Coverage Report

Created: 2026-07-12 09:22

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/binutils-gdb/libiberty/objalloc.c
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Source
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/* objalloc.c -- routines to allocate memory for objects
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   Copyright (C) 1997-2026 Free Software Foundation, Inc.
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   Written by Ian Lance Taylor, Cygnus Solutions.
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This program is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2, or (at your option) any
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later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, 51 Franklin Street - Fifth Floor,
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Boston, MA 02110-1301, USA.  */
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#include "config.h"
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#include "ansidecl.h"
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23
#include "objalloc.h"
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/* Get a definition for NULL.  */
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#include <stdio.h>
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28
#if VMS
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#include <stdlib.h>
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#include <unixlib.h>
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#else
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/* Get a definition for size_t.  */
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#include <stddef.h>
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#ifdef HAVE_STDLIB_H
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#include <stdlib.h>
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#else
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/* For systems with larger pointers than ints, this must be declared.  */
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extern void *malloc (size_t);
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extern void free (void *);
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#endif
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44
#endif
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/* These routines allocate space for an object.  Freeing allocated
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   space may or may not free all more recently allocated space.
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   We handle large and small allocation requests differently.  If we
50
   don't have enough space in the current block, and the allocation
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   request is for more than 512 bytes, we simply pass it through to
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   malloc.  */
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/* The objalloc structure is defined in objalloc.h.  */
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/* This structure appears at the start of each chunk.  */
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struct objalloc_chunk
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{
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  /* Next chunk.  */
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  struct objalloc_chunk *next;
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  /* If this chunk contains large objects, this is the value of
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     current_ptr when this chunk was allocated.  If this chunk
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     contains small objects, this is NULL.  */
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  char *current_ptr;
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};
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/* The aligned size of objalloc_chunk.  */
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#define CHUNK_HEADER_SIZE         \
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100M
  ((sizeof (struct objalloc_chunk) + OBJALLOC_ALIGN - 1) \
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100M
   &~ (OBJALLOC_ALIGN - 1))
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/* We ask for this much memory each time we create a chunk which is to
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   hold small objects.  */
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246M
#define CHUNK_SIZE (4096 - 32)
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/* A request for this amount or more is just passed through to malloc.  */
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12.2M
#define BIG_REQUEST (512)
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/* Create an objalloc structure.  */
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struct objalloc *
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objalloc_create (void)
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30.0M
{
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30.0M
  struct objalloc *ret;
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30.0M
  struct objalloc_chunk *chunk;
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30.0M
  ret = (struct objalloc *) malloc (sizeof *ret);
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30.0M
  if (ret == NULL)
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0
    return NULL;
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30.0M
  ret->chunks = (void *) malloc (CHUNK_SIZE);
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30.0M
  if (ret->chunks == NULL)
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0
    {
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0
      free (ret);
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0
      return NULL;
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0
    }
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30.0M
  chunk = (struct objalloc_chunk *) ret->chunks;
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30.0M
  chunk->next = NULL;
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30.0M
  chunk->current_ptr = NULL;
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30.0M
  ret->current_ptr = (char *) chunk + CHUNK_HEADER_SIZE;
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30.0M
  ret->current_space = CHUNK_SIZE - CHUNK_HEADER_SIZE;
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30.0M
  return ret;
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30.0M
}
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/* Allocate space from an objalloc structure.  */
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void *
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_objalloc_alloc (struct objalloc *o, unsigned long original_len)
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12.2M
{
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12.2M
  unsigned long len = original_len;
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  /* We avoid confusion from zero sized objects by always allocating
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     at least 1 byte.  */
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12.2M
  if (len == 0)
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0
    len = 1;
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12.2M
  len = (len + OBJALLOC_ALIGN - 1) &~ (OBJALLOC_ALIGN - 1);
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  /* Check for overflow in the alignment operation above and the
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     malloc argument below. */
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12.2M
  if (len + CHUNK_HEADER_SIZE < original_len)
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0
    return NULL;
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12.2M
  if (len <= o->current_space)
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0
    {
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0
      o->current_ptr += len;
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0
      o->current_space -= len;
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0
      return (void *) (o->current_ptr - len);
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0
    }
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12.2M
  if (len >= BIG_REQUEST)
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11.4M
    {
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11.4M
      char *ret;
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11.4M
      struct objalloc_chunk *chunk;
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11.4M
      ret = (char *) malloc (CHUNK_HEADER_SIZE + len);
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11.4M
      if (ret == NULL)
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0
  return NULL;
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11.4M
      chunk = (struct objalloc_chunk *) ret;
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11.4M
      chunk->next = (struct objalloc_chunk *) o->chunks;
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11.4M
      chunk->current_ptr = o->current_ptr;
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11.4M
      o->chunks = (void *) chunk;
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11.4M
      return (void *) (ret + CHUNK_HEADER_SIZE);
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11.4M
    }
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816k
  else
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816k
    {
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816k
      struct objalloc_chunk *chunk;
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816k
      chunk = (struct objalloc_chunk *) malloc (CHUNK_SIZE);
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816k
      if (chunk == NULL)
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0
  return NULL;
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816k
      chunk->next = (struct objalloc_chunk *) o->chunks;
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816k
      chunk->current_ptr = NULL;
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816k
      o->current_ptr = (char *) chunk + CHUNK_HEADER_SIZE;
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816k
      o->current_space = CHUNK_SIZE - CHUNK_HEADER_SIZE;
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816k
      o->chunks = (void *) chunk;
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816k
      return objalloc_alloc (o, len);
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816k
    }
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12.2M
}
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/* Free an entire objalloc structure.  */
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void
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objalloc_free (struct objalloc *o)
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39.6M
{
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39.6M
  struct objalloc_chunk *l;
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  /* Handle a nullptr as being a no-op. */
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39.6M
  if (o == NULL)
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9.63M
    return;
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30.0M
  l = (struct objalloc_chunk *) o->chunks;
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71.0M
  while (l != NULL)
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41.0M
    {
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41.0M
      struct objalloc_chunk *next;
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41.0M
      next = l->next;
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41.0M
      free (l);
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41.0M
      l = next;
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41.0M
    }
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30.0M
  free (o);
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30.0M
}
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/* Free a block from an objalloc structure.  This also frees all more
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   recently allocated blocks.  */
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void
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objalloc_free_block (struct objalloc *o, void *block)
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92.2M
{
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92.2M
  struct objalloc_chunk *p, *small;
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92.2M
  char *b = (char *) block;
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  /* First set P to the chunk which contains the block we are freeing,
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     and set Q to the last small object chunk we see before P.  */
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92.2M
  small = NULL;
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96.2M
  for (p = (struct objalloc_chunk *) o->chunks; p != NULL; p = p->next)
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96.2M
    {
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96.2M
      if (p->current_ptr == NULL)
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92.4M
  {
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92.4M
    if (b > (char *) p && b < (char *) p + CHUNK_SIZE)
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92.2M
      break;
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282k
    small = p;
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282k
  }
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3.72M
      else
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3.72M
  {
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3.72M
    if (b == (char *) p + CHUNK_HEADER_SIZE)
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12.0k
      break;
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3.72M
  }
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96.2M
    }
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225
  /* If we can't find the chunk, the caller has made a mistake.  */
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92.2M
  if (p == NULL)
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0
    abort ();
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92.2M
  if (p->current_ptr == NULL)
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92.2M
    {
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92.2M
      struct objalloc_chunk *q;
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92.2M
      struct objalloc_chunk *first;
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234
      /* The block is in a chunk containing small objects.  We can
235
   free every chunk through SMALL, because they have certainly
236
   been allocated more recently.  After SMALL, we will not see
237
   any chunks containing small objects; we can free any big
238
   chunk if the current_ptr is greater than or equal to B.  We
239
   can then reset the new current_ptr to B.  */
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92.2M
      first = NULL;
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92.2M
      q = (struct objalloc_chunk *) o->chunks;
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96.1M
      while (q != p)
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3.97M
  {
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3.97M
    struct objalloc_chunk *next;
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3.97M
    next = q->next;
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3.97M
    if (small != NULL)
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435k
      {
250
435k
        if (small == q)
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102k
    small = NULL;
252
435k
        free (q);
253
435k
      }
254
3.53M
    else if (q->current_ptr > b)
255
758k
      free (q);
256
2.77M
    else if (first == NULL)
257
1.49M
      first = q;
258
259
3.97M
    q = next;
260
3.97M
  }
261
262
92.2M
      if (first == NULL)
263
90.7M
  first = p;
264
92.2M
      o->chunks = (void *) first;
265
266
      /* Now start allocating from this small block again.  */
267
92.2M
      o->current_ptr = b;
268
92.2M
      o->current_space = ((char *) p + CHUNK_SIZE) - b;
269
92.2M
    }
270
12.0k
  else
271
12.0k
    {
272
12.0k
      struct objalloc_chunk *q;
273
12.0k
      char *current_ptr;
274
275
      /* This block is in a large chunk by itself.  We can free
276
         everything on the list up to and including this block.  We
277
         then start allocating from the next chunk containing small
278
         objects, setting current_ptr from the value stored with the
279
         large chunk we are freeing.  */
280
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12.0k
      current_ptr = p->current_ptr;
282
12.0k
      p = p->next;
283
284
12.0k
      q = (struct objalloc_chunk *) o->chunks;
285
45.2k
      while (q != p)
286
33.1k
  {
287
33.1k
    struct objalloc_chunk *next;
288
289
33.1k
    next = q->next;
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33.1k
    free (q);
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33.1k
    q = next;
292
33.1k
  }
293
294
12.0k
      o->chunks = (void *) p;
295
296
17.4k
      while (p->current_ptr != NULL)
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5.40k
  p = p->next;
298
299
12.0k
      o->current_ptr = current_ptr;
300
12.0k
      o->current_space = ((char *) p + CHUNK_SIZE) - current_ptr;
301
12.0k
    }
302
92.2M
}