/src/behaviortreecpp/src/controls/sequence_node.cpp
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1 | | /* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved |
2 | | * Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved |
3 | | * |
4 | | * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), |
5 | | * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, |
6 | | * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: |
7 | | * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. |
8 | | * |
9 | | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
10 | | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
11 | | * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
12 | | */ |
13 | | |
14 | | #include "behaviortree_cpp/controls/sequence_node.h" |
15 | | |
16 | | namespace BT |
17 | | { |
18 | | SequenceNode::SequenceNode(const std::string& name, bool make_async) |
19 | 103 | : ControlNode::ControlNode(name, {}), current_child_idx_(0), asynch_(make_async) |
20 | 103 | { |
21 | 103 | if(asynch_) |
22 | 0 | setRegistrationID("AsyncSequence"); |
23 | 103 | else |
24 | 103 | setRegistrationID("Sequence"); |
25 | 103 | } |
26 | | |
27 | | void SequenceNode::halt() |
28 | 129 | { |
29 | 129 | current_child_idx_ = 0; |
30 | 129 | skipped_count_ = 0; |
31 | 129 | ControlNode::halt(); |
32 | 129 | } |
33 | | |
34 | | NodeStatus SequenceNode::tick() |
35 | 0 | { |
36 | 0 | const size_t children_count = children_nodes_.size(); |
37 | |
|
38 | 0 | if(!isStatusActive(status())) |
39 | 0 | { |
40 | 0 | skipped_count_ = 0; |
41 | 0 | } |
42 | |
|
43 | 0 | setStatus(NodeStatus::RUNNING); |
44 | |
|
45 | 0 | while(current_child_idx_ < children_count) |
46 | 0 | { |
47 | 0 | TreeNode* current_child_node = children_nodes_[current_child_idx_]; |
48 | |
|
49 | 0 | auto prev_status = current_child_node->status(); |
50 | 0 | const NodeStatus child_status = current_child_node->executeTick(); |
51 | |
|
52 | 0 | switch(child_status) |
53 | 0 | { |
54 | 0 | case NodeStatus::RUNNING: { |
55 | 0 | return NodeStatus::RUNNING; |
56 | 0 | } |
57 | 0 | case NodeStatus::FAILURE: { |
58 | | // Reset on failure |
59 | 0 | resetChildren(); |
60 | 0 | current_child_idx_ = 0; |
61 | 0 | return child_status; |
62 | 0 | } |
63 | 0 | case NodeStatus::SUCCESS: { |
64 | 0 | current_child_idx_++; |
65 | | // Return the execution flow if the child is async, |
66 | | // to make this interruptible. |
67 | 0 | if(asynch_ && requiresWakeUp() && prev_status == NodeStatus::IDLE && |
68 | 0 | current_child_idx_ < children_count) |
69 | 0 | { |
70 | 0 | emitWakeUpSignal(); |
71 | 0 | return NodeStatus::RUNNING; |
72 | 0 | } |
73 | 0 | } |
74 | 0 | break; |
75 | | |
76 | 0 | case NodeStatus::SKIPPED: { |
77 | | // It was requested to skip this node |
78 | 0 | current_child_idx_++; |
79 | 0 | skipped_count_++; |
80 | 0 | } |
81 | 0 | break; |
82 | | |
83 | 0 | case NodeStatus::IDLE: { |
84 | 0 | throw LogicError("[", name(), "]: A children should not return IDLE"); |
85 | 0 | } |
86 | 0 | } // end switch |
87 | 0 | } // end while loop |
88 | | |
89 | | // The entire while loop completed. This means that all the children returned SUCCESS. |
90 | 0 | const bool all_children_skipped = (skipped_count_ == children_count); |
91 | 0 | if(current_child_idx_ == children_count) |
92 | 0 | { |
93 | 0 | resetChildren(); |
94 | 0 | current_child_idx_ = 0; |
95 | 0 | skipped_count_ = 0; |
96 | 0 | } |
97 | | // Skip if ALL the nodes have been skipped |
98 | 0 | return (all_children_skipped) ? NodeStatus::SKIPPED : NodeStatus::SUCCESS; |
99 | 0 | } |
100 | | |
101 | | } // namespace BT |