/src/draco/src/draco/compression/decode.h
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1 | | // Copyright 2016 The Draco Authors. |
2 | | // |
3 | | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | | // you may not use this file except in compliance with the License. |
5 | | // You may obtain a copy of the License at |
6 | | // |
7 | | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | | // |
9 | | // Unless required by applicable law or agreed to in writing, software |
10 | | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | | // See the License for the specific language governing permissions and |
13 | | // limitations under the License. |
14 | | // |
15 | | #ifndef DRACO_COMPRESSION_DECODE_H_ |
16 | | #define DRACO_COMPRESSION_DECODE_H_ |
17 | | |
18 | | #include "draco/compression/config/compression_shared.h" |
19 | | #include "draco/compression/config/decoder_options.h" |
20 | | #include "draco/core/decoder_buffer.h" |
21 | | #include "draco/core/status_or.h" |
22 | | #include "draco/draco_features.h" |
23 | | #include "draco/mesh/mesh.h" |
24 | | |
25 | | namespace draco { |
26 | | |
27 | | // Class responsible for decoding of meshes and point clouds that were |
28 | | // compressed by a Draco encoder. |
29 | | class Decoder { |
30 | | public: |
31 | | // Returns the geometry type encoded in the input |in_buffer|. |
32 | | // The return value is one of POINT_CLOUD, MESH or INVALID_GEOMETRY in case |
33 | | // the input data is invalid. |
34 | | // The decoded geometry type can be used to choose an appropriate decoding |
35 | | // function for a given geometry type (see below). |
36 | | static StatusOr<EncodedGeometryType> GetEncodedGeometryType( |
37 | | DecoderBuffer *in_buffer); |
38 | | |
39 | | // Decodes point cloud from the provided buffer. The buffer must be filled |
40 | | // with data that was encoded with either the EncodePointCloudToBuffer or |
41 | | // EncodeMeshToBuffer methods in encode.h. In case the input buffer contains |
42 | | // mesh, the returned instance can be down-casted to Mesh. |
43 | | StatusOr<std::unique_ptr<PointCloud>> DecodePointCloudFromBuffer( |
44 | | DecoderBuffer *in_buffer); |
45 | | |
46 | | // Decodes a triangular mesh from the provided buffer. The mesh must be filled |
47 | | // with data that was encoded using the EncodeMeshToBuffer method in encode.h. |
48 | | // The function will return nullptr in case the input is invalid or if it was |
49 | | // encoded with the EncodePointCloudToBuffer method. |
50 | | StatusOr<std::unique_ptr<Mesh>> DecodeMeshFromBuffer( |
51 | | DecoderBuffer *in_buffer); |
52 | | |
53 | | // Decodes the buffer into a provided geometry. If the geometry is |
54 | | // incompatible with the encoded data. For example, when |out_geometry| is |
55 | | // draco::Mesh while the data contains a point cloud, the function will return |
56 | | // an error status. |
57 | | Status DecodeBufferToGeometry(DecoderBuffer *in_buffer, |
58 | | PointCloud *out_geometry); |
59 | | Status DecodeBufferToGeometry(DecoderBuffer *in_buffer, Mesh *out_geometry); |
60 | | |
61 | | // When set, the decoder is going to skip attribute transform for a given |
62 | | // attribute type. For example for quantized attributes, the decoder would |
63 | | // skip the dequantization step and the returned geometry would contain an |
64 | | // attribute with quantized values. The attribute would also contain an |
65 | | // instance of AttributeTransform class that is used to describe the skipped |
66 | | // transform, including all parameters that are needed to perform the |
67 | | // transform manually. |
68 | | void SetSkipAttributeTransform(GeometryAttribute::Type att_type); |
69 | | |
70 | | // Returns the options instance used by the decoder that can be used by users |
71 | | // to control the decoding process. |
72 | 0 | DecoderOptions *options() { return &options_; } |
73 | | |
74 | | private: |
75 | | DecoderOptions options_; |
76 | | }; |
77 | | |
78 | | } // namespace draco |
79 | | |
80 | | #endif // DRACO_COMPRESSION_DECODE_H_ |