Coverage Report

Created: 2024-09-06 07:53

/src/ffmpeg/libavcodec/texturedspenc.c
Line
Count
Source (jump to first uncovered line)
1
/*
2
 * Texture block compression
3
 * Copyright (C) 2015 Vittorio Giovara <vittorio.giovara@gmail.com>
4
 * Based on public domain code by Fabian Giesen, Sean Barrett and Yann Collet.
5
 *
6
 * This file is part of FFmpeg
7
 *
8
 * Permission is hereby granted, free of charge, to any person obtaining a
9
 * copy of this software and associated documentation files (the "Software"),
10
 * to deal in the Software without restriction, including without limitation
11
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12
 * and/or sell copies of the Software, and to permit persons to whom the
13
 * Software is furnished to do so, subject to the following conditions:
14
 * The above copyright notice and this permission notice shall be included
15
 * in all copies or substantial portions of the Software.
16
 *
17
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23
 * IN THE SOFTWARE.
24
 */
25
26
#include <stddef.h>
27
#include <stdint.h>
28
29
#include "libavutil/attributes.h"
30
#include "libavutil/common.h"
31
#include "libavutil/intreadwrite.h"
32
33
#include "texturedsp.h"
34
35
static const uint8_t expand5[32] = {
36
      0,   8,  16,  24,  33,  41,  49,  57,  66,  74,  82,  90,
37
     99, 107, 115, 123, 132, 140, 148, 156, 165, 173, 181, 189,
38
    198, 206, 214, 222, 231, 239, 247, 255,
39
};
40
41
static const uint8_t expand6[64] = {
42
      0,   4,   8,  12,  16,  20,  24,  28,  32,  36,  40,  44,
43
     48,  52,  56,  60,  65,  69,  73,  77,  81,  85,  89,  93,
44
     97, 101, 105, 109, 113, 117, 121, 125, 130, 134, 138, 142,
45
    146, 150, 154, 158, 162, 166, 170, 174, 178, 182, 186, 190,
46
    195, 199, 203, 207, 211, 215, 219, 223, 227, 231, 235, 239,
47
    243, 247, 251, 255,
48
};
49
50
static const uint8_t match5[256][2] = {
51
    {  0,  0 }, {  0,  0 }, {  0,  1 }, {  0,  1 }, {  1,  0 }, {  1,  0 },
52
    {  1,  0 }, {  1,  1 }, {  1,  1 }, {  2,  0 }, {  2,  0 }, {  0,  4 },
53
    {  2,  1 }, {  2,  1 }, {  2,  1 }, {  3,  0 }, {  3,  0 }, {  3,  0 },
54
    {  3,  1 }, {  1,  5 }, {  3,  2 }, {  3,  2 }, {  4,  0 }, {  4,  0 },
55
    {  4,  1 }, {  4,  1 }, {  4,  2 }, {  4,  2 }, {  4,  2 }, {  3,  5 },
56
    {  5,  1 }, {  5,  1 }, {  5,  2 }, {  4,  4 }, {  5,  3 }, {  5,  3 },
57
    {  5,  3 }, {  6,  2 }, {  6,  2 }, {  6,  2 }, {  6,  3 }, {  5,  5 },
58
    {  6,  4 }, {  6,  4 }, {  4,  8 }, {  7,  3 }, {  7,  3 }, {  7,  3 },
59
    {  7,  4 }, {  7,  4 }, {  7,  4 }, {  7,  5 }, {  5,  9 }, {  7,  6 },
60
    {  7,  6 }, {  8,  4 }, {  8,  4 }, {  8,  5 }, {  8,  5 }, {  8,  6 },
61
    {  8,  6 }, {  8,  6 }, {  7,  9 }, {  9,  5 }, {  9,  5 }, {  9,  6 },
62
    {  8,  8 }, {  9,  7 }, {  9,  7 }, {  9,  7 }, { 10,  6 }, { 10,  6 },
63
    { 10,  6 }, { 10,  7 }, {  9,  9 }, { 10,  8 }, { 10,  8 }, {  8, 12 },
64
    { 11,  7 }, { 11,  7 }, { 11,  7 }, { 11,  8 }, { 11,  8 }, { 11,  8 },
65
    { 11,  9 }, {  9, 13 }, { 11, 10 }, { 11, 10 }, { 12,  8 }, { 12,  8 },
66
    { 12,  9 }, { 12,  9 }, { 12, 10 }, { 12, 10 }, { 12, 10 }, { 11, 13 },
67
    { 13,  9 }, { 13,  9 }, { 13, 10 }, { 12, 12 }, { 13, 11 }, { 13, 11 },
68
    { 13, 11 }, { 14, 10 }, { 14, 10 }, { 14, 10 }, { 14, 11 }, { 13, 13 },
69
    { 14, 12 }, { 14, 12 }, { 12, 16 }, { 15, 11 }, { 15, 11 }, { 15, 11 },
70
    { 15, 12 }, { 15, 12 }, { 15, 12 }, { 15, 13 }, { 13, 17 }, { 15, 14 },
71
    { 15, 14 }, { 16, 12 }, { 16, 12 }, { 16, 13 }, { 16, 13 }, { 16, 14 },
72
    { 16, 14 }, { 16, 14 }, { 15, 17 }, { 17, 13 }, { 17, 13 }, { 17, 14 },
73
    { 16, 16 }, { 17, 15 }, { 17, 15 }, { 17, 15 }, { 18, 14 }, { 18, 14 },
74
    { 18, 14 }, { 18, 15 }, { 17, 17 }, { 18, 16 }, { 18, 16 }, { 16, 20 },
75
    { 19, 15 }, { 19, 15 }, { 19, 15 }, { 19, 16 }, { 19, 16 }, { 19, 16 },
76
    { 19, 17 }, { 17, 21 }, { 19, 18 }, { 19, 18 }, { 20, 16 }, { 20, 16 },
77
    { 20, 17 }, { 20, 17 }, { 20, 18 }, { 20, 18 }, { 20, 18 }, { 19, 21 },
78
    { 21, 17 }, { 21, 17 }, { 21, 18 }, { 20, 20 }, { 21, 19 }, { 21, 19 },
79
    { 21, 19 }, { 22, 18 }, { 22, 18 }, { 22, 18 }, { 22, 19 }, { 21, 21 },
80
    { 22, 20 }, { 22, 20 }, { 20, 24 }, { 23, 19 }, { 23, 19 }, { 23, 19 },
81
    { 23, 20 }, { 23, 20 }, { 23, 20 }, { 23, 21 }, { 21, 25 }, { 23, 22 },
82
    { 23, 22 }, { 24, 20 }, { 24, 20 }, { 24, 21 }, { 24, 21 }, { 24, 22 },
83
    { 24, 22 }, { 24, 22 }, { 23, 25 }, { 25, 21 }, { 25, 21 }, { 25, 22 },
84
    { 24, 24 }, { 25, 23 }, { 25, 23 }, { 25, 23 }, { 26, 22 }, { 26, 22 },
85
    { 26, 22 }, { 26, 23 }, { 25, 25 }, { 26, 24 }, { 26, 24 }, { 24, 28 },
86
    { 27, 23 }, { 27, 23 }, { 27, 23 }, { 27, 24 }, { 27, 24 }, { 27, 24 },
87
    { 27, 25 }, { 25, 29 }, { 27, 26 }, { 27, 26 }, { 28, 24 }, { 28, 24 },
88
    { 28, 25 }, { 28, 25 }, { 28, 26 }, { 28, 26 }, { 28, 26 }, { 27, 29 },
89
    { 29, 25 }, { 29, 25 }, { 29, 26 }, { 28, 28 }, { 29, 27 }, { 29, 27 },
90
    { 29, 27 }, { 30, 26 }, { 30, 26 }, { 30, 26 }, { 30, 27 }, { 29, 29 },
91
    { 30, 28 }, { 30, 28 }, { 30, 28 }, { 31, 27 }, { 31, 27 }, { 31, 27 },
92
    { 31, 28 }, { 31, 28 }, { 31, 28 }, { 31, 29 }, { 31, 29 }, { 31, 30 },
93
    { 31, 30 }, { 31, 30 }, { 31, 31 }, { 31, 31 },
94
};
95
96
static const uint8_t match6[256][2] = {
97
    {  0,  0 }, {  0,  1 }, {  1,  0 }, {  1,  0 }, {  1,  1 }, {  2,  0 },
98
    {  2,  1 }, {  3,  0 }, {  3,  0 }, {  3,  1 }, {  4,  0 }, {  4,  0 },
99
    {  4,  1 }, {  5,  0 }, {  5,  1 }, {  6,  0 }, {  6,  0 }, {  6,  1 },
100
    {  7,  0 }, {  7,  0 }, {  7,  1 }, {  8,  0 }, {  8,  1 }, {  8,  1 },
101
    {  8,  2 }, {  9,  1 }, {  9,  2 }, {  9,  2 }, {  9,  3 }, { 10,  2 },
102
    { 10,  3 }, { 10,  3 }, { 10,  4 }, { 11,  3 }, { 11,  4 }, { 11,  4 },
103
    { 11,  5 }, { 12,  4 }, { 12,  5 }, { 12,  5 }, { 12,  6 }, { 13,  5 },
104
    { 13,  6 }, {  8, 16 }, { 13,  7 }, { 14,  6 }, { 14,  7 }, {  9, 17 },
105
    { 14,  8 }, { 15,  7 }, { 15,  8 }, { 11, 16 }, { 15,  9 }, { 15, 10 },
106
    { 16,  8 }, { 16,  9 }, { 16, 10 }, { 15, 13 }, { 17,  9 }, { 17, 10 },
107
    { 17, 11 }, { 15, 16 }, { 18, 10 }, { 18, 11 }, { 18, 12 }, { 16, 16 },
108
    { 19, 11 }, { 19, 12 }, { 19, 13 }, { 17, 17 }, { 20, 12 }, { 20, 13 },
109
    { 20, 14 }, { 19, 16 }, { 21, 13 }, { 21, 14 }, { 21, 15 }, { 20, 17 },
110
    { 22, 14 }, { 22, 15 }, { 25, 10 }, { 22, 16 }, { 23, 15 }, { 23, 16 },
111
    { 26, 11 }, { 23, 17 }, { 24, 16 }, { 24, 17 }, { 27, 12 }, { 24, 18 },
112
    { 25, 17 }, { 25, 18 }, { 28, 13 }, { 25, 19 }, { 26, 18 }, { 26, 19 },
113
    { 29, 14 }, { 26, 20 }, { 27, 19 }, { 27, 20 }, { 30, 15 }, { 27, 21 },
114
    { 28, 20 }, { 28, 21 }, { 28, 21 }, { 28, 22 }, { 29, 21 }, { 29, 22 },
115
    { 24, 32 }, { 29, 23 }, { 30, 22 }, { 30, 23 }, { 25, 33 }, { 30, 24 },
116
    { 31, 23 }, { 31, 24 }, { 27, 32 }, { 31, 25 }, { 31, 26 }, { 32, 24 },
117
    { 32, 25 }, { 32, 26 }, { 31, 29 }, { 33, 25 }, { 33, 26 }, { 33, 27 },
118
    { 31, 32 }, { 34, 26 }, { 34, 27 }, { 34, 28 }, { 32, 32 }, { 35, 27 },
119
    { 35, 28 }, { 35, 29 }, { 33, 33 }, { 36, 28 }, { 36, 29 }, { 36, 30 },
120
    { 35, 32 }, { 37, 29 }, { 37, 30 }, { 37, 31 }, { 36, 33 }, { 38, 30 },
121
    { 38, 31 }, { 41, 26 }, { 38, 32 }, { 39, 31 }, { 39, 32 }, { 42, 27 },
122
    { 39, 33 }, { 40, 32 }, { 40, 33 }, { 43, 28 }, { 40, 34 }, { 41, 33 },
123
    { 41, 34 }, { 44, 29 }, { 41, 35 }, { 42, 34 }, { 42, 35 }, { 45, 30 },
124
    { 42, 36 }, { 43, 35 }, { 43, 36 }, { 46, 31 }, { 43, 37 }, { 44, 36 },
125
    { 44, 37 }, { 44, 37 }, { 44, 38 }, { 45, 37 }, { 45, 38 }, { 40, 48 },
126
    { 45, 39 }, { 46, 38 }, { 46, 39 }, { 41, 49 }, { 46, 40 }, { 47, 39 },
127
    { 47, 40 }, { 43, 48 }, { 47, 41 }, { 47, 42 }, { 48, 40 }, { 48, 41 },
128
    { 48, 42 }, { 47, 45 }, { 49, 41 }, { 49, 42 }, { 49, 43 }, { 47, 48 },
129
    { 50, 42 }, { 50, 43 }, { 50, 44 }, { 48, 48 }, { 51, 43 }, { 51, 44 },
130
    { 51, 45 }, { 49, 49 }, { 52, 44 }, { 52, 45 }, { 52, 46 }, { 51, 48 },
131
    { 53, 45 }, { 53, 46 }, { 53, 47 }, { 52, 49 }, { 54, 46 }, { 54, 47 },
132
    { 57, 42 }, { 54, 48 }, { 55, 47 }, { 55, 48 }, { 58, 43 }, { 55, 49 },
133
    { 56, 48 }, { 56, 49 }, { 59, 44 }, { 56, 50 }, { 57, 49 }, { 57, 50 },
134
    { 60, 45 }, { 57, 51 }, { 58, 50 }, { 58, 51 }, { 61, 46 }, { 58, 52 },
135
    { 59, 51 }, { 59, 52 }, { 62, 47 }, { 59, 53 }, { 60, 52 }, { 60, 53 },
136
    { 60, 53 }, { 60, 54 }, { 61, 53 }, { 61, 54 }, { 61, 54 }, { 61, 55 },
137
    { 62, 54 }, { 62, 55 }, { 62, 55 }, { 62, 56 }, { 63, 55 }, { 63, 56 },
138
    { 63, 56 }, { 63, 57 }, { 63, 58 }, { 63, 59 }, { 63, 59 }, { 63, 60 },
139
    { 63, 61 }, { 63, 62 }, { 63, 62 }, { 63, 63 },
140
};
141
142
/* Multiplication over 8 bit emulation */
143
2.69M
#define mul8(a, b) (((a) * (b) + 128 + (((a) * (b) + 128) >> 8)) >> 8)
144
145
/* Conversion from rgb24 to rgb565 */
146
#define rgb2rgb565(r, g, b) \
147
897k
    ((mul8(r, 31) << 11) | (mul8(g, 63) << 5) | (mul8(b, 31) << 0))
148
149
/* Linear interpolation at 1/3 point between a and b */
150
4.62M
#define lerp13(a, b) ((2 * (a) + (b)) / 3)
151
152
/* Linear interpolation on an RGB pixel */
153
static inline void lerp13rgb(uint8_t *out, uint8_t *p1, uint8_t *p2)
154
1.54M
{
155
1.54M
    out[0] = lerp13(p1[0], p2[0]);
156
1.54M
    out[1] = lerp13(p1[1], p2[1]);
157
1.54M
    out[2] = lerp13(p1[2], p2[2]);
158
1.54M
}
159
160
/* Conversion from rgb565 to rgb24 */
161
static inline void rgb5652rgb(uint8_t *out, uint16_t v)
162
1.54M
{
163
1.54M
    int rv = (v & 0xf800) >> 11;
164
1.54M
    int gv = (v & 0x07e0) >> 5;
165
1.54M
    int bv = (v & 0x001f) >> 0;
166
167
1.54M
    out[0] = expand5[rv];
168
1.54M
    out[1] = expand6[gv];
169
1.54M
    out[2] = expand5[bv];
170
1.54M
    out[3] = 0;
171
1.54M
}
172
173
/* Color matching function */
174
static unsigned int match_colors(const uint8_t *block, ptrdiff_t stride,
175
                                 uint16_t c0, uint16_t c1)
176
770k
{
177
770k
    uint32_t mask = 0;
178
770k
    int dirr, dirg, dirb;
179
770k
    int dots[16];
180
770k
    int stops[4];
181
770k
    int x, y, k = 0;
182
770k
    int c0_point, half_point, c3_point;
183
770k
    uint8_t color[16];
184
770k
    static const uint32_t indexMap[8] = {
185
770k
        0U << 30, 2U << 30, 0U << 30, 2U << 30,
186
770k
        3U << 30, 3U << 30, 1U << 30, 1U << 30,
187
770k
    };
188
189
    /* Fill color and compute direction for each component */
190
770k
    rgb5652rgb(color + 0, c0);
191
770k
    rgb5652rgb(color + 4, c1);
192
770k
    lerp13rgb(color + 8, color + 0, color + 4);
193
770k
    lerp13rgb(color + 12, color + 4, color + 0);
194
195
770k
    dirr = color[0 * 4 + 0] - color[1 * 4 + 0];
196
770k
    dirg = color[0 * 4 + 1] - color[1 * 4 + 1];
197
770k
    dirb = color[0 * 4 + 2] - color[1 * 4 + 2];
198
199
3.85M
    for (y = 0; y < 4; y++) {
200
15.4M
        for (x = 0; x < 4; x++)
201
12.3M
            dots[k++] = block[0 + x * 4 + y * stride] * dirr +
202
12.3M
                        block[1 + x * 4 + y * stride] * dirg +
203
12.3M
                        block[2 + x * 4 + y * stride] * dirb;
204
205
3.08M
        stops[y] = color[0 + y * 4] * dirr +
206
3.08M
                   color[1 + y * 4] * dirg +
207
3.08M
                   color[2 + y * 4] * dirb;
208
3.08M
    }
209
210
    /* Think of the colors as arranged on a line; project point onto that line,
211
     * then choose next color out of available ones. we compute the crossover
212
     * points for 'best color in top half'/'best in bottom half' and then
213
     * the same inside that subinterval.
214
     *
215
     * Relying on this 1d approximation isn't always optimal in terms of
216
     * Euclidean distance, but it's very close and a lot faster.
217
     *
218
     * http://cbloomrants.blogspot.com/2008/12/12-08-08-dxtc-summary.html */
219
770k
    c0_point   = (stops[1] + stops[3]) >> 1;
220
770k
    half_point = (stops[3] + stops[2]) >> 1;
221
770k
    c3_point   = (stops[2] + stops[0]) >> 1;
222
223
13.1M
    for (x = 0; x < 16; x++) {
224
12.3M
        int dot  = dots[x];
225
12.3M
        int bits = (dot < half_point ? 4 : 0) |
226
12.3M
                   (dot < c0_point   ? 2 : 0) |
227
12.3M
                   (dot < c3_point   ? 1 : 0);
228
229
12.3M
        mask >>= 2;
230
12.3M
        mask  |= indexMap[bits];
231
12.3M
    }
232
233
770k
    return mask;
234
770k
}
235
236
/* Color optimization function */
237
static void optimize_colors(const uint8_t *block, ptrdiff_t stride,
238
                            uint16_t *pmax16, uint16_t *pmin16)
239
448k
{
240
448k
    const uint8_t *minp;
241
448k
    const uint8_t *maxp;
242
448k
    const int iter_power = 4;
243
448k
    double magn;
244
448k
    int v_r, v_g, v_b;
245
448k
    float covf[6], vfr, vfg, vfb;
246
448k
    int mind, maxd;
247
448k
    int cov[6] = { 0 };
248
448k
    int mu[3], min[3], max[3];
249
448k
    int ch, iter, x, y;
250
251
    /* Determine color distribution */
252
1.79M
    for (ch = 0; ch < 3; ch++) {
253
1.34M
        const uint8_t *bp = &block[ch];
254
1.34M
        int muv, minv, maxv;
255
256
1.34M
        muv = minv = maxv = bp[0];
257
6.72M
        for (y = 0; y < 4; y++) {
258
26.9M
            for (x = 0; x < 4; x++) {
259
21.5M
                muv += bp[x * 4 + y * stride];
260
21.5M
                if (bp[x * 4 + y * stride] < minv)
261
1.37M
                    minv = bp[x * 4 + y * stride];
262
20.1M
                else if (bp[x * 4 + y * stride] > maxv)
263
1.26M
                    maxv = bp[x * 4 + y * stride];
264
21.5M
            }
265
5.38M
        }
266
267
1.34M
        mu[ch]  = (muv + 8) >> 4;
268
1.34M
        min[ch] = minv;
269
1.34M
        max[ch] = maxv;
270
1.34M
    }
271
272
    /* Determine covariance matrix */
273
2.24M
    for (y = 0; y < 4; y++) {
274
8.97M
        for (x = 0; x < 4; x++) {
275
7.17M
            int r = block[x * 4 + stride * y + 0] - mu[0];
276
7.17M
            int g = block[x * 4 + stride * y + 1] - mu[1];
277
7.17M
            int b = block[x * 4 + stride * y + 2] - mu[2];
278
279
7.17M
            cov[0] += r * r;
280
7.17M
            cov[1] += r * g;
281
7.17M
            cov[2] += r * b;
282
7.17M
            cov[3] += g * g;
283
7.17M
            cov[4] += g * b;
284
7.17M
            cov[5] += b * b;
285
7.17M
        }
286
1.79M
    }
287
288
    /* Convert covariance matrix to float, find principal axis via power iter */
289
3.14M
    for (x = 0; x < 6; x++)
290
2.69M
        covf[x] = cov[x] / 255.0f;
291
292
448k
    vfr = (float) (max[0] - min[0]);
293
448k
    vfg = (float) (max[1] - min[1]);
294
448k
    vfb = (float) (max[2] - min[2]);
295
296
2.24M
    for (iter = 0; iter < iter_power; iter++) {
297
1.79M
        float r = vfr * covf[0] + vfg * covf[1] + vfb * covf[2];
298
1.79M
        float g = vfr * covf[1] + vfg * covf[3] + vfb * covf[4];
299
1.79M
        float b = vfr * covf[2] + vfg * covf[4] + vfb * covf[5];
300
301
1.79M
        vfr = r;
302
1.79M
        vfg = g;
303
1.79M
        vfb = b;
304
1.79M
    }
305
306
448k
    magn = fabs(vfr);
307
448k
    if (fabs(vfg) > magn)
308
191k
        magn = fabs(vfg);
309
448k
    if (fabs(vfb) > magn)
310
122k
        magn = fabs(vfb);
311
312
    /* if magnitude is too small, default to luminance */
313
448k
    if (magn < 4.0f) {
314
        /* JPEG YCbCr luma coefs, scaled by 1000 */
315
19.5k
        v_r = 299;
316
19.5k
        v_g = 587;
317
19.5k
        v_b = 114;
318
429k
    } else {
319
429k
        magn = 512.0 / magn;
320
429k
        v_r  = (int) (vfr * magn);
321
429k
        v_g  = (int) (vfg * magn);
322
429k
        v_b  = (int) (vfb * magn);
323
429k
    }
324
325
    /* Pick colors at extreme points */
326
448k
    mind = maxd = block[0] * v_r + block[1] * v_g + block[2] * v_b;
327
448k
    minp = maxp = block;
328
2.24M
    for (y = 0; y < 4; y++) {
329
8.97M
        for (x = 0; x < 4; x++) {
330
7.17M
            int dot = block[x * 4 + y * stride + 0] * v_r +
331
7.17M
                      block[x * 4 + y * stride + 1] * v_g +
332
7.17M
                      block[x * 4 + y * stride + 2] * v_b;
333
334
7.17M
            if (dot < mind) {
335
642k
                mind = dot;
336
642k
                minp = block + x * 4 + y * stride;
337
6.53M
            } else if (dot > maxd) {
338
512k
                maxd = dot;
339
512k
                maxp = block + x * 4 + y * stride;
340
512k
            }
341
7.17M
        }
342
1.79M
    }
343
344
448k
    *pmax16 = rgb2rgb565(maxp[0], maxp[1], maxp[2]);
345
448k
    *pmin16 = rgb2rgb565(minp[0], minp[1], minp[2]);
346
448k
}
347
348
/* Try to optimize colors to suit block contents better, by solving
349
 * a least squares system via normal equations + Cramer's rule. */
350
static int refine_colors(const uint8_t *block, ptrdiff_t stride,
351
                         uint16_t *pmax16, uint16_t *pmin16, uint32_t mask)
352
448k
{
353
448k
    uint32_t cm = mask;
354
448k
    uint16_t oldMin = *pmin16;
355
448k
    uint16_t oldMax = *pmax16;
356
448k
    uint16_t min16, max16;
357
448k
    int x, y;
358
359
    /* Additional magic to save a lot of multiplies in the accumulating loop.
360
     * The tables contain precomputed products of weights for least squares
361
     * system, accumulated inside one 32-bit register */
362
448k
    static const int w1tab[4] = { 3, 0, 2, 1 };
363
448k
    static const int prods[4] = { 0x090000, 0x000900, 0x040102, 0x010402 };
364
365
    /* Check if all pixels have the same index */
366
448k
    if ((mask ^ (mask << 2)) < 4) {
367
        /* If so, linear system would be singular; solve using optimal
368
         * single-color match on average color. */
369
16.1k
        int r = 8, g = 8, b = 8;
370
80.9k
        for (y = 0; y < 4; y++) {
371
323k
            for (x = 0; x < 4; x++) {
372
259k
                r += block[0 + x * 4 + y * stride];
373
259k
                g += block[1 + x * 4 + y * stride];
374
259k
                b += block[2 + x * 4 + y * stride];
375
259k
            }
376
64.7k
        }
377
378
16.1k
        r >>= 4;
379
16.1k
        g >>= 4;
380
16.1k
        b >>= 4;
381
382
16.1k
        max16 = (match5[r][0] << 11) | (match6[g][0] << 5) | match5[b][0];
383
16.1k
        min16 = (match5[r][1] << 11) | (match6[g][1] << 5) | match5[b][1];
384
432k
    } else {
385
432k
        float fr, fg, fb;
386
432k
        int at1_r = 0, at1_g = 0, at1_b = 0;
387
432k
        int at2_r = 0, at2_g = 0, at2_b = 0;
388
432k
        int akku = 0;
389
432k
        int xx, xy, yy;
390
391
2.16M
        for (y = 0; y < 4; y++) {
392
8.64M
            for (x = 0; x < 4; x++) {
393
6.91M
                int step = cm & 3;
394
6.91M
                int w1 = w1tab[step];
395
6.91M
                int r = block[0 + x * 4 + y * stride];
396
6.91M
                int g = block[1 + x * 4 + y * stride];
397
6.91M
                int b = block[2 + x * 4 + y * stride];
398
399
6.91M
                akku  += prods[step];
400
6.91M
                at1_r += w1 * r;
401
6.91M
                at1_g += w1 * g;
402
6.91M
                at1_b += w1 * b;
403
6.91M
                at2_r += r;
404
6.91M
                at2_g += g;
405
6.91M
                at2_b += b;
406
407
6.91M
                cm >>= 2;
408
6.91M
            }
409
1.72M
        }
410
411
432k
        at2_r = 3 * at2_r - at1_r;
412
432k
        at2_g = 3 * at2_g - at1_g;
413
432k
        at2_b = 3 * at2_b - at1_b;
414
415
        /* Extract solutions and decide solvability */
416
432k
        xx =  akku >> 16;
417
432k
        yy = (akku >>  8) & 0xFF;
418
432k
        xy = (akku >>  0) & 0xFF;
419
420
432k
        fr = 3.0f * 31.0f / 255.0f / (xx * yy - xy * xy);
421
432k
        fg = fr * 63.0f / 31.0f;
422
432k
        fb = fr;
423
424
        /* Solve */
425
432k
        max16  = av_clip_uintp2((at1_r * yy - at2_r * xy) * fr + 0.5f, 5) << 11;
426
432k
        max16 |= av_clip_uintp2((at1_g * yy - at2_g * xy) * fg + 0.5f, 6) <<  5;
427
432k
        max16 |= av_clip_uintp2((at1_b * yy - at2_b * xy) * fb + 0.5f, 5) <<  0;
428
429
432k
        min16  = av_clip_uintp2((at2_r * xx - at1_r * xy) * fr + 0.5f, 5) << 11;
430
432k
        min16 |= av_clip_uintp2((at2_g * xx - at1_g * xy) * fg + 0.5f, 6) <<  5;
431
432k
        min16 |= av_clip_uintp2((at2_b * xx - at1_b * xy) * fb + 0.5f, 5) <<  0;
432
432k
    }
433
434
448k
    *pmin16 = min16;
435
448k
    *pmax16 = max16;
436
448k
    return oldMin != min16 || oldMax != max16;
437
448k
}
438
439
/* Check if input block is a constant color */
440
static int constant_color(const uint8_t *block, ptrdiff_t stride)
441
4.82M
{
442
4.82M
    int x, y;
443
4.82M
    uint32_t first = AV_RL32(block);
444
445
22.4M
    for (y = 0; y < 4; y++)
446
89.0M
        for (x = 0; x < 4; x++)
447
71.3M
            if (first != AV_RL32(block + x * 4 + y * stride))
448
448k
                return 0;
449
4.37M
    return 1;
450
4.82M
}
451
452
/* Main color compression function */
453
static void compress_color(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
454
4.82M
{
455
4.82M
    uint32_t mask;
456
4.82M
    uint16_t max16, min16;
457
4.82M
    int constant = constant_color(block, stride);
458
459
    /* Constant color will load values from tables */
460
4.82M
    if (constant) {
461
4.37M
        int r = block[0];
462
4.37M
        int g = block[1];
463
4.37M
        int b = block[2];
464
4.37M
        mask  = 0xAAAAAAAA;
465
4.37M
        max16 = (match5[r][0] << 11) | (match6[g][0] << 5) | match5[b][0];
466
4.37M
        min16 = (match5[r][1] << 11) | (match6[g][1] << 5) | match5[b][1];
467
4.37M
    } else {
468
448k
        int refine;
469
470
        /* Otherwise find pca and map along principal axis */
471
448k
        optimize_colors(block, stride, &max16, &min16);
472
448k
        if (max16 != min16)
473
432k
            mask = match_colors(block, stride, max16, min16);
474
16.1k
        else
475
16.1k
            mask = 0;
476
477
        /* One pass refinement */
478
448k
        refine  = refine_colors(block, stride, &max16, &min16, mask);
479
448k
        if (refine) {
480
338k
            if (max16 != min16)
481
338k
                mask = match_colors(block, stride, max16, min16);
482
229
            else
483
229
                mask = 0;
484
338k
        }
485
448k
    }
486
487
    /* Finally write the color block */
488
4.82M
    if (max16 < min16) {
489
22.4k
        FFSWAP(uint16_t, min16, max16);
490
22.4k
        mask ^= 0x55555555;
491
22.4k
    }
492
493
4.82M
    AV_WL16(dst + 0, max16);
494
4.82M
    AV_WL16(dst + 2, min16);
495
4.82M
    AV_WL32(dst + 4, mask);
496
4.82M
}
497
498
/* Alpha compression function */
499
static void compress_alpha(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
500
914k
{
501
914k
    int x, y;
502
914k
    int dist, bias, dist4, dist2;
503
914k
    int mn, mx;
504
914k
    int bits = 0;
505
914k
    int mask = 0;
506
507
914k
    memset(dst, 0, 8);
508
509
    /* Find min/max color */
510
914k
    mn = mx = block[3];
511
4.57M
    for (y = 0; y < 4; y++) {
512
18.2M
        for (x = 0; x < 4; x++) {
513
14.6M
            int val = block[3 + x * 4 + y * stride];
514
14.6M
            if (val < mn)
515
31.0k
                mn = val;
516
14.6M
            else if (val > mx)
517
38.7k
                mx = val;
518
14.6M
        }
519
3.65M
    }
520
521
    /* Encode them */
522
914k
    dst[0] = (uint8_t) mx;
523
914k
    dst[1] = (uint8_t) mn;
524
914k
    dst += 2;
525
526
    /* Mono-alpha shortcut */
527
914k
    if (mn == mx)
528
884k
        return;
529
530
    /* Determine bias and emit color indices.
531
     * Given the choice of mx/mn, these indices are optimal:
532
     * fgiesen.wordpress.com/2009/12/15/dxt5-alpha-block-index-determination */
533
30.3k
    dist = mx - mn;
534
535
30.3k
    dist4 = dist * 4;
536
30.3k
    dist2 = dist * 2;
537
30.3k
    if (dist < 8)
538
1.19k
        bias = dist - 1 - mn * 7;
539
29.2k
    else
540
29.2k
        bias = dist / 2 + 2 - mn * 7;
541
542
151k
    for (y = 0; y < 4; y++) {
543
607k
        for (x = 0; x < 4; x++) {
544
486k
            int alp = block[3 + x * 4 + y * stride] * 7 + bias;
545
486k
            int ind, tmp;
546
547
            /* This is a "linear scale" lerp factor between 0 (val=min)
548
             * and 7 (val=max) to select index. */
549
486k
            tmp  = (alp >= dist4) ? -1 : 0;
550
486k
            ind  = tmp & 4;
551
486k
            alp -= dist4 & tmp;
552
486k
            tmp  = (alp >= dist2) ? -1 : 0;
553
486k
            ind += tmp & 2;
554
486k
            alp -= dist2 & tmp;
555
486k
            ind += (alp >= dist);
556
557
            /* Turn linear scale into DXT index (0/1 are extreme points) */
558
486k
            ind  = -ind & 7;
559
486k
            ind ^= (2 > ind);
560
561
            /* Write index */
562
486k
            mask |= ind << bits;
563
486k
            bits += 3;
564
486k
            if (bits >= 8) {
565
182k
                *dst++ = mask;
566
182k
                mask >>= 8;
567
182k
                bits  -= 8;
568
182k
            }
569
486k
        }
570
121k
    }
571
30.3k
}
572
573
/**
574
 * Convert a RGBA buffer to unscaled YCoCg.
575
 * Scale is usually introduced to avoid banding over a certain range of colors,
576
 * but this version of the algorithm does not introduce it as much as other
577
 * implementations, allowing for a simpler and faster conversion.
578
 */
579
static void rgba2ycocg(uint8_t *dst, const uint8_t *pixel)
580
0
{
581
0
    int r =  pixel[0];
582
0
    int g = (pixel[1] + 1) >> 1;
583
0
    int b =  pixel[2];
584
0
    int t = (2 + r + b) >> 2;
585
586
0
    dst[0] = av_clip_uint8(128 + ((r - b + 1) >> 1));   /* Co */
587
0
    dst[1] = av_clip_uint8(128 + g - t);                /* Cg */
588
0
    dst[2] = 0;
589
0
    dst[3] = av_clip_uint8(g + t);                      /* Y */
590
0
}
591
592
/**
593
 * Compress one block of RGBA pixels in a DXT1 texture and store the
594
 * resulting bytes in 'dst'. Alpha is not preserved.
595
 *
596
 * @param dst    output buffer.
597
 * @param stride scanline in bytes.
598
 * @param block  block to compress.
599
 * @return how much texture data has been written.
600
 */
601
static int dxt1_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
602
3.91M
{
603
3.91M
    compress_color(dst, stride, block);
604
605
3.91M
    return 8;
606
3.91M
}
607
608
/**
609
 * Compress one block of RGBA pixels in a DXT5 texture and store the
610
 * resulting bytes in 'dst'. Alpha is preserved.
611
 *
612
 * @param dst    output buffer.
613
 * @param stride scanline in bytes.
614
 * @param block  block to compress.
615
 * @return how much texture data has been written.
616
 */
617
static int dxt5_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
618
914k
{
619
914k
    compress_alpha(dst, stride, block);
620
914k
    compress_color(dst + 8, stride, block);
621
622
914k
    return 16;
623
914k
}
624
625
/**
626
 * Compress one block of RGBA pixels in a DXT5-YCoCg texture and store the
627
 * resulting bytes in 'dst'. Alpha is not preserved.
628
 *
629
 * @param dst    output buffer.
630
 * @param stride scanline in bytes.
631
 * @param block  block to compress.
632
 * @return how much texture data has been written.
633
 */
634
static int dxt5ys_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
635
0
{
636
0
    int x, y;
637
0
    uint8_t reorder[64];
638
639
    /* Reorder the components and then run a normal DXT5 compression. */
640
0
    for (y = 0; y < 4; y++)
641
0
        for (x = 0; x < 4; x++)
642
0
            rgba2ycocg(reorder + x * 4 + y * 16, block + x * 4 + y * stride);
643
644
0
    compress_alpha(dst + 0, 16, reorder);
645
0
    compress_color(dst + 8, 16, reorder);
646
647
0
    return 16;
648
0
}
649
650
av_cold void ff_texturedspenc_init(TextureDSPEncContext *c)
651
1.12k
{
652
1.12k
    c->dxt1_block         = dxt1_block;
653
1.12k
    c->dxt5_block         = dxt5_block;
654
1.12k
    c->dxt5ys_block       = dxt5ys_block;
655
1.12k
}
656
657
#define TEXTUREDSP_FUNC_NAME ff_texturedsp_exec_compress_threads
658
4.82M
#define TEXTUREDSP_TEX_FUNC(a, b, c) tex_funct(c, b, a)
659
#include "texturedsp_template.c"