/src/fdk-aac/libFDK/src/FDK_matrixCalloc.cpp
Line | Count | Source (jump to first uncovered line) |
1 | | /* ----------------------------------------------------------------------------- |
2 | | Software License for The Fraunhofer FDK AAC Codec Library for Android |
3 | | |
4 | | © Copyright 1995 - 2018 Fraunhofer-Gesellschaft zur Förderung der angewandten |
5 | | Forschung e.V. All rights reserved. |
6 | | |
7 | | 1. INTRODUCTION |
8 | | The Fraunhofer FDK AAC Codec Library for Android ("FDK AAC Codec") is software |
9 | | that implements the MPEG Advanced Audio Coding ("AAC") encoding and decoding |
10 | | scheme for digital audio. This FDK AAC Codec software is intended to be used on |
11 | | a wide variety of Android devices. |
12 | | |
13 | | AAC's HE-AAC and HE-AAC v2 versions are regarded as today's most efficient |
14 | | general perceptual audio codecs. AAC-ELD is considered the best-performing |
15 | | full-bandwidth communications codec by independent studies and is widely |
16 | | deployed. AAC has been standardized by ISO and IEC as part of the MPEG |
17 | | specifications. |
18 | | |
19 | | Patent licenses for necessary patent claims for the FDK AAC Codec (including |
20 | | those of Fraunhofer) may be obtained through Via Licensing |
21 | | (www.vialicensing.com) or through the respective patent owners individually for |
22 | | the purpose of encoding or decoding bit streams in products that are compliant |
23 | | with the ISO/IEC MPEG audio standards. Please note that most manufacturers of |
24 | | Android devices already license these patent claims through Via Licensing or |
25 | | directly from the patent owners, and therefore FDK AAC Codec software may |
26 | | already be covered under those patent licenses when it is used for those |
27 | | licensed purposes only. |
28 | | |
29 | | Commercially-licensed AAC software libraries, including floating-point versions |
30 | | with enhanced sound quality, are also available from Fraunhofer. Users are |
31 | | encouraged to check the Fraunhofer website for additional applications |
32 | | information and documentation. |
33 | | |
34 | | 2. COPYRIGHT LICENSE |
35 | | |
36 | | Redistribution and use in source and binary forms, with or without modification, |
37 | | are permitted without payment of copyright license fees provided that you |
38 | | satisfy the following conditions: |
39 | | |
40 | | You must retain the complete text of this software license in redistributions of |
41 | | the FDK AAC Codec or your modifications thereto in source code form. |
42 | | |
43 | | You must retain the complete text of this software license in the documentation |
44 | | and/or other materials provided with redistributions of the FDK AAC Codec or |
45 | | your modifications thereto in binary form. You must make available free of |
46 | | charge copies of the complete source code of the FDK AAC Codec and your |
47 | | modifications thereto to recipients of copies in binary form. |
48 | | |
49 | | The name of Fraunhofer may not be used to endorse or promote products derived |
50 | | from this library without prior written permission. |
51 | | |
52 | | You may not charge copyright license fees for anyone to use, copy or distribute |
53 | | the FDK AAC Codec software or your modifications thereto. |
54 | | |
55 | | Your modified versions of the FDK AAC Codec must carry prominent notices stating |
56 | | that you changed the software and the date of any change. For modified versions |
57 | | of the FDK AAC Codec, the term "Fraunhofer FDK AAC Codec Library for Android" |
58 | | must be replaced by the term "Third-Party Modified Version of the Fraunhofer FDK |
59 | | AAC Codec Library for Android." |
60 | | |
61 | | 3. NO PATENT LICENSE |
62 | | |
63 | | NO EXPRESS OR IMPLIED LICENSES TO ANY PATENT CLAIMS, including without |
64 | | limitation the patents of Fraunhofer, ARE GRANTED BY THIS SOFTWARE LICENSE. |
65 | | Fraunhofer provides no warranty of patent non-infringement with respect to this |
66 | | software. |
67 | | |
68 | | You may use this FDK AAC Codec software or modifications thereto only for |
69 | | purposes that are authorized by appropriate patent licenses. |
70 | | |
71 | | 4. DISCLAIMER |
72 | | |
73 | | This FDK AAC Codec software is provided by Fraunhofer on behalf of the copyright |
74 | | holders and contributors "AS IS" and WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, |
75 | | including but not limited to the implied warranties of merchantability and |
76 | | fitness for a particular purpose. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR |
77 | | CONTRIBUTORS BE LIABLE for any direct, indirect, incidental, special, exemplary, |
78 | | or consequential damages, including but not limited to procurement of substitute |
79 | | goods or services; loss of use, data, or profits, or business interruption, |
80 | | however caused and on any theory of liability, whether in contract, strict |
81 | | liability, or tort (including negligence), arising in any way out of the use of |
82 | | this software, even if advised of the possibility of such damage. |
83 | | |
84 | | 5. CONTACT INFORMATION |
85 | | |
86 | | Fraunhofer Institute for Integrated Circuits IIS |
87 | | Attention: Audio and Multimedia Departments - FDK AAC LL |
88 | | Am Wolfsmantel 33 |
89 | | 91058 Erlangen, Germany |
90 | | |
91 | | www.iis.fraunhofer.de/amm |
92 | | amm-info@iis.fraunhofer.de |
93 | | ----------------------------------------------------------------------------- */ |
94 | | |
95 | | /******************* Library for basic calculation routines ******************** |
96 | | |
97 | | Author(s): |
98 | | |
99 | | Description: matrix memory allocation |
100 | | |
101 | | *******************************************************************************/ |
102 | | |
103 | | #include "FDK_matrixCalloc.h" |
104 | | |
105 | | #include "genericStds.h" |
106 | | |
107 | 0 | void *fdkCallocMatrix1D_aligned(UINT dim1, UINT size) { |
108 | 0 | return FDKaalloc(dim1 * size, ALIGNMENT_DEFAULT); |
109 | 0 | } |
110 | | |
111 | 0 | void *fdkCallocMatrix1D_int(UINT dim, UINT size, MEMORY_SECTION s) { |
112 | 0 | return FDKcalloc_L(dim, size, s); |
113 | 0 | } |
114 | | |
115 | 0 | void *fdkCallocMatrix1D_int_aligned(UINT dim, UINT size, MEMORY_SECTION s) { |
116 | 0 | return FDKaalloc_L(dim * size, ALIGNMENT_DEFAULT, s); |
117 | 0 | } |
118 | | |
119 | 0 | void fdkFreeMatrix1D(void *p) { |
120 | 0 | if (p != NULL) { |
121 | 0 | FDKfree_L(p); |
122 | 0 | } |
123 | 0 | } |
124 | | |
125 | 0 | void fdkFreeMatrix1D_aligned(void *p) { |
126 | 0 | if (p != NULL) { |
127 | 0 | FDKafree_L(p); |
128 | 0 | } |
129 | 0 | } |
130 | | |
131 | 0 | void *fdkCallocMatrix1D(UINT dim1, UINT size) { return FDKcalloc(dim1, size); } |
132 | | |
133 | | /* 2D */ |
134 | 0 | void **fdkCallocMatrix2D(UINT dim1, UINT dim2, UINT size) { |
135 | 0 | void **p1; |
136 | 0 | UINT i; |
137 | 0 | char *p2; |
138 | 0 | if (!dim1 || !dim2) return NULL; |
139 | 0 | if ((p1 = (void **)fdkCallocMatrix1D(dim1, sizeof(void *))) == NULL) { |
140 | 0 | goto bail; |
141 | 0 | } |
142 | 0 | if ((p2 = (char *)fdkCallocMatrix1D(dim1 * dim2, size)) == NULL) { |
143 | 0 | fdkFreeMatrix1D(p1); |
144 | 0 | p1 = NULL; |
145 | 0 | goto bail; |
146 | 0 | } |
147 | 0 | for (i = 0; i < dim1; i++) { |
148 | 0 | p1[i] = p2; |
149 | 0 | p2 += dim2 * size; |
150 | 0 | } |
151 | 0 | bail: |
152 | 0 | return p1; |
153 | 0 | } |
154 | | |
155 | 0 | void **fdkCallocMatrix2D_aligned(UINT dim1, UINT dim2, UINT size) { |
156 | 0 | void **p1; |
157 | 0 | UINT i; |
158 | 0 | char *p2; |
159 | 0 | if (!dim1 || !dim2) return NULL; |
160 | 0 | if ((p1 = (void **)fdkCallocMatrix1D(dim1, sizeof(void *))) == NULL) { |
161 | 0 | goto bail; |
162 | 0 | } |
163 | 0 | if ((p2 = (char *)fdkCallocMatrix1D_aligned(dim1 * dim2, size)) == NULL) { |
164 | 0 | fdkFreeMatrix1D(p1); |
165 | 0 | p1 = NULL; |
166 | 0 | goto bail; |
167 | 0 | } |
168 | 0 | for (i = 0; i < dim1; i++) { |
169 | 0 | p1[i] = p2; |
170 | 0 | p2 += dim2 * size; |
171 | 0 | } |
172 | 0 | bail: |
173 | 0 | return p1; |
174 | 0 | } |
175 | | |
176 | 0 | void fdkFreeMatrix2D(void **p) { |
177 | 0 | if (!p) return; |
178 | 0 | fdkFreeMatrix1D(p[0]); |
179 | 0 | fdkFreeMatrix1D(p); |
180 | 0 | } |
181 | | |
182 | 0 | void fdkFreeMatrix2D_aligned(void **p) { |
183 | 0 | if (!p) return; |
184 | 0 | fdkFreeMatrix1D_aligned(p[0]); |
185 | 0 | fdkFreeMatrix1D(p); |
186 | 0 | } |
187 | | |
188 | | void **fdkCallocMatrix2D_int(UINT dim1, UINT dim2, UINT size, |
189 | 0 | MEMORY_SECTION s) { |
190 | 0 | void **p1; |
191 | 0 | UINT i; |
192 | 0 | char *p2; |
193 | |
|
194 | 0 | if (!dim1 || !dim2) return NULL; |
195 | 0 | if ((p1 = (void **)fdkCallocMatrix1D_int(dim1, sizeof(void *), s)) == NULL) { |
196 | 0 | goto bail; |
197 | 0 | } |
198 | 0 | if ((p2 = (char *)fdkCallocMatrix1D_int(dim1 * dim2, size, s)) == NULL) { |
199 | 0 | fdkFreeMatrix1D(p1); |
200 | 0 | p1 = NULL; |
201 | 0 | goto bail; |
202 | 0 | } |
203 | 0 | for (i = 0; i < dim1; i++) { |
204 | 0 | p1[i] = p2; |
205 | 0 | p2 += dim2 * size; |
206 | 0 | } |
207 | 0 | bail: |
208 | 0 | return p1; |
209 | 0 | } |
210 | | |
211 | | void **fdkCallocMatrix2D_int_aligned(UINT dim1, UINT dim2, UINT size, |
212 | 0 | MEMORY_SECTION s) { |
213 | 0 | void **p1; |
214 | 0 | UINT i; |
215 | 0 | char *p2; |
216 | |
|
217 | 0 | if (!dim1 || !dim2) return NULL; |
218 | 0 | if ((p1 = (void **)fdkCallocMatrix1D_int(dim1, sizeof(void *), s)) == NULL) { |
219 | 0 | goto bail; |
220 | 0 | } |
221 | 0 | if ((p2 = (char *)fdkCallocMatrix1D_int_aligned(dim1 * dim2, size, s)) == |
222 | 0 | NULL) { |
223 | 0 | fdkFreeMatrix1D(p1); |
224 | 0 | p1 = NULL; |
225 | 0 | goto bail; |
226 | 0 | } |
227 | 0 | for (i = 0; i < dim1; i++) { |
228 | 0 | p1[i] = p2; |
229 | 0 | p2 += dim2 * size; |
230 | 0 | } |
231 | 0 | bail: |
232 | 0 | return p1; |
233 | 0 | } |
234 | | |
235 | | /* 3D */ |
236 | 0 | void ***fdkCallocMatrix3D(UINT dim1, UINT dim2, UINT dim3, UINT size) { |
237 | 0 | void ***p1; |
238 | 0 | UINT i, j; |
239 | 0 | void **p2; |
240 | 0 | char *p3; |
241 | |
|
242 | 0 | if (!dim1 || !dim2 || !dim3) return NULL; |
243 | 0 | if ((p1 = (void ***)fdkCallocMatrix1D(dim1, sizeof(void **))) == NULL) { |
244 | 0 | goto bail; |
245 | 0 | } |
246 | 0 | if ((p2 = (void **)fdkCallocMatrix1D(dim1 * dim2, sizeof(void *))) == NULL) { |
247 | 0 | fdkFreeMatrix1D(p1); |
248 | 0 | p1 = NULL; |
249 | 0 | goto bail; |
250 | 0 | } |
251 | 0 | p1[0] = p2; |
252 | 0 | if ((p3 = (char *)fdkCallocMatrix1D(dim1 * dim2 * dim3, size)) == NULL) { |
253 | 0 | fdkFreeMatrix1D(p1); |
254 | 0 | fdkFreeMatrix1D(p2); |
255 | 0 | p1 = NULL; |
256 | 0 | p2 = NULL; |
257 | 0 | goto bail; |
258 | 0 | } |
259 | 0 | for (i = 0; i < dim1; i++) { |
260 | 0 | p1[i] = p2; |
261 | 0 | for (j = 0; j < dim2; j++) { |
262 | 0 | p2[j] = p3; |
263 | 0 | p3 += dim3 * size; |
264 | 0 | } |
265 | 0 | p2 += dim2; |
266 | 0 | } |
267 | 0 | bail: |
268 | 0 | return p1; |
269 | 0 | } |
270 | | |
271 | 0 | void fdkFreeMatrix3D(void ***p) { |
272 | 0 | if (!p) return; |
273 | 0 | if (p[0] != NULL) fdkFreeMatrix1D(p[0][0]); |
274 | 0 | fdkFreeMatrix1D(p[0]); |
275 | 0 | fdkFreeMatrix1D(p); |
276 | 0 | } |
277 | | |
278 | | void ***fdkCallocMatrix3D_int(UINT dim1, UINT dim2, UINT dim3, UINT size, |
279 | 0 | MEMORY_SECTION s) { |
280 | 0 | void ***p1; |
281 | 0 | UINT i, j; |
282 | 0 | void **p2; |
283 | 0 | char *p3; |
284 | |
|
285 | 0 | if (!dim1 || !dim2 || !dim3) return NULL; |
286 | 0 | if ((p1 = (void ***)fdkCallocMatrix1D_int(dim1, sizeof(void **), s)) == |
287 | 0 | NULL) { |
288 | 0 | goto bail; |
289 | 0 | } |
290 | 0 | if ((p2 = (void **)fdkCallocMatrix1D_int(dim1 * dim2, sizeof(void *), s)) == |
291 | 0 | NULL) { |
292 | 0 | fdkFreeMatrix1D(p1); |
293 | 0 | p1 = NULL; |
294 | 0 | goto bail; |
295 | 0 | } |
296 | 0 | p1[0] = p2; |
297 | 0 | if ((p3 = (char *)fdkCallocMatrix1D_int(dim1 * dim2 * dim3, size, s)) == |
298 | 0 | NULL) { |
299 | 0 | fdkFreeMatrix1D(p1); |
300 | 0 | fdkFreeMatrix1D(p2); |
301 | 0 | p1 = NULL; |
302 | 0 | p2 = NULL; |
303 | 0 | goto bail; |
304 | 0 | } |
305 | 0 | for (i = 0; i < dim1; i++) { |
306 | 0 | p1[i] = p2; |
307 | 0 | for (j = 0; j < dim2; j++) { |
308 | 0 | p2[j] = p3; |
309 | 0 | p3 += dim3 * size; |
310 | 0 | } |
311 | 0 | p2 += dim2; |
312 | 0 | } |
313 | 0 | bail: |
314 | 0 | return p1; |
315 | 0 | } |