, 0, 0, 0, -11,  71,  80, -12 },
371
  { 0, 0, 0, 0, -11,  66,  85, -12 }, { 0, 0, 0, 0, -10,  61,  89, -12 },
372
  { 0, 0, 0, 0, -10,  56,  93, -11 }, { 0, 0, 0, 0, - 9,  51,  97, -11 },
373
  { 0, 0, 0, 0, - 9,  47, 101, -11 }, { 0, 0, 0, 0, - 8,  41, 105, -10 },
374
  { 0, 0, 0, 0, - 7,  37, 108, -10 }, { 0, 0, 0, 0, - 7,  32, 112, - 9 },
375
  { 0, 0, 0, 0, - 6,  27, 115, - 8 }, { 0, 0, 0, 0, - 5,  22, 118, - 7 },
376
  { 0, 0, 0, 0, - 4,  18, 120, - 6 }, { 0, 0, 0, 0, - 3,  13, 123, - 5 },
377
  { 0, 0, 0, 0, - 2,   8, 125, - 3 }, { 0, 0, 0, 0, - 1,   4, 127, - 2 },
378
  // [3, 4)
379
  {0, 0, 0, 0, 0, 0, 127,   1 }, {0, 0, 0, 0, 0, 0, 124,   4 },
380
  {0, 0, 0, 0, 0, 0, 120,   8 }, {0, 0, 0, 0, 0, 0, 116,  12 },
381
  {0, 0, 0, 0, 0, 0, 112,  16 }, {0, 0, 0, 0, 0, 0, 108,  20 },
382
  {0, 0, 0, 0, 0, 0, 104,  24 }, {0, 0, 0, 0, 0, 0, 100,  28 },
383
  {0, 0, 0, 0, 0, 0,  96,  32 }, {0, 0, 0, 0, 0, 0,  92,  36 },
384
  {0, 0, 0, 0, 0, 0,  88,  40 }, {0, 0, 0, 0, 0, 0,  84,  44 },
385
  {0, 0, 0, 0, 0, 0,  80,  48 }, {0, 0, 0, 0, 0, 0,  76,  52 },
386
  {0, 0, 0, 0, 0, 0,  72,  56 }, {0, 0, 0, 0, 0, 0,  68,  60 },
387
  {0, 0, 0, 0, 0, 0,  64,  64 }, {0, 0, 0, 0, 0, 0,  60,  68 },
388
  {0, 0, 0, 0, 0, 0,  56,  72 }, {0, 0, 0, 0, 0, 0,  52,  76 },
389
  {0, 0, 0, 0, 0, 0,  48,  80 }, {0, 0, 0, 0, 0, 0,  44,  84 },
390
  {0, 0, 0, 0, 0, 0,  40,  88 }, {0, 0, 0, 0, 0, 0,  36,  92 },
391
  {0, 0, 0, 0, 0, 0,  32,  96 }, {0, 0, 0, 0, 0, 0,  28, 100 },
392
  {0, 0, 0, 0, 0, 0,  24, 104 }, {0, 0, 0, 0, 0, 0,  20, 108 },
393
  {0, 0, 0, 0, 0, 0,  16, 112 }, {0, 0, 0, 0, 0, 0,  12, 116 },
394
  {0, 0, 0, 0, 0, 0,   8, 120 }, {0, 0, 0, 0, 0, 0,   4, 124 },
395
  // dummy (replicate row index 223)
396
  {0, 0, 0, 0, 0, 0,   4, 124 },
397
398
#endif  // WARPEDPIXEL_PREC_BITS == 6
399
};
400
401
DECLARE_ALIGNED(16, const int16_t,
402
                av2_ext_warped_filter[EXT_WARP_PHASES + 1][EXT_WARP_STORAGE_TAPS]) = {
403
// The extended warp filter is a 6-tap filter, but we store each kernel with
404
// two extra zeros at the end so that each kernel is 16-byte aligned
405
{ 0,   0, 128,   0,   0, 0, 0, 0 },
406
{ 0,  -1, 127,   2,   0, 0, 0, 0 },
407
{ 0,  -2, 127,   4,  -1, 0, 0, 0 },
408
{ 0,  -3, 126,   6,  -1, 0, 0, 0 },
409
{ 1,  -4, 125,   8,  -2, 0, 0, 0 },
410
{ 1,  -5, 124,  11,  -3, 0, 0, 0 },
411
{ 1,  -6, 123,  13,  -3, 0, 0, 0 },
412
{ 1,  -6, 122,  15,  -4, 0, 0, 0 },
413
{ 1,  -7, 120,  17,  -4, 1, 0, 0 },
414
{ 1,  -8, 119,  20,  -5, 1, 0, 0 },
415
{ 1,  -9, 118,  22,  -5, 1, 0, 0 },
416
{ 1,  -9, 117,  24,  -6, 1, 0, 0 },
417
{ 1, -10, 115,  27,  -6, 1, 0, 0 },
418
{ 1, -10, 114,  29,  -7, 1, 0, 0 },
419
{ 1, -11, 112,  32,  -7, 1, 0, 0 },
420
{ 1, -11, 111,  34,  -8, 1, 0, 0 },
421
{ 1, -11, 109,  36,  -8, 1, 0, 0 },
422
{ 2, -12, 107,  39,  -9, 1, 0, 0 },
423
{ 2, -12, 105,  41,  -9, 1, 0, 0 },
424
{ 2, -12, 103,  44, -10, 1, 0, 0 },
425
{ 2, -13, 102,  46, -10, 1, 0, 0 },
426
{ 2, -13,  99,  49, -10, 1, 0, 0 },
427
{ 2, -13,  98,  51, -11, 1, 0, 0 },
428
{ 2, -13,  95,  54, -11, 1, 0, 0 },
429
{ 2, -14,  93,  56, -11, 2, 0, 0 },
430
{ 2, -14,  91,  59, -12, 2, 0, 0 },
431
{ 2, -14,  89,  61, -12, 2, 0, 0 },
432
{ 2, -14,  87,  63, -12, 2, 0, 0 },
433
{ 2, -14,  85,  66, -13, 2, 0, 0 },
434
{ 2, -14,  83,  68, -13, 2, 0, 0 },
435
{ 2, -14,  80,  71, -13, 2, 0, 0 },
436
{ 2, -14,  78,  73, -13, 2, 0, 0 },
437
{ 2, -13,  75,  75, -13, 2, 0, 0 },
438
{ 2, -13,  73,  78, -14, 2, 0, 0 },
439
{ 2, -13,  71,  80, -14, 2, 0, 0 },
440
{ 2, -13,  68,  83, -14, 2, 0, 0 },
441
{ 2, -13,  66,  85, -14, 2, 0, 0 },
442
{ 2, -12,  63,  87, -14, 2, 0, 0 },
443
{ 2, -12,  61,  89, -14, 2, 0, 0 },
444
{ 2, -12,  59,  91, -14, 2, 0, 0 },
445
{ 2, -11,  56,  93, -14, 2, 0, 0 },
446
{ 1, -11,  54,  95, -13, 2, 0, 0 },
447
{ 1, -11,  51,  98, -13, 2, 0, 0 },
448
{ 1, -10,  49,  99, -13, 2, 0, 0 },
449
{ 1, -10,  46, 102, -13, 2, 0, 0 },
450
{ 1, -10,  44, 103, -12, 2, 0, 0 },
451
{ 1,  -9,  41, 105, -12, 2, 0, 0 },
452
{ 1,  -9,  39, 107, -12, 2, 0, 0 },
453
{ 1,  -8,  36, 109, -11, 1, 0, 0 },
454
{ 1,  -8,  34, 111, -11, 1, 0, 0 },
455
{ 1,  -7,  32, 112, -11, 1, 0, 0 },
456
{ 1,  -7,  29, 114, -10, 1, 0, 0 },
457
{ 1,  -6,  27, 115, -10, 1, 0, 0 },
458
{ 1,  -6,  24, 117,  -9, 1, 0, 0 },
459
{ 1,  -5,  22, 118,  -9, 1, 0, 0 },
460
{ 1,  -5,  20, 119,  -8, 1, 0, 0 },
461
{ 1,  -4,  17, 120,  -7, 1, 0, 0 },
462
{ 0,  -4,  15, 122,  -6, 1, 0, 0 },
463
{ 0,  -3,  13, 123,  -6, 1, 0, 0 },
464
{ 0,  -3,  11, 124,  -5, 1, 0, 0 },
465
{ 0,  -2,   8, 125,  -4, 1, 0, 0 },
466
{ 0,  -1,   6, 126,  -3, 0, 0, 0 },
467
{ 0,  -1,   4, 127,  -2, 0, 0, 0 },
468
{ 0,   0,   2, 127,  -1, 0, 0, 0 },
469
{ 0,   0,   0, 128,  0, 0, 0, 0 },
470
};
471
/* clang-format on */
472
473
// Recompute the translational part of a warp model, so that the center
474
// of the current block (determined by `mi_row`, `mi_col`, `bsize`)
475
// has an induced motion vector of `mv`
476
void av2_set_warp_translation(int mi_row, int mi_col, BLOCK_SIZE bsize, MV mv,
477
0
                              WarpedMotionParams *wm) {
478
0
  const int center_x = mi_col * MI_SIZE + block_size_wide[bsize] / 2 - 1;
479
0
  const int center_y = mi_row * MI_SIZE + block_size_high[bsize] / 2 - 1;
480
481
  // Note(rachelbarker): We subtract 1 from the diagonal part of the model here.
482
  // This is because the warp model M maps (current frame) pixel coordinates to
483
  // (ref frame) pixel coordinates. So, in order to calculate the induced
484
  // motion vector, we have to subtract the identity matrix.
485
0
  int64_t wmmat0 =
486
0
      (int64_t)mv.col * (1 << (WARPEDMODEL_PREC_BITS - 3)) -
487
0
      ((int64_t)center_x * (wm->wmmat[2] - (1 << WARPEDMODEL_PREC_BITS)) +
488
0
       (int64_t)center_y * wm->wmmat[3]);
489
0
  int64_t wmmat1 =
490
0
      (int64_t)mv.row * (1 << (WARPEDMODEL_PREC_BITS - 3)) -
491
0
      ((int64_t)center_x * wm->wmmat[4] +
492
0
       (int64_t)center_y * (wm->wmmat[5] - (1 << WARPEDMODEL_PREC_BITS)));
493
494
0
  wm->wmmat[0] =
495
0
      (int32_t)clamp64(wmmat0, -WARPEDMODEL_TRANS_CLAMP,
496
0
                       WARPEDMODEL_TRANS_CLAMP - (1 << WARP_PARAM_REDUCE_BITS));
497
0
  wm->wmmat[1] =
498
0
      (int32_t)clamp64(wmmat1, -WARPEDMODEL_TRANS_CLAMP,
499
0
                       WARPEDMODEL_TRANS_CLAMP - (1 << WARP_PARAM_REDUCE_BITS));
500
0
  wm->wmtype = get_wmtype(wm);
501
0
}
502
503
static int is_affine_shear_allowed(int16_t alpha, int16_t beta, int16_t gamma,
504
0
                                   int16_t delta) {
505
0
  if ((4 * abs(alpha) + 7 * abs(beta) >= (3 << WARPEDMODEL_PREC_BITS)) ||
506
0
      (4 * abs(gamma) + 4 * abs(delta) >= (3 << WARPEDMODEL_PREC_BITS)))
507
0
    return 0;
508
0
  else
509
0
    return 1;
510
0
}
511
512
void av2_get_shear_params(WarpedMotionParams *wm,
513
0
                          const struct scale_factors *sf) {
514
0
  const int16_t max_value = INT16_MAX - (1 << (WARP_PARAM_REDUCE_BITS - 1));
515
516
  // Always use 4x4 warp in scale of across-scale
517
0
  const int is_scaled = sf ? av2_is_scaled(sf) : 0;
518
0
  const int32_t *mat = wm->wmmat;
519
520
0
  wm->alpha =
521
0
      clamp(mat[2] - (1 << WARPEDMODEL_PREC_BITS), INT16_MIN, max_value);
522
0
  wm->beta = clamp(mat[3], INT16_MIN, max_value);
523
0
  int16_t shift;
524
0
  int16_t y = resolve_divisor_32(abs(mat[2]), &shift) * (mat[2] < 0 ? -1 : 1);
525
0
  int64_t v = ((int64_t)mat[4] * (1 << WARPEDMODEL_PREC_BITS)) * y;
526
0
  wm->gamma =
527
0
      clamp((int)ROUND_POWER_OF_TWO_SIGNED_64(v, shift), INT16_MIN, max_value);
528
0
  v = ((int64_t)mat[3] * mat[4]) * y;
529
0
  wm->delta = clamp(mat[5] - (int)ROUND_POWER_OF_TWO_SIGNED_64(v, shift) -
530
0
                        (1 << WARPEDMODEL_PREC_BITS),
531
0
                    INT16_MIN, max_value);
532
533
  // Note(rachelbarker):
534
  // In extreme cases, the `clamp` operations in the previous block can set
535
  // parameters equal to to INT16_MAX == 32767.
536
  //
537
  // The following round-then-multiply, which is intended to reduce the bit
538
  // storage requirement in hardware, then rounds to 32768, which is outside
539
  // the range of an int16_t. But casting to int16_t is okay - it will cause
540
  // this value to become -32768, and so the model will be rejected
541
  // by is_affine_shear_allowed(), so the outcome is the same.
542
  //
543
  // However, we must make this cast explicit, because otherwise the integer
544
  // sanitizer (correctly) complains about overflow during an implicit cast
545
0
  wm->alpha =
546
0
      (int16_t)(ROUND_POWER_OF_TWO_SIGNED(wm->alpha, WARP_PARAM_REDUCE_BITS) *
547
0
                (1 << WARP_PARAM_REDUCE_BITS));
548
0
  wm->beta =
549
0
      (int16_t)(ROUND_POWER_OF_TWO_SIGNED(wm->beta, WARP_PARAM_REDUCE_BITS) *
550
0
                (1 << WARP_PARAM_REDUCE_BITS));
551
0
  wm->gamma =
552
0
      (int16_t)(ROUND_POWER_OF_TWO_SIGNED(wm->gamma, WARP_PARAM_REDUCE_BITS) *
553
0
                (1 << WARP_PARAM_REDUCE_BITS));
554
0
  wm->delta =
555
0
      (int16_t)(ROUND_POWER_OF_TWO_SIGNED(wm->delta, WARP_PARAM_REDUCE_BITS) *
556
0
                (1 << WARP_PARAM_REDUCE_BITS));
557
558
0
  wm->use_affine_filter =
559
0
      is_scaled
560
0
          ? 0
561
0
          : is_affine_shear_allowed(wm->alpha, wm->beta, wm->gamma, wm->delta);
562
0
}
563
564
// Reduce the precision of a warp model, ready for use in the warp filter
565
// and for storage. This should be called after the non-translational parameters
566
// are calculated, but before av2_set_warp_translation() or
567
// av2_get_shear_params() are called
568
//
569
// This also clamps the values, ensuring that hardware can store each value
570
// in a signed integer with (WARPEDMODEL_PREC_BITS - WARP_PARAM_REDUCE_BITS)
571
// total bits
572
0
void av2_reduce_warp_model(WarpedMotionParams *wm) {
573
  // Constrain parameters so that they lie within the range of +/- 1/2
574
  // relative to the identity model.
575
  //
576
  // In order to avoid needing one extra bit, we limit the maximum to one
577
  // unit less than 1/2, similarly to how an int<n> can only go up to
578
  // 2^(n-1) - 1. However, unlike an int<n>, the allowable range must
579
  // remain symmetric, so that ROTZOOM models can maintain the constraint
580
  // that wmmat[4] == -wmmat[3].
581
0
  const int max_value =
582
0
      (1 << (WARPEDMODEL_PREC_BITS - 1)) - (1 << WARP_PARAM_REDUCE_BITS);
583
0
  const int min_value = -max_value;
584
585
0
  for (int i = 2; i < 6; i++) {
586
0
    int offset = (i == 2 || i == 5) ? (1 << WARPEDMODEL_PREC_BITS) : 0;
587
588
0
    int original = wm->wmmat[i] - offset;
589
0
    int clamped = clamp(original, min_value, max_value);
590
0
    int rounded = ROUND_POWER_OF_TWO_SIGNED(clamped, WARP_PARAM_REDUCE_BITS) *
591
0
                  (1 << WARP_PARAM_REDUCE_BITS);
592
593
0
    wm->wmmat[i] = rounded + offset;
594
0
  }
595
0
}
596
597
// Check if a model is already properly reduced, according to the same logic
598
// used in av2_reduce_warp_model()
599
0
bool av2_is_warp_model_reduced(WarpedMotionParams *wm) {
600
  // Constrain parameters so that they lie within the range of +/- 1/2
601
  // relative to the identity model.
602
  //
603
  // In order to avoid needing one extra bit, we limit the maximum to one
604
  // unit less than 1/2, similarly to how an int<n> can only go up to
605
  // 2^(n-1) - 1. However, unlike an int<n>, the allowable range must
606
  // remain symmetric, so that ROTZOOM models can maintain the constraint
607
  // that wmmat[4] == -wmmat[3].
608
0
  const int max_value =
609
0
      (1 << (WARPEDMODEL_PREC_BITS - 1)) - (1 << WARP_PARAM_REDUCE_BITS);
610
0
  const int min_value = -max_value;
611
612
0
  for (int i = 2; i < 6; i++) {
613
0
    int offset = (i == 2 || i == 5) ? (1 << WARPEDMODEL_PREC_BITS) : 0;
614
615
0
    int original = wm->wmmat[i] - offset;
616
0
    int rounded = ROUND_POWER_OF_TWO_SIGNED(original, WARP_PARAM_REDUCE_BITS) *
617
0
                  (1 << WARP_PARAM_REDUCE_BITS);
618
0
    int clamped = clamp(rounded, min_value, max_value);
619
620
0
    if (clamped != original) return false;
621
0
  }
622
623
0
  return true;
624
0
}
625
626
/* The warp filter for ROTZOOM and AFFINE models works as follows:
627
   * Split the input into 8x8 blocks
628
   * For each block, project the point (4, 4) within the block, to get the
629
     overall block position. Split into integer and fractional coordinates,
630
     maintaining full WARPEDMODEL precision
631
   * Filter horizontally: Generate 15 rows of 8 pixels each. Each pixel gets a
632
     variable horizontal offset. This means that, while the rows of the
633
     intermediate buffer align with the rows of the *reference* image, the
634
     columns align with the columns of the *destination* image.
635
   * Filter vertically: Generate the output block (up to 8x8 pixels, but if the
636
     destination is too small we crop the output at this stage). Each pixel has
637
     a variable vertical offset, so that the resulting rows are aligned with
638
     the rows of the destination image.
639
640
   To accomplish these alignments, we factor the warp matrix as a
641
   product of two shear / asymmetric zoom matrices:
642
   / a b \  = /   1       0    \ * / 1+alpha  beta \
643
   \ c d /    \ gamma  1+delta /   \    0      1   /
644
   where a, b, c, d are wmmat[2], wmmat[3], wmmat[4], wmmat[5] respectively.
645
   The horizontal shear (with alpha and beta) is applied first,
646
   then the vertical shear (with gamma and delta) is applied second.
647
648
   The only limitation is that, to fit this in a fixed 8-tap filter size,
649
   the fractional pixel offsets must be at most +-1. Since the horizontal filter
650
   generates 15 rows of 8 columns, and the initial point we project is at (4, 4)
651
   within the block, the parameters must satisfy
652
   4 * |alpha| + 7 * |beta| <= 1   and   4 * |gamma| + 4 * |delta| <= 1
653
   for this filter to be applicable.
654
655
   Note: This function assumes that the caller has done all of the relevant
656
   checks, ie. that we have a ROTZOOM or AFFINE model, that wm[4] and wm[5]
657
   are set appropriately (if using a ROTZOOM model), and that alpha, beta,
658
   gamma, delta are all in range.
659
660
   TODO(rachelbarker): Maybe support scaled references?
661
*/
662
/* A note on hardware implementation:
663
    The warp filter is intended to be implementable using the same hardware as
664
    the high-precision convolve filters from the loop-restoration and
665
    convolve-round experiments.
666
667
    For a single filter stage, considering all of the coefficient sets for the
668
    warp filter and the regular convolution filter, an input in the range
669
    [0, 2^k - 1] is mapped into the range [-56 * (2^k - 1), 184 * (2^k - 1)]
670
    before rounding.
671
672
    Allowing for some changes to the filter coefficient sets, call the range
673
    [-64 * 2^k, 192 * 2^k]. Then, if we initialize the accumulator to 64 * 2^k,
674
    we can replace this by the range [0, 256 * 2^k], which can be stored in an
675
    unsigned value with 8 + k bits.
676
677
    This allows the derivation of the appropriate bit widths and offsets for
678
    the various intermediate values: If
679
680
    F := FILTER_BITS = 7 (or else the above ranges need adjusting)
681
         So a *single* filter stage maps a k-bit input to a (k + F + 1)-bit
682
         intermediate value.
683
    H := ROUND0_BITS
684
    V := VERSHEAR_REDUCE_PREC_BITS
685
    (and note that we must have H + V = 2*F for the output to have the same
686
     scale as the input)
687
688
    then we end up with the following offsets and ranges:
689
    Horizontal filter: Apply an offset of 1 << (bd + F - 1), sum fits into a
690
                       uint{bd + F + 1}
691
    After rounding: The values stored in 'tmp' fit into a uint{bd + F + 1 - H}.
692
    Vertical filter: Apply an offset of 1 << (bd + 2*F - H), sum fits into a
693
                     uint{bd + 2*F + 2 - H}
694
    After rounding: The final value, before undoing the offset, fits into a
695
                    uint{bd + 2}.
696
697
    Then we need to undo the offsets before clamping to a pixel. Note that,
698
    if we do this at the end, the amount to subtract is actually independent
699
    of H and V:
700
701
    offset to subtract = (1 << ((bd + F - 1) - H + F - V)) +
702
                         (1 << ((bd + 2*F - H) - V))
703
                      == (1 << (bd - 1)) + (1 << bd)
704
705
    This allows us to entirely avoid clamping in both the warp filter and
706
    the convolve-round experiment. As of the time of writing, the Wiener filter
707
    from loop-restoration can encode a central coefficient up to 216, which
708
    leads to a maximum value of about 282 * 2^k after applying the offset.
709
    So in that case we still need to clamp.
710
*/
711
712
void av2_highbd_warp_affine_c(const int32_t *mat, const uint16_t *ref,
713
                              int width, int height, int stride, uint16_t *pred,
714
                              int p_col, int p_row, int p_width, int p_height,
715
                              int p_stride, int subsampling_x,
716
                              int subsampling_y, int bd,
717
                              ConvolveParams *conv_params, int16_t alpha,
718
0
                              int16_t beta, int16_t gamma, int16_t delta) {
719
0
  const int left_limit = 0;
720
0
  const int right_limit = width - 1;
721
0
  const int top_limit = 0;
722
0
  const int bottom_limit = height - 1;
723
0
  int32_t tmp[15 * 8];
724
0
  const int reduce_bits_horiz = conv_params->round_0;
725
0
  const int reduce_bits_vert = conv_params->is_compound
726
0
                                   ? conv_params->round_1
727
0
                                   : 2 * FILTER_BITS - reduce_bits_horiz;
728
0
  const int max_bits_horiz = bd + FILTER_BITS + 1 - reduce_bits_horiz;
729
0
  const int offset_bits_horiz = bd + FILTER_BITS - 1;
730
0
  const int offset_bits_vert = bd + 2 * FILTER_BITS - reduce_bits_horiz;
731
0
  const int round_bits =
732
0
      2 * FILTER_BITS - conv_params->round_0 - conv_params->round_1;
733
0
  const int offset_bits = bd + 2 * FILTER_BITS - conv_params->round_0;
734
0
  const int use_wtd_comp_avg = is_uneven_wtd_comp_avg(conv_params);
735
0
  (void)max_bits_horiz;
736
0
  assert(IMPLIES(conv_params->is_compound, conv_params->dst != NULL));
737
738
  // Check that, even with 12-bit input, the intermediate values will fit
739
  // into an unsigned 16-bit intermediate array.
740
0
  assert(bd + FILTER_BITS + 2 - conv_params->round_0 <= 16);
741
0
  const int taps = 8;
742
0
  const int taps_half = taps >> 1;
743
744
0
  for (int i = p_row; i < p_row + p_height; i += 8) {
745
0
    for (int j = p_col; j < p_col + p_width; j += 8) {
746
      // Calculate the center of this 8x8 block,
747
      // project to luma coordinates (if in a subsampled chroma plane),
748
      // apply the affine transformation,
749
      // then convert back to the original coordinates (if necessary)
750
0
      const int32_t src_x = (j + 4) << subsampling_x;
751
0
      const int32_t src_y = (i + 4) << subsampling_y;
752
0
      const int64_t dst_x =
753
0
          (int64_t)mat[2] * src_x + (int64_t)mat[3] * src_y + (int64_t)mat[0];
754
0
      const int64_t dst_y =
755
0
          (int64_t)mat[4] * src_x + (int64_t)mat[5] * src_y + (int64_t)mat[1];
756
0
      const int64_t x4 = dst_x >> subsampling_x;
757
0
      const int64_t y4 = dst_y >> subsampling_y;
758
759
0
      const int32_t ix4 = (int32_t)(x4 >> WARPEDMODEL_PREC_BITS);
760
0
      int32_t sx4 = x4 & ((1 << WARPEDMODEL_PREC_BITS) - 1);
761
0
      const int32_t iy4 = (int32_t)(y4 >> WARPEDMODEL_PREC_BITS);
762
0
      int32_t sy4 = y4 & ((1 << WARPEDMODEL_PREC_BITS) - 1);
763
764
0
      sx4 += alpha * (-4) + beta * (-4);
765
0
      sy4 += gamma * (-4) + delta * (-4);
766
767
0
      sx4 &= ~((1 << WARP_PARAM_REDUCE_BITS) - 1);
768
0
      sy4 &= ~((1 << WARP_PARAM_REDUCE_BITS) - 1);
769
770
      // Horizontal filter
771
0
      for (int k = -7; k < 8; ++k) {
772
0
        const int iy = clamp(iy4 + k, top_limit, bottom_limit);
773
774
0
        int sx = sx4 + beta * (k + 4);
775
0
        for (int l = -4; l < 4; ++l) {
776
0
          int ix = ix4 + l - (taps_half - 1);
777
0
          const int offs = ROUND_POWER_OF_TWO(sx, WARPEDDIFF_PREC_BITS) +
778
0
                           3 * WARPEDPIXEL_PREC_SHIFTS;
779
0
          assert(offs >= 0 && offs <= WARPEDPIXEL_PREC_SHIFTS * 7);
780
0
          const int16_t *coeffs = av2_warped_filter[offs];
781
0
          int32_t sum = 1 << offset_bits_horiz;
782
0
          for (int m = 0; m < taps; ++m) {
783
0
            const int sample_x = clamp(ix + m, left_limit, right_limit);
784
0
            sum += ref[iy * stride + sample_x] * coeffs[m];
785
0
          }
786
0
          sum = ROUND_POWER_OF_TWO(sum, reduce_bits_horiz);
787
0
          assert(0 <= sum && sum < (1 << max_bits_horiz));
788
0
          tmp[(k + 7) * 8 + (l + 4)] = sum;
789
0
          sx += alpha;
790
0
        }
791
0
      }
792
793
      // Vertical filter
794
0
      for (int k = -4; k < AVMMIN(4, p_row + p_height - i - 4); ++k) {
795
0
        int sy = sy4 + delta * (k + 4);
796
0
        for (int l = -4; l < AVMMIN(4, p_col + p_width - j - 4); ++l) {
797
0
          const int offs = ROUND_POWER_OF_TWO(sy, WARPEDDIFF_PREC_BITS) +
798
0
                           3 * WARPEDPIXEL_PREC_SHIFTS;
799
0
          assert(offs >= 0 && offs <= WARPEDPIXEL_PREC_SHIFTS * 7);
800
0
          const int16_t *coeffs = av2_warped_filter[offs];
801
802
0
          int32_t sum = 1 << offset_bits_vert;
803
0
          for (int m = 0; m < taps; ++m) {
804
0
            sum += tmp[(k + m + 4) * 8 + (l + 4)] * coeffs[m];
805
0
          }
806
807
0
          if (conv_params->is_compound) {
808
0
            CONV_BUF_TYPE *p =
809
0
                &conv_params
810
0
                     ->dst[(i - p_row + k + 4) * conv_params->dst_stride +
811
0
                           (j - p_col + l + 4)];
812
0
            sum = ROUND_POWER_OF_TWO(sum, reduce_bits_vert);
813
0
            if (conv_params->do_average) {
814
0
              uint16_t *dst16 =
815
0
                  &pred[(i - p_row + k + 4) * p_stride + (j - p_col + l + 4)];
816
0
              int32_t tmp32 = *p;
817
0
              if (use_wtd_comp_avg) {
818
0
                tmp32 = tmp32 * conv_params->fwd_offset +
819
0
                        sum * conv_params->bck_offset;
820
0
                tmp32 = tmp32 >> DIST_PRECISION_BITS;
821
0
              } else {
822
0
                tmp32 += sum;
823
0
                tmp32 = tmp32 >> 1;
824
0
              }
825
0
              tmp32 = tmp32 - (1 << (offset_bits - conv_params->round_1)) -
826
0
                      (1 << (offset_bits - conv_params->round_1 - 1));
827
0
              *dst16 =
828
0
                  clip_pixel_highbd(ROUND_POWER_OF_TWO(tmp32, round_bits), bd);
829
0
            } else {
830
0
              *p = sum;
831
0
            }
832
0
          } else {
833
0
            uint16_t *p =
834
0
                &pred[(i - p_row + k + 4) * p_stride + (j - p_col + l + 4)];
835
0
            sum = ROUND_POWER_OF_TWO(sum, reduce_bits_vert);
836
0
            assert(0 <= sum && sum < (1 << (bd + 2)));
837
0
            *p = clip_pixel_highbd(sum - (1 << (bd - 1)) - (1 << bd), bd);
838
0
          }
839
0
          sy += gamma;
840
0
        }
841
0
      }
842
0
    }
843
0
  }
844
0
}
845
846
/* Extended-range warp filter, used for strong warps where the regular
847
   affine filter (av2_highbd_warp_affine) is not usable.
848
849
   This filter operates by splitting the prediction unit into 4x4 pixel
850
   chunks. Then, for each chunk, the following process is applied:
851
852
   * Compute the effective motion vector at the center of the 4x4 chunk
853
     (actually at pixel offset (1, 1) into the chunk), at 1/64 pel precision
854
855
   * Translate the entire 4x4 pixel chunk by this compute motion vector
856
857
   This generates a prediction of intermediate quality - better than translating
858
   the prediction unit as a whole, but worse than a full affine shear.
859
   However, it is able to handle any encode-able warp model, and is not
860
   constrained in the same way as the regular warp filter.
861
862
   Note that this will produce blocking between adjacent 4x4 units, so we need
863
   apply some form of deblocking to the output of this function. This is handled
864
   separately.
865
*/
866
void av2_ext_highbd_warp_affine_c(const int32_t *mat, const uint16_t *ref,
867
                                  int width, int height, int stride,
868
                                  uint16_t *pred, int p_col, int p_row,
869
                                  int p_width, int p_height, int p_stride,
870
                                  int subsampling_x, int subsampling_y, int bd,
871
                                  ConvolveParams *conv_params,
872
0
                                  int use_warp_bd_box, PadBlock *warp_bd_box) {
873
0
  int32_t im_block[(4 + EXT_WARP_TAPS - 1) * 4];
874
0
  const int reduce_bits_horiz = conv_params->round_0;
875
0
  const int reduce_bits_vert = conv_params->is_compound
876
0
                                   ? conv_params->round_1
877
0
                                   : 2 * FILTER_BITS - reduce_bits_horiz;
878
0
  const int max_bits_horiz = bd + FILTER_BITS + 1 - reduce_bits_horiz;
879
0
  const int offset_bits_horiz = bd + FILTER_BITS - 1;
880
0
  const int offset_bits_vert = bd + 2 * FILTER_BITS - reduce_bits_horiz;
881
0
  const int round_bits =
882
0
      2 * FILTER_BITS - conv_params->round_0 - conv_params->round_1;
883
0
  const int offset_bits = bd + 2 * FILTER_BITS - conv_params->round_0;
884
0
  const int use_wtd_comp_avg = is_uneven_wtd_comp_avg(conv_params);
885
0
  (void)max_bits_horiz;
886
0
  assert(IMPLIES(conv_params->is_compound, conv_params->dst != NULL));
887
888
  // Check that, even with 12-bit input, the intermediate values will fit
889
  // into an unsigned 16-bit intermediate array.
890
0
  assert(bd + FILTER_BITS + 2 - conv_params->round_0 <= 16);
891
0
  const int taps = EXT_WARP_TAPS;
892
0
  const int taps_half = taps >> 1;
893
894
0
  int left_limit = 0;
895
0
  int right_limit = width - 1;
896
0
  int top_limit = 0;
897
0
  int bottom_limit = height - 1;
898
0
  int warp_bd_box_mem_stride = MAX_WARP_BD_SIZE;
899
0
  int box_idx, x_loc, y_loc;
900
901
0
  for (int i = p_row; i < p_row + p_height; i += 4) {
902
0
    for (int j = p_col; j < p_col + p_width; j += 4) {
903
0
      if (use_warp_bd_box) {
904
0
        x_loc = j - p_col;
905
0
        y_loc = i - p_row;
906
0
        box_idx = (x_loc >> 3) + (y_loc >> 3) * warp_bd_box_mem_stride;
907
0
        left_limit = warp_bd_box[box_idx].x0;
908
0
        right_limit = warp_bd_box[box_idx].x1 - 1;
909
0
        top_limit = warp_bd_box[box_idx].y0;
910
0
        bottom_limit = warp_bd_box[box_idx].y1 - 1;
911
0
      }
912
      // Calculate the center of this 4x4 block,
913
      // project to luma coordinates (if in a subsampled chroma plane),
914
      // apply the affine transformation,
915
      // then convert back to the original coordinates (if necessary)
916
0
      const int32_t src_x = (j + 2) << subsampling_x;
917
0
      const int32_t src_y = (i + 2) << subsampling_y;
918
0
      const int64_t dst_x =
919
0
          (int64_t)mat[2] * src_x + (int64_t)mat[3] * src_y + (int64_t)mat[0];
920
0
      const int64_t dst_y =
921
0
          (int64_t)mat[4] * src_x + (int64_t)mat[5] * src_y + (int64_t)mat[1];
922
0
      const int64_t x4 = dst_x >> subsampling_x;
923
0
      const int64_t y4 = dst_y >> subsampling_y;
924
925
0
      const int32_t ix4 = (int32_t)(x4 >> WARPEDMODEL_PREC_BITS);
926
0
      int32_t sx4 = x4 & ((1 << WARPEDMODEL_PREC_BITS) - 1);
927
0
      const int32_t iy4 = (int32_t)(y4 >> WARPEDMODEL_PREC_BITS);
928
0
      int32_t sy4 = y4 & ((1 << WARPEDMODEL_PREC_BITS) - 1);
929
930
      // Horizontal Filter
931
0
      const int offs_x = ROUND_POWER_OF_TWO(sx4, EXT_WARP_ROUND_BITS);
932
0
      assert(offs_x >= 0 && offs_x <= EXT_WARP_PHASES);
933
0
      const int16_t *coeffs_x = av2_ext_warped_filter[offs_x];
934
935
0
      for (int k = -(taps_half + 1); k < taps_half + 2; ++k) {
936
0
        const int iy = clamp(iy4 + k, top_limit, bottom_limit);
937
938
0
        for (int l = -2; l < 2; ++l) {
939
0
          int ix = ix4 + l - (taps_half - 1);
940
941
0
          int32_t sum = 1 << offset_bits_horiz;
942
0
          for (int m = 0; m < taps; ++m) {
943
0
            const int sample_x = clamp(ix + m, left_limit, right_limit);
944
0
            sum += ref[iy * stride + sample_x] * coeffs_x[m];
945
0
          }
946
0
          sum = ROUND_POWER_OF_TWO(sum, reduce_bits_horiz);
947
0
          assert(0 <= sum && sum < (1 << max_bits_horiz));
948
0
          im_block[(k + (taps_half + 1)) * 4 + (l + 2)] = sum;
949
0
        }
950
0
      }
951
952
      // Vertical filter
953
0
      const int offs_y = ROUND_POWER_OF_TWO(sy4, WARPEDDIFF_PREC_BITS);
954
0
      assert(offs_y >= 0 && offs_y <= WARPEDPIXEL_PREC_SHIFTS);
955
0
      const int16_t *coeffs_y = av2_ext_warped_filter[offs_y];
956
957
0
      for (int k = -2; k < AVMMIN(2, p_row + p_height - i - 2); ++k) {
958
0
        for (int l = -2; l < AVMMIN(2, p_col + p_width - j - 2); ++l) {
959
0
          int32_t sum = 1 << offset_bits_vert;
960
0
          for (int m = 0; m < taps; ++m) {
961
0
            sum += im_block[(k + m + 2) * 4 + (l + 2)] * coeffs_y[m];
962
0
          }
963
964
0
          if (conv_params->is_compound) {
965
0
            CONV_BUF_TYPE *p =
966
0
                &conv_params
967
0
                     ->dst[(i - p_row + k + 2) * conv_params->dst_stride +
968
0
                           (j - p_col + l + 2)];
969
0
            sum = ROUND_POWER_OF_TWO(sum, reduce_bits_vert);
970
0
            if (conv_params->do_average) {
971
0
              uint16_t *dst16 =
972
0
                  &pred[(i - p_row + k + 2) * p_stride + (j - p_col + l + 2)];
973
0
              int32_t tmp32 = *p;
974
0
              if (use_wtd_comp_avg) {
975
0
                tmp32 = tmp32 * conv_params->fwd_offset +
976
0
                        sum * conv_params->bck_offset;
977
0
                tmp32 = tmp32 >> DIST_PRECISION_BITS;
978
0
              } else {
979
0
                tmp32 += sum;
980
0
                tmp32 = tmp32 >> 1;
981
0
              }
982
0
              tmp32 = tmp32 - (1 << (offset_bits - conv_params->round_1)) -
983
0
                      (1 << (offset_bits - conv_params->round_1 - 1));
984
0
              *dst16 =
985
0
                  clip_pixel_highbd(ROUND_POWER_OF_TWO(tmp32, round_bits), bd);
986
0
            } else {
987
0
              *p = sum;
988
0
            }
989
0
          } else {
990
0
            uint16_t *p =
991
0
                &pred[(i - p_row + k + 2) * p_stride + (j - p_col + l + 2)];
992
0
            sum = ROUND_POWER_OF_TWO(sum, reduce_bits_vert);
993
0
            assert(0 <= sum && sum < (1 << (bd + 2)));
994
0
            *p = clip_pixel_highbd(sum - (1 << (bd - 1)) - (1 << bd), bd);
995
0
          }
996
0
        }
997
0
      }
998
0
    }
999
0
  }
1000
0
}
1001
1002
void av2_ext_highbd_warp_affine_scaled_c(
1003
    const int32_t *mat, const uint16_t *ref, int width, int height, int stride,
1004
    uint16_t *pred, int p_col, int p_row, int p_width, int p_height,
1005
    int p_stride, int subsampling_x, int subsampling_y, int bd,
1006
    ConvolveParams *conv_params, const struct scale_factors *sf,
1007
0
    int use_warp_bd_box, PadBlock *warp_bd_box) {
1008
  //  int32_t im_block[(4 + EXT_WARP_TAPS - 1) * 4];
1009
0
  int32_t im_block[(2 * 4 + EXT_WARP_TAPS) * 4];
1010
0
  const int reduce_bits_horiz = conv_params->round_0;
1011
0
  const int reduce_bits_vert = conv_params->is_compound
1012
0
                                   ? conv_params->round_1
1013
0
                                   : 2 * FILTER_BITS - reduce_bits_horiz;
1014
0
  const int max_bits_horiz = bd + FILTER_BITS + 1 - reduce_bits_horiz;
1015
0
  const int offset_bits_horiz = bd + FILTER_BITS - 1;
1016
0
  const int offset_bits_vert = bd + 2 * FILTER_BITS - reduce_bits_horiz;
1017
0
  const int round_bits =
1018
0
      2 * FILTER_BITS - conv_params->round_0 - conv_params->round_1;
1019
0
  const int offset_bits = bd + 2 * FILTER_BITS - conv_params->round_0;
1020
0
  const int use_wtd_comp_avg = is_uneven_wtd_comp_avg(conv_params);
1021
0
  (void)max_bits_horiz;
1022
0
  assert(IMPLIES(conv_params->is_compound, conv_params->dst != NULL));
1023
1024
  // Check that, even with 12-bit input, the intermediate values will fit
1025
  // into an unsigned 16-bit intermediate array.
1026
0
  assert(bd + FILTER_BITS + 2 - conv_params->round_0 <= 16);
1027
0
  const int taps = EXT_WARP_TAPS;
1028
0
  const int taps_half = taps >> 1;
1029
0
  const int fo_vert = taps_half - 1;
1030
0
  const int fo_horiz = taps_half - 1;
1031
1032
0
  int left_limit = 0;
1033
0
  int right_limit = width - 1;
1034
0
  int top_limit = 0;
1035
0
  int bottom_limit = height - 1;
1036
0
  int warp_bd_box_mem_stride = MAX_WARP_BD_SIZE;
1037
0
  int box_idx, x_loc, y_loc;
1038
0
  assert(use_warp_bd_box);
1039
1040
0
  for (int i = p_row; i < p_row + p_height; i += 4) {
1041
0
    for (int j = p_col; j < p_col + p_width; j += 4) {
1042
0
      if (use_warp_bd_box) {
1043
0
        x_loc = j - p_col;
1044
0
        y_loc = i - p_row;
1045
0
        box_idx = (x_loc >> 3) + (y_loc >> 3) * warp_bd_box_mem_stride;
1046
0
        left_limit = warp_bd_box[box_idx].x0;
1047
0
        right_limit = warp_bd_box[box_idx].x1 - 1;
1048
0
        top_limit = warp_bd_box[box_idx].y0;
1049
0
        bottom_limit = warp_bd_box[box_idx].y1 - 1;
1050
0
      }
1051
      // Calculate the center of this 4x4 block,
1052
      // project to luma coordinates (if in a subsampled chroma plane),
1053
      // apply the affine transformation,
1054
      // then convert back to the original coordinates (if necessary)
1055
0
      const int32_t src_x = (j + 2) << subsampling_x;
1056
0
      const int32_t src_y = (i + 2) << subsampling_y;
1057
0
      const int64_t dst_x =
1058
0
          (int64_t)mat[2] * src_x + (int64_t)mat[3] * src_y + (int64_t)mat[0];
1059
0
      const int64_t dst_y =
1060
0
          (int64_t)mat[4] * src_x + (int64_t)mat[5] * src_y + (int64_t)mat[1];
1061
1062
      // Top left location in ref frame of a 4x4 block
1063
      // We need to do (- 2 * (1 << WARPEDMODEL_PREC_BITS)) becasue actual dst_x
1064
      // and dst_y is computed at the center of the 4x4 block
1065
0
      const int64_t x4_org =
1066
0
          (dst_x >> subsampling_x) - 2 * (1 << WARPEDMODEL_PREC_BITS);
1067
0
      const int64_t y4_org =
1068
0
          (dst_y >> subsampling_y) - 2 * (1 << WARPEDMODEL_PREC_BITS);
1069
1070
0
      const int64_t x4 =
1071
0
          sf->scale_value_warp_x(x4_org, sf);  // 16 bit sub-pel precision
1072
0
      const int64_t y4 =
1073
0
          sf->scale_value_warp_y(y4_org, sf);  // 16 bit sub-pel precision
1074
1075
0
      const int32_t x_step_qn = sf->x_step_q4
1076
0
                                << (WARPEDMODEL_PREC_BITS - SCALE_SUBPEL_BITS);
1077
0
      const int32_t y_step_qn = sf->y_step_q4
1078
0
                                << (WARPEDMODEL_PREC_BITS - SCALE_SUBPEL_BITS);
1079
1080
0
      const int32_t iy4 = (int32_t)(y4 >> WARPEDMODEL_PREC_BITS);
1081
0
      int32_t subpel_y_qn = y4 & ((1 << WARPEDMODEL_PREC_BITS) - 1);
1082
1083
      // Horizontal Filter
1084
1085
0
      int im_h =
1086
0
          (((4 - 1) * y_step_qn + subpel_y_qn) >> WARPEDMODEL_PREC_BITS) + taps;
1087
0
      int im_stride = 4;
1088
0
      int init_y = iy4 - fo_vert;
1089
1090
0
      for (int y = 0; y < im_h; ++y) {
1091
0
        const int y_pos = init_y + y;
1092
0
        const int iy = clamp(y_pos, top_limit, bottom_limit);
1093
0
        int64_t x_qn = x4;
1094
0
        for (int x = 0; x < 4; ++x, x_qn += x_step_qn) {
1095
          // Extract the filter parameters
1096
0
          int32_t sx4 = x_qn & ((1 << WARPEDMODEL_PREC_BITS) - 1);
1097
0
          const int offs_x = ROUND_POWER_OF_TWO(sx4, EXT_WARP_ROUND_BITS);
1098
0
          assert(offs_x >= 0 && offs_x <= EXT_WARP_PHASES);
1099
0
          const int16_t *coeffs_x = av2_ext_warped_filter[offs_x];
1100
1101
          // position in the unit of integer pixel
1102
0
          int ix = (int32_t)(x_qn >> WARPEDMODEL_PREC_BITS);  // init_x + x;
1103
1104
0
          int32_t sum = 1 << offset_bits_horiz;
1105
0
          for (int m = 0; m < taps; ++m) {
1106
0
            const int sample_x =
1107
0
                clamp(ix - fo_horiz + m, left_limit, right_limit);
1108
0
            sum += ref[iy * stride + sample_x] * coeffs_x[m];
1109
0
          }
1110
0
          sum = ROUND_POWER_OF_TWO(sum, reduce_bits_horiz);
1111
0
          assert(0 <= sum && sum < (1 << max_bits_horiz));
1112
0
          im_block[y * im_stride + x] = sum;
1113
0
        }
1114
0
      }
1115
1116
      // Vertical filter
1117
0
      int32_t *src_vert = im_block + fo_vert * im_stride;
1118
1119
0
      for (int x = 0; x < AVMMIN(4, p_col + p_width - j); ++x) {
1120
0
        int64_t y_qn = subpel_y_qn;
1121
0
        for (int y = 0; y < AVMMIN(4, p_row + p_height - i);
1122
0
             ++y, y_qn += y_step_qn) {
1123
          // Extract the filter parameters
1124
0
          int32_t sy4 = y_qn & ((1 << WARPEDMODEL_PREC_BITS) - 1);
1125
0
          const int offs_y = ROUND_POWER_OF_TWO(sy4, EXT_WARP_ROUND_BITS);
1126
0
          assert(offs_y >= 0 && offs_y <= EXT_WARP_PHASES);
1127
0
          const int16_t *coeffs_y = av2_ext_warped_filter[offs_y];
1128
1129
0
          const int32_t *src_vert_y =
1130
0
              &src_vert[(y_qn >> WARPEDMODEL_PREC_BITS) * im_stride];
1131
1132
0
          int32_t sum = 1 << offset_bits_vert;
1133
0
          for (int m = 0; m < taps; ++m) {
1134
0
            sum += src_vert_y[(m - fo_vert) * im_stride] * coeffs_y[m];
1135
0
          }
1136
1137
0
          if (conv_params->is_compound) {
1138
0
            CONV_BUF_TYPE *p =
1139
0
                &conv_params->dst[(i - p_row + y) * conv_params->dst_stride +
1140
0
                                  (j - p_col + x)];
1141
0
            sum = ROUND_POWER_OF_TWO(sum, reduce_bits_vert);
1142
0
            if (conv_params->do_average) {
1143
0
              uint16_t *dst16 =
1144
0
                  &pred[(i - p_row + y) * p_stride + (j - p_col + x)];
1145
0
              int32_t tmp32 = *p;
1146
0
              if (use_wtd_comp_avg) {
1147
0
                tmp32 = tmp32 * conv_params->fwd_offset +
1148
0
                        sum * conv_params->bck_offset;
1149
0
                tmp32 = tmp32 >> DIST_PRECISION_BITS;
1150
0
              } else {
1151
0
                tmp32 += sum;
1152
0
                tmp32 = tmp32 >> 1;
1153
0
              }
1154
0
              tmp32 = tmp32 - (1 << (offset_bits - conv_params->round_1)) -
1155
0
                      (1 << (offset_bits - conv_params->round_1 - 1));
1156
0
              *dst16 =
1157
0
                  clip_pixel_highbd(ROUND_POWER_OF_TWO(tmp32, round_bits), bd);
1158
0
            } else {
1159
0
              *p = sum;
1160
0
            }
1161
0
          } else {
1162
0
            uint16_t *p = &pred[(i - p_row + y) * p_stride + (j - p_col + x)];
1163
0
            sum = ROUND_POWER_OF_TWO(sum, reduce_bits_vert);
1164
0
            assert(0 <= sum && sum < (1 << (bd + 2)));
1165
0
            *p = clip_pixel_highbd(sum - (1 << (bd - 1)) - (1 << bd), bd);
1166
0
          }
1167
0
        }
1168
0
        src_vert++;
1169
0
      }
1170
0
    }
1171
0
  }
1172
0
}
1173
1174
void av2_highbd_warp_plane(WarpedMotionParams *wm, const uint16_t *const ref,
1175
                           int width, int height, int stride,
1176
                           uint16_t *const pred, int p_col, int p_row,
1177
                           int p_width, int p_height, int p_stride,
1178
                           int subsampling_x, int subsampling_y, int bd,
1179
                           ConvolveParams *conv_params,
1180
                           const struct scale_factors *sf, int use_warp_bd_box,
1181
0
                           PadBlock *warp_bd_box) {
1182
0
  const int is_scaled = sf ? av2_is_scaled(sf) : 0;
1183
0
  assert(wm->wmtype <= AFFINE);
1184
0
  if (wm->wmtype == ROTZOOM) {
1185
0
    wm->wmmat[5] = wm->wmmat[2];
1186
0
    wm->wmmat[4] = -wm->wmmat[3];
1187
0
  }
1188
0
  const int32_t *const mat = wm->wmmat;
1189
0
  const int16_t alpha = wm->alpha;
1190
0
  const int16_t beta = wm->beta;
1191
0
  const int16_t gamma = wm->gamma;
1192
0
  const int16_t delta = wm->delta;
1193
1194
0
  assert(IMPLIES(!is_scaled,
1195
0
                 wm->use_affine_filter ==
1196
0
                     is_affine_shear_allowed(alpha, beta, gamma, delta)));
1197
0
  assert(IMPLIES(is_scaled, !wm->use_affine_filter));
1198
1199
0
  if (!wm->use_affine_filter || p_width < 8 || p_height < 8 || is_scaled) {
1200
0
    WarpedMotionParams wm_scaled = *wm;
1201
0
    if (is_scaled) {
1202
0
      av2_ext_highbd_warp_affine_scaled_c(
1203
0
          &wm_scaled.wmmat[0], ref, width, height, stride, pred, p_col, p_row,
1204
0
          p_width, p_height, p_stride, subsampling_x, subsampling_y, bd,
1205
0
          conv_params, sf, use_warp_bd_box, warp_bd_box);
1206
0
    } else {
1207
0
      av2_ext_highbd_warp_affine(&wm_scaled.wmmat[0], ref, width, height,
1208
0
                                 stride, pred, p_col, p_row, p_width, p_height,
1209
0
                                 p_stride, subsampling_x, subsampling_y, bd,
1210
0
                                 conv_params, use_warp_bd_box, warp_bd_box);
1211
0
    }
1212
0
  } else {
1213
0
    av2_highbd_warp_affine(mat, ref, width, height, stride, pred, p_col, p_row,
1214
0
                           p_width, p_height, p_stride, subsampling_x,
1215
0
                           subsampling_y, bd, conv_params, alpha, beta, gamma,
1216
0
                           delta);
1217
0
  }
1218
0
}
1219
1220
void av2_warp_plane(WarpedMotionParams *wm, int bd, const uint16_t *ref,
1221
                    int width, int height, int stride, uint16_t *pred,
1222
                    int p_col, int p_row, int p_width, int p_height,
1223
                    int p_stride, int subsampling_x, int subsampling_y,
1224
                    ConvolveParams *conv_params, const struct scale_factors *sf,
1225
0
                    int use_warp_bd_box, PadBlock *warp_bd_box) {
1226
0
  av2_highbd_warp_plane(wm, ref, width, height, stride, pred, p_col, p_row,
1227
0
                        p_width, p_height, p_stride, subsampling_x,
1228
0
                        subsampling_y, bd, conv_params, sf, use_warp_bd_box,
1229
0
                        warp_bd_box);
1230
0
}
1231
1232
0
#define LS_MV_MAX 256  // max mv in 1/8-pel
1233
// Use LS_STEP = 8 so that 2 less bits needed for A, Bx, By.
1234
0
#define LS_STEP 8
1235
1236
// Assuming LS_MV_MAX is < MAX_SB_SIZE * 8,
1237
// the precision needed is:
1238
//   (MAX_SB_SIZE_LOG2 + 3) [for sx * sx magnitude] +
1239
//   (MAX_SB_SIZE_LOG2 + 4) [for sx * dx magnitude] +
1240
//   1 [for sign] +
1241
//   LEAST_SQUARES_SAMPLES_MAX_BITS
1242
//        [for adding up to LEAST_SQUARES_SAMPLES_MAX samples]
1243
// The value is 23
1244
#define LS_MAT_RANGE_BITS \
1245
  ((MAX_SB_SIZE_LOG2 + 4) * 2 + LEAST_SQUARES_SAMPLES_MAX_BITS)
1246
1247
// Bit-depth reduction from the full-range
1248
0
#define LS_MAT_DOWN_BITS 2
1249
1250
// bits range of A, Bx and By after downshifting
1251
#define LS_MAT_BITS (LS_MAT_RANGE_BITS - LS_MAT_DOWN_BITS)
1252
#define LS_MAT_MIN (-(1 << (LS_MAT_BITS - 1)))
1253
#define LS_MAT_MAX ((1 << (LS_MAT_BITS - 1)) - 1)
1254
1255
// By setting LS_STEP = 8, the least 2 bits of every elements in A, Bx, By are
1256
// 0. So, we can reduce LS_MAT_RANGE_BITS(2) bits here.
1257
#define LS_SQUARE(a)                                              \
1258
0
  (((a) * (a) * 4 + (a) * 4 * LS_STEP + LS_STEP * LS_STEP * 2) >> \
1259
0
   (2 + LS_MAT_DOWN_BITS))
1260
#define LS_PRODUCT1(a, b)                                             \
1261
0
  (((a) * (b) * 4 + ((a) + (b)) * 2 * LS_STEP + LS_STEP * LS_STEP) >> \
1262
0
   (2 + LS_MAT_DOWN_BITS))
1263
#define LS_PRODUCT2(a, b)                                                 \
1264
0
  (((a) * (b) * 4 + ((a) + (b)) * 2 * LS_STEP + LS_STEP * LS_STEP * 2) >> \
1265
0
   (2 + LS_MAT_DOWN_BITS))
1266
1267
#define USE_LIMITED_PREC_MULT 0
1268
1269
#if USE_LIMITED_PREC_MULT
1270
1271
#define MUL_PREC_BITS 16
1272
static uint16_t resolve_multiplier_64(uint64_t D, int16_t *shift) {
1273
  int msb = 0;
1274
  uint16_t mult = 0;
1275
  *shift = 0;
1276
  if (D != 0) {
1277
    msb = (int16_t)((D >> 32) ? get_msb((unsigned int)(D >> 32)) + 32
1278
                              : get_msb((unsigned int)D));
1279
    if (msb >= MUL_PREC_BITS) {
1280
      mult = (uint16_t)ROUND_POWER_OF_TWO_64(D, msb + 1 - MUL_PREC_BITS);
1281
      *shift = msb + 1 - MUL_PREC_BITS;
1282
    } else {
1283
      mult = (uint16_t)D;
1284
      *shift = 0;
1285
    }
1286
  }
1287
  return mult;
1288
}
1289
1290
static int32_t get_mult_shift_ndiag(int64_t Px, int16_t iDet, int shift) {
1291
  int32_t ret;
1292
  int16_t mshift;
1293
  uint16_t Mul = resolve_multiplier_64(llabs(Px), &mshift);
1294
  int32_t v = (int32_t)Mul * (int32_t)iDet * (Px < 0 ? -1 : 1);
1295
  shift -= mshift;
1296
  if (shift > 0) {
1297
    return (int32_t)clamp(ROUND_POWER_OF_TWO_SIGNED(v, shift),
1298
                          -WARPEDMODEL_NONDIAGAFFINE_CLAMP + 1,
1299
                          WARPEDMODEL_NONDIAGAFFINE_CLAMP - 1);
1300
  } else {
1301
    return (int32_t)clamp(v * (1 << (-shift)),
1302
                          -WARPEDMODEL_NONDIAGAFFINE_CLAMP + 1,
1303
                          WARPEDMODEL_NONDIAGAFFINE_CLAMP - 1);
1304
  }
1305
  return ret;
1306
}
1307
1308
static int32_t get_mult_shift_diag(int64_t Px, int16_t iDet, int shift) {
1309
  int16_t mshift;
1310
  uint16_t Mul = resolve_multiplier_64(llabs(Px), &mshift);
1311
  int32_t v = (int32_t)Mul * (int32_t)iDet * (Px < 0 ? -1 : 1);
1312
  shift -= mshift;
1313
  if (shift > 0) {
1314
    return (int32_t)clamp(
1315
        ROUND_POWER_OF_TWO_SIGNED(v, shift),
1316
        (1 << WARPEDMODEL_PREC_BITS) - WARPEDMODEL_NONDIAGAFFINE_CLAMP + 1,
1317
        (1 << WARPEDMODEL_PREC_BITS) + WARPEDMODEL_NONDIAGAFFINE_CLAMP - 1);
1318
  } else {
1319
    return (int32_t)clamp(
1320
        v * (1 << (-shift)),
1321
        (1 << WARPEDMODEL_PREC_BITS) - WARPEDMODEL_NONDIAGAFFINE_CLAMP + 1,
1322
        (1 << WARPEDMODEL_PREC_BITS) + WARPEDMODEL_NONDIAGAFFINE_CLAMP - 1);
1323
  }
1324
}
1325
#endif  // USE_LIMITED_PREC_MULT
1326
1327
static void find_affine_int(int np, const int *pts1, const int *pts2,
1328
                            BLOCK_SIZE bsize, MV mv, WarpedMotionParams *wm,
1329
                            int mi_row, int mi_col,
1330
0
                            const struct scale_factors *sf) {
1331
0
  int32_t A[2][2] = { { 0, 0 }, { 0, 0 } };
1332
0
  int32_t Bx[2] = { 0, 0 };
1333
0
  int32_t By[2] = { 0, 0 };
1334
1335
0
  const int bw = block_size_wide[bsize];
1336
0
  const int bh = block_size_high[bsize];
1337
0
  const int rsuy = bh / 2 - 1;
1338
0
  const int rsux = bw / 2 - 1;
1339
0
  const int suy = rsuy * 8;
1340
0
  const int sux = rsux * 8;
1341
0
  const int duy = suy + mv.row;
1342
0
  const int dux = sux + mv.col;
1343
1344
  // Assume the center pixel of the block has exactly the same motion vector
1345
  // as transmitted for the block. First shift the origin of the source
1346
  // points to the block center, and the origin of the destination points to
1347
  // the block center added to the motion vector transmitted.
1348
  // Let (xi, yi) denote the source points and (xi', yi') denote destination
1349
  // points after origin shfifting, for i = 0, 1, 2, .... n-1.
1350
  // Then if  P = [x0, y0,
1351
  //               x1, y1
1352
  //               x2, y1,
1353
  //                ....
1354
  //              ]
1355
  //          q = [x0', x1', x2', ... ]'
1356
  //          r = [y0', y1', y2', ... ]'
1357
  // the least squares problems that need to be solved are:
1358
  //          [h1, h2]' = inv(P'P)P'q and
1359
  //          [h3, h4]' = inv(P'P)P'r
1360
  // where the affine transformation is given by:
1361
  //          x' = h1.x + h2.y
1362
  //          y' = h3.x + h4.y
1363
  //
1364
  // The loop below computes: A = P'P, Bx = P'q, By = P'r
1365
  // We need to just compute inv(A).Bx and inv(A).By for the solutions.
1366
  // Contribution from neighbor block
1367
0
  for (int i = 0; i < np; i++) {
1368
0
    const int dx = pts2[i * 2] - dux;
1369
0
    const int dy = pts2[i * 2 + 1] - duy;
1370
0
    const int sx = pts1[i * 2] - sux;
1371
0
    const int sy = pts1[i * 2 + 1] - suy;
1372
    // (TODO)yunqing: This comparison wouldn't be necessary if the sample
1373
    // selection is done in find_samples(). Also, global offset can be removed
1374
    // while collecting samples.
1375
0
    if (abs(sx - dx) < LS_MV_MAX && abs(sy - dy) < LS_MV_MAX) {
1376
0
      A[0][0] += LS_SQUARE(sx);
1377
0
      A[0][1] += LS_PRODUCT1(sx, sy);
1378
0
      A[1][1] += LS_SQUARE(sy);
1379
0
      Bx[0] += LS_PRODUCT2(sx, dx);
1380
0
      Bx[1] += LS_PRODUCT1(sy, dx);
1381
0
      By[0] += LS_PRODUCT1(sx, dy);
1382
0
      By[1] += LS_PRODUCT2(sy, dy);
1383
0
    }
1384
0
  }
1385
1386
  // Just for debugging, and can be removed later.
1387
0
  assert(A[0][0] >= LS_MAT_MIN && A[0][0] <= LS_MAT_MAX);
1388
0
  assert(A[0][1] >= LS_MAT_MIN && A[0][1] <= LS_MAT_MAX);
1389
0
  assert(A[1][1] >= LS_MAT_MIN && A[1][1] <= LS_MAT_MAX);
1390
0
  assert(Bx[0] >= LS_MAT_MIN && Bx[0] <= LS_MAT_MAX);
1391
0
  assert(Bx[1] >= LS_MAT_MIN && Bx[1] <= LS_MAT_MAX);
1392
0
  assert(By[0] >= LS_MAT_MIN && By[0] <= LS_MAT_MAX);
1393
0
  assert(By[1] >= LS_MAT_MIN && By[1] <= LS_MAT_MAX);
1394
1395
  // Compute Determinant of A
1396
0
  const int64_t Det = (int64_t)A[0][0] * A[1][1] - (int64_t)A[0][1] * A[0][1];
1397
0
  if (Det == 0) {
1398
0
    wm->wmmat[2] = (1 << WARPEDMODEL_PREC_BITS);
1399
0
    wm->wmmat[3] = 0;
1400
0
    wm->wmmat[4] = 0;
1401
0
    wm->wmmat[5] = (1 << WARPEDMODEL_PREC_BITS);
1402
0
    wm->wmmat[6] = 0;
1403
0
    wm->wmmat[7] = 0;
1404
0
    av2_get_shear_params(wm, sf);
1405
0
    av2_set_warp_translation(mi_row, mi_col, bsize, mv, wm);
1406
0
    return;
1407
0
  }
1408
1409
0
  int16_t shift;
1410
0
  int16_t iDet = resolve_divisor_64(llabs(Det), &shift) * (Det < 0 ? -1 : 1);
1411
0
  shift -= WARPEDMODEL_PREC_BITS;
1412
0
  if (shift < 0) {
1413
0
    iDet <<= (-shift);
1414
0
    shift = 0;
1415
0
  }
1416
1417
0
  int64_t Px[2], Py[2];
1418
  // These divided by the Det, are the least squares solutions
1419
0
  Px[0] = (int64_t)A[1][1] * Bx[0] - (int64_t)A[0][1] * Bx[1];
1420
0
  Px[1] = -(int64_t)A[0][1] * Bx[0] + (int64_t)A[0][0] * Bx[1];
1421
0
  Py[0] = (int64_t)A[1][1] * By[0] - (int64_t)A[0][1] * By[1];
1422
0
  Py[1] = -(int64_t)A[0][1] * By[0] + (int64_t)A[0][0] * By[1];
1423
1424
0
  wm->wmmat[2] =
1425
0
      clamp64_to_32(ROUND_POWER_OF_TWO_SIGNED_64(Px[0] * iDet, shift));
1426
0
  wm->wmmat[3] =
1427
0
      clamp64_to_32(ROUND_POWER_OF_TWO_SIGNED_64(Px[1] * iDet, shift));
1428
0
  wm->wmmat[4] =
1429
0
      clamp64_to_32(ROUND_POWER_OF_TWO_SIGNED_64(Py[0] * iDet, shift));
1430
0
  wm->wmmat[5] =
1431
0
      clamp64_to_32(ROUND_POWER_OF_TWO_SIGNED_64(Py[1] * iDet, shift));
1432
1433
0
  av2_reduce_warp_model(wm);
1434
0
  av2_get_shear_params(wm, sf);
1435
0
  av2_set_warp_translation(mi_row, mi_col, bsize, mv, wm);
1436
0
  wm->wmmat[6] = wm->wmmat[7] = 0;
1437
0
}
1438
1439
void av2_find_projection(int np, const int *pts1, const int *pts2,
1440
                         BLOCK_SIZE bsize, MV mv, WarpedMotionParams *wm_params,
1441
                         int mi_row, int mi_col,
1442
0
                         const struct scale_factors *sf) {
1443
0
  assert(wm_params->wmtype <= AFFINE);
1444
0
  find_affine_int(np, pts1, pts2, bsize, mv, wm_params, mi_row, mi_col, sf);
1445
0
  wm_params->invalid = 0;
1446
0
}
1447
1448
/* Given a neighboring block's warp model and the motion vector at the center
1449
   of the current block, construct a new warp model which is continuous with
1450
   the neighbor at the common edge but which has the given motion vector at
1451
   the center of the block.
1452
1453
    The `neighbor_is_above` parameter should be true if the neighboring block
1454
    is above the current block, or false if it is to the left of the current
1455
    block.
1456
1457
    Returns 0 if  the resulting model can be used with the warp filter,
1458
    1 if not.
1459
*/
1460
int av2_extend_warp_model(const bool neighbor_is_above, const BLOCK_SIZE bsize,
1461
                          const MV *center_mv, const int mi_row,
1462
                          const int mi_col,
1463
                          const WarpedMotionParams *neighbor_wm,
1464
                          WarpedMotionParams *wm_params,
1465
0
                          const struct scale_factors *sf) {
1466
0
  const int half_width_log2 = mi_size_wide_log2[bsize] + MI_SIZE_LOG2 - 1;
1467
0
  const int half_height_log2 = mi_size_high_log2[bsize] + MI_SIZE_LOG2 - 1;
1468
0
  const int center_x = (mi_col * MI_SIZE) + (1 << half_width_log2) - 1;
1469
0
  const int center_y = (mi_row * MI_SIZE) + (1 << half_height_log2) - 1;
1470
  // Calculate the point (at warp model precision) where the center of the
1471
  // current block should be mapped to
1472
0
  int64_t proj_center_x = ((int64_t)center_x * (1 << WARPEDMODEL_PREC_BITS)) +
1473
0
                          (center_mv->col * (1 << (WARPEDMODEL_PREC_BITS - 3)));
1474
0
  int64_t proj_center_y = ((int64_t)center_y * (1 << WARPEDMODEL_PREC_BITS)) +
1475
0
                          (center_mv->row * (1 << (WARPEDMODEL_PREC_BITS - 3)));
1476
1477
0
  *wm_params = default_warp_params;
1478
0
  wm_params->wmtype = AFFINE;
1479
1480
0
  if (neighbor_is_above) {
1481
    // We want to construct a model which will project the block center
1482
    // according to the signaled motion vector, and which matches the
1483
    // neighbor's warp model along the top edge of the block.
1484
    //
1485
    // We do this in three steps:
1486
    // 1) Since the models should match along the whole top edge of the block,
1487
    //    the coefficients of x in the warp model must be the same as for the
1488
    //    neighboring block
1489
    //
1490
    // 2) The coefficients of y in the warp model can then be determined from
1491
    //    the difference in projected positions between a point on the edge
1492
    //    and the block center
1493
    //
1494
    // 3) The translational part can be derived (outside of this `if`)
1495
    //    by subtracting the linear part of the model from the signaled MV.
1496
1497
0
    wm_params->wmmat[2] = neighbor_wm->wmmat[2];
1498
0
    wm_params->wmmat[4] = neighbor_wm->wmmat[4];
1499
1500
    // Project above point
1501
0
    int64_t above_x = center_x;
1502
0
    int64_t above_y = center_y - (1 << half_height_log2);
1503
0
    int64_t proj_above_x = neighbor_wm->wmmat[2] * above_x +
1504
0
                           neighbor_wm->wmmat[3] * above_y +
1505
0
                           neighbor_wm->wmmat[0];
1506
0
    int64_t proj_above_y = neighbor_wm->wmmat[4] * above_x +
1507
0
                           neighbor_wm->wmmat[5] * above_y +
1508
0
                           neighbor_wm->wmmat[1];
1509
1510
    // y coefficients are (project(center) - project(above)) / (center.y -
1511
    // above.y), which simplifies to (project(center) - project(above)) /
1512
    // 2^(half_height_log2)
1513
0
    wm_params->wmmat[3] = clamp64_to_32(
1514
0
        ROUND_POWER_OF_TWO_64(proj_center_x - proj_above_x, half_height_log2));
1515
0
    wm_params->wmmat[5] = clamp64_to_32(
1516
0
        ROUND_POWER_OF_TWO_64(proj_center_y - proj_above_y, half_height_log2));
1517
0
  } else {
1518
    // If the neighboring block is to the left of the current block, we do the
1519
    // same thing as for the above case, but with x and y axes interchanged
1520
1521
0
    wm_params->wmmat[3] = neighbor_wm->wmmat[3];
1522
0
    wm_params->wmmat[5] = neighbor_wm->wmmat[5];
1523
1524
    // Project left point
1525
0
    int64_t left_x = center_x - (1 << half_width_log2);
1526
0
    int64_t left_y = center_y;
1527
0
    int64_t proj_left_x = neighbor_wm->wmmat[2] * left_x +
1528
0
                          neighbor_wm->wmmat[3] * left_y +
1529
0
                          neighbor_wm->wmmat[0];
1530
0
    int64_t proj_left_y = neighbor_wm->wmmat[4] * left_x +
1531
0
                          neighbor_wm->wmmat[5] * left_y +
1532
0
                          neighbor_wm->wmmat[1];
1533
1534
    // y coefficients are
1535
    //    (project(center) - project(left)) / (center.y - left.y)
1536
    // which simplifies to
1537
    //    (project(center) - project(left)) / 2^(half_width_log2)
1538
0
    wm_params->wmmat[2] = clamp64_to_32(
1539
0
        ROUND_POWER_OF_TWO_64(proj_center_x - proj_left_x, half_width_log2));
1540
0
    wm_params->wmmat[4] = clamp64_to_32(
1541
0
        ROUND_POWER_OF_TWO_64(proj_center_y - proj_left_y, half_width_log2));
1542
0
  }
1543
1544
0
  av2_reduce_warp_model(wm_params);
1545
  // check compatibility with the fast warp filter
1546
0
  av2_get_shear_params(wm_params, sf);
1547
1548
  // Derive translational part from signaled MV
1549
0
  av2_set_warp_translation(mi_row, mi_col, bsize, *center_mv, wm_params);
1550
0
  wm_params->invalid = 0;
1551
0
  return 0;
1552
0
}
1553
1554
// From the warp model, derive the MV in (x,y) position.
1555
// (x,y) is the horizontal and vertical position of the frame
1556
//(0,0) is the top-left co-ordinate of the frame
1557
int_mv get_warp_motion_vector_xy_pos(const MACROBLOCKD *xd,
1558
                                     const WarpedMotionParams *model,
1559
                                     const int x, const int y,
1560
0
                                     MvSubpelPrecision precision) {
1561
0
  int_mv res;
1562
0
  int tx, ty;
1563
1564
0
  if (model->wmtype == IDENTITY) {
1565
0
    res.as_int = 0;
1566
0
    return res;
1567
0
  }
1568
1569
0
  if (model->wmtype == TRANSLATION) {
1570
0
    tx = convert_to_trans_prec(precision, model->wmmat[0]);
1571
0
    ty = convert_to_trans_prec(precision, model->wmmat[1]);
1572
1573
0
    res.as_mv.row = clamp(ty, MV_LOW + 1, MV_UPP - 1);
1574
0
    res.as_mv.col = clamp(tx, MV_LOW + 1, MV_UPP - 1);
1575
1576
0
    clamp_mv_ref(&res.as_mv, xd->width << MI_SIZE_LOG2,
1577
0
                 xd->height << MI_SIZE_LOG2, xd);
1578
1579
0
    if (precision < MV_PRECISION_HALF_PEL)
1580
0
      lower_mv_precision(&res.as_mv, precision);
1581
0
    return res;
1582
0
  }
1583
1584
0
  const int32_t *mat = model->wmmat;
1585
1586
0
  if (model->wmtype == ROTZOOM) {
1587
0
    assert(model->wmmat[5] == model->wmmat[2]);
1588
0
    assert(model->wmmat[4] == -model->wmmat[3]);
1589
0
  }
1590
1591
0
  int xc = get_subblk_offset_x_hp(mat, x, y, (1 << WARPEDMODEL_PREC_BITS));
1592
0
  int yc = get_subblk_offset_y_hp(mat, x, y, (1 << WARPEDMODEL_PREC_BITS));
1593
1594
0
  tx = convert_to_trans_prec(precision, xc);
1595
0
  ty = convert_to_trans_prec(precision, yc);
1596
1597
0
  res.as_mv.row = clamp(ty, MV_LOW + 1, MV_UPP - 1);
1598
0
  res.as_mv.col = clamp(tx, MV_LOW + 1, MV_UPP - 1);
1599
1600
0
  clamp_mv_ref(&res.as_mv, xd->width << MI_SIZE_LOG2,
1601
0
               xd->height << MI_SIZE_LOG2, xd);
1602
1603
0
  if (precision < MV_PRECISION_HALF_PEL)
1604
0
    lower_mv_precision(&res.as_mv, precision);
1605
0
  return res;
1606
0
}
1607
1608
// return 0 if the model is invalid
1609
// pts (col, row) is the array of source points in the unit of integer pixel
1610
// mvs are the array of the MVs corresponding to the source points
1611
// for nth point,
1612
//  pts[2*n] is the col value of the source position. pts[2*n + 1] is the row
1613
//  value of the source position mvs[2*n] is the col value of mv. mvs[2*n + 1]
1614
//  is the row value of mv pts_inref[2*n] is the col value of the projected
1615
//  position. pts_inref[2*n + 1] is the row value of the projected position
1616
int get_model_from_corner_mvs(WarpedMotionParams *derive_model, int *pts,
1617
                              int np, int *mvs, const BLOCK_SIZE bsize,
1618
0
                              const struct scale_factors *sf) {
1619
  // In order to derive the warp model we need 3 projected points
1620
  // If the number of projected points (np) is not equal to 3, model is not
1621
  // valid.
1622
0
  if (np != 3) {
1623
0
    derive_model->invalid = 1;
1624
0
    return 0;
1625
0
  }
1626
1627
0
  int x0, y0;
1628
0
  int64_t ref_x0, ref_x1, ref_x2, ref_y0, ref_y1, ref_y2;
1629
0
  int64_t pts_inref[2 * 3];
1630
0
  const int width_log2 = mi_size_wide_log2[bsize] + MI_SIZE_LOG2;
1631
0
  const int height_log2 = mi_size_high_log2[bsize] + MI_SIZE_LOG2;
1632
1633
0
  assert(derive_model != NULL);
1634
1635
0
  for (int n = 0; n < np; n++) {
1636
0
    pts_inref[2 * n] = (int64_t)pts[2 * n] * (1 << WARPEDMODEL_PREC_BITS) +
1637
0
                       (int64_t)mvs[2 * n] * (1 << GM_TRANS_ONLY_PREC_DIFF);
1638
0
    pts_inref[2 * n + 1] =
1639
0
        (int64_t)pts[2 * n + 1] * (1 << WARPEDMODEL_PREC_BITS) +
1640
0
        (int64_t)mvs[2 * n + 1] * (1 << GM_TRANS_ONLY_PREC_DIFF);
1641
0
    int valid_point =
1642
0
        ((int64_t)pts[2 * n] >= 0 && (int64_t)pts[2 * n + 1] >= 0 &&
1643
0
         pts_inref[2 * n] >= 0 && pts_inref[2 * n + 1] >= 0);
1644
0
    if (!valid_point) return 0;
1645
0
  }
1646
1647
0
  int all_mvs_same = 1;
1648
0
  for (int k = 1; k < np; k++) {
1649
0
    all_mvs_same &= (mvs[0] == mvs[2 * k]) & (mvs[1] == mvs[2 * k + 1]);
1650
0
  }
1651
0
  if (all_mvs_same) {
1652
0
    derive_model->invalid = 1;
1653
0
    return 0;
1654
0
  }
1655
1656
  // Top-left point
1657
0
  x0 = pts[2 * 0];
1658
0
  y0 = pts[2 * 0 + 1];
1659
0
  ref_x0 = pts_inref[2 * 0];
1660
0
  ref_y0 = pts_inref[2 * 0 + 1];
1661
1662
  // Top-right point
1663
0
  ref_x1 = pts_inref[2 * 1];
1664
0
  ref_y1 = pts_inref[2 * 1 + 1];
1665
1666
  // Bottom-left point
1667
0
  ref_x2 = pts_inref[2 * 2];
1668
0
  ref_y2 = pts_inref[2 * 2 + 1];
1669
1670
0
  derive_model->wmmat[2] = clamp64_to_32((ref_x1 - ref_x0) >> width_log2);
1671
0
  derive_model->wmmat[4] = clamp64_to_32((ref_y1 - ref_y0) >> width_log2);
1672
1673
0
  derive_model->wmmat[3] = clamp64_to_32((ref_x2 - ref_x0) >> height_log2);
1674
0
  derive_model->wmmat[5] = clamp64_to_32((ref_y2 - ref_y0) >> height_log2);
1675
1676
0
  int64_t wmmat0 = (int64_t)ref_x0 -
1677
0
                   (int64_t)derive_model->wmmat[2] * (int64_t)x0 -
1678
0
                   (int64_t)derive_model->wmmat[3] * (int64_t)y0;
1679
0
  int64_t wmmat1 = (int64_t)ref_y0 -
1680
0
                   (int64_t)derive_model->wmmat[4] * (int64_t)x0 -
1681
0
                   (int64_t)derive_model->wmmat[5] * (int64_t)y0;
1682
1683
0
  derive_model->wmtype = AFFINE;
1684
0
  derive_model->invalid = 0;
1685
1686
0
  av2_reduce_warp_model(derive_model);
1687
1688
  // check compatibility with the fast warp filter
1689
0
  av2_get_shear_params(derive_model, sf);
1690
1691
0
  derive_model->wmmat[0] =
1692
0
      (int32_t)clamp64(wmmat0, -WARPEDMODEL_TRANS_CLAMP,
1693
0
                       WARPEDMODEL_TRANS_CLAMP - (1 << WARP_PARAM_REDUCE_BITS));
1694
0
  derive_model->wmmat[1] =
1695
0
      (int32_t)clamp64(wmmat1, -WARPEDMODEL_TRANS_CLAMP,
1696
0
                       WARPEDMODEL_TRANS_CLAMP - (1 << WARP_PARAM_REDUCE_BITS));
1697
1698
0
  derive_model->wmmat[6] = derive_model->wmmat[7] = 0;
1699
1700
0
  return 1;
1701
0
}