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Created: 2026-07-20 07:04

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/src/libmwaw/src/lib/MWAWPropertyHandler.hxx
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/* -*- Mode: C++; c-default-style: "k&r"; indent-tabs-mode: nil; tab-width: 2; c-basic-offset: 2 -*- */
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/* libmwaw
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* Version: MPL 2.0 / LGPLv2+
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 2.0 (the "License"); you may not use this file except in compliance with
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* the License or as specified alternatively below. You may obtain a copy of
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* the License at http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* Major Contributor(s):
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* Copyright (C) 2002 William Lachance (wrlach@gmail.com)
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* Copyright (C) 2002,2004 Marc Maurer (uwog@uwog.net)
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* Copyright (C) 2004-2006 Fridrich Strba (fridrich.strba@bluewin.ch)
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* Copyright (C) 2006, 2007 Andrew Ziem
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* Copyright (C) 2011, 2012 Alonso Laurent (alonso@loria.fr)
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*
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*
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* All Rights Reserved.
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*
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* For minor contributions see the git repository.
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*
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* Alternatively, the contents of this file may be used under the terms of
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* the GNU Lesser General Public License Version 2 or later (the "LGPLv2+"),
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* in which case the provisions of the LGPLv2+ are applicable
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* instead of those above.
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*/
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#ifndef MWAW_PROPERTY_HANDLER
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#  define MWAW_PROPERTY_HANDLER
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#  include <ostream>
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#  include <sstream>
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#  include <string>
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#  include <librevenge/librevenge.h>
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//! a generic property handler
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class MWAWPropertyHandler
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{
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public:
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  //! constructor
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  MWAWPropertyHandler()
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0
  {
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0
  }
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  //! destructor
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  virtual ~MWAWPropertyHandler();
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  //! inserts a simple element
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  virtual void insertElement(const char *psName) = 0;
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  //! inserts an element ( given a property list )
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  virtual void insertElement(const char *psName, const librevenge::RVNGPropertyList &xPropList) = 0;
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  //! writes a list of characters
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  virtual void characters(librevenge::RVNGString const &sCharacters) = 0;
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  //! checks a encoded librevenge::RVNGBinaryData created by MWAWPropertyHandlerEncoder
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  bool checkData(librevenge::RVNGBinaryData const &encoded);
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  //! reads a encoded librevenge::RVNGBinaryData created by MWAWPropertyHandlerEncoder
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  bool readData(librevenge::RVNGBinaryData const &encoded);
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};
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/*! \brief write in librevenge::RVNGBinaryData a list of tags/and properties
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 *
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 * In order to be read by writerperfect, we must code document consisting in
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 * tag and propertyList in an intermediar format:
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 *  - [string:s]: an int length(s) follow by the length(s) characters of string s
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 *  - [property:p]: a string value p.getStr() ( for a basic property )
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 *  - [propertyList:pList]: a int: \#pList followed by
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 *      -+ 'p',pList[i].key(),pList[i] for a basic child
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 *      -+ 'v',pList[i].key(),*(pList.child(pList[i].key())) for a vector child
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 *  - [propertyListVector:v]: a int: \#v followed by v[0], v[1], ...
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 *  - [binaryData:d]: a int32 d.size() followed by the data content
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 *
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 *  - [insertElement:name]: char 'E', [string] name
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 *  - [insertElement:name proplist:prop]: char 'S', [string] name, prop
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 *  - [characters:s ]: char 'T', [string] s
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 *            - if len(s)==0, we write nothing
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 *            - the string is written as is (ie. we do not escaped any characters).
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*/
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class MWAWPropertyHandlerEncoder
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{
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public:
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  //! constructor
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  MWAWPropertyHandlerEncoder();
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  //! inserts an element
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  void insertElement(const char *psName);
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  //! inserts an element given a property list
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  void insertElement(const char *psName, const librevenge::RVNGPropertyList &xPropList);
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  //! writes a list of characters
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  void characters(librevenge::RVNGString const &sCharacters);
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  //! retrieves the data
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  bool getData(librevenge::RVNGBinaryData &data);
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protected:
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  //! adds a long value if f
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  void writeLong(long val);
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  //! adds a string: size and string
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  void writeString(const librevenge::RVNGString &name);
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  //! adds a property: a string key, a string corresponding to value
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  void writeProperty(const char *key, const librevenge::RVNGProperty &prop);
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  //! adds a property list: int \#prop followed by the different properties
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  void writePropertyList(const librevenge::RVNGPropertyList &prop);
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  //! adds a property vector: a int: \#vect followed by vect[0], vect[1], ...
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  void writePropertyListVector(const librevenge::RVNGPropertyListVector &vect);
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  //! the streamfile
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  std::stringstream m_f;
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};
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#endif
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