Coverage Report

Created: 2024-09-06 07:53

/src/libvpx/vp9/encoder/vp9_aq_complexity.c
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/*
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 *  Copyright (c) 2014 The WebM project authors. All Rights Reserved.
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 *
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 *  Use of this source code is governed by a BSD-style license
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 *  that can be found in the LICENSE file in the root of the source
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 *  tree. An additional intellectual property rights grant can be found
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 *  in the file PATENTS.  All contributing project authors may
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 *  be found in the AUTHORS file in the root of the source tree.
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 */
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#include <limits.h>
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#include <math.h>
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#include "vpx_dsp/vpx_dsp_common.h"
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#include "vpx_ports/system_state.h"
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#include "vp9/encoder/vp9_aq_complexity.h"
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#include "vp9/encoder/vp9_aq_variance.h"
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#include "vp9/encoder/vp9_encodeframe.h"
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#include "vp9/common/vp9_seg_common.h"
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#include "vp9/encoder/vp9_segmentation.h"
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#define AQ_C_SEGMENTS 5
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#define DEFAULT_AQ2_SEG 3  // Neutral Q segment
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#define AQ_C_STRENGTHS 3
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static const double aq_c_q_adj_factor[AQ_C_STRENGTHS][AQ_C_SEGMENTS] = {
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  { 1.75, 1.25, 1.05, 1.00, 0.90 },
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  { 2.00, 1.50, 1.15, 1.00, 0.85 },
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  { 2.50, 1.75, 1.25, 1.00, 0.80 }
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};
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static const double aq_c_transitions[AQ_C_STRENGTHS][AQ_C_SEGMENTS] = {
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  { 0.15, 0.30, 0.55, 2.00, 100.0 },
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  { 0.20, 0.40, 0.65, 2.00, 100.0 },
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  { 0.25, 0.50, 0.75, 2.00, 100.0 }
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};
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static const double aq_c_var_thresholds[AQ_C_STRENGTHS][AQ_C_SEGMENTS] = {
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  { -4.0, -3.0, -2.0, 100.00, 100.0 },
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  { -3.5, -2.5, -1.5, 100.00, 100.0 },
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  { -3.0, -2.0, -1.0, 100.00, 100.0 }
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};
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static int get_aq_c_strength(int q_index, vpx_bit_depth_t bit_depth) {
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  // Approximate base quatizer (truncated to int)
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  const int base_quant = vp9_ac_quant(q_index, 0, bit_depth) / 4;
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  return (base_quant > 10) + (base_quant > 25);
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}
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void vp9_setup_in_frame_q_adj(VP9_COMP *cpi) {
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  VP9_COMMON *const cm = &cpi->common;
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  struct segmentation *const seg = &cm->seg;
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  // Make SURE use of floating point in this function is safe.
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  vpx_clear_system_state();
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  if (frame_is_intra_only(cm) || cm->error_resilient_mode ||
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      cpi->refresh_alt_ref_frame || cpi->force_update_segmentation ||
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      (cpi->refresh_golden_frame && !cpi->rc.is_src_frame_alt_ref)) {
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    int segment;
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    const int aq_strength = get_aq_c_strength(cm->base_qindex, cm->bit_depth);
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    // Clear down the segment map.
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    memset(cpi->segmentation_map, DEFAULT_AQ2_SEG, cm->mi_rows * cm->mi_cols);
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    vp9_clearall_segfeatures(seg);
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    // Segmentation only makes sense if the target bits per SB is above a
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    // threshold. Below this the overheads will usually outweigh any benefit.
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    if (cpi->rc.sb64_target_rate < 256) {
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      vp9_disable_segmentation(seg);
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      return;
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    }
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    vp9_enable_segmentation(seg);
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    // Select delta coding method.
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    seg->abs_delta = SEGMENT_DELTADATA;
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    // Default segment "Q" feature is disabled so it defaults to the baseline Q.
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    vp9_disable_segfeature(seg, DEFAULT_AQ2_SEG, SEG_LVL_ALT_Q);
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    // Use some of the segments for in frame Q adjustment.
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    for (segment = 0; segment < AQ_C_SEGMENTS; ++segment) {
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      int qindex_delta;
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      if (segment == DEFAULT_AQ2_SEG) continue;
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      qindex_delta = vp9_compute_qdelta_by_rate(
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          &cpi->rc, cm->frame_type, cm->base_qindex,
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          aq_c_q_adj_factor[aq_strength][segment], cm->bit_depth);
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      // For AQ complexity mode, we don't allow Q0 in a segment if the base
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      // Q is not 0. Q0 (lossless) implies 4x4 only and in AQ mode 2 a segment
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      // Q delta is sometimes applied without going back around the rd loop.
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      // This could lead to an illegal combination of partition size and q.
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      if ((cm->base_qindex != 0) && ((cm->base_qindex + qindex_delta) == 0)) {
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        qindex_delta = -cm->base_qindex + 1;
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      }
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      if ((cm->base_qindex + qindex_delta) > 0) {
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        vp9_enable_segfeature(seg, segment, SEG_LVL_ALT_Q);
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        vp9_set_segdata(seg, segment, SEG_LVL_ALT_Q, qindex_delta);
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      }
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    }
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  }
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}
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#define DEFAULT_LV_THRESH 10.0
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#define MIN_DEFAULT_LV_THRESH 8.0
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// Select a segment for the current block.
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// The choice of segment for a block depends on the ratio of the projected
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// bits for the block vs a target average and its spatial complexity.
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void vp9_caq_select_segment(VP9_COMP *cpi, MACROBLOCK *mb, BLOCK_SIZE bs,
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                            int mi_row, int mi_col, int projected_rate) {
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  VP9_COMMON *const cm = &cpi->common;
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  const int mi_offset = mi_row * cm->mi_cols + mi_col;
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  const int bw = num_8x8_blocks_wide_lookup[BLOCK_64X64];
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  const int bh = num_8x8_blocks_high_lookup[BLOCK_64X64];
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  const int xmis = VPXMIN(cm->mi_cols - mi_col, num_8x8_blocks_wide_lookup[bs]);
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  const int ymis = VPXMIN(cm->mi_rows - mi_row, num_8x8_blocks_high_lookup[bs]);
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  int x, y;
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  int i;
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  unsigned char segment;
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  if (0) {
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    segment = DEFAULT_AQ2_SEG;
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  } else {
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    // Rate depends on fraction of a SB64 in frame (xmis * ymis / bw * bh).
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    // It is converted to bits * 256 units.
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    const int target_rate =
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        (cpi->rc.sb64_target_rate * xmis * ymis * 256) / (bw * bh);
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    double logvar;
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    double low_var_thresh;
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    const int aq_strength = get_aq_c_strength(cm->base_qindex, cm->bit_depth);
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    vpx_clear_system_state();
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    low_var_thresh = (cpi->oxcf.pass == 2) ? VPXMAX(cpi->twopass.mb_av_energy,
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                                                    MIN_DEFAULT_LV_THRESH)
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                                           : DEFAULT_LV_THRESH;
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    vp9_setup_src_planes(mb, cpi->Source, mi_row, mi_col);
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    logvar = vp9_log_block_var(cpi, mb, bs);
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    segment = AQ_C_SEGMENTS - 1;  // Just in case no break out below.
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    for (i = 0; i < AQ_C_SEGMENTS; ++i) {
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      // Test rate against a threshold value and variance against a threshold.
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      // Increasing segment number (higher variance and complexity) = higher Q.
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      if ((projected_rate < target_rate * aq_c_transitions[aq_strength][i]) &&
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          (logvar < (low_var_thresh + aq_c_var_thresholds[aq_strength][i]))) {
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        segment = i;
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        break;
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      }
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    }
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  }
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  // Fill in the entires in the segment map corresponding to this SB64.
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  for (y = 0; y < ymis; y++) {
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    for (x = 0; x < xmis; x++) {
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      cpi->segmentation_map[mi_offset + y * cm->mi_cols + x] = segment;
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    }
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  }
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}