Coverage Report

Created: 2025-07-12 06:13

/src/dav1d/src/filmgrain_tmpl.c
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Source (jump to first uncovered line)
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/*
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 * Copyright © 2018, Niklas Haas
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 * Copyright © 2018, VideoLAN and dav1d authors
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 * Copyright © 2018, Two Orioles, LLC
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 * All rights reserved.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *
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 * 1. Redistributions of source code must retain the above copyright notice, this
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 *    list of conditions and the following disclaimer.
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 *
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 * 2. Redistributions in binary form must reproduce the above copyright notice,
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 *    this list of conditions and the following disclaimer in the documentation
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 *    and/or other materials provided with the distribution.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#include "common/attributes.h"
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#include "common/intops.h"
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32
#include "src/filmgrain.h"
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#include "src/tables.h"
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35
0
#define SUB_GRAIN_WIDTH 44
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0
#define SUB_GRAIN_HEIGHT 38
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38
0
static inline int get_random_number(const int bits, unsigned *const state) {
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0
    const int r = *state;
40
0
    unsigned bit = ((r >> 0) ^ (r >> 1) ^ (r >> 3) ^ (r >> 12)) & 1;
41
0
    *state = (r >> 1) | (bit << 15);
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43
0
    return (*state >> (16 - bits)) & ((1 << bits) - 1);
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0
}
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46
0
static inline int round2(const int x, const uint64_t shift) {
47
0
    return (x + ((1 << shift) >> 1)) >> shift;
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0
}
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static void generate_grain_y_c(entry buf[][GRAIN_WIDTH],
51
                               const Dav1dFilmGrainData *const data
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                               HIGHBD_DECL_SUFFIX)
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0
{
54
0
    const int bitdepth_min_8 = bitdepth_from_max(bitdepth_max) - 8;
55
0
    unsigned seed = data->seed;
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0
    const int shift = 4 - bitdepth_min_8 + data->grain_scale_shift;
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0
    const int grain_ctr = 128 << bitdepth_min_8;
58
0
    const int grain_min = -grain_ctr, grain_max = grain_ctr - 1;
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60
0
    for (int y = 0; y < GRAIN_HEIGHT; y++) {
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0
        for (int x = 0; x < GRAIN_WIDTH; x++) {
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0
            const int value = get_random_number(11, &seed);
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0
            buf[y][x] = round2(dav1d_gaussian_sequence[ value ], shift);
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0
        }
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0
    }
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67
0
    const int ar_pad = 3;
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0
    const int ar_lag = data->ar_coeff_lag;
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70
0
    for (int y = ar_pad; y < GRAIN_HEIGHT; y++) {
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0
        for (int x = ar_pad; x < GRAIN_WIDTH - ar_pad; x++) {
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0
            const int8_t *coeff = data->ar_coeffs_y;
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0
            int sum = 0;
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0
            for (int dy = -ar_lag; dy <= 0; dy++) {
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0
                for (int dx = -ar_lag; dx <= ar_lag; dx++) {
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0
                    if (!dx && !dy)
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0
                        break;
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0
                    sum += *(coeff++) * buf[y + dy][x + dx];
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0
                }
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0
            }
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82
0
            const int grain = buf[y][x] + round2(sum, data->ar_coeff_shift);
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0
            buf[y][x] = iclip(grain, grain_min, grain_max);
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0
        }
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0
    }
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0
}
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static NOINLINE void
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generate_grain_uv_c(entry buf[][GRAIN_WIDTH],
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                    const entry buf_y[][GRAIN_WIDTH],
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                    const Dav1dFilmGrainData *const data, const intptr_t uv,
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                    const int subx, const int suby HIGHBD_DECL_SUFFIX)
93
0
{
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0
    const int bitdepth_min_8 = bitdepth_from_max(bitdepth_max) - 8;
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0
    unsigned seed = data->seed ^ (uv ? 0x49d8 : 0xb524);
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0
    const int shift = 4 - bitdepth_min_8 + data->grain_scale_shift;
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    const int grain_ctr = 128 << bitdepth_min_8;
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0
    const int grain_min = -grain_ctr, grain_max = grain_ctr - 1;
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0
    const int chromaW = subx ? SUB_GRAIN_WIDTH  : GRAIN_WIDTH;
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    const int chromaH = suby ? SUB_GRAIN_HEIGHT : GRAIN_HEIGHT;
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0
    for (int y = 0; y < chromaH; y++) {
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0
        for (int x = 0; x < chromaW; x++) {
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0
            const int value = get_random_number(11, &seed);
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0
            buf[y][x] = round2(dav1d_gaussian_sequence[ value ], shift);
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0
        }
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0
    }
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0
    const int ar_pad = 3;
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0
    const int ar_lag = data->ar_coeff_lag;
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113
0
    for (int y = ar_pad; y < chromaH; y++) {
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0
        for (int x = ar_pad; x < chromaW - ar_pad; x++) {
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0
            const int8_t *coeff = data->ar_coeffs_uv[uv];
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0
            int sum = 0;
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0
            for (int dy = -ar_lag; dy <= 0; dy++) {
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0
                for (int dx = -ar_lag; dx <= ar_lag; dx++) {
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                    // For the final (current) pixel, we need to add in the
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                    // contribution from the luma grain texture
121
0
                    if (!dx && !dy) {
122
0
                        if (!data->num_y_points)
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0
                            break;
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0
                        int luma = 0;
125
0
                        const int lumaX = ((x - ar_pad) << subx) + ar_pad;
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0
                        const int lumaY = ((y - ar_pad) << suby) + ar_pad;
127
0
                        for (int i = 0; i <= suby; i++) {
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0
                            for (int j = 0; j <= subx; j++) {
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0
                                luma += buf_y[lumaY + i][lumaX + j];
130
0
                            }
131
0
                        }
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0
                        luma = round2(luma, subx + suby);
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0
                        sum += luma * (*coeff);
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0
                        break;
135
0
                    }
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137
0
                    sum += *(coeff++) * buf[y + dy][x + dx];
138
0
                }
139
0
            }
140
141
0
            const int grain = buf[y][x] + round2(sum, data->ar_coeff_shift);
142
0
            buf[y][x] = iclip(grain, grain_min, grain_max);
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0
        }
144
0
    }
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0
}
146
147
#define gnuv_ss_fn(nm, ss_x, ss_y) \
148
0
static decl_generate_grain_uv_fn(generate_grain_uv_##nm##_c) { \
149
0
    generate_grain_uv_c(buf, buf_y, data, uv, ss_x, ss_y HIGHBD_TAIL_SUFFIX); \
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0
}
Unexecuted instantiation: filmgrain_tmpl.c:generate_grain_uv_420_c
Unexecuted instantiation: filmgrain_tmpl.c:generate_grain_uv_422_c
Unexecuted instantiation: filmgrain_tmpl.c:generate_grain_uv_444_c
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gnuv_ss_fn(420, 1, 1);
153
gnuv_ss_fn(422, 1, 0);
154
gnuv_ss_fn(444, 0, 0);
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// samples from the correct block of a grain LUT, while taking into account the
157
// offsets provided by the offsets cache
158
static inline entry sample_lut(const entry grain_lut[][GRAIN_WIDTH],
159
                               const int offsets[2][2], const int subx, const int suby,
160
                               const int bx, const int by, const int x, const int y)
161
0
{
162
0
    const int randval = offsets[bx][by];
163
0
    const int offx = 3 + (2 >> subx) * (3 + (randval >> 4));
164
0
    const int offy = 3 + (2 >> suby) * (3 + (randval & 0xF));
165
0
    return grain_lut[offy + y + (FG_BLOCK_SIZE >> suby) * by]
166
0
                    [offx + x + (FG_BLOCK_SIZE >> subx) * bx];
167
0
}
168
169
static void fgy_32x32xn_c(pixel *const dst_row, const pixel *const src_row,
170
                          const ptrdiff_t stride,
171
                          const Dav1dFilmGrainData *const data, const size_t pw,
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                          const uint8_t scaling[SCALING_SIZE],
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                          const entry grain_lut[][GRAIN_WIDTH],
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                          const int bh, const int row_num HIGHBD_DECL_SUFFIX)
175
0
{
176
0
    const int rows = 1 + (data->overlap_flag && row_num > 0);
177
0
    const int bitdepth_min_8 = bitdepth_from_max(bitdepth_max) - 8;
178
0
    const int grain_ctr = 128 << bitdepth_min_8;
179
0
    const int grain_min = -grain_ctr, grain_max = grain_ctr - 1;
180
181
0
    int min_value, max_value;
182
0
    if (data->clip_to_restricted_range) {
183
0
        min_value = 16 << bitdepth_min_8;
184
0
        max_value = 235 << bitdepth_min_8;
185
0
    } else {
186
0
        min_value = 0;
187
0
        max_value = BITDEPTH_MAX;
188
0
    }
189
190
    // seed[0] contains the current row, seed[1] contains the previous
191
0
    unsigned seed[2];
192
0
    for (int i = 0; i < rows; i++) {
193
0
        seed[i] = data->seed;
194
0
        seed[i] ^= (((row_num - i) * 37  + 178) & 0xFF) << 8;
195
0
        seed[i] ^= (((row_num - i) * 173 + 105) & 0xFF);
196
0
    }
197
198
0
    assert(stride % (FG_BLOCK_SIZE * sizeof(pixel)) == 0);
199
200
0
    int offsets[2 /* col offset */][2 /* row offset */];
201
202
    // process this row in FG_BLOCK_SIZE^2 blocks
203
0
    for (unsigned bx = 0; bx < pw; bx += FG_BLOCK_SIZE) {
204
0
        const int bw = imin(FG_BLOCK_SIZE, (int) pw - bx);
205
206
0
        if (data->overlap_flag && bx) {
207
            // shift previous offsets left
208
0
            for (int i = 0; i < rows; i++)
209
0
                offsets[1][i] = offsets[0][i];
210
0
        }
211
212
        // update current offsets
213
0
        for (int i = 0; i < rows; i++)
214
0
            offsets[0][i] = get_random_number(8, &seed[i]);
215
216
        // x/y block offsets to compensate for overlapped regions
217
0
        const int ystart = data->overlap_flag && row_num ? imin(2, bh) : 0;
218
0
        const int xstart = data->overlap_flag && bx      ? imin(2, bw) : 0;
219
220
0
        static const int w[2][2] = { { 27, 17 }, { 17, 27 } };
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222
0
#define add_noise_y(x, y, grain)                                                  \
223
0
        const pixel *const src = src_row + (y) * PXSTRIDE(stride) + (x) + bx;     \
224
0
        pixel *const dst = dst_row + (y) * PXSTRIDE(stride) + (x) + bx;           \
225
0
        const int noise = round2(scaling[ *src ] * (grain), data->scaling_shift); \
226
0
        *dst = iclip(*src + noise, min_value, max_value);
227
228
0
        for (int y = ystart; y < bh; y++) {
229
            // Non-overlapped image region (straightforward)
230
0
            for (int x = xstart; x < bw; x++) {
231
0
                int grain = sample_lut(grain_lut, offsets, 0, 0, 0, 0, x, y);
232
0
                add_noise_y(x, y, grain);
233
0
            }
234
235
            // Special case for overlapped column
236
0
            for (int x = 0; x < xstart; x++) {
237
0
                int grain = sample_lut(grain_lut, offsets, 0, 0, 0, 0, x, y);
238
0
                int old   = sample_lut(grain_lut, offsets, 0, 0, 1, 0, x, y);
239
0
                grain = round2(old * w[x][0] + grain * w[x][1], 5);
240
0
                grain = iclip(grain, grain_min, grain_max);
241
0
                add_noise_y(x, y, grain);
242
0
            }
243
0
        }
244
245
0
        for (int y = 0; y < ystart; y++) {
246
            // Special case for overlapped row (sans corner)
247
0
            for (int x = xstart; x < bw; x++) {
248
0
                int grain = sample_lut(grain_lut, offsets, 0, 0, 0, 0, x, y);
249
0
                int old   = sample_lut(grain_lut, offsets, 0, 0, 0, 1, x, y);
250
0
                grain = round2(old * w[y][0] + grain * w[y][1], 5);
251
0
                grain = iclip(grain, grain_min, grain_max);
252
0
                add_noise_y(x, y, grain);
253
0
            }
254
255
            // Special case for doubly-overlapped corner
256
0
            for (int x = 0; x < xstart; x++) {
257
                // Blend the top pixel with the top left block
258
0
                int top = sample_lut(grain_lut, offsets, 0, 0, 0, 1, x, y);
259
0
                int old = sample_lut(grain_lut, offsets, 0, 0, 1, 1, x, y);
260
0
                top = round2(old * w[x][0] + top * w[x][1], 5);
261
0
                top = iclip(top, grain_min, grain_max);
262
263
                // Blend the current pixel with the left block
264
0
                int grain = sample_lut(grain_lut, offsets, 0, 0, 0, 0, x, y);
265
0
                old = sample_lut(grain_lut, offsets, 0, 0, 1, 0, x, y);
266
0
                grain = round2(old * w[x][0] + grain * w[x][1], 5);
267
0
                grain = iclip(grain, grain_min, grain_max);
268
269
                // Mix the row rows together and apply grain
270
0
                grain = round2(top * w[y][0] + grain * w[y][1], 5);
271
0
                grain = iclip(grain, grain_min, grain_max);
272
0
                add_noise_y(x, y, grain);
273
0
            }
274
0
        }
275
0
    }
276
0
}
277
278
static NOINLINE void
279
fguv_32x32xn_c(pixel *const dst_row, const pixel *const src_row,
280
               const ptrdiff_t stride, const Dav1dFilmGrainData *const data,
281
               const size_t pw, const uint8_t scaling[SCALING_SIZE],
282
               const entry grain_lut[][GRAIN_WIDTH], const int bh,
283
               const int row_num, const pixel *const luma_row,
284
               const ptrdiff_t luma_stride, const int uv, const int is_id,
285
               const int sx, const int sy HIGHBD_DECL_SUFFIX)
286
0
{
287
0
    const int rows = 1 + (data->overlap_flag && row_num > 0);
288
0
    const int bitdepth_min_8 = bitdepth_from_max(bitdepth_max) - 8;
289
0
    const int grain_ctr = 128 << bitdepth_min_8;
290
0
    const int grain_min = -grain_ctr, grain_max = grain_ctr - 1;
291
292
0
    int min_value, max_value;
293
0
    if (data->clip_to_restricted_range) {
294
0
        min_value = 16 << bitdepth_min_8;
295
0
        max_value = (is_id ? 235 : 240) << bitdepth_min_8;
296
0
    } else {
297
0
        min_value = 0;
298
0
        max_value = BITDEPTH_MAX;
299
0
    }
300
301
    // seed[0] contains the current row, seed[1] contains the previous
302
0
    unsigned seed[2];
303
0
    for (int i = 0; i < rows; i++) {
304
0
        seed[i] = data->seed;
305
0
        seed[i] ^= (((row_num - i) * 37  + 178) & 0xFF) << 8;
306
0
        seed[i] ^= (((row_num - i) * 173 + 105) & 0xFF);
307
0
    }
308
309
0
    assert(stride % (FG_BLOCK_SIZE * sizeof(pixel)) == 0);
310
311
0
    int offsets[2 /* col offset */][2 /* row offset */];
312
313
    // process this row in FG_BLOCK_SIZE^2 blocks (subsampled)
314
0
    for (unsigned bx = 0; bx < pw; bx += FG_BLOCK_SIZE >> sx) {
315
0
        const int bw = imin(FG_BLOCK_SIZE >> sx, (int)(pw - bx));
316
0
        if (data->overlap_flag && bx) {
317
            // shift previous offsets left
318
0
            for (int i = 0; i < rows; i++)
319
0
                offsets[1][i] = offsets[0][i];
320
0
        }
321
322
        // update current offsets
323
0
        for (int i = 0; i < rows; i++)
324
0
            offsets[0][i] = get_random_number(8, &seed[i]);
325
326
        // x/y block offsets to compensate for overlapped regions
327
0
        const int ystart = data->overlap_flag && row_num ? imin(2 >> sy, bh) : 0;
328
0
        const int xstart = data->overlap_flag && bx      ? imin(2 >> sx, bw) : 0;
329
330
0
        static const int w[2 /* sub */][2 /* off */][2] = {
331
0
            { { 27, 17 }, { 17, 27 } },
332
0
            { { 23, 22 } },
333
0
        };
334
335
0
#define add_noise_uv(x, y, grain)                                                    \
336
0
            const int lx = (bx + x) << sx;                                           \
337
0
            const int ly = y << sy;                                                  \
338
0
            const pixel *const luma = luma_row + ly * PXSTRIDE(luma_stride) + lx;    \
339
0
            pixel avg = luma[0];                                                     \
340
0
            if (sx)                                                                  \
341
0
                avg = (avg + luma[1] + 1) >> 1;                                      \
342
0
            const pixel *const src = src_row + (y) * PXSTRIDE(stride) + (bx + (x));  \
343
0
            pixel *const dst = dst_row + (y) * PXSTRIDE(stride) + (bx + (x));        \
344
0
            int val = avg;                                                           \
345
0
            if (!data->chroma_scaling_from_luma) {                                   \
346
0
                const int combined = avg * data->uv_luma_mult[uv] +                  \
347
0
                               *src * data->uv_mult[uv];                             \
348
0
                val = iclip_pixel( (combined >> 6) +                                 \
349
0
                                   (data->uv_offset[uv] * (1 << bitdepth_min_8)) );  \
350
0
            }                                                                        \
351
0
            const int noise = round2(scaling[ val ] * (grain), data->scaling_shift); \
352
0
            *dst = iclip(*src + noise, min_value, max_value);
353
354
0
        for (int y = ystart; y < bh; y++) {
355
            // Non-overlapped image region (straightforward)
356
0
            for (int x = xstart; x < bw; x++) {
357
0
                int grain = sample_lut(grain_lut, offsets, sx, sy, 0, 0, x, y);
358
0
                add_noise_uv(x, y, grain);
359
0
            }
360
361
            // Special case for overlapped column
362
0
            for (int x = 0; x < xstart; x++) {
363
0
                int grain = sample_lut(grain_lut, offsets, sx, sy, 0, 0, x, y);
364
0
                int old   = sample_lut(grain_lut, offsets, sx, sy, 1, 0, x, y);
365
0
                grain = round2(old * w[sx][x][0] + grain * w[sx][x][1], 5);
366
0
                grain = iclip(grain, grain_min, grain_max);
367
0
                add_noise_uv(x, y, grain);
368
0
            }
369
0
        }
370
371
0
        for (int y = 0; y < ystart; y++) {
372
            // Special case for overlapped row (sans corner)
373
0
            for (int x = xstart; x < bw; x++) {
374
0
                int grain = sample_lut(grain_lut, offsets, sx, sy, 0, 0, x, y);
375
0
                int old   = sample_lut(grain_lut, offsets, sx, sy, 0, 1, x, y);
376
0
                grain = round2(old * w[sy][y][0] + grain * w[sy][y][1], 5);
377
0
                grain = iclip(grain, grain_min, grain_max);
378
0
                add_noise_uv(x, y, grain);
379
0
            }
380
381
            // Special case for doubly-overlapped corner
382
0
            for (int x = 0; x < xstart; x++) {
383
                // Blend the top pixel with the top left block
384
0
                int top = sample_lut(grain_lut, offsets, sx, sy, 0, 1, x, y);
385
0
                int old = sample_lut(grain_lut, offsets, sx, sy, 1, 1, x, y);
386
0
                top = round2(old * w[sx][x][0] + top * w[sx][x][1], 5);
387
0
                top = iclip(top, grain_min, grain_max);
388
389
                // Blend the current pixel with the left block
390
0
                int grain = sample_lut(grain_lut, offsets, sx, sy, 0, 0, x, y);
391
0
                old = sample_lut(grain_lut, offsets, sx, sy, 1, 0, x, y);
392
0
                grain = round2(old * w[sx][x][0] + grain * w[sx][x][1], 5);
393
0
                grain = iclip(grain, grain_min, grain_max);
394
395
                // Mix the row rows together and apply to image
396
0
                grain = round2(top * w[sy][y][0] + grain * w[sy][y][1], 5);
397
0
                grain = iclip(grain, grain_min, grain_max);
398
0
                add_noise_uv(x, y, grain);
399
0
            }
400
0
        }
401
0
    }
402
0
}
403
404
#define fguv_ss_fn(nm, ss_x, ss_y) \
405
0
static decl_fguv_32x32xn_fn(fguv_32x32xn_##nm##_c) { \
406
0
    fguv_32x32xn_c(dst_row, src_row, stride, data, pw, scaling, grain_lut, bh, \
407
0
                   row_num, luma_row, luma_stride, uv_pl, is_id, ss_x, ss_y \
408
0
                   HIGHBD_TAIL_SUFFIX); \
409
0
}
Unexecuted instantiation: filmgrain_tmpl.c:fguv_32x32xn_420_c
Unexecuted instantiation: filmgrain_tmpl.c:fguv_32x32xn_422_c
Unexecuted instantiation: filmgrain_tmpl.c:fguv_32x32xn_444_c
410
411
fguv_ss_fn(420, 1, 1);
412
fguv_ss_fn(422, 1, 0);
413
fguv_ss_fn(444, 0, 0);
414
415
#if HAVE_ASM
416
#if ARCH_AARCH64 || ARCH_ARM
417
#include "src/arm/filmgrain.h"
418
#elif ARCH_X86
419
#include "src/x86/filmgrain.h"
420
#endif
421
#endif
422
423
19.6k
COLD void bitfn(dav1d_film_grain_dsp_init)(Dav1dFilmGrainDSPContext *const c) {
424
19.6k
    c->generate_grain_y = generate_grain_y_c;
425
19.6k
    c->generate_grain_uv[DAV1D_PIXEL_LAYOUT_I420 - 1] = generate_grain_uv_420_c;
426
19.6k
    c->generate_grain_uv[DAV1D_PIXEL_LAYOUT_I422 - 1] = generate_grain_uv_422_c;
427
19.6k
    c->generate_grain_uv[DAV1D_PIXEL_LAYOUT_I444 - 1] = generate_grain_uv_444_c;
428
429
19.6k
    c->fgy_32x32xn = fgy_32x32xn_c;
430
19.6k
    c->fguv_32x32xn[DAV1D_PIXEL_LAYOUT_I420 - 1] = fguv_32x32xn_420_c;
431
19.6k
    c->fguv_32x32xn[DAV1D_PIXEL_LAYOUT_I422 - 1] = fguv_32x32xn_422_c;
432
19.6k
    c->fguv_32x32xn[DAV1D_PIXEL_LAYOUT_I444 - 1] = fguv_32x32xn_444_c;
433
434
19.6k
#if HAVE_ASM
435
#if ARCH_AARCH64 || ARCH_ARM
436
    film_grain_dsp_init_arm(c);
437
#elif ARCH_X86
438
    film_grain_dsp_init_x86(c);
439
19.6k
#endif
440
19.6k
#endif
441
19.6k
}
dav1d_film_grain_dsp_init_8bpc
Line
Count
Source
423
7.74k
COLD void bitfn(dav1d_film_grain_dsp_init)(Dav1dFilmGrainDSPContext *const c) {
424
7.74k
    c->generate_grain_y = generate_grain_y_c;
425
7.74k
    c->generate_grain_uv[DAV1D_PIXEL_LAYOUT_I420 - 1] = generate_grain_uv_420_c;
426
7.74k
    c->generate_grain_uv[DAV1D_PIXEL_LAYOUT_I422 - 1] = generate_grain_uv_422_c;
427
7.74k
    c->generate_grain_uv[DAV1D_PIXEL_LAYOUT_I444 - 1] = generate_grain_uv_444_c;
428
429
7.74k
    c->fgy_32x32xn = fgy_32x32xn_c;
430
7.74k
    c->fguv_32x32xn[DAV1D_PIXEL_LAYOUT_I420 - 1] = fguv_32x32xn_420_c;
431
7.74k
    c->fguv_32x32xn[DAV1D_PIXEL_LAYOUT_I422 - 1] = fguv_32x32xn_422_c;
432
7.74k
    c->fguv_32x32xn[DAV1D_PIXEL_LAYOUT_I444 - 1] = fguv_32x32xn_444_c;
433
434
7.74k
#if HAVE_ASM
435
#if ARCH_AARCH64 || ARCH_ARM
436
    film_grain_dsp_init_arm(c);
437
#elif ARCH_X86
438
    film_grain_dsp_init_x86(c);
439
7.74k
#endif
440
7.74k
#endif
441
7.74k
}
dav1d_film_grain_dsp_init_16bpc
Line
Count
Source
423
11.8k
COLD void bitfn(dav1d_film_grain_dsp_init)(Dav1dFilmGrainDSPContext *const c) {
424
11.8k
    c->generate_grain_y = generate_grain_y_c;
425
11.8k
    c->generate_grain_uv[DAV1D_PIXEL_LAYOUT_I420 - 1] = generate_grain_uv_420_c;
426
11.8k
    c->generate_grain_uv[DAV1D_PIXEL_LAYOUT_I422 - 1] = generate_grain_uv_422_c;
427
11.8k
    c->generate_grain_uv[DAV1D_PIXEL_LAYOUT_I444 - 1] = generate_grain_uv_444_c;
428
429
11.8k
    c->fgy_32x32xn = fgy_32x32xn_c;
430
11.8k
    c->fguv_32x32xn[DAV1D_PIXEL_LAYOUT_I420 - 1] = fguv_32x32xn_420_c;
431
11.8k
    c->fguv_32x32xn[DAV1D_PIXEL_LAYOUT_I422 - 1] = fguv_32x32xn_422_c;
432
11.8k
    c->fguv_32x32xn[DAV1D_PIXEL_LAYOUT_I444 - 1] = fguv_32x32xn_444_c;
433
434
11.8k
#if HAVE_ASM
435
#if ARCH_AARCH64 || ARCH_ARM
436
    film_grain_dsp_init_arm(c);
437
#elif ARCH_X86
438
    film_grain_dsp_init_x86(c);
439
11.8k
#endif
440
11.8k
#endif
441
11.8k
}