Rule.java

/*
 * Copyright 2001-2005 (C) MetaStuff, Ltd. All Rights Reserved.
 *
 * This software is open source.
 * See the bottom of this file for the licence.
 */

package org.dom4j.rule;

import org.dom4j.Node;

/**
 * <p>
 * <code>Rule</code> matches against DOM4J Node so that some action can be
 * performed such as in the XSLT processing model.
 * </p>
 *
 * @author <a href="mailto:james.strachan@metastuff.com">James Strachan </a>
 * @version $Revision: 1.7 $
 */
public class Rule implements Comparable<Rule> {
	/**
	 * Holds value of property mode.
	 */
	private String mode;

	/**
	 * Holds value of property importPrecedence.
	 */
	private int importPrecedence;

	/**
	 * Holds value of property priority.
	 */
	private double priority;

	/**
	 * Holds value of property appearenceCount.
	 */
	private int appearenceCount;

	/**
	 * Holds value of property pattern.
	 */
	private Pattern pattern;

	/**
	 * Holds value of property action.
	 */
	private Action action;

	public Rule() {
		this.priority = Pattern.DEFAULT_PRIORITY;
	}

	public Rule(Pattern pattern) {
		this.pattern = pattern;
		this.priority = pattern.getPriority();
	}

	public Rule(Pattern pattern, Action action) {
		this(pattern);
		this.action = action;
	}

	/**
	 * Constructs a new Rule with the same instance data as the given rule but a
	 * different pattern.
	 *
	 * @param that    DOCUMENT ME!
	 * @param pattern DOCUMENT ME!
	 */
	public Rule(Rule that, Pattern pattern) {
		this.mode = that.mode;
		this.importPrecedence = that.importPrecedence;
		this.priority = that.priority;
		this.appearenceCount = that.appearenceCount;
		this.action = that.action;
		this.pattern = pattern;
	}

	public boolean equals(Object that) {
		if (that instanceof Rule) {
			return compareTo((Rule) that) == 0;
		}

		return false;
	}

	public int hashCode() {
		return importPrecedence + appearenceCount;
	}

	/**
	 * Compares two rules in XSLT processing model order assuming that the modes
	 * are equal.
	 *
	 * @param that DOCUMENT ME!
	 * @return DOCUMENT ME!
	 */
	public int compareTo(Rule that) {
		int answer = compareInt(this.importPrecedence, that.importPrecedence);

		if (answer == 0) {
			answer = Double.compare(this.priority, that.priority);

			if (answer == 0) {
				answer = compareInt(this.appearenceCount, that.appearenceCount);
			}
		}

		return answer;
	}

	public String toString() {
		return super.toString() + "[ pattern: " + getPattern() + " action: "
						+ getAction() + " ]";
	}

	/**
	 * DOCUMENT ME!
	 *
	 * @param node DOCUMENT ME!
	 * @return true if the pattern matches the given DOM4J node.
	 */
	public final boolean matches(Node node) {
		return pattern.matches(node);
	}

	/**
	 * If this rule contains a union pattern then this method should return an
	 * array of Rules which describe the union rule, which should contain more
	 * than one rule. Otherwise this method should return null.
	 *
	 * @return an array of the rules which make up this union rule or null if
	 * this rule is not a union rule
	 */
	public Rule[] getUnionRules() {
		Pattern[] patterns = pattern.getUnionPatterns();

		if (patterns == null) {
			return null;
		}

		int size = patterns.length;
		Rule[] answer = new Rule[size];

		for (int i = 0; i < size; i++) {
			answer[i] = new Rule(this, patterns[i]);
		}

		return answer;
	}

	/**
	 * DOCUMENT ME!
	 *
	 * @return the type of node the pattern matches which by default should
	 * return ANY_NODE if it can match any kind of node.
	 */
	public final short getMatchType() {
		return pattern.getMatchType();
	}

	/**
	 * For patterns which only match an ATTRIBUTE_NODE or an ELEMENT_NODE then
	 * this pattern may return the name of the element or attribute it matches.
	 * This allows a more efficient rule matching algorithm to be performed,
	 * rather than a brute force approach of evaluating every pattern for a
	 * given Node.
	 *
	 * @return the name of the element or attribute this pattern matches or null
	 * if this pattern matches any or more than one name.
	 */
	public final String getMatchesNodeName() {
		return pattern.getMatchesNodeName();
	}

	/**
	 * Getter for property mode.
	 *
	 * @return Value of property mode.
	 */
	public String getMode() {
		return mode;
	}

	/**
	 * Setter for property mode.
	 *
	 * @param mode New value of property mode.
	 */
	public void setMode(String mode) {
		this.mode = mode;
	}

	/**
	 * Getter for property importPrecedence.
	 *
	 * @return Value of property importPrecedence.
	 */
	public int getImportPrecedence() {
		return importPrecedence;
	}

	/**
	 * Setter for property importPrecedence.
	 *
	 * @param importPrecedence New value of property importPrecedence.
	 */
	public void setImportPrecedence(int importPrecedence) {
		this.importPrecedence = importPrecedence;
	}

	/**
	 * Getter for property priority.
	 *
	 * @return Value of property priority.
	 */
	public double getPriority() {
		return priority;
	}

	/**
	 * Setter for property priority.
	 *
	 * @param priority New value of property priority.
	 */
	public void setPriority(double priority) {
		this.priority = priority;
	}

	/**
	 * Getter for property appearenceCount.
	 *
	 * @return Value of property appearenceCount.
	 */
	public int getAppearenceCount() {
		return appearenceCount;
	}

	/**
	 * Setter for property appearenceCount.
	 *
	 * @param appearenceCount New value of property appearenceCount.
	 */
	public void setAppearenceCount(int appearenceCount) {
		this.appearenceCount = appearenceCount;
	}

	/**
	 * Getter for property pattern.
	 *
	 * @return Value of property pattern.
	 */
	public Pattern getPattern() {
		return pattern;
	}

	/**
	 * Setter for property pattern.
	 *
	 * @param pattern New value of property pattern.
	 */
	public void setPattern(Pattern pattern) {
		this.pattern = pattern;
	}

	/**
	 * Getter for property action.
	 *
	 * @return Value of property action.
	 */
	public Action getAction() {
		return action;
	}

	/**
	 * Setter for property action.
	 *
	 * @param action New value of property action.
	 */
	public void setAction(Action action) {
		this.action = action;
	}

	private static int compareInt(int value1, int value2) {
		//return Integer.compare(value1, value2);
		return (value1 < value2) ? -1 : ((value1 == value2) ? 0 : 1);
	}
}

/*
 * Redistribution and use of this software and associated documentation
 * ("Software"), with or without modification, are permitted provided that the
 * following conditions are met:
 * 
 * 1. Redistributions of source code must retain copyright statements and
 * notices. Redistributions must also contain a copy of this document.
 * 
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 * this list of conditions and the following disclaimer in the documentation
 * and/or other materials provided with the distribution.
 * 
 * 3. The name "DOM4J" must not be used to endorse or promote products derived
 * from this Software without prior written permission of MetaStuff, Ltd. For
 * written permission, please contact dom4j-info@metastuff.com.
 * 
 * 4. Products derived from this Software may not be called "DOM4J" nor may
 * "DOM4J" appear in their names without prior written permission of MetaStuff,
 * Ltd. DOM4J is a registered trademark of MetaStuff, Ltd.
 * 
 * 5. Due credit should be given to the DOM4J Project - http://www.dom4j.org
 * 
 * THIS SOFTWARE IS PROVIDED BY METASTUFF, LTD. AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL METASTUFF, LTD. OR ITS CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 * 
 * Copyright 2001-2005 (C) MetaStuff, Ltd. All Rights Reserved.
 */