Coverage Report

Created: 2024-09-06 07:53

/src/libvpx/vp9/common/vp9_scale.c
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/*
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 *  Copyright (c) 2013 The WebM project authors. All Rights Reserved.
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 *
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 *  Use of this source code is governed by a BSD-style license
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 *  that can be found in the LICENSE file in the root of the source
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 *  tree. An additional intellectual property rights grant can be found
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 *  in the file PATENTS.  All contributing project authors may
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 *  be found in the AUTHORS file in the root of the source tree.
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 */
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#include "./vpx_dsp_rtcd.h"
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#include "vp9/common/vp9_filter.h"
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#include "vp9/common/vp9_scale.h"
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#include "vpx_dsp/vpx_filter.h"
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static INLINE int scaled_x(int val, const struct scale_factors *sf) {
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  return (int)((int64_t)val * sf->x_scale_fp >> REF_SCALE_SHIFT);
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}
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static INLINE int scaled_y(int val, const struct scale_factors *sf) {
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  return (int)((int64_t)val * sf->y_scale_fp >> REF_SCALE_SHIFT);
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}
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93.9M
static int unscaled_value(int val, const struct scale_factors *sf) {
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93.9M
  (void)sf;
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  return val;
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}
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static int get_fixed_point_scale_factor(int other_size, int this_size) {
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  // Calculate scaling factor once for each reference frame
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  // and use fixed point scaling factors in decoding and encoding routines.
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  // Hardware implementations can calculate scale factor in device driver
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  // and use multiplication and shifting on hardware instead of division.
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  return (other_size << REF_SCALE_SHIFT) / this_size;
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}
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MV32 vp9_scale_mv(const MV *mv, int x, int y, const struct scale_factors *sf) {
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  const int x_off_q4 = scaled_x(x << SUBPEL_BITS, sf) & SUBPEL_MASK;
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  const int y_off_q4 = scaled_y(y << SUBPEL_BITS, sf) & SUBPEL_MASK;
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  const MV32 res = { scaled_y(mv->row, sf) + y_off_q4,
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                     scaled_x(mv->col, sf) + x_off_q4 };
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  return res;
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}
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#if CONFIG_VP9_HIGHBITDEPTH
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void vp9_setup_scale_factors_for_frame(struct scale_factors *sf, int other_w,
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                                       int other_h, int this_w, int this_h,
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121k
                                       int use_highbd) {
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#else
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void vp9_setup_scale_factors_for_frame(struct scale_factors *sf, int other_w,
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                                       int other_h, int this_w, int this_h) {
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#endif
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  if (!valid_ref_frame_size(other_w, other_h, this_w, this_h)) {
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0
    sf->x_scale_fp = REF_INVALID_SCALE;
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0
    sf->y_scale_fp = REF_INVALID_SCALE;
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    return;
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  }
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  sf->x_scale_fp = get_fixed_point_scale_factor(other_w, this_w);
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  sf->y_scale_fp = get_fixed_point_scale_factor(other_h, this_h);
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  sf->x_step_q4 = scaled_x(16, sf);
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  sf->y_step_q4 = scaled_y(16, sf);
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  if (vp9_is_scaled(sf)) {
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    sf->scale_value_x = scaled_x;
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    sf->scale_value_y = scaled_y;
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  } else {
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    sf->scale_value_x = unscaled_value;
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    sf->scale_value_y = unscaled_value;
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  }
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  // TODO(agrange): Investigate the best choice of functions to use here
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  // for EIGHTTAP_SMOOTH. Since it is not interpolating, need to choose what
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  // to do at full-pel offsets. The current selection, where the filter is
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  // applied in one direction only, and not at all for 0,0, seems to give the
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  // best quality, but it may be worth trying an additional mode that does
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  // do the filtering on full-pel.
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  if (sf->x_step_q4 == 16) {
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    if (sf->y_step_q4 == 16) {
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      // No scaling in either direction.
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      sf->predict[0][0][0] = vpx_convolve_copy;
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      sf->predict[0][0][1] = vpx_convolve_avg;
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      sf->predict[0][1][0] = vpx_convolve8_vert;
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      sf->predict[0][1][1] = vpx_convolve8_avg_vert;
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      sf->predict[1][0][0] = vpx_convolve8_horiz;
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      sf->predict[1][0][1] = vpx_convolve8_avg_horiz;
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    } else {
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      // No scaling in x direction. Must always scale in the y direction.
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      sf->predict[0][0][0] = vpx_scaled_vert;
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      sf->predict[0][0][1] = vpx_scaled_avg_vert;
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      sf->predict[0][1][0] = vpx_scaled_vert;
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      sf->predict[0][1][1] = vpx_scaled_avg_vert;
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      sf->predict[1][0][0] = vpx_scaled_2d;
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      sf->predict[1][0][1] = vpx_scaled_avg_2d;
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    }
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  } else {
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    if (sf->y_step_q4 == 16) {
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      // No scaling in the y direction. Must always scale in the x direction.
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      sf->predict[0][0][0] = vpx_scaled_horiz;
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      sf->predict[0][0][1] = vpx_scaled_avg_horiz;
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      sf->predict[0][1][0] = vpx_scaled_2d;
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      sf->predict[0][1][1] = vpx_scaled_avg_2d;
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      sf->predict[1][0][0] = vpx_scaled_horiz;
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      sf->predict[1][0][1] = vpx_scaled_avg_horiz;
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    } else {
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      // Must always scale in both directions.
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      sf->predict[0][0][0] = vpx_scaled_2d;
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      sf->predict[0][0][1] = vpx_scaled_avg_2d;
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      sf->predict[0][1][0] = vpx_scaled_2d;
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      sf->predict[0][1][1] = vpx_scaled_avg_2d;
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      sf->predict[1][0][0] = vpx_scaled_2d;
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      sf->predict[1][0][1] = vpx_scaled_avg_2d;
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    }
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  }
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  // 2D subpel motion always gets filtered in both directions
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  if ((sf->x_step_q4 != 16) || (sf->y_step_q4 != 16)) {
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    sf->predict[1][1][0] = vpx_scaled_2d;
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    sf->predict[1][1][1] = vpx_scaled_avg_2d;
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  } else {
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    sf->predict[1][1][0] = vpx_convolve8;
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    sf->predict[1][1][1] = vpx_convolve8_avg;
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  }
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#if CONFIG_VP9_HIGHBITDEPTH
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  if (use_highbd) {
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    if (sf->x_step_q4 == 16) {
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      if (sf->y_step_q4 == 16) {
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        // No scaling in either direction.
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        sf->highbd_predict[0][0][0] = vpx_highbd_convolve_copy;
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        sf->highbd_predict[0][0][1] = vpx_highbd_convolve_avg;
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        sf->highbd_predict[0][1][0] = vpx_highbd_convolve8_vert;
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        sf->highbd_predict[0][1][1] = vpx_highbd_convolve8_avg_vert;
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        sf->highbd_predict[1][0][0] = vpx_highbd_convolve8_horiz;
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        sf->highbd_predict[1][0][1] = vpx_highbd_convolve8_avg_horiz;
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      } else {
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        // No scaling in x direction. Must always scale in the y direction.
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        sf->highbd_predict[0][0][0] = vpx_highbd_convolve8_vert;
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        sf->highbd_predict[0][0][1] = vpx_highbd_convolve8_avg_vert;
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        sf->highbd_predict[0][1][0] = vpx_highbd_convolve8_vert;
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        sf->highbd_predict[0][1][1] = vpx_highbd_convolve8_avg_vert;
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        sf->highbd_predict[1][0][0] = vpx_highbd_convolve8;
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        sf->highbd_predict[1][0][1] = vpx_highbd_convolve8_avg;
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      }
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    } else {
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      if (sf->y_step_q4 == 16) {
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        // No scaling in the y direction. Must always scale in the x direction.
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        sf->highbd_predict[0][0][0] = vpx_highbd_convolve8_horiz;
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        sf->highbd_predict[0][0][1] = vpx_highbd_convolve8_avg_horiz;
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        sf->highbd_predict[0][1][0] = vpx_highbd_convolve8;
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        sf->highbd_predict[0][1][1] = vpx_highbd_convolve8_avg;
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        sf->highbd_predict[1][0][0] = vpx_highbd_convolve8_horiz;
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        sf->highbd_predict[1][0][1] = vpx_highbd_convolve8_avg_horiz;
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      } else {
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        // Must always scale in both directions.
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        sf->highbd_predict[0][0][0] = vpx_highbd_convolve8;
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        sf->highbd_predict[0][0][1] = vpx_highbd_convolve8_avg;
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        sf->highbd_predict[0][1][0] = vpx_highbd_convolve8;
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        sf->highbd_predict[0][1][1] = vpx_highbd_convolve8_avg;
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        sf->highbd_predict[1][0][0] = vpx_highbd_convolve8;
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        sf->highbd_predict[1][0][1] = vpx_highbd_convolve8_avg;
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      }
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    }
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    // 2D subpel motion always gets filtered in both directions.
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    sf->highbd_predict[1][1][0] = vpx_highbd_convolve8;
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    sf->highbd_predict[1][1][1] = vpx_highbd_convolve8_avg;
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  }
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#endif
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}