Coverage Report

Created: 2023-08-28 06:25

/src/binutils-gdb/bfd/mmo.c
Line
Count
Source (jump to first uncovered line)
1
/* BFD back-end for mmo objects (MMIX-specific object-format).
2
   Copyright (C) 2001-2023 Free Software Foundation, Inc.
3
   Written by Hans-Peter Nilsson (hp@bitrange.com).
4
   Infrastructure and other bits originally copied from srec.c and
5
   binary.c.
6
7
   This file is part of BFD, the Binary File Descriptor library.
8
9
   This program is free software; you can redistribute it and/or modify
10
   it under the terms of the GNU General Public License as published by
11
   the Free Software Foundation; either version 3 of the License, or
12
   (at your option) any later version.
13
14
   This program is distributed in the hope that it will be useful,
15
   but WITHOUT ANY WARRANTY; without even the implied warranty of
16
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17
   GNU General Public License for more details.
18
19
   You should have received a copy of the GNU General Public License
20
   along with this program; if not, write to the Free Software
21
   Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
22
   MA 02110-1301, USA.  */
23
24
25
/*
26
SECTION
27
  mmo backend
28
29
  The mmo object format is used exclusively together with Professor
30
  Donald E.@: Knuth's educational 64-bit processor MMIX.  The simulator
31
  @command{mmix} which is available at
32
  @url{http://mmix.cs.hm.edu/src/index.html}
33
  understands this format.  That package also includes a combined
34
  assembler and linker called @command{mmixal}.  The mmo format has
35
  no advantages feature-wise compared to e.g. ELF.  It is a simple
36
  non-relocatable object format with no support for archives or
37
  debugging information, except for symbol value information and
38
  line numbers (which is not yet implemented in BFD).  See
39
  @url{http://mmix.cs.hm.edu/} for more
40
  information about MMIX.  The ELF format is used for intermediate
41
  object files in the BFD implementation.
42
43
@c We want to xref the symbol table node.  A feature in "chew"
44
@c requires that "commands" do not contain spaces in the
45
@c arguments.  Hence the hyphen in "Symbol-table".
46
@menu
47
@* File layout::
48
@* Symbol-table::
49
@* mmo section mapping::
50
@end menu
51
52
INODE
53
File layout, Symbol-table, mmo, mmo
54
SUBSECTION
55
  File layout
56
57
  The mmo file contents is not partitioned into named sections as
58
  with e.g.@: ELF.  Memory areas is formed by specifying the
59
  location of the data that follows.  Only the memory area
60
  @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} is executable, so
61
  it is used for code (and constants) and the area
62
  @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} is used for
63
  writable data.  @xref{mmo section mapping}.
64
65
  There is provision for specifying ``special data'' of 65536
66
  different types.  We use type 80 (decimal), arbitrarily chosen the
67
  same as the ELF <<e_machine>> number for MMIX, filling it with
68
  section information normally found in ELF objects. @xref{mmo
69
  section mapping}.
70
71
  Contents is entered as 32-bit words, xor:ed over previous
72
  contents, always zero-initialized.  A word that starts with the
73
  byte @samp{0x98} forms a command called a @samp{lopcode}, where
74
  the next byte distinguished between the thirteen lopcodes.  The
75
  two remaining bytes, called the @samp{Y} and @samp{Z} fields, or
76
  the @samp{YZ} field (a 16-bit big-endian number), are used for
77
  various purposes different for each lopcode.  As documented in
78
  @url{http://mmix.cs.hm.edu/doc/mmixal.pdf},
79
  the lopcodes are:
80
81
  @table @code
82
  @item lop_quote
83
  0x98000001.  The next word is contents, regardless of whether it
84
  starts with 0x98 or not.
85
86
  @item lop_loc
87
  0x9801YYZZ, where @samp{Z} is 1 or 2.  This is a location
88
  directive, setting the location for the next data to the next
89
  32-bit word (for @math{Z = 1}) or 64-bit word (for @math{Z = 2}),
90
  plus @math{Y * 2^56}.  Normally @samp{Y} is 0 for the text segment
91
  and 2 for the data segment.  Beware that the low bits of non-
92
  tetrabyte-aligned values are silently discarded when being
93
  automatically incremented and when storing contents (in contrast
94
  to e.g. its use as current location when followed by lop_fixo
95
  et al before the next possibly-quoted tetrabyte contents).
96
97
  @item lop_skip
98
  0x9802YYZZ.  Increase the current location by @samp{YZ} bytes.
99
100
  @item lop_fixo
101
  0x9803YYZZ, where @samp{Z} is 1 or 2.  Store the current location
102
  as 64 bits into the location pointed to by the next 32-bit
103
  (@math{Z = 1}) or 64-bit (@math{Z = 2}) word, plus @math{Y *
104
  2^56}.
105
106
  @item lop_fixr
107
  0x9804YYZZ.  @samp{YZ} is stored into the current location plus
108
  @math{2 - 4 * YZ}.
109
110
  @item lop_fixrx
111
  0x980500ZZ.  @samp{Z} is 16 or 24.  A value @samp{L} derived from
112
  the following 32-bit word are used in a manner similar to
113
  @samp{YZ} in lop_fixr: it is xor:ed into the current location
114
  minus @math{4 * L}.  The first byte of the word is 0 or 1.  If it
115
  is 1, then @math{L = (@var{lowest 24 bits of word}) - 2^Z}, if 0,
116
  then @math{L = (@var{lowest 24 bits of word})}.
117
118
  @item lop_file
119
  0x9806YYZZ.  @samp{Y} is the file number, @samp{Z} is count of
120
  32-bit words.  Set the file number to @samp{Y} and the line
121
  counter to 0.  The next @math{Z * 4} bytes contain the file name,
122
  padded with zeros if the count is not a multiple of four.  The
123
  same @samp{Y} may occur multiple times, but @samp{Z} must be 0 for
124
  all but the first occurrence.
125
126
  @item lop_line
127
  0x9807YYZZ.  @samp{YZ} is the line number.  Together with
128
  lop_file, it forms the source location for the next 32-bit word.
129
  Note that for each non-lopcode 32-bit word, line numbers are
130
  assumed incremented by one.
131
132
  @item lop_spec
133
  0x9808YYZZ.  @samp{YZ} is the type number.  Data until the next
134
  lopcode other than lop_quote forms special data of type @samp{YZ}.
135
  @xref{mmo section mapping}.
136
137
  Other types than 80, (or type 80 with a content that does not
138
  parse) is stored in sections named <<.MMIX.spec_data.@var{n}>>
139
  where @var{n} is the @samp{YZ}-type.  The flags for such a
140
  sections say not to allocate or load the data.  The vma is 0.
141
  Contents of multiple occurrences of special data @var{n} is
142
  concatenated to the data of the previous lop_spec @var{n}s.  The
143
  location in data or code at which the lop_spec occurred is lost.
144
145
  @item lop_pre
146
  0x980901ZZ.  The first lopcode in a file.  The @samp{Z} field forms the
147
  length of header information in 32-bit words, where the first word
148
  tells the time in seconds since @samp{00:00:00 GMT Jan 1 1970}.
149
150
  @item lop_post
151
  0x980a00ZZ.  @math{Z > 32}.  This lopcode follows after all
152
  content-generating lopcodes in a program.  The @samp{Z} field
153
  denotes the value of @samp{rG} at the beginning of the program.
154
  The following @math{256 - Z} big-endian 64-bit words are loaded
155
  into global registers @samp{$G} @dots{} @samp{$255}.
156
157
  @item lop_stab
158
  0x980b0000.  The next-to-last lopcode in a program.  Must follow
159
  immediately after the lop_post lopcode and its data.  After this
160
  lopcode follows all symbols in a compressed format
161
  (@pxref{Symbol-table}).
162
163
  @item lop_end
164
  0x980cYYZZ.  The last lopcode in a program.  It must follow the
165
  lop_stab lopcode and its data.  The @samp{YZ} field contains the
166
  number of 32-bit words of symbol table information after the
167
  preceding lop_stab lopcode.
168
  @end table
169
170
  Note that the lopcode "fixups"; <<lop_fixr>>, <<lop_fixrx>> and
171
  <<lop_fixo>> are not generated by BFD, but are handled.  They are
172
  generated by <<mmixal>>.
173
174
EXAMPLE
175
  This trivial one-label, one-instruction file:
176
177
| :Main TRAP 1,2,3
178
179
  can be represented this way in mmo:
180
181
| 0x98090101 - lop_pre, one 32-bit word with timestamp.
182
| <timestamp>
183
| 0x98010002 - lop_loc, text segment, using a 64-bit address.
184
|              Note that mmixal does not emit this for the file above.
185
| 0x00000000 - Address, high 32 bits.
186
| 0x00000000 - Address, low 32 bits.
187
| 0x98060002 - lop_file, 2 32-bit words for file-name.
188
| 0x74657374 - "test"
189
| 0x2e730000 - ".s\0\0"
190
| 0x98070001 - lop_line, line 1.
191
| 0x00010203 - TRAP 1,2,3
192
| 0x980a00ff - lop_post, setting $255 to 0.
193
| 0x00000000
194
| 0x00000000
195
| 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
196
| 0x203a4040   @xref{Symbol-table}.
197
| 0x10404020
198
| 0x4d206120
199
| 0x69016e00
200
| 0x81000000
201
| 0x980c0005 - lop_end; symbol table contained five 32-bit words.  */
202
203
#include "sysdep.h"
204
#include "bfd.h"
205
#include "libbfd.h"
206
#include "libiberty.h"
207
#include "elf/mmix.h"
208
#include "opcode/mmix.h"
209
210
24.1k
#define LOP 0x98u
211
1.51k
#define LOP_QUOTE 0
212
0
#define LOP_LOC 1
213
209
#define LOP_SKIP 2
214
39
#define LOP_FIXO 3
215
0
#define LOP_FIXR 4
216
0
#define LOP_FIXRX 5
217
0
#define LOP_FILE 6
218
0
#define LOP_LINE 7
219
305
#define LOP_SPEC 8
220
419
#define LOP_PRE 9
221
4
#define LOP_POST 10
222
25
#define LOP_STAB 11
223
79
#define LOP_END 12
224
225
0
#define LOP_QUOTE_NEXT ((LOP << 24) | (LOP_QUOTE << 16) | 1)
226
305
#define SPEC_DATA_SECTION 80
227
#define LOP_SPEC_SECTION \
228
0
 ((LOP << 24) | (LOP_SPEC << 16) | SPEC_DATA_SECTION)
229
230
/* Must be a power of two.  If you change this to be >= 64k, you need a
231
   new test-case; the ld test b-loc64k.d touches chunk-size problem areas.  */
232
228
#define MMO_SEC_CONTENTS_CHUNK_SIZE (1 << 15)
233
234
/* An arbitrary number for the maximum length section name size.  */
235
296
#define MAX_SECTION_NAME_SIZE (1024 * 1024)
236
237
/* A quite arbitrary number for the maximum length section size.  */
238
427
#define MAX_ARTIFICIAL_SECTION_SIZE (1024 * 1024 * 1024)
239
240
375k
#define MMO3_WCHAR 0x80
241
376k
#define MMO3_LEFT 0x40
242
6.40k
#define MMO3_MIDDLE 0x20
243
6.99k
#define MMO3_RIGHT 0x10
244
375k
#define MMO3_TYPEBITS 0xf
245
12.7k
#define MMO3_REGQUAL_BITS 0xf
246
34
#define MMO3_UNDEF 2
247
4.95k
#define MMO3_DATA 8
248
376k
#define MMO3_SYMBITS 0x2f
249
250
/* Put these everywhere in new code.  */
251
#define FATAL_DEBUG           \
252
 _bfd_abort (__FILE__, __LINE__,        \
253
       "Internal: Non-debugged code (test-case missing)")
254
255
#define BAD_CASE(x)       \
256
 _bfd_abort (__FILE__, __LINE__,    \
257
       "bad case for " #x)
258
259
enum mmo_sym_type { mmo_reg_sym, mmo_undef_sym, mmo_data_sym, mmo_abs_sym};
260
261
/* When scanning the mmo file, a linked list of mmo_symbol
262
   structures is built to represent the symbol table (if there is
263
   one).  */
264
265
struct mmo_symbol
266
  {
267
    struct mmo_symbol *next;
268
    char *name;
269
    bfd_vma value;
270
    enum mmo_sym_type sym_type;
271
    unsigned int serno;
272
  };
273
274
struct mmo_data_list_struct
275
  {
276
    struct mmo_data_list_struct *next;
277
    bfd_vma where;
278
    bfd_size_type size;
279
    bfd_size_type allocated_size;
280
    bfd_byte data[1];
281
  };
282
283
typedef struct mmo_data_list_struct mmo_data_list_type;
284
285
struct mmo_symbol_trie
286
  {
287
    struct mmo_symbol_trie *left;
288
    struct mmo_symbol_trie *right;
289
    struct mmo_symbol_trie *middle;
290
291
    bfd_byte symchar;
292
293
    /* A zero name means there's nothing here.  */
294
    struct mmo_symbol sym;
295
  };
296
297
/* The mmo tdata information.  */
298
299
struct mmo_data_struct
300
  {
301
    struct mmo_symbol *symbols;
302
    struct mmo_symbol *symtail;
303
    asymbol *csymbols;
304
305
    /* File representation of time (NULL) when this file was created.  */
306
    bfd_byte created[4];
307
308
    /* When we're reading bytes recursively, check this occasionally.
309
       Also holds write errors.  */
310
    bool have_error;
311
312
    /* Max symbol length that may appear in the lop_stab table.  Note that
313
       this table might just hold a subset of symbols for not-really large
314
       programs, as it can only be 65536 * 4 bytes large.  */
315
    int max_symbol_length;
316
317
    /* Here's the symbol we build in lop_stab.  */
318
    char *lop_stab_symbol;
319
320
    /* Index into lop_stab_symbol for the next character when parsing the
321
       symbol information.  */
322
    int symbol_position;
323
324
    /* When creating arbitrary sections, we need to count section numbers.  */
325
    int sec_no;
326
327
    /* When writing or reading byte-wise, we need to count the bytes
328
       within a 32-bit word.  */
329
    int byte_no;
330
331
    /* We also need a buffer to hold the bytes we count reading or writing.  */
332
    bfd_byte buf[4];
333
334
    /* Whether we've calculated symbol consistency requirement yet.  We do this
335
       when-needed, which must be at some time after all section
336
       contents is known.  */
337
    bool symbol_consistency_override_calculated;
338
339
    /* Whether to consistency-check symbol values, in particular "Main".  */
340
    bool ignore_symbol_consistency;
341
  };
342
343
typedef struct mmo_data_struct tdata_type;
344
345
struct mmo_section_data_struct
346
  {
347
    mmo_data_list_type *head;
348
    mmo_data_list_type *tail;
349
  };
350
351
#define mmo_section_data(sec) \
352
19.5k
  ((struct mmo_section_data_struct *) (sec)->used_by_bfd)
353
354
/* These structures are used in bfd_map_over_sections constructs.  */
355
356
/* Used when writing out sections; all but the register contents section
357
   which is stored in reg_section.  */
358
struct mmo_write_sec_info
359
  {
360
    asection *reg_section;
361
    bool retval;
362
  };
363
364
/* Used when trying to find a section corresponding to addr.  */
365
struct mmo_find_sec_info
366
  {
367
    asection *sec;
368
    bfd_vma addr;
369
  };
370
371
static bool mmo_bfd_copy_private_bfd_data (bfd *, bfd *);
372
static void mmo_write_section_unless_reg_contents (bfd *, asection *, void *);
373
static void mmo_find_sec_w_addr (bfd *, asection *, void *);
374
static void mmo_find_sec_w_addr_grow (bfd *, asection *, void *);
375
static asection *mmo_make_section (bfd *, const char *);
376
static void mmo_get_symbol_info (bfd *, asymbol *, symbol_info *);
377
static void mmo_print_symbol (bfd *, void *, asymbol *,
378
            bfd_print_symbol_type);
379
static void mmo_init (void);
380
static bool mmo_mkobject (bfd *);
381
static bool mmo_scan (bfd *);
382
static asection *mmo_decide_section (bfd *, bfd_vma);
383
static asection *mmo_get_generic_spec_data_section (bfd *, int);
384
static asection *mmo_get_spec_section (bfd *, int);
385
static bfd_byte *mmo_get_loc (asection *, bfd_vma, unsigned int);
386
static bfd_cleanup mmo_object_p (bfd *);
387
static void mmo_map_set_sizes (bfd *, asection *, void *);
388
static bool mmo_get_symbols (bfd *);
389
static bool mmo_create_symbol (bfd *, const char *, bfd_vma,
390
             enum mmo_sym_type, unsigned int);
391
static bool mmo_get_section_contents (bfd *, asection *, void *,
392
              file_ptr, bfd_size_type);
393
static long mmo_get_symtab_upper_bound (bfd *);
394
static long mmo_canonicalize_symtab (bfd *, asymbol **);
395
static void mmo_get_symbol_info (bfd *, asymbol *, symbol_info *);
396
static void mmo_print_symbol (bfd *, void *, asymbol *,
397
            bfd_print_symbol_type);
398
static bool mmo_set_section_contents (bfd *, sec_ptr, const void *,
399
              file_ptr, bfd_size_type);
400
static int mmo_sizeof_headers (bfd *, struct bfd_link_info *);
401
static bool mmo_internal_write_header (bfd *);
402
static bool mmo_internal_write_post (bfd *, int, asection *);
403
static bool mmo_internal_add_3_sym (bfd *, struct mmo_symbol_trie *,
404
             const struct mmo_symbol *);
405
static unsigned int mmo_internal_3_length (bfd *, struct mmo_symbol_trie *);
406
static void mmo_internal_3_dump (bfd *, struct mmo_symbol_trie *);
407
static void mmo_beb128_out (bfd *, int, int);
408
static bool mmo_internal_write_section (bfd *, asection *);
409
static void mmo_write_tetra (bfd *, unsigned int);
410
static void mmo_write_tetra_raw (bfd *, unsigned int);
411
static void mmo_write_octa (bfd *, bfd_vma);
412
static void mmo_write_octa_raw (bfd *, bfd_vma);
413
static bool mmo_write_chunk (bfd *, const bfd_byte *, unsigned int);
414
static bool mmo_flush_chunk (bfd *);
415
static bool mmo_write_loc_chunk (bfd *, bfd_vma, const bfd_byte *,
416
         unsigned int, bfd_vma *);
417
static bool mmo_write_chunk_list (bfd *, mmo_data_list_type *);
418
static bool mmo_write_loc_chunk_list (bfd *, mmo_data_list_type *);
419
static bool mmo_write_symbols_and_terminator (bfd *);
420
static flagword mmo_sec_flags_from_bfd_flags (flagword);
421
static flagword bfd_sec_flags_from_mmo_flags (flagword);
422
static bfd_byte mmo_get_byte (bfd *);
423
static void mmo_write_byte (bfd *, bfd_byte);
424
static bool mmo_new_section_hook (bfd *, asection *);
425
static int mmo_sort_mmo_symbols (const void *, const void *);
426
static bool mmo_write_object_contents (bfd *);
427
static bool mmo_write_section_description (bfd *, asection *);
428
static bool mmo_has_leading_or_trailing_zero_tetra_p (bfd *, asection *);
429
430
static const char
431
valid_mmo_symbol_character_set[] =
432
{
433
  'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M',
434
  'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
435
  'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm',
436
  'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
437
  '0', '1', '2', '3', '4', '5', '6', '7', '8', '9',
438
  ':', '_', 126, 127, 128, 129,
439
  130, 131, 132, 133, 134, 135, 136, 137, 138, 139,
440
  140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
441
  150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
442
  160, 161, 162, 163, 164, 165, 166, 167, 168, 169,
443
  170, 171, 172, 173, 174, 175, 176, 177, 178, 179,
444
  180, 181, 182, 183, 184, 185, 186, 187, 188, 189,
445
  190, 191, 192, 193, 194, 195, 196, 197, 198, 199,
446
  200, 201, 202, 203, 204, 205, 206, 207, 208, 209,
447
  210, 211, 212, 213, 214, 215, 216, 217, 218, 219,
448
  220, 221, 222, 223, 224, 225, 226, 227, 228, 229,
449
  230, 231, 232, 233, 234, 235, 236, 237, 238, 239,
450
  240, 241, 242, 243, 244, 245, 246, 247, 248, 249,
451
  250, 251, 252, 253, 254, 255,
452
  0
453
};
454
455
456
/* Get section SECNAME or create one if it doesn't exist.  When creating
457
   one, new memory for the name is allocated.  */
458
459
static asection *
460
mmo_make_section (bfd *abfd, const char *secname)
461
309
{
462
309
  asection *sec = bfd_get_section_by_name (abfd, secname);
463
464
309
  if (sec == NULL)
465
20
    {
466
20
      size_t len = strlen (secname) + 1;
467
20
      char *newsecname = bfd_alloc (abfd, len);
468
469
20
      if (newsecname == NULL)
470
0
  {
471
0
    bfd_set_error (bfd_error_no_memory);
472
0
    return NULL;
473
0
  }
474
20
      memcpy (newsecname, secname, len);
475
20
      sec = bfd_make_section (abfd, newsecname);
476
20
    }
477
478
309
  return sec;
479
309
}
480
481
/* Nothing to do, but keep as a placeholder if we need it.
482
   Note that state that might differ between bfd:s must not be initialized
483
   here, nor must it be static.  Add it to tdata information instead.  */
484
485
static void
486
mmo_init (void)
487
370
{
488
370
  static bool inited = false;
489
490
370
  if (inited)
491
369
    return;
492
1
  inited = true;
493
1
}
494
495
/* Check whether an existing file is an mmo file.  */
496
497
static bfd_cleanup
498
mmo_object_p (bfd *abfd)
499
334
{
500
334
  struct stat statbuf;
501
334
  bfd_byte b[4];
502
503
334
  mmo_init ();
504
505
334
  if (bfd_stat (abfd, &statbuf) < 0
506
334
      || bfd_seek (abfd, 0, SEEK_SET) != 0
507
334
      || bfd_read (b, 4, abfd) != 4)
508
0
    goto bad_final;
509
510
  /* All mmo files are a multiple of four bytes long.
511
     Only recognize version one.  */
512
334
  if ((statbuf.st_size % 4) != 0
513
334
      || b[0] != LOP || b[1] != LOP_PRE || b[2] != 1)
514
298
    goto bad_format;
515
516
  /* Get the last 32-bit word.  */
517
36
  if (bfd_seek (abfd, statbuf.st_size - 4, SEEK_SET) != 0
518
36
      || bfd_read (b, 4, abfd) != 4)
519
0
    goto bad_final;
520
521
  /* Check if the file ends in a lop_end lopcode. */
522
36
  if (b[0] != LOP || b[1] != LOP_END || ! mmo_mkobject (abfd))
523
0
    goto bad_format;
524
525
  /* Compute an upper bound on the max symbol length.  Not really
526
     important as all of the symbol information can only be 256k.  */
527
36
  abfd->tdata.mmo_data->max_symbol_length = (b[2] * 256 + b[3]) * 4;
528
36
  abfd->tdata.mmo_data->lop_stab_symbol
529
36
    = bfd_alloc (abfd, abfd->tdata.mmo_data->max_symbol_length + 1);
530
531
36
  if (abfd->tdata.mmo_data->lop_stab_symbol == NULL)
532
0
    {
533
0
      _bfd_error_handler
534
  /* xgettext:c-format */
535
0
  (_("%pB: no core to allocate a symbol %d bytes long"),
536
0
   abfd, abfd->tdata.mmo_data->max_symbol_length);
537
0
      goto bad_final;
538
0
    }
539
540
  /* Read in everything.  */
541
36
  if (! mmo_scan (abfd))
542
36
    goto bad_format;
543
544
0
  if (abfd->symcount > 0)
545
0
    abfd->flags |= HAS_SYMS;
546
547
  /* You'll have to tweak this if you want to use this format for other
548
     arches (not recommended due to its small-size limitations).  Look at
549
     the ELF format for how to make it target-generic.  */
550
0
  if (! bfd_default_set_arch_mach (abfd, bfd_arch_mmix, 0))
551
0
    goto bad_format;
552
553
0
  return _bfd_no_cleanup;
554
555
334
 bad_format:
556
334
  bfd_set_error (bfd_error_wrong_format);
557
334
 bad_final:
558
334
  return NULL;
559
334
}
560
561
/* Set up the mmo tdata information.  */
562
563
static bool
564
mmo_mkobject (bfd *abfd)
565
36
{
566
36
  mmo_init ();
567
568
36
  if (abfd->tdata.mmo_data == NULL)
569
36
    {
570
36
      time_t created;
571
572
      /* All fields are zero-initialized, so we don't have to explicitly
573
   initialize most.  */
574
36
      tdata_type *tdata = (tdata_type *) bfd_zalloc (abfd, sizeof (tdata_type));
575
36
      if (tdata == NULL)
576
0
  return false;
577
578
36
      created = time (NULL);
579
36
      bfd_put_32 (abfd, created, tdata->created);
580
581
36
      abfd->tdata.mmo_data = tdata;
582
36
    }
583
584
36
  return true;
585
36
}
586
587
static bool
588
mmo_section_has_contents (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p ATTRIBUTE_UNUSED)
589
0
{
590
  /* The point is to match what --extract-symbols does (well, negated).  */
591
0
  return bfd_section_size (sec) != 0;
592
0
}
593
594
/* Find out whether we should omit symbol consistency checks for this
595
   bfd and cache the value.
596
597
   This function must only be called when all section contents is
598
   known.  However, calculating symbol consistency at the time the
599
   private BFD data is initialized is too late for some uses.  */
600
601
static bool
602
mmo_ignore_symbol_consistency (bfd *abfd)
603
0
{
604
0
  if (!abfd->tdata.mmo_data->symbol_consistency_override_calculated)
605
0
    {
606
0
      abfd->tdata.mmo_data->ignore_symbol_consistency =
607
0
  bfd_sections_find_if (abfd, mmo_section_has_contents, NULL) == NULL;
608
609
0
      abfd->tdata.mmo_data->symbol_consistency_override_calculated = true;
610
0
    }
611
612
0
  return abfd->tdata.mmo_data->ignore_symbol_consistency;
613
0
}
614
615
static bool
616
mmo_bfd_copy_private_bfd_data (bfd *ibfd, bfd *obfd)
617
0
{
618
0
  if (bfd_get_flavour (ibfd) != bfd_target_mmo_flavour
619
0
      || bfd_get_flavour (obfd) != bfd_target_mmo_flavour)
620
0
    return true;
621
622
  /* Copy the time the copied-from file was created.  If people want the
623
     time the file was last *modified*, they have that in the normal file
624
     information.  */
625
0
  memcpy (obfd->tdata.mmo_data->created, ibfd->tdata.mmo_data->created,
626
0
    sizeof (obfd->tdata.mmo_data->created));
627
0
  return true;
628
0
}
629
630
/* Helper functions for mmo_decide_section, used through
631
   bfd_map_over_sections.  */
632
633
static void
634
mmo_find_sec_w_addr (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p)
635
377
{
636
377
  struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
637
377
  bfd_vma vma = bfd_section_vma (sec);
638
639
  /* Ignore sections that aren't loaded.  */
640
377
  if ((bfd_section_flags (sec) & (SEC_LOAD | SEC_ALLOC))
641
377
      !=  (SEC_LOAD | SEC_ALLOC))
642
18
    return;
643
644
359
  if (infop->addr >= vma && infop->addr < vma + sec->size)
645
32
    infop->sec = sec;
646
359
}
647
648
static void
649
mmo_find_sec_w_addr_grow (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p)
650
224
{
651
224
  struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
652
224
  bfd_vma vma = bfd_section_vma (sec);
653
654
  /* Ignore sections that aren't loaded.  */
655
224
  if ((bfd_section_flags (sec) & (SEC_LOAD | SEC_ALLOC))
656
224
      !=  (SEC_LOAD | SEC_ALLOC))
657
0
    return;
658
659
224
  if (infop->addr >= vma && infop->addr < vma + MAX_ARTIFICIAL_SECTION_SIZE)
660
212
    infop->sec = sec;
661
224
}
662
663
/* Find a section that corresponds to a VMA.  Automatically create .text
664
   or .data and set current section to it, depending on what vma.  If we
665
   can't deduce a section, make one up as ".MMIX.sec.N", where N is an
666
   increasing number.  */
667
668
static asection *
669
mmo_decide_section (bfd *abfd, bfd_vma vma)
670
247
{
671
247
  asection *sec = NULL;
672
247
  char sec_name[sizeof (".MMIX.sec.") + 20];
673
247
  struct mmo_find_sec_info info;
674
675
247
  info.addr = vma;
676
247
  info.sec = NULL;
677
678
  /* First see if there's a section that would match exactly.  */
679
247
  bfd_map_over_sections (abfd, mmo_find_sec_w_addr, &info);
680
681
247
  if (info.sec != NULL)
682
32
    return info.sec;
683
684
  /* If there's no such section, try and expand one of the existing ones,
685
     up to a limit.  Make sure we have .text and .data before we try that;
686
     create them corresponding to expected addresses and set flags to make
687
     them match the "loaded and with contents" expectation.  */
688
215
  if ((vma >> 56) == 0)
689
214
    {
690
214
      sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
691
692
214
      if (sec == NULL)
693
0
  return NULL;
694
695
214
      if (!sec->user_set_vma && !bfd_set_section_vma (sec, vma))
696
0
  return NULL;
697
698
214
      if (!bfd_set_section_flags (sec, (bfd_section_flags (sec)
699
214
          | SEC_CODE | SEC_LOAD | SEC_ALLOC)))
700
0
  return NULL;
701
214
    }
702
1
  else if ((vma >> 56) == 0x20)
703
0
    {
704
0
      sec = bfd_make_section_old_way (abfd, MMO_DATA_SECTION_NAME);
705
706
0
      if (sec == NULL)
707
0
  return NULL;
708
709
0
      if (!sec->user_set_vma && !bfd_set_section_vma (sec, vma))
710
0
  return NULL;
711
712
0
      if (!bfd_set_section_flags (sec, (bfd_section_flags (sec)
713
0
          | SEC_LOAD | SEC_ALLOC)))
714
0
  return NULL;
715
0
    }
716
717
215
  bfd_map_over_sections (abfd, mmo_find_sec_w_addr_grow, &info);
718
719
215
  if (info.sec != NULL)
720
211
    return info.sec;
721
722
  /* If there's still no suitable section, make a new one.  */
723
4
  sprintf (sec_name, ".MMIX.sec.%d", abfd->tdata.mmo_data->sec_no++);
724
4
  sec = mmo_make_section (abfd, sec_name);
725
726
4
  if (!sec || (!sec->user_set_vma && !bfd_set_section_vma (sec, vma)))
727
0
    return NULL;
728
729
4
  if (!bfd_set_section_flags (sec, (bfd_section_flags (sec)
730
4
            | SEC_LOAD | SEC_ALLOC)))
731
0
    return NULL;
732
4
  return sec;
733
4
}
734
735
/* Xor in a 64-bit value VALUE at VMA.  */
736
737
static inline bfd_byte *
738
mmo_xore_64 (asection *sec, bfd_vma vma, bfd_vma value)
739
38
{
740
38
  bfd_byte *loc = mmo_get_loc (sec, vma, 8);
741
38
  if (loc)
742
38
    {
743
38
      bfd_vma prev = bfd_get_64 (sec->owner, loc);
744
745
38
      value ^= prev;
746
38
      bfd_put_64 (sec->owner, value, loc);
747
38
    }
748
38
  return loc;
749
38
}
750
751
/* Xor in a 32-bit value VALUE at VMA.  */
752
753
static inline bfd_byte *
754
mmo_xore_32 (asection *sec, bfd_vma vma, unsigned int value)
755
19.0k
{
756
19.0k
  bfd_byte *loc = mmo_get_loc (sec, vma, 4);
757
19.0k
  if (loc)
758
19.0k
    {
759
19.0k
      unsigned int prev = bfd_get_32 (sec->owner, loc);
760
761
19.0k
      value ^= prev;
762
19.0k
      bfd_put_32 (sec->owner, value, loc);
763
19.0k
    }
764
19.0k
  return loc;
765
19.0k
}
766
767
/* Xor in a 16-bit value VALUE at VMA.  */
768
769
static inline bfd_byte *
770
mmo_xore_16 (asection *sec, bfd_vma vma, unsigned int value)
771
0
{
772
0
  bfd_byte *loc = mmo_get_loc (sec, vma, 2);
773
0
  if (loc)
774
0
    {
775
0
      unsigned int prev = bfd_get_16 (sec->owner, loc);
776
777
0
      value ^= prev;
778
0
      bfd_put_16 (sec->owner, value, loc);
779
0
    }
780
0
  return loc;
781
0
}
782
783
/* Write a 32-bit word to output file, no lop_quote generated.  */
784
785
static inline void
786
mmo_write_tetra_raw (bfd *abfd, unsigned int value)
787
0
{
788
0
  bfd_byte buf[4];
789
790
0
  bfd_put_32 (abfd, value, buf);
791
792
0
  if (bfd_write (buf, 4, abfd) != 4)
793
0
    abfd->tdata.mmo_data->have_error = true;
794
0
}
795
796
/* Write a 32-bit word to output file; lop_quote if necessary.  */
797
798
static inline void
799
mmo_write_tetra (bfd *abfd, unsigned int value)
800
0
{
801
0
  if (((value >> 24) & 0xff) == LOP)
802
0
    mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
803
804
0
  mmo_write_tetra_raw (abfd, value);
805
0
}
806
807
/* Write a 64-bit word to output file, perhaps with lop_quoting.  */
808
809
static inline void
810
mmo_write_octa (bfd *abfd, bfd_vma value)
811
0
{
812
0
  mmo_write_tetra (abfd, (unsigned int) (value >> 32));
813
0
  mmo_write_tetra (abfd, (unsigned int) value);
814
0
}
815
816
/* Write a 64-bit word to output file, without lop_quoting.  */
817
818
static inline void
819
mmo_write_octa_raw (bfd *abfd, bfd_vma value)
820
0
{
821
0
  mmo_write_tetra_raw (abfd, (unsigned int) (value >> 32));
822
0
  mmo_write_tetra_raw (abfd, (unsigned int) value);
823
0
}
824
825
/* Write quoted contents.  Intended to be called multiple times in
826
   sequence, followed by a call to mmo_flush_chunk.  */
827
828
static inline bool
829
mmo_write_chunk (bfd *abfd, const bfd_byte *loc, unsigned int len)
830
0
{
831
0
  bool retval = true;
832
0
  struct mmo_data_struct *mmop = abfd->tdata.mmo_data;
833
834
  /* Fill up a tetra from bytes remaining from a previous chunk.  */
835
0
  if (mmop->byte_no != 0)
836
0
    {
837
0
      while (mmop->byte_no < 4 && len != 0)
838
0
  {
839
0
    mmop->buf[mmop->byte_no++] = *loc++;
840
0
    len--;
841
0
  }
842
843
0
      if (mmop->byte_no == 4)
844
0
  {
845
0
    mmo_write_tetra (abfd, bfd_get_32 (abfd, mmop->buf));
846
0
    mmop->byte_no = 0;
847
0
  }
848
0
    }
849
850
0
  while (len >= 4)
851
0
    {
852
0
      if (loc[0] == LOP)
853
0
  mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
854
855
0
      retval = (retval
856
0
    && ! mmop->have_error
857
0
    && 4 == bfd_write (loc, 4, abfd));
858
859
0
      loc += 4;
860
0
      len -= 4;
861
0
    }
862
863
0
  if (len)
864
0
    {
865
      /* We must have flushed a previous remainder if we get one from
866
   this chunk too.  */
867
0
      BFD_ASSERT (mmop->byte_no == 0);
868
0
      memcpy (mmop->buf, loc, len);
869
0
      mmop->byte_no = len;
870
0
    }
871
872
0
  if (! retval)
873
0
    mmop->have_error = true;
874
0
  return retval;
875
0
}
876
877
/* Flush remaining bytes, from a previous mmo_write_chunk, zero-padded to
878
   4 bytes.  */
879
880
static inline bool
881
mmo_flush_chunk (bfd *abfd)
882
0
{
883
0
  if (abfd->tdata.mmo_data->byte_no != 0)
884
0
    {
885
0
      memset (abfd->tdata.mmo_data->buf + abfd->tdata.mmo_data->byte_no,
886
0
        0, 4 - abfd->tdata.mmo_data->byte_no);
887
0
      mmo_write_tetra (abfd,
888
0
           bfd_get_32 (abfd, abfd->tdata.mmo_data->buf));
889
0
      abfd->tdata.mmo_data->byte_no = 0;
890
0
    }
891
892
0
  return ! abfd->tdata.mmo_data->have_error;
893
0
}
894
895
/* Same, but from a list.  */
896
897
static inline bool
898
mmo_write_chunk_list (bfd *abfd, mmo_data_list_type *datap)
899
0
{
900
0
  for (; datap != NULL; datap = datap->next)
901
0
    if (! mmo_write_chunk (abfd, datap->data, datap->size))
902
0
      return false;
903
904
0
  return mmo_flush_chunk (abfd);
905
0
}
906
907
/* Write a lop_loc and some contents.  A caller needs to call
908
   mmo_flush_chunk after calling this function.  The location is only
909
   output if different than *LAST_VMAP, which is updated after this call.  */
910
911
static bool
912
mmo_write_loc_chunk (bfd *abfd, bfd_vma vma, const bfd_byte *loc,
913
         unsigned int len, bfd_vma *last_vmap)
914
0
{
915
  /* Find an initial and trailing section of zero (aligned) tetras; we don't
916
     need to write out zeros.  FIXME: When we do this, we should emit
917
     section size and address specifiers, else objcopy can't always perform
918
     an identity translation.  Only do this if we *don't* have left-over
919
     data from a previous write (and will not add any) or else the vma of
920
     this chunk is *not* the next address, because then data isn't
921
     tetrabyte-aligned and we're concatenating to that left-over data.  */
922
923
0
  if ((vma & 3) == 0
924
0
      && (abfd->tdata.mmo_data->byte_no == 0 || vma != *last_vmap))
925
0
    {
926
0
      while (len > 4 && bfd_get_32 (abfd, loc) == 0)
927
0
  {
928
0
    vma += 4;
929
0
    len -= 4;
930
0
    loc += 4;
931
0
  }
932
933
0
      if ((len & 3) == 0)
934
0
  while (len > 4 && bfd_get_32 (abfd, loc + len - 4) == 0)
935
0
    len -= 4;
936
0
    }
937
938
  /* Only write out the location if it's different than the one the caller
939
     (supposedly) previously handled, accounting for omitted leading zeros.  */
940
0
  if (vma != *last_vmap)
941
0
    {
942
      /* We might be in the middle of a sequence.  */
943
0
      mmo_flush_chunk (abfd);
944
945
      /* This should not happen during normal usage, but can presumably
946
   happen with an erroneous linker-script, so handle gracefully.
947
   Avoid Knuth-specific terms in the message, such as "tetrabyte".
948
   Note that this function will get non-4-multiple lengths and
949
   unaligned vmas but those come in tuples (mostly pairs) and are
950
   continuous (i.e. the if-condition above false) and they are
951
   group-wise aligned.  */
952
0
      if ((vma & 3) != 0)
953
0
  {
954
0
    _bfd_error_handler
955
      /* xgettext:c-format */
956
0
      (_("%pB: attempt to emit contents at non-multiple-of-4"
957
0
         " address %#" PRIx64 ""),
958
0
       abfd, (uint64_t) vma);
959
0
    bfd_set_error (bfd_error_bad_value);
960
0
    return false;
961
0
  }
962
963
      /* We always write the location as 64 bits; no use saving bytes
964
   here.  */
965
0
      mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_LOC << 16) | 2);
966
0
      mmo_write_octa_raw (abfd, vma);
967
0
    }
968
969
  /* Update to reflect end of this chunk, with trailing zeros omitted.  */
970
0
  *last_vmap = vma + len;
971
972
0
  return (! abfd->tdata.mmo_data->have_error
973
0
    && mmo_write_chunk (abfd, loc, len));
974
0
}
975
976
/* Same, but from a list.  */
977
978
static inline bool
979
mmo_write_loc_chunk_list (bfd *abfd, mmo_data_list_type *datap)
980
0
{
981
  /* Get an address different than the address of the first chunk.  */
982
0
  bfd_vma last_vma = datap ? datap->where - 1 : 0;
983
984
0
  for (; datap != NULL; datap = datap->next)
985
0
    if (! mmo_write_loc_chunk (abfd, datap->where, datap->data, datap->size,
986
0
             &last_vma))
987
0
      return false;
988
989
0
  return mmo_flush_chunk (abfd);
990
0
}
991
992
/* Make a .MMIX.spec_data.N section.  */
993
994
static asection *
995
mmo_get_generic_spec_data_section (bfd *abfd, int spec_data_number)
996
161
{
997
161
  asection *sec;
998
161
  char secname[sizeof (MMIX_OTHER_SPEC_SECTION_PREFIX) + 20]
999
161
    = MMIX_OTHER_SPEC_SECTION_PREFIX;
1000
1001
161
  sprintf (secname + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX),
1002
161
     "%d", spec_data_number);
1003
1004
161
  sec = mmo_make_section (abfd, secname);
1005
1006
161
  return sec;
1007
161
}
1008
1009
/* Make a special section for SPEC_DATA_NUMBER.  If it is the one we use
1010
   ourselves, parse some of its data to get at the section name.  */
1011
1012
static asection *
1013
mmo_get_spec_section (bfd *abfd, int spec_data_number)
1014
305
{
1015
305
  char *secname;
1016
305
  asection *sec;
1017
305
  bfd_byte buf[4];
1018
305
  unsigned int secname_length;
1019
305
  unsigned int i;
1020
305
  bfd_vma section_length;
1021
305
  bfd_vma section_vma;
1022
305
  mmo_data_list_type *loc;
1023
305
  flagword flags;
1024
305
  long orig_pos;
1025
1026
  /* If this isn't the "special" special data, then make a placeholder
1027
     section.  */
1028
305
  if (spec_data_number != SPEC_DATA_SECTION)
1029
9
    return mmo_get_generic_spec_data_section (abfd, spec_data_number);
1030
1031
  /* Seek back to this position if there was a format error.  */
1032
296
  orig_pos = bfd_tell (abfd);
1033
1034
  /* Read the length (in 32-bit words).  */
1035
296
  if (bfd_read (buf, 4, abfd) != 4)
1036
0
    goto format_error;
1037
1038
296
  if (buf[0] == LOP)
1039
0
    {
1040
0
      if (buf[1] != LOP_QUOTE)
1041
0
  goto format_error;
1042
1043
0
      if (bfd_read (buf, 4, abfd) != 4)
1044
0
  goto format_error;
1045
0
    }
1046
1047
  /* We don't care to keep the name length accurate.  It's
1048
     zero-terminated.  */
1049
296
  secname_length = bfd_get_32 (abfd, buf) * 4;
1050
1051
  /* Check section name length for sanity.  */
1052
296
  if (secname_length > MAX_SECTION_NAME_SIZE)
1053
4
    goto format_error;
1054
1055
  /* This should be free'd regardless if a section is created.  */
1056
292
  secname = bfd_malloc (secname_length + 1);
1057
292
  secname[secname_length] = 0;
1058
1059
1.82k
  for (i = 0; i < secname_length / 4; i++)
1060
1.60k
    {
1061
1.60k
      if (bfd_read (secname + i * 4, 4, abfd) != 4)
1062
0
  goto format_error_free;
1063
1064
1.60k
      if (secname[i * 4] == (char) LOP)
1065
71
  {
1066
    /* A bit of overkill, but we handle char 0x98 in a section name,
1067
       and recognize misparsing.  */
1068
71
    if (secname[i * 4 + 1] != LOP_QUOTE
1069
71
        || bfd_read (secname + i * 4, 4, abfd) != 4)
1070
      /* Whoops.  We thought this was a name, and now we found a
1071
         non-lop_quote lopcode before we parsed the whole length of
1072
         the name.  Signal end-of-file in the same manner.  */
1073
71
        goto format_error_free;
1074
71
  }
1075
1.60k
    }
1076
1077
  /* Get the section flags.  */
1078
221
  if (bfd_read (buf, 4, abfd) != 4
1079
221
      || (buf[0] == LOP
1080
221
    && (buf[1] != LOP_QUOTE || bfd_read (buf, 4, abfd) != 4)))
1081
10
    goto format_error_free;
1082
1083
211
  flags = bfd_get_32 (abfd, buf);
1084
1085
  /* Get the section length.  */
1086
211
  if (bfd_read (buf, 4, abfd) != 4
1087
211
      || (buf[0] == LOP
1088
211
    && (buf[1] != LOP_QUOTE || bfd_read (buf, 4, abfd) != 4)))
1089
0
    goto format_error_free;
1090
1091
211
  section_length = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
1092
1093
  /* That's the first, high-part.  Now get the low part.  */
1094
1095
211
  if (bfd_read (buf, 4, abfd) != 4
1096
211
      || (buf[0] == LOP
1097
211
    && (buf[1] != LOP_QUOTE || bfd_read (buf, 4, abfd) != 4)))
1098
0
    goto format_error_free;
1099
1100
211
  section_length |= (bfd_vma) bfd_get_32 (abfd, buf);
1101
1102
  /* Check the section length for sanity.  */
1103
211
  if (section_length > MAX_ARTIFICIAL_SECTION_SIZE)
1104
31
    goto format_error_free;
1105
1106
  /* Get the section VMA.  */
1107
180
  if (bfd_read (buf, 4, abfd) != 4
1108
180
      || (buf[0] == LOP
1109
180
    && (buf[1] != LOP_QUOTE || bfd_read (buf, 4, abfd) != 4)))
1110
7
    goto format_error_free;
1111
1112
173
  section_vma = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
1113
1114
  /* That's the first, high-part.  Now get the low part.  */
1115
173
  if (bfd_read (buf, 4, abfd) != 4
1116
173
      || (buf[0] == LOP
1117
173
    && (buf[1] != LOP_QUOTE || bfd_read (buf, 4, abfd) != 4)))
1118
29
    goto format_error_free;
1119
1120
144
  section_vma |= (bfd_vma) bfd_get_32 (abfd, buf);
1121
1122
144
  sec = mmo_make_section (abfd, secname);
1123
144
  free (secname);
1124
144
  if (sec == NULL)
1125
0
    goto format_error;
1126
1127
  /* We allocate a buffer here for the advertised size, with head room for
1128
     tetrabyte alignment.  */
1129
144
  loc = bfd_zalloc (abfd, (section_length + 3
1130
144
         + sizeof (struct mmo_data_list_struct)));
1131
144
  if (loc == NULL)
1132
0
    goto format_error;
1133
1134
  /* Use a TETRA-rounded size for the allocated buffer; we set the
1135
     "visible" section size below.  */
1136
144
  loc->size = (section_length + 3) & ~3;
1137
1138
  /* Add in the section flags we found to those bfd entered during this
1139
     process and set the contents.  */
1140
144
  if (!bfd_set_section_flags (sec,
1141
144
            (bfd_sec_flags_from_mmo_flags (flags)
1142
144
             | bfd_section_flags (sec)
1143
144
             | (section_length != 0 ? SEC_HAS_CONTENTS : 0)))
1144
144
      || !bfd_set_section_size (sec, sec->size + section_length)
1145
      /* Set VMA only for the first occurrence.  */
1146
144
      || (!sec->user_set_vma && !bfd_set_section_vma (sec, section_vma)))
1147
0
    {
1148
      /* If we get an error for any of the calls above, signal more than
1149
   just a format error for the spec section.  */
1150
0
      return NULL;
1151
0
    }
1152
1153
144
  loc->next = NULL;
1154
144
  if (mmo_section_data (sec)->tail != NULL)
1155
139
    mmo_section_data (sec)->tail->next = loc;
1156
5
  else
1157
5
    mmo_section_data (sec)->head = loc;
1158
144
  mmo_section_data (sec)->tail = loc;
1159
144
  loc->where = section_vma;
1160
1161
144
  return sec;
1162
1163
148
 format_error_free:
1164
148
  free (secname);
1165
152
 format_error:
1166
152
  if (bfd_seek (abfd, orig_pos, SEEK_SET) != 0)
1167
0
    return NULL;
1168
1169
152
  return mmo_get_generic_spec_data_section (abfd, spec_data_number);
1170
152
}
1171
1172
/* Read a byte, but read from file in multiples of 32-bit words.  */
1173
1174
static bfd_byte
1175
mmo_get_byte (bfd *abfd)
1176
1.16M
{
1177
1.16M
  bfd_byte retval;
1178
1179
1.16M
  if (abfd->tdata.mmo_data->byte_no == 0)
1180
869k
    {
1181
869k
      if (!abfd->tdata.mmo_data->have_error
1182
869k
    && bfd_read (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
1183
12
  abfd->tdata.mmo_data->have_error = true;
1184
1185
      /* A value somewhat safe against tripping on some inconsistency
1186
   when mopping up after this error.  */
1187
869k
      if (abfd->tdata.mmo_data->have_error)
1188
771k
  return 128;
1189
869k
    }
1190
1191
394k
  retval = abfd->tdata.mmo_data->buf[abfd->tdata.mmo_data->byte_no];
1192
394k
  abfd->tdata.mmo_data->byte_no = (abfd->tdata.mmo_data->byte_no + 1) % 4;
1193
1194
394k
  return retval;
1195
1.16M
}
1196
1197
/* Write a byte, in multiples of 32-bit words.  */
1198
1199
static void
1200
mmo_write_byte (bfd *abfd, bfd_byte value)
1201
0
{
1202
0
  abfd->tdata.mmo_data->buf[(abfd->tdata.mmo_data->byte_no++ % 4)] = value;
1203
0
  if ((abfd->tdata.mmo_data->byte_no % 4) == 0)
1204
0
    {
1205
0
      if (! abfd->tdata.mmo_data->have_error
1206
0
    && bfd_write (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
1207
0
  abfd->tdata.mmo_data->have_error = true;
1208
0
    }
1209
0
}
1210
1211
/* Create a symbol.  */
1212
1213
static bool
1214
mmo_create_symbol (bfd *abfd, const char *symname, bfd_vma addr, enum
1215
       mmo_sym_type sym_type, unsigned int serno)
1216
1.55k
{
1217
1.55k
  struct mmo_symbol *n;
1218
1219
1.55k
  n = (struct mmo_symbol *) bfd_alloc (abfd, sizeof (struct mmo_symbol));
1220
1.55k
  if (n == NULL)
1221
0
    return false;
1222
1223
1.55k
  n->name = bfd_alloc (abfd, strlen (symname) + 1);
1224
1.55k
  if (n->name == NULL)
1225
0
    return false;
1226
1227
1.55k
  strcpy (n->name, symname);
1228
1229
1.55k
  n->value = addr;
1230
1.55k
  n->sym_type = sym_type;
1231
1.55k
  n->serno = serno;
1232
1233
1.55k
  if (abfd->tdata.mmo_data->symbols == NULL)
1234
25
    abfd->tdata.mmo_data->symbols = n;
1235
1.52k
  else
1236
1.52k
    abfd->tdata.mmo_data->symtail->next = n;
1237
1.55k
  abfd->tdata.mmo_data->symtail = n;
1238
1.55k
  n->next = NULL;
1239
1240
1.55k
  ++abfd->symcount;
1241
1242
  /* Check that :Main equals the last octa of the .MMIX.reg_contents
1243
     section, as it's the one place we're sure to pass when reading a mmo
1244
     object.  For written objects, we do it while setting the symbol
1245
     table.  */
1246
1.55k
  if (strcmp (symname, MMIX_START_SYMBOL_NAME) == 0
1247
1.55k
      && bfd_get_start_address (abfd) != addr
1248
1.55k
      && !mmo_ignore_symbol_consistency (abfd))
1249
0
    {
1250
0
      _bfd_error_handler
1251
0
  (_("%pB: invalid mmo file: initialization value for $255"
1252
0
     " is not `Main'\n"),
1253
0
   abfd);
1254
0
      bfd_set_error (bfd_error_bad_value);
1255
0
      return false;
1256
0
    }
1257
1258
1.55k
  return true;
1259
1.55k
}
1260
1261
/* Read in symbols.  */
1262
1263
static bool
1264
mmo_get_symbols (bfd *abfd)
1265
383k
{
1266
/*
1267
INODE
1268
Symbol-table, mmo section mapping, File layout, mmo
1269
SUBSECTION
1270
  Symbol table format
1271
1272
  From mmixal.w (or really, the generated mmixal.tex) in the
1273
  MMIXware package which also contains the @command{mmix} simulator:
1274
  ``Symbols are stored and retrieved by means of a @samp{ternary
1275
  search trie}, following ideas of Bentley and Sedgewick. (See
1276
  ACM--SIAM Symp.@: on Discrete Algorithms @samp{8} (1997), 360--369;
1277
  R.@:Sedgewick, @samp{Algorithms in C} (Reading, Mass.@:
1278
  Addison--Wesley, 1998), @samp{15.4}.)  Each trie node stores a
1279
  character, and there are branches to subtries for the cases where
1280
  a given character is less than, equal to, or greater than the
1281
  character in the trie.  There also is a pointer to a symbol table
1282
  entry if a symbol ends at the current node.''
1283
1284
  So it's a tree encoded as a stream of bytes.  The stream of bytes
1285
  acts on a single virtual global symbol, adding and removing
1286
  characters and signalling complete symbol points.  Here, we read
1287
  the stream and create symbols at the completion points.
1288
1289
  First, there's a control byte <<m>>.  If any of the listed bits
1290
  in <<m>> is nonzero, we execute what stands at the right, in
1291
  the listed order:
1292
1293
| (MMO3_LEFT)
1294
| 0x40 - Traverse left trie.
1295
|        (Read a new command byte and recurse.)
1296
|
1297
| (MMO3_SYMBITS)
1298
| 0x2f - Read the next byte as a character and store it in the
1299
|        current character position; increment character position.
1300
|        Test the bits of <<m>>:
1301
|
1302
|        (MMO3_WCHAR)
1303
|        0x80 - The character is 16-bit (so read another byte,
1304
|               merge into current character.
1305
|
1306
|        (MMO3_TYPEBITS)
1307
|        0xf  - We have a complete symbol; parse the type, value
1308
|               and serial number and do what should be done
1309
|               with a symbol.  The type and length information
1310
|               is in j = (m & 0xf).
1311
|
1312
|               (MMO3_REGQUAL_BITS)
1313
|         j == 0xf: A register variable.  The following
1314
|                         byte tells which register.
1315
|               j <= 8:   An absolute symbol.  Read j bytes as the
1316
|                         big-endian number the symbol equals.
1317
|                         A j = 2 with two zero bytes denotes an
1318
|                         unknown symbol.
1319
|               j > 8:    As with j <= 8, but add (0x20 << 56)
1320
|                         to the value in the following j - 8
1321
|                         bytes.
1322
|
1323
|               Then comes the serial number, as a variant of
1324
|               uleb128, but better named ubeb128:
1325
|               Read bytes and shift the previous value left 7
1326
|               (multiply by 128).  Add in the new byte, repeat
1327
|               until a byte has bit 7 set.  The serial number
1328
|               is the computed value minus 128.
1329
|
1330
|        (MMO3_MIDDLE)
1331
|        0x20 - Traverse middle trie.  (Read a new command byte
1332
|               and recurse.)  Decrement character position.
1333
|
1334
| (MMO3_RIGHT)
1335
| 0x10 - Traverse right trie.  (Read a new command byte and
1336
|        recurse.)
1337
1338
  Let's look again at the <<lop_stab>> for the trivial file
1339
  (@pxref{File layout}).
1340
1341
| 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
1342
| 0x203a4040
1343
| 0x10404020
1344
| 0x4d206120
1345
| 0x69016e00
1346
| 0x81000000
1347
1348
  This forms the trivial trie (note that the path between ``:'' and
1349
  ``M'' is redundant):
1350
1351
| 203a     ":"
1352
| 40       /
1353
| 40      /
1354
| 10      \
1355
| 40      /
1356
| 40     /
1357
| 204d  "M"
1358
| 2061  "a"
1359
| 2069  "i"
1360
| 016e  "n" is the last character in a full symbol, and
1361
|       with a value represented in one byte.
1362
| 00    The value is 0.
1363
| 81    The serial number is 1.  */
1364
1365
383k
  bfd_byte m = mmo_get_byte (abfd);
1366
1367
  /* Check first if we have a bad hair day.  */
1368
383k
  if (abfd->tdata.mmo_data->have_error)
1369
6.89k
    return false;
1370
1371
376k
  if (m & MMO3_LEFT)
1372
    /* Traverse left trie. */
1373
374k
    mmo_get_symbols (abfd);
1374
1375
376k
  if (m & MMO3_SYMBITS)
1376
375k
    {
1377
375k
      bfd_byte c = mmo_get_byte (abfd);
1378
375k
      bfd_byte j = m & MMO3_TYPEBITS;
1379
375k
      bfd_vma addr = 0;
1380
375k
      enum mmo_sym_type sym_type;
1381
375k
      unsigned int serno = 0;
1382
375k
      bfd_byte k;
1383
1384
375k
      if (m & MMO3_WCHAR)
1385
369k
  {
1386
369k
    bfd_byte c2 = mmo_get_byte (abfd);
1387
1388
    /* A two-byte character.  We can't grok this, but neither can
1389
       mmotype, for other cases than the second byte being zero.  */
1390
1391
369k
    if (c != 0)
1392
369k
      {
1393
369k
        abfd->tdata.mmo_data->lop_stab_symbol
1394
369k
    [abfd->tdata.mmo_data->symbol_position] = 0;
1395
1396
369k
        _bfd_error_handler
1397
    /* xgettext:c-format */
1398
369k
    (_("%pB: unsupported wide character sequence"
1399
369k
       " 0x%02X 0x%02X after symbol name starting with `%s'\n"),
1400
369k
     abfd, c, c2, abfd->tdata.mmo_data->lop_stab_symbol);
1401
369k
        bfd_set_error (bfd_error_bad_value);
1402
369k
        abfd->tdata.mmo_data->have_error = true;
1403
369k
        return false;
1404
369k
      }
1405
434
    else
1406
434
      c = c2;
1407
369k
  }
1408
1409
6.40k
      if (abfd->tdata.mmo_data->symbol_position
1410
6.40k
    >= abfd->tdata.mmo_data->max_symbol_length)
1411
0
  {
1412
0
    _bfd_error_handler
1413
      /* xgettext:c-format */
1414
0
      (_("%pB: symbol name exceeds given max length of %d"),
1415
0
       abfd, abfd->tdata.mmo_data->max_symbol_length);
1416
0
    abfd->tdata.mmo_data->have_error = true;
1417
0
    return false;
1418
0
  }
1419
6.40k
      abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position++] = c;
1420
6.40k
      abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position] = 0;
1421
1422
6.40k
      if (j & MMO3_REGQUAL_BITS)
1423
6.39k
  {
1424
6.39k
    if (j == MMO3_REGQUAL_BITS)
1425
283
      {
1426
283
        sym_type = mmo_reg_sym;
1427
283
        addr = mmo_get_byte (abfd);
1428
283
      }
1429
6.10k
    else if (j <= 8)
1430
1.15k
      {
1431
1.15k
        unsigned int i;
1432
1433
7.90k
        for (i = 0; i < j; i++)
1434
6.74k
    addr = (addr << 8) + mmo_get_byte (abfd);
1435
1436
1.15k
        if (addr == 0 && j == MMO3_UNDEF)
1437
25
    sym_type = mmo_undef_sym;
1438
1.12k
        else
1439
1.12k
    sym_type = mmo_abs_sym;
1440
1.15k
      }
1441
4.95k
    else
1442
4.95k
      {
1443
4.95k
        unsigned int i;
1444
1445
19.1k
        for (i = MMO3_DATA; i < j; i++)
1446
14.2k
    addr = (addr << 8) + mmo_get_byte (abfd);
1447
1448
4.95k
        addr += (bfd_vma) 0x20 << 56;
1449
4.95k
        sym_type = mmo_data_sym;
1450
4.95k
      }
1451
1452
    /* Get the serial number.  */
1453
6.39k
    do
1454
15.4k
      {
1455
15.4k
        k = mmo_get_byte (abfd);
1456
15.4k
        serno = (serno << 7) + k;
1457
15.4k
      }
1458
15.4k
    while (k < 128);
1459
6.39k
    serno -= 128;
1460
1461
    /* Got it.  Now enter it.  Skip a leading ":".  */
1462
6.39k
    if (! abfd->tdata.mmo_data->have_error
1463
6.39k
        && ! mmo_create_symbol (abfd,
1464
1.55k
              abfd->tdata.mmo_data->lop_stab_symbol
1465
1.55k
              + 1,
1466
1.55k
              addr, sym_type, serno))
1467
0
      abfd->tdata.mmo_data->have_error = true;
1468
6.39k
  }
1469
1470
6.40k
      if (m & MMO3_MIDDLE)
1471
  /* Traverse middle trie. */
1472
3.16k
  mmo_get_symbols (abfd);
1473
1474
6.40k
      abfd->tdata.mmo_data->symbol_position--;
1475
6.40k
    }
1476
1477
6.99k
  if (m & MMO3_RIGHT)
1478
    /* Traverse right trie.  */
1479
5.13k
    mmo_get_symbols (abfd);
1480
1481
6.99k
  return ! abfd->tdata.mmo_data->have_error;
1482
376k
}
1483
1484
/* Get the location of memory area [VMA..VMA + SIZE - 1], which we think
1485
   is in section SEC.  Adjust and reallocate zero-initialized contents.
1486
   If there's new contents, allocate to the next multiple of
1487
   MMO_SEC_CONTENTS_CHUNK_SIZE.  */
1488
1489
static bfd_byte *
1490
mmo_get_loc (asection *sec, bfd_vma vma, unsigned int size)
1491
19.1k
{
1492
19.1k
  bfd_size_type allocated_size;
1493
19.1k
  struct mmo_section_data_struct *sdatap = mmo_section_data (sec);
1494
19.1k
  struct mmo_data_list_struct *datap = sdatap->head;
1495
19.1k
  struct mmo_data_list_struct *entry;
1496
1497
  /* First search the list to see if we have the requested chunk in one
1498
     piece, or perhaps if we have a suitable chunk with room to fit.  */
1499
131k
  for (; datap != NULL; datap = datap->next)
1500
131k
    {
1501
131k
      if (datap->where <= vma
1502
131k
    && datap->size >= size
1503
131k
    && datap->size - size >= vma - datap->where)
1504
4.97k
  return datap->data + (vma - datap->where);
1505
126k
      else if (datap->where <= vma
1506
126k
         && datap->allocated_size >= size
1507
126k
         && datap->allocated_size - size >= vma - datap->where
1508
         /* Only munch on the "allocated size" if it does not
1509
      overlap the next chunk.  */
1510
126k
         && (datap->next == NULL || datap->next->where >= vma + size))
1511
14.0k
  {
1512
    /* There was room allocated, but the size wasn't set to include
1513
       it.  Do that now.  */
1514
14.0k
    datap->size = vma - datap->where + size;
1515
1516
    /* Update the section size.  This happens only if we update the
1517
       32-bit-aligned chunk size.  Callers that have
1518
       non-32-bit-aligned sections should do all allocation and
1519
       size-setting by themselves or at least set the section size
1520
       after the last allocating call to this function.  */
1521
14.0k
    if (vma - sec->vma + size > sec->size)
1522
13.6k
      sec->size = vma - sec->vma + size;
1523
1524
14.0k
    return datap->data + (vma - datap->where);
1525
14.0k
  }
1526
131k
    }
1527
1528
  /* Not found; allocate a new block.  First check in case we get a
1529
     request for a size split up over several blocks; we'll have to return
1530
     NULL for those cases, requesting the caller to split up the request.
1531
     Requests with an address aligned on MMO_SEC_CONTENTS_CHUNK_SIZE bytes and
1532
     for no more than MMO_SEC_CONTENTS_CHUNK_SIZE will always get resolved.  */
1533
1534
1.11k
  for (datap = sdatap->head; datap != NULL; datap = datap->next)
1535
1.00k
    if ((datap->where <= vma && datap->size > vma - datap->where)
1536
1.00k
  || (datap->where < vma + size
1537
1.00k
      && datap->where + datap->size >= vma + size))
1538
0
      return NULL;
1539
1540
114
  allocated_size
1541
114
    = (size + MMO_SEC_CONTENTS_CHUNK_SIZE - 1) & ~(MMO_SEC_CONTENTS_CHUNK_SIZE - 1);
1542
114
  entry = (mmo_data_list_type *)
1543
114
    bfd_zalloc (sec->owner, sizeof (mmo_data_list_type) + allocated_size);
1544
114
  if (entry == NULL)
1545
0
    return NULL;
1546
114
  entry->where = vma;
1547
114
  entry->size = size;
1548
114
  entry->allocated_size = allocated_size;
1549
1550
114
  datap = sdatap->head;
1551
1552
  /* Sort the records by address.  Optimize for the common case of adding
1553
     a record to the end of the list.  */
1554
114
  if (sdatap->tail != NULL && entry->where >= sdatap->tail->where)
1555
78
    {
1556
78
      sdatap->tail->next = entry;
1557
78
      entry->next = NULL;
1558
78
      sdatap->tail = entry;
1559
78
    }
1560
36
  else
1561
36
    {
1562
36
      mmo_data_list_type **look;
1563
36
      for (look = &sdatap->head;
1564
47
     *look != NULL && (*look)->where < entry->where;
1565
36
     look = &(*look)->next)
1566
11
  ;
1567
36
      entry->next = *look;
1568
36
      *look = entry;
1569
36
      if (entry->next == NULL)
1570
27
  {
1571
27
    sdatap->tail = entry;
1572
1573
    /* We get here for the first time (at other times too) for this
1574
       section.  Say we have contents.  */
1575
27
    if (!bfd_set_section_flags (sec, (bfd_section_flags (sec)
1576
27
              | SEC_HAS_CONTENTS)))
1577
0
      return NULL;
1578
27
  }
1579
36
    }
1580
1581
  /* Update the section size.  This happens only when we add contents and
1582
     re-size as we go.  The section size will then be aligned to 32 bits.  */
1583
114
  if (vma - sec->vma + size > sec->size)
1584
105
    sec->size = vma - sec->vma + size;
1585
114
  return entry->data;
1586
114
}
1587
1588
/* Set sizes once we've read in all sections.  */
1589
1590
static void
1591
mmo_map_set_sizes (bfd *abfd ATTRIBUTE_UNUSED, asection *sec,
1592
       void *ignored ATTRIBUTE_UNUSED)
1593
0
{
1594
0
  sec->lma = sec->vma;
1595
0
}
1596
1597
/* Read the mmo file and turn it into sections.  */
1598
1599
static bool
1600
mmo_scan (bfd *abfd)
1601
36
{
1602
36
  unsigned int i;
1603
36
  unsigned int lineno ATTRIBUTE_UNUSED = 1;
1604
36
  bool error = false;
1605
36
  bfd_vma vma = 0;
1606
36
  asection *sec = NULL;
1607
36
  asection *non_spec_sec = NULL;
1608
36
  bfd_vma non_spec_vma = 0;
1609
36
  bfd_size_type nbytes_read = 0;
1610
  /* Buffer with room to read a 64-bit value.  */
1611
36
  bfd_byte buf[8];
1612
36
  file_ptr stab_loc = -1;
1613
36
  char *file_names[256];
1614
1615
36
  abfd->symcount = 0;
1616
36
  memset (file_names, 0, sizeof (file_names));
1617
1618
36
  if (bfd_seek (abfd, 0, SEEK_SET) != 0)
1619
0
    goto error_return;
1620
1621
19.7k
  while ((nbytes_read = bfd_read (buf, 4, abfd)) == 4)
1622
19.7k
    {
1623
19.7k
      if (buf[0] == LOP)
1624
639
  {
1625
639
    unsigned int y = bfd_get_8 (abfd, buf + 2);
1626
639
    unsigned int z = bfd_get_8 (abfd, buf + 3);
1627
1628
    /* Change back to the original section for lopcodes other
1629
       than LOP_QUOTE that comes after a LOP_SPEC.  */
1630
639
    if ((buf[1] != LOP_QUOTE || y != 0 || z != 1)
1631
639
        && non_spec_sec != NULL)
1632
305
      {
1633
305
        sec = non_spec_sec;
1634
305
        vma = non_spec_vma;
1635
305
        non_spec_sec = NULL;
1636
305
      }
1637
1638
639
    switch (buf[1])
1639
639
      {
1640
0
      default:
1641
0
        _bfd_error_handler
1642
    /* xgettext:c-format */
1643
0
    (_("%pB: invalid mmo file: unsupported lopcode `%d'\n"),
1644
0
     abfd, buf[1]);
1645
0
        bfd_set_error (bfd_error_bad_value);
1646
0
        goto error_return;
1647
1648
2
      case LOP_QUOTE:
1649
        /* Quote the next 32-bit word.  */
1650
2
        if (y != 0 || z != 1)
1651
2
    {
1652
2
      _bfd_error_handler
1653
        /* xgettext:c-format */
1654
2
        (_("%pB: invalid mmo file: expected YZ = 1"
1655
2
           " got YZ = %d for lop_quote\n"),
1656
2
         abfd, y*256+z);
1657
2
      bfd_set_error (bfd_error_bad_value);
1658
2
      goto error_return;
1659
2
    }
1660
0
        if (bfd_read (buf, 4, abfd) != 4)
1661
0
    goto error_return;
1662
1663
0
        vma &= ~3;
1664
0
        if (sec == NULL)
1665
0
    sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
1666
0
        if (!mmo_xore_32 (sec, vma, bfd_get_32 (abfd, buf)))
1667
0
    {
1668
0
      bfd_set_error (bfd_error_bad_value);
1669
0
      goto error_return;
1670
0
    }
1671
0
        vma += 4;
1672
0
        lineno++;
1673
0
        break;
1674
1675
0
      case LOP_LOC:
1676
        /* Set vma (and section).  */
1677
0
        vma = (bfd_vma) y << 56;
1678
0
        if (z == 1)
1679
0
    {
1680
      /* Get a 32-bit value.  */
1681
0
      if (bfd_read (buf, 4, abfd) != 4)
1682
0
        goto error_return;
1683
1684
0
      vma += bfd_get_32 (abfd, buf);
1685
0
    }
1686
0
        else if (z == 2)
1687
0
    {
1688
      /* Get a 64-bit value.  */
1689
0
      if (bfd_read (buf, 8, abfd) != 8)
1690
0
        goto error_return;
1691
1692
0
      vma += bfd_get_64 (abfd, buf);
1693
0
    }
1694
0
        else
1695
0
    {
1696
0
      _bfd_error_handler
1697
        /* xgettext:c-format */
1698
0
        (_("%pB: invalid mmo file: expected z = 1 or z = 2,"
1699
0
           " got z = %d for lop_loc\n"),
1700
0
         abfd, z);
1701
0
      bfd_set_error (bfd_error_bad_value);
1702
0
      goto error_return;
1703
0
    }
1704
1705
        /* When we decide which section the data goes into, we might
1706
     create the section.  If that happens, make sure the VMA at
1707
     creation time is tetra-aligned.  */
1708
0
        sec = mmo_decide_section (abfd, vma & ~3);
1709
0
        if (sec == NULL)
1710
0
    goto error_return;
1711
0
        break;
1712
1713
209
      case LOP_SKIP:
1714
        /* Move forward within the same section.  */
1715
209
        vma += y * 256 + z;
1716
1717
209
        sec = mmo_decide_section (abfd, vma);
1718
209
        if (sec == NULL)
1719
0
    goto error_return;
1720
209
        break;
1721
1722
209
      case LOP_FIXO:
1723
        /* A fixup: Store the current vma somewhere.  Position using
1724
     same format as LOP_LOC.  */
1725
39
        {
1726
39
    bfd_vma p = (bfd_vma) y << 56;
1727
39
    asection *fixosec;
1728
1729
39
    if (z == 1)
1730
0
      {
1731
        /* Get a 32-bit value.  */
1732
0
        if (bfd_read (buf, 4, abfd) != 4)
1733
0
          goto error_return;
1734
1735
0
        p += bfd_get_32 (abfd, buf);
1736
0
      }
1737
39
    else if (z == 2)
1738
38
      {
1739
        /* Get a 64-bit value.  */
1740
38
        if (bfd_read (buf, 8, abfd) != 8)
1741
0
          goto error_return;
1742
1743
38
        p += bfd_get_64 (abfd, buf);
1744
38
      }
1745
1
    else
1746
1
      {
1747
1
        _bfd_error_handler
1748
          /* xgettext:c-format */
1749
1
          (_("%pB: invalid mmo file: expected z = 1 or z = 2,"
1750
1
       " got z = %d for lop_fixo\n"),
1751
1
           abfd, z);
1752
1
        bfd_set_error (bfd_error_bad_value);
1753
1
        goto error_return;
1754
1
      }
1755
1756
    /* The section where we store this address might be a
1757
       different one than the current section.  */
1758
38
    fixosec = mmo_decide_section (abfd, p);
1759
38
    if (fixosec == NULL)
1760
0
      goto error_return;
1761
38
    if (!mmo_xore_64 (fixosec, p, vma))
1762
0
      {
1763
0
        bfd_set_error (bfd_error_bad_value);
1764
0
        goto error_return;
1765
0
      }
1766
38
        }
1767
38
      break;
1768
1769
38
      case LOP_FIXR:
1770
        /* A fixup: Store YZ of this lopcode into YZ at vma - 4 * yz.  */
1771
0
        {
1772
0
    unsigned int yz = (y * 256 + z);
1773
0
    bfd_vma p = vma + 2 - 4 * yz;
1774
0
    asection *fixrsec = mmo_decide_section (abfd, p);
1775
0
    if (fixrsec == NULL)
1776
0
      goto error_return;
1777
0
    if (!mmo_xore_16 (fixrsec, p, yz))
1778
0
      {
1779
0
        bfd_set_error (bfd_error_bad_value);
1780
0
        goto error_return;
1781
0
      }
1782
0
        }
1783
0
      break;
1784
1785
0
      case LOP_FIXRX:
1786
        /* A fixup, similar to lop_fixr, but taking larger numbers
1787
     and can change branches into the opposite direction
1788
     (gasp!).  */
1789
0
        {
1790
0
    bfd_vma delta;
1791
0
    bfd_vma p;
1792
0
    asection *fixrsec;
1793
1794
0
    if (y != 0)
1795
0
      {
1796
0
        _bfd_error_handler
1797
          /* xgettext:c-format */
1798
0
          (_("%pB: invalid mmo file: expected y = 0,"
1799
0
       " got y = %d for lop_fixrx\n"),
1800
0
           abfd, y);
1801
0
        bfd_set_error (bfd_error_bad_value);
1802
0
        goto error_return;
1803
0
      }
1804
1805
0
    if (z != 16 && z != 24)
1806
0
      {
1807
0
        _bfd_error_handler
1808
          /* xgettext:c-format */
1809
0
          (_("%pB: invalid mmo file: expected z = 16 or z = 24,"
1810
0
       " got z = %d for lop_fixrx\n"),
1811
0
           abfd, z);
1812
0
        bfd_set_error (bfd_error_bad_value);
1813
0
        goto error_return;
1814
0
      }
1815
1816
    /* Get the next 32-bit value.  */
1817
0
    if (bfd_read (buf, 4, abfd) != 4)
1818
0
      goto error_return;
1819
1820
0
    delta = bfd_get_32 (abfd, buf);
1821
1822
    /* Do an, ehm, involved calculation for the location of
1823
       the fixup.  See mmixal documentation for a verbose
1824
       explanation.  We follow it verbosely here for the
1825
       readers delight.  */
1826
0
    if (buf[0] == 0)
1827
0
      p = vma - 4 * delta;
1828
0
    else if (buf[0] == 1)
1829
0
      p = vma - 4 * ((delta & 0xffffff) - (1 << z));
1830
0
    else
1831
0
      {
1832
0
        _bfd_error_handler
1833
          /* xgettext:c-format */
1834
0
          (_("%pB: invalid mmo file: leading byte of operand word"
1835
0
       " must be 0 or 1, got %d for lop_fixrx\n"),
1836
0
           abfd, buf[0]);
1837
0
        bfd_set_error (bfd_error_bad_value);
1838
0
        goto error_return;
1839
0
      }
1840
1841
0
    fixrsec = mmo_decide_section (abfd, vma);
1842
0
    if (fixrsec == NULL)
1843
0
      goto error_return;
1844
0
    if (!mmo_xore_32 (fixrsec, p, delta))
1845
0
      {
1846
0
        bfd_set_error (bfd_error_bad_value);
1847
0
        goto error_return;
1848
0
      }
1849
0
        }
1850
0
      break;
1851
1852
0
      case LOP_FILE:
1853
        /* Set current file and perhaps the file name.  Reset line
1854
     number.  */
1855
0
        if (z != 0)
1856
0
    {
1857
0
      char *fname = bfd_malloc (z * 4 + 1);
1858
1859
0
      if (fname == NULL)
1860
0
        {
1861
0
          _bfd_error_handler
1862
      /* xgettext:c-format */
1863
0
      (_("%pB: cannot allocate file name for file number %d,"
1864
0
         " %d bytes\n"),
1865
0
       abfd, y, z * 4 + 1);
1866
0
          bfd_set_error (bfd_error_system_call);
1867
0
          goto error_return;
1868
0
        }
1869
1870
0
      fname[z * 4] = 0;
1871
1872
0
      for (i = 0; i < z; i++)
1873
0
        {
1874
0
          if (bfd_read (fname + i * 4, 4, abfd) != 4)
1875
0
      {
1876
0
        free (fname);
1877
0
        goto error_return;
1878
0
      }
1879
0
        }
1880
1881
0
      if (file_names[y] != NULL)
1882
0
        {
1883
0
          _bfd_error_handler
1884
      /* xgettext:c-format */
1885
0
      (_("%pB: invalid mmo file: file number %d `%s',"
1886
0
         " was already entered as `%s'\n"),
1887
0
       abfd, y, fname, file_names[y]);
1888
0
          bfd_set_error (bfd_error_bad_value);
1889
0
          free (fname);
1890
0
          goto error_return;
1891
0
        }
1892
1893
0
      file_names[y] = fname;
1894
0
    }
1895
1896
0
        if (file_names[y] == NULL)
1897
0
    {
1898
0
      _bfd_error_handler
1899
        /* xgettext:c-format */
1900
0
        (_("%pB: invalid mmo file: file name for number %d"
1901
0
           " was not specified before use\n"),
1902
0
         abfd, y);
1903
0
      bfd_set_error (bfd_error_bad_value);
1904
0
      goto error_return;
1905
0
    }
1906
1907
0
        lineno = 0;
1908
0
        break;
1909
1910
0
      case LOP_LINE:
1911
        /* Set line number.  */
1912
0
        lineno = y * 256 + z;
1913
        /* FIXME: Create a sequence of mmo-specific line number
1914
     entries for each section, then translate into canonical
1915
     format.  */
1916
0
        break;
1917
1918
305
      case LOP_SPEC:
1919
        /* Special data follows until the next non-lop_quote
1920
     lopcode.  */
1921
305
        non_spec_sec = sec;
1922
305
        non_spec_vma = vma;
1923
305
        sec = mmo_get_spec_section (abfd, y * 256 + z);
1924
305
        if (sec == NULL)
1925
0
    goto error_return;
1926
1927
305
        vma = sec->vma;
1928
305
        break;
1929
1930
48
      case LOP_PRE:
1931
48
        {
1932
    /* We ignore header information, except we read in the
1933
       creation time from the first 32-bit word with the time
1934
       in seconds since era.  */
1935
48
    if (z >= 1
1936
48
        && bfd_read (abfd->tdata.mmo_data->created, 4,
1937
11
         abfd) != 4)
1938
0
      goto error_return;
1939
1940
275
    for (i = 1; i < z; i++)
1941
227
      if (bfd_read (buf, 4, abfd) != 4)
1942
0
        goto error_return;
1943
48
        }
1944
48
        break;
1945
1946
48
      case LOP_POST:
1947
        /* This tells of the contents of registers $Z..$255 at
1948
     startup.  We make a section out of it, with VMA = Z * 8,
1949
     but only if Z != 255 or the contents is non-zero.  */
1950
4
        {
1951
4
    asection *rsec;
1952
4
    bfd_byte *loc;
1953
4
    bfd_vma first_octa;
1954
4
    bfd_vma startaddr_octa;
1955
1956
    /* Read first octaword outside loop to simplify logic when
1957
       excluding the Z == 255, octa == 0 case.  */
1958
4
    if (bfd_read (buf, 8, abfd) != 8)
1959
0
      goto error_return;
1960
1961
4
    first_octa = bfd_get_64 (abfd, buf);
1962
1963
    /* Don't emit contents for the trivial case which is
1964
       always present; $255 pointing to Main.  */
1965
4
    if (z != 255)
1966
4
      {
1967
4
        rsec
1968
4
          = bfd_make_section_old_way (abfd,
1969
4
              MMIX_REG_CONTENTS_SECTION_NAME);
1970
4
        rsec->flags |= SEC_LINKER_CREATED;
1971
4
        rsec->vma = z * 8;
1972
4
        loc = mmo_get_loc (rsec, z * 8, (255 - z) * 8);
1973
4
        if (!loc)
1974
0
          {
1975
0
      bfd_set_error (bfd_error_bad_value);
1976
0
      goto error_return;
1977
0
          }
1978
4
        bfd_put_64 (abfd, first_octa, loc);
1979
1980
616
        for (i = z + 1; i < 255; i++)
1981
613
          {
1982
613
      if (bfd_read (loc + (i - z) * 8, 8, abfd) != 8)
1983
1
        goto error_return;
1984
613
          }
1985
1986
        /* Read out the last octabyte, and use it to set the
1987
           start address.  */
1988
3
        if (bfd_read (buf, 8, abfd) != 8)
1989
0
          goto error_return;
1990
1991
3
        startaddr_octa = bfd_get_64 (abfd, buf);
1992
3
      }
1993
0
    else
1994
0
      startaddr_octa = first_octa;
1995
1996
3
    if (! bfd_set_start_address (abfd, startaddr_octa))
1997
0
      {
1998
        /* Currently this can't fail, but this should handle
1999
           future failures.  */
2000
0
        bfd_set_error (bfd_error_bad_value);
2001
0
        goto error_return;
2002
0
      }
2003
3
        }
2004
3
        break;
2005
2006
25
      case LOP_STAB:
2007
        /* We read in the symbols now, not later.  */
2008
25
        if (y != 0 || z != 0)
2009
0
    {
2010
0
      _bfd_error_handler
2011
        /* xgettext:c-format */
2012
0
        (_("%pB: invalid mmo file: fields y and z of lop_stab"
2013
0
           " non-zero, y: %d, z: %d\n"),
2014
0
         abfd, y, z);
2015
0
      bfd_set_error (bfd_error_bad_value);
2016
0
      goto error_return;
2017
0
    }
2018
2019
        /* Save the location, so we can check that YZ in the LOP_END
2020
     is correct.  */
2021
25
        stab_loc = bfd_tell (abfd);
2022
2023
        /* It's not said that an MMO can be without symbols (though
2024
     mmixal will refuse to assemble files without Main), but
2025
     it seems it would still be a valid mmo-file, so allow it.
2026
     We detect the absence of a symbol area in that the upper
2027
     limit is computed (from the lop_end YZ field) as 0.
2028
     Don't call mmo_get_symbols; it can only detect the end of
2029
     a valid symbol trie, not the absence of one.  */
2030
25
        if (abfd->tdata.mmo_data->max_symbol_length != 0
2031
25
      && ! mmo_get_symbols (abfd))
2032
25
    goto error_return;
2033
0
        break;
2034
2035
7
      case LOP_END:
2036
7
        {
2037
    /* This must be the last 32-bit word in an mmo file.
2038
       Let's find out.  */
2039
7
    struct stat statbuf;
2040
7
    file_ptr curpos = bfd_tell (abfd);
2041
2042
7
    if (bfd_stat (abfd, &statbuf) < 0)
2043
0
      goto error_return;
2044
2045
7
    if (statbuf.st_size != curpos)
2046
3
      {
2047
3
        _bfd_error_handler
2048
          /* xgettext:c-format */
2049
3
          (_("%pB: invalid mmo file: lop_end not last item in"
2050
3
       " file\n"),
2051
3
           abfd);
2052
3
        bfd_set_error (bfd_error_bad_value);
2053
3
        goto error_return;
2054
3
      }
2055
2056
    /* Check that the YZ field is right.  Subtract the size of
2057
       this LOP_END in the calculation; YZ does not include
2058
       it.  */
2059
4
    if ((long) (y * 256 + z) * 4 != (curpos - stab_loc) - 4)
2060
4
      {
2061
4
        _bfd_error_handler
2062
          /* xgettext:c-format */
2063
4
          (_("%pB: invalid mmo file: YZ of lop_end (%ld)"
2064
4
       " not equal to the number of tetras to the preceding"
2065
4
       " lop_stab (%ld)\n"),
2066
4
           abfd, (long) (y * 256 + z),
2067
4
           (long) (curpos - stab_loc - 4)/4);
2068
4
        bfd_set_error (bfd_error_bad_value);
2069
4
        goto error_return;
2070
4
      }
2071
2072
0
    bfd_map_over_sections (abfd, mmo_map_set_sizes, NULL);
2073
0
    goto done;
2074
4
        }
2075
639
      }
2076
639
  }
2077
19.0k
      else
2078
19.0k
  {
2079
    /* This wasn't a lopcode, so store it in the current section.  */
2080
19.0k
    if (sec == NULL)
2081
11
      sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
2082
19.0k
    if (!mmo_xore_32 (sec, vma & ~3, bfd_get_32 (abfd, buf)))
2083
0
      {
2084
0
        bfd_set_error (bfd_error_bad_value);
2085
0
        goto error_return;
2086
0
      }
2087
19.0k
    vma += 4;
2088
19.0k
    vma &= ~3;
2089
19.0k
    lineno++;
2090
19.0k
  }
2091
19.7k
    }
2092
2093
  /* We know this file is a multiple of four bytes (checked in
2094
     mmo_object_p), so if we got something other than 0, this was a bad
2095
     file (although it's more likely we'll get 0 in that case too).
2096
     If we got end-of-file, then there was no lop_stab, so the file has
2097
     invalid format.  */
2098
2099
0
  if (nbytes_read != 0)
2100
0
    bfd_set_error (bfd_error_system_call);
2101
0
  else
2102
0
    bfd_set_error (bfd_error_bad_value);
2103
2104
36
 error_return:
2105
36
  error = true;
2106
36
 done:
2107
  /* Mark the .text and .data section with their normal attribute if they
2108
     contain anything.  This is not redundant wrt. mmo_decide_section,
2109
     since that code might never execute, and conversely the alloc+code
2110
     section flags must be set then.  */
2111
36
  sec = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
2112
36
  if (sec != NULL
2113
36
      && (bfd_section_flags (sec) & SEC_HAS_CONTENTS)
2114
36
      && !bfd_set_section_flags (sec, (bfd_section_flags (sec)
2115
11
               | SEC_ALLOC | SEC_LOAD | SEC_CODE)))
2116
0
    error = true;
2117
2118
36
  sec = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
2119
36
  if (sec != NULL
2120
36
      && (bfd_section_flags (sec) & SEC_HAS_CONTENTS)
2121
36
      && !bfd_set_section_flags (sec, (bfd_section_flags (sec)
2122
0
               | SEC_ALLOC | SEC_LOAD | SEC_DATA)))
2123
0
    error = true;
2124
2125
  /* Free whatever resources we took.  */
2126
9.25k
  for (i = 0; i < sizeof (file_names) / sizeof (file_names[0]); i++)
2127
9.21k
    free (file_names[i]);
2128
36
  return ! error;
2129
36
}
2130
2131
/* A hook to set up object file dependent section information.  For mmo,
2132
   we point out the shape of allocated section contents.  */
2133
2134
static bool
2135
mmo_new_section_hook (bfd *abfd, asection *newsect)
2136
32
{
2137
32
  if (!newsect->used_by_bfd)
2138
32
    {
2139
      /* We zero-fill all fields and assume NULL is represented by an all
2140
   zero-bit pattern.  */
2141
32
      newsect->used_by_bfd
2142
32
  = bfd_zalloc (abfd, sizeof (struct mmo_section_data_struct));
2143
32
      if (!newsect->used_by_bfd)
2144
0
  return false;
2145
32
    }
2146
2147
  /* Always align to at least 32-bit words.  */
2148
32
  newsect->alignment_power = 2;
2149
32
  return _bfd_generic_new_section_hook (abfd, newsect);
2150
32
}
2151
2152
/* We already have section contents loaded for sections that have
2153
   contents.  */
2154
2155
static bool
2156
mmo_get_section_contents (bfd *abfd ATTRIBUTE_UNUSED,
2157
        asection *sec,
2158
        void * location,
2159
        file_ptr offset,
2160
        bfd_size_type bytes_to_do)
2161
0
{
2162
  /* Iterate over diminishing chunk sizes, copying contents, like
2163
     mmo_set_section_contents.  */
2164
0
  while (bytes_to_do)
2165
0
    {
2166
      /* A minor song-and-dance to make sure we're not bitten by the
2167
   distant possibility of the cast from bfd_vma to int making the
2168
   chunk zero-sized.  */
2169
0
      int chunk_size
2170
0
  = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
2171
0
      bfd_byte *loc;
2172
2173
0
      do
2174
0
  loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
2175
0
      while (loc == NULL && (chunk_size /= 2) != 0);
2176
2177
0
      if (chunk_size == 0)
2178
0
  return false;
2179
2180
0
      memcpy (location, loc, chunk_size);
2181
2182
0
      location = (bfd_byte *) location + chunk_size;
2183
0
      bytes_to_do -= chunk_size;
2184
0
      offset += chunk_size;
2185
0
    }
2186
0
  return true;
2187
0
}
2188
2189
/* Return the amount of memory needed to read the symbol table.  */
2190
2191
static long
2192
mmo_get_symtab_upper_bound (bfd *abfd)
2193
0
{
2194
0
  return (abfd->symcount + 1) * sizeof (asymbol *);
2195
0
}
2196
2197
/* Sort mmo symbols by serial number.  */
2198
2199
static int
2200
mmo_sort_mmo_symbols (const void *arg1, const void *arg2)
2201
0
{
2202
0
  const struct mmo_symbol *sym1 = *(const struct mmo_symbol **) arg1;
2203
0
  const struct mmo_symbol *sym2 = *(const struct mmo_symbol **) arg2;
2204
2205
  /* Sort by serial number first.  */
2206
0
  if (sym1->serno < sym2->serno)
2207
0
    return -1;
2208
0
  else if (sym1->serno > sym2->serno)
2209
0
    return 1;
2210
2211
  /* Then sort by address of the table entries.  */
2212
0
  return ((const char *) arg1 - (const char *) arg2);
2213
0
}
2214
2215
/* Translate the symbol table.  */
2216
2217
static long
2218
mmo_canonicalize_symtab (bfd *abfd, asymbol **alocation)
2219
0
{
2220
0
  unsigned int symcount = bfd_get_symcount (abfd);
2221
0
  asymbol *csymbols;
2222
0
  unsigned int i;
2223
2224
0
  csymbols = abfd->tdata.mmo_data->csymbols;
2225
0
  if (csymbols == NULL && symcount != 0)
2226
0
    {
2227
0
      asymbol *c;
2228
0
      struct mmo_symbol *s;
2229
0
      struct mmo_symbol **msp;
2230
2231
      /* First we store the symbols into the table we'll return, then we
2232
   qsort it on the serial number, with secondary on the address of
2233
   the symbol, to preserve order if there would be non-unique serial
2234
   numbers.  */
2235
0
      for (s = abfd->tdata.mmo_data->symbols,
2236
0
       msp = (struct mmo_symbol **) alocation;
2237
0
     s != NULL;
2238
0
     s = s->next, ++msp)
2239
0
  *msp = s;
2240
2241
0
      *msp = NULL;
2242
2243
0
      qsort (alocation, symcount, sizeof (struct mmo_symbol *),
2244
0
       mmo_sort_mmo_symbols);
2245
2246
0
      csymbols = (asymbol *) bfd_alloc (abfd, symcount * sizeof (asymbol));
2247
0
      if (csymbols == NULL)
2248
0
  return -1;
2249
0
      abfd->tdata.mmo_data->csymbols = csymbols;
2250
2251
0
      for (msp = (struct mmo_symbol **) alocation, c = csymbols;
2252
0
     *msp != NULL;
2253
0
     msp++, ++c)
2254
0
  {
2255
0
    s = *msp;
2256
0
    c->the_bfd = abfd;
2257
0
    c->name = s->name;
2258
0
    c->value = s->value;
2259
0
    c->flags = BSF_GLOBAL;
2260
2261
0
    if (s->sym_type == mmo_data_sym)
2262
0
      {
2263
0
        c->section
2264
0
    = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
2265
2266
0
        if (c->section == NULL)
2267
0
    c->section = bfd_abs_section_ptr;
2268
0
        else
2269
0
    c->value -= c->section->vma;
2270
0
      }
2271
0
    else if (s->sym_type == mmo_undef_sym)
2272
0
      c->section = bfd_und_section_ptr;
2273
0
    else if (s->sym_type == mmo_reg_sym)
2274
0
      {
2275
0
        c->section
2276
0
    = bfd_make_section_old_way (abfd, MMIX_REG_SECTION_NAME);
2277
0
        c->section->flags |= SEC_LINKER_CREATED;
2278
0
      }
2279
0
    else
2280
0
      {
2281
0
        asection *textsec
2282
0
    = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
2283
0
        asection *datasec;
2284
2285
0
        if (textsec != NULL
2286
0
      && c->value >= textsec->vma
2287
0
      && c->value <= textsec->vma + textsec->size)
2288
0
    {
2289
0
      c->section = textsec;
2290
0
      c->value -= c->section->vma;
2291
0
    }
2292
        /* In mmo, symbol types depend on the VMA.  Therefore, if
2293
     the data section isn't within the usual bounds, its
2294
     symbols are marked as absolute.  Correct that.  This
2295
     means we can't have absolute symbols with values matching
2296
     data section addresses, but we also can't have with
2297
     absolute symbols with values matching text section
2298
     addresses.  For such needs, use the ELF format.  */
2299
0
        else if ((datasec
2300
0
      = bfd_get_section_by_name (abfd,
2301
0
               MMO_DATA_SECTION_NAME))
2302
0
           != NULL
2303
0
           && c->value >= datasec->vma
2304
0
           && c->value <= datasec->vma + datasec->size)
2305
0
    {
2306
0
      c->section = datasec;
2307
0
      c->value -= c->section->vma;
2308
0
    }
2309
0
        else
2310
0
    c->section = bfd_abs_section_ptr;
2311
0
      }
2312
2313
0
    c->udata.p = NULL;
2314
0
  }
2315
0
    }
2316
2317
  /* Last, overwrite the incoming table with the right-type entries.  */
2318
0
  for (i = 0; i < symcount; i++)
2319
0
    *alocation++ = csymbols++;
2320
0
  *alocation = NULL;
2321
2322
0
  return symcount;
2323
0
}
2324
2325
/* Get information about a symbol.  */
2326
2327
static void
2328
mmo_get_symbol_info (bfd *ignore_abfd ATTRIBUTE_UNUSED,
2329
         asymbol *symbol, symbol_info *ret)
2330
0
{
2331
0
  bfd_symbol_info (symbol, ret);
2332
0
}
2333
2334
static void
2335
mmo_print_symbol (bfd *abfd, void *afile, asymbol *symbol,
2336
      bfd_print_symbol_type how)
2337
0
{
2338
0
  FILE *file = (FILE *) afile;
2339
2340
0
  switch (how)
2341
0
    {
2342
0
    case bfd_print_symbol_name:
2343
0
      fprintf (file, "%s", symbol->name);
2344
0
      break;
2345
0
    default:
2346
0
      bfd_print_symbol_vandf (abfd, file, symbol);
2347
2348
0
      fprintf (file, " %-5s %s",
2349
0
         symbol->section->name,
2350
0
         symbol->name);
2351
0
    }
2352
0
}
2353
2354
/* We can't map a file directly into executable code, so the
2355
   size of header information is irrelevant.  */
2356
2357
static int
2358
mmo_sizeof_headers (bfd *abfd ATTRIBUTE_UNUSED,
2359
        struct bfd_link_info *info ATTRIBUTE_UNUSED)
2360
0
{
2361
0
  return 0;
2362
0
}
2363
2364
/* Write the (section-neutral) file preamble.  */
2365
2366
static bool
2367
mmo_internal_write_header (bfd *abfd)
2368
0
{
2369
0
  const char lop_pre_bfd[] = { LOP, LOP_PRE, 1, 1};
2370
2371
0
  if (bfd_write (lop_pre_bfd, 4, abfd) != 4)
2372
0
    return false;
2373
2374
  /* Copy creation time of original file.  */
2375
0
  if (bfd_write (abfd->tdata.mmo_data->created, 4, abfd) != 4)
2376
0
    return false;
2377
2378
0
  return true;
2379
0
}
2380
2381
/* Write the LOP_POST record, with global register initializations.
2382
   Z is the Z field of the LOP_POST, corresponding to 255 - number of
2383
   registers at DATA.  The Z = 255 field is filled in with the
2384
   start-address.  */
2385
2386
static bool
2387
mmo_internal_write_post (bfd *abfd, int z, asection *sec)
2388
0
{
2389
0
  int i;
2390
0
  bfd_byte buf[8];
2391
0
  mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_POST << 16) | z);
2392
2393
0
  for (i = z; i < 255; i++)
2394
0
    {
2395
0
      bfd_byte *data = mmo_get_loc (sec, i * 8, 8);
2396
2397
0
      if (bfd_write (data, 8, abfd) != 8)
2398
0
  return false;
2399
0
    }
2400
2401
  /* For Z == $255, we always emit the start location; supposedly Main,
2402
     but we have it handy at bfd_get_start_address.  If we're called with
2403
     Z == 255, don't assume DATA is valid.  */
2404
0
  bfd_put_64 (abfd, bfd_get_start_address (abfd), buf);
2405
2406
0
  return ! abfd->tdata.mmo_data->have_error && bfd_write (buf, 8, abfd) == 8;
2407
0
}
2408
2409
/* Translate to and from BFD flags.  This is to make sure that we don't
2410
   get bitten by BFD flag number changes.  */
2411
2412
static flagword
2413
mmo_sec_flags_from_bfd_flags (flagword flags)
2414
0
{
2415
0
  flagword oflags = 0;
2416
2417
0
  if (flags & SEC_ALLOC)
2418
0
    oflags |= MMO_SEC_ALLOC;
2419
0
  if (flags & SEC_LOAD)
2420
0
    oflags |= MMO_SEC_LOAD;
2421
0
  if (flags & SEC_RELOC)
2422
0
    oflags |= MMO_SEC_RELOC;
2423
0
  if (flags & SEC_READONLY)
2424
0
    oflags |= MMO_SEC_READONLY;
2425
0
  if (flags & SEC_CODE)
2426
0
    oflags |= MMO_SEC_CODE;
2427
0
  if (flags & SEC_DATA)
2428
0
    oflags |= MMO_SEC_DATA;
2429
0
  if (flags & SEC_NEVER_LOAD)
2430
0
    oflags |= MMO_SEC_NEVER_LOAD;
2431
0
  if (flags & SEC_IS_COMMON)
2432
0
    oflags |= MMO_SEC_IS_COMMON;
2433
0
  if (flags & SEC_DEBUGGING)
2434
0
    oflags |= MMO_SEC_DEBUGGING;
2435
2436
0
  return oflags;
2437
0
}
2438
2439
static flagword
2440
bfd_sec_flags_from_mmo_flags (flagword flags)
2441
144
{
2442
144
  flagword oflags = 0;
2443
2444
144
  if (flags & MMO_SEC_ALLOC)
2445
24
    oflags |= SEC_ALLOC;
2446
144
  if (flags & MMO_SEC_LOAD)
2447
24
    oflags |= SEC_LOAD;
2448
144
  if (flags & MMO_SEC_RELOC)
2449
24
    oflags |= SEC_RELOC;
2450
144
  if (flags & MMO_SEC_READONLY)
2451
87
    oflags |= SEC_READONLY;
2452
144
  if (flags & MMO_SEC_CODE)
2453
0
    oflags |= SEC_CODE;
2454
144
  if (flags & MMO_SEC_DATA)
2455
111
    oflags |= SEC_DATA;
2456
144
  if (flags & MMO_SEC_NEVER_LOAD)
2457
24
    oflags |= SEC_NEVER_LOAD;
2458
144
  if (flags & MMO_SEC_IS_COMMON)
2459
24
    oflags |= SEC_IS_COMMON;
2460
144
  if (flags & MMO_SEC_DEBUGGING)
2461
0
    oflags |= SEC_DEBUGGING;
2462
2463
144
  return oflags;
2464
144
}
2465
2466
/* Return TRUE iff the leading or trailing tetrabyte in SEC is defined and
2467
   is 0.  */
2468
2469
static bool
2470
mmo_has_leading_or_trailing_zero_tetra_p (bfd *abfd, asection *sec)
2471
0
{
2472
0
  bfd_vma secaddr = bfd_section_vma (sec);
2473
2474
0
  if (sec->size < 4)
2475
0
    return false;
2476
2477
0
  if (bfd_get_32 (abfd, mmo_get_loc (sec, secaddr, 4)) == 0
2478
0
      && bfd_get_32 (abfd,
2479
0
         mmo_get_loc (sec, secaddr + sec->size - 4, 4)) == 0)
2480
0
    return true;
2481
2482
0
  return false;
2483
0
}
2484
2485
/* Write a section.  */
2486
2487
static bool
2488
mmo_internal_write_section (bfd *abfd, asection *sec)
2489
0
{
2490
  /* We do it differently depending on what section this is:
2491
2492
   ".text": Output, prepended by information about the first source file
2493
   (not yet implemented.)
2494
2495
   ".data": Output.
2496
2497
   (".MMIX.reg_contents": Not handled here.)
2498
2499
   Anything else: Output inside a lop_spec 80, in the format described
2500
   above.  */
2501
2502
0
  if (strcmp (sec->name, MMO_TEXT_SECTION_NAME) == 0)
2503
0
    {
2504
0
      bfd_vma secaddr = bfd_section_vma (sec);
2505
2506
      /* Because leading and trailing zeros are omitted in output, we need to
2507
   specify the section boundaries so they're correct when the file
2508
   is read in again.  That's also the case if this section is
2509
   specified as not within its usual boundaries or alignments.  */
2510
0
      if (sec->size != 0
2511
0
    && (secaddr + sec->size >= (bfd_vma) 1 << 56
2512
0
        || (secaddr & 3) != 0
2513
0
        || (sec->size & 3) != 0
2514
0
        || mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec)))
2515
0
  {
2516
0
    if (!mmo_write_section_description (abfd, sec))
2517
0
      return false;
2518
0
  }
2519
2520
      /* FIXME: Output source file name and line number.  */
2521
0
      return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
2522
0
    }
2523
0
  else if (strcmp (sec->name, MMO_DATA_SECTION_NAME) == 0)
2524
0
    {
2525
0
      bfd_vma secaddr = bfd_section_vma (sec);
2526
2527
      /* Same goes as for MMO_TEXT_SECTION_NAME above.  */
2528
0
      if (sec->size != 0
2529
0
    && (secaddr < (bfd_vma) 0x20 << 56
2530
0
        || secaddr + sec->size >= (bfd_vma) 0x21 << 56
2531
0
        || (secaddr & 3) != 0
2532
0
        || (sec->size & 3) != 0
2533
0
        || mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec)))
2534
0
  {
2535
0
    if (!mmo_write_section_description (abfd, sec))
2536
0
      return false;
2537
0
  }
2538
2539
0
      return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
2540
0
    }
2541
0
  else if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
2542
    /* Not handled here.  */
2543
0
    {
2544
      /* This would normally be an abort call since this can't happen, but
2545
   we don't do that.  */
2546
0
      bfd_set_error (bfd_error_bad_value);
2547
0
      return false;
2548
0
    }
2549
0
  else if (startswith (sec->name, MMIX_OTHER_SPEC_SECTION_PREFIX))
2550
0
    {
2551
0
      int n = atoi (sec->name + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX));
2552
2553
0
      mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_SPEC << 16) | n);
2554
0
      return (! abfd->tdata.mmo_data->have_error
2555
0
        && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
2556
0
    }
2557
  /* Ignore sections that are just allocated or empty; we write out
2558
     _contents_ here.  */
2559
0
  else if ((bfd_section_flags (sec) & SEC_HAS_CONTENTS) != 0
2560
0
     && sec->size != 0)
2561
0
    {
2562
0
      if (!mmo_write_section_description (abfd, sec))
2563
0
  return false;
2564
2565
      /* Writing a LOP_LOC ends the LOP_SPEC data, and makes data actually
2566
   loaded.  */
2567
0
      if (bfd_section_flags (sec) & SEC_LOAD)
2568
0
  return (! abfd->tdata.mmo_data->have_error
2569
0
    && mmo_write_loc_chunk_list (abfd,
2570
0
           mmo_section_data (sec)->head));
2571
0
      return (! abfd->tdata.mmo_data->have_error
2572
0
        && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
2573
0
    }
2574
2575
  /* Some section without contents.  */
2576
0
  return true;
2577
0
}
2578
2579
/* Write the description of a section, extended-mmo-style.  */
2580
2581
static bool
2582
mmo_write_section_description (bfd *abfd, asection *sec)
2583
0
{
2584
  /* Keep the following document-comment formatted the way it is.  */
2585
/*
2586
INODE
2587
mmo section mapping, , Symbol-table, mmo
2588
SUBSECTION
2589
  mmo section mapping
2590
2591
  The implementation in BFD uses special data type 80 (decimal) to
2592
  encapsulate and describe named sections, containing e.g.@: debug
2593
  information.  If needed, any datum in the encapsulation will be
2594
  quoted using lop_quote.  First comes a 32-bit word holding the
2595
  number of 32-bit words containing the zero-terminated zero-padded
2596
  segment name.  After the name there's a 32-bit word holding flags
2597
  describing the section type.  Then comes a 64-bit big-endian word
2598
  with the section length (in bytes), then another with the section
2599
  start address.  Depending on the type of section, the contents
2600
  might follow, zero-padded to 32-bit boundary.  For a loadable
2601
  section (such as data or code), the contents might follow at some
2602
  later point, not necessarily immediately, as a lop_loc with the
2603
  same start address as in the section description, followed by the
2604
  contents.  This in effect forms a descriptor that must be emitted
2605
  before the actual contents.  Sections described this way must not
2606
  overlap.
2607
2608
  For areas that don't have such descriptors, synthetic sections are
2609
  formed by BFD.  Consecutive contents in the two memory areas
2610
  @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} and
2611
  @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} are entered in
2612
  sections named <<.text>> and <<.data>> respectively.  If an area
2613
  is not otherwise described, but would together with a neighboring
2614
  lower area be less than @samp{0x40000000} bytes long, it is joined
2615
  with the lower area and the gap is zero-filled.  For other cases,
2616
  a new section is formed, named <<.MMIX.sec.@var{n}>>.  Here,
2617
  @var{n} is a number, a running count through the mmo file,
2618
  starting at 0.
2619
2620
EXAMPLE
2621
  A loadable section specified as:
2622
2623
| .section secname,"ax"
2624
| TETRA 1,2,3,4,-1,-2009
2625
| BYTE 80
2626
2627
  and linked to address @samp{0x4}, is represented by the sequence:
2628
2629
| 0x98080050 - lop_spec 80
2630
| 0x00000002 - two 32-bit words for the section name
2631
| 0x7365636e - "secn"
2632
| 0x616d6500 - "ame\0"
2633
| 0x00000033 - flags CODE, READONLY, LOAD, ALLOC
2634
| 0x00000000 - high 32 bits of section length
2635
| 0x0000001c - section length is 28 bytes; 6 * 4 + 1 + alignment to 32 bits
2636
| 0x00000000 - high 32 bits of section address
2637
| 0x00000004 - section address is 4
2638
| 0x98010002 - 64 bits with address of following data
2639
| 0x00000000 - high 32 bits of address
2640
| 0x00000004 - low 32 bits: data starts at address 4
2641
| 0x00000001 - 1
2642
| 0x00000002 - 2
2643
| 0x00000003 - 3
2644
| 0x00000004 - 4
2645
| 0xffffffff - -1
2646
| 0xfffff827 - -2009
2647
| 0x50000000 - 80 as a byte, padded with zeros.
2648
2649
  Note that the lop_spec wrapping does not include the section
2650
  contents.  Compare this to a non-loaded section specified as:
2651
2652
| .section thirdsec
2653
| TETRA 200001,100002
2654
| BYTE 38,40
2655
2656
  This, when linked to address @samp{0x200000000000001c}, is
2657
  represented by:
2658
2659
| 0x98080050 - lop_spec 80
2660
| 0x00000002 - two 32-bit words for the section name
2661
| 0x7365636e - "thir"
2662
| 0x616d6500 - "dsec"
2663
| 0x00000010 - flag READONLY
2664
| 0x00000000 - high 32 bits of section length
2665
| 0x0000000c - section length is 12 bytes; 2 * 4 + 2 + alignment to 32 bits
2666
| 0x20000000 - high 32 bits of address
2667
| 0x0000001c - low 32 bits of address 0x200000000000001c
2668
| 0x00030d41 - 200001
2669
| 0x000186a2 - 100002
2670
| 0x26280000 - 38, 40 as bytes, padded with zeros
2671
2672
  For the latter example, the section contents must not be
2673
  loaded in memory, and is therefore specified as part of the
2674
  special data.  The address is usually unimportant but might
2675
  provide information for e.g.@: the DWARF 2 debugging format.  */
2676
2677
0
  mmo_write_tetra_raw (abfd, LOP_SPEC_SECTION);
2678
0
  mmo_write_tetra (abfd, (strlen (sec->name) + 3) / 4);
2679
0
  mmo_write_chunk (abfd, (bfd_byte *) sec->name, strlen (sec->name));
2680
0
  mmo_flush_chunk (abfd);
2681
  /* FIXME: We can get debug sections (.debug_line & Co.) with a section
2682
     flag still having SEC_RELOC set.  Investigate.  This might be true
2683
     for all alien sections; perhaps mmo.em should clear that flag.  Might
2684
     be related to weak references.  */
2685
0
  mmo_write_tetra (abfd,
2686
0
       mmo_sec_flags_from_bfd_flags (bfd_section_flags (sec)));
2687
0
  mmo_write_octa (abfd, sec->size);
2688
0
  mmo_write_octa (abfd, bfd_section_vma (sec));
2689
0
  return true;
2690
0
}
2691
2692
/* We save up all data before output.  */
2693
2694
static bool
2695
mmo_set_section_contents (bfd *abfd ATTRIBUTE_UNUSED, sec_ptr sec,
2696
        const void *location, file_ptr offset,
2697
        bfd_size_type bytes_to_do)
2698
0
{
2699
  /* Iterate over diminishing chunk sizes, copying contents.  */
2700
0
  while (bytes_to_do)
2701
0
    {
2702
      /* A minor song-and-dance to make sure we're not bitten by the
2703
   distant possibility of the cast from bfd_vma to int making the
2704
   chunk zero-sized.  */
2705
0
      int chunk_size
2706
0
  = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
2707
0
      bfd_byte *loc;
2708
2709
0
      do
2710
0
  loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
2711
0
      while (loc == NULL && (chunk_size /= 2) != 0);
2712
2713
0
      if (chunk_size == 0)
2714
0
  return false;
2715
2716
0
      memcpy (loc, location, chunk_size);
2717
2718
0
      location = (bfd_byte *) location + chunk_size;
2719
0
      bytes_to_do -= chunk_size;
2720
0
      offset += chunk_size;
2721
0
    }
2722
0
  return true;
2723
0
}
2724
2725
/* Add a symbol to a trie-tree.  */
2726
2727
static bool
2728
mmo_internal_add_3_sym (bfd *abfd, struct mmo_symbol_trie *rootp,
2729
      const struct mmo_symbol *symp)
2730
0
{
2731
0
  const char *name = symp->name;
2732
0
  struct mmo_symbol_trie *trie = rootp;
2733
0
  struct mmo_symbol_trie **triep = NULL;
2734
2735
0
  while (*name && trie != NULL)
2736
0
    {
2737
0
      if (*name < trie->symchar)
2738
0
  {
2739
0
    triep = &trie->left;
2740
0
    trie = trie->left;
2741
0
  }
2742
0
      else if (*name > trie->symchar)
2743
0
  {
2744
0
    triep = &trie->right;
2745
0
    trie = trie->right;
2746
0
  }
2747
0
      else if (*name == trie->symchar)
2748
0
  {
2749
0
    triep = &trie->middle;
2750
0
    name++;
2751
2752
    /* Make sure "trie" points to where we should fill in the
2753
       current symbol whenever we've iterated through "name".  We
2754
       would lose the right position if we encounter "foobar" then
2755
       "foo".  */
2756
0
    if (*name)
2757
0
      trie = trie->middle;
2758
0
  }
2759
0
    }
2760
2761
0
  while (*name != 0)
2762
0
    {
2763
      /* Create middle branches for the rest of the characters.  */
2764
0
      trie = bfd_zalloc (abfd, sizeof (struct mmo_symbol_trie));
2765
0
      *triep = trie;
2766
0
      trie->symchar = *name++;
2767
0
      triep = &trie->middle;
2768
0
    }
2769
2770
  /* We discover a duplicate symbol rather late in the process, but still;
2771
     we discover it and bail out.  */
2772
0
  if (trie->sym.name != NULL)
2773
0
    {
2774
0
      _bfd_error_handler
2775
  /* xgettext:c-format */
2776
0
  (_("%pB: invalid symbol table: duplicate symbol `%s'\n"),
2777
0
   abfd, trie->sym.name);
2778
0
      bfd_set_error (bfd_error_bad_value);
2779
0
      return false;
2780
0
    }
2781
2782
0
  memcpy (&trie->sym, symp, sizeof *symp);
2783
0
  return true;
2784
0
}
2785
2786
/* Find out the length of the serialized version of a trie in bytes.  */
2787
2788
static unsigned int
2789
mmo_internal_3_length (bfd *abfd, struct mmo_symbol_trie *trie)
2790
0
{
2791
  /* First, one for the control byte.  */
2792
0
  unsigned int length = 1;
2793
2794
0
  if (trie == NULL)
2795
0
    return 0;
2796
2797
  /* Add in the recursion to the left.  */
2798
0
  length += mmo_internal_3_length (abfd, trie->left);
2799
2800
  /* Add in the middle trie and the character.  */
2801
0
  length += 1 + mmo_internal_3_length (abfd, trie->middle);
2802
2803
  /* Add in the recursion to the right.  */
2804
0
  length += mmo_internal_3_length (abfd, trie->right);
2805
2806
  /* Add in bytes for the symbol (if this is an endnode). */
2807
0
  if (trie->sym.name != NULL)
2808
0
    {
2809
0
      unsigned int serno = trie->sym.serno;
2810
2811
      /* First what it takes to encode the value. */
2812
0
      if (trie->sym.sym_type == mmo_reg_sym)
2813
0
  length++;
2814
0
      else if (trie->sym.sym_type == mmo_undef_sym)
2815
0
  length += 2;
2816
0
      else
2817
0
  {
2818
0
    bfd_vma value = trie->sym.value;
2819
2820
    /* Coded in one to eight following bytes.  */
2821
0
    if (trie->sym.sym_type == mmo_data_sym)
2822
0
      value -= (bfd_vma) 0x20 << 56;
2823
2824
0
    do
2825
0
      {
2826
0
        value >>= 8;
2827
0
        length++;
2828
0
      }
2829
0
    while (value != 0);
2830
0
  }
2831
2832
      /* Find out what it takes to encode the serial number.  */
2833
0
      do
2834
0
  {
2835
0
    serno >>= 7;
2836
0
    length++;
2837
0
  }
2838
0
      while (serno != 0);
2839
0
    }
2840
2841
0
  return length;
2842
0
}
2843
2844
/* Helper function for outputting the serial number of a symbol, output as
2845
   a variant of leb128 (see dwarf2 documentation) which could be called
2846
   beb128.  Using a helper function and recursion simplifies debugging.  */
2847
2848
static void
2849
mmo_beb128_out (bfd *abfd, int serno, int marker)
2850
0
{
2851
0
  if (serno & ~0x7f)
2852
0
    mmo_beb128_out (abfd, serno >> 7, 0);
2853
0
  mmo_write_byte (abfd, marker | (serno & 0x7f));
2854
0
}
2855
2856
/* Serialize a trie.  */
2857
2858
static void
2859
mmo_internal_3_dump (bfd *abfd, struct mmo_symbol_trie *trie)
2860
0
{
2861
0
  bfd_byte control = 0;
2862
2863
0
  if (trie == NULL)
2864
0
    return;
2865
2866
0
  if (trie->left)
2867
0
    control |= MMO3_LEFT;
2868
2869
0
  if (trie->middle)
2870
0
    control |= MMO3_MIDDLE;
2871
2872
0
  if (trie->right)
2873
0
    control |= MMO3_RIGHT;
2874
2875
0
  if (trie->sym.name != NULL)
2876
0
    {
2877
      /* Encode the symbol type and length of value bytes.  */
2878
0
      if (trie->sym.sym_type == mmo_reg_sym)
2879
0
  control |= MMO3_REGQUAL_BITS;
2880
0
      else if (trie->sym.sym_type == mmo_undef_sym)
2881
0
  control |= MMO3_UNDEF;
2882
0
      else
2883
0
  {
2884
0
    bfd_vma value = trie->sym.value;
2885
2886
    /* Coded in 1..8 following bytes.  */
2887
0
    if (trie->sym.sym_type == mmo_data_sym)
2888
0
      {
2889
0
        control |= MMO3_DATA;
2890
0
        value -= (bfd_vma) 0x20 << 56;
2891
0
      }
2892
2893
0
    do
2894
0
      {
2895
0
        value >>= 8;
2896
0
        control++;
2897
0
      }
2898
0
    while (value != 0);
2899
0
  }
2900
0
    }
2901
2902
  /* The control byte is output before recursing.  */
2903
0
  mmo_write_byte (abfd, control);
2904
2905
0
  mmo_internal_3_dump (abfd, trie->left);
2906
2907
0
  if (control & MMO3_SYMBITS)
2908
0
    {
2909
0
      mmo_write_byte (abfd, trie->symchar);
2910
2911
0
      if (trie->sym.name != NULL)
2912
0
  {
2913
0
    if (trie->sym.sym_type == mmo_reg_sym)
2914
0
      mmo_write_byte (abfd, trie->sym.value);
2915
0
    else if (trie->sym.sym_type == mmo_undef_sym)
2916
0
      {
2917
0
        mmo_write_byte (abfd, 0);
2918
0
        mmo_write_byte (abfd, 0);
2919
0
      }
2920
0
    else
2921
0
      {
2922
0
        bfd_vma value = trie->sym.value;
2923
2924
0
        bfd_byte byte_n = control & 15;
2925
2926
        /* Coded in 1..8 following bytes.  Note that the value is
2927
     shifted out big-endian.  */
2928
0
        if (trie->sym.sym_type == mmo_data_sym)
2929
0
    {
2930
0
      value -= (bfd_vma) 0x20 << 56;
2931
0
      byte_n -= 8;
2932
0
    }
2933
2934
0
        do
2935
0
    {
2936
0
      mmo_write_byte (abfd, (value >> ((byte_n - 1) * 8)) & 0xff);
2937
0
      byte_n--;
2938
0
    }
2939
0
        while (byte_n != 0);
2940
0
      }
2941
2942
0
    mmo_beb128_out (abfd, trie->sym.serno, 128);
2943
0
  }
2944
0
      mmo_internal_3_dump (abfd, trie->middle);
2945
0
    }
2946
0
  mmo_internal_3_dump (abfd, trie->right);
2947
0
}
2948
2949
/* Write symbols in mmo format.  Also write the lop_end terminator.  */
2950
2951
static bool
2952
mmo_write_symbols_and_terminator (bfd *abfd)
2953
0
{
2954
0
  int count = bfd_get_symcount (abfd);
2955
0
  asymbol **table;
2956
0
  asymbol **orig_table = bfd_get_outsymbols (abfd);
2957
0
  int serno;
2958
0
  struct mmo_symbol_trie root;
2959
0
  int trie_len;
2960
0
  int i;
2961
0
  bfd_byte buf[4];
2962
2963
  /* Create a symbol for "Main".  */
2964
0
  asymbol *fakemain = bfd_make_empty_symbol (abfd);
2965
2966
0
  fakemain->flags = BSF_GLOBAL;
2967
0
  fakemain->value = bfd_get_start_address (abfd);
2968
0
  fakemain->name = MMIX_START_SYMBOL_NAME;
2969
0
  fakemain->section = bfd_abs_section_ptr;
2970
2971
0
  memset (&root, 0, sizeof (root));
2972
2973
  /* Make all symbols take a left turn.  */
2974
0
  root.symchar = 0xff;
2975
2976
  /* There must always be a ":Main", so we'll add one if there are no
2977
     symbols.  Make sure we have room for it.  */
2978
0
  table = bfd_alloc (abfd, (count + 1) * sizeof (asymbol *));
2979
0
  if (table == NULL)
2980
0
    return false;
2981
2982
0
  if (count != 0)
2983
0
    memcpy (table, orig_table, count * sizeof (asymbol *));
2984
2985
  /* Move :Main (if there is one) to the first position.  This is
2986
     necessary to get the same layout of the trie-tree when linking as
2987
     when objcopying the result as in the objcopy.exp test "simple objcopy
2988
     of executable".  It also automatically takes care of assigning serial
2989
     number 1 to :Main (as is mandatory).  */
2990
0
  for (i = 0; i < count; i++)
2991
0
    if (table[i] != NULL
2992
0
  && strcmp (table[i]->name, MMIX_START_SYMBOL_NAME) == 0
2993
0
  && (table[i]->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL)
2994
0
      {
2995
0
  asymbol *mainsym = table[i];
2996
0
  bfd_vma mainvalue
2997
0
    = (mainsym->value
2998
0
       + mainsym->section->output_section->vma
2999
0
       + mainsym->section->output_offset);
3000
0
  memcpy (table + 1, orig_table, i * sizeof (asymbol *));
3001
0
  table[0] = mainsym;
3002
3003
  /* Check that the value assigned to :Main is the same as the entry
3004
     address.  The default linker script asserts this.  This is as
3005
     good a place as any to check this consistency. */
3006
0
  if (mainvalue != bfd_get_start_address (abfd)
3007
0
      && !mmo_ignore_symbol_consistency (abfd))
3008
0
    {
3009
      /* Arbitrary buffer to hold the printable representation of a
3010
         vma.  */
3011
0
      bfd_vma vma_start = bfd_get_start_address (abfd);
3012
3013
0
      _bfd_error_handler
3014
        /* xgettext:c-format */
3015
0
        (_("%pB: bad symbol definition: `Main' set to %" PRIx64 " rather"
3016
0
     " than the start address %" PRIx64 "\n"),
3017
0
         abfd, mainvalue, vma_start);
3018
0
      bfd_set_error (bfd_error_bad_value);
3019
0
      return false;
3020
0
    }
3021
0
  break;
3022
0
      }
3023
0
  if (i == count && count != 0)
3024
0
    {
3025
      /* When there are symbols, there must be a :Main.  There was no
3026
   :Main, so we need to add it manually.  */
3027
0
      memcpy (table + 1, orig_table, count * sizeof (asymbol *));
3028
0
      table[0] = fakemain;
3029
0
      count++;
3030
0
    }
3031
3032
  /* Don't bother inspecting symbols in plugin dummy objects; their
3033
     symbols aren't fully inspectable.  */
3034
0
  if ((abfd->flags & BFD_PLUGIN) == 0)
3035
0
    {
3036
0
      for (i = 0, serno = 1; i < count && table[i] != NULL; i++)
3037
0
  {
3038
0
    asymbol *s = table[i];
3039
3040
    /* It's not enough to consult bfd_is_local_label, since it does not
3041
       mean "local" in the sense of linkable-and-observable-after-link.
3042
       Let's just check the BSF_GLOBAL flag.
3043
3044
       Also, don't export symbols with characters not in the
3045
       allowed set.  */
3046
0
    if ((s->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL
3047
0
        && strspn (s->name,
3048
0
       valid_mmo_symbol_character_set) == strlen (s->name))
3049
0
      {
3050
0
        struct mmo_symbol sym;
3051
0
        memset (&sym, 0, sizeof (sym));
3052
3053
        /* Need to strip const here; strdup:ing would leak and the
3054
     existing string must be safe to reuse.  */
3055
0
        sym.name = (char *) s->name;
3056
0
        sym.value =
3057
0
    s->value
3058
0
    + s->section->output_section->vma
3059
0
    + s->section->output_offset;
3060
3061
0
        if (bfd_is_und_section (s->section))
3062
0
    sym.sym_type = mmo_undef_sym;
3063
0
        else if (strcmp (s->section->name, MMO_DATA_SECTION_NAME) == 0
3064
           /* The encoding of data symbols require that the "rest"
3065
        of the value fits in 6 bytes, so the upper two bytes
3066
        must be 0x2000.  All other symbols get to be the
3067
        absolute type.  */
3068
0
           && (sym.value >> 48) == 0x2000)
3069
0
    sym.sym_type = mmo_data_sym;
3070
0
        else if (strcmp (s->section->name, MMIX_REG_SECTION_NAME) == 0)
3071
0
    sym.sym_type = mmo_reg_sym;
3072
0
        else if (strcmp (s->section->name,
3073
0
             MMIX_REG_CONTENTS_SECTION_NAME) == 0)
3074
0
    {
3075
0
      sym.sym_type = mmo_reg_sym;
3076
0
      sym.value /= 8;
3077
0
    }
3078
0
        else
3079
0
    sym.sym_type = mmo_abs_sym;
3080
3081
        /* FIXME: We assume the order of the received symbols is an
3082
     ordered mapping of the serial numbers.  This is not
3083
     necessarily true if we e.g. objcopy a mmo file to another and
3084
     there are gaps in the numbering.  Not sure if this can
3085
     happen.  Not sure what to do.  */
3086
0
        sym.serno = serno++;
3087
3088
0
        if (! mmo_internal_add_3_sym (abfd, &root, &sym))
3089
0
    return false;
3090
0
      }
3091
0
  }
3092
0
    }
3093
3094
  /* Change the root node to be a ":"-prefix.  */
3095
0
  root.symchar = ':';
3096
0
  root.middle = root.left;
3097
0
  root.right = NULL;
3098
0
  root.left = NULL;
3099
3100
  /* We have to find out if we can fit the whole symbol table in the mmo
3101
     symtab.  It would be bad to assume we can always fit it in 262144
3102
     bytes.  If we can't, just leave the Main symbol.  */
3103
0
  trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
3104
3105
0
  if (trie_len > 0xffff)
3106
0
    {
3107
      /* Test this code by using a lower limit in the test above and check
3108
   that the single "Main" symbol is emitted and handled properly.
3109
   There's no specific test-case.  */
3110
0
      struct mmo_symbol sym;
3111
3112
0
      _bfd_error_handler
3113
  /* xgettext:c-format */
3114
0
  (_("%pB: warning: symbol table too large for mmo, larger than 65535"
3115
0
     " 32-bit words: %d.  Only `Main' will be emitted.\n"),
3116
0
   abfd, trie_len);
3117
3118
0
      memset (&sym, 0, sizeof (sym));
3119
0
      sym.sym_type = mmo_abs_sym;
3120
0
      sym.name = MMIX_START_SYMBOL_NAME;
3121
0
      sym.serno = 1;
3122
0
      sym.value = bfd_get_start_address (abfd);
3123
3124
      /* Then patch up a symbol table to be just the ":Main" symbol.  */
3125
0
      memset (&root, 0, sizeof (root));
3126
0
      root.left = root.middle;
3127
0
      root.symchar = 0xff;
3128
0
      root.middle = NULL;
3129
0
      root.right = NULL;
3130
3131
0
      if (! mmo_internal_add_3_sym (abfd, &root, &sym))
3132
0
  return false;
3133
3134
0
      root.symchar = ':';
3135
0
      root.middle = root.left;
3136
0
      root.right = NULL;
3137
0
      root.left = NULL;
3138
3139
0
      trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
3140
0
    }
3141
3142
  /* Reset the written-bytes counter.  */
3143
0
  abfd->tdata.mmo_data->byte_no = 0;
3144
3145
  /* Put out the lop_stab mark.  */
3146
0
  bfd_put_32 (abfd, (LOP << 24) | (LOP_STAB << 16), buf);
3147
0
  if (bfd_write (buf, 4, abfd) != 4)
3148
0
    return false;
3149
3150
  /* Dump out symbols.  */
3151
0
  mmo_internal_3_dump (abfd, &root);
3152
3153
0
  if (trie_len != (abfd->tdata.mmo_data->byte_no + 3)/4)
3154
0
    {
3155
      /* I haven't seen this trig.  It seems no use claiming this case
3156
   isn't debugged and abort if we get here.  Instead emit a
3157
   diagnostic and fail "normally".  */
3158
0
      _bfd_error_handler
3159
  /* xgettext:c-format */
3160
0
  (_("%pB: internal error, symbol table changed size from %d to %d"
3161
0
     " words\n"),
3162
0
   abfd, trie_len,
3163
0
   (abfd->tdata.mmo_data->byte_no + 3)/4);
3164
0
      bfd_set_error (bfd_error_bad_value);
3165
0
      return false;
3166
0
    }
3167
3168
  /* Dump out remaining bytes in the buffer and handle I/O errors by
3169
     propagating errors.  */
3170
0
  if ((abfd->tdata.mmo_data->byte_no % 4) != 0
3171
0
      || abfd->tdata.mmo_data->have_error)
3172
0
    {
3173
0
      memset (abfd->tdata.mmo_data->buf + (abfd->tdata.mmo_data->byte_no % 4),
3174
0
        0, 4 - (abfd->tdata.mmo_data->byte_no % 4));
3175
3176
0
      if (abfd->tdata.mmo_data->have_error
3177
0
    || bfd_write (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
3178
0
  return false;
3179
0
    }
3180
3181
0
  bfd_put_32 (abfd, (LOP << 24) | (LOP_END << 16) | trie_len, buf);
3182
0
  return bfd_write (buf, 4, abfd) == 4;
3183
0
}
3184
3185
/* Write section unless it is the register contents section.  For that, we
3186
   instead store the section in the supplied pointer.  This function is
3187
   used through bfd_map_over_sections.  */
3188
3189
static void
3190
mmo_write_section_unless_reg_contents (bfd *abfd, asection *sec, void *p)
3191
0
{
3192
0
  struct mmo_write_sec_info *infop = (struct mmo_write_sec_info *) p;
3193
3194
0
  if (! infop->retval)
3195
0
    return;
3196
3197
0
  if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
3198
0
    {
3199
0
      infop->reg_section = sec;
3200
0
      return;
3201
0
    }
3202
3203
  /* Exclude the convenience register section.  */
3204
0
  if (strcmp (sec->name, MMIX_REG_SECTION_NAME) == 0)
3205
0
    {
3206
0
      if (bfd_section_flags (sec) & SEC_HAS_CONTENTS)
3207
0
  {
3208
    /* Make sure it hasn't got contents.  It seems impossible to
3209
       make it carry contents, so we don't have a test-case for
3210
       this.  */
3211
0
    _bfd_error_handler
3212
      /* xgettext:c-format */
3213
0
      (_("%pB: internal error, internal register section %pA had"
3214
0
         " contents\n"),
3215
0
       abfd, sec);
3216
0
    bfd_set_error (bfd_error_bad_value);
3217
0
    infop->retval = false;
3218
0
    return;
3219
0
  }
3220
3221
0
      return;
3222
0
    }
3223
3224
0
  infop->retval = mmo_internal_write_section (abfd, sec);
3225
0
}
3226
3227
/* Do the actual output of a file.  Assumes mmo_set_section_contents is
3228
   already called. */
3229
3230
static bool
3231
mmo_write_object_contents (bfd *abfd)
3232
0
{
3233
0
  struct mmo_write_sec_info wsecinfo;
3234
3235
  /* First, there are a few words of preamble.  */
3236
0
  if (! mmo_internal_write_header (abfd))
3237
0
    return false;
3238
3239
0
  wsecinfo.reg_section = NULL;
3240
0
  wsecinfo.retval = true;
3241
3242
0
  bfd_map_over_sections (abfd, mmo_write_section_unless_reg_contents,
3243
0
       &wsecinfo);
3244
3245
0
  if (! wsecinfo.retval)
3246
0
    return false;
3247
3248
0
  if (wsecinfo.reg_section != NULL)
3249
0
    {
3250
0
      asection *sec = wsecinfo.reg_section;
3251
0
      unsigned int z = (unsigned int) (sec->vma / 8);
3252
3253
      /* Registers 0..31 must not be global.  Do sanity check on the "vma"
3254
   of the register contents section and check that it corresponds to
3255
   the length of the section.  */
3256
0
      if (z < 32 || z >= 255 || (sec->vma & 7) != 0
3257
0
    || sec->vma != 256 * 8 - sec->size - 8)
3258
0
  {
3259
0
    bfd_set_error (bfd_error_bad_value);
3260
3261
0
    if (sec->size == 0)
3262
      /* There must always be at least one such register.  */
3263
0
      _bfd_error_handler
3264
0
        (_("%pB: no initialized registers; section length 0\n"),
3265
0
         abfd);
3266
0
    else if (sec->vma > (256 - 32) * 8)
3267
      /* Provide better error message for the case of too many
3268
         global registers.  */
3269
0
      _bfd_error_handler
3270
        /* xgettext:c-format */
3271
0
        (_("%pB: too many initialized registers; section length %" PRId64),
3272
0
         abfd, (int64_t) sec->size);
3273
0
    else
3274
0
      _bfd_error_handler
3275
        /* xgettext:c-format */
3276
0
        (_("%pB: invalid start address for initialized registers of"
3277
0
     " length %" PRId64 ": %#" PRIx64),
3278
0
         abfd, (int64_t) sec->size, (uint64_t) sec->vma);
3279
3280
0
    return false;
3281
0
  }
3282
3283
0
      if (! mmo_internal_write_post (abfd, z, sec))
3284
0
  return false;
3285
0
    }
3286
0
  else
3287
0
    if (! mmo_internal_write_post (abfd, 255, NULL))
3288
0
      return false;
3289
3290
0
  return mmo_write_symbols_and_terminator (abfd);
3291
0
}
3292
3293
/* If there's anything in particular in a mmo bfd that we want to free,
3294
   make this a real function.  Only do this if you see major memory
3295
   thrashing; zealous free:ing will cause unwanted behavior, especially if
3296
   you "free" memory allocated with "bfd_alloc", or even "bfd_release" a
3297
   block allocated with "bfd_alloc"; they're really allocated from an
3298
   obstack, and we don't know what was allocated there since this
3299
   particular allocation.  */
3300
3301
#define mmo_close_and_cleanup _bfd_generic_close_and_cleanup
3302
#define mmo_bfd_free_cached_info _bfd_generic_bfd_free_cached_info
3303
3304
/* Perhaps we need to adjust this one; mmo labels (originally) without a
3305
   leading ':' might more appropriately be called local.  */
3306
#define mmo_bfd_is_local_label_name bfd_generic_is_local_label_name
3307
#define mmo_bfd_is_target_special_symbol _bfd_bool_bfd_asymbol_false
3308
3309
#define mmo_get_symbol_version_string \
3310
  _bfd_nosymbols_get_symbol_version_string
3311
3312
/* Is this one really used or defined by anyone?  */
3313
#define mmo_get_lineno _bfd_nosymbols_get_lineno
3314
3315
/* FIXME: We can do better on this one, if we have a dwarf2 .debug_line
3316
   section or if MMO line numbers are implemented.  */
3317
#define mmo_find_nearest_line _bfd_nosymbols_find_nearest_line
3318
#define mmo_find_nearest_line_with_alt _bfd_nosymbols_find_nearest_line_with_alt
3319
#define mmo_find_line _bfd_nosymbols_find_line
3320
#define mmo_find_inliner_info _bfd_nosymbols_find_inliner_info
3321
#define mmo_make_empty_symbol _bfd_generic_make_empty_symbol
3322
#define mmo_bfd_make_debug_symbol _bfd_nosymbols_bfd_make_debug_symbol
3323
#define mmo_read_minisymbols _bfd_generic_read_minisymbols
3324
#define mmo_minisymbol_to_symbol _bfd_generic_minisymbol_to_symbol
3325
3326
#define mmo_get_section_contents_in_window \
3327
  _bfd_generic_get_section_contents_in_window
3328
#define mmo_bfd_get_relocated_section_contents \
3329
  bfd_generic_get_relocated_section_contents
3330
#define mmo_bfd_gc_sections bfd_generic_gc_sections
3331
#define mmo_bfd_lookup_section_flags bfd_generic_lookup_section_flags
3332
#define mmo_bfd_link_hash_table_create _bfd_generic_link_hash_table_create
3333
#define mmo_bfd_link_add_symbols _bfd_generic_link_add_symbols
3334
#define mmo_bfd_link_just_syms _bfd_generic_link_just_syms
3335
#define mmo_bfd_copy_link_hash_symbol_type \
3336
  _bfd_generic_copy_link_hash_symbol_type
3337
#define mmo_bfd_final_link _bfd_generic_final_link
3338
#define mmo_bfd_link_split_section _bfd_generic_link_split_section
3339
#define mmo_bfd_link_check_relocs  _bfd_generic_link_check_relocs
3340
3341
/* Strictly speaking, only MMIX uses this restricted format, but let's not
3342
   stop anybody from shooting themselves in the foot.  */
3343
#define mmo_set_arch_mach bfd_default_set_arch_mach
3344
#define mmo_bfd_relax_section bfd_generic_relax_section
3345
#define mmo_bfd_merge_sections bfd_generic_merge_sections
3346
#define mmo_bfd_is_group_section bfd_generic_is_group_section
3347
#define mmo_bfd_group_name bfd_generic_group_name
3348
#define mmo_bfd_discard_group bfd_generic_discard_group
3349
#define mmo_section_already_linked \
3350
  _bfd_generic_section_already_linked
3351
#define mmo_bfd_define_common_symbol bfd_generic_define_common_symbol
3352
#define mmo_bfd_link_hide_symbol _bfd_generic_link_hide_symbol
3353
#define mmo_bfd_define_start_stop bfd_generic_define_start_stop
3354
3355
/* We want to copy time of creation, otherwise we'd use
3356
   BFD_JUMP_TABLE_COPY (_bfd_generic).  */
3357
#define mmo_bfd_merge_private_bfd_data _bfd_generic_bfd_merge_private_bfd_data
3358
#define mmo_bfd_copy_private_section_data _bfd_generic_bfd_copy_private_section_data
3359
#define mmo_bfd_copy_private_symbol_data _bfd_generic_bfd_copy_private_symbol_data
3360
#define mmo_bfd_copy_private_header_data _bfd_generic_bfd_copy_private_header_data
3361
#define mmo_bfd_set_private_flags _bfd_generic_bfd_set_private_flags
3362
#define mmo_bfd_print_private_bfd_data _bfd_generic_bfd_print_private_bfd_data
3363
3364
const bfd_target mmix_mmo_vec =
3365
{
3366
  "mmo",      /* name */
3367
  bfd_target_mmo_flavour,
3368
  BFD_ENDIAN_BIG,   /* target byte order */
3369
  BFD_ENDIAN_BIG,   /* target headers byte order */
3370
3371
  /* FIXME: Might need adjustments.  */
3372
  (HAS_RELOC | EXEC_P |   /* object flags */
3373
   HAS_LINENO | HAS_DEBUG |
3374
   HAS_SYMS | HAS_LOCALS | WP_TEXT),
3375
3376
  /* FIXME: Might need adjustments.  */
3377
  (SEC_CODE | SEC_DATA | SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD
3378
   | SEC_READONLY | SEC_EXCLUDE | SEC_DEBUGGING | SEC_IN_MEMORY),
3379
        /* section flags */
3380
  0,        /* leading underscore */
3381
  ' ',        /* ar_pad_char */
3382
  16,       /* ar_max_namelen */
3383
  0,        /* match priority.  */
3384
  TARGET_KEEP_UNUSED_SECTION_SYMBOLS, /* keep unused section symbols.  */
3385
  bfd_getb64, bfd_getb_signed_64, bfd_putb64,
3386
  bfd_getb32, bfd_getb_signed_32, bfd_putb32,
3387
  bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* data */
3388
  bfd_getb64, bfd_getb_signed_64, bfd_putb64,
3389
  bfd_getb32, bfd_getb_signed_32, bfd_putb32,
3390
  bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* hdrs */
3391
3392
  {
3393
    _bfd_dummy_target,
3394
    mmo_object_p,   /* bfd_check_format */
3395
    _bfd_dummy_target,
3396
    _bfd_dummy_target,
3397
  },
3398
  {
3399
    _bfd_bool_bfd_false_error,
3400
    mmo_mkobject,
3401
    _bfd_bool_bfd_false_error,
3402
    _bfd_bool_bfd_false_error,
3403
  },
3404
  {       /* bfd_write_contents */
3405
    _bfd_bool_bfd_false_error,
3406
    mmo_write_object_contents,
3407
    _bfd_bool_bfd_false_error,
3408
    _bfd_bool_bfd_false_error,
3409
  },
3410
3411
  BFD_JUMP_TABLE_GENERIC (mmo),
3412
  BFD_JUMP_TABLE_COPY (mmo),
3413
  BFD_JUMP_TABLE_CORE (_bfd_nocore),
3414
  BFD_JUMP_TABLE_ARCHIVE (_bfd_noarchive),
3415
  BFD_JUMP_TABLE_SYMBOLS (mmo),
3416
  BFD_JUMP_TABLE_RELOCS (_bfd_norelocs),
3417
  BFD_JUMP_TABLE_WRITE (mmo),
3418
  BFD_JUMP_TABLE_LINK (mmo),
3419
  BFD_JUMP_TABLE_DYNAMIC (_bfd_nodynamic),
3420
3421
  NULL,
3422
3423
  NULL
3424
};