/src/brpc/src/butil/threading/simple_thread.h
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1 | | // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 | | // Use of this source code is governed by a BSD-style license that can be |
3 | | // found in the LICENSE file. |
4 | | |
5 | | // WARNING: You should probably be using Thread (thread.h) instead. Thread is |
6 | | // Chrome's message-loop based Thread abstraction, and if you are a |
7 | | // thread running in the browser, there will likely be assumptions |
8 | | // that your thread will have an associated message loop. |
9 | | // |
10 | | // This is a simple thread interface that backs to a native operating system |
11 | | // thread. You should use this only when you want a thread that does not have |
12 | | // an associated MessageLoop. Unittesting is the best example of this. |
13 | | // |
14 | | // The simplest interface to use is DelegateSimpleThread, which will create |
15 | | // a new thread, and execute the Delegate's virtual Run() in this new thread |
16 | | // until it has completed, exiting the thread. |
17 | | // |
18 | | // NOTE: You *MUST* call Join on the thread to clean up the underlying thread |
19 | | // resources. You are also responsible for destructing the SimpleThread object. |
20 | | // It is invalid to destroy a SimpleThread while it is running, or without |
21 | | // Start() having been called (and a thread never created). The Delegate |
22 | | // object should live as long as a DelegateSimpleThread. |
23 | | // |
24 | | // Thread Safety: A SimpleThread is not completely thread safe. It is safe to |
25 | | // access it from the creating thread or from the newly created thread. This |
26 | | // implies that the creator thread should be the thread that calls Join. |
27 | | // |
28 | | // Example: |
29 | | // class MyThreadRunner : public DelegateSimpleThread::Delegate { ... }; |
30 | | // MyThreadRunner runner; |
31 | | // DelegateSimpleThread thread(&runner, "good_name_here"); |
32 | | // thread.Start(); |
33 | | // // Start will return after the Thread has been successfully started and |
34 | | // // initialized. The newly created thread will invoke runner->Run(), and |
35 | | // // run until it returns. |
36 | | // thread.Join(); // Wait until the thread has exited. You *MUST* Join! |
37 | | // // The SimpleThread object is still valid, however you may not call Join |
38 | | // // or Start again. |
39 | | |
40 | | #ifndef BUTIL_THREADING_SIMPLE_THREAD_H_ |
41 | | #define BUTIL_THREADING_SIMPLE_THREAD_H_ |
42 | | |
43 | | #include <string> |
44 | | #include <queue> |
45 | | #include <vector> |
46 | | |
47 | | #include "butil/base_export.h" |
48 | | #include "butil/basictypes.h" |
49 | | #include "butil/compiler_specific.h" |
50 | | #include "butil/threading/platform_thread.h" |
51 | | #include "butil/synchronization/lock.h" |
52 | | #include "butil/synchronization/waitable_event.h" |
53 | | |
54 | | namespace butil { |
55 | | |
56 | | // This is the base SimpleThread. You can derive from it and implement the |
57 | | // virtual Run method, or you can use the DelegateSimpleThread interface. |
58 | | class BUTIL_EXPORT SimpleThread : public PlatformThread::Delegate { |
59 | | public: |
60 | | class BUTIL_EXPORT Options { |
61 | | public: |
62 | 0 | Options() : stack_size_(0) { } |
63 | 0 | ~Options() { } |
64 | | |
65 | | // We use the standard compiler-supplied copy constructor. |
66 | | |
67 | | // A custom stack size, or 0 for the system default. |
68 | 0 | void set_stack_size(size_t size) { stack_size_ = size; } |
69 | 0 | size_t stack_size() const { return stack_size_; } |
70 | | private: |
71 | | size_t stack_size_; |
72 | | }; |
73 | | |
74 | | // Create a SimpleThread. |options| should be used to manage any specific |
75 | | // configuration involving the thread creation and management. |
76 | | // Every thread has a name, in the form of |name_prefix|/TID, for example |
77 | | // "my_thread/321". The thread will not be created until Start() is called. |
78 | | explicit SimpleThread(const std::string& name_prefix); |
79 | | SimpleThread(const std::string& name_prefix, const Options& options); |
80 | | |
81 | | virtual ~SimpleThread(); |
82 | | |
83 | | virtual void Start(); |
84 | | virtual void Join(); |
85 | | |
86 | | // Subclasses should override the Run method. |
87 | | virtual void Run() = 0; |
88 | | |
89 | | // Return the thread name prefix, or "unnamed" if none was supplied. |
90 | 0 | std::string name_prefix() { return name_prefix_; } |
91 | | |
92 | | // Return the completed name including TID, only valid after Start(). |
93 | 0 | std::string name() { return name_; } |
94 | | |
95 | | // Return the thread id, only valid after Start(). |
96 | 0 | PlatformThreadId tid() { return tid_; } |
97 | | |
98 | | // Return True if Start() has ever been called. |
99 | | bool HasBeenStarted(); |
100 | | |
101 | | // Return True if Join() has evern been called. |
102 | 0 | bool HasBeenJoined() { return joined_; } |
103 | | |
104 | | // Overridden from PlatformThread::Delegate: |
105 | | virtual void ThreadMain() OVERRIDE; |
106 | | |
107 | | // Only set priorities with a careful understanding of the consequences. |
108 | | // This is meant for very limited use cases. |
109 | 0 | void SetThreadPriority(ThreadPriority priority) { |
110 | 0 | PlatformThread::SetThreadPriority(thread_, priority); |
111 | 0 | } |
112 | | |
113 | | private: |
114 | | const std::string name_prefix_; |
115 | | std::string name_; |
116 | | const Options options_; |
117 | | PlatformThreadHandle thread_; // PlatformThread handle, invalid after Join! |
118 | | WaitableEvent event_; // Signaled if Start() was ever called. |
119 | | PlatformThreadId tid_; // The backing thread's id. |
120 | | bool joined_; // True if Join has been called. |
121 | | }; |
122 | | |
123 | | class BUTIL_EXPORT DelegateSimpleThread : public SimpleThread { |
124 | | public: |
125 | | class BUTIL_EXPORT Delegate { |
126 | | public: |
127 | 0 | Delegate() { } |
128 | 0 | virtual ~Delegate() { } |
129 | | virtual void Run() = 0; |
130 | | }; |
131 | | |
132 | | DelegateSimpleThread(Delegate* delegate, |
133 | | const std::string& name_prefix); |
134 | | DelegateSimpleThread(Delegate* delegate, |
135 | | const std::string& name_prefix, |
136 | | const Options& options); |
137 | | |
138 | | virtual ~DelegateSimpleThread(); |
139 | | virtual void Run() OVERRIDE; |
140 | | private: |
141 | | Delegate* delegate_; |
142 | | }; |
143 | | |
144 | | // DelegateSimpleThreadPool allows you to start up a fixed number of threads, |
145 | | // and then add jobs which will be dispatched to the threads. This is |
146 | | // convenient when you have a lot of small work that you want done |
147 | | // multi-threaded, but don't want to spawn a thread for each small bit of work. |
148 | | // |
149 | | // You just call AddWork() to add a delegate to the list of work to be done. |
150 | | // JoinAll() will make sure that all outstanding work is processed, and wait |
151 | | // for everything to finish. You can reuse a pool, so you can call Start() |
152 | | // again after you've called JoinAll(). |
153 | | class BUTIL_EXPORT DelegateSimpleThreadPool |
154 | | : public DelegateSimpleThread::Delegate { |
155 | | public: |
156 | | typedef DelegateSimpleThread::Delegate Delegate; |
157 | | |
158 | | DelegateSimpleThreadPool(const std::string& name_prefix, int num_threads); |
159 | | virtual ~DelegateSimpleThreadPool(); |
160 | | |
161 | | // Start up all of the underlying threads, and start processing work if we |
162 | | // have any. |
163 | | void Start(); |
164 | | |
165 | | // Make sure all outstanding work is finished, and wait for and destroy all |
166 | | // of the underlying threads in the pool. |
167 | | void JoinAll(); |
168 | | |
169 | | // It is safe to AddWork() any time, before or after Start(). |
170 | | // Delegate* should always be a valid pointer, NULL is reserved internally. |
171 | | void AddWork(Delegate* work, int repeat_count); |
172 | 0 | void AddWork(Delegate* work) { |
173 | 0 | AddWork(work, 1); |
174 | 0 | } |
175 | | |
176 | | // We implement the Delegate interface, for running our internal threads. |
177 | | virtual void Run() OVERRIDE; |
178 | | |
179 | | private: |
180 | | const std::string name_prefix_; |
181 | | int num_threads_; |
182 | | std::vector<DelegateSimpleThread*> threads_; |
183 | | std::queue<Delegate*> delegates_; |
184 | | butil::Lock lock_; // Locks delegates_ |
185 | | WaitableEvent dry_; // Not signaled when there is no work to do. |
186 | | }; |
187 | | |
188 | | } // namespace butil |
189 | | |
190 | | #endif // BUTIL_THREADING_SIMPLE_THREAD_H_ |