Coverage Report

Created: 2026-07-12 09:22

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/binutils-gdb/bfd/mmo.c
Line
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Source
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/* BFD back-end for mmo objects (MMIX-specific object-format).
2
   Copyright (C) 2001-2026 Free Software Foundation, Inc.
3
   Written by Hans-Peter Nilsson (hp@bitrange.com).
4
   Infrastructure and other bits originally copied from srec.c and
5
   binary.c.
6
7
   This file is part of BFD, the Binary File Descriptor library.
8
9
   This program is free software; you can redistribute it and/or modify
10
   it under the terms of the GNU General Public License as published by
11
   the Free Software Foundation; either version 3 of the License, or
12
   (at your option) any later version.
13
14
   This program is distributed in the hope that it will be useful,
15
   but WITHOUT ANY WARRANTY; without even the implied warranty of
16
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17
   GNU General Public License for more details.
18
19
   You should have received a copy of the GNU General Public License
20
   along with this program; if not, write to the Free Software
21
   Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
22
   MA 02110-1301, USA.  */
23
24
25
/*
26
SECTION
27
  mmo backend
28
29
  The mmo object format is used exclusively together with Professor
30
  Donald E.@: Knuth's educational 64-bit processor MMIX.  The simulator
31
  @command{mmix} which is available at
32
  @url{http://mmix.cs.hm.edu/src/index.html}
33
  understands this format.  That package also includes a combined
34
  assembler and linker called @command{mmixal}.  The mmo format has
35
  no advantages feature-wise compared to e.g. ELF.  It is a simple
36
  non-relocatable object format with no support for archives or
37
  debugging information, except for symbol value information and
38
  line numbers (which is not yet implemented in BFD).  See
39
  @url{http://mmix.cs.hm.edu/} for more
40
  information about MMIX.  The ELF format is used for intermediate
41
  object files in the BFD implementation.
42
43
@c We want to xref the symbol table node.  A feature in "chew"
44
@c requires that "commands" do not contain spaces in the
45
@c arguments.  Hence the hyphen in "Symbol-table".
46
@menu
47
@* File layout::
48
@* Symbol-table::
49
@* mmo section mapping::
50
@end menu
51
52
INODE
53
File layout, Symbol-table, mmo, mmo
54
SUBSECTION
55
  File layout
56
57
  The mmo file contents is not partitioned into named sections as
58
  with e.g.@: ELF.  Memory areas is formed by specifying the
59
  location of the data that follows.  Only the memory area
60
  @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} is executable, so
61
  it is used for code (and constants) and the area
62
  @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} is used for
63
  writable data.  @xref{mmo section mapping}.
64
65
  There is provision for specifying ``special data'' of 65536
66
  different types.  We use type 80 (decimal), arbitrarily chosen the
67
  same as the ELF <<e_machine>> number for MMIX, filling it with
68
  section information normally found in ELF objects. @xref{mmo
69
  section mapping}.
70
71
  Contents is entered as 32-bit words, xor:ed over previous
72
  contents, always zero-initialized.  A word that starts with the
73
  byte @samp{0x98} forms a command called a @samp{lopcode}, where
74
  the next byte distinguished between the thirteen lopcodes.  The
75
  two remaining bytes, called the @samp{Y} and @samp{Z} fields, or
76
  the @samp{YZ} field (a 16-bit big-endian number), are used for
77
  various purposes different for each lopcode.  As documented in
78
  @url{http://mmix.cs.hm.edu/doc/mmixal.pdf},
79
  the lopcodes are:
80
81
  @table @code
82
  @item lop_quote
83
  0x98000001.  The next word is contents, regardless of whether it
84
  starts with 0x98 or not.
85
86
  @item lop_loc
87
  0x9801YYZZ, where @samp{Z} is 1 or 2.  This is a location
88
  directive, setting the location for the next data to the next
89
  32-bit word (for @math{Z = 1}) or 64-bit word (for @math{Z = 2}),
90
  plus @math{Y * 2^56}.  Normally @samp{Y} is 0 for the text segment
91
  and 2 for the data segment.  Beware that the low bits of non-
92
  tetrabyte-aligned values are silently discarded when being
93
  automatically incremented and when storing contents (in contrast
94
  to e.g. its use as current location when followed by lop_fixo
95
  et al before the next possibly-quoted tetrabyte contents).
96
97
  @item lop_skip
98
  0x9802YYZZ.  Increase the current location by @samp{YZ} bytes.
99
100
  @item lop_fixo
101
  0x9803YYZZ, where @samp{Z} is 1 or 2.  Store the current location
102
  as 64 bits into the location pointed to by the next 32-bit
103
  (@math{Z = 1}) or 64-bit (@math{Z = 2}) word, plus @math{Y *
104
  2^56}.
105
106
  @item lop_fixr
107
  0x9804YYZZ.  @samp{YZ} is stored into the current location plus
108
  @math{2 - 4 * YZ}.
109
110
  @item lop_fixrx
111
  0x980500ZZ.  @samp{Z} is 16 or 24.  A value @samp{L} derived from
112
  the following 32-bit word are used in a manner similar to
113
  @samp{YZ} in lop_fixr: it is xor:ed into the current location
114
  minus @math{4 * L}.  The first byte of the word is 0 or 1.  If it
115
  is 1, then @math{L = (@var{lowest 24 bits of word}) - 2^Z}, if 0,
116
  then @math{L = (@var{lowest 24 bits of word})}.
117
118
  @item lop_file
119
  0x9806YYZZ.  @samp{Y} is the file number, @samp{Z} is count of
120
  32-bit words.  Set the file number to @samp{Y} and the line
121
  counter to 0.  The next @math{Z * 4} bytes contain the file name,
122
  padded with zeros if the count is not a multiple of four.  The
123
  same @samp{Y} may occur multiple times, but @samp{Z} must be 0 for
124
  all but the first occurrence.
125
126
  @item lop_line
127
  0x9807YYZZ.  @samp{YZ} is the line number.  Together with
128
  lop_file, it forms the source location for the next 32-bit word.
129
  Note that for each non-lopcode 32-bit word, line numbers are
130
  assumed incremented by one.
131
132
  @item lop_spec
133
  0x9808YYZZ.  @samp{YZ} is the type number.  Data until the next
134
  lopcode other than lop_quote forms special data of type @samp{YZ}.
135
  @xref{mmo section mapping}.
136
137
  Other types than 80, (or type 80 with a content that does not
138
  parse) is stored in sections named <<.MMIX.spec_data.@var{n}>>
139
  where @var{n} is the @samp{YZ}-type.  The flags for such a
140
  sections say not to allocate or load the data.  The vma is 0.
141
  Contents of multiple occurrences of special data @var{n} is
142
  concatenated to the data of the previous lop_spec @var{n}s.  The
143
  location in data or code at which the lop_spec occurred is lost.
144
145
  @item lop_pre
146
  0x980901ZZ.  The first lopcode in a file.  The @samp{Z} field forms the
147
  length of header information in 32-bit words, where the first word
148
  tells the time in seconds since @samp{00:00:00 GMT Jan 1 1970}.
149
150
  @item lop_post
151
  0x980a00ZZ.  @math{Z > 32}.  This lopcode follows after all
152
  content-generating lopcodes in a program.  The @samp{Z} field
153
  denotes the value of @samp{rG} at the beginning of the program.
154
  The following @math{256 - Z} big-endian 64-bit words are loaded
155
  into global registers @samp{$G} @dots{} @samp{$255}.
156
157
  @item lop_stab
158
  0x980b0000.  The next-to-last lopcode in a program.  Must follow
159
  immediately after the lop_post lopcode and its data.  After this
160
  lopcode follows all symbols in a compressed format
161
  (@pxref{Symbol-table}).
162
163
  @item lop_end
164
  0x980cYYZZ.  The last lopcode in a program.  It must follow the
165
  lop_stab lopcode and its data.  The @samp{YZ} field contains the
166
  number of 32-bit words of symbol table information after the
167
  preceding lop_stab lopcode.
168
  @end table
169
170
  Note that the lopcode "fixups"; <<lop_fixr>>, <<lop_fixrx>> and
171
  <<lop_fixo>> are not generated by BFD, but are handled.  They are
172
  generated by <<mmixal>>.
173
174
EXAMPLE
175
  This trivial one-label, one-instruction file:
176
177
| :Main TRAP 1,2,3
178
179
  can be represented this way in mmo:
180
181
| 0x98090101 - lop_pre, one 32-bit word with timestamp.
182
| <timestamp>
183
| 0x98010002 - lop_loc, text segment, using a 64-bit address.
184
|              Note that mmixal does not emit this for the file above.
185
| 0x00000000 - Address, high 32 bits.
186
| 0x00000000 - Address, low 32 bits.
187
| 0x98060002 - lop_file, 2 32-bit words for file-name.
188
| 0x74657374 - "test"
189
| 0x2e730000 - ".s\0\0"
190
| 0x98070001 - lop_line, line 1.
191
| 0x00010203 - TRAP 1,2,3
192
| 0x980a00ff - lop_post, setting $255 to 0.
193
| 0x00000000
194
| 0x00000000
195
| 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
196
| 0x203a4040   @xref{Symbol-table}.
197
| 0x10404020
198
| 0x4d206120
199
| 0x69016e00
200
| 0x81000000
201
| 0x980c0005 - lop_end; symbol table contained five 32-bit words.  */
202
203
#include "sysdep.h"
204
#include "bfd.h"
205
#include "libbfd.h"
206
#include "libiberty.h"
207
#include "elf/mmix.h"
208
#include "opcode/mmix.h"
209
210
14.0M
#define LOP 0x98u
211
195k
#define LOP_QUOTE 0
212
4.78k
#define LOP_LOC 1
213
3.68k
#define LOP_SKIP 2
214
5.23k
#define LOP_FIXO 3
215
7.70k
#define LOP_FIXR 4
216
6.22k
#define LOP_FIXRX 5
217
579
#define LOP_FILE 6
218
715
#define LOP_LINE 7
219
28.2k
#define LOP_SPEC 8
220
146k
#define LOP_PRE 9
221
1.69k
#define LOP_POST 10
222
4.55k
#define LOP_STAB 11
223
9.71k
#define LOP_END 12
224
225
10
#define LOP_QUOTE_NEXT ((LOP << 24) | (LOP_QUOTE << 16) | 1)
226
28.2k
#define SPEC_DATA_SECTION 80
227
#define LOP_SPEC_SECTION \
228
34
 ((LOP << 24) | (LOP_SPEC << 16) | SPEC_DATA_SECTION)
229
230
/* Must be a power of two.  If you change this to be >= 64k, you need a
231
   new test-case; the ld test b-loc64k.d touches chunk-size problem areas.  */
232
33.0k
#define MMO_SEC_CONTENTS_CHUNK_SIZE (1 << 15)
233
234
/* An arbitrary number for the maximum length section name size.  */
235
22.2k
#define MAX_SECTION_NAME_SIZE (1024 * 1024)
236
237
/* A quite arbitrary number for the maximum length section size.  */
238
315k
#define MAX_ARTIFICIAL_SECTION_SIZE (1024 * 1024 * 1024)
239
240
1.17M
#define MMO3_WCHAR 0x80
241
1.20M
#define MMO3_LEFT 0x40
242
467k
#define MMO3_MIDDLE 0x20
243
495k
#define MMO3_RIGHT 0x10
244
1.17M
#define MMO3_TYPEBITS 0xf
245
902k
#define MMO3_REGQUAL_BITS 0xf
246
4.69k
#define MMO3_UNDEF 2
247
147k
#define MMO3_DATA 8
248
1.20M
#define MMO3_SYMBITS 0x2f
249
250
/* Put these everywhere in new code.  */
251
#define FATAL_DEBUG           \
252
 _bfd_abort (__FILE__, __LINE__,        \
253
       "Internal: Non-debugged code (test-case missing)")
254
255
#define BAD_CASE(x)       \
256
 _bfd_abort (__FILE__, __LINE__,    \
257
       "bad case for " #x)
258
259
enum mmo_sym_type { mmo_reg_sym, mmo_undef_sym, mmo_data_sym, mmo_abs_sym};
260
261
/* When scanning the mmo file, a linked list of mmo_symbol
262
   structures is built to represent the symbol table (if there is
263
   one).  */
264
265
struct mmo_symbol
266
  {
267
    struct mmo_symbol *next;
268
    char *name;
269
    bfd_vma value;
270
    enum mmo_sym_type sym_type;
271
    unsigned int serno;
272
  };
273
274
struct mmo_data_list_struct
275
  {
276
    struct mmo_data_list_struct *next;
277
    bfd_vma where;
278
    bfd_size_type size;
279
    bfd_size_type allocated_size;
280
    bfd_byte data[1];
281
  };
282
283
typedef struct mmo_data_list_struct mmo_data_list_type;
284
285
struct mmo_symbol_trie
286
  {
287
    struct mmo_symbol_trie *left;
288
    struct mmo_symbol_trie *right;
289
    struct mmo_symbol_trie *middle;
290
291
    bfd_byte symchar;
292
293
    /* A zero name means there's nothing here.  */
294
    struct mmo_symbol sym;
295
  };
296
297
/* The mmo tdata information.  */
298
299
struct mmo_data_struct
300
  {
301
    struct mmo_symbol *symbols;
302
    struct mmo_symbol *symtail;
303
    asymbol *csymbols;
304
305
    /* File representation of time (NULL) when this file was created.  */
306
    bfd_byte created[4];
307
308
    /* When we're reading bytes recursively, check this occasionally.
309
       Also holds write errors.  */
310
    bool have_error;
311
312
    /* Max symbol length that may appear in the lop_stab table.  Note that
313
       this table might just hold a subset of symbols for not-really large
314
       programs, as it can only be 65536 * 4 bytes large.  */
315
    int max_symbol_length;
316
317
    /* Here's the symbol we build in lop_stab.  */
318
    char *lop_stab_symbol;
319
320
    /* Index into lop_stab_symbol for the next character when parsing the
321
       symbol information.  */
322
    int symbol_position;
323
324
    /* When creating arbitrary sections, we need to count section numbers.  */
325
    int sec_no;
326
327
    /* When writing or reading byte-wise, we need to count the bytes
328
       within a 32-bit word.  */
329
    int byte_no;
330
331
    /* We also need a buffer to hold the bytes we count reading or writing.  */
332
    bfd_byte buf[4];
333
334
    /* Whether we've calculated symbol consistency requirement yet.  We do this
335
       when-needed, which must be at some time after all section
336
       contents is known.  */
337
    bool symbol_consistency_override_calculated;
338
339
    /* Whether to consistency-check symbol values, in particular "Main".  */
340
    bool ignore_symbol_consistency;
341
  };
342
343
typedef struct mmo_data_struct tdata_type;
344
345
struct mmo_section_data_struct
346
  {
347
    mmo_data_list_type *head;
348
    mmo_data_list_type *tail;
349
  };
350
351
#define mmo_section_data(sec) \
352
554k
  ((struct mmo_section_data_struct *) (sec)->used_by_bfd)
353
354
/* These structures are used in bfd_map_over_sections constructs.  */
355
356
/* Used when writing out sections; all but the register contents section
357
   which is stored in reg_section.  */
358
struct mmo_write_sec_info
359
  {
360
    asection *reg_section;
361
    bool retval;
362
  };
363
364
/* Used when trying to find a section corresponding to addr.  */
365
struct mmo_find_sec_info
366
  {
367
    asection *sec;
368
    bfd_vma addr;
369
  };
370
371
static bool mmo_bfd_copy_private_bfd_data (bfd *, bfd *);
372
static void mmo_write_section_unless_reg_contents (bfd *, asection *, void *);
373
static void mmo_find_sec_w_addr (bfd *, asection *, void *);
374
static void mmo_find_sec_w_addr_grow (bfd *, asection *, void *);
375
static asection *mmo_make_section (bfd *, const char *);
376
static void mmo_get_symbol_info (bfd *, asymbol *, symbol_info *);
377
static void mmo_print_symbol (bfd *, void *, asymbol *,
378
            bfd_print_symbol_type);
379
static void mmo_init (void);
380
static bool mmo_mkobject (bfd *);
381
static bool mmo_scan (bfd *);
382
static asection *mmo_decide_section (bfd *, bfd_vma);
383
static asection *mmo_get_generic_spec_data_section (bfd *, int);
384
static asection *mmo_get_spec_section (bfd *, int);
385
static bfd_byte *mmo_get_loc (asection *, bfd_vma, unsigned int);
386
static bfd_cleanup mmo_object_p (bfd *);
387
static void mmo_map_set_sizes (bfd *, asection *, void *);
388
static bool mmo_get_symbols (bfd *);
389
static bool mmo_create_symbol (bfd *, const char *, bfd_vma,
390
             enum mmo_sym_type, unsigned int);
391
static bool mmo_get_section_contents (bfd *, asection *, void *,
392
              file_ptr, bfd_size_type);
393
static long mmo_get_symtab_upper_bound (bfd *);
394
static long mmo_canonicalize_symtab (bfd *, asymbol **);
395
static void mmo_get_symbol_info (bfd *, asymbol *, symbol_info *);
396
static void mmo_print_symbol (bfd *, void *, asymbol *,
397
            bfd_print_symbol_type);
398
static bool mmo_set_section_contents (bfd *, sec_ptr, const void *,
399
              file_ptr, bfd_size_type);
400
static int mmo_sizeof_headers (bfd *, struct bfd_link_info *);
401
static bool mmo_internal_write_header (bfd *);
402
static bool mmo_internal_write_post (bfd *, int, asection *);
403
static bool mmo_internal_add_3_sym (bfd *, struct mmo_symbol_trie *,
404
             const struct mmo_symbol *);
405
static unsigned int mmo_internal_3_length (bfd *, struct mmo_symbol_trie *);
406
static void mmo_internal_3_dump (bfd *, struct mmo_symbol_trie *);
407
static void mmo_beb128_out (bfd *, int, int);
408
static bool mmo_internal_write_section (bfd *, asection *);
409
static void mmo_write_tetra (bfd *, unsigned int);
410
static void mmo_write_tetra_raw (bfd *, unsigned int);
411
static void mmo_write_octa (bfd *, bfd_vma);
412
static void mmo_write_octa_raw (bfd *, bfd_vma);
413
static bool mmo_write_chunk (bfd *, const bfd_byte *, unsigned int);
414
static bool mmo_flush_chunk (bfd *);
415
static bool mmo_write_loc_chunk (bfd *, bfd_vma, const bfd_byte *,
416
         unsigned int, bfd_vma *);
417
static bool mmo_write_chunk_list (bfd *, mmo_data_list_type *);
418
static bool mmo_write_loc_chunk_list (bfd *, mmo_data_list_type *);
419
static bool mmo_write_symbols_and_terminator (bfd *);
420
static flagword mmo_sec_flags_from_bfd_flags (flagword);
421
static flagword bfd_sec_flags_from_mmo_flags (flagword);
422
static bfd_byte mmo_get_byte (bfd *);
423
static void mmo_write_byte (bfd *, bfd_byte);
424
static bool mmo_new_section_hook (bfd *, asection *);
425
static int mmo_sort_mmo_symbols (const void *, const void *);
426
static bool mmo_write_object_contents (bfd *);
427
static bool mmo_write_section_description (bfd *, asection *);
428
static bool mmo_has_leading_or_trailing_zero_tetra_p (bfd *, asection *);
429
430
static const char
431
valid_mmo_symbol_character_set[] =
432
{
433
  'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M',
434
  'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
435
  'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm',
436
  'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
437
  '0', '1', '2', '3', '4', '5', '6', '7', '8', '9',
438
  ':', '_', 126, 127, 128, 129,
439
  130, 131, 132, 133, 134, 135, 136, 137, 138, 139,
440
  140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
441
  150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
442
  160, 161, 162, 163, 164, 165, 166, 167, 168, 169,
443
  170, 171, 172, 173, 174, 175, 176, 177, 178, 179,
444
  180, 181, 182, 183, 184, 185, 186, 187, 188, 189,
445
  190, 191, 192, 193, 194, 195, 196, 197, 198, 199,
446
  200, 201, 202, 203, 204, 205, 206, 207, 208, 209,
447
  210, 211, 212, 213, 214, 215, 216, 217, 218, 219,
448
  220, 221, 222, 223, 224, 225, 226, 227, 228, 229,
449
  230, 231, 232, 233, 234, 235, 236, 237, 238, 239,
450
  240, 241, 242, 243, 244, 245, 246, 247, 248, 249,
451
  250, 251, 252, 253, 254, 255,
452
  0
453
};
454
455
456
/* Get section SECNAME or create one if it doesn't exist.  When creating
457
   one, new memory for the name is allocated.  */
458
459
static asection *
460
mmo_make_section (bfd *abfd, const char *secname)
461
34.3k
{
462
34.3k
  asection *sec = bfd_get_section_by_name (abfd, secname);
463
464
34.3k
  if (sec == NULL)
465
8.16k
    {
466
8.16k
      size_t len = strlen (secname) + 1;
467
8.16k
      char *newsecname = bfd_alloc (abfd, len);
468
469
8.16k
      if (newsecname == NULL)
470
0
  {
471
0
    bfd_set_error (bfd_error_no_memory);
472
0
    return NULL;
473
0
  }
474
8.16k
      memcpy (newsecname, secname, len);
475
8.16k
      sec = bfd_make_section (abfd, newsecname);
476
8.16k
    }
477
478
34.3k
  return sec;
479
34.3k
}
480
481
/* Nothing to do, but keep as a placeholder if we need it.
482
   Note that state that might differ between bfd:s must not be initialized
483
   here, nor must it be static.  Add it to tdata information instead.  */
484
485
static void
486
mmo_init (void)
487
135k
{
488
135k
  static bool inited = false;
489
490
135k
  if (inited)
491
135k
    return;
492
9
  inited = true;
493
9
}
494
495
/* Check whether an existing file is an mmo file.  */
496
497
static bfd_cleanup
498
mmo_object_p (bfd *abfd)
499
131k
{
500
131k
  struct stat statbuf;
501
131k
  bfd_byte b[4];
502
503
131k
  mmo_init ();
504
505
131k
  if (bfd_stat (abfd, &statbuf) < 0
506
131k
      || bfd_seek (abfd, 0, SEEK_SET) != 0
507
131k
      || bfd_read (b, 4, abfd) != 4)
508
530
    goto bad_final;
509
510
  /* All mmo files are a multiple of four bytes long.
511
     Only recognize version one.  */
512
131k
  if ((statbuf.st_size % 4) != 0
513
51.2k
      || b[0] != LOP || b[1] != LOP_PRE || b[2] != 1)
514
127k
    goto bad_format;
515
516
  /* Get the last 32-bit word.  */
517
3.82k
  if (bfd_seek (abfd, statbuf.st_size - 4, SEEK_SET) != 0
518
3.82k
      || bfd_read (b, 4, abfd) != 4)
519
2
    goto bad_final;
520
521
  /* Check if the file ends in a lop_end lopcode. */
522
3.82k
  if (b[0] != LOP || b[1] != LOP_END || ! mmo_mkobject (abfd))
523
30
    goto bad_format;
524
525
  /* Compute an upper bound on the max symbol length.  Not really
526
     important as all of the symbol information can only be 256k.  */
527
3.79k
  abfd->tdata.mmo_data->max_symbol_length = (b[2] * 256 + b[3]) * 4;
528
3.79k
  abfd->tdata.mmo_data->lop_stab_symbol
529
3.79k
    = bfd_alloc (abfd, abfd->tdata.mmo_data->max_symbol_length + 1);
530
531
3.79k
  if (abfd->tdata.mmo_data->lop_stab_symbol == NULL)
532
0
    {
533
0
      _bfd_error_handler
534
  /* xgettext:c-format */
535
0
  (_("%pB: no core to allocate a symbol %d bytes long"),
536
0
   abfd, abfd->tdata.mmo_data->max_symbol_length);
537
0
      goto bad_final;
538
0
    }
539
540
  /* Read in everything.  */
541
3.79k
  if (! mmo_scan (abfd))
542
3.42k
    goto bad_format;
543
544
370
  if (abfd->symcount > 0)
545
318
    abfd->flags |= HAS_SYMS;
546
547
  /* You'll have to tweak this if you want to use this format for other
548
     arches (not recommended due to its small-size limitations).  Look at
549
     the ELF format for how to make it target-generic.  */
550
370
  if (! bfd_default_set_arch_mach (abfd, bfd_arch_mmix, 0))
551
0
    goto bad_format;
552
553
370
  return _bfd_no_cleanup;
554
555
131k
 bad_format:
556
131k
  bfd_set_error (bfd_error_wrong_format);
557
131k
 bad_final:
558
131k
  return NULL;
559
131k
}
560
561
/* Set up the mmo tdata information.  */
562
563
static bool
564
mmo_mkobject (bfd *abfd)
565
3.94k
{
566
3.94k
  mmo_init ();
567
568
  /* All fields are zero-initialized, so we don't have to explicitly
569
     initialize most.  */
570
3.94k
  tdata_type *tdata = bfd_zalloc (abfd, sizeof (tdata_type));
571
3.94k
  if (tdata == NULL)
572
0
    return false;
573
574
3.94k
  time_t created = time (NULL);
575
3.94k
  bfd_put_32 (abfd, created, tdata->created);
576
577
3.94k
  abfd->tdata.mmo_data = tdata;
578
579
3.94k
  return true;
580
3.94k
}
581
582
static bool
583
mmo_section_has_contents (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p ATTRIBUTE_UNUSED)
584
4
{
585
  /* The point is to match what --extract-symbols does (well, negated).  */
586
4
  return bfd_section_size (sec) != 0;
587
4
}
588
589
/* Find out whether we should omit symbol consistency checks for this
590
   bfd and cache the value.
591
592
   This function must only be called when all section contents is
593
   known.  However, calculating symbol consistency at the time the
594
   private BFD data is initialized is too late for some uses.  */
595
596
static bool
597
mmo_ignore_symbol_consistency (bfd *abfd)
598
1.73k
{
599
1.73k
  if (!abfd->tdata.mmo_data->symbol_consistency_override_calculated)
600
51
    {
601
51
      abfd->tdata.mmo_data->ignore_symbol_consistency =
602
51
  bfd_sections_find_if (abfd, mmo_section_has_contents, NULL) == NULL;
603
604
51
      abfd->tdata.mmo_data->symbol_consistency_override_calculated = true;
605
51
    }
606
607
1.73k
  return abfd->tdata.mmo_data->ignore_symbol_consistency;
608
1.73k
}
609
610
static bool
611
mmo_bfd_copy_private_bfd_data (bfd *ibfd, bfd *obfd)
612
147
{
613
147
  if (bfd_get_flavour (ibfd) != bfd_target_mmo_flavour)
614
0
    return true;
615
616
  /* Copy the time the copied-from file was created.  If people want the
617
     time the file was last *modified*, they have that in the normal file
618
     information.  */
619
147
  memcpy (obfd->tdata.mmo_data->created, ibfd->tdata.mmo_data->created,
620
147
    sizeof (obfd->tdata.mmo_data->created));
621
147
  return true;
622
147
}
623
624
/* Helper functions for mmo_decide_section, used through
625
   bfd_map_over_sections.  */
626
627
static void
628
mmo_find_sec_w_addr (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p)
629
551k
{
630
551k
  struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
631
551k
  bfd_vma vma = bfd_section_vma (sec);
632
633
  /* Ignore sections that aren't loaded.  */
634
551k
  if ((bfd_section_flags (sec) & (SEC_LOAD | SEC_ALLOC))
635
551k
      !=  (SEC_LOAD | SEC_ALLOC))
636
11.6k
    return;
637
638
540k
  if (infop->addr >= vma && infop->addr < vma + sec->size)
639
14.8k
    infop->sec = sec;
640
540k
}
641
642
static void
643
mmo_find_sec_w_addr_grow (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p)
644
475k
{
645
475k
  struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
646
475k
  bfd_vma vma = bfd_section_vma (sec);
647
648
  /* Ignore sections that aren't loaded.  */
649
475k
  if ((bfd_section_flags (sec) & (SEC_LOAD | SEC_ALLOC))
650
475k
      !=  (SEC_LOAD | SEC_ALLOC))
651
7.01k
    return;
652
653
468k
  if (infop->addr >= vma && infop->addr < vma + MAX_ARTIFICIAL_SECTION_SIZE)
654
9.85k
    infop->sec = sec;
655
468k
}
656
657
/* Find a section that corresponds to a VMA.  Automatically create .text
658
   or .data and set current section to it, depending on what vma.  If we
659
   can't deduce a section, make one up as ".MMIX.sec.N", where N is an
660
   increasing number.  */
661
662
static asection *
663
mmo_decide_section (bfd *abfd, bfd_vma vma)
664
27.4k
{
665
27.4k
  asection *sec = NULL;
666
27.4k
  char sec_name[sizeof (".MMIX.sec.") + 20];
667
27.4k
  struct mmo_find_sec_info info;
668
669
27.4k
  info.addr = vma;
670
27.4k
  info.sec = NULL;
671
672
  /* First see if there's a section that would match exactly.  */
673
27.4k
  bfd_map_over_sections (abfd, mmo_find_sec_w_addr, &info);
674
675
27.4k
  if (info.sec != NULL)
676
13.2k
    return info.sec;
677
678
  /* If there's no such section, try and expand one of the existing ones,
679
     up to a limit.  Make sure we have .text and .data before we try that;
680
     create them corresponding to expected addresses and set flags to make
681
     them match the "loaded and with contents" expectation.  */
682
14.1k
  if ((vma >> 56) == 0)
683
5.92k
    {
684
5.92k
      sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
685
686
5.92k
      if (sec == NULL)
687
0
  return NULL;
688
689
5.92k
      if (!sec->user_set_vma && !bfd_set_section_vma (sec, vma))
690
0
  return NULL;
691
692
5.92k
      if (!bfd_set_section_flags (sec, (bfd_section_flags (sec)
693
5.92k
          | SEC_CODE | SEC_LOAD | SEC_ALLOC)))
694
0
  return NULL;
695
5.92k
    }
696
8.21k
  else if ((vma >> 56) == 0x20)
697
2.11k
    {
698
2.11k
      sec = bfd_make_section_old_way (abfd, MMO_DATA_SECTION_NAME);
699
700
2.11k
      if (sec == NULL)
701
0
  return NULL;
702
703
2.11k
      if (!sec->user_set_vma && !bfd_set_section_vma (sec, vma))
704
0
  return NULL;
705
706
2.11k
      if (!bfd_set_section_flags (sec, (bfd_section_flags (sec)
707
2.11k
          | SEC_LOAD | SEC_ALLOC)))
708
0
  return NULL;
709
2.11k
    }
710
711
14.1k
  bfd_map_over_sections (abfd, mmo_find_sec_w_addr_grow, &info);
712
713
14.1k
  if (info.sec != NULL)
714
8.34k
    return info.sec;
715
716
  /* If there's still no suitable section, make a new one.  */
717
5.79k
  sprintf (sec_name, ".MMIX.sec.%d", abfd->tdata.mmo_data->sec_no++);
718
5.79k
  sec = mmo_make_section (abfd, sec_name);
719
720
5.79k
  if (!sec || (!sec->user_set_vma && !bfd_set_section_vma (sec, vma)))
721
0
    return NULL;
722
723
5.79k
  if (!bfd_set_section_flags (sec, (bfd_section_flags (sec)
724
5.79k
            | SEC_LOAD | SEC_ALLOC)))
725
0
    return NULL;
726
5.79k
  return sec;
727
5.79k
}
728
729
/* Xor in a 64-bit value VALUE at VMA.  */
730
731
static inline bfd_byte *
732
mmo_xore_64 (asection *sec, bfd_vma vma, bfd_vma value)
733
5.21k
{
734
5.21k
  bfd_byte *loc = mmo_get_loc (sec, vma, 8);
735
5.21k
  if (loc)
736
5.21k
    {
737
5.21k
      bfd_vma prev = bfd_get_64 (sec->owner, loc);
738
739
5.21k
      value ^= prev;
740
5.21k
      bfd_put_64 (sec->owner, value, loc);
741
5.21k
    }
742
5.21k
  return loc;
743
5.21k
}
744
745
/* Xor in a 32-bit value VALUE at VMA.  */
746
747
static inline bfd_byte *
748
mmo_xore_32 (asection *sec, bfd_vma vma, unsigned int value)
749
515k
{
750
515k
  bfd_byte *loc = mmo_get_loc (sec, vma, 4);
751
515k
  if (loc)
752
515k
    {
753
515k
      unsigned int prev = bfd_get_32 (sec->owner, loc);
754
755
515k
      value ^= prev;
756
515k
      bfd_put_32 (sec->owner, value, loc);
757
515k
    }
758
515k
  return loc;
759
515k
}
760
761
/* Xor in a 16-bit value VALUE at VMA.  */
762
763
static inline bfd_byte *
764
mmo_xore_16 (asection *sec, bfd_vma vma, unsigned int value)
765
7.70k
{
766
7.70k
  bfd_byte *loc = mmo_get_loc (sec, vma, 2);
767
7.70k
  if (loc)
768
7.70k
    {
769
7.70k
      unsigned int prev = bfd_get_16 (sec->owner, loc);
770
771
7.70k
      value ^= prev;
772
7.70k
      bfd_put_16 (sec->owner, value, loc);
773
7.70k
    }
774
7.70k
  return loc;
775
7.70k
}
776
777
/* Write a 32-bit word to output file, no lop_quote generated.  */
778
779
static inline void
780
mmo_write_tetra_raw (bfd *abfd, unsigned int value)
781
785
{
782
785
  bfd_byte buf[4];
783
784
785
  bfd_put_32 (abfd, value, buf);
785
786
785
  if (bfd_write (buf, 4, abfd) != 4)
787
0
    abfd->tdata.mmo_data->have_error = true;
788
785
}
789
790
/* Write a 32-bit word to output file; lop_quote if necessary.  */
791
792
static inline void
793
mmo_write_tetra (bfd *abfd, unsigned int value)
794
238
{
795
238
  if (((value >> 24) & 0xff) == LOP)
796
4
    mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
797
798
238
  mmo_write_tetra_raw (abfd, value);
799
238
}
800
801
/* Write a 64-bit word to output file, perhaps with lop_quoting.  */
802
803
static inline void
804
mmo_write_octa (bfd *abfd, bfd_vma value)
805
68
{
806
68
  mmo_write_tetra (abfd, (unsigned int) (value >> 32));
807
68
  mmo_write_tetra (abfd, (unsigned int) value);
808
68
}
809
810
/* Write a 64-bit word to output file, without lop_quoting.  */
811
812
static inline void
813
mmo_write_octa_raw (bfd *abfd, bfd_vma value)
814
112
{
815
112
  mmo_write_tetra_raw (abfd, (unsigned int) (value >> 32));
816
112
  mmo_write_tetra_raw (abfd, (unsigned int) value);
817
112
}
818
819
/* Write quoted contents.  Intended to be called multiple times in
820
   sequence, followed by a call to mmo_flush_chunk.  */
821
822
static inline bool
823
mmo_write_chunk (bfd *abfd, const bfd_byte *loc, unsigned int len)
824
180
{
825
180
  bool retval = true;
826
180
  struct mmo_data_struct *mmop = abfd->tdata.mmo_data;
827
828
  /* Fill up a tetra from bytes remaining from a previous chunk.  */
829
180
  if (mmop->byte_no != 0)
830
0
    {
831
0
      while (mmop->byte_no < 4 && len != 0)
832
0
  {
833
0
    mmop->buf[mmop->byte_no++] = *loc++;
834
0
    len--;
835
0
  }
836
837
0
      if (mmop->byte_no == 4)
838
0
  {
839
0
    mmo_write_tetra (abfd, bfd_get_32 (abfd, mmop->buf));
840
0
    mmop->byte_no = 0;
841
0
  }
842
0
    }
843
844
13.0M
  while (len >= 4)
845
13.0M
    {
846
13.0M
      if (loc[0] == LOP)
847
6
  mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
848
849
13.0M
      retval = (retval
850
13.0M
    && ! mmop->have_error
851
13.0M
    && 4 == bfd_write (loc, 4, abfd));
852
853
13.0M
      loc += 4;
854
13.0M
      len -= 4;
855
13.0M
    }
856
857
180
  if (len)
858
34
    {
859
      /* We must have flushed a previous remainder if we get one from
860
   this chunk too.  */
861
34
      BFD_ASSERT (mmop->byte_no == 0);
862
34
      memcpy (mmop->buf, loc, len);
863
34
      mmop->byte_no = len;
864
34
    }
865
866
180
  if (! retval)
867
0
    mmop->have_error = true;
868
180
  return retval;
869
180
}
870
871
/* Flush remaining bytes, from a previous mmo_write_chunk, zero-padded to
872
   4 bytes.  */
873
874
static inline bool
875
mmo_flush_chunk (bfd *abfd)
876
298
{
877
298
  if (abfd->tdata.mmo_data->byte_no != 0)
878
34
    {
879
34
      memset (abfd->tdata.mmo_data->buf + abfd->tdata.mmo_data->byte_no,
880
34
        0, 4 - abfd->tdata.mmo_data->byte_no);
881
34
      mmo_write_tetra (abfd,
882
34
           bfd_get_32 (abfd, abfd->tdata.mmo_data->buf));
883
34
      abfd->tdata.mmo_data->byte_no = 0;
884
34
    }
885
886
298
  return ! abfd->tdata.mmo_data->have_error;
887
298
}
888
889
/* Same, but from a list.  */
890
891
static inline bool
892
mmo_write_chunk_list (bfd *abfd, mmo_data_list_type *datap)
893
34
{
894
68
  for (; datap != NULL; datap = datap->next)
895
34
    if (! mmo_write_chunk (abfd, datap->data, datap->size))
896
0
      return false;
897
898
34
  return mmo_flush_chunk (abfd);
899
34
}
900
901
/* Write a lop_loc and some contents.  A caller needs to call
902
   mmo_flush_chunk after calling this function.  The location is only
903
   output if different than *LAST_VMAP, which is updated after this call.  */
904
905
static bool
906
mmo_write_loc_chunk (bfd *abfd, bfd_vma vma, const bfd_byte *loc,
907
         unsigned int len, bfd_vma *last_vmap)
908
118
{
909
  /* Find an initial and trailing section of zero (aligned) tetras; we don't
910
     need to write out zeros.  FIXME: When we do this, we should emit
911
     section size and address specifiers, else objcopy can't always perform
912
     an identity translation.  Only do this if we *don't* have left-over
913
     data from a previous write (and will not add any) or else the vma of
914
     this chunk is *not* the next address, because then data isn't
915
     tetrabyte-aligned and we're concatenating to that left-over data.  */
916
917
118
  if ((vma & 3) == 0
918
112
      && (abfd->tdata.mmo_data->byte_no == 0 || vma != *last_vmap))
919
112
    {
920
152
      while (len > 4 && bfd_get_32 (abfd, loc) == 0)
921
40
  {
922
40
    vma += 4;
923
40
    len -= 4;
924
40
    loc += 4;
925
40
  }
926
927
112
      if ((len & 3) == 0)
928
121
  while (len > 4 && bfd_get_32 (abfd, loc + len - 4) == 0)
929
9
    len -= 4;
930
112
    }
931
932
  /* Only write out the location if it's different than the one the caller
933
     (supposedly) previously handled, accounting for omitted leading zeros.  */
934
118
  if (vma != *last_vmap)
935
118
    {
936
      /* We might be in the middle of a sequence.  */
937
118
      mmo_flush_chunk (abfd);
938
939
      /* This should not happen during normal usage, but can presumably
940
   happen with an erroneous linker-script, so handle gracefully.
941
   Avoid Knuth-specific terms in the message, such as "tetrabyte".
942
   Note that this function will get non-4-multiple lengths and
943
   unaligned vmas but those come in tuples (mostly pairs) and are
944
   continuous (i.e. the if-condition above false) and they are
945
   group-wise aligned.  */
946
118
      if ((vma & 3) != 0)
947
6
  {
948
6
    _bfd_error_handler
949
      /* xgettext:c-format */
950
6
      (_("%pB: attempt to emit contents at non-multiple-of-4"
951
6
         " address %#" PRIx64 ""),
952
6
       abfd, (uint64_t) vma);
953
6
    bfd_set_error (bfd_error_bad_value);
954
6
    return false;
955
6
  }
956
957
      /* We always write the location as 64 bits; no use saving bytes
958
   here.  */
959
112
      mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_LOC << 16) | 2);
960
112
      mmo_write_octa_raw (abfd, vma);
961
112
    }
962
963
  /* Update to reflect end of this chunk, with trailing zeros omitted.  */
964
112
  *last_vmap = vma + len;
965
966
112
  return (! abfd->tdata.mmo_data->have_error
967
112
    && mmo_write_chunk (abfd, loc, len));
968
118
}
969
970
/* Same, but from a list.  */
971
972
static inline bool
973
mmo_write_loc_chunk_list (bfd *abfd, mmo_data_list_type *datap)
974
118
{
975
  /* Get an address different than the address of the first chunk.  */
976
118
  bfd_vma last_vma = datap ? datap->where - 1 : 0;
977
978
230
  for (; datap != NULL; datap = datap->next)
979
118
    if (! mmo_write_loc_chunk (abfd, datap->where, datap->data, datap->size,
980
118
             &last_vma))
981
6
      return false;
982
983
112
  return mmo_flush_chunk (abfd);
984
118
}
985
986
/* Make a .MMIX.spec_data.N section.  */
987
988
static asection *
989
mmo_get_generic_spec_data_section (bfd *abfd, int spec_data_number)
990
21.1k
{
991
21.1k
  asection *sec;
992
21.1k
  char secname[sizeof (MMIX_OTHER_SPEC_SECTION_PREFIX) + 20]
993
21.1k
    = MMIX_OTHER_SPEC_SECTION_PREFIX;
994
995
21.1k
  sprintf (secname + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX),
996
21.1k
     "%d", spec_data_number);
997
998
21.1k
  sec = mmo_make_section (abfd, secname);
999
1000
21.1k
  return sec;
1001
21.1k
}
1002
1003
/* Make a special section for SPEC_DATA_NUMBER.  If it is the one we use
1004
   ourselves, parse some of its data to get at the section name.  */
1005
1006
static asection *
1007
mmo_get_spec_section (bfd *abfd, int spec_data_number)
1008
28.1k
{
1009
28.1k
  char *secname;
1010
28.1k
  asection *sec;
1011
28.1k
  bfd_byte buf[4];
1012
28.1k
  unsigned int secname_length;
1013
28.1k
  unsigned int i;
1014
28.1k
  bfd_vma section_length;
1015
28.1k
  bfd_vma section_vma;
1016
28.1k
  mmo_data_list_type *loc;
1017
28.1k
  flagword flags;
1018
28.1k
  long orig_pos;
1019
1020
  /* If this isn't the "special" special data, then make a placeholder
1021
     section.  */
1022
28.1k
  if (spec_data_number != SPEC_DATA_SECTION)
1023
5.07k
    return mmo_get_generic_spec_data_section (abfd, spec_data_number);
1024
1025
  /* Seek back to this position if there was a format error.  */
1026
23.1k
  orig_pos = bfd_tell (abfd);
1027
1028
  /* Read the length (in 32-bit words).  */
1029
23.1k
  if (bfd_read (buf, 4, abfd) != 4)
1030
0
    goto format_error;
1031
1032
23.1k
  if (buf[0] == LOP)
1033
1.71k
    {
1034
1.71k
      if (buf[1] != LOP_QUOTE)
1035
896
  goto format_error;
1036
1037
822
      if (bfd_read (buf, 4, abfd) != 4)
1038
0
  goto format_error;
1039
822
    }
1040
1041
  /* We don't care to keep the name length accurate.  It's
1042
     zero-terminated.  */
1043
22.2k
  secname_length = bfd_get_32 (abfd, buf) * 4;
1044
1045
  /* Check section name length for sanity.  */
1046
22.2k
  if (secname_length > MAX_SECTION_NAME_SIZE)
1047
1.37k
    goto format_error;
1048
1049
  /* This should be free'd regardless if a section is created.  */
1050
20.8k
  secname = bfd_malloc (secname_length + 1);
1051
20.8k
  secname[secname_length] = 0;
1052
1053
59.5k
  for (i = 0; i < secname_length / 4; i++)
1054
41.1k
    {
1055
41.1k
      if (bfd_read (secname + i * 4, 4, abfd) != 4)
1056
31
  goto format_error_free;
1057
1058
41.1k
      if (secname[i * 4] == (char) LOP)
1059
3.46k
  {
1060
    /* A bit of overkill, but we handle char 0x98 in a section name,
1061
       and recognize misparsing.  */
1062
3.46k
    if (secname[i * 4 + 1] != LOP_QUOTE
1063
1.09k
        || bfd_read (secname + i * 4, 4, abfd) != 4)
1064
      /* Whoops.  We thought this was a name, and now we found a
1065
         non-lop_quote lopcode before we parsed the whole length of
1066
         the name.  Signal end-of-file in the same manner.  */
1067
2.36k
        goto format_error_free;
1068
3.46k
  }
1069
41.1k
    }
1070
1071
  /* Get the section flags.  */
1072
18.4k
  if (bfd_read (buf, 4, abfd) != 4
1073
18.4k
      || (buf[0] == LOP
1074
2.54k
    && (buf[1] != LOP_QUOTE || bfd_read (buf, 4, abfd) != 4)))
1075
1.50k
    goto format_error_free;
1076
1077
16.9k
  flags = bfd_get_32 (abfd, buf);
1078
1079
  /* Get the section length.  */
1080
16.9k
  if (bfd_read (buf, 4, abfd) != 4
1081
16.9k
      || (buf[0] == LOP
1082
2.75k
    && (buf[1] != LOP_QUOTE || bfd_read (buf, 4, abfd) != 4)))
1083
2.12k
    goto format_error_free;
1084
1085
14.8k
  section_length = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
1086
1087
  /* That's the first, high-part.  Now get the low part.  */
1088
1089
14.8k
  if (bfd_read (buf, 4, abfd) != 4
1090
14.8k
      || (buf[0] == LOP
1091
4.02k
    && (buf[1] != LOP_QUOTE || bfd_read (buf, 4, abfd) != 4)))
1092
3.39k
    goto format_error_free;
1093
1094
11.4k
  section_length |= (bfd_vma) bfd_get_32 (abfd, buf);
1095
1096
  /* Check the section length for sanity.  */
1097
11.4k
  if (section_length > MAX_ARTIFICIAL_SECTION_SIZE)
1098
3.05k
    goto format_error_free;
1099
1100
  /* Get the section VMA.  */
1101
8.37k
  if (bfd_read (buf, 4, abfd) != 4
1102
8.37k
      || (buf[0] == LOP
1103
1.00k
    && (buf[1] != LOP_QUOTE || bfd_read (buf, 4, abfd) != 4)))
1104
619
    goto format_error_free;
1105
1106
7.76k
  section_vma = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
1107
1108
  /* That's the first, high-part.  Now get the low part.  */
1109
7.76k
  if (bfd_read (buf, 4, abfd) != 4
1110
7.75k
      || (buf[0] == LOP
1111
743
    && (buf[1] != LOP_QUOTE || bfd_read (buf, 4, abfd) != 4)))
1112
359
    goto format_error_free;
1113
1114
7.40k
  section_vma |= (bfd_vma) bfd_get_32 (abfd, buf);
1115
1116
7.40k
  sec = mmo_make_section (abfd, secname);
1117
7.40k
  free (secname);
1118
7.40k
  if (sec == NULL)
1119
327
    goto format_error;
1120
1121
  /* We allocate a buffer here for the advertised size, with head room for
1122
     tetrabyte alignment.  */
1123
7.07k
  loc = bfd_zalloc (abfd, (section_length + 3
1124
7.07k
         + sizeof (struct mmo_data_list_struct)));
1125
7.07k
  if (loc == NULL)
1126
0
    goto format_error;
1127
1128
  /* Use a TETRA-rounded size for the allocated buffer; we set the
1129
     "visible" section size below.  */
1130
7.07k
  loc->size = (section_length + 3) & ~3;
1131
1132
  /* Add in the section flags we found to those bfd entered during this
1133
     process and set the contents.  */
1134
7.07k
  if (!bfd_set_section_flags (sec,
1135
7.07k
            (bfd_sec_flags_from_mmo_flags (flags)
1136
7.07k
             | bfd_section_flags (sec)
1137
7.07k
             | (section_length != 0 ? SEC_HAS_CONTENTS : 0)))
1138
7.07k
      || !bfd_set_section_size (sec, sec->size + section_length)
1139
      /* Set VMA only for the first occurrence.  */
1140
7.07k
      || (!sec->user_set_vma && !bfd_set_section_vma (sec, section_vma)))
1141
0
    {
1142
      /* If we get an error for any of the calls above, signal more than
1143
   just a format error for the spec section.  */
1144
0
      return NULL;
1145
0
    }
1146
1147
7.07k
  loc->next = NULL;
1148
7.07k
  if (mmo_section_data (sec)->tail != NULL)
1149
6.57k
    mmo_section_data (sec)->tail->next = loc;
1150
499
  else
1151
499
    mmo_section_data (sec)->head = loc;
1152
7.07k
  mmo_section_data (sec)->tail = loc;
1153
7.07k
  loc->where = section_vma;
1154
1155
7.07k
  return sec;
1156
1157
13.4k
 format_error_free:
1158
13.4k
  free (secname);
1159
16.0k
 format_error:
1160
16.0k
  if (bfd_seek (abfd, orig_pos, SEEK_SET) != 0)
1161
0
    return NULL;
1162
1163
16.0k
  return mmo_get_generic_spec_data_section (abfd, spec_data_number);
1164
16.0k
}
1165
1166
/* Read a byte, but read from file in multiples of 32-bit words.  */
1167
1168
static bfd_byte
1169
mmo_get_byte (bfd *abfd)
1170
5.44M
{
1171
5.44M
  bfd_byte retval;
1172
1173
5.44M
  if (abfd->tdata.mmo_data->byte_no == 0)
1174
4.20M
    {
1175
4.20M
      if (!abfd->tdata.mmo_data->have_error
1176
414k
    && bfd_read (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
1177
425
  abfd->tdata.mmo_data->have_error = true;
1178
1179
      /* A value somewhat safe against tripping on some inconsistency
1180
   when mopping up after this error.  */
1181
4.20M
      if (abfd->tdata.mmo_data->have_error)
1182
3.79M
  return 128;
1183
4.20M
    }
1184
1185
1.65M
  retval = abfd->tdata.mmo_data->buf[abfd->tdata.mmo_data->byte_no];
1186
1.65M
  abfd->tdata.mmo_data->byte_no = (abfd->tdata.mmo_data->byte_no + 1) % 4;
1187
1188
1.65M
  return retval;
1189
5.44M
}
1190
1191
/* Write a byte, in multiples of 32-bit words.  */
1192
1193
static void
1194
mmo_write_byte (bfd *abfd, bfd_byte value)
1195
11.8k
{
1196
11.8k
  abfd->tdata.mmo_data->buf[(abfd->tdata.mmo_data->byte_no++ % 4)] = value;
1197
11.8k
  if ((abfd->tdata.mmo_data->byte_no % 4) == 0)
1198
2.94k
    {
1199
2.94k
      if (! abfd->tdata.mmo_data->have_error
1200
2.94k
    && bfd_write (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
1201
0
  abfd->tdata.mmo_data->have_error = true;
1202
2.94k
    }
1203
11.8k
}
1204
1205
/* Create a symbol.  */
1206
1207
static bool
1208
mmo_create_symbol (bfd *abfd, const char *symname, bfd_vma addr, enum
1209
       mmo_sym_type sym_type, unsigned int serno)
1210
32.1k
{
1211
32.1k
  struct mmo_symbol *n;
1212
1213
32.1k
  n = (struct mmo_symbol *) bfd_alloc (abfd, sizeof (struct mmo_symbol));
1214
32.1k
  if (n == NULL)
1215
0
    return false;
1216
1217
32.1k
  n->name = bfd_alloc (abfd, strlen (symname) + 1);
1218
32.1k
  if (n->name == NULL)
1219
0
    return false;
1220
1221
32.1k
  strcpy (n->name, symname);
1222
1223
32.1k
  n->value = addr;
1224
32.1k
  n->sym_type = sym_type;
1225
32.1k
  n->serno = serno;
1226
1227
32.1k
  if (abfd->tdata.mmo_data->symbols == NULL)
1228
1.08k
    abfd->tdata.mmo_data->symbols = n;
1229
31.0k
  else
1230
31.0k
    abfd->tdata.mmo_data->symtail->next = n;
1231
32.1k
  abfd->tdata.mmo_data->symtail = n;
1232
32.1k
  n->next = NULL;
1233
1234
32.1k
  ++abfd->symcount;
1235
1236
  /* Check that :Main equals the last octa of the .MMIX.reg_contents
1237
     section, as it's the one place we're sure to pass when reading a mmo
1238
     object.  For written objects, we do it while setting the symbol
1239
     table.  */
1240
32.1k
  if (strcmp (symname, MMIX_START_SYMBOL_NAME) == 0
1241
2.38k
      && bfd_get_start_address (abfd) != addr
1242
1.73k
      && !mmo_ignore_symbol_consistency (abfd))
1243
2
    {
1244
2
      _bfd_error_handler
1245
2
  (_("%pB: invalid mmo file: initialization value for $255"
1246
2
     " is not `Main'\n"),
1247
2
   abfd);
1248
2
      bfd_set_error (bfd_error_bad_value);
1249
2
      return false;
1250
2
    }
1251
1252
32.1k
  return true;
1253
32.1k
}
1254
1255
/* Read in symbols.  */
1256
1257
static bool
1258
mmo_get_symbols (bfd *abfd)
1259
1.77M
{
1260
/*
1261
INODE
1262
Symbol-table, mmo section mapping, File layout, mmo
1263
SUBSECTION
1264
  Symbol table format
1265
1266
  From mmixal.w (or really, the generated mmixal.tex) in the
1267
  MMIXware package which also contains the @command{mmix} simulator:
1268
  ``Symbols are stored and retrieved by means of a @samp{ternary
1269
  search trie}, following ideas of Bentley and Sedgewick. (See
1270
  ACM--SIAM Symp.@: on Discrete Algorithms @samp{8} (1997), 360--369;
1271
  R.@:Sedgewick, @samp{Algorithms in C} (Reading, Mass.@:
1272
  Addison--Wesley, 1998), @samp{15.4}.)  Each trie node stores a
1273
  character, and there are branches to subtries for the cases where
1274
  a given character is less than, equal to, or greater than the
1275
  character in the trie.  There also is a pointer to a symbol table
1276
  entry if a symbol ends at the current node.''
1277
1278
  So it's a tree encoded as a stream of bytes.  The stream of bytes
1279
  acts on a single virtual global symbol, adding and removing
1280
  characters and signalling complete symbol points.  Here, we read
1281
  the stream and create symbols at the completion points.
1282
1283
  First, there's a control byte <<m>>.  If any of the listed bits
1284
  in <<m>> is nonzero, we execute what stands at the right, in
1285
  the listed order:
1286
1287
| (MMO3_LEFT)
1288
| 0x40 - Traverse left trie.
1289
|        (Read a new command byte and recurse.)
1290
|
1291
| (MMO3_SYMBITS)
1292
| 0x2f - Read the next byte as a character and store it in the
1293
|        current character position; increment character position.
1294
|        Test the bits of <<m>>:
1295
|
1296
|        (MMO3_WCHAR)
1297
|        0x80 - The character is 16-bit (so read another byte,
1298
|               merge into current character.
1299
|
1300
|        (MMO3_TYPEBITS)
1301
|        0xf  - We have a complete symbol; parse the type, value
1302
|               and serial number and do what should be done
1303
|               with a symbol.  The type and length information
1304
|               is in j = (m & 0xf).
1305
|
1306
|               (MMO3_REGQUAL_BITS)
1307
|         j == 0xf: A register variable.  The following
1308
|                         byte tells which register.
1309
|               j <= 8:   An absolute symbol.  Read j bytes as the
1310
|                         big-endian number the symbol equals.
1311
|                         A j = 2 with two zero bytes denotes an
1312
|                         unknown symbol.
1313
|               j > 8:    As with j <= 8, but add (0x20 << 56)
1314
|                         to the value in the following j - 8
1315
|                         bytes.
1316
|
1317
|               Then comes the serial number, as a variant of
1318
|               uleb128, but better named ubeb128:
1319
|               Read bytes and shift the previous value left 7
1320
|               (multiply by 128).  Add in the new byte, repeat
1321
|               until a byte has bit 7 set.  The serial number
1322
|               is the computed value minus 128.
1323
|
1324
|        (MMO3_MIDDLE)
1325
|        0x20 - Traverse middle trie.  (Read a new command byte
1326
|               and recurse.)  Decrement character position.
1327
|
1328
| (MMO3_RIGHT)
1329
| 0x10 - Traverse right trie.  (Read a new command byte and
1330
|        recurse.)
1331
1332
  Let's look again at the <<lop_stab>> for the trivial file
1333
  (@pxref{File layout}).
1334
1335
| 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
1336
| 0x203a4040
1337
| 0x10404020
1338
| 0x4d206120
1339
| 0x69016e00
1340
| 0x81000000
1341
1342
  This forms the trivial trie (note that the path between ``:'' and
1343
  ``M'' is redundant):
1344
1345
| 203a     ":"
1346
| 40       /
1347
| 40      /
1348
| 10      \
1349
| 40      /
1350
| 40     /
1351
| 204d  "M"
1352
| 2061  "a"
1353
| 2069  "i"
1354
| 016e  "n" is the last character in a full symbol, and
1355
|       with a value represented in one byte.
1356
| 00    The value is 0.
1357
| 81    The serial number is 1.  */
1358
1359
1.77M
  bfd_byte m = mmo_get_byte (abfd);
1360
1361
  /* Check first if we have a bad hair day.  */
1362
1.77M
  if (abfd->tdata.mmo_data->have_error)
1363
571k
    return false;
1364
1365
1.20M
  if (m & MMO3_LEFT)
1366
    /* Traverse left trie. */
1367
1.13M
    mmo_get_symbols (abfd);
1368
1369
1.20M
  if (m & MMO3_SYMBITS)
1370
1.17M
    {
1371
1.17M
      bfd_byte c = mmo_get_byte (abfd);
1372
1.17M
      bfd_byte j = m & MMO3_TYPEBITS;
1373
1.17M
      bfd_vma addr = 0;
1374
1.17M
      enum mmo_sym_type sym_type;
1375
1.17M
      unsigned int serno = 0;
1376
1.17M
      bfd_byte k;
1377
1378
1.17M
      if (m & MMO3_WCHAR)
1379
712k
  {
1380
712k
    bfd_byte c2 = mmo_get_byte (abfd);
1381
1382
    /* A two-byte character.  We can't grok this, but neither can
1383
       mmotype, for other cases than the second byte being zero.  */
1384
1385
712k
    if (c != 0)
1386
704k
      {
1387
704k
        abfd->tdata.mmo_data->lop_stab_symbol
1388
704k
    [abfd->tdata.mmo_data->symbol_position] = 0;
1389
1390
704k
        _bfd_error_handler
1391
    /* xgettext:c-format */
1392
704k
    (_("%pB: unsupported wide character sequence"
1393
704k
       " 0x%02X 0x%02X after symbol name starting with `%s'\n"),
1394
704k
     abfd, c, c2, abfd->tdata.mmo_data->lop_stab_symbol);
1395
704k
        bfd_set_error (bfd_error_bad_value);
1396
704k
        abfd->tdata.mmo_data->have_error = true;
1397
704k
        return false;
1398
704k
      }
1399
7.78k
    else
1400
7.78k
      c = c2;
1401
712k
  }
1402
1403
468k
      if (abfd->tdata.mmo_data->symbol_position
1404
468k
    >= abfd->tdata.mmo_data->max_symbol_length)
1405
2.83k
  {
1406
2.83k
    _bfd_error_handler
1407
      /* xgettext:c-format */
1408
2.83k
      (_("%pB: symbol name exceeds given max length of %d"),
1409
2.83k
       abfd, abfd->tdata.mmo_data->max_symbol_length);
1410
2.83k
    abfd->tdata.mmo_data->have_error = true;
1411
2.83k
    return false;
1412
2.83k
  }
1413
465k
      abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position++] = c;
1414
465k
      abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position] = 0;
1415
1416
465k
      if (j & MMO3_REGQUAL_BITS)
1417
436k
  {
1418
436k
    if (j == MMO3_REGQUAL_BITS)
1419
148k
      {
1420
148k
        sym_type = mmo_reg_sym;
1421
148k
        addr = mmo_get_byte (abfd);
1422
148k
      }
1423
287k
    else if (j <= 8)
1424
139k
      {
1425
139k
        unsigned int i;
1426
1427
743k
        for (i = 0; i < j; i++)
1428
603k
    addr = (addr << 8) + mmo_get_byte (abfd);
1429
1430
139k
        if (addr == 0 && j == MMO3_UNDEF)
1431
1.81k
    sym_type = mmo_undef_sym;
1432
138k
        else
1433
138k
    sym_type = mmo_abs_sym;
1434
139k
      }
1435
147k
    else
1436
147k
      {
1437
147k
        unsigned int i;
1438
1439
500k
        for (i = MMO3_DATA; i < j; i++)
1440
352k
    addr = (addr << 8) + mmo_get_byte (abfd);
1441
1442
147k
        addr += (bfd_vma) 0x20 << 56;
1443
147k
        sym_type = mmo_data_sym;
1444
147k
      }
1445
1446
    /* Get the serial number.  */
1447
436k
    do
1448
686k
      {
1449
686k
        k = mmo_get_byte (abfd);
1450
686k
        serno = (serno << 7) + k;
1451
686k
      }
1452
686k
    while (k < 128);
1453
436k
    serno -= 128;
1454
1455
    /* Got it.  Now enter it.  Skip a leading ":".  */
1456
436k
    if (! abfd->tdata.mmo_data->have_error
1457
32.1k
        && ! mmo_create_symbol (abfd,
1458
32.1k
              abfd->tdata.mmo_data->lop_stab_symbol
1459
32.1k
              + 1,
1460
32.1k
              addr, sym_type, serno))
1461
2
      abfd->tdata.mmo_data->have_error = true;
1462
436k
  }
1463
1464
465k
      if (m & MMO3_MIDDLE)
1465
  /* Traverse middle trie. */
1466
246k
  mmo_get_symbols (abfd);
1467
1468
465k
      abfd->tdata.mmo_data->symbol_position--;
1469
465k
    }
1470
1471
495k
  if (m & MMO3_RIGHT)
1472
    /* Traverse right trie.  */
1473
387k
    mmo_get_symbols (abfd);
1474
1475
495k
  return ! abfd->tdata.mmo_data->have_error;
1476
1.20M
}
1477
1478
/* Get the location of memory area [VMA..VMA + SIZE - 1], which we think
1479
   is in section SEC.  Adjust and reallocate zero-initialized contents.
1480
   If there's new contents, allocate to the next multiple of
1481
   MMO_SEC_CONTENTS_CHUNK_SIZE.  */
1482
1483
static bfd_byte *
1484
mmo_get_loc (asection *sec, bfd_vma vma, unsigned int size)
1485
532k
{
1486
532k
  bfd_size_type allocated_size;
1487
532k
  struct mmo_section_data_struct *sdatap = mmo_section_data (sec);
1488
532k
  struct mmo_data_list_struct *datap = sdatap->head;
1489
532k
  struct mmo_data_list_struct *entry;
1490
1491
  /* First search the list to see if we have the requested chunk in one
1492
     piece, or perhaps if we have a suitable chunk with room to fit.  */
1493
2.95M
  for (; datap != NULL; datap = datap->next)
1494
2.93M
    {
1495
2.93M
      if (datap->where <= vma
1496
2.87M
    && datap->size >= size
1497
2.21M
    && datap->size - size >= vma - datap->where)
1498
228k
  return datap->data + (vma - datap->where);
1499
2.70M
      else if (datap->where <= vma
1500
2.64M
         && datap->allocated_size >= size
1501
2.22M
         && datap->allocated_size - size >= vma - datap->where
1502
         /* Only munch on the "allocated size" if it does not
1503
      overlap the next chunk.  */
1504
340k
         && (datap->next == NULL || datap->next->where >= vma + size))
1505
286k
  {
1506
    /* There was room allocated, but the size wasn't set to include
1507
       it.  Do that now.  */
1508
286k
    datap->size = vma - datap->where + size;
1509
1510
    /* Update the section size.  This happens only if we update the
1511
       32-bit-aligned chunk size.  Callers that have
1512
       non-32-bit-aligned sections should do all allocation and
1513
       size-setting by themselves or at least set the section size
1514
       after the last allocating call to this function.  */
1515
286k
    if (vma - sec->vma + size > sec->size)
1516
247k
      sec->size = vma - sec->vma + size;
1517
1518
286k
    return datap->data + (vma - datap->where);
1519
286k
  }
1520
2.93M
    }
1521
1522
  /* Not found; allocate a new block.  First check in case we get a
1523
     request for a size split up over several blocks; we'll have to return
1524
     NULL for those cases, requesting the caller to split up the request.
1525
     Requests with an address aligned on MMO_SEC_CONTENTS_CHUNK_SIZE bytes and
1526
     for no more than MMO_SEC_CONTENTS_CHUNK_SIZE will always get resolved.  */
1527
1528
410k
  for (datap = sdatap->head; datap != NULL; datap = datap->next)
1529
394k
    if ((datap->where <= vma && datap->size > vma - datap->where)
1530
393k
  || (datap->where < vma + size
1531
384k
      && datap->where + datap->size >= vma + size))
1532
2.53k
      return NULL;
1533
1534
15.8k
  allocated_size
1535
15.8k
    = (size + MMO_SEC_CONTENTS_CHUNK_SIZE - 1) & ~(MMO_SEC_CONTENTS_CHUNK_SIZE - 1);
1536
15.8k
  entry = (mmo_data_list_type *)
1537
15.8k
    bfd_zalloc (sec->owner, sizeof (mmo_data_list_type) + allocated_size);
1538
15.8k
  if (entry == NULL)
1539
0
    return NULL;
1540
15.8k
  entry->where = vma;
1541
15.8k
  entry->size = size;
1542
15.8k
  entry->allocated_size = allocated_size;
1543
1544
15.8k
  datap = sdatap->head;
1545
1546
  /* Sort the records by address.  Optimize for the common case of adding
1547
     a record to the end of the list.  */
1548
15.8k
  if (sdatap->tail != NULL && entry->where >= sdatap->tail->where)
1549
3.28k
    {
1550
3.28k
      sdatap->tail->next = entry;
1551
3.28k
      entry->next = NULL;
1552
3.28k
      sdatap->tail = entry;
1553
3.28k
    }
1554
12.5k
  else
1555
12.5k
    {
1556
12.5k
      mmo_data_list_type **look;
1557
12.5k
      for (look = &sdatap->head;
1558
159k
     *look != NULL && (*look)->where < entry->where;
1559
146k
     look = &(*look)->next)
1560
146k
  ;
1561
12.5k
      entry->next = *look;
1562
12.5k
      *look = entry;
1563
12.5k
      if (entry->next == NULL)
1564
9.60k
  {
1565
9.60k
    sdatap->tail = entry;
1566
1567
    /* We get here for the first time (at other times too) for this
1568
       section.  Say we have contents.  */
1569
9.60k
    if (!bfd_set_section_flags (sec, (bfd_section_flags (sec)
1570
9.60k
              | SEC_HAS_CONTENTS)))
1571
0
      return NULL;
1572
9.60k
  }
1573
12.5k
    }
1574
1575
  /* Update the section size.  This happens only when we add contents and
1576
     re-size as we go.  The section size will then be aligned to 32 bits.  */
1577
15.8k
  if (vma - sec->vma + size > sec->size)
1578
12.6k
    sec->size = vma - sec->vma + size;
1579
15.8k
  return entry->data;
1580
15.8k
}
1581
1582
/* Set sizes once we've read in all sections.  */
1583
1584
static void
1585
mmo_map_set_sizes (bfd *abfd ATTRIBUTE_UNUSED, asection *sec,
1586
       void *ignored ATTRIBUTE_UNUSED)
1587
936
{
1588
936
  sec->lma = sec->vma;
1589
936
}
1590
1591
/* Read the mmo file and turn it into sections.  */
1592
1593
static bool
1594
mmo_scan (bfd *abfd)
1595
3.79k
{
1596
3.79k
  unsigned int i;
1597
3.79k
  unsigned int lineno ATTRIBUTE_UNUSED = 1;
1598
3.79k
  bool error = false;
1599
3.79k
  bfd_vma vma = 0;
1600
3.79k
  asection *sec = NULL;
1601
3.79k
  asection *non_spec_sec = NULL;
1602
3.79k
  bfd_vma non_spec_vma = 0;
1603
3.79k
  bfd_size_type nbytes_read = 0;
1604
  /* Buffer with room to read a 64-bit value.  */
1605
3.79k
  bfd_byte buf[8];
1606
3.79k
  file_ptr stab_loc = -1;
1607
3.79k
  char *file_names[256];
1608
1609
3.79k
  abfd->symcount = 0;
1610
3.79k
  memset (file_names, 0, sizeof (file_names));
1611
1612
3.79k
  if (bfd_seek (abfd, 0, SEEK_SET) != 0)
1613
0
    goto error_return;
1614
1615
584k
  while ((nbytes_read = bfd_read (buf, 4, abfd)) == 4)
1616
584k
    {
1617
584k
      if (buf[0] == LOP)
1618
79.9k
  {
1619
79.9k
    unsigned int y = bfd_get_8 (abfd, buf + 2);
1620
79.9k
    unsigned int z = bfd_get_8 (abfd, buf + 3);
1621
1622
    /* Change back to the original section for lopcodes other
1623
       than LOP_QUOTE that comes after a LOP_SPEC.  */
1624
79.9k
    if ((buf[1] != LOP_QUOTE || y != 0 || z != 1)
1625
75.6k
        && non_spec_sec != NULL)
1626
27.8k
      {
1627
27.8k
        sec = non_spec_sec;
1628
27.8k
        vma = non_spec_vma;
1629
27.8k
        non_spec_sec = NULL;
1630
27.8k
      }
1631
1632
79.9k
    switch (buf[1])
1633
79.9k
      {
1634
130
      default:
1635
130
        _bfd_error_handler
1636
    /* xgettext:c-format */
1637
130
    (_("%pB: invalid mmo file: unsupported lopcode `%d'\n"),
1638
130
     abfd, buf[1]);
1639
130
        bfd_set_error (bfd_error_bad_value);
1640
130
        goto error_return;
1641
1642
4.43k
      case LOP_QUOTE:
1643
        /* Quote the next 32-bit word.  */
1644
4.43k
        if (y != 0 || z != 1)
1645
177
    {
1646
177
      _bfd_error_handler
1647
        /* xgettext:c-format */
1648
177
        (_("%pB: invalid mmo file: expected YZ = 1"
1649
177
           " got YZ = %d for lop_quote\n"),
1650
177
         abfd, y*256+z);
1651
177
      bfd_set_error (bfd_error_bad_value);
1652
177
      goto error_return;
1653
177
    }
1654
4.25k
        if (bfd_read (buf, 4, abfd) != 4)
1655
0
    goto error_return;
1656
1657
4.25k
        vma &= ~3;
1658
4.25k
        if (sec == NULL)
1659
16
    sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
1660
4.25k
        if (!mmo_xore_32 (sec, vma, bfd_get_32 (abfd, buf)))
1661
2
    {
1662
2
      bfd_set_error (bfd_error_bad_value);
1663
2
      goto error_return;
1664
2
    }
1665
4.25k
        vma += 4;
1666
4.25k
        lineno++;
1667
4.25k
        break;
1668
1669
4.67k
      case LOP_LOC:
1670
        /* Set vma (and section).  */
1671
4.67k
        vma = (bfd_vma) y << 56;
1672
4.67k
        if (z == 1)
1673
936
    {
1674
      /* Get a 32-bit value.  */
1675
936
      if (bfd_read (buf, 4, abfd) != 4)
1676
0
        goto error_return;
1677
1678
936
      vma += bfd_get_32 (abfd, buf);
1679
936
    }
1680
3.73k
        else if (z == 2)
1681
3.71k
    {
1682
      /* Get a 64-bit value.  */
1683
3.71k
      if (bfd_read (buf, 8, abfd) != 8)
1684
4
        goto error_return;
1685
1686
3.70k
      vma += bfd_get_64 (abfd, buf);
1687
3.70k
    }
1688
23
        else
1689
23
    {
1690
23
      _bfd_error_handler
1691
        /* xgettext:c-format */
1692
23
        (_("%pB: invalid mmo file: expected z = 1 or z = 2,"
1693
23
           " got z = %d for lop_loc\n"),
1694
23
         abfd, z);
1695
23
      bfd_set_error (bfd_error_bad_value);
1696
23
      goto error_return;
1697
23
    }
1698
1699
        /* When we decide which section the data goes into, we might
1700
     create the section.  If that happens, make sure the VMA at
1701
     creation time is tetra-aligned.  */
1702
4.64k
        sec = mmo_decide_section (abfd, vma & ~3);
1703
4.64k
        if (sec == NULL)
1704
0
    goto error_return;
1705
4.64k
        break;
1706
1707
4.64k
      case LOP_SKIP:
1708
        /* Move forward within the same section.  */
1709
3.68k
        vma += y * 256 + z;
1710
1711
3.68k
        sec = mmo_decide_section (abfd, vma);
1712
3.68k
        if (sec == NULL)
1713
0
    goto error_return;
1714
3.68k
        break;
1715
1716
5.23k
      case LOP_FIXO:
1717
        /* A fixup: Store the current vma somewhere.  Position using
1718
     same format as LOP_LOC.  */
1719
5.23k
        {
1720
5.23k
    bfd_vma p = (bfd_vma) y << 56;
1721
5.23k
    asection *fixosec;
1722
1723
5.23k
    if (z == 1)
1724
3.37k
      {
1725
        /* Get a 32-bit value.  */
1726
3.37k
        if (bfd_read (buf, 4, abfd) != 4)
1727
0
          goto error_return;
1728
1729
3.37k
        p += bfd_get_32 (abfd, buf);
1730
3.37k
      }
1731
1.86k
    else if (z == 2)
1732
1.84k
      {
1733
        /* Get a 64-bit value.  */
1734
1.84k
        if (bfd_read (buf, 8, abfd) != 8)
1735
3
          goto error_return;
1736
1737
1.83k
        p += bfd_get_64 (abfd, buf);
1738
1.83k
      }
1739
20
    else
1740
20
      {
1741
20
        _bfd_error_handler
1742
          /* xgettext:c-format */
1743
20
          (_("%pB: invalid mmo file: expected z = 1 or z = 2,"
1744
20
       " got z = %d for lop_fixo\n"),
1745
20
           abfd, z);
1746
20
        bfd_set_error (bfd_error_bad_value);
1747
20
        goto error_return;
1748
20
      }
1749
1750
    /* The section where we store this address might be a
1751
       different one than the current section.  */
1752
5.21k
    fixosec = mmo_decide_section (abfd, p);
1753
5.21k
    if (fixosec == NULL)
1754
0
      goto error_return;
1755
5.21k
    if (!mmo_xore_64 (fixosec, p, vma))
1756
4
      {
1757
4
        bfd_set_error (bfd_error_bad_value);
1758
4
        goto error_return;
1759
4
      }
1760
5.21k
        }
1761
5.21k
      break;
1762
1763
7.70k
      case LOP_FIXR:
1764
        /* A fixup: Store YZ of this lopcode into YZ at vma - 4 * yz.  */
1765
7.70k
        {
1766
7.70k
    unsigned int yz = (y * 256 + z);
1767
7.70k
    bfd_vma p = vma + 2 - 4 * yz;
1768
7.70k
    asection *fixrsec = mmo_decide_section (abfd, p);
1769
7.70k
    if (fixrsec == NULL)
1770
0
      goto error_return;
1771
7.70k
    if (!mmo_xore_16 (fixrsec, p, yz))
1772
3
      {
1773
3
        bfd_set_error (bfd_error_bad_value);
1774
3
        goto error_return;
1775
3
      }
1776
7.70k
        }
1777
7.70k
      break;
1778
1779
7.70k
      case LOP_FIXRX:
1780
        /* A fixup, similar to lop_fixr, but taking larger numbers
1781
     and can change branches into the opposite direction
1782
     (gasp!).  */
1783
6.22k
        {
1784
6.22k
    bfd_vma delta;
1785
6.22k
    bfd_vma p;
1786
6.22k
    asection *fixrsec;
1787
1788
6.22k
    if (y != 0)
1789
17
      {
1790
17
        _bfd_error_handler
1791
          /* xgettext:c-format */
1792
17
          (_("%pB: invalid mmo file: expected y = 0,"
1793
17
       " got y = %d for lop_fixrx\n"),
1794
17
           abfd, y);
1795
17
        bfd_set_error (bfd_error_bad_value);
1796
17
        goto error_return;
1797
17
      }
1798
1799
6.20k
    if (z != 16 && z != 24)
1800
24
      {
1801
24
        _bfd_error_handler
1802
          /* xgettext:c-format */
1803
24
          (_("%pB: invalid mmo file: expected z = 16 or z = 24,"
1804
24
       " got z = %d for lop_fixrx\n"),
1805
24
           abfd, z);
1806
24
        bfd_set_error (bfd_error_bad_value);
1807
24
        goto error_return;
1808
24
      }
1809
1810
    /* Get the next 32-bit value.  */
1811
6.18k
    if (bfd_read (buf, 4, abfd) != 4)
1812
0
      goto error_return;
1813
1814
6.18k
    delta = bfd_get_32 (abfd, buf);
1815
1816
    /* Do an, ehm, involved calculation for the location of
1817
       the fixup.  See mmixal documentation for a verbose
1818
       explanation.  We follow it verbosely here for the
1819
       readers delight.  */
1820
6.18k
    if (buf[0] == 0)
1821
3.96k
      p = vma - 4 * delta;
1822
2.22k
    else if (buf[0] == 1)
1823
2.19k
      p = vma - 4 * ((delta & 0xffffff) - (1 << z));
1824
28
    else
1825
28
      {
1826
28
        _bfd_error_handler
1827
          /* xgettext:c-format */
1828
28
          (_("%pB: invalid mmo file: leading byte of operand word"
1829
28
       " must be 0 or 1, got %d for lop_fixrx\n"),
1830
28
           abfd, buf[0]);
1831
28
        bfd_set_error (bfd_error_bad_value);
1832
28
        goto error_return;
1833
28
      }
1834
1835
6.15k
    fixrsec = mmo_decide_section (abfd, vma);
1836
6.15k
    if (fixrsec == NULL)
1837
0
      goto error_return;
1838
6.15k
    if (!mmo_xore_32 (fixrsec, p, delta))
1839
2
      {
1840
2
        bfd_set_error (bfd_error_bad_value);
1841
2
        goto error_return;
1842
2
      }
1843
6.15k
        }
1844
6.15k
      break;
1845
1846
6.15k
      case LOP_FILE:
1847
        /* Set current file and perhaps the file name.  Reset line
1848
     number.  */
1849
579
        if (z != 0)
1850
85
    {
1851
85
      char *fname = bfd_malloc (z * 4 + 1);
1852
1853
85
      if (fname == NULL)
1854
0
        {
1855
0
          _bfd_error_handler
1856
      /* xgettext:c-format */
1857
0
      (_("%pB: cannot allocate file name for file number %d,"
1858
0
         " %d bytes\n"),
1859
0
       abfd, y, z * 4 + 1);
1860
0
          bfd_set_error (bfd_error_system_call);
1861
0
          goto error_return;
1862
0
        }
1863
1864
85
      fname[z * 4] = 0;
1865
1866
1.26k
      for (i = 0; i < z; i++)
1867
1.20k
        {
1868
1.20k
          if (bfd_read (fname + i * 4, 4, abfd) != 4)
1869
26
      {
1870
26
        free (fname);
1871
26
        goto error_return;
1872
26
      }
1873
1.20k
        }
1874
1875
59
      if (file_names[y] != NULL)
1876
3
        {
1877
3
          _bfd_error_handler
1878
      /* xgettext:c-format */
1879
3
      (_("%pB: invalid mmo file: file number %d `%s',"
1880
3
         " was already entered as `%s'\n"),
1881
3
       abfd, y, fname, file_names[y]);
1882
3
          bfd_set_error (bfd_error_bad_value);
1883
3
          free (fname);
1884
3
          goto error_return;
1885
3
        }
1886
1887
56
      file_names[y] = fname;
1888
56
    }
1889
1890
550
        if (file_names[y] == NULL)
1891
5
    {
1892
5
      _bfd_error_handler
1893
        /* xgettext:c-format */
1894
5
        (_("%pB: invalid mmo file: file name for number %d"
1895
5
           " was not specified before use\n"),
1896
5
         abfd, y);
1897
5
      bfd_set_error (bfd_error_bad_value);
1898
5
      goto error_return;
1899
5
    }
1900
1901
545
        lineno = 0;
1902
545
        break;
1903
1904
715
      case LOP_LINE:
1905
        /* Set line number.  */
1906
715
        lineno = y * 256 + z;
1907
        /* FIXME: Create a sequence of mmo-specific line number
1908
     entries for each section, then translate into canonical
1909
     format.  */
1910
715
        break;
1911
1912
28.1k
      case LOP_SPEC:
1913
        /* Special data follows until the next non-lop_quote
1914
     lopcode.  */
1915
28.1k
        non_spec_sec = sec;
1916
28.1k
        non_spec_vma = vma;
1917
28.1k
        sec = mmo_get_spec_section (abfd, y * 256 + z);
1918
28.1k
        if (sec == NULL)
1919
0
    goto error_return;
1920
1921
28.1k
        vma = sec->vma;
1922
28.1k
        break;
1923
1924
10.1k
      case LOP_PRE:
1925
10.1k
        {
1926
    /* We ignore header information, except we read in the
1927
       creation time from the first 32-bit word with the time
1928
       in seconds since era.  */
1929
10.1k
    if (z >= 1
1930
2.61k
        && bfd_read (abfd->tdata.mmo_data->created, 4,
1931
2.61k
         abfd) != 4)
1932
0
      goto error_return;
1933
1934
19.8k
    for (i = 1; i < z; i++)
1935
9.77k
      if (bfd_read (buf, 4, abfd) != 4)
1936
67
        goto error_return;
1937
10.1k
        }
1938
10.0k
        break;
1939
1940
10.0k
      case LOP_POST:
1941
        /* This tells of the contents of registers $Z..$255 at
1942
     startup.  We make a section out of it, with VMA = Z * 8,
1943
     but only if Z != 255 or the contents is non-zero.  */
1944
1.55k
        {
1945
1.55k
    asection *rsec;
1946
1.55k
    bfd_byte *loc;
1947
1.55k
    bfd_vma first_octa;
1948
1.55k
    bfd_vma startaddr_octa;
1949
1950
    /* Read first octaword outside loop to simplify logic when
1951
       excluding the Z == 255, octa == 0 case.  */
1952
1.55k
    if (bfd_read (buf, 8, abfd) != 8)
1953
3
      goto error_return;
1954
1955
1.55k
    first_octa = bfd_get_64 (abfd, buf);
1956
1957
    /* Don't emit contents for the trivial case which is
1958
       always present; $255 pointing to Main.  */
1959
1.55k
    if (z != 255)
1960
824
      {
1961
824
        rsec
1962
824
          = bfd_make_section_old_way (abfd,
1963
824
              MMIX_REG_CONTENTS_SECTION_NAME);
1964
824
        rsec->flags |= SEC_LINKER_CREATED;
1965
824
        rsec->vma = z * 8;
1966
824
        loc = mmo_get_loc (rsec, z * 8, (255 - z) * 8);
1967
824
        if (!loc)
1968
8
          {
1969
8
      bfd_set_error (bfd_error_bad_value);
1970
8
      goto error_return;
1971
8
          }
1972
816
        bfd_put_64 (abfd, first_octa, loc);
1973
1974
3.20k
        for (i = z + 1; i < 255; i++)
1975
2.42k
          {
1976
2.42k
      if (bfd_read (loc + (i - z) * 8, 8, abfd) != 8)
1977
40
        goto error_return;
1978
2.42k
          }
1979
1980
        /* Read out the last octabyte, and use it to set the
1981
           start address.  */
1982
776
        if (bfd_read (buf, 8, abfd) != 8)
1983
5
          goto error_return;
1984
1985
771
        startaddr_octa = bfd_get_64 (abfd, buf);
1986
771
      }
1987
728
    else
1988
728
      startaddr_octa = first_octa;
1989
1990
1.49k
    if (! bfd_set_start_address (abfd, startaddr_octa))
1991
0
      {
1992
        /* Currently this can't fail, but this should handle
1993
           future failures.  */
1994
0
        bfd_set_error (bfd_error_bad_value);
1995
0
        goto error_return;
1996
0
      }
1997
1.49k
        }
1998
1.49k
        break;
1999
2000
4.55k
      case LOP_STAB:
2001
        /* We read in the symbols now, not later.  */
2002
4.55k
        if (y != 0 || z != 0)
2003
13
    {
2004
13
      _bfd_error_handler
2005
        /* xgettext:c-format */
2006
13
        (_("%pB: invalid mmo file: fields y and z of lop_stab"
2007
13
           " non-zero, y: %d, z: %d\n"),
2008
13
         abfd, y, z);
2009
13
      bfd_set_error (bfd_error_bad_value);
2010
13
      goto error_return;
2011
13
    }
2012
2013
        /* Save the location, so we can check that YZ in the LOP_END
2014
     is correct.  */
2015
4.54k
        stab_loc = bfd_tell (abfd);
2016
2017
        /* It's not said that an MMO can be without symbols (though
2018
     mmixal will refuse to assemble files without Main), but
2019
     it seems it would still be a valid mmo-file, so allow it.
2020
     We detect the absence of a symbol area in that the upper
2021
     limit is computed (from the lop_end YZ field) as 0.
2022
     Don't call mmo_get_symbols; it can only detect the end of
2023
     a valid symbol trie, not the absence of one.  */
2024
4.54k
        if (abfd->tdata.mmo_data->max_symbol_length != 0
2025
3.86k
      && ! mmo_get_symbols (abfd))
2026
884
    goto error_return;
2027
3.65k
        break;
2028
2029
3.65k
      case LOP_END:
2030
2.08k
        {
2031
    /* This must be the last 32-bit word in an mmo file.
2032
       Let's find out.  */
2033
2.08k
    struct stat statbuf;
2034
2.08k
    file_ptr curpos = bfd_tell (abfd);
2035
2036
2.08k
    if (bfd_stat (abfd, &statbuf) < 0)
2037
0
      goto error_return;
2038
2039
2.08k
    if (statbuf.st_size != curpos)
2040
63
      {
2041
63
        _bfd_error_handler
2042
          /* xgettext:c-format */
2043
63
          (_("%pB: invalid mmo file: lop_end not last item in"
2044
63
       " file\n"),
2045
63
           abfd);
2046
63
        bfd_set_error (bfd_error_bad_value);
2047
63
        goto error_return;
2048
63
      }
2049
2050
    /* Check that the YZ field is right.  Subtract the size of
2051
       this LOP_END in the calculation; YZ does not include
2052
       it.  */
2053
2.02k
    if ((long) (y * 256 + z) * 4 != (curpos - stab_loc) - 4)
2054
1.65k
      {
2055
1.65k
        _bfd_error_handler
2056
          /* xgettext:c-format */
2057
1.65k
          (_("%pB: invalid mmo file: YZ of lop_end (%ld)"
2058
1.65k
       " not equal to the number of tetras to the preceding"
2059
1.65k
       " lop_stab (%ld)\n"),
2060
1.65k
           abfd, (long) (y * 256 + z),
2061
1.65k
           (long) (curpos - stab_loc - 4)/4);
2062
1.65k
        bfd_set_error (bfd_error_bad_value);
2063
1.65k
        goto error_return;
2064
1.65k
      }
2065
2066
370
    bfd_map_over_sections (abfd, mmo_map_set_sizes, NULL);
2067
370
    goto done;
2068
2.02k
        }
2069
79.9k
      }
2070
79.9k
  }
2071
504k
      else
2072
504k
  {
2073
    /* This wasn't a lopcode, so store it in the current section.  */
2074
504k
    if (sec == NULL)
2075
2.15k
      sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
2076
504k
    if (!mmo_xore_32 (sec, vma & ~3, bfd_get_32 (abfd, buf)))
2077
26
      {
2078
26
        bfd_set_error (bfd_error_bad_value);
2079
26
        goto error_return;
2080
26
      }
2081
504k
    vma += 4;
2082
504k
    vma &= ~3;
2083
504k
    lineno++;
2084
504k
  }
2085
584k
    }
2086
2087
  /* We know this file is a multiple of four bytes (checked in
2088
     mmo_object_p), so if we got something other than 0, this was a bad
2089
     file (although it's more likely we'll get 0 in that case too).
2090
     If we got end-of-file, then there was no lop_stab, so the file has
2091
     invalid format.  */
2092
2093
189
  if (nbytes_read != 0)
2094
0
    bfd_set_error (bfd_error_system_call);
2095
189
  else
2096
189
    bfd_set_error (bfd_error_bad_value);
2097
2098
3.42k
 error_return:
2099
3.42k
  error = true;
2100
3.79k
 done:
2101
  /* Mark the .text and .data section with their normal attribute if they
2102
     contain anything.  This is not redundant wrt. mmo_decide_section,
2103
     since that code might never execute, and conversely the alloc+code
2104
     section flags must be set then.  */
2105
3.79k
  sec = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
2106
3.79k
  if (sec != NULL
2107
2.37k
      && (bfd_section_flags (sec) & SEC_HAS_CONTENTS)
2108
2.33k
      && !bfd_set_section_flags (sec, (bfd_section_flags (sec)
2109
2.33k
               | SEC_ALLOC | SEC_LOAD | SEC_CODE)))
2110
0
    error = true;
2111
2112
3.79k
  sec = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
2113
3.79k
  if (sec != NULL
2114
186
      && (bfd_section_flags (sec) & SEC_HAS_CONTENTS)
2115
134
      && !bfd_set_section_flags (sec, (bfd_section_flags (sec)
2116
134
               | SEC_ALLOC | SEC_LOAD | SEC_DATA)))
2117
0
    error = true;
2118
2119
  /* Free whatever resources we took.  */
2120
974k
  for (i = 0; i < sizeof (file_names) / sizeof (file_names[0]); i++)
2121
970k
    free (file_names[i]);
2122
3.79k
  return ! error;
2123
3.42k
}
2124
2125
/* A hook to set up object file dependent section information.  For mmo,
2126
   we point out the shape of allocated section contents.  */
2127
2128
static bool
2129
mmo_new_section_hook (bfd *abfd, asection *newsect)
2130
10.9k
{
2131
  /* We zero-fill all fields and assume NULL is represented by an all
2132
     zero-bit pattern.  */
2133
10.9k
  newsect->used_by_bfd
2134
10.9k
    = bfd_zalloc (abfd, sizeof (struct mmo_section_data_struct));
2135
10.9k
  if (!newsect->used_by_bfd)
2136
0
    return false;
2137
2138
  /* Always align to at least 32-bit words.  */
2139
10.9k
  newsect->alignment_power = 2;
2140
10.9k
  return _bfd_generic_new_section_hook (abfd, newsect);
2141
10.9k
}
2142
2143
/* We already have section contents loaded for sections that have
2144
   contents.  */
2145
2146
static bool
2147
mmo_get_section_contents (bfd *abfd ATTRIBUTE_UNUSED,
2148
        asection *sec,
2149
        void * location,
2150
        file_ptr offset,
2151
        bfd_size_type bytes_to_do)
2152
601
{
2153
  /* Iterate over diminishing chunk sizes, copying contents, like
2154
     mmo_set_section_contents.  */
2155
1.66k
  while (bytes_to_do)
2156
1.06k
    {
2157
      /* A minor song-and-dance to make sure we're not bitten by the
2158
   distant possibility of the cast from bfd_vma to int making the
2159
   chunk zero-sized.  */
2160
1.06k
      int chunk_size
2161
1.06k
  = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
2162
1.06k
      bfd_byte *loc;
2163
2164
1.06k
      do
2165
3.55k
  loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
2166
3.55k
      while (loc == NULL && (chunk_size /= 2) != 0);
2167
2168
1.06k
      if (chunk_size == 0)
2169
0
  return false;
2170
2171
1.06k
      memcpy (location, loc, chunk_size);
2172
2173
1.06k
      location = (bfd_byte *) location + chunk_size;
2174
1.06k
      bytes_to_do -= chunk_size;
2175
1.06k
      offset += chunk_size;
2176
1.06k
    }
2177
601
  return true;
2178
601
}
2179
2180
/* Return the amount of memory needed to read the symbol table.  */
2181
2182
static long
2183
mmo_get_symtab_upper_bound (bfd *abfd)
2184
384
{
2185
384
  return (abfd->symcount + 1) * sizeof (asymbol *);
2186
384
}
2187
2188
/* Sort mmo symbols by serial number.  */
2189
2190
static int
2191
mmo_sort_mmo_symbols (const void *arg1, const void *arg2)
2192
64.1k
{
2193
64.1k
  const struct mmo_symbol *sym1 = *(const struct mmo_symbol **) arg1;
2194
64.1k
  const struct mmo_symbol *sym2 = *(const struct mmo_symbol **) arg2;
2195
2196
  /* Sort by serial number first.  */
2197
64.1k
  if (sym1->serno < sym2->serno)
2198
12.5k
    return -1;
2199
51.6k
  else if (sym1->serno > sym2->serno)
2200
30.4k
    return 1;
2201
2202
  /* Then sort by address of the table entries.  */
2203
21.1k
  return ((const char *) arg1 - (const char *) arg2);
2204
64.1k
}
2205
2206
/* Translate the symbol table.  */
2207
2208
static long
2209
mmo_canonicalize_symtab (bfd *abfd, asymbol **alocation)
2210
384
{
2211
384
  unsigned int symcount = bfd_get_symcount (abfd);
2212
384
  asymbol *csymbols;
2213
384
  unsigned int i;
2214
2215
384
  csymbols = abfd->tdata.mmo_data->csymbols;
2216
384
  if (csymbols == NULL && symcount != 0)
2217
316
    {
2218
316
      asymbol *c;
2219
316
      struct mmo_symbol *s;
2220
316
      struct mmo_symbol **msp;
2221
2222
      /* First we store the symbols into the table we'll return, then we
2223
   qsort it on the serial number, with secondary on the address of
2224
   the symbol, to preserve order if there would be non-unique serial
2225
   numbers.  */
2226
316
      for (s = abfd->tdata.mmo_data->symbols,
2227
316
       msp = (struct mmo_symbol **) alocation;
2228
12.1k
     s != NULL;
2229
11.8k
     s = s->next, ++msp)
2230
11.8k
  *msp = s;
2231
2232
316
      *msp = NULL;
2233
2234
316
      qsort (alocation, symcount, sizeof (struct mmo_symbol *),
2235
316
       mmo_sort_mmo_symbols);
2236
2237
316
      csymbols = (asymbol *) bfd_alloc (abfd, symcount * sizeof (asymbol));
2238
316
      if (csymbols == NULL)
2239
0
  return -1;
2240
316
      abfd->tdata.mmo_data->csymbols = csymbols;
2241
2242
316
      for (msp = (struct mmo_symbol **) alocation, c = csymbols;
2243
12.1k
     *msp != NULL;
2244
11.8k
     msp++, ++c)
2245
11.8k
  {
2246
11.8k
    s = *msp;
2247
11.8k
    c->the_bfd = abfd;
2248
11.8k
    c->name = s->name;
2249
11.8k
    c->value = s->value;
2250
11.8k
    c->flags = BSF_GLOBAL;
2251
2252
11.8k
    if (s->sym_type == mmo_data_sym)
2253
4.53k
      {
2254
4.53k
        c->section
2255
4.53k
    = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
2256
2257
4.53k
        if (c->section == NULL)
2258
2.70k
    c->section = bfd_abs_section_ptr;
2259
1.82k
        else
2260
1.82k
    c->value -= c->section->vma;
2261
4.53k
      }
2262
7.32k
    else if (s->sym_type == mmo_undef_sym)
2263
583
      c->section = bfd_und_section_ptr;
2264
6.74k
    else if (s->sym_type == mmo_reg_sym)
2265
1.64k
      {
2266
1.64k
        c->section
2267
1.64k
    = bfd_make_section_old_way (abfd, MMIX_REG_SECTION_NAME);
2268
1.64k
        c->section->flags |= SEC_LINKER_CREATED;
2269
1.64k
      }
2270
5.10k
    else
2271
5.10k
      {
2272
5.10k
        asection *textsec
2273
5.10k
    = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
2274
5.10k
        asection *datasec;
2275
2276
5.10k
        if (textsec != NULL
2277
4.71k
      && c->value >= textsec->vma
2278
4.45k
      && c->value <= textsec->vma + textsec->size)
2279
1.28k
    {
2280
1.28k
      c->section = textsec;
2281
1.28k
      c->value -= c->section->vma;
2282
1.28k
    }
2283
        /* In mmo, symbol types depend on the VMA.  Therefore, if
2284
     the data section isn't within the usual bounds, its
2285
     symbols are marked as absolute.  Correct that.  This
2286
     means we can't have absolute symbols with values matching
2287
     data section addresses, but we also can't have with
2288
     absolute symbols with values matching text section
2289
     addresses.  For such needs, use the ELF format.  */
2290
3.81k
        else if ((datasec
2291
3.81k
      = bfd_get_section_by_name (abfd,
2292
3.81k
               MMO_DATA_SECTION_NAME))
2293
3.81k
           != NULL
2294
1.58k
           && c->value >= datasec->vma
2295
850
           && c->value <= datasec->vma + datasec->size)
2296
2
    {
2297
2
      c->section = datasec;
2298
2
      c->value -= c->section->vma;
2299
2
    }
2300
3.81k
        else
2301
3.81k
    c->section = bfd_abs_section_ptr;
2302
5.10k
      }
2303
2304
11.8k
    c->udata.p = NULL;
2305
11.8k
  }
2306
316
    }
2307
2308
  /* Last, overwrite the incoming table with the right-type entries.  */
2309
15.2k
  for (i = 0; i < symcount; i++)
2310
14.8k
    *alocation++ = csymbols++;
2311
384
  *alocation = NULL;
2312
2313
384
  return symcount;
2314
384
}
2315
2316
/* Get information about a symbol.  */
2317
2318
static void
2319
mmo_get_symbol_info (bfd *ignore_abfd ATTRIBUTE_UNUSED,
2320
         asymbol *symbol, symbol_info *ret)
2321
2.44k
{
2322
2.44k
  bfd_symbol_info (symbol, ret);
2323
2.44k
}
2324
2325
static void
2326
mmo_print_symbol (bfd *abfd, void *afile, asymbol *symbol,
2327
      bfd_print_symbol_type how)
2328
0
{
2329
0
  FILE *file = (FILE *) afile;
2330
2331
0
  switch (how)
2332
0
    {
2333
0
    case bfd_print_symbol_name:
2334
0
      fprintf (file, "%s", symbol->name);
2335
0
      break;
2336
0
    default:
2337
0
      bfd_print_symbol_vandf (abfd, file, symbol);
2338
2339
0
      fprintf (file, " %-5s %s",
2340
0
         symbol->section->name,
2341
0
         symbol->name);
2342
0
    }
2343
0
}
2344
2345
/* We can't map a file directly into executable code, so the
2346
   size of header information is irrelevant.  */
2347
2348
static int
2349
mmo_sizeof_headers (bfd *abfd ATTRIBUTE_UNUSED,
2350
        struct bfd_link_info *info ATTRIBUTE_UNUSED)
2351
0
{
2352
0
  return 0;
2353
0
}
2354
2355
/* Write the (section-neutral) file preamble.  */
2356
2357
static bool
2358
mmo_internal_write_header (bfd *abfd)
2359
147
{
2360
147
  const char lop_pre_bfd[] = { LOP, LOP_PRE, 1, 1};
2361
2362
147
  if (bfd_write (lop_pre_bfd, 4, abfd) != 4)
2363
0
    return false;
2364
2365
  /* Copy creation time of original file.  */
2366
147
  if (bfd_write (abfd->tdata.mmo_data->created, 4, abfd) != 4)
2367
0
    return false;
2368
2369
147
  return true;
2370
147
}
2371
2372
/* Write the LOP_POST record, with global register initializations.
2373
   Z is the Z field of the LOP_POST, corresponding to 255 - number of
2374
   registers at DATA.  The Z = 255 field is filled in with the
2375
   start-address.  */
2376
2377
static bool
2378
mmo_internal_write_post (bfd *abfd, int z, asection *sec)
2379
141
{
2380
141
  int i;
2381
141
  bfd_byte buf[8];
2382
141
  mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_POST << 16) | z);
2383
2384
144
  for (i = z; i < 255; i++)
2385
3
    {
2386
3
      bfd_byte *data = mmo_get_loc (sec, i * 8, 8);
2387
2388
3
      if (bfd_write (data, 8, abfd) != 8)
2389
0
  return false;
2390
3
    }
2391
2392
  /* For Z == $255, we always emit the start location; supposedly Main,
2393
     but we have it handy at bfd_get_start_address.  If we're called with
2394
     Z == 255, don't assume DATA is valid.  */
2395
141
  bfd_put_64 (abfd, bfd_get_start_address (abfd), buf);
2396
2397
141
  return ! abfd->tdata.mmo_data->have_error && bfd_write (buf, 8, abfd) == 8;
2398
141
}
2399
2400
/* Translate to and from BFD flags.  This is to make sure that we don't
2401
   get bitten by BFD flag number changes.  */
2402
2403
static flagword
2404
mmo_sec_flags_from_bfd_flags (flagword flags)
2405
34
{
2406
34
  flagword oflags = 0;
2407
2408
34
  if (flags & SEC_ALLOC)
2409
26
    oflags |= MMO_SEC_ALLOC;
2410
34
  if (flags & SEC_LOAD)
2411
26
    oflags |= MMO_SEC_LOAD;
2412
34
  if (flags & SEC_RELOC)
2413
0
    oflags |= MMO_SEC_RELOC;
2414
34
  if (flags & SEC_READONLY)
2415
0
    oflags |= MMO_SEC_READONLY;
2416
34
  if (flags & SEC_CODE)
2417
1
    oflags |= MMO_SEC_CODE;
2418
34
  if (flags & SEC_DATA)
2419
1
    oflags |= MMO_SEC_DATA;
2420
34
  if (flags & SEC_NEVER_LOAD)
2421
2
    oflags |= MMO_SEC_NEVER_LOAD;
2422
34
  if (flags & SEC_IS_COMMON)
2423
0
    oflags |= MMO_SEC_IS_COMMON;
2424
34
  if (flags & SEC_DEBUGGING)
2425
0
    oflags |= MMO_SEC_DEBUGGING;
2426
2427
34
  return oflags;
2428
34
}
2429
2430
static flagword
2431
bfd_sec_flags_from_mmo_flags (flagword flags)
2432
7.07k
{
2433
7.07k
  flagword oflags = 0;
2434
2435
7.07k
  if (flags & MMO_SEC_ALLOC)
2436
2.38k
    oflags |= SEC_ALLOC;
2437
7.07k
  if (flags & MMO_SEC_LOAD)
2438
1.78k
    oflags |= SEC_LOAD;
2439
7.07k
  if (flags & MMO_SEC_RELOC)
2440
2.42k
    oflags |= SEC_RELOC;
2441
7.07k
  if (flags & MMO_SEC_READONLY)
2442
1.93k
    oflags |= SEC_READONLY;
2443
7.07k
  if (flags & MMO_SEC_CODE)
2444
1.57k
    oflags |= SEC_CODE;
2445
7.07k
  if (flags & MMO_SEC_DATA)
2446
1.61k
    oflags |= SEC_DATA;
2447
7.07k
  if (flags & MMO_SEC_NEVER_LOAD)
2448
2.12k
    oflags |= SEC_NEVER_LOAD;
2449
7.07k
  if (flags & MMO_SEC_IS_COMMON)
2450
2.46k
    oflags |= SEC_IS_COMMON;
2451
7.07k
  if (flags & MMO_SEC_DEBUGGING)
2452
2.35k
    oflags |= SEC_DEBUGGING;
2453
2454
7.07k
  return oflags;
2455
7.07k
}
2456
2457
/* Return TRUE iff the leading or trailing tetrabyte in SEC is defined and
2458
   is 0.  */
2459
2460
static bool
2461
mmo_has_leading_or_trailing_zero_tetra_p (bfd *abfd, asection *sec)
2462
92
{
2463
92
  bfd_vma secaddr = bfd_section_vma (sec);
2464
2465
92
  if (sec->size < 4)
2466
0
    return false;
2467
2468
92
  if (bfd_get_32 (abfd, mmo_get_loc (sec, secaddr, 4)) == 0
2469
26
      && bfd_get_32 (abfd,
2470
26
         mmo_get_loc (sec, secaddr + sec->size - 4, 4)) == 0)
2471
0
    return true;
2472
2473
92
  return false;
2474
92
}
2475
2476
/* Write a section.  */
2477
2478
static bool
2479
mmo_internal_write_section (bfd *abfd, asection *sec)
2480
152
{
2481
  /* We do it differently depending on what section this is:
2482
2483
   ".text": Output, prepended by information about the first source file
2484
   (not yet implemented.)
2485
2486
   ".data": Output.
2487
2488
   (".MMIX.reg_contents": Not handled here.)
2489
2490
   Anything else: Output inside a lop_spec 80, in the format described
2491
   above.  */
2492
2493
152
  if (strcmp (sec->name, MMO_TEXT_SECTION_NAME) == 0)
2494
73
    {
2495
73
      bfd_vma secaddr = bfd_section_vma (sec);
2496
2497
      /* Because leading and trailing zeros are omitted in output, we need to
2498
   specify the section boundaries so they're correct when the file
2499
   is read in again.  That's also the case if this section is
2500
   specified as not within its usual boundaries or alignments.  */
2501
73
      if (sec->size != 0
2502
73
    && (secaddr + sec->size >= (bfd_vma) 1 << 56
2503
73
        || (secaddr & 3) != 0
2504
72
        || (sec->size & 3) != 0
2505
72
        || mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec)))
2506
1
  {
2507
1
    if (!mmo_write_section_description (abfd, sec))
2508
0
      return false;
2509
1
  }
2510
2511
      /* FIXME: Output source file name and line number.  */
2512
73
      return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
2513
73
    }
2514
79
  else if (strcmp (sec->name, MMO_DATA_SECTION_NAME) == 0)
2515
21
    {
2516
21
      bfd_vma secaddr = bfd_section_vma (sec);
2517
2518
      /* Same goes as for MMO_TEXT_SECTION_NAME above.  */
2519
21
      if (sec->size != 0
2520
21
    && (secaddr < (bfd_vma) 0x20 << 56
2521
21
        || secaddr + sec->size >= (bfd_vma) 0x21 << 56
2522
21
        || (secaddr & 3) != 0
2523
20
        || (sec->size & 3) != 0
2524
20
        || mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec)))
2525
1
  {
2526
1
    if (!mmo_write_section_description (abfd, sec))
2527
0
      return false;
2528
1
  }
2529
2530
21
      return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
2531
21
    }
2532
58
  else if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
2533
    /* Not handled here.  */
2534
0
    {
2535
      /* This would normally be an abort call since this can't happen, but
2536
   we don't do that.  */
2537
0
      bfd_set_error (bfd_error_bad_value);
2538
0
      return false;
2539
0
    }
2540
58
  else if (startswith (sec->name, MMIX_OTHER_SPEC_SECTION_PREFIX))
2541
26
    {
2542
26
      int n = atoi (sec->name + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX));
2543
2544
26
      mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_SPEC << 16) | n);
2545
26
      return (! abfd->tdata.mmo_data->have_error
2546
26
        && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
2547
26
    }
2548
  /* Ignore sections that are just allocated or empty; we write out
2549
     _contents_ here.  */
2550
32
  else if ((bfd_section_flags (sec) & SEC_HAS_CONTENTS) != 0
2551
32
     && sec->size != 0)
2552
32
    {
2553
32
      if (!mmo_write_section_description (abfd, sec))
2554
0
  return false;
2555
2556
      /* Writing a LOP_LOC ends the LOP_SPEC data, and makes data actually
2557
   loaded.  */
2558
32
      if (bfd_section_flags (sec) & SEC_LOAD)
2559
24
  return (! abfd->tdata.mmo_data->have_error
2560
24
    && mmo_write_loc_chunk_list (abfd,
2561
24
           mmo_section_data (sec)->head));
2562
8
      return (! abfd->tdata.mmo_data->have_error
2563
8
        && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
2564
32
    }
2565
2566
  /* Some section without contents.  */
2567
0
  return true;
2568
152
}
2569
2570
/* Write the description of a section, extended-mmo-style.  */
2571
2572
static bool
2573
mmo_write_section_description (bfd *abfd, asection *sec)
2574
34
{
2575
  /* Keep the following document-comment formatted the way it is.  */
2576
/*
2577
INODE
2578
mmo section mapping, , Symbol-table, mmo
2579
SUBSECTION
2580
  mmo section mapping
2581
2582
  The implementation in BFD uses special data type 80 (decimal) to
2583
  encapsulate and describe named sections, containing e.g.@: debug
2584
  information.  If needed, any datum in the encapsulation will be
2585
  quoted using lop_quote.  First comes a 32-bit word holding the
2586
  number of 32-bit words containing the zero-terminated zero-padded
2587
  segment name.  After the name there's a 32-bit word holding flags
2588
  describing the section type.  Then comes a 64-bit big-endian word
2589
  with the section length (in bytes), then another with the section
2590
  start address.  Depending on the type of section, the contents
2591
  might follow, zero-padded to 32-bit boundary.  For a loadable
2592
  section (such as data or code), the contents might follow at some
2593
  later point, not necessarily immediately, as a lop_loc with the
2594
  same start address as in the section description, followed by the
2595
  contents.  This in effect forms a descriptor that must be emitted
2596
  before the actual contents.  Sections described this way must not
2597
  overlap.
2598
2599
  For areas that don't have such descriptors, synthetic sections are
2600
  formed by BFD.  Consecutive contents in the two memory areas
2601
  @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} and
2602
  @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} are entered in
2603
  sections named <<.text>> and <<.data>> respectively.  If an area
2604
  is not otherwise described, but would together with a neighboring
2605
  lower area be less than @samp{0x40000000} bytes long, it is joined
2606
  with the lower area and the gap is zero-filled.  For other cases,
2607
  a new section is formed, named <<.MMIX.sec.@var{n}>>.  Here,
2608
  @var{n} is a number, a running count through the mmo file,
2609
  starting at 0.
2610
2611
EXAMPLE
2612
  A loadable section specified as:
2613
2614
| .section secname,"ax"
2615
| TETRA 1,2,3,4,-1,-2009
2616
| BYTE 80
2617
2618
  and linked to address @samp{0x4}, is represented by the sequence:
2619
2620
| 0x98080050 - lop_spec 80
2621
| 0x00000002 - two 32-bit words for the section name
2622
| 0x7365636e - "secn"
2623
| 0x616d6500 - "ame\0"
2624
| 0x00000033 - flags CODE, READONLY, LOAD, ALLOC
2625
| 0x00000000 - high 32 bits of section length
2626
| 0x0000001c - section length is 28 bytes; 6 * 4 + 1 + alignment to 32 bits
2627
| 0x00000000 - high 32 bits of section address
2628
| 0x00000004 - section address is 4
2629
| 0x98010002 - 64 bits with address of following data
2630
| 0x00000000 - high 32 bits of address
2631
| 0x00000004 - low 32 bits: data starts at address 4
2632
| 0x00000001 - 1
2633
| 0x00000002 - 2
2634
| 0x00000003 - 3
2635
| 0x00000004 - 4
2636
| 0xffffffff - -1
2637
| 0xfffff827 - -2009
2638
| 0x50000000 - 80 as a byte, padded with zeros.
2639
2640
  Note that the lop_spec wrapping does not include the section
2641
  contents.  Compare this to a non-loaded section specified as:
2642
2643
| .section thirdsec
2644
| TETRA 200001,100002
2645
| BYTE 38,40
2646
2647
  This, when linked to address @samp{0x200000000000001c}, is
2648
  represented by:
2649
2650
| 0x98080050 - lop_spec 80
2651
| 0x00000002 - two 32-bit words for the section name
2652
| 0x7365636e - "thir"
2653
| 0x616d6500 - "dsec"
2654
| 0x00000010 - flag READONLY
2655
| 0x00000000 - high 32 bits of section length
2656
| 0x0000000c - section length is 12 bytes; 2 * 4 + 2 + alignment to 32 bits
2657
| 0x20000000 - high 32 bits of address
2658
| 0x0000001c - low 32 bits of address 0x200000000000001c
2659
| 0x00030d41 - 200001
2660
| 0x000186a2 - 100002
2661
| 0x26280000 - 38, 40 as bytes, padded with zeros
2662
2663
  For the latter example, the section contents must not be
2664
  loaded in memory, and is therefore specified as part of the
2665
  special data.  The address is usually unimportant but might
2666
  provide information for e.g.@: the DWARF 2 debugging format.  */
2667
2668
34
  mmo_write_tetra_raw (abfd, LOP_SPEC_SECTION);
2669
34
  mmo_write_tetra (abfd, (strlen (sec->name) + 3) / 4);
2670
34
  mmo_write_chunk (abfd, (bfd_byte *) sec->name, strlen (sec->name));
2671
34
  mmo_flush_chunk (abfd);
2672
  /* FIXME: We can get debug sections (.debug_line & Co.) with a section
2673
     flag still having SEC_RELOC set.  Investigate.  This might be true
2674
     for all alien sections; perhaps mmo.em should clear that flag.  Might
2675
     be related to weak references.  */
2676
34
  mmo_write_tetra (abfd,
2677
34
       mmo_sec_flags_from_bfd_flags (bfd_section_flags (sec)));
2678
34
  mmo_write_octa (abfd, sec->size);
2679
34
  mmo_write_octa (abfd, bfd_section_vma (sec));
2680
34
  return true;
2681
34
}
2682
2683
/* We save up all data before output.  */
2684
2685
static bool
2686
mmo_set_section_contents (bfd *abfd ATTRIBUTE_UNUSED, sec_ptr sec,
2687
        const void *location, file_ptr offset,
2688
        bfd_size_type bytes_to_do)
2689
250
{
2690
  /* Iterate over diminishing chunk sizes, copying contents.  */
2691
500
  while (bytes_to_do)
2692
250
    {
2693
      /* A minor song-and-dance to make sure we're not bitten by the
2694
   distant possibility of the cast from bfd_vma to int making the
2695
   chunk zero-sized.  */
2696
250
      int chunk_size
2697
250
  = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
2698
250
      bfd_byte *loc;
2699
2700
250
      do
2701
250
  loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
2702
250
      while (loc == NULL && (chunk_size /= 2) != 0);
2703
2704
250
      if (chunk_size == 0)
2705
0
  return false;
2706
2707
250
      memcpy (loc, location, chunk_size);
2708
2709
250
      location = (bfd_byte *) location + chunk_size;
2710
250
      bytes_to_do -= chunk_size;
2711
250
      offset += chunk_size;
2712
250
    }
2713
250
  return true;
2714
250
}
2715
2716
/* Add a symbol to a trie-tree.  */
2717
2718
static bool
2719
mmo_internal_add_3_sym (bfd *abfd, struct mmo_symbol_trie *rootp,
2720
      const struct mmo_symbol *symp)
2721
1.27k
{
2722
1.27k
  const char *name = symp->name;
2723
1.27k
  struct mmo_symbol_trie *trie = rootp;
2724
1.27k
  struct mmo_symbol_trie **triep = NULL;
2725
2726
158k
  while (*name && trie != NULL)
2727
156k
    {
2728
156k
      if (*name < trie->symchar)
2729
156k
  {
2730
156k
    triep = &trie->left;
2731
156k
    trie = trie->left;
2732
156k
  }
2733
42
      else if (*name > trie->symchar)
2734
27
  {
2735
27
    triep = &trie->right;
2736
27
    trie = trie->right;
2737
27
  }
2738
15
      else if (*name == trie->symchar)
2739
15
  {
2740
15
    triep = &trie->middle;
2741
15
    name++;
2742
2743
    /* Make sure "trie" points to where we should fill in the
2744
       current symbol whenever we've iterated through "name".  We
2745
       would lose the right position if we encounter "foobar" then
2746
       "foo".  */
2747
15
    if (*name)
2748
13
      trie = trie->middle;
2749
15
  }
2750
156k
    }
2751
2752
4.36k
  while (*name != 0)
2753
3.09k
    {
2754
      /* Create middle branches for the rest of the characters.  */
2755
3.09k
      trie = bfd_zalloc (abfd, sizeof (struct mmo_symbol_trie));
2756
3.09k
      *triep = trie;
2757
3.09k
      trie->symchar = *name++;
2758
3.09k
      triep = &trie->middle;
2759
3.09k
    }
2760
2761
  /* We discover a duplicate symbol rather late in the process, but still;
2762
     we discover it and bail out.  */
2763
1.27k
  if (trie->sym.name != NULL)
2764
41
    {
2765
41
      _bfd_error_handler
2766
  /* xgettext:c-format */
2767
41
  (_("%pB: invalid symbol table: duplicate symbol `%s'\n"),
2768
41
   abfd, trie->sym.name);
2769
41
      bfd_set_error (bfd_error_bad_value);
2770
41
      return false;
2771
41
    }
2772
2773
1.23k
  memcpy (&trie->sym, symp, sizeof *symp);
2774
1.23k
  return true;
2775
1.27k
}
2776
2777
/* Find out the length of the serialized version of a trie in bytes.  */
2778
2779
static unsigned int
2780
mmo_internal_3_length (bfd *abfd, struct mmo_symbol_trie *trie)
2781
8.92k
{
2782
  /* First, one for the control byte.  */
2783
8.92k
  unsigned int length = 1;
2784
2785
8.92k
  if (trie == NULL)
2786
5.98k
    return 0;
2787
2788
  /* Add in the recursion to the left.  */
2789
2.94k
  length += mmo_internal_3_length (abfd, trie->left);
2790
2791
  /* Add in the middle trie and the character.  */
2792
2.94k
  length += 1 + mmo_internal_3_length (abfd, trie->middle);
2793
2794
  /* Add in the recursion to the right.  */
2795
2.94k
  length += mmo_internal_3_length (abfd, trie->right);
2796
2797
  /* Add in bytes for the symbol (if this is an endnode). */
2798
2.94k
  if (trie->sym.name != NULL)
2799
1.08k
    {
2800
1.08k
      unsigned int serno = trie->sym.serno;
2801
2802
      /* First what it takes to encode the value. */
2803
1.08k
      if (trie->sym.sym_type == mmo_reg_sym)
2804
318
  length++;
2805
771
      else if (trie->sym.sym_type == mmo_undef_sym)
2806
109
  length += 2;
2807
662
      else
2808
662
  {
2809
662
    bfd_vma value = trie->sym.value;
2810
2811
    /* Coded in one to eight following bytes.  */
2812
662
    if (trie->sym.sym_type == mmo_data_sym)
2813
1
      value -= (bfd_vma) 0x20 << 56;
2814
2815
662
    do
2816
4.02k
      {
2817
4.02k
        value >>= 8;
2818
4.02k
        length++;
2819
4.02k
      }
2820
4.02k
    while (value != 0);
2821
662
  }
2822
2823
      /* Find out what it takes to encode the serial number.  */
2824
1.08k
      do
2825
1.51k
  {
2826
1.51k
    serno >>= 7;
2827
1.51k
    length++;
2828
1.51k
  }
2829
1.51k
      while (serno != 0);
2830
1.08k
    }
2831
2832
2.94k
  return length;
2833
8.92k
}
2834
2835
/* Helper function for outputting the serial number of a symbol, output as
2836
   a variant of leb128 (see dwarf2 documentation) which could be called
2837
   beb128.  Using a helper function and recursion simplifies debugging.  */
2838
2839
static void
2840
mmo_beb128_out (bfd *abfd, int serno, int marker)
2841
1.51k
{
2842
1.51k
  if (serno & ~0x7f)
2843
427
    mmo_beb128_out (abfd, serno >> 7, 0);
2844
1.51k
  mmo_write_byte (abfd, marker | (serno & 0x7f));
2845
1.51k
}
2846
2847
/* Serialize a trie.  */
2848
2849
static void
2850
mmo_internal_3_dump (bfd *abfd, struct mmo_symbol_trie *trie)
2851
8.84k
{
2852
8.84k
  bfd_byte control = 0;
2853
2854
8.84k
  if (trie == NULL)
2855
5.90k
    return;
2856
2857
2.94k
  if (trie->left)
2858
1.04k
    control |= MMO3_LEFT;
2859
2860
2.94k
  if (trie->middle)
2861
1.80k
    control |= MMO3_MIDDLE;
2862
2863
2.94k
  if (trie->right)
2864
0
    control |= MMO3_RIGHT;
2865
2866
2.94k
  if (trie->sym.name != NULL)
2867
1.08k
    {
2868
      /* Encode the symbol type and length of value bytes.  */
2869
1.08k
      if (trie->sym.sym_type == mmo_reg_sym)
2870
318
  control |= MMO3_REGQUAL_BITS;
2871
771
      else if (trie->sym.sym_type == mmo_undef_sym)
2872
109
  control |= MMO3_UNDEF;
2873
662
      else
2874
662
  {
2875
662
    bfd_vma value = trie->sym.value;
2876
2877
    /* Coded in 1..8 following bytes.  */
2878
662
    if (trie->sym.sym_type == mmo_data_sym)
2879
1
      {
2880
1
        control |= MMO3_DATA;
2881
1
        value -= (bfd_vma) 0x20 << 56;
2882
1
      }
2883
2884
662
    do
2885
4.02k
      {
2886
4.02k
        value >>= 8;
2887
4.02k
        control++;
2888
4.02k
      }
2889
4.02k
    while (value != 0);
2890
662
  }
2891
1.08k
    }
2892
2893
  /* The control byte is output before recursing.  */
2894
2.94k
  mmo_write_byte (abfd, control);
2895
2896
2.94k
  mmo_internal_3_dump (abfd, trie->left);
2897
2898
2.94k
  if (control & MMO3_SYMBITS)
2899
2.86k
    {
2900
2.86k
      mmo_write_byte (abfd, trie->symchar);
2901
2902
2.86k
      if (trie->sym.name != NULL)
2903
1.08k
  {
2904
1.08k
    if (trie->sym.sym_type == mmo_reg_sym)
2905
318
      mmo_write_byte (abfd, trie->sym.value);
2906
771
    else if (trie->sym.sym_type == mmo_undef_sym)
2907
109
      {
2908
109
        mmo_write_byte (abfd, 0);
2909
109
        mmo_write_byte (abfd, 0);
2910
109
      }
2911
662
    else
2912
662
      {
2913
662
        bfd_vma value = trie->sym.value;
2914
2915
662
        bfd_byte byte_n = control & 15;
2916
2917
        /* Coded in 1..8 following bytes.  Note that the value is
2918
     shifted out big-endian.  */
2919
662
        if (trie->sym.sym_type == mmo_data_sym)
2920
1
    {
2921
1
      value -= (bfd_vma) 0x20 << 56;
2922
1
      byte_n -= 8;
2923
1
    }
2924
2925
662
        do
2926
4.02k
    {
2927
4.02k
      mmo_write_byte (abfd, (value >> ((byte_n - 1) * 8)) & 0xff);
2928
4.02k
      byte_n--;
2929
4.02k
    }
2930
4.02k
        while (byte_n != 0);
2931
662
      }
2932
2933
1.08k
    mmo_beb128_out (abfd, trie->sym.serno, 128);
2934
1.08k
  }
2935
2.86k
      mmo_internal_3_dump (abfd, trie->middle);
2936
2.86k
    }
2937
2.94k
  mmo_internal_3_dump (abfd, trie->right);
2938
2.94k
}
2939
2940
/* Write symbols in mmo format.  Also write the lop_end terminator.  */
2941
2942
static bool
2943
mmo_write_symbols_and_terminator (bfd *abfd)
2944
141
{
2945
141
  int count = bfd_get_symcount (abfd);
2946
141
  asymbol **table;
2947
141
  asymbol **orig_table = bfd_get_outsymbols (abfd);
2948
141
  int serno;
2949
141
  struct mmo_symbol_trie root;
2950
141
  int trie_len;
2951
141
  int i;
2952
141
  bfd_byte buf[4];
2953
2954
  /* Create a symbol for "Main".  */
2955
141
  asymbol *fakemain = bfd_make_empty_symbol (abfd);
2956
2957
141
  fakemain->flags = BSF_GLOBAL;
2958
141
  fakemain->value = bfd_get_start_address (abfd);
2959
141
  fakemain->name = MMIX_START_SYMBOL_NAME;
2960
141
  fakemain->section = bfd_abs_section_ptr;
2961
2962
141
  memset (&root, 0, sizeof (root));
2963
2964
  /* Make all symbols take a left turn.  */
2965
141
  root.symchar = 0xff;
2966
2967
  /* There must always be a ":Main", so we'll add one if there are no
2968
     symbols.  Make sure we have room for it.  */
2969
141
  table = bfd_alloc (abfd, (count + 1) * sizeof (asymbol *));
2970
141
  if (table == NULL)
2971
0
    return false;
2972
2973
141
  if (count != 0)
2974
65
    memcpy (table, orig_table, count * sizeof (asymbol *));
2975
2976
  /* Move :Main (if there is one) to the first position.  This is
2977
     necessary to get the same layout of the trie-tree when linking as
2978
     when objcopying the result as in the objcopy.exp test "simple objcopy
2979
     of executable".  It also automatically takes care of assigning serial
2980
     number 1 to :Main (as is mandatory).  */
2981
2.15k
  for (i = 0; i < count; i++)
2982
2.01k
    if (table[i] != NULL
2983
2.01k
  && strcmp (table[i]->name, MMIX_START_SYMBOL_NAME) == 0
2984
0
  && (table[i]->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL)
2985
0
      {
2986
0
  asymbol *mainsym = table[i];
2987
0
  bfd_vma mainvalue
2988
0
    = (mainsym->value
2989
0
       + mainsym->section->output_section->vma
2990
0
       + mainsym->section->output_offset);
2991
0
  memcpy (table + 1, orig_table, i * sizeof (asymbol *));
2992
0
  table[0] = mainsym;
2993
2994
  /* Check that the value assigned to :Main is the same as the entry
2995
     address.  The default linker script asserts this.  This is as
2996
     good a place as any to check this consistency. */
2997
0
  if (mainvalue != bfd_get_start_address (abfd)
2998
0
      && !mmo_ignore_symbol_consistency (abfd))
2999
0
    {
3000
      /* Arbitrary buffer to hold the printable representation of a
3001
         vma.  */
3002
0
      bfd_vma vma_start = bfd_get_start_address (abfd);
3003
3004
0
      _bfd_error_handler
3005
        /* xgettext:c-format */
3006
0
        (_("%pB: bad symbol definition: `Main' set to %" PRIx64 " rather"
3007
0
     " than the start address %" PRIx64 "\n"),
3008
0
         abfd, mainvalue, vma_start);
3009
0
      bfd_set_error (bfd_error_bad_value);
3010
0
      return false;
3011
0
    }
3012
0
  break;
3013
0
      }
3014
141
  if (i == count && count != 0)
3015
65
    {
3016
      /* When there are symbols, there must be a :Main.  There was no
3017
   :Main, so we need to add it manually.  */
3018
65
      memcpy (table + 1, orig_table, count * sizeof (asymbol *));
3019
65
      table[0] = fakemain;
3020
65
      count++;
3021
65
    }
3022
3023
  /* Don't bother inspecting symbols in plugin dummy objects; their
3024
     symbols aren't fully inspectable.  */
3025
141
  if ((abfd->flags & BFD_PLUGIN) == 0)
3026
141
    {
3027
1.56k
      for (i = 0, serno = 1; i < count && table[i] != NULL; i++)
3028
1.46k
  {
3029
1.46k
    asymbol *s = table[i];
3030
3031
    /* It's not enough to consult bfd_is_local_label, since it does not
3032
       mean "local" in the sense of linkable-and-observable-after-link.
3033
       Let's just check the BSF_GLOBAL flag.
3034
3035
       Also, don't export symbols with characters not in the
3036
       allowed set.  */
3037
1.46k
    if ((s->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL
3038
1.46k
        && strspn (s->name,
3039
1.46k
       valid_mmo_symbol_character_set) == strlen (s->name))
3040
1.27k
      {
3041
1.27k
        struct mmo_symbol sym;
3042
1.27k
        memset (&sym, 0, sizeof (sym));
3043
3044
        /* Need to strip const here; strdup:ing would leak and the
3045
     existing string must be safe to reuse.  */
3046
1.27k
        sym.name = (char *) s->name;
3047
1.27k
        sym.value =
3048
1.27k
    s->value
3049
1.27k
    + s->section->output_section->vma
3050
1.27k
    + s->section->output_offset;
3051
3052
1.27k
        if (bfd_is_und_section (s->section))
3053
116
    sym.sym_type = mmo_undef_sym;
3054
1.15k
        else if (strcmp (s->section->name, MMO_DATA_SECTION_NAME) == 0
3055
           /* The encoding of data symbols require that the "rest"
3056
        of the value fits in 6 bytes, so the upper two bytes
3057
        must be 0x2000.  All other symbols get to be the
3058
        absolute type.  */
3059
30
           && (sym.value >> 48) == 0x2000)
3060
30
    sym.sym_type = mmo_data_sym;
3061
1.12k
        else if (strcmp (s->section->name, MMIX_REG_SECTION_NAME) == 0)
3062
334
    sym.sym_type = mmo_reg_sym;
3063
795
        else if (strcmp (s->section->name,
3064
795
             MMIX_REG_CONTENTS_SECTION_NAME) == 0)
3065
0
    {
3066
0
      sym.sym_type = mmo_reg_sym;
3067
0
      sym.value /= 8;
3068
0
    }
3069
795
        else
3070
795
    sym.sym_type = mmo_abs_sym;
3071
3072
        /* FIXME: We assume the order of the received symbols is an
3073
     ordered mapping of the serial numbers.  This is not
3074
     necessarily true if we e.g. objcopy a mmo file to another and
3075
     there are gaps in the numbering.  Not sure if this can
3076
     happen.  Not sure what to do.  */
3077
1.27k
        sym.serno = serno++;
3078
3079
1.27k
        if (! mmo_internal_add_3_sym (abfd, &root, &sym))
3080
41
    return false;
3081
1.27k
      }
3082
1.46k
  }
3083
141
    }
3084
3085
  /* Change the root node to be a ":"-prefix.  */
3086
100
  root.symchar = ':';
3087
100
  root.middle = root.left;
3088
100
  root.right = NULL;
3089
100
  root.left = NULL;
3090
3091
  /* We have to find out if we can fit the whole symbol table in the mmo
3092
     symtab.  It would be bad to assume we can always fit it in 262144
3093
     bytes.  If we can't, just leave the Main symbol.  */
3094
100
  trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
3095
3096
100
  if (trie_len > 0xffff)
3097
0
    {
3098
      /* Test this code by using a lower limit in the test above and check
3099
   that the single "Main" symbol is emitted and handled properly.
3100
   There's no specific test-case.  */
3101
0
      struct mmo_symbol sym;
3102
3103
0
      _bfd_error_handler
3104
  /* xgettext:c-format */
3105
0
  (_("%pB: warning: symbol table too large for mmo, larger than 65535"
3106
0
     " 32-bit words: %d.  Only `Main' will be emitted.\n"),
3107
0
   abfd, trie_len);
3108
3109
0
      memset (&sym, 0, sizeof (sym));
3110
0
      sym.sym_type = mmo_abs_sym;
3111
0
      sym.name = MMIX_START_SYMBOL_NAME;
3112
0
      sym.serno = 1;
3113
0
      sym.value = bfd_get_start_address (abfd);
3114
3115
      /* Then patch up a symbol table to be just the ":Main" symbol.  */
3116
0
      memset (&root, 0, sizeof (root));
3117
0
      root.left = root.middle;
3118
0
      root.symchar = 0xff;
3119
0
      root.middle = NULL;
3120
0
      root.right = NULL;
3121
3122
0
      if (! mmo_internal_add_3_sym (abfd, &root, &sym))
3123
0
  return false;
3124
3125
0
      root.symchar = ':';
3126
0
      root.middle = root.left;
3127
0
      root.right = NULL;
3128
0
      root.left = NULL;
3129
3130
0
      trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
3131
0
    }
3132
3133
  /* Reset the written-bytes counter.  */
3134
100
  abfd->tdata.mmo_data->byte_no = 0;
3135
3136
  /* Put out the lop_stab mark.  */
3137
100
  bfd_put_32 (abfd, (LOP << 24) | (LOP_STAB << 16), buf);
3138
100
  if (bfd_write (buf, 4, abfd) != 4)
3139
0
    return false;
3140
3141
  /* Dump out symbols.  */
3142
100
  mmo_internal_3_dump (abfd, &root);
3143
3144
100
  if (trie_len != (abfd->tdata.mmo_data->byte_no + 3)/4)
3145
0
    {
3146
      /* I haven't seen this trig.  It seems no use claiming this case
3147
   isn't debugged and abort if we get here.  Instead emit a
3148
   diagnostic and fail "normally".  */
3149
0
      _bfd_error_handler
3150
  /* xgettext:c-format */
3151
0
  (_("%pB: internal error, symbol table changed size from %d to %d"
3152
0
     " words\n"),
3153
0
   abfd, trie_len,
3154
0
   (abfd->tdata.mmo_data->byte_no + 3)/4);
3155
0
      bfd_set_error (bfd_error_bad_value);
3156
0
      return false;
3157
0
    }
3158
3159
  /* Dump out remaining bytes in the buffer and handle I/O errors by
3160
     propagating errors.  */
3161
100
  if ((abfd->tdata.mmo_data->byte_no % 4) != 0
3162
5
      || abfd->tdata.mmo_data->have_error)
3163
95
    {
3164
95
      memset (abfd->tdata.mmo_data->buf + (abfd->tdata.mmo_data->byte_no % 4),
3165
95
        0, 4 - (abfd->tdata.mmo_data->byte_no % 4));
3166
3167
95
      if (abfd->tdata.mmo_data->have_error
3168
95
    || bfd_write (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
3169
0
  return false;
3170
95
    }
3171
3172
100
  bfd_put_32 (abfd, (LOP << 24) | (LOP_END << 16) | trie_len, buf);
3173
100
  return bfd_write (buf, 4, abfd) == 4;
3174
100
}
3175
3176
/* Write section unless it is the register contents section.  For that, we
3177
   instead store the section in the supplied pointer.  This function is
3178
   used through bfd_map_over_sections.  */
3179
3180
static void
3181
mmo_write_section_unless_reg_contents (bfd *abfd, asection *sec, void *p)
3182
280
{
3183
280
  struct mmo_write_sec_info *infop = (struct mmo_write_sec_info *) p;
3184
3185
280
  if (! infop->retval)
3186
98
    return;
3187
3188
182
  if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
3189
1
    {
3190
1
      infop->reg_section = sec;
3191
1
      return;
3192
1
    }
3193
3194
  /* Exclude the convenience register section.  */
3195
181
  if (strcmp (sec->name, MMIX_REG_SECTION_NAME) == 0)
3196
29
    {
3197
29
      if (bfd_section_flags (sec) & SEC_HAS_CONTENTS)
3198
0
  {
3199
    /* Make sure it hasn't got contents.  It seems impossible to
3200
       make it carry contents, so we don't have a test-case for
3201
       this.  */
3202
0
    _bfd_error_handler
3203
      /* xgettext:c-format */
3204
0
      (_("%pB: internal error, internal register section %pA had"
3205
0
         " contents\n"),
3206
0
       abfd, sec);
3207
0
    bfd_set_error (bfd_error_bad_value);
3208
0
    infop->retval = false;
3209
0
    return;
3210
0
  }
3211
3212
29
      return;
3213
29
    }
3214
3215
152
  infop->retval = mmo_internal_write_section (abfd, sec);
3216
152
}
3217
3218
/* Do the actual output of a file.  Assumes mmo_set_section_contents is
3219
   already called. */
3220
3221
static bool
3222
mmo_write_object_contents (bfd *abfd)
3223
147
{
3224
147
  struct mmo_write_sec_info wsecinfo;
3225
3226
  /* First, there are a few words of preamble.  */
3227
147
  if (! mmo_internal_write_header (abfd))
3228
0
    return false;
3229
3230
147
  wsecinfo.reg_section = NULL;
3231
147
  wsecinfo.retval = true;
3232
3233
147
  bfd_map_over_sections (abfd, mmo_write_section_unless_reg_contents,
3234
147
       &wsecinfo);
3235
3236
147
  if (! wsecinfo.retval)
3237
6
    return false;
3238
3239
141
  if (wsecinfo.reg_section != NULL)
3240
1
    {
3241
1
      asection *sec = wsecinfo.reg_section;
3242
1
      unsigned int z = (unsigned int) (sec->vma / 8);
3243
3244
      /* Registers 0..31 must not be global.  Do sanity check on the "vma"
3245
   of the register contents section and check that it corresponds to
3246
   the length of the section.  */
3247
1
      if (z < 32 || z >= 255 || (sec->vma & 7) != 0
3248
1
    || sec->vma != 256 * 8 - sec->size - 8)
3249
0
  {
3250
0
    bfd_set_error (bfd_error_bad_value);
3251
3252
0
    if (sec->size == 0)
3253
      /* There must always be at least one such register.  */
3254
0
      _bfd_error_handler
3255
0
        (_("%pB: no initialized registers; section length 0\n"),
3256
0
         abfd);
3257
0
    else if (sec->vma > (256 - 32) * 8)
3258
      /* Provide better error message for the case of too many
3259
         global registers.  */
3260
0
      _bfd_error_handler
3261
        /* xgettext:c-format */
3262
0
        (_("%pB: too many initialized registers; section length %" PRId64),
3263
0
         abfd, (int64_t) sec->size);
3264
0
    else
3265
0
      _bfd_error_handler
3266
        /* xgettext:c-format */
3267
0
        (_("%pB: invalid start address for initialized registers of"
3268
0
     " length %" PRId64 ": %#" PRIx64),
3269
0
         abfd, (int64_t) sec->size, (uint64_t) sec->vma);
3270
3271
0
    return false;
3272
0
  }
3273
3274
1
      if (! mmo_internal_write_post (abfd, z, sec))
3275
0
  return false;
3276
1
    }
3277
140
  else
3278
140
    if (! mmo_internal_write_post (abfd, 255, NULL))
3279
0
      return false;
3280
3281
141
  return mmo_write_symbols_and_terminator (abfd);
3282
141
}
3283
3284
/* If there's anything in particular in a mmo bfd that we want to free,
3285
   make this a real function.  Only do this if you see major memory
3286
   thrashing; zealous free:ing will cause unwanted behavior, especially if
3287
   you "free" memory allocated with "bfd_alloc", or even "bfd_release" a
3288
   block allocated with "bfd_alloc"; they're really allocated from an
3289
   obstack, and we don't know what was allocated there since this
3290
   particular allocation.  */
3291
3292
#define mmo_close_and_cleanup _bfd_generic_close_and_cleanup
3293
#define mmo_bfd_free_cached_info _bfd_generic_bfd_free_cached_info
3294
3295
/* Perhaps we need to adjust this one; mmo labels (originally) without a
3296
   leading ':' might more appropriately be called local.  */
3297
#define mmo_bfd_is_local_label_name bfd_generic_is_local_label_name
3298
#define mmo_bfd_is_target_special_symbol _bfd_bool_bfd_asymbol_false
3299
3300
#define mmo_get_symbol_version_string \
3301
  _bfd_nosymbols_get_symbol_version_string
3302
3303
/* Is this one really used or defined by anyone?  */
3304
#define mmo_get_lineno _bfd_nosymbols_get_lineno
3305
3306
/* FIXME: We can do better on this one, if we have a dwarf2 .debug_line
3307
   section or if MMO line numbers are implemented.  */
3308
#define mmo_find_nearest_line _bfd_nosymbols_find_nearest_line
3309
#define mmo_find_nearest_line_with_alt _bfd_nosymbols_find_nearest_line_with_alt
3310
#define mmo_find_line _bfd_nosymbols_find_line
3311
#define mmo_find_inliner_info _bfd_nosymbols_find_inliner_info
3312
#define mmo_make_empty_symbol _bfd_generic_make_empty_symbol
3313
#define mmo_bfd_make_debug_symbol _bfd_nosymbols_bfd_make_debug_symbol
3314
#define mmo_read_minisymbols _bfd_generic_read_minisymbols
3315
#define mmo_minisymbol_to_symbol _bfd_generic_minisymbol_to_symbol
3316
3317
#define mmo_bfd_get_relocated_section_contents \
3318
  bfd_generic_get_relocated_section_contents
3319
#define mmo_bfd_gc_sections bfd_generic_gc_sections
3320
#define mmo_bfd_lookup_section_flags bfd_generic_lookup_section_flags
3321
#define mmo_bfd_link_hash_table_create _bfd_generic_link_hash_table_create
3322
#define mmo_bfd_link_add_symbols _bfd_generic_link_add_symbols
3323
#define mmo_bfd_link_just_syms _bfd_generic_link_just_syms
3324
#define mmo_bfd_copy_link_hash_symbol_type \
3325
  _bfd_generic_copy_link_hash_symbol_type
3326
#define mmo_bfd_final_link _bfd_generic_final_link
3327
#define mmo_bfd_link_split_section _bfd_generic_link_split_section
3328
#define mmo_bfd_link_check_relocs  _bfd_generic_link_check_relocs
3329
3330
/* Strictly speaking, only MMIX uses this restricted format, but let's not
3331
   stop anybody from shooting themselves in the foot.  */
3332
#define mmo_set_arch_mach bfd_default_set_arch_mach
3333
#define mmo_bfd_relax_section bfd_generic_relax_section
3334
#define mmo_bfd_is_group_section bfd_generic_is_group_section
3335
#define mmo_bfd_group_name bfd_generic_group_name
3336
#define mmo_bfd_discard_group bfd_generic_discard_group
3337
#define mmo_section_already_linked \
3338
  _bfd_generic_section_already_linked
3339
#define mmo_bfd_define_common_symbol bfd_generic_define_common_symbol
3340
#define mmo_bfd_link_hide_symbol _bfd_generic_link_hide_symbol
3341
#define mmo_bfd_define_start_stop bfd_generic_define_start_stop
3342
3343
/* We want to copy time of creation, otherwise we'd use
3344
   BFD_JUMP_TABLE_COPY (_bfd_generic).  */
3345
#define mmo_bfd_merge_private_bfd_data _bfd_generic_bfd_merge_private_bfd_data
3346
#define mmo_bfd_copy_private_section_data _bfd_generic_bfd_copy_private_section_data
3347
#define mmo_bfd_copy_private_symbol_data _bfd_generic_bfd_copy_private_symbol_data
3348
#define mmo_bfd_copy_private_header_data _bfd_generic_bfd_copy_private_header_data
3349
#define mmo_bfd_set_private_flags _bfd_generic_bfd_set_private_flags
3350
#define mmo_bfd_print_private_bfd_data _bfd_generic_bfd_print_private_bfd_data
3351
3352
const bfd_target mmix_mmo_vec =
3353
{
3354
  "mmo",      /* name */
3355
  bfd_target_mmo_flavour,
3356
  BFD_ENDIAN_BIG,   /* target byte order */
3357
  BFD_ENDIAN_BIG,   /* target headers byte order */
3358
3359
  /* FIXME: Might need adjustments.  */
3360
  (HAS_RELOC | EXEC_P |   /* object flags */
3361
   HAS_LINENO | HAS_DEBUG |
3362
   HAS_SYMS | HAS_LOCALS | WP_TEXT),
3363
3364
  /* FIXME: Might need adjustments.  */
3365
  (SEC_CODE | SEC_DATA | SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD
3366
   | SEC_READONLY | SEC_EXCLUDE | SEC_DEBUGGING | SEC_IN_MEMORY),
3367
        /* section flags */
3368
  0,        /* leading underscore */
3369
  ' ',        /* ar_pad_char */
3370
  16,       /* ar_max_namelen */
3371
  0,        /* match priority.  */
3372
  TARGET_KEEP_UNUSED_SECTION_SYMBOLS, /* keep unused section symbols.  */
3373
  TARGET_MERGE_SECTIONS,
3374
  bfd_getb64, bfd_getb_signed_64, bfd_putb64,
3375
  bfd_getb32, bfd_getb_signed_32, bfd_putb32,
3376
  bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* data */
3377
  bfd_getb64, bfd_getb_signed_64, bfd_putb64,
3378
  bfd_getb32, bfd_getb_signed_32, bfd_putb32,
3379
  bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* hdrs */
3380
3381
  {
3382
    _bfd_dummy_target,
3383
    mmo_object_p,   /* bfd_check_format */
3384
    _bfd_dummy_target,
3385
    _bfd_dummy_target,
3386
  },
3387
  {
3388
    _bfd_bool_bfd_false_error,
3389
    mmo_mkobject,
3390
    _bfd_bool_bfd_false_error,
3391
    _bfd_bool_bfd_false_error,
3392
  },
3393
  {       /* bfd_write_contents */
3394
    _bfd_bool_bfd_false_error,
3395
    mmo_write_object_contents,
3396
    _bfd_bool_bfd_false_error,
3397
    _bfd_bool_bfd_false_error,
3398
  },
3399
3400
  BFD_JUMP_TABLE_GENERIC (mmo),
3401
  BFD_JUMP_TABLE_COPY (mmo),
3402
  BFD_JUMP_TABLE_CORE (_bfd_nocore),
3403
  BFD_JUMP_TABLE_ARCHIVE (_bfd_noarchive),
3404
  BFD_JUMP_TABLE_SYMBOLS (mmo),
3405
  BFD_JUMP_TABLE_RELOCS (_bfd_norelocs),
3406
  BFD_JUMP_TABLE_WRITE (mmo),
3407
  BFD_JUMP_TABLE_LINK (mmo),
3408
  BFD_JUMP_TABLE_DYNAMIC (_bfd_nodynamic),
3409
3410
  NULL,
3411
3412
  NULL
3413
};