Coverage Report

Created: 2024-09-06 07:53

/src/fdk-aac/libFDK/src/FDK_matrixCalloc.cpp
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/* -----------------------------------------------------------------------------
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Software License for The Fraunhofer FDK AAC Codec Library for Android
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© Copyright  1995 - 2018 Fraunhofer-Gesellschaft zur Förderung der angewandten
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Forschung e.V. All rights reserved.
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 1.    INTRODUCTION
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The Fraunhofer FDK AAC Codec Library for Android ("FDK AAC Codec") is software
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that implements the MPEG Advanced Audio Coding ("AAC") encoding and decoding
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scheme for digital audio. This FDK AAC Codec software is intended to be used on
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a wide variety of Android devices.
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AAC's HE-AAC and HE-AAC v2 versions are regarded as today's most efficient
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general perceptual audio codecs. AAC-ELD is considered the best-performing
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full-bandwidth communications codec by independent studies and is widely
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deployed. AAC has been standardized by ISO and IEC as part of the MPEG
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specifications.
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Patent licenses for necessary patent claims for the FDK AAC Codec (including
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those of Fraunhofer) may be obtained through Via Licensing
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(www.vialicensing.com) or through the respective patent owners individually for
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the purpose of encoding or decoding bit streams in products that are compliant
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with the ISO/IEC MPEG audio standards. Please note that most manufacturers of
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Android devices already license these patent claims through Via Licensing or
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directly from the patent owners, and therefore FDK AAC Codec software may
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already be covered under those patent licenses when it is used for those
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licensed purposes only.
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Commercially-licensed AAC software libraries, including floating-point versions
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with enhanced sound quality, are also available from Fraunhofer. Users are
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encouraged to check the Fraunhofer website for additional applications
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information and documentation.
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2.    COPYRIGHT LICENSE
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Redistribution and use in source and binary forms, with or without modification,
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are permitted without payment of copyright license fees provided that you
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satisfy the following conditions:
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You must retain the complete text of this software license in redistributions of
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the FDK AAC Codec or your modifications thereto in source code form.
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You must retain the complete text of this software license in the documentation
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and/or other materials provided with redistributions of the FDK AAC Codec or
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your modifications thereto in binary form. You must make available free of
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charge copies of the complete source code of the FDK AAC Codec and your
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modifications thereto to recipients of copies in binary form.
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The name of Fraunhofer may not be used to endorse or promote products derived
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from this library without prior written permission.
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You may not charge copyright license fees for anyone to use, copy or distribute
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the FDK AAC Codec software or your modifications thereto.
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Your modified versions of the FDK AAC Codec must carry prominent notices stating
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that you changed the software and the date of any change. For modified versions
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of the FDK AAC Codec, the term "Fraunhofer FDK AAC Codec Library for Android"
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must be replaced by the term "Third-Party Modified Version of the Fraunhofer FDK
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AAC Codec Library for Android."
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3.    NO PATENT LICENSE
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NO EXPRESS OR IMPLIED LICENSES TO ANY PATENT CLAIMS, including without
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limitation the patents of Fraunhofer, ARE GRANTED BY THIS SOFTWARE LICENSE.
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Fraunhofer provides no warranty of patent non-infringement with respect to this
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software.
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You may use this FDK AAC Codec software or modifications thereto only for
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purposes that are authorized by appropriate patent licenses.
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4.    DISCLAIMER
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This FDK AAC Codec software is provided by Fraunhofer on behalf of the copyright
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holders and contributors "AS IS" and WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES,
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including but not limited to the implied warranties of merchantability and
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fitness for a particular purpose. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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CONTRIBUTORS BE LIABLE for any direct, indirect, incidental, special, exemplary,
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or consequential damages, including but not limited to procurement of substitute
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goods or services; loss of use, data, or profits, or business interruption,
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however caused and on any theory of liability, whether in contract, strict
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liability, or tort (including negligence), arising in any way out of the use of
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this software, even if advised of the possibility of such damage.
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5.    CONTACT INFORMATION
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Fraunhofer Institute for Integrated Circuits IIS
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Attention: Audio and Multimedia Departments - FDK AAC LL
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Am Wolfsmantel 33
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91058 Erlangen, Germany
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www.iis.fraunhofer.de/amm
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amm-info@iis.fraunhofer.de
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----------------------------------------------------------------------------- */
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/******************* Library for basic calculation routines ********************
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   Author(s):
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   Description: matrix memory allocation
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*******************************************************************************/
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#include "FDK_matrixCalloc.h"
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#include "genericStds.h"
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void *fdkCallocMatrix1D_aligned(UINT dim1, UINT size) {
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  return FDKaalloc(dim1 * size, ALIGNMENT_DEFAULT);
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}
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void *fdkCallocMatrix1D_int(UINT dim, UINT size, MEMORY_SECTION s) {
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  return FDKcalloc_L(dim, size, s);
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}
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void *fdkCallocMatrix1D_int_aligned(UINT dim, UINT size, MEMORY_SECTION s) {
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  return FDKaalloc_L(dim * size, ALIGNMENT_DEFAULT, s);
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}
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void fdkFreeMatrix1D(void *p) {
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  if (p != NULL) {
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    FDKfree_L(p);
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  }
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}
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void fdkFreeMatrix1D_aligned(void *p) {
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  if (p != NULL) {
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    FDKafree_L(p);
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  }
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}
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void *fdkCallocMatrix1D(UINT dim1, UINT size) { return FDKcalloc(dim1, size); }
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/* 2D */
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void **fdkCallocMatrix2D(UINT dim1, UINT dim2, UINT size) {
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  void **p1;
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  UINT i;
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  char *p2;
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  if (!dim1 || !dim2) return NULL;
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  if ((p1 = (void **)fdkCallocMatrix1D(dim1, sizeof(void *))) == NULL) {
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    goto bail;
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  }
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  if ((p2 = (char *)fdkCallocMatrix1D(dim1 * dim2, size)) == NULL) {
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    fdkFreeMatrix1D(p1);
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    p1 = NULL;
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    goto bail;
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  }
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  for (i = 0; i < dim1; i++) {
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    p1[i] = p2;
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    p2 += dim2 * size;
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  }
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bail:
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  return p1;
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}
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void **fdkCallocMatrix2D_aligned(UINT dim1, UINT dim2, UINT size) {
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  void **p1;
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  UINT i;
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  char *p2;
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  if (!dim1 || !dim2) return NULL;
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  if ((p1 = (void **)fdkCallocMatrix1D(dim1, sizeof(void *))) == NULL) {
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    goto bail;
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  }
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  if ((p2 = (char *)fdkCallocMatrix1D_aligned(dim1 * dim2, size)) == NULL) {
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    fdkFreeMatrix1D(p1);
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    p1 = NULL;
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    goto bail;
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  }
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  for (i = 0; i < dim1; i++) {
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    p1[i] = p2;
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    p2 += dim2 * size;
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  }
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bail:
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  return p1;
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}
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void fdkFreeMatrix2D(void **p) {
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  if (!p) return;
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  fdkFreeMatrix1D(p[0]);
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  fdkFreeMatrix1D(p);
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}
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void fdkFreeMatrix2D_aligned(void **p) {
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  if (!p) return;
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  fdkFreeMatrix1D_aligned(p[0]);
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  fdkFreeMatrix1D(p);
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}
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void **fdkCallocMatrix2D_int(UINT dim1, UINT dim2, UINT size,
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                             MEMORY_SECTION s) {
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  void **p1;
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  UINT i;
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  char *p2;
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  if (!dim1 || !dim2) return NULL;
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  if ((p1 = (void **)fdkCallocMatrix1D_int(dim1, sizeof(void *), s)) == NULL) {
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    goto bail;
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  }
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  if ((p2 = (char *)fdkCallocMatrix1D_int(dim1 * dim2, size, s)) == NULL) {
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    fdkFreeMatrix1D(p1);
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    p1 = NULL;
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    goto bail;
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  }
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  for (i = 0; i < dim1; i++) {
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    p1[i] = p2;
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    p2 += dim2 * size;
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  }
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bail:
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  return p1;
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}
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void **fdkCallocMatrix2D_int_aligned(UINT dim1, UINT dim2, UINT size,
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                                     MEMORY_SECTION s) {
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  void **p1;
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  UINT i;
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  char *p2;
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  if (!dim1 || !dim2) return NULL;
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  if ((p1 = (void **)fdkCallocMatrix1D_int(dim1, sizeof(void *), s)) == NULL) {
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    goto bail;
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  }
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  if ((p2 = (char *)fdkCallocMatrix1D_int_aligned(dim1 * dim2, size, s)) ==
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      NULL) {
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    fdkFreeMatrix1D(p1);
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    p1 = NULL;
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    goto bail;
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  }
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  for (i = 0; i < dim1; i++) {
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    p1[i] = p2;
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    p2 += dim2 * size;
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  }
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bail:
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  return p1;
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}
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/* 3D */
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void ***fdkCallocMatrix3D(UINT dim1, UINT dim2, UINT dim3, UINT size) {
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  void ***p1;
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  UINT i, j;
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  void **p2;
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  char *p3;
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  if (!dim1 || !dim2 || !dim3) return NULL;
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  if ((p1 = (void ***)fdkCallocMatrix1D(dim1, sizeof(void **))) == NULL) {
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    goto bail;
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  }
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  if ((p2 = (void **)fdkCallocMatrix1D(dim1 * dim2, sizeof(void *))) == NULL) {
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    fdkFreeMatrix1D(p1);
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    p1 = NULL;
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0
    goto bail;
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  }
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  p1[0] = p2;
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  if ((p3 = (char *)fdkCallocMatrix1D(dim1 * dim2 * dim3, size)) == NULL) {
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    fdkFreeMatrix1D(p1);
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    fdkFreeMatrix1D(p2);
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    p1 = NULL;
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    p2 = NULL;
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    goto bail;
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  }
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  for (i = 0; i < dim1; i++) {
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    p1[i] = p2;
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    for (j = 0; j < dim2; j++) {
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      p2[j] = p3;
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      p3 += dim3 * size;
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    }
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    p2 += dim2;
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  }
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bail:
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  return p1;
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0
}
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void fdkFreeMatrix3D(void ***p) {
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  if (!p) return;
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  if (p[0] != NULL) fdkFreeMatrix1D(p[0][0]);
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  fdkFreeMatrix1D(p[0]);
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0
  fdkFreeMatrix1D(p);
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0
}
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void ***fdkCallocMatrix3D_int(UINT dim1, UINT dim2, UINT dim3, UINT size,
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0
                              MEMORY_SECTION s) {
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0
  void ***p1;
281
0
  UINT i, j;
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  void **p2;
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  char *p3;
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  if (!dim1 || !dim2 || !dim3) return NULL;
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0
  if ((p1 = (void ***)fdkCallocMatrix1D_int(dim1, sizeof(void **), s)) ==
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0
      NULL) {
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0
    goto bail;
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0
  }
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0
  if ((p2 = (void **)fdkCallocMatrix1D_int(dim1 * dim2, sizeof(void *), s)) ==
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0
      NULL) {
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0
    fdkFreeMatrix1D(p1);
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0
    p1 = NULL;
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0
    goto bail;
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0
  }
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0
  p1[0] = p2;
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0
  if ((p3 = (char *)fdkCallocMatrix1D_int(dim1 * dim2 * dim3, size, s)) ==
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0
      NULL) {
299
0
    fdkFreeMatrix1D(p1);
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0
    fdkFreeMatrix1D(p2);
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0
    p1 = NULL;
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    p2 = NULL;
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0
    goto bail;
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0
  }
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0
  for (i = 0; i < dim1; i++) {
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0
    p1[i] = p2;
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0
    for (j = 0; j < dim2; j++) {
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0
      p2[j] = p3;
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0
      p3 += dim3 * size;
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0
    }
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0
    p2 += dim2;
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0
  }
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0
bail:
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0
  return p1;
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0
}